Removed duplicate element MagicLvl in favor of MagicLevel.

This commit is contained in:
MobiusDevelopment
2020-09-02 15:27:36 +00:00
parent 089019f451
commit aceb033e1b
2991 changed files with 227026 additions and 229938 deletions
@@ -61,7 +61,7 @@
<effectRange>400</effectRange>
<hitTime>1733</hitTime>
<isDebuff>true</isDebuff>
<magicLvl>
<magicLevel>
<value level="1">38</value>
<value level="2">39</value>
<value level="3">40</value>
@@ -107,7 +107,7 @@
<value level="43">82</value>
<value level="44">83</value>
<value level="45">84</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">42</value>
<value level="2">43</value>
@@ -233,7 +233,7 @@
<effectRange>1100</effectRange>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">24</value>
<value level="2">28</value>
<value level="3">32</value>
@@ -253,7 +253,7 @@
<value level="17">70</value>
<value level="18">72</value>
<value level="19">74</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">9</value>
<value level="2">10</value>
@@ -326,7 +326,7 @@
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
<magicLvl>
<magicLevel>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
@@ -336,7 +336,7 @@
<value level="7">13</value>
<value level="8">14</value>
<value level="9">15</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">9</value>
<value level="2">9</value>
@@ -393,10 +393,10 @@
<value level="2">438</value>
</effectPoint>
<hitTime>1000</hitTime>
<magicLvl>
<magicLevel>
<value level="1">20</value>
<value level="2">46</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">10</value>
<value level="2">21</value>
@@ -460,7 +460,7 @@
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1733</hitTime>
<magicLvl>
<magicLevel>
<value level="1">44</value>
<value level="2">45</value>
<value level="3">46</value>
@@ -495,7 +495,7 @@
<value level="32">76</value>
<value level="33">77</value>
<value level="34">78</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">59</value>
<value level="2">60</value>
@@ -650,7 +650,7 @@
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1900</hitTime>
<magicLvl>
<magicLevel>
<value level="1">38</value>
<value level="2">39</value>
<value level="3">40</value>
@@ -696,7 +696,7 @@
<value level="43">82</value>
<value level="44">83</value>
<value level="45">84</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">25</value>
<value level="2">26</value>
@@ -860,7 +860,7 @@
</effectPoint>
<effectRange>1000</effectRange>
<hitTime>1790</hitTime>
<magicLvl>
<magicLevel>
<value level="1">47</value>
<value level="2">48</value>
<value level="3">49</value>
@@ -892,7 +892,7 @@
<value level="29">75</value>
<value level="30">77</value>
<value level="31">79</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">55</value>
<value level="2">56</value>
@@ -989,7 +989,7 @@
<effectPoint>200</effectPoint>
<hitTime>900</hitTime>
<hpConsume>25</hpConsume>
<magicLvl>
<magicLevel>
<value level="1">40</value>
<value level="2">43</value>
<value level="3">49</value>
@@ -998,7 +998,7 @@
<value level="6">66</value>
<value level="7">70</value>
<value level="8">79</value>
</magicLvl>
</magicLevel>
<mpConsume>5</mpConsume>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -1091,7 +1091,7 @@
<hitTime>720</hitTime>
<itemConsumeCount>2</itemConsumeCount>
<itemConsumeId>5589</itemConsumeId> <!-- Energy Stone -->
<magicLvl>
<magicLevel>
<value level="1">41</value>
<value level="2">42</value>
<value level="3">43</value>
@@ -1129,7 +1129,7 @@
<value level="35">76</value>
<value level="36">77</value>
<value level="37">78</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">46</value>
<value level="2">47</value>
@@ -1248,7 +1248,7 @@
<value level="8">11</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLvl>
<magicLevel>
<value level="1">40</value>
<value level="2">46</value>
<value level="3">52</value>
@@ -1257,7 +1257,7 @@
<value level="6">66</value>
<value level="7">70</value>
<value level="8">74</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">28</value>
<value level="2">33</value>
@@ -1322,7 +1322,7 @@
</effectPoint>
<effectRange>900</effectRange>
<hitTime>1200</hitTime>
<magicLvl>
<magicLevel>
<value level="1">49</value>
<value level="2">52</value>
<value level="3">55</value>
@@ -1335,7 +1335,7 @@
<value level="10">70</value>
<value level="11">72</value>
<value level="12">74</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">22</value>
<value level="2">24</value>
@@ -1394,7 +1394,7 @@
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1200</hitTime>
<magicLvl>
<magicLevel>
<value level="1">43</value>
<value level="2">46</value>
<value level="3">49</value>
@@ -1409,7 +1409,7 @@
<value level="12">70</value>
<value level="13">72</value>
<value level="14">74</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">19</value>
<value level="2">21</value>
@@ -1455,7 +1455,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>180</itemConsumeCount>
<itemConsumeId>1459</itemConsumeId> <!-- Crystal (C-Grade) -->
<magicLvl>49</magicLvl>
<magicLevel>49</magicLevel>
<mpInitialConsume>530</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
@@ -1480,7 +1480,7 @@
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">18</value>
<value level="2">19</value>
<value level="3">20</value>
@@ -1535,7 +1535,7 @@
<value level="52">74</value>
<value level="53">76</value>
<value level="54">78</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">8</value>
<value level="2">8</value>
@@ -1749,7 +1749,7 @@
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
<magicLvl>
<magicLevel>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
@@ -1774,7 +1774,7 @@
<value level="22">34</value>
<value level="23">35</value>
<value level="24">36</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">8</value>
<value level="2">8</value>
@@ -1898,7 +1898,7 @@
<hitTime>783</hitTime>
<itemConsumeCount>2</itemConsumeCount>
<itemConsumeId>5589</itemConsumeId> <!-- Energy Stone -->
<magicLvl>
<magicLevel>
<value level="1">41</value>
<value level="2">42</value>
<value level="3">43</value>
@@ -1936,7 +1936,7 @@
<value level="35">76</value>
<value level="36">77</value>
<value level="37">78</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">54</value>
<value level="2">55</value>
@@ -2094,7 +2094,7 @@
</effectPoint>
<hitTime>1000</hitTime>
<isDebuff>true</isDebuff>
<magicLvl>
<magicLevel>
<value level="1">38</value>
<value level="2">39</value>
<value level="3">40</value>
@@ -2140,7 +2140,7 @@
<value level="43">82</value>
<value level="44">83</value>
<value level="45">84</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">50</value>
<value level="2">51</value>
@@ -2255,7 +2255,7 @@
</effectPoint>
<effectRange>1400</effectRange>
<hitTime>3000</hitTime>
<magicLvl>
<magicLevel>
<value level="1">38</value>
<value level="2">39</value>
<value level="3">40</value>
@@ -2301,7 +2301,7 @@
<value level="43">82</value>
<value level="44">83</value>
<value level="45">84</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">76</value>
<value level="2">78</value>
@@ -2425,11 +2425,11 @@
</effectPoint>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">20</value>
<value level="2">40</value>
<value level="3">60</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">16</value>
<value level="2">28</value>
@@ -2470,7 +2470,7 @@
<value level="7">11</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLvl>
<magicLevel>
<value level="1">43</value>
<value level="2">49</value>
<value level="3">55</value>
@@ -2478,7 +2478,7 @@
<value level="5">64</value>
<value level="6">68</value>
<value level="7">72</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">30</value>
<value level="2">35</value>
@@ -2565,7 +2565,7 @@
</effectPoint>
<effectRange>1000</effectRange>
<hitTime>3200</hitTime>
<magicLvl>
<magicLevel>
<value level="1">44</value>
<value level="2">45</value>
<value level="3">46</value>
@@ -2600,7 +2600,7 @@
<value level="32">76</value>
<value level="33">77</value>
<value level="34">78</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">125</value>
<value level="2">129</value>
@@ -2728,7 +2728,7 @@
<value level="13">1459</value> <!-- Crystal (C-Grade) -->
<value level="14">1459</value> <!-- Crystal (C-Grade) -->
</itemConsumeId>
<magicLvl>
<magicLevel>
<value level="1">28</value>
<value level="2">36</value>
<value level="3">43</value>
@@ -2743,7 +2743,7 @@
<value level="12">82</value>
<value level="13">83</value>
<value level="14">84</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">49</value>
<value level="2">62</value>
@@ -2828,7 +2828,7 @@
<value level="14">17</value>
</itemConsumeCount>
<itemConsumeId>1661</itemConsumeId>
<magicLvl>
<magicLevel>
<value level="1">20</value>
<value level="2">24</value>
<value level="3">28</value>
@@ -2843,7 +2843,7 @@
<value level="12">64</value>
<value level="13">68</value>
<value level="14">72</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">19</value>
<value level="2">22</value>
@@ -3076,7 +3076,7 @@
</effectRange>
<hitTime>700</hitTime>
<isDebuff>true</isDebuff>
<magicLvl>
<magicLevel>
<value level="1">22</value>
<value level="2">23</value>
<value level="3">24</value>
@@ -3134,7 +3134,7 @@
<value level="55">82</value>
<value level="56">83</value>
<value level="57">84</value>
</magicLvl>
</magicLevel>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<staticReuse>true</staticReuse>
@@ -3180,7 +3180,7 @@
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1604</hitTime>
<magicLvl>
<magicLevel>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
@@ -3205,7 +3205,7 @@
<value level="22">34</value>
<value level="23">35</value>
<value level="24">36</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">10</value>
<value level="2">11</value>
@@ -3331,7 +3331,7 @@
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
<magicLvl>
<magicLevel>
<value level="1">38</value>
<value level="2">39</value>
<value level="3">40</value>
@@ -3377,7 +3377,7 @@
<value level="43">82</value>
<value level="44">83</value>
<value level="45">84</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">54</value>
<value level="2">56</value>
@@ -3556,7 +3556,7 @@
<value level="8">6</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLvl>
<magicLevel>
<value level="1">40</value>
<value level="2">46</value>
<value level="3">52</value>
@@ -3565,7 +3565,7 @@
<value level="6">66</value>
<value level="7">70</value>
<value level="8">74</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">28</value>
<value level="2">33</value>
@@ -3619,11 +3619,11 @@
<value level="3">582</value>
</effectPoint>
<hitTime>1500</hitTime>
<magicLvl>
<magicLevel>
<value level="1">20</value>
<value level="2">46</value>
<value level="3">62</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">19</value>
<value level="2">41</value>
@@ -3686,7 +3686,7 @@
</effectPoint>
<effectRange>1000</effectRange>
<hitTime>1900</hitTime>
<magicLvl>
<magicLevel>
<value level="1">47</value>
<value level="2">48</value>
<value level="3">49</value>
@@ -3718,7 +3718,7 @@
<value level="29">74</value>
<value level="30">75</value>
<value level="31">77</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">55</value>
<value level="2">56</value>
@@ -3858,7 +3858,7 @@
<value level="40">-342</value>
</effectPoint>
<hitTime>1067</hitTime>
<magicLvl>
<magicLevel>
<value level="1">38</value>
<value level="2">39</value>
<value level="3">40</value>
@@ -3899,7 +3899,7 @@
<value level="38">76</value>
<value level="39">77</value>
<value level="40">78</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">36</value>
<value level="2">37</value>
@@ -4011,7 +4011,7 @@
<effectRange>400</effectRange>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>10</magicLvl>
<magicLevel>10</magicLevel>
<mpConsume>3</mpConsume>
<operateType>A1</operateType>
<reuseDelay>500</reuseDelay>
@@ -4037,11 +4037,11 @@
</effectPoint>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">40</value>
<value level="2">49</value>
<value level="3">62</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">28</value>
<value level="2">35</value>
@@ -4083,7 +4083,7 @@
</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">26</value>
<value level="2">27</value>
<value level="3">28</value>
@@ -4093,7 +4093,7 @@
<value level="7">34</value>
<value level="8">35</value>
<value level="9">36</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">60</value>
<value level="2">63</value>
@@ -4144,7 +4144,7 @@
<effectRange>900</effectRange>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">40</value>
<value level="2">43</value>
<value level="3">46</value>
@@ -4168,7 +4168,7 @@
<value level="21">82</value>
<value level="22">83</value>
<value level="23">84</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">28</value>
<value level="2">30</value>
@@ -4320,7 +4320,7 @@
<hitTime>1080</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">38</value>
<value level="2">39</value>
<value level="3">40</value>
@@ -4366,7 +4366,7 @@
<value level="43">85</value>
<value level="44">90</value>
<value level="45">95</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">52</value>
<value level="2">53</value>
@@ -4523,7 +4523,7 @@
<attributeValue>20</attributeValue>
<hitTime>1900</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">44</value>
<value level="2">46</value>
<value level="3">47</value>
@@ -4550,7 +4550,7 @@
<value level="24">72</value>
<value level="25">73</value>
<value level="26">74</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">16</value>
<value level="2">17</value>
@@ -4656,7 +4656,7 @@
<effectPoint>150</effectPoint>
<hitTime>900</hitTime>
<hpConsume>20</hpConsume>
<magicLvl>
<magicLevel>
<value level="1">24</value>
<value level="2">32</value>
<value level="3">40</value>
@@ -4665,7 +4665,7 @@
<value level="6">66</value>
<value level="7">72</value>
<value level="8">79</value>
</magicLvl>
</magicLevel>
<mpConsume>5</mpConsume>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -4711,7 +4711,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<hitTime>1500</hitTime>
<magicLvl>52</magicLvl>
<magicLevel>52</magicLevel>
<mpConsume>44</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
@@ -4790,7 +4790,7 @@
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1900</hitTime>
<magicLvl>
<magicLevel>
<value level="1">22</value>
<value level="2">23</value>
<value level="3">24</value>
@@ -4848,7 +4848,7 @@
<value level="55">82</value>
<value level="56">83</value>
<value level="57">84</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">17</value>
<value level="2">18</value>
@@ -5020,7 +5020,7 @@
</effectPoint>
<effectRange>1200</effectRange>
<hitTime>3200</hitTime>
<magicLvl>
<magicLevel>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
@@ -5045,7 +5045,7 @@
<value level="22">34</value>
<value level="23">35</value>
<value level="24">36</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">17</value>
<value level="2">18</value>
@@ -5178,7 +5178,7 @@
</effectPoint>
<hitTime>5000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">13</value>
<value level="2">14</value>
<value level="3">15</value>
@@ -5234,7 +5234,7 @@
<value level="53">72</value>
<value level="54">73</value>
<value level="55">74</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">32</value>
<value level="2">34</value>
@@ -5419,7 +5419,7 @@
<skill id="60" toLevel="1" name="Fake Death">
<!-- Plays dead to keep a monster from attacking. Consumes 10 MP per sec. -->
<icon>icon.skill0060</icon>
<magicLvl>40</magicLvl>
<magicLevel>40</magicLevel>
<mpConsume>200</mpConsume>
<operateType>T</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -5444,11 +5444,11 @@
</effectPoint>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">24</value>
<value level="2">46</value>
<value level="3">62</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">17</value>
<value level="2">33</value>
@@ -5509,7 +5509,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
@@ -5528,7 +5528,7 @@
<value level="16">80</value>
<value level="17">82</value>
<value level="18">84</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">17</value>
<value level="2">18</value>
@@ -5595,7 +5595,7 @@
<value level="7">11</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLvl>
<magicLevel>
<value level="1">42</value>
<value level="2">49</value>
<value level="3">53</value>
@@ -5603,7 +5603,7 @@
<value level="5">64</value>
<value level="6">68</value>
<value level="7">72</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">30</value>
<value level="2">35</value>
@@ -5728,7 +5728,7 @@
<value level="36">1785</value>
</hpConsume>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">50</value>
<value level="2">51</value>
<value level="3">52</value>
@@ -5765,7 +5765,7 @@
<value level="34">99</value>
<value level="35">99</value>
<value level="36">99</value>
</magicLvl>
</magicLevel>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -5881,7 +5881,7 @@
<attributeValue>20</attributeValue>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">13</value>
<value level="2">15</value>
<value level="3">18</value>
@@ -5938,7 +5938,7 @@
<value level="54">76</value>
<value level="55">77</value>
<value level="56">78</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">9</value>
<value level="2">10</value>
@@ -6141,11 +6141,11 @@
</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">43</value>
<value level="2">49</value>
<value level="3">55</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">15</value>
<value level="2">18</value>
@@ -6181,7 +6181,7 @@
<abnormalType>DETECT_WEAKNESS</abnormalType>
<effectPoint>303</effectPoint>
<hitTime>1500</hitTime>
<magicLvl>32</magicLvl>
<magicLevel>32</magicLevel>
<mpConsume>14</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
@@ -6203,7 +6203,7 @@
<abnormalType>POSSESSION</abnormalType>
<effectPoint>268</effectPoint>
<hitTime>2000</hitTime>
<magicLvl>28</magicLvl>
<magicLevel>28</magicLevel>
<mpConsume>25</mpConsume>
<operateType>A2</operateType>
<reuseDelay>23000</reuseDelay>
@@ -6264,10 +6264,10 @@
</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">28</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">5</value>
<value level="2">10</value>
@@ -6315,12 +6315,12 @@
<value level="4">550</value>
</effectPoint>
<hitTime>1500</hitTime>
<magicLvl>
<magicLevel>
<value level="1">20</value>
<value level="2">43</value>
<value level="3">80</value>
<value level="4">83</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">10</value>
<value level="2">19</value>
@@ -6353,7 +6353,7 @@
<abnormalType>DETECT_WEAKNESS</abnormalType>
<effectPoint>495</effectPoint>
<hitTime>1500</hitTime>
<magicLvl>52</magicLvl>
<magicLevel>52</magicLevel>
<mpConsume>24</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
@@ -6385,11 +6385,11 @@
<value level="3">499</value>
</hpConsume>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">55</value>
<value level="2">64</value>
<value level="3">74</value>
</magicLvl>
</magicLevel>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>300000</reuseDelay>
@@ -6433,11 +6433,11 @@
<value level="3">549</value>
</effectPoint>
<hitTime>1500</hitTime>
<magicLvl>
<magicLevel>
<value level="1">20</value>
<value level="2">40</value>
<value level="3">58</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">10</value>
<value level="2">18</value>
@@ -6476,7 +6476,7 @@
<abnormalType>POSSESSION</abnormalType>
<effectPoint>204</effectPoint>
<hitTime>2000</hitTime>
<magicLvl>20</magicLvl>
<magicLevel>20</magicLevel>
<mpConsume>19</mpConsume>
<operateType>A2</operateType>
<reuseDelay>23000</reuseDelay>
@@ -6541,13 +6541,13 @@
<hitTime>1833</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">55</value>
<value level="2">60</value>
<value level="3">72</value>
<value level="4">78</value>
<value level="5">84</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">38</value>
<value level="2">42</value>
@@ -6603,11 +6603,11 @@
</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">40</value>
<value level="2">46</value>
<value level="3">52</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">14</value>
<value level="2">17</value>
@@ -6642,7 +6642,7 @@
<abnormalType>DETECT_WEAKNESS</abnormalType>
<effectPoint>379</effectPoint>
<hitTime>1500</hitTime>
<magicLvl>40</magicLvl>
<magicLevel>40</magicLevel>
<mpConsume>18</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
@@ -6664,7 +6664,7 @@
<abnormalType>DETECT_WEAKNESS</abnormalType>
<effectPoint>549</effectPoint>
<hitTime>1500</hitTime>
<magicLvl>58</magicLvl>
<magicLevel>58</magicLevel>
<mpConsume>27</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
@@ -6693,10 +6693,10 @@
</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">5</value>
<value level="2">20</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">4</value>
<value level="2">8</value>
@@ -6798,7 +6798,7 @@
<hitTime>1200</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">18</value>
<value level="2">19</value>
<value level="3">20</value>
@@ -6859,7 +6859,7 @@
<value level="58">82</value>
<value level="59">83</value>
<value level="60">84</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">10</value>
<value level="2">10</value>
@@ -6954,7 +6954,7 @@
<abnormalType>PA_UP_SPECIAL</abnormalType>
<effectPoint>235</effectPoint>
<hitTime>1500</hitTime>
<magicLvl>
<magicLevel>
<value level="1">24</value>
<value level="2">55</value>
<value level="3">64</value>
@@ -6962,7 +6962,7 @@
<value level="5">85</value>
<value level="6">90</value>
<value level="7">95</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">11</value>
<value level="2">25</value>
@@ -7100,7 +7100,7 @@
<hitTime>1604</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">20</value>
<value level="2">24</value>
<value level="3">28</value>
@@ -7123,7 +7123,7 @@
<value level="20">74</value>
<value level="21">76</value>
<value level="22">78</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">10</value>
<value level="2">11</value>
@@ -7223,7 +7223,7 @@
<hitTime>1080</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">24</value>
<value level="2">32</value>
<value level="3">49</value>
@@ -7231,7 +7231,7 @@
<value level="5">66</value>
<value level="6">70</value>
<value level="7">76</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">28</value>
<value level="2">37</value>
@@ -7303,7 +7303,7 @@
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">52</value>
<value level="2">55</value>
<value level="3">58</value>
@@ -7317,7 +7317,7 @@
<value level="11">74</value>
<value level="12">76</value>
<value level="13">78</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">35</value>
<value level="2">38</value>
@@ -7370,7 +7370,7 @@
<hitTime>2000</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">55</value>
<value level="2">60</value>
<value level="3">64</value>
@@ -7379,7 +7379,7 @@
<value level="6">76</value>
<value level="7">80</value>
<value level="8">84</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">58</value>
<value level="2">64</value>
@@ -7428,10 +7428,10 @@
<value level="2">549</value>
</effectPoint>
<hitTime>1500</hitTime>
<magicLvl>
<magicLevel>
<value level="1">32</value>
<value level="2">55</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">10</value>
<value level="2">20</value>
@@ -32,7 +32,7 @@
<hitTime>1080</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">18</value>
<value level="2">19</value>
<value level="3">20</value>
@@ -48,7 +48,7 @@
<value level="13">34</value>
<value level="14">35</value>
<value level="15">36</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">19</value>
<value level="2">19</value>
@@ -171,7 +171,7 @@
<hitTime>3000</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">34</value>
<value level="2">35</value>
<value level="3">36</value>
@@ -220,7 +220,7 @@
<value level="46">82</value>
<value level="47">83</value>
<value level="48">84</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">46</value>
<value level="2">48</value>
@@ -399,7 +399,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">36</value>
<value level="2">40</value>
<value level="3">43</value>
@@ -418,7 +418,7 @@
<value level="16">74</value>
<value level="17">76</value>
<value level="18">78</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">13</value>
<value level="2">14</value>
@@ -521,13 +521,13 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">46</value>
<value level="2">58</value>
<value level="3">62</value>
<value level="4">70</value>
<value level="5">78</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">22</value>
<value level="2">28</value>
@@ -567,7 +567,7 @@
<abnormalType>DETECT_WEAKNESS</abnormalType>
<effectPoint>438</effectPoint>
<hitTime>1500</hitTime>
<magicLvl>46</magicLvl>
<magicLevel>46</magicLevel>
<mpConsume>21</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
@@ -625,7 +625,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">34</value>
<value level="2">36</value>
<value level="3">38</value>
@@ -652,7 +652,7 @@
<value level="24">74</value>
<value level="25">76</value>
<value level="26">78</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">24</value>
<value level="2">24</value>
@@ -763,7 +763,7 @@
<effectRange>900</effectRange>
<hitTime>1200</hitTime>
<isDebuff>true</isDebuff>
<magicLvl>
<magicLevel>
<value level="1">43</value>
<value level="2">46</value>
<value level="3">49</value>
@@ -778,7 +778,7 @@
<value level="12">70</value>
<value level="13">72</value>
<value level="14">74</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">19</value>
<value level="2">21</value>
@@ -832,7 +832,7 @@
<hitTime>2000</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">58</value>
<value level="2">60</value>
<value level="3">62</value>
@@ -844,7 +844,7 @@
<value level="9">74</value>
<value level="10">76</value>
<value level="11">78</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">40</value>
<value level="2">42</value>
@@ -880,7 +880,7 @@
<abnormalType>POSSESSION</abnormalType>
<effectPoint>438</effectPoint>
<hitTime>2000</hitTime>
<magicLvl>46</magicLvl>
<magicLevel>46</magicLevel>
<mpConsume>41</mpConsume>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
@@ -935,10 +935,10 @@
<value level="2">438</value>
</effectPoint>
<hitTime>1000</hitTime>
<magicLvl>
<magicLevel>
<value level="1">20</value>
<value level="2">46</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">10</value>
<value level="2">21</value>
@@ -985,10 +985,10 @@
<value level="2">523</value>
</effectPoint>
<hitTime>1000</hitTime>
<magicLvl>
<magicLevel>
<value level="1">28</value>
<value level="2">55</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">13</value>
<value level="2">25</value>
@@ -1038,12 +1038,12 @@
<value level="4">40</value>
</effectPoint>
<hitTime>1500</hitTime>
<magicLvl>
<magicLevel>
<value level="1">24</value>
<value level="2">32</value>
