Project update.

This commit is contained in:
MobiusDev
2015-12-31 23:53:41 +00:00
parent e0d681a17e
commit ad2bcd79be
4084 changed files with 83696 additions and 86998 deletions

View File

@@ -1,14 +1,12 @@
/*
* Copyright (C) 2004-2015 L2J DataPack
* This file is part of the L2J Mobius project.
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
@@ -18,16 +16,16 @@
*/
package ai.fantasy_isle;
import com.l2jserver.Config;
import com.l2jserver.gameserver.instancemanager.HandysBlockCheckerManager;
import com.l2jserver.gameserver.model.ArenaParticipantsHolder;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ExCubeGameChangeTimeToStart;
import com.l2jserver.gameserver.network.serverpackets.ExCubeGameRequestReady;
import com.l2jserver.gameserver.network.serverpackets.ExCubeGameTeamList;
import com.l2jmobius.Config;
import com.l2jmobius.gameserver.instancemanager.HandysBlockCheckerManager;
import com.l2jmobius.gameserver.model.ArenaParticipantsHolder;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.quest.Quest;
import com.l2jmobius.gameserver.network.SystemMessageId;
import com.l2jmobius.gameserver.network.serverpackets.ExCubeGameChangeTimeToStart;
import com.l2jmobius.gameserver.network.serverpackets.ExCubeGameRequestReady;
import com.l2jmobius.gameserver.network.serverpackets.ExCubeGameTeamList;
/**
* Handys Block Checker Event AI.

View File

@@ -1,14 +1,12 @@
/*
* Copyright (C) 2004-2015 L2J DataPack
* This file is part of the L2J Mobius project.
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
@@ -22,19 +20,19 @@ import java.text.SimpleDateFormat;
import java.util.HashMap;
import java.util.Map;
import ai.npc.AbstractNpcAI;
import com.l2jmobius.Config;
import com.l2jmobius.gameserver.GameTimeController;
import com.l2jmobius.gameserver.ThreadPoolManager;
import com.l2jmobius.gameserver.ai.CtrlIntention;
import com.l2jmobius.gameserver.enums.ChatType;
import com.l2jmobius.gameserver.model.Location;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.network.NpcStringId;
import com.l2jmobius.gameserver.network.serverpackets.NpcSay;
import com.l2jmobius.gameserver.network.serverpackets.PlaySound;
import com.l2jserver.Config;
import com.l2jserver.gameserver.GameTimeController;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.ai.CtrlIntention;
import com.l2jserver.gameserver.enums.ChatType;
import com.l2jserver.gameserver.model.Location;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.NpcStringId;
import com.l2jserver.gameserver.network.serverpackets.NpcSay;
import com.l2jserver.gameserver.network.serverpackets.PlaySound;
import ai.npc.AbstractNpcAI;
/**
* MC Show AI.
@@ -331,34 +329,44 @@ public class MC_Show extends AbstractNpcAI
switch (npc.getId())
{
case 32433:
{
autoChat(npc, MESSAGES[0], ChatType.NPC_SHOUT);
startQuestTimer("1", 30000, npc, null);
break;
}
case 32431:
{
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(-56657, -56338, -2008, 33102));
startQuestTimer("social1", 6000, npc, null, true);
startQuestTimer("7", 215000, npc, null);
break;
}
case 32432:
{
startQuestTimer("social1", 6000, npc, null, true);
startQuestTimer("7", 215000, npc, null);
break;
}
case 32442:
case 32443:
case 32444:
case 32445:
case 32446:
{
startQuestTimer("11", 100000, npc, null);
break;
}
case 32424:
case 32425:
case 32426:
case 32427:
case 32428:
{
startQuestTimer("social1", 5500, npc, null);
startQuestTimer("social1", 12500, npc, null);
startQuestTimer("28", 19700, npc, null);
break;
}
}
}
return super.onSpawn(npc);
@@ -400,14 +408,18 @@ public class MC_Show extends AbstractNpcAI
switch (npc.getId())
{
case 32433:
{
autoChat(npc, MESSAGES[7], ChatType.NPC_SHOUT);
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(-56698, -56430, -2008, 32768));
startQuestTimer("8", 12000, npc, null);
break;
}
default:
{
cancelQuestTimer("social1", npc, null);
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(-56594, -56064, -2008, 32768));
break;
}
}
}
else if (event.equalsIgnoreCase("10"))
@@ -430,13 +442,17 @@ public class MC_Show extends AbstractNpcAI
switch (npc.getId())
{
case 32433:
{
autoChat(npc, MESSAGES[11], ChatType.NPC_SHOUT);
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(-56698, -56430, -2008, 32768));
startQuestTimer("12", 5000, npc, null);
break;
}
default:
{
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(-56343, -56330, -2008, 32768));
break;
}
}
}
else if (event.equalsIgnoreCase("14"))

View File

@@ -1,14 +1,12 @@
/*
* Copyright (C) 2004-2015 L2J DataPack
* This file is part of the L2J Mobius project.
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
@@ -22,13 +20,13 @@ import java.text.SimpleDateFormat;
import java.util.concurrent.CopyOnWriteArrayList;
import java.util.concurrent.ScheduledFuture;
import ai.npc.AbstractNpcAI;
import com.l2jmobius.gameserver.GameTimeController;
import com.l2jmobius.gameserver.ThreadPoolManager;
import com.l2jmobius.gameserver.ai.CtrlIntention;
import com.l2jmobius.gameserver.model.Location;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.GameTimeController;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.ai.CtrlIntention;
import com.l2jserver.gameserver.model.Location;
import com.l2jserver.gameserver.model.actor.L2Npc;
import ai.npc.AbstractNpcAI;
/**
* Fantasy Isle Parade

View File

@@ -1,14 +1,12 @@
/*
* Copyright (C) 2004-2015 L2J DataPack
* This file is part of the L2J Mobius project.
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
@@ -18,7 +16,7 @@
*/
package ai.fantasy_isle;
import com.l2jserver.gameserver.instancemanager.QuestManager;
import com.l2jmobius.gameserver.instancemanager.QuestManager;
/**
* Start MC Show.