<value level="3">43</value>
<value level="4">49</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">11</value>
<value level="2">14</value>
@@ -1070,10 +1070,10 @@
<skill id="113" toLevel="2" name="Long Shot">
<!-- Bow's range +$s1. -->
<icon>icon.skill0113</icon>
<magicLvl>
<magicLevel>
<value level="1">20</value>
<value level="2">40</value>
</magicLvl>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1144,7 +1144,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">32</value>
<value level="2">36</value>
<value level="3">40</value>
@@ -1164,7 +1164,7 @@
<value level="17">74</value>
<value level="18">76</value>
<value level="19">78</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">11</value>
<value level="2">14</value>
@@ -1270,7 +1270,7 @@
<hitTime>1200</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">43</value>
<value level="2">46</value>
<value level="3">49</value>
@@ -1287,7 +1287,7 @@
<value level="14">74</value>
<value level="15">76</value>
<value level="16">78</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">29</value>
<value level="2">31</value>
@@ -1322,7 +1322,7 @@
<skill id="118" toLevel="1" name="Magician's Movement">
<!-- Increases Atk. Spd. when equipped with a magic armor. -->
<icon>icon.skill0118</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1369,7 +1369,7 @@
<hitTime>1604</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">18</value>
<value level="2">19</value>
<value level="3">20</value>
@@ -1385,7 +1385,7 @@
<value level="13">34</value>
<value level="14">35</value>
<value level="15">36</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">19</value>
<value level="2">19</value>
@@ -1465,14 +1465,14 @@
<value level="6">635</value>
</effectPoint>
<hitTime>1500</hitTime>
<magicLvl>
<magicLevel>
<value level="1">28</value>
<value level="2">40</value>
<value level="3">49</value>
<value level="4">58</value>
<value level="5">64</value>
<value level="6">70</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">13</value>
<value level="2">18</value>
@@ -1535,7 +1535,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">40</value>
<value level="2">43</value>
<value level="3">46</value>
@@ -1553,7 +1553,7 @@
<value level="15">74</value>
<value level="16">76</value>
<value level="17">78</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">18</value>
<value level="2">19</value>
@@ -1602,11 +1602,11 @@
</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">40</value>
<value level="2">49</value>
<value level="3">58</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">14</value>
<value level="2">18</value>
@@ -1671,7 +1671,7 @@
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">43</value>
<value level="2">46</value>
<value level="3">49</value>
@@ -1694,7 +1694,7 @@
<value level="20">82</value>
<value level="21">83</value>
<value level="22">84</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">15</value>
<value level="2">17</value>
@@ -1784,13 +1784,13 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">20</value>
<value level="2">49</value>
<value level="3">58</value>
<value level="4">66</value>
<value level="5">74</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">8</value>
<value level="2">18</value>
@@ -1838,10 +1838,10 @@
<value level="2">523</value>
</effectPoint>
<hitTime>1500</hitTime>
<magicLvl>
<magicLevel>
<value level="1">46</value>
<value level="2">55</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">21</value>
<value level="2">25</value>
@@ -1885,11 +1885,11 @@
<value level="3">549</value>
</effectPoint>
<hitTime>1500</hitTime>
<magicLvl>
<magicLevel>
<value level="1">40</value>
<value level="2">49</value>
<value level="3">58</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">18</value>
<value level="2">22</value>
@@ -1922,7 +1922,7 @@
<skill id="134" toLevel="1" name="Toughness">
<!-- Resistance to sleep/ hold/ poison +20. -->
<icon>icon.skill0134</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1936,12 +1936,12 @@
<skill id="137" toLevel="4" name="Critical Chance">
<!-- P. Critical Rate +$s1. -->
<icon>icon.skill0137</icon>
<magicLvl>
<magicLevel>
<value level="1">28</value>
<value level="2">40</value>
<value level="3">49</value>
<value level="4">58</value>
</magicLvl>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1984,7 +1984,7 @@
<value level="9">550</value>
</effectPoint>
<hitTime>1500</hitTime>
<magicLvl>
<magicLevel>
<value level="1">36</value>
<value level="2">43</value>
<value level="3">52</value>
@@ -1994,7 +1994,7 @@
<value level="7">90</value>
<value level="8">95</value>
<value level="9">99</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">16</value>
<value level="2">19</value>
@@ -2053,11 +2053,11 @@
<skill id="141" toLevel="3" name="Weapon Mastery">
<!-- P. Atk. +$s1, additionally +$s2. -->
<icon>icon.skill0141</icon>
<magicLvl>
<magicLevel>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
</magicLvl>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -2078,13 +2078,13 @@
<skill id="142" toLevel="5" name="Armor Mastery">
<!-- P. Def. +$s1 and MP Recovery Bonus +$s2. -->
<icon>icon.skill0142</icon>
<magicLvl>
<magicLevel>
<value level="1">5</value>
<value level="2">8</value>
<value level="3">10</value>
<value level="4">13</value>
<value level="5">15</value>
</magicLvl>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -2120,10 +2120,10 @@
<skill id="143" toLevel="2" name="Cubic Mastery">
<!-- Ability to summon $s1 Cubics at once. -->
<icon>icon.skill0143</icon>
<magicLvl>
<magicLevel>
<value level="1">43</value>
<value level="2">55</value>
</magicLvl>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -2138,7 +2138,7 @@
<skill id="144" toLevel="45" name="Dual Weapon Mastery">
<!-- P. Atk. +$s1 when using a dual sword. -->
<icon>icon.skill0144</icon>
<magicLvl>
<magicLevel>
<value level="1">38</value>
<value level="2">39</value>
<value level="3">40</value>
@@ -2184,7 +2184,7 @@
<value level="43">82</value>
<value level="44">83</value>
<value level="45">84</value>
</magicLvl>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -2246,7 +2246,7 @@
<skill id="146" toLevel="53" name="Anti Magic">
<!-- M. Def. +$s1. -->
<icon>icon.skill0146</icon>
<magicLvl>
<magicLevel>
<value level="1">4</value>
<value level="2">7</value>
<value level="3">11</value>
@@ -2300,7 +2300,7 @@
<value level="51">82</value>
<value level="52">83</value>
<value level="53">84</value>
</magicLvl>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -2425,7 +2425,7 @@
<skill id="147" toLevel="59" name="Magic Resistance">
<!-- M. Def. +$s1. -->
<icon>icon.skill0147</icon>
<magicLvl>
<magicLevel>
<value level="1">18</value>
<value level="2">20</value>
<value level="3">22</value>
@@ -2485,7 +2485,7 @@
<value level="57">82</value>
<value level="58">83</value>
<value level="59">84</value>
</magicLvl>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -2622,7 +2622,7 @@
<skill id="148" toLevel="8" name="Vital Force">
<!-- HP Recovery Bonus +$s1 and MP Recovery Bonus +$s2 when sitting. -->
<icon>icon.skill0148</icon>
<magicLvl>
<magicLevel>
<value level="1">24</value>
<value level="2">32</value>
<value level="3">40</value>
@@ -2631,7 +2631,7 @@
<value level="6">58</value>
<value level="7">64</value>
<value level="8">72</value>
</magicLvl>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -2668,11 +2668,11 @@
<skill id="150" toLevel="3" name="Weight Limit">
<!-- Doubles your weight limit. -->
<icon>icon.skill0150</icon>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">24</value>
<value level="3">46</value>
</magicLvl>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -2689,12 +2689,12 @@
<skill id="153" toLevel="4" name="Shield Mastery">
<!-- Shield Defense +$s1 and Defense Rate +$s2. -->
<icon>icon.skill0153</icon>
<magicLvl>
<magicLevel>
<value level="1">20</value>
<value level="2">28</value>
<value level="3">40</value>
<value level="4">52</value>
</magicLvl>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -2733,7 +2733,7 @@
<skill id="163" toLevel="1" name="Spellcraft">
<!-- Increases Casting Spd. when equipped with a robe jacket and robe pants. Casting Spd. is decreased if no robes are equipped. -->
<icon>icon.skill0163</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -2751,11 +2751,11 @@
<skill id="164" toLevel="3" name="Quick Recovery">
<!-- Cooldown for magic -$s1. -->
<icon>icon.skill0164</icon>
<magicLvl>
<magicLevel>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">48</value>
</magicLvl>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -2773,24 +2773,24 @@
<skill id="165" toLevel="5" name="Trade">
<!-- Enables you to purchase high quality weapons with a discount up to $s1. -->
<icon>icon.skill0165</icon>
<magicLvl>
<magicLevel>
<value level="1">15</value>
<value level="2">24</value>
<value level="3">36</value>
<value level="4">43</value>
<value level="5">49</value>
</magicLvl>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
</skill>
<skill id="168" toLevel="3" name="Boost Atk. Spd.">
<!-- Atk. Spd. +$s1 -->
<icon>icon.skill0168</icon>
<magicLvl>
<magicLevel>
<value level="1">36</value>
<value level="2">46</value>
<value level="3">58</value>
</magicLvl>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -2807,10 +2807,10 @@
<skill id="169" toLevel="2" name="Quick Step">
<!-- Speed +$s1. -->
<icon>icon.skill0169</icon>
<magicLvl>
<magicLevel>
<value level="1">28</value>
<value level="2">43</value>
</magicLvl>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -2826,7 +2826,7 @@
<skill id="171" toLevel="8" name="Esprit">
<!-- HP Recovery Bonus +$s1 and MP Recovery Bonus +$s2 when running. -->
<icon>icon.skill0171</icon>
<magicLvl>
<magicLevel>
<value level="1">36</value>
<value level="2">43</value>
<value level="3">46</value>
@@ -2835,7 +2835,7 @@
<value level="6">62</value>
<value level="7">68</value>
<value level="8">74</value>
</magicLvl>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -2875,7 +2875,7 @@
<skill id="172" toLevel="14" name="Create Item">
<!-- Allows the user to manufacture level $s1 items. -->
<icon>icon.skill0172</icon>
<magicLvl>
<magicLevel>
<value level="1">5</value>
<value level="2">20</value>
<value level="3">28</value>
@@ -2890,17 +2890,17 @@
<value level="12">90</value>
<value level="13">95</value>
<value level="14">99</value>
</magicLvl>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
</skill>
<skill id="173" toLevel="2" name="Acrobatics">
<!-- Maximum height user can fall without taking damage +$s1. -->
<icon>icon.skill0173</icon>
<magicLvl>
<magicLevel>
<value level="1">20</value>
<value level="2">55</value>
</magicLvl>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -2941,7 +2941,7 @@
<value level="9">1191</value>
</effectPoint>
<hitTime>1500</hitTime>
<magicLvl>
<magicLevel>
<value level="1">32</value>
<value level="2">46</value>
<value level="3">55</value>
@@ -2951,7 +2951,7 @@
<value level="7">90</value>
<value level="8">95</value>
<value level="9">99</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">14</value>
<value level="2">21</value>
@@ -3100,7 +3100,7 @@
<icon>icon.skill0181</icon>
<effectPoint>562</effectPoint>
<hitTime>1500</hitTime>
<magicLvl>55</magicLvl>
<magicLevel>55</magicLevel>
<mpConsume>25</mpConsume>
<operateType>A1</operateType>
<reuseDelay>900000</reuseDelay>
@@ -3174,7 +3174,7 @@
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
<magicLvl>
<magicLevel>
<value level="1">38</value>
<value level="2">39</value>
<value level="3">40</value>
@@ -3220,7 +3220,7 @@
<value level="43">82</value>
<value level="44">83</value>
<value level="45">84</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">36</value>
<value level="2">37</value>
@@ -3339,14 +3339,14 @@
<skill id="191" toLevel="6" name="Focus Mind">
<!-- MP Recovery Bonus +$s1. -->
<icon>icon.skill0191</icon>
<magicLvl>
<magicLevel>
<value level="1">36</value>
<value level="2">43</value>
<value level="3">49</value>
<value level="4">55</value>
<value level="5">64</value>
<value level="6">72</value>
</magicLvl>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -3366,7 +3366,7 @@
<skill id="193" toLevel="7" name="Critical Damage">
<!-- Critical Damage +$s1. -->
<icon>icon.skill0193</icon>
<magicLvl>
<magicLevel>
<value level="1">24</value>
<value level="2">32</value>
<value level="3">40</value>
@@ -3374,7 +3374,7 @@
<value level="5">64</value>
<value level="6">72</value>
<value level="7">74</value>
</magicLvl>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -3395,7 +3395,7 @@
<skill id="194" toLevel="1" name="Lucky">
<!-- There is no death penalty at Lv. 9 or below. -->
<icon>icon.skill0194</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -3405,10 +3405,10 @@
<skill id="195" toLevel="2" name="Boost Breath">
<!-- Lung capacity +$s1. -->
<icon>icon.skill0195</icon>
<magicLvl>
<magicLevel>
<value level="1">20</value>
<value level="2">55</value>
</magicLvl>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -3425,7 +3425,7 @@
<!-- Ability to attack with holy power. -->
<icon>icon.skill0196</icon>
<attributeType>HOLY</attributeType>
<magicLvl>43</magicLvl>
<magicLevel>43</magicLevel>
<mpConsume>8</mpConsume>
<operateType>T</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -3440,10 +3440,10 @@
<skill id="197" toLevel="2" name="Holy Armor">
<!-- Increases Dark Attack Resistance. -->
<icon>icon.skill0197</icon>
<magicLvl>
<magicLevel>
<value level="1">40</value>
<value level="2">46</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">7</value>
<value level="2">9</value>
@@ -3464,11 +3464,11 @@
<skill id="198" toLevel="3" name="Boost Evasion">
<!-- P. Evasion +$s1, P./ M. Skill Evasion +$s2. -->
<icon>icon.skill0198</icon>
<magicLvl>
<magicLevel>
<value level="1">24</value>
<value level="2">46</value>
<value level="3">58</value>
</magicLvl>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
File diff suppressed because it is too large Load Diff
@@ -12,13 +12,13 @@
<value level="5">5</value>
</itemConsumeCount>
<itemConsumeId>1458</itemConsumeId>
<magicLvl>
<magicLevel>
<value level="1">58</value>
<value level="2">62</value>
<value level="3">66</value>
<value level="4">70</value>
<value level="5">74</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">74</value>
<value level="2">82</value>
@@ -74,7 +74,7 @@
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1800</hitTime>
<magicLvl>
<magicLevel>
<value level="1">28</value>
<value level="2">36</value>
<value level="3">43</value>
@@ -89,7 +89,7 @@
<value level="12">80</value>
<value level="13">82</value>
<value level="14">84</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">73</value>
<value level="2">93</value>
@@ -142,12 +142,12 @@
<value level="3">316</value>
<value level="4">364</value>
</hpConsume>
<magicLvl>
<magicLevel>
<value level="1">40</value>
<value level="2">58</value>
<value level="3">64</value>
<value level="4">70</value>
</magicLvl>
</magicLevel>
<operateType>A2</operateType>
<reuseDelay>4000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -176,7 +176,7 @@
<effectPoint>611</effectPoint>
<hitTime>2500</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLvl>66</magicLvl>
<magicLevel>66</magicLevel>
<mpConsume>66</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
@@ -202,7 +202,7 @@
<effectPoint>655</effectPoint>
<hitTime>2500</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLvl>74</magicLvl>
<magicLevel>74</magicLevel>
<mpConsume>66</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
@@ -227,7 +227,7 @@
<effectPoint>582</effectPoint>
<hitTime>2500</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLvl>62</magicLvl>
<magicLevel>62</magicLevel>
<mpConsume>60</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
@@ -253,7 +253,7 @@
<effectPoint>635</effectPoint>
<hitTime>2500</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLvl>70</magicLvl>
<magicLevel>70</magicLevel>
<mpConsume>60</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
@@ -287,7 +287,7 @@
<effectPoint>635</effectPoint>
<hitTime>2500</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLvl>70</magicLvl>
<magicLevel>70</magicLevel>
<mpConsume>60</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
@@ -313,7 +313,7 @@
<effectPoint>582</effectPoint>
<hitTime>2500</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLvl>62</magicLvl>
<magicLevel>62</magicLevel>
<mpConsume>60</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
@@ -346,7 +346,7 @@
<effectPoint>655</effectPoint>
<hitTime>2500</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLvl>74</magicLvl>
<magicLevel>74</magicLevel>
<mpConsume>66</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
@@ -380,7 +380,7 @@
<effectPoint>611</effectPoint>
<hitTime>2500</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLvl>66</magicLvl>
<magicLevel>66</magicLevel>
<mpConsume>
<value level="1">66</value>
<value level="2">73</value>
@@ -411,7 +411,7 @@
<skill id="312" toLevel="20" name="Vicious Stance">
<!-- Critical Damage +$s1. Continuously consumes MP proportionately to your level. -->
<icon>icon.skill0312</icon>
<magicLvl>
<magicLevel>
<value level="1">20</value>
<value level="2">24</value>
<value level="3">28</value>
@@ -432,7 +432,7 @@
<value level="18">70</value>
<value level="19">72</value>
<value level="20">74</value>
</magicLvl>
</magicLevel>
<mpInitialConsume>
<value level="1">4</value>
<value level="2">5</value>
@@ -518,7 +518,7 @@
<value level="9">664</value>
</effectPoint>
<hitTime>2000</hitTime>
<magicLvl>
<magicLevel>
<value level="1">60</value>
<value level="2">62</value>
<value level="3">64</value>
@@ -528,7 +528,7 @@
<value level="7">72</value>
<value level="8">74</value>
<value level="9">80</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">28</value>
<value level="2">29</value>
@@ -660,7 +660,7 @@
</effectPoint>
<effectRange>1400</effectRange>
<hitTime>3000</hitTime>
<magicLvl>
<magicLevel>
<value level="1">59</value>
<value level="2">60</value>
<value level="3">61</value>
@@ -680,7 +680,7 @@
<value level="17">76</value>
<value level="18">77</value>
<value level="19">78</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">116</value>
<value level="2">119</value>
@@ -784,7 +784,7 @@
<value level="15">258</value>
<value level="16">261</value>
</hpConsume>
<magicLvl>
<magicLevel>
<value level="1">59</value>
<value level="2">60</value>
<value level="3">61</value>
@@ -801,7 +801,7 @@
<value level="14">72</value>
<value level="15">73</value>
<value level="16">74</value>
</magicLvl>
</magicLevel>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>7000</reuseDelay>
@@ -845,7 +845,7 @@
<skill id="316" toLevel="1" name="Aegis">
<!-- Enables Shield Defense in all directions. -->
<icon>icon.skill0316</icon>
<magicLvl>60</magicLvl>
<magicLevel>60</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -855,14 +855,14 @@
<skill id="317" toLevel="6" name="Focus Attack">
<!-- Attacks a single enemy when equipped with a spear. Additionally, P. Accuracy +$s1 and P. Critical Damage +$s2. Applies to standard attacks only. -->
<icon>icon.skill0317</icon>
<magicLvl>
<magicLevel>
<value level="1">40</value>
<value level="2">49</value>
<value level="3">58</value>
<value level="4">66</value>
<value level="5">74</value>
<value level="6">76</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">18</value>
<value level="2">22</value>
@@ -910,7 +910,7 @@
<skill id="318" toLevel="1" name="Aegis Stance">
<!-- Enables Shield Defense from all directions and Shield Defense -30%. -->
<icon>icon.skill0318</icon>
<magicLvl>46</magicLvl>
<magicLevel>46</magicLevel>
<mpInitialConsume>9</mpInitialConsume>
<operateType>T</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -926,10 +926,10 @@
<skill id="319" toLevel="2" name="Agile Movement">
<!-- Accuracy +$s1 and Speed +$s2 when equipped with light armor. -->
<icon>icon.skill0319</icon>
<magicLvl>
<magicLevel>
<value level="1">20</value>
<value level="2">40</value>
</magicLvl>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -981,7 +981,7 @@
<effectRange>400</effectRange>
<fanRange>0;0;80;150</fanRange>
<hitTime>1080</hitTime>
<magicLvl>
<magicLevel>
<value level="1">65</value>
<value level="2">66</value>
<value level="3">67</value>
@@ -996,7 +996,7 @@
<value level="12">90</value>
<value level="13">95</value>
<value level="14">99</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">66</value>
<value level="2">67</value>
@@ -1070,7 +1070,7 @@
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
<magicLvl>
<magicLevel>
<value level="1">65</value>
<value level="2">66</value>
<value level="3">67</value>
@@ -1081,7 +1081,7 @@
<value level="8">72</value>
<value level="9">73</value>
<value level="10">74</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">63</value>
<value level="2">64</value>
@@ -1141,14 +1141,14 @@
<skill id="322" toLevel="6" name="Shield Fortress">
<!-- Shield Defense +$s1. Continuously consumes MP proportionately to your level. -->
<icon>icon.skill0322</icon>
<magicLvl>
<magicLevel>
<value level="1">64</value>
<value level="2">66</value>
<value level="3">68</value>
<value level="4">70</value>
<value level="5">72</value>
<value level="6">74</value>
</magicLvl>
</magicLevel>
<mpInitialConsume>
<value level="1">12</value>
<value level="2">13</value>
@@ -1188,7 +1188,7 @@
<hitTime>1080</hitTime>
<itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<mpConsume>151</mpConsume>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
@@ -1209,7 +1209,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>300</itemConsumeCount>
<itemConsumeId>2132</itemConsumeId> <!-- Gemstone B -->
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<mpInitialConsume>30</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>3600000</reuseDelay>
@@ -1238,7 +1238,7 @@
<hitTime>1000</hitTime>
<itemConsumeCount>20</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<mpConsume>69</mpConsume>
<operateType>A2</operateType>
<reuseDelay>600000</reuseDelay>
@@ -1265,7 +1265,7 @@
<skill id="328" toLevel="1" name="Wisdom">
<!-- Resistance to sleep, mental attacks and hold +22. -->
<icon>icon.skill0328</icon>
<magicLvl>76</magicLvl>
<magicLevel>76</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1279,7 +1279,7 @@
<skill id="329" toLevel="1" name="Health">
<!-- Resistance to poison and bleed +20. -->
<icon>icon.skill0329</icon>
<magicLvl>76</magicLvl>
<magicLevel>76</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1292,7 +1292,7 @@
<skill id="330" toLevel="1" name="Skill Mastery">
<!-- Depending on your STR, resets Cooldown resets or doubles the duration. -->
<icon>icon.skill0330</icon>
<magicLvl>77</magicLvl>
<magicLevel>77</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1304,7 +1304,7 @@
<skill id="331" toLevel="1" name="Skill Mastery">
<!-- Depending on your INT, resets Cooldown resets or doubles the duration. -->
<icon>icon.skill0330</icon>
<magicLvl>77</magicLvl>
<magicLevel>77</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1316,7 +1316,7 @@
<skill id="332" toLevel="1" name="Extra Inventory">
<!-- Inventory slots +1. -->
<icon>icon.skill0332</icon>
<magicLvl>76</magicLvl>
<magicLevel>76</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1328,7 +1328,7 @@
<skill id="333" toLevel="1" name="Extra Sales Slots">
<!-- Private store transaction slots +1. -->
<icon>icon.skill0333</icon>
<magicLvl>76</magicLvl>
<magicLevel>76</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1347,7 +1347,7 @@
<skill id="334" toLevel="1" name="Focus Skill Mastery">
<!-- Skill Mastery skill rate +1000%. Continuously consumes MP proportionately to your level. -->
<icon>icon.skill0334</icon>
<magicLvl>78</magicLvl>
<magicLevel>78</magicLevel>
<mpConsume>36</mpConsume>
<operateType>T</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -1366,7 +1366,7 @@
<skill id="335" toLevel="1" name="Fortitude">
<!-- Paralysis/ Stun Resistance +30. Continuously consumes MP proportionately to your level. -->
<icon>icon.skill0335</icon>
<magicLvl>76</magicLvl>
<magicLevel>76</magicLevel>
<mpConsume>35</mpConsume>
<operateType>T</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -1385,7 +1385,7 @@
<skill id="336" toLevel="1" name="Arcane Wisdom">
<!-- Maximizes magic efficiency, MP Consumption -30% and Casting Spd. -10%. 50 HP is consumed per sec. -->
<icon>icon.skill0336</icon>
<magicLvl>78</magicLvl>
<magicLevel>78</magicLevel>
<mpConsume>36</mpConsume>
<operateType>T</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -1409,7 +1409,7 @@
<skill id="337" toLevel="1" name="Arcane Power">
<!-- Maximizes magic efficiency, M. Atk. +10% and MP Consumption +5%. Every sec., 30 HP is consumed. -->
<icon>icon.skill0337</icon>
<magicLvl>77</magicLvl>
<magicLevel>77</magicLevel>
<mpConsume>36</mpConsume>
<operateType>T</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -1433,7 +1433,7 @@
<skill id="338" toLevel="1" name="Arcane Agility">
<!-- Maximizes magic efficiency, MP Consumption +10% and Casting Spd. +20% and Cooldown time -10%. 50 HP is consumed per sec. -->
<icon>icon.skill0338</icon>
<magicLvl>78</magicLvl>
<magicLevel>78</magicLevel>
<mpConsume>36</mpConsume>
<operateType>T</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -1462,7 +1462,7 @@
<skill id="339" toLevel="1" name="Parry Stance">
<!-- Blocks an attack using a weapon. P. Def. +25% and M. Def. +25%. Speed -10%, Atk. Spd. -20%, and Accuracy -4. Continuously consumes MP proportionately to your level. -->
<icon>icon.skill0339</icon>
<magicLvl>78</magicLvl>
<magicLevel>78</magicLevel>
<mpConsume>36</mpConsume>
<operateType>T</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -1497,7 +1497,7 @@
<skill id="340" toLevel="1" name="Riposte Stance">
<!-- Parries and returns an attack using a weapon. Returns 30% of received damage back to the enemy, and reflects buff/ de-buff with a 30% chance. Speed -10%, Atk. Spd. -20%, and Accuracy -4. Continuously consumes MP proportionately to your level. -->
<icon>icon.skill0340</icon>
<magicLvl>77</magicLvl>
<magicLevel>77</magicLevel>
<mpConsume>35</mpConsume>
<operateType>T</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -1546,7 +1546,7 @@
<attributeValue>20</attributeValue>
<hitTime>1800</hitTime>
<hpConsume>1215</hpConsume>
<magicLvl>78</magicLvl>
<magicLevel>78</magicLevel>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -1593,7 +1593,7 @@
<lvlBonusRate>20</lvlBonusRate>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<magicLvl>78</magicLvl>
<magicLevel>78</magicLevel>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>150000</reuseDelay>
@@ -1642,7 +1642,7 @@
</effectPoint>
<effectRange>1400</effectRange>
<hitTime>3000</hitTime>
<magicLvl>
<magicLevel>
<value level="1">76</value>
<value level="2">77</value>
<value level="3">78</value>
@@ -1652,7 +1652,7 @@
<value level="7">82</value>
<value level="8">83</value>
<value level="9">84</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">168</value>
<value level="2">174</value>
@@ -1706,10 +1706,10 @@
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1800</hitTime>
<magicLvl>
<magicLevel>
<value level="1">76</value>
<value level="2">82</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">85</value>
<value level="2">95</value>
@@ -1765,7 +1765,7 @@
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1200</hitTime>
<magicLvl>
<magicLevel>
<value level="1">76</value>
<value level="2">78</value>
<value level="3">80</value>
@@ -1778,7 +1778,7 @@
<value level="10">80</value>
<value level="11">80</value>
<value level="12">80</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">50</value>
<value level="2">55</value>
@@ -1857,7 +1857,7 @@
<effectRange>1100</effectRange>
<hitTime>1200</hitTime>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<magicLevel>
<value level="1">76</value>
<value level="2">78</value>
<value level="3">80</value>
@@ -1870,7 +1870,7 @@
<value level="10">80</value>
<value level="11">80</value>
<value level="12">80</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">50</value>
<value level="2">55</value>
@@ -1954,7 +1954,7 @@
<value level="9">402</value>
</hpConsume>
<isDebuff>true</isDebuff>
<magicLvl>
<magicLevel>
<value level="1">76</value>
<value level="2">77</value>
<value level="3">78</value>
@@ -1964,7 +1964,7 @@
<value level="7">82</value>
<value level="8">83</value>
<value level="9">84</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">78</value>
<value level="2">80</value>
@@ -2028,7 +2028,7 @@
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1700</hitTime>
<magicLvl>
<magicLevel>
<value level="1">77</value>
<value level="2">78</value>
<value level="3">79</value>
@@ -2037,7 +2037,7 @@
<value level="6">82</value>
<value level="7">83</value>
<value level="8">84</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">70</value>
<value level="2">72</value>
@@ -2081,7 +2081,7 @@
<effectPoint>666</effectPoint>
<hitTime>2500</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLvl>77</magicLvl>
<magicLevel>77</magicLevel>
<mpConsume>73</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
@@ -2126,7 +2126,7 @@
<abnormalType>REFLECT_ABNORMAL</abnormalType>
<effectPoint>669</effectPoint>
<hitTime>2000</hitTime>
<magicLvl>78</magicLvl>
<magicLevel>78</magicLevel>
<mpConsume>36</mpConsume>
<operateType>A2</operateType>
<reuseDelay>150000</reuseDelay>
@@ -2163,7 +2163,7 @@
<abnormalType>REFLECT_ABNORMAL</abnormalType>
<effectPoint>669</effectPoint>
<hitTime>2000</hitTime>
<magicLvl>78</magicLvl>
<magicLevel>78</magicLevel>
<mpConsume>36</mpConsume>
<operateType>A2</operateType>
<reuseDelay>150000</reuseDelay>
@@ -2218,7 +2218,7 @@
<hitTime>1000</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">66</value>
<value level="2">68</value>
<value level="3">70</value>
@@ -2229,7 +2229,7 @@
<value level="8">80</value>
<value level="9">82</value>
<value level="10">84</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">27</value>
<value level="2">29</value>
@@ -2291,7 +2291,7 @@
<hitTime>2000</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>77</magicLvl>
<magicLevel>77</magicLevel>
<mpConsume>35</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
@@ -2324,7 +2324,7 @@
<hitTime>4000</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>77</magicLvl>
<magicLevel>77</magicLevel>
<mpConsume>78</mpConsume>
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
@@ -2358,7 +2358,7 @@
<abnormalType>FOCUS_DAGGER</abnormalType>
<effectPoint>669</effectPoint>
<hitTime>2000</hitTime>
<magicLvl>78</magicLvl>
<magicLevel>78</magicLevel>
<mpConsume>36</mpConsume>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
@@ -2402,7 +2402,7 @@
<abnormalType>FOCUS_DAGGER</abnormalType>
<effectPoint>669</effectPoint>
<hitTime>2000</hitTime>
<magicLvl>78</magicLvl>
<magicLevel>78</magicLevel>
<mpConsume>36</mpConsume>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
@@ -2447,7 +2447,7 @@
<abnormalType>FOCUS_DAGGER</abnormalType>
<effectPoint>669</effectPoint>
<hitTime>2000</hitTime>
<magicLvl>78</magicLvl>
<magicLevel>78</magicLevel>
<mpConsume>36</mpConsume>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
@@ -2495,7 +2495,7 @@
<hitTime>1000</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>77</magicLvl>
<magicLevel>77</magicLevel>
<mpConsume>35</mpConsume>
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
@@ -2534,7 +2534,7 @@
<abnormalType>DETECT_WEAKNESS</abnormalType>
<effectPoint>666</effectPoint>
<hitTime>2000</hitTime>
<magicLvl>77</magicLvl>
<magicLevel>77</magicLevel>
<mpConsume>70</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
@@ -2558,7 +2558,7 @@
<abnormalType>DETECT_WEAKNESS</abnormalType>
<effectPoint>669</effectPoint>
<hitTime>2000</hitTime>
<magicLvl>77</magicLvl>
<magicLevel>77</magicLevel>
<mpConsume>71</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
@@ -2599,11 +2599,11 @@
<value level="2">-558</value>
<value level="3">-609</value>
</hpConsume>
<magicLvl>
<magicLevel>
<value level="1">77</value>
<value level="2">80</value>
<value level="3">83</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">53</value>
<value level="2">58</value>
@@ -2687,7 +2687,7 @@
</hpConsume>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">77</value>
<value level="2">78</value>
<value level="3">79</value>
@@ -2696,7 +2696,7 @@
<value level="6">82</value>
<value level="7">83</value>
<value level="8">84</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">35</value>
<value level="2">36</value>
@@ -2761,7 +2761,7 @@
<effectPoint>666</effectPoint>
<hitTime>2500</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLvl>77</magicLvl>
<magicLevel>77</magicLevel>
<mpConsume>60</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
@@ -2792,7 +2792,7 @@
<effectPoint>669</effectPoint>
<hitTime>2500</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLvl>78</magicLvl>
<magicLevel>78</magicLevel>
<mpConsume>66</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
@@ -2834,7 +2834,7 @@
<effectPoint>669</effectPoint>
<hitTime>2500</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLvl>78</magicLvl>
<magicLevel>78</magicLevel>
<mpConsume>73</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
@@ -2868,7 +2868,7 @@
<effectPoint>666</effectPoint>
<hitTime>2500</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLvl>77</magicLvl>
<magicLevel>77</magicLevel>
<mpConsume>73</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
@@ -2947,7 +2947,7 @@
<hitTime>2200</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>79</magicLvl>
<magicLevel>79</magicLevel>
<mpConsume>43</mpConsume>
<operateType>A2</operateType>
<reuseDelay>120000</reuseDelay>
@@ -2991,7 +2991,7 @@
<affectRange>200</affectRange>
<effectPoint>-8784</effectPoint>
<hitTime>1000</hitTime>
<magicLvl>77</magicLvl>
<magicLevel>77</magicLevel>
<mpConsume>35</mpConsume>
<operateType>A3</operateType>
<reuseDelay>900000</reuseDelay>
@@ -3040,7 +3040,7 @@
<effectPoint>-337</effectPoint>
<effectRange>1400</effectRange>
<hitTime>4000</hitTime>
<magicLvl>78</magicLvl>
<magicLevel>78</magicLevel>
<mpConsume>114</mpConsume>
<operateType>A3</operateType>
<reuseDelay>75000</reuseDelay>
@@ -3071,7 +3071,7 @@
<skill id="370" toLevel="5" name="Clan Body">
<!-- Clan members' Max HP +$s1. -->
<icon>icon.skill0370</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -3090,7 +3090,7 @@
<skill id="371" toLevel="5" name="Clan Spirituality">
<!-- Clan members' Max CP +$s1. -->
<icon>icon.skill0371</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -3109,7 +3109,7 @@
<skill id="372" toLevel="5" name="Clan Soul">
<!-- Clan members' Max MP +$s1. -->
<icon>icon.skill0372</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -3128,7 +3128,7 @@
<skill id="373" toLevel="5" name="Clan Regeneration">
<!-- Clan members' HP Recovery Bonus +$s1. -->
<icon>icon.skill0373</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -3147,7 +3147,7 @@
<skill id="374" toLevel="5" name="Clan Morale">
<!-- Clan members' CP Recovery Bonus +$s1. -->
<icon>icon.skill0374</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -3166,7 +3166,7 @@
<skill id="375" toLevel="5" name="Clan Clarity">
<!-- Clan members' MP Recovery Bonus +$s1. -->
<icon>icon.skill0375</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -3185,7 +3185,7 @@
<skill id="376" toLevel="5" name="Clan Might">
<!-- Clan members' P. Atk. +$s1. -->
<icon>icon.skill0376</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -3204,7 +3204,7 @@
<skill id="377" toLevel="5" name="Clan Shield">
<!-- ?lan members' P. Def. +$s1. -->
<icon>icon.skill0377</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -3223,7 +3223,7 @@
<skill id="378" toLevel="5" name="Clan Empower">
<!-- ?lan members' M. Atk. +$s1. -->
<icon>icon.skill0378</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -3242,7 +3242,7 @@
<skill id="379" toLevel="5" name="Clan M. Def.">
<!-- ?lan members' M. Def. +$s1. -->
<icon>icon.skill0379</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -3261,7 +3261,7 @@
<skill id="380" toLevel="5" name="Clan Guidance">
<!-- ?lan members' Accuracy +$s1. -->
<icon>icon.skill0380</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -3280,7 +3280,7 @@
<skill id="381" toLevel="5" name="Clan Agility">
<!-- Increases clan members' Evasion by $s1. -->
<icon>icon.skill0381</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -3299,7 +3299,7 @@
<skill id="382" toLevel="5" name="Clan Shield Defense">
<!-- ?lan members' Shield Defense Rate +$s1. -->
<icon>icon.skill0382</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -3318,7 +3318,7 @@
<skill id="383" toLevel="5" name="Clan Shield Block">
<!-- ?lan members' Shield Defense +$s1. -->
<icon>icon.skill0383</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -3337,7 +3337,7 @@
<skill id="384" toLevel="5" name="Clan Cyclonic Resistance">
<!-- ?lan members' Water/ Wind Resistance +$s1. -->
<icon>icon.skill0384</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -3366,7 +3366,7 @@
<skill id="385" toLevel="5" name="Clan Magmatic Resistance">
<!-- ?lan members' Fire/ Earth Resistance +$s1. -->
<icon>icon.skill0385</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -3395,7 +3395,7 @@
<skill id="386" toLevel="5" name="Clan Stun Resistance">
<!-- ?lan members' Stun Resistance +$s1. -->
<icon>icon.skill0386</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -3413,7 +3413,7 @@
<skill id="387" toLevel="5" name="Clan Hold Resistance">
<!-- ?lan members' Hold Resistance +$s1. -->
<icon>icon.skill0387</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -3431,7 +3431,7 @@
<skill id="388" toLevel="5" name="Clan Sleep Resistance">
<!-- ?lan members' Sleep Resistance +$s1. -->
<icon>icon.skill0388</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -3449,7 +3449,7 @@
<skill id="389" toLevel="5" name="Clan Wind Walk">
<!-- For clan members Speed +$s1. -->
<icon>icon.skill0389</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -3468,7 +3468,7 @@
<skill id="390" toLevel="5" name="Clan Luck">
<!-- When killed by PC, XP decrease rate and item drop rate -$s1. When killed by an ordinary monster, XP decrease rate and item drop rate -$s2. -->
<icon>icon.skill0390</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -3512,20 +3512,20 @@
<skill id="391" toLevel="1" name="Clan Imperium">
<!-- Grants the privilege of Command Channel formation. -->
<icon>icon.skill0391</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
</skill>
<skill id="392" toLevel="5" name="Clan Fortune">
<!-- Clan XP Gain +$s1. -->
<icon>icon.skill0390</icon>
<magicLvl>
<magicLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</magicLvl>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLevel>
@@ -3548,12 +3548,12 @@
</effects>
</skill>
<skill id="393" toLevel="1" name="">
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
</skill>
<skill id="394" toLevel="1" name="">
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
</skill>
@@ -3569,7 +3569,7 @@
<hitTime>1000</hitTime>
<itemConsumeCount>40</itemConsumeCount>
<itemConsumeId>1785</itemConsumeId> <!-- Soulstone -->
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<mpConsume>72</mpConsume>
<operateType>A2</operateType>
<reuseDelay>900000</reuseDelay>
@@ -3610,7 +3610,7 @@
<hitTime>1000</hitTime>
<itemConsumeCount>40</itemConsumeCount>
<itemConsumeId>1785</itemConsumeId> <!-- Soulstone -->
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<mpConsume>72</mpConsume>
<operateType>A2</operateType>
<reuseDelay>900000</reuseDelay>
@@ -3669,17 +3669,17 @@
</effects>
</skill>
<skill id="397" toLevel="1" name="">
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
</skill>
<skill id="398" toLevel="1" name="">
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
</skill>
<skill id="399" toLevel="1" name="">
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
</skill>
File diff suppressed because it is too large Load Diff
@@ -3,10 +3,10 @@
<skill id="500" toLevel="2" name="True Berserker">
<!-- P. Def. -$s1 and Evasion -$s2. P. Atk. and Atk. Spd. +$s3 and Accuracy +$s4. Continuously consumes MP proportionately to your level. -->
<icon>icon.skill0500</icon>
<magicLvl>
<magicLevel>
<value level="1">40</value>
<value level="2">52</value>
</magicLvl>
</magicLevel>
<operateType>T</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>NONE</targetType>
@@ -76,7 +76,7 @@
<hitTime>1800</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">49</value>
<value level="2">52</value>
<value level="3">55</value>
@@ -89,7 +89,7 @@
<value level="10">70</value>
<value level="11">72</value>
<value level="12">74</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">22</value>
<value level="2">24</value>
@@ -132,13 +132,13 @@
<value level="4">311</value>
<value level="5">328</value>
</hpConsume>
<magicLvl>
<magicLevel>
<value level="1">40</value>
<value level="2">49</value>
<value level="3">58</value>
<value level="4">66</value>
<value level="5">72</value>
</magicLvl>
</magicLevel>
<operateType>A1</operateType>
<reuseDelay>11000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -174,11 +174,11 @@
<effectRange>400</effectRange>
<fanRange>0;0;80;300</fanRange>
<hitTime>1080</hitTime>
<magicLvl>
<magicLevel>
<value level="1">43</value>
<value level="2">55</value>
<value level="3">64</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">21</value>
<value level="2">28</value>
@@ -238,7 +238,7 @@
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1500</hitTime>
<magicLvl>
<magicLevel>
<value level="1">38</value>
<value level="2">39</value>
<value level="3">40</value>
@@ -276,7 +276,7 @@
<value level="35">72</value>
<value level="36">73</value>
<value level="37">74</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">29</value>
<value level="2">30</value>
@@ -412,7 +412,7 @@
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1500</hitTime>
<magicLvl>
<magicLevel>
<value level="1">47</value>
<value level="2">48</value>
<value level="3">49</value>
@@ -441,7 +441,7 @@
<value level="26">72</value>
<value level="27">73</value>
<value level="28">74</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">37</value>
<value level="2">38</value>
@@ -536,12 +536,12 @@
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1500</hitTime>
<magicLvl>
<magicLevel>
<value level="1">52</value>
<value level="2">60</value>
<value level="3">66</value>
<value level="4">72</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">36</value>
<value level="2">43</value>
@@ -628,7 +628,7 @@
</effectPoint>
<effectRange>1400</effectRange>
<hitTime>3000</hitTime>
<magicLvl>
<magicLevel>
<value level="1">38</value>
<value level="2">39</value>
<value level="3">40</value>
@@ -666,7 +666,7 @@
<value level="35">72</value>
<value level="36">73</value>
<value level="37">74</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">65</value>
<value level="2">67</value>
@@ -808,7 +808,7 @@
</effectPoint>
<effectRange>1000</effectRange>
<hitTime>3200</hitTime>
<magicLvl>
<magicLevel>
<value level="1">44</value>
<value level="2">45</value>
<value level="3">46</value>
@@ -840,7 +840,7 @@
<value level="29">72</value>
<value level="30">73</value>
<value level="31">74</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">112</value>
<value level="2">116</value>
@@ -982,7 +982,7 @@
<itemConsumeId>10113</itemConsumeId> <!-- Special Bolt -->
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">41</value>
<value level="2">42</value>
<value level="3">43</value>
@@ -1017,7 +1017,7 @@
<value level="32">72</value>
<value level="33">73</value>
<value level="34">74</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">56</value>
<value level="2">58</value>
@@ -1160,13 +1160,13 @@
<hitTime>3000</hitTime>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>10113</itemConsumeId> <!-- Special Bolt -->
<magicLvl>
<magicLevel>
<value level="1">66</value>
<value level="2">68</value>
<value level="3">70</value>
<value level="4">72</value>
<value level="5">74</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">100</value>
<value level="2">103</value>
@@ -1211,7 +1211,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<hitTime>1500</hitTime>
<magicLvl>52</magicLvl>
<magicLevel>52</magicLevel>
<mpConsume>44</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
@@ -1230,7 +1230,7 @@
<icon>icon.skill0512</icon>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">20</value>
<value level="2">28</value>
<value level="3">36</value>
@@ -1241,7 +1241,7 @@
<value level="8">64</value>
<value level="9">68</value>
<value level="10">72</value>
</magicLvl>
</magicLevel>
<mpInitialConsume>1</mpInitialConsume>
<operateType>A1</operateType>
<soulMaxConsumeCount>1</soulMaxConsumeCount>
@@ -1284,7 +1284,7 @@
<value level="8">655</value>
</effectPoint>
<hitTime>2000</hitTime>
<magicLvl>
<magicLevel>
<value level="1">60</value>
<value level="2">62</value>
<value level="3">64</value>
@@ -1293,7 +1293,7 @@
<value level="6">70</value>
<value level="7">72</value>
<value level="8">74</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">28</value>
<value level="2">29</value>
@@ -1399,12 +1399,12 @@
<effectRange>1200</effectRange>
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
<magicLvl>
<magicLevel>
<value level="1">78</value>
<value level="2">80</value>
<value level="3">80</value>
<value level="4">80</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">55</value>
<value level="2">58</value>
@@ -1452,7 +1452,7 @@
<itemConsumeId>10112</itemConsumeId> <!-- Dark Seed -->
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">62</value>
<value level="2">64</value>
<value level="3">66</value>
@@ -1460,7 +1460,7 @@
<value level="5">70</value>
<value level="6">72</value>
<value level="7">74</value>
</magicLvl>
</magicLevel>
<mpConsume>30</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
@@ -1503,7 +1503,7 @@
<icon>icon.skill0524</icon>
<effectPoint>204</effectPoint>
<hitTime>1500</hitTime>
<magicLvl>64</magicLvl>
<magicLevel>64</magicLevel>
<mpConsume>59</mpConsume>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
@@ -1521,14 +1521,14 @@
<icon>icon.skill0525</icon>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">43</value>
<value level="2">52</value>
<value level="3">60</value>
<value level="4">66</value>
<value level="5">70</value>
<value level="6">74</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">60</value>
<value level="2">75</value>
@@ -1575,7 +1575,7 @@
<effectRange>400</effectRange>
<fanRange>0;0;400;90</fanRange>
<hitTime>1080</hitTime>
<magicLvl>78</magicLvl>
<magicLevel>78</magicLevel>
<mpConsume>78</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
@@ -1600,7 +1600,7 @@
<abnormalType>IRON_SHIELD</abnormalType>
<effectPoint>673</effectPoint>
<hitTime>1000</hitTime>
<magicLvl>79</magicLvl>
<magicLevel>79</magicLevel>
<mpConsume>43</mpConsume>
<operateType>A2</operateType>
<reuseDelay>150000</reuseDelay>
@@ -1634,7 +1634,7 @@
<affectRange>1000</affectRange>
<effectPoint>673</effectPoint>
<hitTime>2500</hitTime>
<magicLvl>79</magicLvl>
<magicLevel>79</magicLevel>
<mpConsume>43</mpConsume>
<operateType>A2</operateType>
<reuseDelay>900000</reuseDelay>
@@ -1667,7 +1667,7 @@
<effectPoint>507</effectPoint>
<hitTime>2500</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLvl>79</magicLvl>
<magicLevel>79</magicLevel>
<mpConsume>54</mpConsume>
<operateType>A2</operateType>
<reuseDelay>150000</reuseDelay>
@@ -1705,7 +1705,7 @@
<effectPoint>507</effectPoint>
<hitTime>2500</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLvl>79</magicLvl>
<magicLevel>79</magicLevel>
<mpConsume>54</mpConsume>
<operateType>A2</operateType>
<reuseDelay>150000</reuseDelay>
@@ -1749,10 +1749,10 @@
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">77</value>
<value level="2">81</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">47</value>
<value level="2">60</value>
@@ -1790,7 +1790,7 @@
<skill id="532" toLevel="1" name="Counter Chance">
<!-- When attacked, Casting Spd. -15% and MP Consumption -5% for 1 min. -->
<icon>icon.skill0532</icon>
<magicLvl>79</magicLvl>
<magicLevel>79</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1810,7 +1810,7 @@
<skill id="533" toLevel="1" name="Counter Rapid Shot">
<!-- When attacked, character's bow Atk. Spd.+ 15% for 1 min. -->
<icon>icon.skill0533</icon>
<magicLvl>79</magicLvl>
<magicLevel>79</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1830,7 +1830,7 @@
<skill id="534" toLevel="1" name="Counter Dash">
<!-- When attacked, party members' Speed +40 for 1 min. -->
<icon>icon.skill0534</icon>
<magicLvl>79</magicLvl>
<magicLevel>79</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1850,7 +1850,7 @@
<skill id="535" toLevel="1" name="Counter Mind">
<!-- When attacked, recovers MP at a certain rate. -->
<icon>icon.skill0535</icon>
<magicLvl>79</magicLvl>
<magicLevel>79</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1874,7 +1874,7 @@
<abnormalTime>60</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<effectPoint>673</effectPoint>
<magicLvl>78</magicLvl>
<magicLevel>78</magicLevel>
<mpConsume>157</mpConsume>
<operateType>A2</operateType>
<hitTime>2000</hitTime>
@@ -1936,7 +1936,7 @@
<hitTime>1800</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>79</magicLvl>
<magicLevel>79</magicLevel>
<mpConsume>72</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
@@ -1963,10 +1963,10 @@
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
<magicLvl>
<magicLevel>
<value level="1">79</value>
<value level="2">85</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">71</value>
<value level="2">72</value>
@@ -1996,10 +1996,10 @@
<effectPoint>-676</effectPoint>
<effectRange>600</effectRange>
<hitTime>800</hitTime>
<magicLvl>
<magicLevel>
<value level="1">79</value>
<value level="2">85</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">71</value>
<value level="2">72</value>
@@ -2051,12 +2051,12 @@
<hitTime>1080</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">60</value>
<value level="2">63</value>
<value level="3">66</value>
<value level="4">69</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">61</value>
<value level="2">63</value>
@@ -2100,12 +2100,12 @@
<effectRange>400</effectRange>
<fanRange>0;0;200;180</fanRange>
<hitTime>2500</hitTime>
<magicLvl>
<magicLevel>
<value level="1">60</value>
<value level="2">63</value>
<value level="3">66</value>
<value level="4">69</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">61</value>
<value level="2">63</value>
@@ -2145,12 +2145,12 @@
<value level="4">630</value>
</effectPoint>
<hitTime>2500</hitTime>
<magicLvl>
<magicLevel>
<value level="1">60</value>
<value level="2">63</value>
<value level="3">66</value>
<value level="4">69</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">61</value>
<value level="2">63</value>
@@ -2185,12 +2185,12 @@
<value level="4">630</value>
</effectPoint>
<hitTime>2500</hitTime>
<magicLvl>
<magicLevel>
<value level="1">60</value>
<value level="2">63</value>
<value level="3">66</value>
<value level="4">69</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">61</value>
<value level="2">63</value>
@@ -2224,12 +2224,12 @@
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
<magicLvl>
<magicLevel>
<value level="1">60</value>
<value level="2">63</value>
<value level="3">66</value>
<value level="4">69</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">61</value>
<value level="2">63</value>
@@ -2273,12 +2273,12 @@
<hitTime>2500</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">60</value>
<value level="2">63</value>
<value level="3">66</value>
<value level="4">69</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">61</value>
<value level="2">63</value>
@@ -2325,12 +2325,12 @@
</effectPoint>
<effectRange>1400</effectRange>
<hitTime>2500</hitTime>
<magicLvl>
<magicLevel>
<value level="1">60</value>
<value level="2">63</value>
<value level="3">66</value>
<value level="4">69</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">50</value>
<value level="2">56</value>
@@ -2362,12 +2362,12 @@
<effectRange>1100</effectRange>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">60</value>
<value level="2">63</value>
<value level="3">66</value>
<value level="4">69</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">64</value>
<value level="2">72</value>
@@ -2409,12 +2409,12 @@
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
<magicLvl>
<magicLevel>
<value level="1">60</value>
<value level="2">63</value>
<value level="3">66</value>
<value level="4">69</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">61</value>
<value level="2">63</value>
@@ -2459,12 +2459,12 @@
</effectPoint>
<effectRange>1000</effectRange>
<hitTime>2500</hitTime>
<magicLvl>
<magicLevel>
<value level="1">60</value>
<value level="2">63</value>
<value level="3">66</value>
<value level="4">69</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">61</value>
<value level="2">63</value>
@@ -2508,12 +2508,12 @@
<effectRange>1100</effectRange>
<hitTime>1500</hitTime>
<hpConsume>50</hpConsume>
<magicLvl>
<magicLevel>
<value level="1">60</value>
<value level="2">63</value>
<value level="3">66</value>
<value level="4">69</value>
</magicLvl>
</magicLevel>
<mpConsume>5</mpConsume>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -2564,12 +2564,12 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">60</value>
<value level="2">63</value>
<value level="3">66</value>
<value level="4">69</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">18</value>
<value level="2">21</value>
@@ -2608,12 +2608,12 @@
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1900</hitTime>
<magicLvl>
<magicLevel>
<value level="1">60</value>
<value level="2">63</value>
<value level="3">66</value>
<value level="4">69</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">61</value>
<value level="2">63</value>
@@ -2660,12 +2660,12 @@
<hitTime>3000</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">60</value>
<value level="2">63</value>
<value level="3">66</value>
<value level="4">69</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">61</value>
<value level="2">63</value>
@@ -2708,12 +2708,12 @@
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
<magicLvl>
<magicLevel>
<value level="1">60</value>
<value level="2">63</value>
<value level="3">66</value>
<value level="4">69</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">61</value>
<value level="2">63</value>
@@ -2751,12 +2751,12 @@
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
<magicLvl>
<magicLevel>
<value level="1">60</value>
<value level="2">63</value>
<value level="3">66</value>
<value level="4">69</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">61</value>
<value level="2">63</value>
@@ -2799,12 +2799,12 @@
<attributeValue>20</attributeValue>
<fanRange>0;0;250;60</fanRange>
<hitTime>1080</hitTime>
<magicLvl>
<magicLevel>
<value level="1">60</value>
<value level="2">63</value>
<value level="3">66</value>
<value level="4">69</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">61</value>
<value level="2">63</value>
@@ -2855,12 +2855,12 @@
<attributeValue>20</attributeValue>
<hitTime>1080</hitTime>
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">60</value>
<value level="2">63</value>
<value level="3">66</value>
<value level="4">69</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">61</value>
<value level="2">63</value>
@@ -2913,12 +2913,12 @@
<value level="4">630</value>
</effectPoint>
<hitTime>1000</hitTime>
<magicLvl>
<magicLevel>
<value level="1">60</value>
<value level="2">63</value>
<value level="3">66</value>
<value level="4">69</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">61</value>
<value level="2">63</value>
@@ -2972,12 +2972,12 @@
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
<magicLvl>
<magicLevel>
<value level="1">60</value>
<value level="2">63</value>
<value level="3">66</value>
<value level="4">69</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">61</value>
<value level="2">63</value>
@@ -3018,12 +3018,12 @@
<hitTime>3000</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">60</value>
<value level="2">63</value>
<value level="3">66</value>
<value level="4">69</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">61</value>
<value level="2">63</value>
@@ -3077,12 +3077,12 @@
<hitTime>1080</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">60</value>
<value level="2">63</value>
<value level="3">66</value>
<value level="4">69</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">61</value>
<value level="2">63</value>
@@ -3126,12 +3126,12 @@
<value level="4">630</value>
</effectPoint>
<hitTime>2000</hitTime>
<magicLvl>
<magicLevel>
<value level="1">60</value>
<value level="2">63</value>
<value level="3">66</value>
<value level="4">69</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">61</value>
<value level="2">63</value>
@@ -3190,7 +3190,7 @@
<effectPoint>-475</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
<magicLvl>55</magicLvl>
<magicLevel>55</magicLevel>
<mpConsume>55</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
@@ -3213,7 +3213,7 @@
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<effectPoint>477</effectPoint>
<hitTime>1000</hitTime>
<magicLvl>55</magicLvl>
<magicLevel>55</magicLevel>
<mpConsume>55</mpConsume>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
@@ -3235,10 +3235,10 @@
<affectRange>150</affectRange>
<effectPoint>-100</effectPoint>
<hitTime>2500</hitTime>
<magicLvl>
<magicLevel>
<value level="1">59</value>
<value level="2">63</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">54</value>
<value level="2">58</value>
@@ -3270,10 +3270,10 @@
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1000</hitTime>
<magicLvl>
<magicLevel>
<value level="1">59</value>
<value level="2">63</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">54</value>
<value level="2">58</value>
@@ -3308,10 +3308,10 @@
<hitTime>1200</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">59</value>
<value level="2">63</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">54</value>
<value level="2">58</value>
@@ -3337,10 +3337,10 @@
<castRange>20</castRange>
<effectRange>400</effectRange>
<hitTime>1500</hitTime>
<magicLvl>
<magicLevel>
<value level="1">59</value>
<value level="2">63</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">54</value>
<value level="2">58</value>
@@ -3366,7 +3366,7 @@
<skill id="590" toLevel="1" name="Residence Body">
<!-- The Max HP of clan members in residence +222. -->
<icon>icon.skill0370</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -3379,7 +3379,7 @@
<skill id="591" toLevel="1" name="Residence Spirit">
<!-- The Max CP of clan members in residence +444. -->
<icon>icon.skill0371</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -3392,7 +3392,7 @@
<skill id="592" toLevel="1" name="Residence Soul">
<!-- The Max MP of clan members in residence +168. -->
<icon>icon.skill0372</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -3405,7 +3405,7 @@
<skill id="593" toLevel="1" name="Residence Health">
<!-- HP recovery bonus of clan members in residence +1.09. -->
<icon>icon.skill0373</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -3418,7 +3418,7 @@
<skill id="594" toLevel="1" name="Residence Moral">
<!-- CP recovery bonus of clan members in residence increases by 1.09. -->
<icon>icon.skill0374</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -3431,7 +3431,7 @@
<skill id="595" toLevel="1" name="Residence Clarity">
<!-- CP recovery bonus of clan members in residence +0.47. -->
<icon>icon.skill0375</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -3444,7 +3444,7 @@
<skill id="596" toLevel="1" name="Residence Might">
<!-- P. Atk. of clan members in residence +34.6. -->
<icon>icon.skill0376</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -3457,7 +3457,7 @@
<skill id="597" toLevel="1" name="Residence Shield">
<!-- P. Def. of clan members in residence +54.7. -->
<icon>icon.skill0377</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -3470,7 +3470,7 @@
<skill id="598" toLevel="1" name="Residence Empower">
<!-- M. Atk. of clan members in residence +40.4. -->
<icon>icon.skill0378</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -3483,7 +3483,7 @@
<skill id="599" toLevel="1" name="Residence Magic Barrier">
<!-- The M. Def. of clan members in residence +44. -->
<icon>icon.skill0379</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -3,7 +3,7 @@
<skill id="600" toLevel="1" name="Residence Guidance">
<!-- Accuracy of clan members in residence +4. -->
<icon>icon.skill0380</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -16,7 +16,7 @@
<skill id="601" toLevel="1" name="Residence Agility">
<!-- Evasion of clan members in residence +4. -->
<icon>icon.skill0381</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -29,7 +29,7 @@
<skill id="602" toLevel="1" name="Residence Shield Block">
<!-- Shield Defense of clan members in residence +20%. -->
<icon>icon.skill0382</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -42,7 +42,7 @@
<skill id="603" toLevel="1" name="Residence Shield Defense">
<!-- Shield Defense. of clan members in residence +225. -->
<icon>icon.skill0383</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -55,7 +55,7 @@
<skill id="604" toLevel="1" name="Residence Typhoon Resistance">
<!-- Water/ Wind Resistance of clan members in residence +10. -->
<icon>icon.skill0384</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -72,7 +72,7 @@
<skill id="605" toLevel="1" name="Residence Lava Resistance">
<!-- Fire/ Earth Resistance of clan members in residence +10. -->
<icon>icon.skill0385</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -89,7 +89,7 @@
<skill id="606" toLevel="1" name="Residence Fortitude">
<!-- Stun Resistance of clan members in residence +10. -->
<icon>icon.skill0386</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -101,7 +101,7 @@
<skill id="607" toLevel="1" name="Residence Freedom">
<!-- Hold Resistance of clan members in residence +10. -->
<icon>icon.skill0387</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -113,7 +113,7 @@
<skill id="608" toLevel="1" name="Residence Vigilance">
<!-- Sleep Resistance of clan members in residence +10. -->
<icon>icon.skill0388</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -125,7 +125,7 @@
<skill id="609" toLevel="1" name="Residence Movement">
<!-- The Speed of clan members in residence +6. -->
<icon>icon.skill0389</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -138,7 +138,7 @@
<skill id="610" toLevel="1" name="Residence Death Fortune">
<!-- When a clan member within the residence is killed by PK/ ordinary monster, the item drop rate and XP decrease rate are decreased. -->
<icon>icon.skill0390</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -158,7 +158,7 @@
<skill id="611" toLevel="3" name="Fire Squad">
<!-- The corresponding troops' P. Atk. +$s1. -->
<icon>icon.skill1463</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -187,7 +187,7 @@
<skill id="612" toLevel="3" name="Water Squad">
<!-- The corresponding troops' P. Def. +$s1. -->
<icon>icon.skill1464</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -216,7 +216,7 @@
<skill id="613" toLevel="3" name="Wind Squad">
<!-- The corresponding troops' Accuracy +$s1. -->
<icon>icon.skill1465</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -245,7 +245,7 @@
<skill id="614" toLevel="3" name="Earth Squad">
<!-- The corresponding troops' M. Def. +$s1. -->
<icon>icon.skill1466</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -262,7 +262,7 @@
<skill id="615" toLevel="3" name="Holy Squad">
<!-- The corresponding troops' heal power +$s1. -->
<icon>icon.skill1043</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -310,7 +310,7 @@
<skill id="616" toLevel="3" name="Dark Squad">
<!-- The corresponding troops' M. Atk. +$s1. -->
<icon>icon.skill1443</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -337,7 +337,7 @@
<icon>icon.skilltransform2</icon>
<effectPoint>10</effectPoint>
<hitTime>2500</hitTime>
<magicLvl>56</magicLvl>
<magicLevel>56</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -360,10 +360,10 @@
<abnormalType>AVOID_UP_SPECIAL</abnormalType>
<effectPoint>408</effectPoint>
<hitTime>1500</hitTime>
<magicLvl>
<magicLevel>
<value level="1">36</value>
<value level="2">52</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">31</value>
<value level="2">47</value>
@@ -406,7 +406,7 @@
<hpConsume>200</hpConsume>
<itemConsumeCount>10</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>46</magicLvl>
<magicLevel>46</magicLevel>
<operateType>A1</operateType>
<reuseDelay>1800000</reuseDelay>
<staticReuse>true</staticReuse>
@@ -425,12 +425,12 @@
<skill id="626" toLevel="4" name="Critical Sense">
<!-- Critical Rate +$s1 and Critical Damage +$s2. -->
<icon>icon.skill0312</icon>
<magicLvl>
<magicLevel>
<value level="1">43</value>
<value level="2">52</value>
<value level="3">60</value>
<value level="4">66</value>
</magicLvl>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -511,7 +511,7 @@
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">34</value>
<value level="2">35</value>
<value level="3">36</value>
@@ -552,7 +552,7 @@
<value level="38">72</value>
<value level="39">73</value>
<value level="40">74</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">48</value>
<value level="2">49</value>
@@ -668,7 +668,7 @@
<effectRange>400</effectRange>
<hitTime>2500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<reuseDelay>60000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -682,14 +682,14 @@
<!-- Increases P. Atk. -->
<icon>icon.skill0141</icon>
<excludedFromCheck>true</excludedFromCheck>
<magicLvl>
<magicLevel>
<value level="1">60</value>
<value level="2">75</value>
<value level="3">80</value>
<value level="4">80</value>
<value level="5">80</value>
<value level="6">80</value>
</magicLvl>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -823,14 +823,14 @@
<!-- Increases P. Def. -->
<icon>icon.skill0142</icon>
<excludedFromCheck>true</excludedFromCheck>
<magicLvl>
<magicLevel>
<value level="1">60</value>
<value level="2">75</value>
<value level="3">80</value>
<value level="4">80</value>
<value level="5">80</value>
<value level="6">80</value>
</magicLvl>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -882,14 +882,14 @@
<!-- Increases M. Atk. -->
<icon>icon.skill0249</icon>
<excludedFromCheck>true</excludedFromCheck>
<magicLvl>
<magicLevel>
<value level="1">60</value>
<value level="2">75</value>
<value level="3">80</value>
<value level="4">80</value>
<value level="5">80</value>
<value level="6">80</value>
</magicLvl>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -910,14 +910,14 @@
<!-- Increases M. Def. -->
<icon>icon.skill0146</icon>
<excludedFromCheck>true</excludedFromCheck>
<magicLvl>
<magicLevel>
<value level="1">60</value>
<value level="2">75</value>
<value level="3">80</value>
<value level="4">80</value>
<value level="5">80</value>
<value level="6">80</value>
</magicLvl>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -936,21 +936,21 @@
</skill>
<skill id="635" toLevel="3" name="Not in Use">
<icon>icon.skill0635</icon>
<magicLvl>
<magicLevel>
<value level="1">60</value>
<value level="2">75</value>
<value level="3">80</value>
</magicLvl>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
</skill>
<skill id="636" toLevel="3" name="Not in Use">
<icon>icon.skill0636</icon>
<magicLvl>
<magicLevel>
<value level="1">60</value>
<value level="2">75</value>
<value level="3">80</value>
</magicLvl>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
</skill>
@@ -958,7 +958,7 @@
<!-- Increases P. Atk. -->
<icon>icon.skill1068</icon>
<excludedFromCheck>true</excludedFromCheck>
<magicLvl>60</magicLvl>
<magicLevel>60</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1029,7 +1029,7 @@
<!-- Increases M. Atk. -->
<icon>icon.skill1059</icon>
<excludedFromCheck>true</excludedFromCheck>
<magicLvl>60</magicLvl>
<magicLevel>60</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1043,7 +1043,7 @@
<!-- Increases Casting Spd. -->
<icon>icon.skill1085</icon>
<excludedFromCheck>true</excludedFromCheck>
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1057,7 +1057,7 @@
<!-- Increases Critical Rate. -->
<icon>icon.skill1077</icon>
<excludedFromCheck>true</excludedFromCheck>
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1071,7 +1071,7 @@
<!-- Increases Max HP. -->
<icon>icon.skill0211</icon>
<excludedFromCheck>true</excludedFromCheck>
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1085,7 +1085,7 @@
<!-- Increases Max MP. -->
<icon>icon.skill0213</icon>
<excludedFromCheck>true</excludedFromCheck>
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1099,7 +1099,7 @@
<!-- Increases Max HP and Max MP. -->
<icon>icon.skill0211</icon>
<excludedFromCheck>true</excludedFromCheck>
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1117,7 +1117,7 @@
<!-- Increase Evasion. -->
<icon>icon.skill1087</icon>
<excludedFromCheck>true</excludedFromCheck>
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1131,7 +1131,7 @@
<!-- Increases the bow's range. -->
<icon>icon.skill0113</icon>
<excludedFromCheck>true</excludedFromCheck>
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1148,7 +1148,7 @@
<!-- When using the Recharge skill, MP Recovery Rate increases. -->
<icon>icon.skill0285</icon>
<excludedFromCheck>true</excludedFromCheck>
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1162,7 +1162,7 @@
<!-- Increases MP recovery. -->
<icon>icon.skill0229</icon>
<excludedFromCheck>true</excludedFromCheck>
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1176,7 +1176,7 @@
<!-- The effect of receiving HP recovery magic increases. Effect 1. -->
<icon>icon.skill1307</icon>
<excludedFromCheck>true</excludedFromCheck>
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1190,7 +1190,7 @@
<!-- Increases the Paralysis/ Hold/ Sleep/ Stun/ Buff-canceling Attack Resistance. -->
<icon>icon.skill0287</icon>
<excludedFromCheck>true</excludedFromCheck>
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1206,7 +1206,7 @@
<!-- Has a chance to increase Atk. Spd. while attacking. Excludes damage caused by a skill or ranged attack. -->
<icon>icon.skill1086</icon>
<excludedFromCheck>true</excludedFromCheck>
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType>
<effects>
@@ -1229,7 +1229,7 @@
<!-- Has a chance to increase P. Def./ M. Def. while being attacked. -->
<icon>icon.skill0110</icon>
<excludedFromCheck>true</excludedFromCheck>
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType>
<effects>
@@ -1250,7 +1250,7 @@
<!-- Has a chance to increase Critical Rate while attacking. -->
<icon>icon.skill1077</icon>
<excludedFromCheck>true</excludedFromCheck>
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType>
<effects>
@@ -1273,7 +1273,7 @@
<!-- Has a chance to recover MP while attacking. -->
<icon>icon.skill1398</icon>
<excludedFromCheck>true</excludedFromCheck>
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType>
<effects>
@@ -1296,7 +1296,7 @@
<!-- Has a chance to grant invincibility while being attacked. -->
<icon>icon.skill1418</icon>
<excludedFromCheck>true</excludedFromCheck>
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType>
<effects>
@@ -1321,7 +1321,7 @@
<effectPoint>-598</effectPoint>
<effectRange>400</effectRange>
<hitTime>1733</hitTime>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>112</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
@@ -1344,7 +1344,7 @@
<effectPoint>-342</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1900</hitTime>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>56</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
@@ -1367,7 +1367,7 @@
<coolTime>733</coolTime>
<effectPoint>-342</effectPoint>
<hitTime>1067</hitTime>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
@@ -1391,7 +1391,7 @@
<abnormalType>PA_UP_SPECIAL</abnormalType>
<effectPoint>408</effectPoint>
<hitTime>1500</hitTime>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>36</mpConsume>
<operateType>A2</operateType>
<reuseDelay>45000</reuseDelay>
@@ -1416,7 +1416,7 @@
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A2</operateType>
<reuseDelay>1800000</reuseDelay>
<staticReuse>true</staticReuse>
@@ -1460,7 +1460,7 @@
<hitTime>700</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>51</mpConsume>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
@@ -1486,7 +1486,7 @@
<hitTime>1000</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>144</mpConsume>
<operateType>A2</operateType>
<reuseDelay>40000</reuseDelay>
@@ -1515,7 +1515,7 @@
<hitTime>1080</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>76</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
@@ -1550,7 +1550,7 @@
<hitTime>1080</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>114</mpConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
@@ -1579,7 +1579,7 @@
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
<effectPoint>676</effectPoint>
<hitTime>1000</hitTime>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>36</mpConsume>
<operateType>A2</operateType>
<reuseDelay>900000</reuseDelay>
@@ -1613,7 +1613,7 @@
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A2</operateType>
<reuseDelay>1800000</reuseDelay>
<staticReuse>true</staticReuse>
@@ -1658,7 +1658,7 @@
<hitTime>3000</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>116</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
@@ -1687,7 +1687,7 @@
<effectPoint>-684</effectPoint>
<effectRange>1400</effectRange>
<hitTime>3000</hitTime>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>159</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
@@ -1719,7 +1719,7 @@
<hitTime>1080</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>80</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
@@ -1747,7 +1747,7 @@
<effectPoint>-342</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>72</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
@@ -1778,7 +1778,7 @@
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>73</mpConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
@@ -1803,7 +1803,7 @@
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A2</operateType>
<reuseDelay>1800000</reuseDelay>
<staticReuse>true</staticReuse>
@@ -1843,7 +1843,7 @@
<effectRange>650</effectRange>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>73</mpConsume>
<operateType>A3</operateType>
<reuseDelay>1000</reuseDelay>
@@ -1872,7 +1872,7 @@
<attributeValue>20</attributeValue>
<hitTime>5000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>90</mpConsume>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
@@ -1898,7 +1898,7 @@
<attributeValue>20</attributeValue>
<hitTime>5000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>109</mpConsume>
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
@@ -1930,7 +1930,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>109</mpConsume>
<operateType>A2</operateType>
<removedOnDamage>true</removedOnDamage>
@@ -1964,7 +1964,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>73</mpConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
@@ -1994,7 +1994,7 @@
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A2</operateType>
<reuseDelay>1800000</reuseDelay>
<staticReuse>true</staticReuse>
@@ -2030,7 +2030,7 @@
<effectRange>1100</effectRange>
<hitTime>5000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>84</mpConsume>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
@@ -2051,7 +2051,7 @@
<effectRange>1100</effectRange>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>189</mpConsume>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
@@ -11,7 +11,7 @@
<effectPoint>661</effectPoint>
<hitTime>7000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>252</mpConsume>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
@@ -38,7 +38,7 @@
<effectRange>900</effectRange>
<hitTime>6000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>252</mpConsume>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
@@ -62,7 +62,7 @@
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>59</mpConsume>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
@@ -84,7 +84,7 @@
<effectPoint>676</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A1</operateType>
<reuseDelay>1800000</reuseDelay>
<staticReuse>true</staticReuse>
@@ -126,7 +126,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>10</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>73</mpConsume>
<operateType>A2</operateType>
<reuseDelay>4000</reuseDelay>
@@ -200,7 +200,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>10</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>73</mpConsume>
<operateType>A2</operateType>
<reuseDelay>4000</reuseDelay>
@@ -281,7 +281,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>10</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>73</mpConsume>
<operateType>A2</operateType>
<reuseDelay>4000</reuseDelay>
@@ -358,7 +358,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>10</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>73</mpConsume>
<operateType>A2</operateType>
<reuseDelay>4000</reuseDelay>
@@ -438,7 +438,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>109</mpConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
@@ -464,7 +464,7 @@
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A2</operateType>
<reuseDelay>1800000</reuseDelay>
<staticReuse>true</staticReuse>
@@ -535,7 +535,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>2</itemConsumeCount>
<itemConsumeId>1461</itemConsumeId> <!-- Crystal (A-Grade) -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>117</mpConsume>
<mpInitialConsume>28</mpInitialConsume>
<operateType>A1</operateType>
@@ -558,7 +558,7 @@
<skill id="711" toLevel="1" name="Divine Summoner Transfer Pain">
<!-- Transfers some of the player's damage to the summoner. Consumes MP continuously. -->
<icon>icon.skill_transform_etc</icon>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpInitialConsume>72</mpInitialConsume>
<operateType>T</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -586,7 +586,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>20</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>57</mpConsume>
<mpInitialConsume>15</mpInitialConsume>
<operateType>A2</operateType>
@@ -655,7 +655,7 @@
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>127</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
@@ -678,7 +678,7 @@
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A2</operateType>
<reuseDelay>1800000</reuseDelay>
<staticReuse>true</staticReuse>
@@ -727,12 +727,12 @@
<attributeValue>20</attributeValue>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">65</value>
<value level="2">70</value>
<value level="3">75</value>
<value level="4">80</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">60</value>
<value level="2">65</value>
@@ -786,12 +786,12 @@
<effectRange>1300</effectRange>
<hitTime>2000</hitTime>
<isDebuff>true</isDebuff>
<magicLvl>
<magicLevel>
<value level="1">65</value>
<value level="2">70</value>
<value level="3">75</value>
<value level="4">80</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">60</value>
<value level="2">65</value>
@@ -821,12 +821,12 @@
</effectPoint>
<effectRange>200</effectRange>
<hitTime>2100</hitTime>
<magicLvl>
<magicLevel>
<value level="1">65</value>
<value level="2">70</value>
<value level="3">75</value>
<value level="4">80</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">60</value>
<value level="2">65</value>
@@ -862,12 +862,12 @@
<value level="4">-342</value>
</effectPoint>
<hitTime>1500</hitTime>
<magicLvl>
<magicLevel>
<value level="1">65</value>
<value level="2">70</value>
<value level="3">75</value>
<value level="4">80</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">60</value>
<value level="2">65</value>
@@ -903,7 +903,7 @@
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>65</magicLvl>
<magicLevel>65</magicLevel>
<mpConsume>48</mpConsume>
<mpInitialConsume>12</mpInitialConsume>
<operateType>A2</operateType>
@@ -932,10 +932,10 @@
<attributeType>HOLY</attributeType>
<attributeValue>20</attributeValue>
<hitTime>1080</hitTime>
<magicLvl>
<magicLevel>
<value level="1">75</value>
<value level="2">80</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
@@ -970,10 +970,10 @@
<attributeValue>20</attributeValue>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">75</value>
<value level="2">80</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
@@ -1007,10 +1007,10 @@
<attributeValue>20</attributeValue>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">75</value>
<value level="2">80</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
@@ -1037,7 +1037,7 @@
<effectPoint>789</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<mpConsume>20</mpConsume>
<mpInitialConsume>5</mpInitialConsume>
<operateType>A1</operateType>
@@ -1059,7 +1059,7 @@
<effectPoint>659</effectPoint>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<mpConsume>20</mpConsume>
<mpInitialConsume>5</mpInitialConsume>
<operateType>A1</operateType>
@@ -1083,10 +1083,10 @@
<effectPoint>-342</effectPoint>
<effectRange>200</effectRange>
<hitTime>830</hitTime>
<magicLvl>
<magicLevel>
<value level="1">75</value>
<value level="2">80</value>
</magicLvl>
</magicLevel>
<mpConsume>88</mpConsume>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
@@ -1111,10 +1111,10 @@
<effectPoint>-342</effectPoint>
<effectRange>1000</effectRange>
<hitTime>1900</hitTime>
<magicLvl>
<magicLevel>
<value level="1">75</value>
<value level="2">80</value>
</magicLvl>
</magicLevel>
<mpConsume>88</mpConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
@@ -1140,7 +1140,7 @@
<effectPoint>138</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<mpConsume>28</mpConsume>
<mpInitialConsume>7</mpInitialConsume>
<operateType>A2</operateType>
@@ -1164,7 +1164,7 @@
<effectPoint>-342</effectPoint>
<effectRange>200</effectRange>
<hitTime>830</hitTime>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>88</mpConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
@@ -1186,7 +1186,7 @@
<effectPoint>-342</effectPoint>
<effectRange>1000</effectRange>
<hitTime>1900</hitTime>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>88</mpConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
@@ -1216,7 +1216,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>87</mpConsume>
<mpInitialConsume>22</mpInitialConsume>
<operateType>A2</operateType>
@@ -1251,7 +1251,7 @@
<attributeValue>20</attributeValue>
<hitTime>3300</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>112</mpConsume>
<operateType>A1</operateType>
<reuseDelay>15000</reuseDelay>
@@ -1281,7 +1281,7 @@
<hitTime>1080</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>19</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
@@ -1308,7 +1308,7 @@
<effectPoint>-342</effectPoint>
<effectRange>200</effectRange>
<hitTime>830</hitTime>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>88</mpConsume>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
@@ -1329,7 +1329,7 @@
<effectPoint>-342</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1900</hitTime>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>56</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
@@ -1352,7 +1352,7 @@
<attributeValue>20</attributeValue>
<hitTime>3300</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>87</mpConsume>
<mpInitialConsume>22</mpInitialConsume>
<operateType>A1</operateType>
@@ -1386,7 +1386,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>82</mpConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
@@ -1415,7 +1415,7 @@
<abnormalType>PD_UP_SPECIAL</abnormalType>
<effectPoint>100</effectPoint>
<hitTime>1000</hitTime>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>10</mpConsume>
<operateType>A2</operateType>
<reuseDelay>900000</reuseDelay>
@@ -1447,11 +1447,11 @@
<effectRange>1100</effectRange>
<hitTime>5000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">70</value>
<value level="2">73</value>
<value level="3">76</value>
</magicLvl>
</magicLevel>
<mpConsume>48</mpConsume>
<mpInitialConsume>12</mpInitialConsume>
<operateType>A1</operateType>
@@ -1481,11 +1481,11 @@
<effectRange>1100</effectRange>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">70</value>
<value level="2">73</value>
<value level="3">76</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">136</value>
<value level="2">142</value>
@@ -1523,11 +1523,11 @@
<effectRange>900</effectRange>
<hitTime>2000</hitTime>
<isMagic>4</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">70</value>
<value level="2">73</value>
<value level="3">76</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">182</value>
<value level="2">189</value>
@@ -1579,11 +1579,11 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">70</value>
<value level="2">73</value>
<value level="3">76</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">52</value>
<value level="2">54</value>
@@ -1617,11 +1617,11 @@
<attributeValue>20</attributeValue>
<hitTime>1200</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">70</value>
<value level="2">73</value>
<value level="3">76</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">68</value>
<value level="2">70</value>
@@ -1664,11 +1664,11 @@
<attributeValue>20</attributeValue>
<hitTime>1800</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">70</value>
<value level="2">73</value>
<value level="3">76</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">68</value>
<value level="2">70</value>
@@ -1706,11 +1706,11 @@
<hitTime>1800</hitTime>
<hitTime>1800</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">70</value>
<value level="2">73</value>
<value level="3">76</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">68</value>
<value level="2">70</value>
@@ -1749,11 +1749,11 @@
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">70</value>
<value level="2">73</value>
<value level="3">76</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">21</value>
<value level="2">22</value>
@@ -1789,11 +1789,11 @@
</effectPoint>
<effectRange>200</effectRange>
<hitTime>830</hitTime>
<magicLvl>
<magicLevel>
<value level="1">70</value>
<value level="2">73</value>
<value level="3">76</value>
</magicLvl>
</magicLevel>
<mpConsume>88</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
@@ -1830,11 +1830,11 @@
</effectPoint>
<hitTime>2000</hitTime>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">70</value>
<value level="2">73</value>
<value level="3">76</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">150</value>
<value level="2">156</value>
@@ -1870,7 +1870,7 @@
<effectPoint>495</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>70</magicLvl>
<magicLevel>70</magicLevel>
<mpConsume>19</mpConsume>
<mpInitialConsume>5</mpInitialConsume>
<operateType>A2</operateType>
@@ -1905,11 +1905,11 @@
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">70</value>
<value level="2">73</value>
<value level="3">76</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">68</value>
<value level="2">71</value>
@@ -1945,7 +1945,7 @@
<abnormalType>PD_UP_SPECIAL</abnormalType>
<effectPoint>100</effectPoint>
<hitTime>1000</hitTime>
<magicLvl>70</magicLvl>
<magicLevel>70</magicLevel>
<mpConsume>10</mpConsume>
<operateType>A2</operateType>
<reuseDelay>900000</reuseDelay>
@@ -1984,11 +1984,11 @@
<effectRange>400</effectRange>
<fanRange>0;0;80;150</fanRange>
<hitTime>1080</hitTime>
<magicLvl>
<magicLevel>
<value level="1">70</value>
<value level="2">73</value>
<value level="3">76</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">71</value>
<value level="2">74</value>
@@ -2032,11 +2032,11 @@
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">70</value>
<value level="2">73</value>
<value level="3">76</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">71</value>
<value level="2">74</value>
@@ -2077,11 +2077,11 @@
</effectPoint>
<effectRange>1200</effectRange>
<hitTime>3200</hitTime>
<magicLvl>
<magicLevel>
<value level="1">70</value>
<value level="2">73</value>
<value level="3">76</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">142</value>
<value level="2">148</value>
@@ -2114,7 +2114,7 @@
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>70</magicLvl>
<magicLevel>70</magicLevel>
<mpConsume>52</mpConsume>
<mpInitialConsume>13</mpInitialConsume>
<operateType>A2</operateType>
@@ -2133,7 +2133,7 @@
<skill id="755" toLevel="1" name="Protection of Rune">
<!-- M. Def. +15%. When damage is incurred, has a chance of additionally increasing M. Def. and Attribute Resistance momentarily. -->
<icon>icon.skill0755</icon>
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -2157,7 +2157,7 @@
<skill id="756" toLevel="1" name="Protection of Elemental">
<!-- Resistance to elemental attributes +20. When damage is incurred, has a chance of additionally increasing M. Def. and Resistance to elemental attributes momentarily. -->
<icon>icon.skill0756</icon>
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -2193,7 +2193,7 @@
<skill id="757" toLevel="1" name="Protection of Alignment">
<!-- Holy/ Dark Attack Resistance +20. When damage is incurred, has a chance of additionally increasing M. Def. and Resistance to elemental attributes. -->
<icon>icon.skill0757</icon>
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -2221,7 +2221,7 @@
<skill id="758" toLevel="1" name="Fighter's Will">
<!-- When using a short-range weapon, P. Atk. +100 and Atk. Spd. +10%. When attacking, has a chance to increases physical skills' Power and Critical Rate. -->
<icon>icon.skill0758</icon>
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType>
<effects>
@@ -2273,7 +2273,7 @@
<skill id="759" toLevel="1" name="Archer's Will">
<!-- When a bow/ crossbow is used, Accuracy +8 and range +50. When attacking, the physical skill's power and Critical Rate are increased at a fixed rate. -->
<icon>icon.skill0759</icon>
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType>
<effects>
@@ -2317,7 +2317,7 @@
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
<effectPoint>679</effectPoint>
<hitTime>1000</hitTime>
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<mpConsume>21</mpConsume>
<operateType>A2</operateType>
<reuseDelay>900000</reuseDelay>
@@ -2341,7 +2341,7 @@
<effectPoint>679</effectPoint>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<mpConsume>29</mpConsume>
<mpInitialConsume>8</mpInitialConsume>
<operateType>A2</operateType>
@@ -2386,7 +2386,7 @@
<lvlBonusRate>20</lvlBonusRate>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>80</mpConsume>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
@@ -2445,7 +2445,7 @@
<hitTime>1000</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<mpConsume>87</mpConsume>
<operateType>A2</operateType>
<reuseDelay>75000</reuseDelay>
@@ -2482,7 +2482,7 @@
<effectPoint>662</effectPoint>
<hitTime>2500</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLvl>76</magicLvl>
<magicLevel>76</magicLevel>
<mpConsume>60</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
@@ -2508,7 +2508,7 @@
<effectPoint>662</effectPoint>
<hitTime>1500</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLvl>76</magicLvl>
<magicLevel>76</magicLevel>
<mpConsume>60</mpConsume>
<operateType>A2</operateType>
<reuseDelay>150000</reuseDelay>
@@ -2538,7 +2538,7 @@
<skill id="766" toLevel="1" name="Sixth Sense">
<!-- When stamina is at its limit, sensation reaches its peak to get Evasion +15 when HP is below 30%. -->
<icon>icon.skill0766</icon>
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -2552,7 +2552,7 @@
<skill id="767" toLevel="1" name="Expose Vulnerability">
<!-- Gives flesh and takes a bone. Decreases the enemy's P. Def. by momentarily exposing his weakness when receiving the enemy's attack. Increases the critical hit rate of general attacks. -->
<icon>icon.skill0767</icon>
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -2578,7 +2578,7 @@
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
<effectPoint>679</effectPoint>
<hitTime>1000</hitTime>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>36</mpConsume>
<operateType>A2</operateType>
<reuseDelay>900000</reuseDelay>
@@ -2618,7 +2618,7 @@
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
<effectPoint>679</effectPoint>
<hitTime>1000</hitTime>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>36</mpConsume>
<operateType>A2</operateType>
<reuseDelay>900000</reuseDelay>
@@ -2658,7 +2658,7 @@
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
<effectPoint>679</effectPoint>
<hitTime>1000</hitTime>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>36</mpConsume>
<operateType>A2</operateType>
<reuseDelay>900000</reuseDelay>
@@ -2700,7 +2700,7 @@
<effectRange>1400</effectRange>
<fanRange>0;0;900;40</fanRange>
<hitTime>3500</hitTime>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>280</mpConsume>
<operateType>A1</operateType>
<reuseDelay>75000</reuseDelay>
@@ -2737,7 +2737,7 @@
<effectPoint>-686</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>280</mpConsume>
<operateType>A1</operateType>
<reuseDelay>75000</reuseDelay>
@@ -2775,7 +2775,7 @@
<effectRange>1400</effectRange>
<fanRange>0;0;900;100</fanRange>
<hitTime>3000</hitTime>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>280</mpConsume>
<operateType>A1</operateType>
<reuseDelay>75000</reuseDelay>
@@ -2817,7 +2817,7 @@
<hitTime>1000</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<mpConsume>87</mpConsume>
<operateType>A2</operateType>
<reuseDelay>75000</reuseDelay>
@@ -2860,7 +2860,7 @@
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>58</mpConsume>
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
@@ -2903,7 +2903,7 @@
<hitTime>1200</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<mpConsume>37</mpConsume>
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
@@ -2947,7 +2947,7 @@
<effectRange>200</effectRange>
<fanRange>0;0;500;60</fanRange>
<isDebuff>true</isDebuff>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>240</mpConsume>
<operateType>A2</operateType>
<reuseDelay>75000</reuseDelay>
@@ -2986,7 +2986,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>38</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>59</mpConsume>
<mpInitialConsume>14</mpInitialConsume>
<operateType>A1</operateType>
@@ -3011,7 +3011,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>38</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>59</mpConsume>
<mpInitialConsume>14</mpInitialConsume>
<operateType>A1</operateType>
@@ -3036,7 +3036,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>38</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>59</mpConsume>
<mpInitialConsume>14</mpInitialConsume>
<operateType>A1</operateType>
@@ -3061,7 +3061,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>38</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>59</mpConsume>
<mpInitialConsume>14</mpInitialConsume>
<operateType>A1</operateType>
@@ -3086,7 +3086,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>38</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>59</mpConsume>
<mpInitialConsume>14</mpInitialConsume>
<operateType>A1</operateType>
@@ -3113,7 +3113,7 @@
<effectPoint>138</effectPoint>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<mpConsume>29</mpConsume>
<mpInitialConsume>8</mpInitialConsume>
<operateType>A2</operateType>
@@ -3150,7 +3150,7 @@
<effectPoint>835</effectPoint>
<hitTime>1800</hitTime>
<hpConsume>1253</hpConsume>
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<operateType>A2</operateType>
<reuseDelay>150000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -3223,7 +3223,7 @@
<effectPoint>138</effectPoint>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<mpConsume>29</mpConsume>
<mpInitialConsume>8</mpInitialConsume>
<operateType>A2</operateType>
@@ -3262,7 +3262,7 @@
<attributeValue>20</attributeValue>
<hitTime>1800</hitTime>
<hpConsume>1253</hpConsume>
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<operateType>A2</operateType>
<reuseDelay>150000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -3310,7 +3310,7 @@
<effectPoint>138</effectPoint>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<mpConsume>29</mpConsume>
<mpInitialConsume>8</mpInitialConsume>
<operateType>A2</operateType>
@@ -3347,7 +3347,7 @@
<effectPoint>835</effectPoint>
<hitTime>1800</hitTime>
<hpConsume>1253</hpConsume>
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<operateType>A2</operateType>
<reuseDelay>150000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -3414,7 +3414,7 @@
<effectRange>1400</effectRange>
<fanRange>0;0;900;40</fanRange>
<hitTime>3500</hitTime>
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<mpConsume>120</mpConsume>
<operateType>A1</operateType>
<reuseDelay>75000</reuseDelay>
@@ -3460,13 +3460,13 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">81</value>
<value level="2">85</value>
<value level="3">90</value>
<value level="4">95</value>
<value level="5">99</value>
</magicLvl>
</magicLevel>
<mpConsume>52</mpConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
@@ -3546,7 +3546,7 @@
<hitTime>1200</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>78</magicLvl>
<magicLevel>78</magicLevel>
<mpConsume>29</mpConsume>
<mpInitialConsume>8</mpInitialConsume>
<operateType>A2</operateType>
@@ -3598,13 +3598,13 @@
<hpConsume>28</hpConsume>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">78</value>
<value level="2">85</value>
<value level="3">90</value>
<value level="4">95</value>
<value level="5">99</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">83</value>
<value level="2">92</value>
@@ -3678,7 +3678,7 @@
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>79</magicLvl>
<magicLevel>79</magicLevel>
<mpConsume>58</mpConsume>
<operateType>A2</operateType>
<reuseDelay>150000</reuseDelay>
@@ -3707,7 +3707,7 @@
<effectRange>400</effectRange>
<fanRange>0;0;200;180</fanRange>
<hitTime>830</hitTime>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>88</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
@@ -3730,7 +3730,7 @@
<coolTime>660</coolTime>
<effectPoint>-100</effectPoint>
<hitTime>830</hitTime>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>88</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
@@ -3755,7 +3755,7 @@
<effectRange>200</effectRange>
<fanRange>0;0;250;60</fanRange>
<hitTime>830</hitTime>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>88</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
@@ -3787,7 +3787,7 @@
<hitTime>1080</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>88</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
@@ -3810,7 +3810,7 @@
<!-- Increases P. Def. -->
<icon>icon.skill0142</icon>
<excludedFromCheck>true</excludedFromCheck>
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -4,7 +4,7 @@
<!-- Increases M. Def. -->
<icon>icon.skill0142</icon>
<excludedFromCheck>true</excludedFromCheck>
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -22,7 +22,7 @@
<!-- Increases Max. CP. -->
<icon>icon.skill0440</icon>
<excludedFromCheck>true</excludedFromCheck>
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -36,7 +36,7 @@
<!-- Increases the chance of resisting magic damage. -->
<icon>icon.skill0146</icon>
<excludedFromCheck>true</excludedFromCheck>
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -50,7 +50,7 @@
<!-- Increases Dark/ Holy Attack Resistance. -->
<icon>icon.skill1353</icon>
<excludedFromCheck>true</excludedFromCheck>
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -68,7 +68,7 @@
<!-- Decreases received Critical Damage. -->
<icon>icon.skill0232</icon>
<excludedFromCheck>true</excludedFromCheck>
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -80,7 +80,7 @@
</skill>
<skill id="805" toLevel="1" name="Not in Use">
<icon>icon.skill0142</icon>
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
</skill>
@@ -90,7 +90,7 @@
<affectRange>200</affectRange>
<effectPoint>-100</effectPoint>
<hitTime>1500</hitTime>
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<mpConsume>49</mpConsume>
<operateType>A1</operateType>
<reuseDelay>75000</reuseDelay>
@@ -114,7 +114,7 @@
<abnormalType>PA_UP</abnormalType>
<effectPoint>100</effectPoint>
<hitTime>1500</hitTime>
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<mpConsume>25</mpConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
@@ -144,7 +144,7 @@
<effectRange>200</effectRange>
<hitTime>830</hitTime>
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<mpConsume>53</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
@@ -168,7 +168,7 @@
<coolTime>660</coolTime>
<effectPoint>-100</effectPoint>
<hitTime>830</hitTime>
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<mpConsume>53</mpConsume>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
@@ -235,7 +235,7 @@
<value level="43">-347</value>
</effectPoint>
<hitTime>1067</hitTime>
<magicLvl>
<magicLevel>
<value level="1">43</value>
<value level="2">44</value>
<value level="3">45</value>
@@ -279,7 +279,7 @@
<value level="41">83</value>
<value level="42">84</value>
<value level="43">85</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">41</value>
<value level="2">42</value>
@@ -444,7 +444,7 @@
<value level="43">-347</value>
</effectPoint>
<hitTime>1067</hitTime>
<magicLvl>
<magicLevel>
<value level="1">43</value>
<value level="2">44</value>
<value level="3">45</value>
@@ -488,7 +488,7 @@
<value level="41">83</value>
<value level="42">84</value>
<value level="43">85</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">41</value>
<value level="2">42</value>
@@ -654,7 +654,7 @@
<effectRange>400</effectRange>
<hitTime>1620</hitTime>
<hpConsume>1</hpConsume>
<magicLvl>
<magicLevel>
<value level="1">43</value>
<value level="2">44</value>
<value level="3">45</value>
@@ -698,7 +698,7 @@
<value level="41">83</value>
<value level="42">84</value>
<value level="43">85</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">41</value>
<value level="2">42</value>
@@ -863,7 +863,7 @@
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1733</hitTime>
<magicLvl>
<magicLevel>
<value level="1">43</value>
<value level="2">44</value>
<value level="3">45</value>
@@ -907,7 +907,7 @@
<value level="41">83</value>
<value level="42">84</value>
<value level="43">85</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">41</value>
<value level="2">42</value>
@@ -1023,7 +1023,7 @@
<skill id="818" toLevel="1" name="Evasion Counter">
<!-- During Evasion, counters by stunning the enemy and renders him senseless. -->
<icon>icon.skill0818</icon>
<magicLvl>74</magicLvl>
<magicLevel>74</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType>
<effects>
@@ -1039,7 +1039,7 @@
<skill id="819" toLevel="1" name="Evasion Chance">
<!-- During Evasion, increases the rate of successfully striking the enemy's vital organs. -->
<icon>icon.skill0819</icon>
<magicLvl>74</magicLvl>
<magicLevel>74</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType>
<effects>
@@ -1055,7 +1055,7 @@
<skill id="820" toLevel="1" name="Evasion Haste">
<!-- During Evasion, increases your Atk. Spd. -->
<icon>icon.skill0820</icon>
<magicLvl>74</magicLvl>
<magicLevel>74</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType>
<effects>
@@ -1076,7 +1076,7 @@
<effectPoint>-1</effectPoint>
<effectRange>1100</effectRange>
<hitTime>100</hitTime>
<magicLvl>
<magicLevel>
<value level="1">50</value>
<value level="2">54</value>
<value level="3">58</value>
@@ -1085,7 +1085,7 @@
<value level="6">70</value>
<value level="7">74</value>
<value level="8">78</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">50</value>
<value level="2">55</value>
@@ -1130,11 +1130,11 @@
</effectPoint>
<effectRange>400</effectRange>
<hitTime>2500</hitTime>
<magicLvl>
<magicLevel>
<value level="1">40</value>
<value level="2">49</value>
<value level="3">55</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">61</value>
<value level="2">78</value>
@@ -1175,11 +1175,11 @@
</effectPoint>
<effectRange>400</effectRange>
<hitTime>4000</hitTime>
<magicLvl>
<magicLevel>
<value level="1">43</value>
<value level="2">52</value>
<value level="3">58</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">24</value>
<value level="2">36</value>
@@ -1230,11 +1230,11 @@
</effectPoint>
<effectRange>400</effectRange>
<hitTime>4000</hitTime>
<magicLvl>
<magicLevel>
<value level="1">40</value>
<value level="2">49</value>
<value level="3">55</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">35</value>
<value level="2">44</value>
@@ -1281,7 +1281,7 @@
<effectPoint>467</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<magicLvl>49</magicLvl>
<magicLevel>49</magicLevel>
<mpConsume>44</mpConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
@@ -1331,7 +1331,7 @@
<effectPoint>467</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<magicLvl>49</magicLvl>
<magicLevel>49</magicLevel>
<mpConsume>44</mpConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
@@ -1363,7 +1363,7 @@
<effectPoint>467</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<magicLvl>49</magicLvl>
<magicLevel>49</magicLevel>
<mpConsume>44</mpConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
@@ -1401,7 +1401,7 @@
<effectPoint>438</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<magicLvl>46</magicLvl>
<magicLevel>46</magicLevel>
<mpConsume>41</mpConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
@@ -1430,7 +1430,7 @@
<effectPoint>438</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<magicLvl>46</magicLvl>
<magicLevel>46</magicLevel>
<mpConsume>41</mpConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
@@ -1466,7 +1466,7 @@
<effectPoint>438</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<magicLvl>46</magicLvl>
<magicLevel>46</magicLevel>
<mpConsume>41</mpConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
@@ -1494,10 +1494,10 @@
<skill id="832" toLevel="2" name="Fast Recovery">
<!-- Increases HP/ MP/ CP Recovery Bonus. -->
<icon>icon.skill0832</icon>
<magicLvl>
<magicLevel>
<value level="1">43</value>
<value level="2">49</value>
</magicLvl>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1529,7 +1529,7 @@
<icon>icon.skill0833</icon>
<effectPoint>562</effectPoint>
<hitTime>1500</hitTime>
<magicLvl>52</magicLvl>
<magicLevel>52</magicLevel>
<mpConsume>94</mpConsume>
<operateType>A1</operateType>
<reuseDelay>900000</reuseDelay>
@@ -1551,7 +1551,7 @@
<affectRange>1000</affectRange>
<effectPoint>566</effectPoint>
<hitTime>1500</hitTime>
<magicLvl>55</magicLvl>
<magicLevel>55</magicLevel>
<mpConsume>50</mpConsume>
<operateType>A2</operateType>
<reuseDelay>75000</reuseDelay>
@@ -1594,12 +1594,12 @@
<itemConsumeId>10112</itemConsumeId> <!-- Dark Seed -->
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">68</value>
<value level="2">70</value>
<value level="3">72</value>
<value level="4">74</value>
</magicLvl>
</magicLevel>
<mpConsume>30</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
@@ -1641,7 +1641,7 @@
<coolTime>500</coolTime>
<effectPoint>1</effectPoint>
<hitTime>1000</hitTime>
<magicLvl>58</magicLvl>
<magicLevel>58</magicLevel>
<mpConsume>53</mpConsume>
<operateType>A2</operateType>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
@@ -1665,7 +1665,7 @@
<icon>icon.skilltransform2</icon>
<effectPoint>10</effectPoint>
<hitTime>5000</hitTime>
<magicLvl>43</magicLvl>
<magicLevel>43</magicLevel>
<operateType>A1</operateType>
<reuseDelay>15000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -1683,7 +1683,7 @@
<icon>icon.skilltransform2</icon>
<effectPoint>10</effectPoint>
<hitTime>2500</hitTime>
<magicLvl>56</magicLvl>
<magicLevel>56</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1702,7 +1702,7 @@
<effectPoint>-689</effectPoint>
<effectRange>1500</effectRange>
<hitTime>1500</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>60</mpConsume>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -1722,7 +1722,7 @@
<itemConsumeCount>120</itemConsumeCount>
<itemConsumeId>2132</itemConsumeId> <!-- Gemstone B -->
<isOutpost>true</isOutpost>
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<mpInitialConsume>30</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>600000</reuseDelay>
@@ -1741,7 +1741,7 @@
<effectRange>600</effectRange>
<hitTime>4000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A1</operateType>
<mpConsume>30</mpConsume>
<reuseDelay>600000</reuseDelay>
@@ -1754,7 +1754,7 @@
<skill id="846" toLevel="1" name="Possess Ward">
<!-- Possesses the territory ward, decreasing various battle abilities. -->
<icon>icon.weapon_fort_flag_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1788,7 +1788,7 @@
<effectRange>400</effectRange>
<hitTime>180000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>CA1</operateType>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -1800,7 +1800,7 @@
<skill id="848" toLevel="1" name="Gludio Territory Benefaction">
<!-- STR+ 1/ INT+ 1 -->
<icon>icon.weapon_fort_flag_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1817,7 +1817,7 @@
<skill id="849" toLevel="1" name="Dion Territory Benefaction">
<!-- DEX+ 1/ WIT+ 1 -->
<icon>icon.weapon_fort_flag_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1834,7 +1834,7 @@
<skill id="850" toLevel="1" name="Giran Territory Benefaction">
<!-- STR+ 1/ MEN+ 1 -->
<icon>icon.weapon_fort_flag_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1851,7 +1851,7 @@
<skill id="851" toLevel="1" name="Oren Territory Benefaction">
<!-- CON+ 1/ MEN+ 1 -->
<icon>icon.weapon_fort_flag_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1868,7 +1868,7 @@
<skill id="852" toLevel="1" name="Aden Territory Benefaction">
<!-- DEX+ 1/ MEN+ 1 -->
<icon>icon.weapon_fort_flag_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1885,7 +1885,7 @@
<skill id="853" toLevel="1" name="Innadril Territory Benefaction">
<!-- CON+ 1/ INT+ 1 -->
<icon>icon.weapon_fort_flag_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1902,7 +1902,7 @@
<skill id="854" toLevel="1" name="Goddard Territory Benefaction">
<!-- DEX+ 1/ INT+ 1 -->
<icon>icon.weapon_fort_flag_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1919,7 +1919,7 @@
<skill id="855" toLevel="1" name="Rune Territory Benefaction">
<!-- STR+ 1/ WIT+ 1 -->
<icon>icon.weapon_fort_flag_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1936,7 +1936,7 @@
<skill id="856" toLevel="1" name="Schuttgart Territory Benefaction">
<!-- CON+ 1/ WIT+ 1 -->
<icon>icon.weapon_fort_flag_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1958,7 +1958,7 @@
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
<magicLvl>
<magicLevel>
<value level="1">60</value>
<value level="2">70</value>
<value level="3">80</value>
@@ -1968,7 +1968,7 @@
<value level="7">84</value>
<value level="8">85</value>
<value level="9">86</value>
</magicLvl>
</magicLevel>
<mpConsume>8</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
@@ -2009,7 +2009,7 @@
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
<magicLvl>
<magicLevel>
<value level="1">70</value>
<value level="2">80</value>
<value level="3">81</value>
@@ -2018,7 +2018,7 @@
<value level="6">84</value>
<value level="7">85</value>
<value level="8">86</value>
</magicLvl>
</magicLevel>
<mpConsume>8</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
@@ -2052,7 +2052,7 @@
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>28</mpConsume>
<mpInitialConsume>7</mpInitialConsume>
<operateType>A2</operateType>
@@ -2085,7 +2085,7 @@
</effectPoint>
<effectRange>1200</effectRange>
<hitTime>3200</hitTime>
<magicLvl>
<magicLevel>
<value level="1">70</value>
<value level="2">80</value>
<value level="3">81</value>
@@ -2094,7 +2094,7 @@
<value level="6">84</value>
<value level="7">85</value>
<value level="8">86</value>
</magicLvl>
</magicLevel>
<mpConsume>16</mpConsume>
<operateType>A1</operateType>
<reuseDelay>6000</reuseDelay>
@@ -2125,7 +2125,7 @@
<abnormalType>ATTACK_SPEED_UP_BOW</abnormalType>
<effectPoint>549</effectPoint>
<hitTime>1500</hitTime>
<magicLvl>70</magicLvl>
<magicLevel>70</magicLevel>
<mpConsume>25</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
@@ -2173,7 +2173,7 @@
</attributeValue>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">70</value>
<value level="2">80</value>
<value level="3">81</value>
@@ -2182,7 +2182,7 @@
<value level="6">84</value>
<value level="7">85</value>
<value level="8">86</value>
</magicLvl>
</magicLevel>
<mpConsume>32</mpConsume>
<mpInitialConsume>8</mpInitialConsume>
<operateType>A1</operateType>
@@ -2217,7 +2217,7 @@
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>70</magicLvl>
<magicLevel>70</magicLevel>
<mpConsume>56</mpConsume>
<mpInitialConsume>14</mpInitialConsume>
<operateType>A2</operateType>
@@ -2253,7 +2253,7 @@
<effectRange>400</effectRange>
<fanRange>0;0;400;90</fanRange>
<hitTime>1080</hitTime>
<magicLvl>
<magicLevel>
<value level="1">70</value>
<value level="2">80</value>
<value level="3">81</value>
@@ -2262,7 +2262,7 @@
<value level="6">84</value>
<value level="7">85</value>
<value level="8">86</value>
</magicLvl>
</magicLevel>
<mpConsume>25</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
@@ -2311,7 +2311,7 @@
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">70</value>
<value level="2">80</value>
<value level="3">81</value>
@@ -2320,7 +2320,7 @@
<value level="6">84</value>
<value level="7">85</value>
<value level="8">86</value>
</magicLvl>
</magicLevel>
<mpConsume>25</mpConsume>
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
@@ -2354,7 +2354,7 @@
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
<magicLvl>
<magicLevel>
<value level="1">80</value>
<value level="2">81</value>
<value level="3">82</value>
@@ -2362,7 +2362,7 @@
<value level="5">84</value>
<value level="6">85</value>
<value level="7">86</value>
</magicLvl>
</magicLevel>
<mpConsume>1</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
@@ -2400,7 +2400,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">80</value>
<value level="2">81</value>
<value level="3">82</value>
@@ -2408,7 +2408,7 @@
<value level="5">84</value>
<value level="6">85</value>
<value level="7">86</value>
</magicLvl>
</magicLevel>
<mpConsume>56</mpConsume>
<mpInitialConsume>14</mpInitialConsume>
<operateType>A2</operateType>
@@ -2431,7 +2431,7 @@
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
<effectPoint>438</effectPoint>
<hitTime>1000</hitTime>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>21</mpConsume>
<operateType>A2</operateType>
<reuseDelay>900000</reuseDelay>
@@ -2474,7 +2474,7 @@
</attributeValue>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">80</value>
<value level="2">81</value>
<value level="3">82</value>
@@ -2482,7 +2482,7 @@
<value level="5">84</value>
<value level="6">85</value>
<value level="7">86</value>
</magicLvl>
</magicLevel>
<mpConsume>56</mpConsume>
<mpInitialConsume>14</mpInitialConsume>
<operateType>A1</operateType>
@@ -2523,7 +2523,7 @@
</attributeValue>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">80</value>
<value level="2">81</value>
<value level="3">82</value>
@@ -2531,7 +2531,7 @@
<value level="5">84</value>
<value level="6">85</value>
<value level="7">86</value>
</magicLvl>
</magicLevel>
<mpConsume>56</mpConsume>
<mpInitialConsume>14</mpInitialConsume>
<operateType>A1</operateType>
@@ -2569,7 +2569,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">80</value>
<value level="2">81</value>
<value level="3">82</value>
@@ -2577,7 +2577,7 @@
<value level="5">84</value>
<value level="6">85</value>
<value level="7">86</value>
</magicLvl>
</magicLevel>
<mpConsume>56</mpConsume>
<mpInitialConsume>14</mpInitialConsume>
<operateType>A2</operateType>
@@ -2602,7 +2602,7 @@
<coolTime>200</coolTime>
<effectPoint>-1378</effectPoint>
<hitTime>800</hitTime>
<magicLvl>
<magicLevel>
<value level="1">75</value>
<value level="2">76</value>
<value level="3">77</value>
@@ -2614,7 +2614,7 @@
<value level="9">83</value>
<value level="10">84</value>
<value level="11">85</value>
</magicLvl>
</magicLevel>
<mpConsume>30</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>DA1</operateType>
@@ -2661,7 +2661,7 @@
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">75</value>
<value level="2">76</value>
<value level="3">77</value>
@@ -2673,7 +2673,7 @@
<value level="9">83</value>
<value level="10">84</value>
<value level="11">85</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">69</value>
<value level="2">70</value>
@@ -2742,7 +2742,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">75</value>
<value level="2">76</value>
<value level="3">77</value>
@@ -2754,7 +2754,7 @@
<value level="9">83</value>
<value level="10">84</value>
<value level="11">85</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">69</value>
<value level="2">70</value>
@@ -2812,7 +2812,7 @@
</effectPoint>
<effectRange>600</effectRange>
<hitTime>1080</hitTime>
<magicLvl>
<magicLevel>
<value level="1">75</value>
<value level="2">76</value>
<value level="3">77</value>
@@ -2824,7 +2824,7 @@
<value level="9">83</value>
<value level="10">84</value>
<value level="11">85</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">69</value>
<value level="2">70</value>
@@ -2880,7 +2880,7 @@
</effectPoint>
<effectRange>600</effectRange>
<hitTime>1080</hitTime>
<magicLvl>
<magicLevel>
<value level="1">75</value>
<value level="2">76</value>
<value level="3">77</value>
@@ -2892,7 +2892,7 @@
<value level="9">83</value>
<value level="10">84</value>
<value level="11">85</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">69</value>
<value level="2">70</value>
@@ -2948,7 +2948,7 @@
</effectPoint>
<effectRange>600</effectRange>
<hitTime>1500</hitTime>
<magicLvl>
<magicLevel>
<value level="1">75</value>
<value level="2">76</value>
<value level="3">77</value>
@@ -2960,7 +2960,7 @@
<value level="9">83</value>
<value level="10">84</value>
<value level="11">85</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">69</value>
<value level="2">70</value>
@@ -3017,7 +3017,7 @@
<effectRange>1500</effectRange>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">75</value>
<value level="2">76</value>
<value level="3">77</value>
@@ -3029,7 +3029,7 @@
<value level="9">83</value>
<value level="10">84</value>
<value level="11">85</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">69</value>
<value level="2">70</value>
@@ -3086,7 +3086,7 @@
<effectRange>1500</effectRange>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">75</value>
<value level="2">76</value>
<value level="3">77</value>
@@ -3098,7 +3098,7 @@
<value level="9">83</value>
<value level="10">84</value>
<value level="11">85</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">69</value>
<value level="2">70</value>
@@ -3155,7 +3155,7 @@
<effectRange>1500</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">75</value>
<value level="2">76</value>
<value level="3">77</value>
@@ -3167,7 +3167,7 @@
<value level="9">83</value>
<value level="10">84</value>
<value level="11">85</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">69</value>
<value level="2">70</value>
@@ -3212,7 +3212,7 @@
<abnormalType>MULTI_BUFF</abnormalType>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<mpConsume>69</mpConsume>
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
@@ -3247,7 +3247,7 @@
<abnormalType>MULTI_BUFF</abnormalType>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<mpConsume>70</mpConsume>
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
@@ -3300,14 +3300,14 @@
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1000</hitTime>
<magicLvl>
<magicLevel>
<value level="1">80</value>
<value level="2">81</value>
<value level="3">82</value>
<value level="4">83</value>
<value level="5">84</value>
<value level="6">85</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">72</value>
<value level="2">73</value>
@@ -3361,14 +3361,14 @@
</effectPoint>
<effectRange>1500</effectRange>
<hitTime>4000</hitTime>
<magicLvl>
<magicLevel>
<value level="1">80</value>
<value level="2">81</value>
<value level="3">82</value>
<value level="4">83</value>
<value level="5">84</value>
<value level="6">85</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">72</value>
<value level="2">73</value>
@@ -3421,14 +3421,14 @@
<value level="6">-689</value>
</effectPoint>
<hitTime>4000</hitTime>
<magicLvl>
<magicLevel>
<value level="1">80</value>
<value level="2">81</value>
<value level="3">82</value>
<value level="4">83</value>
<value level="5">84</value>
<value level="6">85</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">72</value>
<value level="2">73</value>
@@ -3489,14 +3489,14 @@
<hitTime>4000</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">80</value>
<value level="2">81</value>
<value level="3">82</value>
<value level="4">83</value>
<value level="5">84</value>
<value level="6">85</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">72</value>
<value level="2">73</value>
File diff suppressed because it is too large Load Diff
@@ -3,7 +3,7 @@
<skill id="1001" toLevel="15" name="Soul Cry">
<!-- P. Atk. +$s1 -->
<icon>icon.skill1001</icon>
<magicLvl>
<magicLevel>
<value level="1">1</value>
<value level="2">14</value>
<value level="3">25</value>
@@ -19,7 +19,7 @@
<value level="13">78</value>
<value level="14">78</value>
<value level="15">78</value>
</magicLvl>
</magicLevel>
<mpInitialConsume>1</mpInitialConsume>
<operateType>T</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -165,11 +165,11 @@
</effectPoint>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">30</value>
<value level="2">44</value>
<value level="3">56</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">84</value>
<value level="2">123</value>
@@ -217,11 +217,11 @@
</effectPoint>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">48</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">84</value>
<value level="2">111</value>
@@ -269,11 +269,11 @@
</effectPoint>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">40</value>
<value level="2">48</value>
<value level="3">56</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">111</value>
<value level="2">137</value>
@@ -321,11 +321,11 @@
</effectPoint>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">35</value>
<value level="2">44</value>
<value level="3">52</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">96</value>
<value level="2">123</value>
@@ -372,11 +372,11 @@
</effectPoint>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">20</value>
<value level="2">40</value>
<value level="3">52</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">61</value>
<value level="2">111</value>
@@ -423,11 +423,11 @@
</effectPoint>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">14</value>
<value level="2">25</value>
<value level="3">44</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">48</value>
<value level="2">70</value>
@@ -475,11 +475,11 @@
</effectPoint>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">40</value>
<value level="2">48</value>
<value level="3">56</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">111</value>
<value level="2">137</value>
@@ -526,11 +526,11 @@
</effectPoint>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">40</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">61</value>
<value level="2">84</value>
@@ -578,11 +578,11 @@
<effectRange>900</effectRange>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">7</value>
<value level="2">25</value>
<value level="3">35</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">8</value>
<value level="2">18</value>
@@ -637,7 +637,7 @@
<effectRange>1100</effectRange>
<hitTime>5000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">7</value>
@@ -656,7 +656,7 @@
<value level="16">33</value>
<value level="17">34</value>
<value level="18">35</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">8</value>
<value level="2">10</value>
@@ -739,11 +739,11 @@
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">7</value>
<value level="2">35</value>
<value level="3">58</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">8</value>
<value level="2">24</value>
@@ -817,7 +817,7 @@
<effectRange>900</effectRange>
<hitTime>6000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">28</value>
<value level="2">30</value>
<value level="3">33</value>
@@ -857,7 +857,7 @@
<value level="37">82</value>
<value level="38">83</value>
<value level="39">84</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">39</value>
<value level="2">42</value>
@@ -1021,7 +1021,7 @@
<effectRange>1100</effectRange>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">12</value>
<value level="3">14</value>
@@ -1037,7 +1037,7 @@
<value level="13">33</value>
<value level="14">34</value>
<value level="15">35</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">20</value>
<value level="2">22</value>
@@ -1118,7 +1118,7 @@
<effectRange>900</effectRange>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">40</value>
@@ -1128,7 +1128,7 @@
<value level="7">64</value>
<value level="8">70</value>
<value level="9">74</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">47</value>
<value level="2">70</value>
@@ -1189,11 +1189,11 @@
<effectRange>1100</effectRange>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">44</value>
<value level="2">52</value>
<value level="3">62</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">31</value>
<value level="2">38</value>
@@ -1255,7 +1255,7 @@
<effectRange>1100</effectRange>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">46</value>
<value level="2">47</value>
<value level="3">48</value>
@@ -1283,7 +1283,7 @@
<value level="25">72</value>
<value level="26">73</value>
<value level="27">74</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">69</value>
<value level="2">71</value>
@@ -1435,7 +1435,7 @@
</effectPoint>
<hitTime>7000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">12</value>
<value level="3">14</value>
@@ -1451,7 +1451,7 @@
<value level="13">33</value>
<value level="14">34</value>
<value level="15">35</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">26</value>
<value level="2">30</value>
@@ -1551,7 +1551,7 @@
<attributeValue>20</attributeValue>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">38</value>
<value level="2">40</value>
<value level="3">42</value>
@@ -1578,7 +1578,7 @@
<value level="24">82</value>
<value level="25">83</value>
<value level="26">84</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">27</value>
<value level="2">28</value>
@@ -1692,7 +1692,7 @@
<attributeValue>20</attributeValue>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">17</value>
<value level="2">20</value>
<value level="3">23</value>
@@ -1701,7 +1701,7 @@
<value level="6">30</value>
<value level="7">33</value>
<value level="8">35</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">14</value>
<value level="2">16</value>
@@ -1766,11 +1766,11 @@
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">40</value>
<value level="2">48</value>
<value level="3">56</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">28</value>
<value level="2">35</value>
@@ -1816,11 +1816,11 @@
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">35</value>
<value level="2">40</value>
<value level="3">44</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">24</value>
<value level="2">28</value>
@@ -1854,7 +1854,7 @@
<affectRange>200</affectRange>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">44</value>
<value level="2">48</value>
<value level="3">52</value>
@@ -1868,7 +1868,7 @@
<value level="11">70</value>
<value level="12">72</value>
<value level="13">74</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">47</value>
<value level="2">52</value>
@@ -1933,12 +1933,12 @@
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">25</value>
<value level="2">40</value>
<value level="3">48</value>
<value level="4">56</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">18</value>
<value level="2">28</value>
@@ -2001,12 +2001,12 @@
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">44</value>
<value level="2">52</value>
<value level="3">44</value>
<value level="4">52</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">31</value>
<value level="2">38</value>
@@ -2068,7 +2068,7 @@
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">7</value>
<value level="2">25</value>
<value level="3">44</value>
@@ -2078,7 +2078,7 @@
<value level="7">7</value>
<value level="8">25</value>
<value level="9">44</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">8</value>
<value level="2">18</value>
@@ -2155,7 +2155,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">48</value>
<value level="2">52</value>
<value level="3">56</value>
@@ -2170,7 +2170,7 @@
<value level="12">74</value>
<value level="13">76</value>
<value level="14">78</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">103</value>
<value level="2">112</value>
@@ -2232,7 +2232,7 @@
<attributeType>HOLY</attributeType>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>25</magicLvl>
<magicLevel>25</magicLevel>
<mpConsume>18</mpConsume>
<mpInitialConsume>5</mpInitialConsume>
<operateType>A2</operateType>
@@ -2278,14 +2278,14 @@
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">35</value>
<value level="2">48</value>
<value level="3">56</value>
<value level="4">35</value>
<value level="5">48</value>
<value level="6">56</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">24</value>
<value level="2">35</value>
@@ -2359,7 +2359,7 @@
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">44</value>
<value level="2">48</value>
<value level="3">52</value>
@@ -2372,7 +2372,7 @@
<value level="10">56</value>
<value level="11">64</value>
<value level="12">72</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">31</value>
<value level="2">35</value>
@@ -2456,13 +2456,13 @@
<value level="5">18</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLvl>
<magicLevel>
<value level="1">40</value>
<value level="2">48</value>
<value level="3">60</value>
<value level="4">70</value>
<value level="5">80</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">28</value>
<value level="2">35</value>
@@ -2533,7 +2533,7 @@
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">44</value>
<value level="2">48</value>
<value level="3">52</value>
@@ -2546,7 +2546,7 @@
<value level="10">56</value>
<value level="11">62</value>
<value level="12">70</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">31</value>
<value level="2">35</value>
@@ -2615,7 +2615,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">40</value>
<value level="2">44</value>
<value level="3">48</value>
@@ -2630,7 +2630,7 @@
<value level="12">70</value>
<value level="13">72</value>
<value level="14">74</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">42</value>
<value level="2">47</value>
@@ -2683,10 +2683,10 @@
<value level="2">1500</value>
</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">40</value>
<value level="2">56</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">84</value>
<value level="2">122</value>
@@ -2730,7 +2730,7 @@
<effectRange>1100</effectRange>
<hitTime>6000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">48</value>
<value level="2">52</value>
<value level="3">56</value>
@@ -2743,7 +2743,7 @@
<value level="10">70</value>
<value level="11">72</value>
<value level="12">74</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">35</value>
<value level="2">38</value>
@@ -2816,7 +2816,7 @@
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">25</value>
<value level="2">44</value>
<value level="3">52</value>
@@ -2826,7 +2826,7 @@
<value level="7">25</value>
<value level="8">44</value>
<value level="9">52</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">18</value>
<value level="2">31</value>
@@ -2889,10 +2889,10 @@
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">35</value>
<value level="2">52</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">24</value>
<value level="2">38</value>
@@ -3004,7 +3004,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">40</value>
<value level="2">44</value>
<value level="3">48</value>
@@ -3021,7 +3021,7 @@
<value level="14">74</value>
<value level="15">76</value>
<value level="16">78</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">28</value>
<value level="2">31</value>
@@ -3099,7 +3099,7 @@
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">7</value>
<value level="2">20</value>
<value level="3">40</value>
@@ -3109,7 +3109,7 @@
<value level="7">7</value>
<value level="8">60</value>
<value level="9">40</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">6</value>
<value level="2">16</value>
@@ -3217,7 +3217,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">23</value>
<value level="2">24</value>
<value level="3">25</value>
@@ -3263,7 +3263,7 @@
<value level="43">76</value>
<value level="44">77</value>
<value level="45">78</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">17</value>
<value level="2">17</value>
@@ -3403,7 +3403,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">40</value>
<value level="2">44</value>
<value level="3">48</value>
@@ -3418,7 +3418,7 @@
<value level="12">70</value>
<value level="13">72</value>
<value level="14">74</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">28</value>
<value level="2">31</value>
@@ -3492,14 +3492,14 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">44</value>
<value level="2">56</value>
<value level="3">62</value>
<value level="4">66</value>
<value level="5">70</value>
<value level="6">76</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">47</value>
<value level="2">61</value>
@@ -3544,10 +3544,10 @@
</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">20</value>
<value level="2">52</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">20</value>
<value level="2">48</value>
@@ -3600,7 +3600,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">40</value>
<value level="2">44</value>
<value level="3">48</value>
@@ -3615,7 +3615,7 @@
<value level="12">70</value>
<value level="13">72</value>
<value level="14">74</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">28</value>
<value level="2">31</value>
@@ -3691,7 +3691,7 @@
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<magicLevel>
<value level="1">35</value>
<value level="2">40</value>
<value level="3">44</value>
@@ -3707,7 +3707,7 @@
<value level="13">70</value>
<value level="14">72</value>
<value level="15">74</value>
</magicLvl>
</magicLevel>
<trait>DERANGEMENT</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
@@ -3774,7 +3774,7 @@
<reuseDelay>2000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<magicLevel>
<value level="1">25</value>
<value level="2">44</value>
<value level="3">52</value>
@@ -3784,7 +3784,7 @@
<value level="7">25</value>
<value level="8">44</value>
<value level="9">52</value>
</magicLvl>
</magicLevel>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -3897,7 +3897,7 @@
<reuseDelay>2000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<magicLevel>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">44</value>
@@ -3916,7 +3916,7 @@
<value level="16">52</value>
<value level="17">60</value>
<value level="18">68</value>
</magicLvl>
</magicLevel>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -4034,7 +4034,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">25</value>
<value level="2">30</value>
<value level="3">35</value>
@@ -4052,7 +4052,7 @@
<value level="15">70</value>
<value level="16">72</value>
<value level="17">74</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">9</value>
<value level="2">11</value>
@@ -4164,7 +4164,7 @@
<reuseDelay>2000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<magicLevel>
<value level="1">20</value>
<value level="2">35</value>
<value level="3">48</value>
@@ -4174,7 +4174,7 @@
<value level="7">20</value>
<value level="8">35</value>
<value level="9">48</value>
</magicLvl>
</magicLevel>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -4231,12 +4231,12 @@
<reuseDelay>2000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<magicLevel>
<value level="1">44</value>
<value level="2">52</value>
<value level="3">44</value>
<value level="4">52</value>
</magicLvl>
</magicLevel>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -4308,7 +4308,7 @@
<reuseDelay>2000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<magicLevel>
<value level="1">25</value>
<value level="2">44</value>
<value level="3">52</value>
@@ -4318,7 +4318,7 @@
<value level="7">25</value>
<value level="8">44</value>
<value level="9">52</value>
</magicLvl>
</magicLevel>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -4353,14 +4353,14 @@
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">7</value>
<value level="2">14</value>
<value level="3">20</value>
<value level="4">25</value>
<value level="5">30</value>
<value level="6">35</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">22</value>
<value level="2">32</value>
@@ -4434,7 +4434,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">14</value>
<value level="2">20</value>
<value level="3">25</value>
@@ -4456,7 +4456,7 @@
<value level="19">74</value>
<value level="20">76</value>
<value level="21">78</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">12</value>
<value level="2">16</value>
@@ -4543,13 +4543,13 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">7</value>
<value level="2">14</value>
<value level="3">20</value>
<value level="4">40</value>
<value level="5">52</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">8</value>
<value level="2">12</value>
@@ -4636,7 +4636,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">30</value>
<value level="2">35</value>
<value level="3">40</value>
@@ -4657,7 +4657,7 @@
<value level="16">78</value>
<value level="17">78</value>
<value level="18">78</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">16</value>
<value level="2">18</value>
@@ -4772,7 +4772,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">7</value>
<value level="2">14</value>
<value level="3">20</value>
@@ -4798,7 +4798,7 @@
<value level="23">80</value>
<value level="24">82</value>
<value level="25">84</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">8</value>
<value level="2">12</value>
@@ -4917,7 +4917,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">35</value>
<value level="2">40</value>
<value level="3">44</value>
@@ -4935,7 +4935,7 @@
<value level="15">74</value>
<value level="16">76</value>
<value level="17">78</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">36</value>
<value level="2">42</value>
@@ -24,10 +24,10 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">7</value>
<value level="2">14</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">12</value>
<value level="2">18</value>
@@ -75,10 +75,10 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">25</value>
<value level="2">35</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">40</value>
<value level="2">54</value>
@@ -133,14 +133,14 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">25</value>
<value level="2">35</value>
<value level="3">44</value>
<value level="4">52</value>
<value level="5">64</value>
<value level="6">70</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">27</value>
<value level="2">36</value>
@@ -220,7 +220,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">40</value>
<value level="2">44</value>
<value level="3">48</value>
@@ -237,7 +237,7 @@
<value level="14">74</value>
<value level="15">76</value>
<value level="16">78</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">42</value>
<value level="2">47</value>
@@ -315,7 +315,7 @@
<hitTime>4000</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">20</value>
<value level="2">25</value>
<value level="3">30</value>
@@ -334,7 +334,7 @@
<value level="16">70</value>
<value level="17">72</value>
<value level="18">74</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">16</value>
<value level="2">18</value>
@@ -410,10 +410,10 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">20</value>
<value level="2">30</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">23</value>
<value level="2">32</value>
@@ -480,12 +480,12 @@
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<magicLevel>
<value level="1">48</value>
<value level="2">56</value>
<value level="3">68</value>
<value level="4">74</value>
</magicLvl>
</magicLevel>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -608,7 +608,7 @@
<value level="18">5000</value>
</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<magicLevel>
<value level="1">20</value>
<value level="2">25</value>
<value level="3">30</value>
@@ -627,7 +627,7 @@
<value level="16">70</value>
<value level="17">72</value>
<value level="18">74</value>
</magicLvl>
</magicLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -709,7 +709,7 @@
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">23</value>
<value level="2">25</value>
<value level="3">28</value>
@@ -752,7 +752,7 @@
<value level="40">82</value>
<value level="41">83</value>
<value level="42">84</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">33</value>
<value level="2">35</value>
@@ -957,7 +957,7 @@
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">16</value>
<value level="2">18</value>
<value level="3">20</value>
@@ -1011,7 +1011,7 @@
<value level="51">82</value>
<value level="52">83</value>
<value level="53">84</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">19</value>
<value level="2">21</value>
@@ -1294,7 +1294,7 @@
<value level="18">5000</value>
</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<magicLevel>
<value level="1">20</value>
<value level="2">25</value>
<value level="3">30</value>
@@ -1313,7 +1313,7 @@
<value level="16">70</value>
<value level="17">72</value>
<value level="18">74</value>
</magicLvl>
</magicLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -1384,7 +1384,7 @@
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<magicLvl>
<magicLevel>
<value level="1">44</value>
<value level="2">52</value>
<value level="3">60</value>
@@ -1393,7 +1393,7 @@
<value level="6">72</value>
<value level="7">74</value>
<value level="8">77</value>
</magicLvl>
</magicLevel>
<coolTime>500</coolTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -1444,10 +1444,10 @@
<reuseDelay>2000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<magicLevel>
<value level="1">44</value>
<value level="2">52</value>
</magicLvl>
</magicLevel>
<targetType>SUMMON</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -1493,11 +1493,11 @@
<reuseDelay>2000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<magicLevel>
<value level="1">40</value>
<value level="2">48</value>
<value level="3">56</value>
</magicLvl>
</magicLevel>
<targetType>SUMMON</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -1540,10 +1540,10 @@
<reuseDelay>2000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<magicLevel>
<value level="1">44</value>
<value level="2">52</value>
</magicLvl>
</magicLevel>
<targetType>SUMMON</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -1585,10 +1585,10 @@
<reuseDelay>2000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<magicLevel>
<value level="1">35</value>
<value level="2">48</value>
</magicLvl>
</magicLevel>
<targetType>SUMMON</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -1634,11 +1634,11 @@
<reuseDelay>2000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<magicLevel>
<value level="1">35</value>
<value level="2">48</value>
<value level="3">56</value>
</magicLvl>
</magicLevel>
<targetType>SUMMON</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -1685,11 +1685,11 @@
<reuseDelay>2000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<magicLevel>
<value level="1">35</value>
<value level="2">48</value>
<value level="3">56</value>
</magicLvl>
</magicLevel>
<targetType>SUMMON</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -1720,14 +1720,14 @@
<attributeValue>20</attributeValue>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">11</value>
<value level="2">14</value>
<value level="3">17</value>
<value level="4">20</value>
<value level="5">23</value>
<value level="6">25</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">20</value>
<value level="2">22</value>
@@ -1796,7 +1796,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>2508</itemConsumeId> <!-- Cursed Bone -->
<magicLvl>
<magicLevel>
<value level="1">44</value>
<value level="2">48</value>
<value level="3">52</value>
@@ -1817,7 +1817,7 @@
<value level="18">82</value>
<value level="19">83</value>
<value level="20">84</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">19</value>
<value level="2">22</value>
@@ -1902,7 +1902,7 @@
<effectRange>900</effectRange>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">30</value>
<value level="2">35</value>
<value level="3">40</value>
@@ -1921,7 +1921,7 @@
<value level="16">74</value>
<value level="17">76</value>
<value level="18">78</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">11</value>
<value level="2">12</value>
@@ -2032,14 +2032,14 @@
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<magicLvl>
<magicLevel>
<value level="1">40</value>
<value level="2">48</value>
<value level="3">56</value>
<value level="4">62</value>
<value level="5">66</value>
<value level="6">70</value>
</magicLvl>
</magicLevel>
<castRange>40</castRange>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -2088,7 +2088,7 @@
<attributeValue>20</attributeValue>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">46</value>
<value level="2">48</value>
<value level="3">50</value>
@@ -2106,7 +2106,7 @@
<value level="15">74</value>
<value level="16">76</value>
<value level="17">78</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">33</value>
<value level="2">35</value>
@@ -2186,7 +2186,7 @@
<effectRange>900</effectRange>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">44</value>
<value level="2">48</value>
<value level="3">52</value>
@@ -2200,7 +2200,7 @@
<value level="11">70</value>
<value level="12">72</value>
<value level="13">74</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">31</value>
<value level="2">35</value>
@@ -2267,14 +2267,14 @@
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<magicLevel>
<value level="1">25</value>
<value level="2">40</value>
<value level="3">52</value>
<value level="4">58</value>
<value level="5">66</value>
<value level="6">80</value>
</magicLvl>
</magicLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -2327,7 +2327,7 @@
<attributeValue>20</attributeValue>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">50</value>
<value level="2">52</value>
<value level="3">54</value>
@@ -2353,7 +2353,7 @@
<value level="23">76</value>
<value level="24">77</value>
<value level="25">78</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">36</value>
<value level="2">38</value>
@@ -2496,7 +2496,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">35</value>
<value level="2">40</value>
<value level="3">44</value>
@@ -2514,7 +2514,7 @@
<value level="15">74</value>
<value level="16">76</value>
<value level="17">78</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">24</value>
<value level="2">28</value>
@@ -2607,7 +2607,7 @@
<hitTime>4000</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">40</value>
<value level="2">44</value>
<value level="3">48</value>
@@ -2622,7 +2622,7 @@
<value level="12">70</value>
<value level="13">72</value>
<value level="14">74</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">28</value>
<value level="2">31</value>
@@ -2726,7 +2726,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">14</value>
<value level="2">20</value>
<value level="3">25</value>
@@ -2748,7 +2748,7 @@
<value level="19">74</value>
<value level="20">76</value>
<value level="21">78</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">2</value>
<value level="2">8</value>
@@ -2864,7 +2864,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">25</value>
<value level="2">35</value>
<value level="3">48</value>
@@ -2872,7 +2872,7 @@
<value level="5">64</value>
<value level="6">74</value>
<value level="7">78</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">27</value>
<value level="2">36</value>
@@ -2946,7 +2946,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">7</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -2954,7 +2954,7 @@
<value level="5">52</value>
<value level="6">62</value>
<value level="7">72</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">8</value>
<value level="2">16</value>
@@ -3027,7 +3027,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">40</value>
<value level="2">44</value>
<value level="3">48</value>
@@ -3044,7 +3044,7 @@
<value level="14">74</value>
<value level="15">76</value>
<value level="16">78</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">28</value>
<value level="2">31</value>
@@ -3121,7 +3121,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">40</value>
<value level="2">48</value>
<value level="3">52</value>
@@ -3137,7 +3137,7 @@
<value level="13">74</value>
<value level="14">76</value>
<value level="15">78</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">31</value>
<value level="2">35</value>
@@ -3233,7 +3233,7 @@
<attributeValue>20</attributeValue>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">38</value>
<value level="2">40</value>
<value level="3">42</value>
@@ -3255,7 +3255,7 @@
<value level="19">74</value>
<value level="20">76</value>
<value level="21">78</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">40</value>
<value level="2">42</value>
@@ -3353,7 +3353,7 @@
<effectRange>650</effectRange>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">17</value>
<value level="2">20</value>
<value level="3">23</value>
@@ -3362,7 +3362,7 @@
<value level="6">30</value>
<value level="7">33</value>
<value level="8">35</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">14</value>
<value level="2">16</value>
@@ -3442,7 +3442,7 @@
<fanRange>0;0;200;180</fanRange>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">50</value>
<value level="2">52</value>
<value level="3">54</value>
@@ -3468,7 +3468,7 @@
<value level="23">76</value>
<value level="24">77</value>
<value level="25">78</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">54</value>
<value level="2">56</value>
@@ -3605,7 +3605,7 @@
<attributeValue>20</attributeValue>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">17</value>
<value level="2">20</value>
<value level="3">23</value>
@@ -3639,7 +3639,7 @@
<value level="31">82</value>
<value level="32">83</value>
<value level="33">84</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">14</value>
<value level="2">16</value>
@@ -3792,7 +3792,7 @@
<attributeValue>20</attributeValue>
<hitTime>5000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">46</value>
<value level="2">48</value>
<value level="3">50</value>
@@ -3816,7 +3816,7 @@
<value level="21">82</value>
<value level="22">83</value>
<value level="23">84</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">45</value>
<value level="2">47</value>
@@ -3919,13 +3919,13 @@
<attributeValue>20</attributeValue>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">1</value>
<value level="2">4</value>
<value level="3">7</value>
<value level="4">11</value>
<value level="5">14</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">7</value>
<value level="2">7</value>
@@ -4007,7 +4007,7 @@
<attributeValue>20</attributeValue>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">17</value>
<value level="2">20</value>
<value level="3">23</value>
@@ -4041,7 +4041,7 @@
<value level="31">82</value>
<value level="32">83</value>
<value level="33">84</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">14</value>
<value level="2">16</value>
@@ -4173,11 +4173,11 @@
<attributeValue>20</attributeValue>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">20</value>
<value level="2">25</value>
<value level="3">30</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">23</value>
<value level="2">27</value>
@@ -4237,11 +4237,11 @@
<reuseDelay>2000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<magicLevel>
<value level="1">25</value>
<value level="2">40</value>
<value level="3">44</value>
</magicLvl>
</magicLevel>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -4283,12 +4283,12 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">44</value>
<value level="2">52</value>
<value level="3">64</value>
<value level="4">74</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">47</value>
<value level="2">56</value>
@@ -4343,14 +4343,14 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">4</value>
<value level="2">7</value>
<value level="3">11</value>
<value level="4">14</value>
<value level="5">17</value>
<value level="6">20</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">7</value>
<value level="2">8</value>
@@ -4422,11 +4422,11 @@
<reuseDelay>2000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<magicLevel>
<value level="1">35</value>
<value level="2">40</value>
<value level="3">44</value>
</magicLvl>
</magicLevel>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -4473,11 +4473,11 @@
<reuseDelay>2000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<magicLevel>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">44</value>
</magicLvl>
</magicLevel>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -11,7 +11,7 @@
<effectRange>900</effectRange>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>74</magicLvl>
<magicLevel>74</magicLevel>
<mpConsume>22</mpConsume>
<mpInitialConsume>6</mpInitialConsume>
<operateType>A2</operateType>
@@ -48,7 +48,7 @@
<effectRange>900</effectRange>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>72</magicLvl>
<magicLevel>72</magicLevel>
<mpConsume>22</mpConsume>
<mpInitialConsume>6</mpInitialConsume>
<operateType>A2</operateType>
@@ -85,7 +85,7 @@
<effectRange>900</effectRange>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>74</magicLvl>
<magicLevel>74</magicLevel>
<mpConsume>22</mpConsume>
<mpInitialConsume>6</mpInitialConsume>
<operateType>A2</operateType>
@@ -122,7 +122,7 @@
<effectRange>900</effectRange>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>70</magicLvl>
<magicLevel>70</magicLevel>
<mpConsume>21</mpConsume>
<mpInitialConsume>6</mpInitialConsume>
<operateType>A2</operateType>
@@ -159,7 +159,7 @@
<effectRange>900</effectRange>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>72</magicLvl>
<magicLevel>72</magicLevel>
<mpConsume>22</mpConsume>
<mpInitialConsume>6</mpInitialConsume>
<operateType>A2</operateType>
@@ -197,7 +197,7 @@
<hitTime>4000</hitTime>
<hpConsume>4000</hpConsume>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<mpConsume>174</mpConsume>
<mpInitialConsume>44</mpInitialConsume>
<operateType>A2</operateType>
@@ -235,7 +235,7 @@
<effectRange>900</effectRange>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>58</mpConsume>
<mpInitialConsume>15</mpInitialConsume>
<operateType>A1</operateType>
@@ -271,7 +271,7 @@
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>29</mpConsume>
<mpInitialConsume>8</mpInitialConsume>
<operateType>A2</operateType>
@@ -303,7 +303,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<mpConsume>87</mpConsume>
<mpInitialConsume>22</mpInitialConsume>
<operateType>A2</operateType>
@@ -343,14 +343,14 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">81</value>
<value level="2">83</value>
<value level="3">85</value>
<value level="4">90</value>
<value level="5">95</value>
<value level="6">99</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">72</value>
<value level="2">104</value>
@@ -457,7 +457,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">60</value>
<value level="2">62</value>
<value level="3">64</value>
@@ -466,7 +466,7 @@
<value level="6">70</value>
<value level="7">72</value>
<value level="8">74</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">27</value>
<value level="2">28</value>
@@ -531,7 +531,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>78</magicLvl>
<magicLevel>78</magicLevel>
<mpConsume>68</mpConsume>
<mpInitialConsume>17</mpInitialConsume>
<operateType>A2</operateType>
@@ -571,7 +571,7 @@
<effectRange>1400</effectRange>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>79</magicLvl>
<magicLevel>79</magicLevel>
<mpConsume>68</mpConsume>
<mpInitialConsume>17</mpInitialConsume>
<operateType>A1</operateType>
@@ -617,7 +617,7 @@
</effectPoint>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>58</magicLvl>
<magicLevel>58</magicLevel>
<mpConsume>
<value level="1">17</value>
<value level="2">20</value>
@@ -701,7 +701,7 @@
<effectPoint>138</effectPoint>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>29</mpConsume>
<mpInitialConsume>8</mpInitialConsume>
<operateType>A2</operateType>
@@ -732,7 +732,7 @@
<effectRange>1250</effectRange>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>76</magicLvl>
<magicLevel>76</magicLevel>
<mpConsume>27</mpConsume>
<mpInitialConsume>7</mpInitialConsume>
<operateType>A1</operateType>
@@ -757,7 +757,7 @@
<effectPoint>635</effectPoint>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>70</magicLvl>
<magicLevel>70</magicLevel>
<mpConsume>52</mpConsume>
<mpInitialConsume>17</mpInitialConsume>
<operateType>A2</operateType>
@@ -794,7 +794,7 @@
<effectPoint>646</effectPoint>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>72</magicLvl>
<magicLevel>72</magicLevel>
<mpConsume>53</mpConsume>
<mpInitialConsume>14</mpInitialConsume>
<operateType>A2</operateType>
@@ -831,7 +831,7 @@
<effectPoint>655</effectPoint>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>74</magicLvl>
<magicLevel>74</magicLevel>
<mpConsume>55</mpConsume>
<mpInitialConsume>14</mpInitialConsume>
<operateType>A2</operateType>
@@ -997,7 +997,7 @@
</attributeValue>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">44</value>
<value level="2">48</value>
<value level="3">52</value>
@@ -1040,7 +1040,7 @@
<value level="40">83</value>
<value level="41">84</value>
<value level="42">85</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">28</value>
<value level="2">29</value>
@@ -1241,7 +1241,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">44</value>
<value level="2">48</value>
<value level="3">52</value>
@@ -1284,7 +1284,7 @@
<value level="40">83</value>
<value level="41">84</value>
<value level="42">85</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">31</value>
<value level="2">31</value>
@@ -1451,7 +1451,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">44</value>
<value level="2">48</value>
<value level="3">52</value>
@@ -1494,7 +1494,7 @@
<value level="40">83</value>
<value level="41">84</value>
<value level="42">85</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">31</value>
<value level="2">31</value>
@@ -1645,11 +1645,11 @@
<skill id="1526" toLevel="3" name="Mana Drain">
<!-- Has a chance to recover MP when striking. -->
<icon>icon.skill1526</icon>
<magicLvl>
<magicLevel>
<value level="1">44</value>
<value level="2">56</value>
<value level="3">64</value>
</magicLvl>
</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType>
<effects>
@@ -1679,11 +1679,11 @@
<skill id="1527" toLevel="3" name="Expert Casting">
<!-- Casting Cooldown -$s1, and Casting Spd. +$s2 when equipped with light armor. -->
<icon>icon.skill1527</icon>
<magicLvl>
<magicLevel>
<value level="1">40</value>
<value level="2">49</value>
<value level="3">55</value>
</magicLvl>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1846,7 +1846,7 @@
</attributeValue>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">44</value>
<value level="2">48</value>
<value level="3">52</value>
@@ -1889,7 +1889,7 @@
<value level="40">83</value>
<value level="41">84</value>
<value level="42">85</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">45</value>
<value level="2">47</value>
@@ -2050,7 +2050,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">62</value>
<value level="2">64</value>
<value level="3">66</value>
@@ -2058,7 +2058,7 @@
<value level="5">70</value>
<value level="6">72</value>
<value level="7">74</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">46</value>
<value level="2">48</value>
@@ -2114,7 +2114,7 @@
<attributeValue>20</attributeValue>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">44</value>
<value level="2">48</value>
<value level="3">52</value>
@@ -2128,7 +2128,7 @@
<value level="11">70</value>
<value level="12">72</value>
<value level="13">74</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">19</value>
<value level="2">22</value>
@@ -2196,7 +2196,7 @@
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">40</value>
<value level="2">48</value>
<value level="3">56</value>
@@ -2204,7 +2204,7 @@
<value level="5">64</value>
<value level="6">68</value>
<value level="7">72</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">28</value>
<value level="2">35</value>
@@ -2266,7 +2266,7 @@
<effectPoint>1</effectPoint>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<mpConsume>73</mpConsume>
<operateType>A2</operateType>
<reuseDelay>600000</reuseDelay>
@@ -2304,7 +2304,7 @@
<effectPoint>1</effectPoint>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>78</magicLvl>
<magicLevel>78</magicLevel>
<mpConsume>80</mpConsume>
<operateType>A2</operateType>
<reuseDelay>600000</reuseDelay>
@@ -2348,7 +2348,7 @@
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>30</magicLvl>
<magicLevel>30</magicLevel>
<mpConsume>1</mpConsume>
<mpInitialConsume>1</mpInitialConsume>
<operateType>A2</operateType>
@@ -2378,10 +2378,10 @@
<effectPoint>1</effectPoint>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">44</value>
<value level="2">52</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">55</value>
<value level="2">62</value>
@@ -2418,7 +2418,7 @@
<effectPoint>1</effectPoint>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>70</magicLvl>
<magicLevel>70</magicLevel>
<mpConsume>217</mpConsume>
<mpInitialConsume>55</mpInitialConsume>
<operateType>A2</operateType>
@@ -2456,7 +2456,7 @@
<effectPoint>1</effectPoint>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>74</magicLvl>
<magicLevel>74</magicLevel>
<mpConsume>217</mpConsume>
<mpInitialConsume>55</mpInitialConsume>
<operateType>A2</operateType>
@@ -2494,7 +2494,7 @@
<effectPoint>1</effectPoint>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>72</magicLvl>
<magicLevel>72</magicLevel>
<mpConsume>217</mpConsume>
<mpInitialConsume>55</mpInitialConsume>
<operateType>A2</operateType>
@@ -2557,13 +2557,13 @@
</effectRange>
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
<magicLvl>
<magicLevel>
<value level="1">40</value>
<value level="2">52</value>
<value level="3">62</value>
<value level="4">70</value>
<value level="5">78</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">18</value>
<value level="2">24</value>
@@ -2656,7 +2656,7 @@
<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
<effectPoint>343</effectPoint>
<hitTime>1200</hitTime>
<magicLvl>79</magicLvl>
<magicLevel>79</magicLevel>
<operateType>A2</operateType>
<reuseDelay>600000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -2699,7 +2699,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<mpConsume>58</mpConsume>
<mpInitialConsume>15</mpInitialConsume>
<operateType>A2</operateType>
@@ -2738,10 +2738,10 @@
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">80</value>
<value level="2">84</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">73</value>
<value level="2">81</value>
@@ -2777,7 +2777,7 @@
<skill id="1543" toLevel="1" name="Great Fury">
<!-- With a certain probability, party members are seized with Great Fury after the character's attack. -->
<icon>icon.skill1543</icon>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType>
<effects>
@@ -2832,7 +2832,7 @@
<fanRange>0;0;400;180</fanRange>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">79</value>
<value level="2">80</value>
<value level="3">81</value>
@@ -2840,7 +2840,7 @@
<value level="5">83</value>
<value level="6">84</value>
<value level="7">85</value>
</magicLvl>
</magicLevel>
<mpConsume>58</mpConsume>
<mpInitialConsume>15</mpInitialConsume>
<operateType>A1</operateType>
@@ -2877,7 +2877,7 @@
<attributeValue>20</attributeValue>
<hitTime>15000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>79</magicLvl>
<magicLevel>79</magicLevel>
<mpInitialConsume>36</mpInitialConsume>
<mpPerChanneling>30</mpPerChanneling>
<operateType>CA1</operateType>
@@ -2910,7 +2910,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>56</magicLvl>
<magicLevel>56</magicLevel>
<mpConsume>40</mpConsume>
<mpInitialConsume>10</mpInitialConsume>
<operateType>A2</operateType>
@@ -2946,13 +2946,13 @@
</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">44</value>
<value level="2">62</value>
<value level="3">70</value>
<value level="4">78</value>
<value level="5">82</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">31</value>
<value level="2">46</value>
@@ -3059,11 +3059,11 @@
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">38</value>
<value level="2">48</value>
<value level="3">62</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">20</value>
<value level="2">28</value>
@@ -3100,7 +3100,7 @@
<affectRange>1000</affectRange>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>56</magicLvl>
<magicLevel>56</magicLevel>
<mpConsume>220</mpConsume>
<mpInitialConsume>55</mpInitialConsume>
<operateType>A2</operateType>
@@ -3137,7 +3137,7 @@
<effectPoint>662</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>77</magicLvl>
<magicLevel>77</magicLevel>
<mpConsume>66</mpConsume>
<mpInitialConsume>17</mpInitialConsume>
<operateType>A1</operateType>
@@ -3159,7 +3159,7 @@
<effectPoint>662</effectPoint>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>77</magicLvl>
<magicLevel>77</magicLevel>
<mpConsume>66</mpConsume>
<mpInitialConsume>17</mpInitialConsume>
<operateType>A1</operateType>
@@ -3181,10 +3181,10 @@
<effectPoint>1261</effectPoint>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">77</value>
<value level="2">81</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">193</value>
<value level="2">212</value>
@@ -3223,10 +3223,10 @@
<value level="2">6</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>
<magicLevel>
<value level="1">78</value>
<value level="2">82</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">194</value>
<value level="2">214</value>
@@ -3258,7 +3258,7 @@
<effectRange>1400</effectRange>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<mpConsume>116</mpConsume>
<mpInitialConsume>29</mpInitialConsume>
<operateType>A1</operateType>
@@ -3293,7 +3293,7 @@
<effectRange>300</effectRange>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>82</magicLvl>
<magicLevel>82</magicLevel>
<mpConsume>98</mpConsume>
<mpInitialConsume>25</mpInitialConsume>
<operateType>A1</operateType>
@@ -3328,7 +3328,7 @@
<effectPoint>138</effectPoint>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>100</mpConsume>
<mpInitialConsume>23</mpInitialConsume>
<operateType>A2</operateType>
@@ -3354,7 +3354,7 @@
<effectPoint>379</effectPoint>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>98</mpConsume>
<mpInitialConsume>7</mpInitialConsume>
<operateType>A2</operateType>
@@ -3415,7 +3415,7 @@
<effectRange>1400</effectRange>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">40</value>
<value level="2">44</value>
<value level="3">48</value>
@@ -3440,7 +3440,7 @@
<value level="22">83</value>
<value level="23">84</value>
<value level="24">85</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">38</value>
<value level="2">43</value>
@@ -3539,11 +3539,11 @@
<skill id="1559" toLevel="3" name="Potential Ability">
<!-- When equipped with a dagger or a dual dagger, Critical Rate +$s1 and Critical Damage +$s2. Requires a light armor to be equipped. -->
<icon>icon.skill1559</icon>
<magicLvl>
<magicLevel>
<value level="1">28</value>
<value level="2">40</value>
<value level="3">49</value>
</magicLvl>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<passiveConditions>
@@ -3589,7 +3589,7 @@
<effectRange>400</effectRange>
<halfKillRate>8</halfKillRate>
<hitTime>1800</hitTime>
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<mpConsume>82</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
@@ -3635,13 +3635,13 @@
<value level="5">635</value>
</effectPoint>
<hitTime>1500</hitTime>
<magicLvl>
<magicLevel>
<value level="1">40</value>
<value level="2">49</value>
<value level="3">58</value>
<value level="4">64</value>
<value level="5">70</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">18</value>
<value level="2">22</value>
@@ -3685,10 +3685,10 @@
</effectPoint>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">44</value>
<value level="2">52</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">123</value>
<value level="2">150</value>
@@ -3779,10 +3779,10 @@
</effectPoint>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">48</value>
<value level="2">56</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">138</value>
<value level="2">164</value>
@@ -3812,7 +3812,7 @@
<skill id="1564" toLevel="1" name="Penetrating Attack">
<!-- Chance to decrease the enemy's P. Def. -23% under normal attacks. -->
<icon>icon.skill1564</icon>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -3832,14 +3832,14 @@
<skill id="1565" toLevel="6" name="Mana Pump">
<!-- Max MP +$s1 -->
<icon>icon.skill0213</icon>
<magicLvl>
<magicLevel>
<value level="1">40</value>
<value level="2">49</value>
<value level="3">58</value>
<value level="4">64</value>
<value level="5">68</value>
<value level="6">72</value>
</magicLvl>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -3861,7 +3861,7 @@
<icon>icon.skill0332</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<effects>
<effect name="EnlargeSlot">
<amount>18</amount>
@@ -3873,7 +3873,7 @@
<icon>icon.skill0150</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<effects>
<effect name="WeightLimit">
<amount>10000</amount>
@@ -3886,7 +3886,7 @@
<icon>icon.skill0816</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<effects>
<effect name="PAtk">
<amount>
@@ -3917,7 +3917,7 @@
<icon>icon.skill0439</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<effects>
<effect name="MagicalDefence">
<amount>
@@ -3948,7 +3948,7 @@
<icon>icon.skill0817</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>
@@ -3973,7 +3973,7 @@
<icon>icon.skill0814</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<effects>
<effect name="CriticalRate">
<amount>
@@ -3998,7 +3998,7 @@
<icon>icon.skill0815</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<effects>
<effect name="CriticalDamage">
<amount>
@@ -4023,7 +4023,7 @@
<icon>icon.skill4084</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<effects>
<effect name="PhysicalAbnormalResist">
<amount>
@@ -4040,7 +4040,7 @@
<icon>icon.skill4116</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<effects>
<effect name="MagicalAbnormalResist">
<amount>
@@ -4057,7 +4057,7 @@
<icon>icon.skill1397</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<effects>
<effect name="MaxHp">
<amount>
@@ -4090,7 +4090,7 @@
<icon>icon.skill6274</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<effects>
<effect name="MagicMpCost">
<amount>
@@ -4146,7 +4146,7 @@
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -4161,7 +4161,7 @@
<abnormalType>DANCE_OF_FIRE</abnormalType>
<affectRange>1000</affectRange>
<operateType>A2</operateType>
<magicLvl>43</magicLvl>
<magicLevel>43</magicLevel>
<mpConsume>60</mpConsume>
<hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay>
@@ -4205,7 +4205,7 @@
<abnormalType>DANCE_OF_FIRE</abnormalType>
<affectRange>1000</affectRange>
<operateType>A2</operateType>
<magicLvl>43</magicLvl>
<magicLevel>43</magicLevel>
<mpConsume>60</mpConsume>
<hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay>
@@ -4241,7 +4241,7 @@
<abnormalType>DANCE_OF_MYSTIC</abnormalType>
<affectRange>1000</affectRange>
<operateType>A2</operateType>
<magicLvl>52</magicLvl>
<magicLevel>52</magicLevel>
<mpConsume>60</mpConsume>
<hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay>
@@ -4285,7 +4285,7 @@
<abnormalType>DANCE_OF_MYSTIC</abnormalType>
<affectRange>1000</affectRange>
<operateType>A2</operateType>
<magicLvl>52</magicLvl>
<magicLevel>52</magicLevel>
<mpConsume>60</mpConsume>
<hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay>
@@ -4321,7 +4321,7 @@
<abnormalType>DANCE_OF_WARRIOR</abnormalType>
<affectRange>1000</affectRange>
<operateType>A2</operateType>
<magicLvl>58</magicLvl>
<magicLevel>58</magicLevel>
<mpConsume>60</mpConsume>
<hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay>
@@ -4365,7 +4365,7 @@
<abnormalType>DANCE_OF_WARRIOR</abnormalType>
<affectRange>1000</affectRange>
<operateType>A2</operateType>
<magicLvl>58</magicLvl>
<magicLevel>58</magicLevel>
<mpConsume>60</mpConsume>
<hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay>
@@ -4401,7 +4401,7 @@
<abnormalType>DANCE_OF_FURY</abnormalType>
<affectRange>1000</affectRange>
<operateType>A2</operateType>
<magicLvl>60</magicLvl>
<magicLevel>60</magicLevel>
<mpConsume>60</mpConsume>
<hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay>
@@ -4445,7 +4445,7 @@
<abnormalType>DANCE_OF_FURY</abnormalType>
<affectRange>1000</affectRange>
<operateType>A2</operateType>
<magicLvl>60</magicLvl>
<magicLevel>60</magicLevel>
<mpConsume>60</mpConsume>
<hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay>
@@ -4481,7 +4481,7 @@
<abnormalType>DANCE_OF_VAMPIRE</abnormalType>
<affectRange>1000</affectRange>
<operateType>A2</operateType>
<magicLvl>76</magicLvl>
<magicLevel>76</magicLevel>
<mpConsume>60</mpConsume>
<hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay>
@@ -4524,7 +4524,7 @@
<abnormalType>DANCE_OF_VAMPIRE</abnormalType>
<affectRange>1000</affectRange>
<operateType>A2</operateType>
<magicLvl>76</magicLvl>
<magicLevel>76</magicLevel>
<mpConsume>60</mpConsume>
<hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay>
@@ -4565,7 +4565,7 @@
<effectPoint>669</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<isMagic>3</isMagic>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
@@ -4630,7 +4630,7 @@
<effectPoint>669</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<isMagic>3</isMagic>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
@@ -4676,7 +4676,7 @@
<skill id="1597" toLevel="1" name="Weight Increase">
<!-- Weight limit +15000. -->
<icon>icon.skill0150</icon>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -4699,7 +4699,7 @@
<effectPoint>483</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>55</magicLvl>
<magicLevel>55</magicLevel>
<isMagic>3</isMagic>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
@@ -4752,7 +4752,7 @@
<effectPoint>483</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>55</magicLvl>
<magicLevel>55</magicLevel>
<isMagic>3</isMagic>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
@@ -14,7 +14,7 @@
<effectPoint>549</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<isMagic>1</isMagic>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
@@ -84,11 +84,11 @@
<abnormalTime>60</abnormalTime>
<abnormalType>AVOID_SKILL</abnormalType>
<hitTime>1000</hitTime>
<magicLvl>
<magicLevel>
<value level="1">41</value>
<value level="2">54</value>
<value level="3">67</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">15</value>
<value level="2">18</value>
@@ -134,7 +134,7 @@
<hitTime>2500</hitTime>
<effectPoint>-507</effectPoint>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">42</value>
<value level="2">46</value>
<value level="3">50</value>
@@ -145,7 +145,7 @@
<value level="8">70</value>
<value level="9">74</value>
<value level="10">78</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">63</value>
<value level="2">70</value>
@@ -253,7 +253,7 @@
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1900</hitTime>
<magicLvl>
<magicLevel>
<value level="1">40</value>
<value level="2">40</value>
<value level="3">40</value>
@@ -299,7 +299,7 @@
<value level="43">82</value>
<value level="44">83</value>
<value level="45">84</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">42</value>
<value level="2">43</value>
@@ -453,12 +453,12 @@
<skill id="1609" toLevel="4" name="Sword Expert">
<!-- P. Atk. +$s1, Accuracy +$s2. Atk. Spd. Boost +$s3 when using a sword/ two-handed sword. Continuously consumes MP proportionately to your level. -->
<icon>icon.skill1609</icon>
<magicLvl>
<magicLevel>
<value level="1">46</value>
<value level="2">58</value>
<value level="3">70</value>
<value level="4">82</value>
</magicLvl>
</magicLevel>
<mpConsume>1</mpConsume>
<operateType>T</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -528,7 +528,7 @@
<effectRange>1100</effectRange>
<hitTime>3500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">20</value>
<value level="2">22</value>
<value level="3">26</value>
@@ -547,7 +547,7 @@
<value level="16">66</value>
<value level="17">68</value>
<value level="18">70</value>
</magicLvl>
</magicLevel>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
@@ -686,7 +686,7 @@
<isDebuff>true</isDebuff>
<isMagic>0</isMagic>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<isTriggeredSkill>true</isTriggeredSkill>
@@ -724,7 +724,7 @@
<value level="10">-210</value>
<value level="11">-213</value>
</effectPoint>
<magicLvl>
<magicLevel>
<value level="1">42</value>
<value level="2">46</value>
<value level="3">50</value>
@@ -736,7 +736,7 @@
<value level="9">74</value>
<value level="10">78</value>
<value level="11">82</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">38</value>
<value level="2">43</value>
@@ -803,12 +803,12 @@
<coolTime>500</coolTime>
<hitTime>2000</hitTime>
<effectPoint>467</effectPoint>
<magicLvl>
<magicLevel>
<value level="1">42</value>
<value level="2">52</value>
<value level="3">62</value>
<value level="4">82</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">12</value>
<value level="2">15</value>
@@ -923,12 +923,12 @@
<coolTime>500</coolTime>
<hitTime>2000</hitTime>
<effectPoint>379</effectPoint>
<magicLvl>
<magicLevel>
<value level="1">44</value>
<value level="2">56</value>
<value level="3">64</value>
<value level="4">80</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">12</value>
<value level="2">15</value>
@@ -996,12 +996,12 @@
<!-- Restores the target's HP with $s1 Power. -->
<icon>icon.skill0045</icon>
<reuseDelay>5000</reuseDelay>
<magicLvl>
<magicLevel>
<value level="1">44</value>
<value level="2">56</value>
<value level="3">64</value>
<value level="4">80</value>
</magicLvl>
</magicLevel>
<operateType>A1</operateType>
<effectPoint>204</effectPoint>
<targetType>SELF</targetType>
@@ -1035,7 +1035,7 @@
<affectRange>900</affectRange>
<effectPoint>835</effectPoint>
<hitTime>2000</hitTime>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>38</mpConsume>
<operateType>A2</operateType>
<reuseDelay>600000</reuseDelay>
@@ -1074,7 +1074,7 @@
<abnormalLevel>1</abnormalLevel>
<abnormalTime>180</abnormalTime>
<isMagic>4</isMagic>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A2</operateType>
<activateRate>-1</activateRate>
<effectPoint>1</effectPoint>
@@ -1100,7 +1100,7 @@
<affectRange>900</affectRange>
<hitTime>2000</hitTime>
<isMagic>0</isMagic>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>114</mpConsume>
<operateType>A2</operateType>
<reuseDelay>600000</reuseDelay>
@@ -1156,12 +1156,12 @@
<isMagic>0</isMagic>
<lvlBonusRate>20</lvlBonusRate>
<operateType>A2</operateType>
<magicLvl>
<magicLevel>
<value level="1">78</value>
<value level="2">80</value>
<value level="3">82</value>
<value level="4">84</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">120</value>
<value level="2">130</value>
@@ -1241,7 +1241,7 @@
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<mpConsume>63</mpConsume>
<magicLvl>78</magicLvl>
<magicLevel>78</magicLevel>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
@@ -1272,7 +1272,7 @@
<hitTime>1000</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>67</mpConsume>
<operateType>A1</operateType>
<coolTime>500</coolTime>
@@ -1321,7 +1321,7 @@
<trait>DERANGEMENT</trait>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<magicLvl>77</magicLvl>
<magicLevel>77</magicLevel>
<mpConsume>57</mpConsume>
<reuseDelay>60000</reuseDelay>
<targetType>SELF</targetType>
@@ -1354,7 +1354,7 @@
<hitTime>2000</hitTime>
<effectPoint>549</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>76</magicLvl>
<magicLevel>76</magicLevel>
<mpConsume>34</mpConsume>
<reuseDelay>75000</reuseDelay>
<targetType>SELF</targetType>
@@ -1385,7 +1385,7 @@
<effectRange>900</effectRange>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>76</magicLvl>
<magicLevel>76</magicLevel>
<mpConsume>60</mpConsume>
<nextAction>ATTACK</nextAction>
<castRange>800</castRange>
@@ -1426,7 +1426,7 @@
<effectRange>1400</effectRange>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>76</magicLvl>
<magicLevel>76</magicLevel>
<mpConsume>60</mpConsume>
<nextAction>ATTACK</nextAction>
<castRange>800</castRange>
@@ -1467,7 +1467,7 @@
<coolTime>500</coolTime>
<effectPoint>669</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>77</magicLvl>
<magicLevel>77</magicLevel>
<mpConsume>80</mpConsume>
<hitTime>1000</hitTime>
<targetType>SELF</targetType>
@@ -1527,7 +1527,7 @@
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<magicLevel>
<value level="1">76</value>
<value level="2">77</value>
<value level="3">78</value>
@@ -1537,7 +1537,7 @@
<value level="7">78</value>
<value level="8">78</value>
<value level="9">78</value>
</magicLvl>
</magicLevel>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>10</abnormalTime>
<isMagic>0</isMagic>
@@ -10,7 +10,7 @@
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<isMagic>4</isMagic> <!-- Magic Skill -->
<magicLvl>56</magicLvl>
<magicLevel>56</magicLevel>
<operateType>A2</operateType>
<reuseDelay>7200000</reuseDelay>
<stayAfterDeath>true</stayAfterDeath>
@@ -79,7 +79,7 @@
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<isMagic>4</isMagic> <!-- Magic Skill -->
<magicLvl>56</magicLvl>
<magicLevel>56</magicLevel>
<operateType>A2</operateType>
<reuseDelay>7200000</reuseDelay>
<hitTime>3000</hitTime>
@@ -148,7 +148,7 @@
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<isMagic>4</isMagic> <!-- Magic Skill -->
<magicLvl>56</magicLvl>
<magicLevel>56</magicLevel>
<operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay>
<hitTime>3000</hitTime>
@@ -403,7 +403,7 @@
<skill id="1829" toLevel="1" name="Spell Master">
<!-- Casting Spd. +10%, M. Critical Rate +10. -->
<icon>icon.skill1901</icon>
<magicLvl>40</magicLvl>
<magicLevel>40</magicLevel>
<operateType>P</operateType>
<effects>
<effect name="MagicalAttackSpeed">
@@ -419,7 +419,7 @@
<skill id="1830" toLevel="1" name="Spell Master">
<!-- Casting Spd. +13%, M. Critical Rate +10. -->
<icon>icon.skill1908</icon>
<magicLvl>40</magicLvl>
<magicLevel>40</magicLevel>
<operateType>P</operateType>
<effects>
<effect name="MagicalAttackSpeed">
@@ -435,7 +435,7 @@
<skill id="1831" toLevel="1" name="Spell Master">
<!-- Casting Spd. +9%, M. Critical Rate +10. -->
<icon>icon.skill1911</icon>
<magicLvl>40</magicLvl>
<magicLevel>40</magicLevel>
<operateType>P</operateType>
<effects>
<effect name="MagicalAttackSpeed">
@@ -451,7 +451,7 @@
<skill id="1832" toLevel="1" name="Spell Master">
<!-- Casting Spd. +5%, M. Critical Rate +10. -->
<icon>icon.skill1916</icon>
<magicLvl>40</magicLvl>
<magicLevel>40</magicLevel>
<operateType>P</operateType>
<effects>
<effect name="MagicalAttackSpeed">
@@ -1090,7 +1090,7 @@
<!-- Unravels Cat's true potential. Damage to raid bosses +5%, Damage received from raid bosses -10%. -->
<icon>icon.skill1406</icon>
<operateType>P</operateType>
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PveRaidPhysicalAttackDamageBonus">
@@ -1152,12 +1152,12 @@
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1690</hitTime>
<magicLvl>
<magicLevel>
<value level="1">81</value>
<value level="2">82</value>
<value level="3">83</value>
<value level="4">84</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">107</value>
<value level="2">108</value>
@@ -1227,13 +1227,13 @@
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">40</value>
<value level="2">52</value>
<value level="3">62</value>
<value level="4">70</value>
<value level="5">78</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">54</value>
<value level="2">72</value>
@@ -1341,7 +1341,7 @@
<hitTime>800</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">76</value>
<value level="2">77</value>
<value level="3">78</value>
@@ -1351,7 +1351,7 @@
<value level="7">82</value>
<value level="8">83</value>
<value level="9">84</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">110</value>
<value level="2">121</value>
@@ -5,7 +5,7 @@
<abnormalTime>15</abnormalTime>
<abnormalType>HP_RECOVER</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -24,7 +24,7 @@
<abnormalTime>20</abnormalTime>
<abnormalType>HP_RECOVER</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -43,7 +43,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>6389</itemConsumeId> <!-- Squash Seed -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -66,7 +66,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>6390</itemConsumeId> <!-- Large Squash Seed -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -91,7 +91,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>6391</itemConsumeId> <!-- Nectar -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -116,7 +116,7 @@
</skill>
<skill id="2006" toLevel="1" name="Scroll: Enchant Weapon (A-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -125,7 +125,7 @@
</skill>
<skill id="2007" toLevel="1" name="Scroll: Enchant Armor (A-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -134,7 +134,7 @@
</skill>
<skill id="2008" toLevel="1" name="Item - Beast Spiritshot">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -143,7 +143,7 @@
</skill>
<skill id="2009" toLevel="1" name="Item - Blessed Beast Spiritshot">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -155,7 +155,7 @@
<abnormalTime>300</abnormalTime>
<abnormalType>HIT_UP</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -176,7 +176,7 @@
<abnormalTime>1200</abnormalTime>
<abnormalType>SPEED_UP</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -197,7 +197,7 @@
<abnormalTime>1200</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -216,7 +216,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>736</itemConsumeId> <!-- Scroll of Escape -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
@@ -238,7 +238,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>737</itemConsumeId> <!-- Scroll of Resurrection -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<coolTime>500</coolTime>
@@ -253,7 +253,7 @@
</skill>
<skill id="2015" toLevel="1" name="Scroll: Enchant Weapon (B-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -262,7 +262,7 @@
</skill>
<skill id="2016" toLevel="1" name="Scroll: Enchant Armor (B-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -271,7 +271,7 @@
</skill>
<skill id="2017" toLevel="1" name="Scroll: Enchant Weapon (C-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -280,7 +280,7 @@
</skill>
<skill id="2018" toLevel="1" name="Scroll: Enchant Armor (C-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -289,7 +289,7 @@
</skill>
<skill id="2019" toLevel="1" name="Scroll: Enchant Weapon (D-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -298,7 +298,7 @@
</skill>
<skill id="2020" toLevel="1" name="Scroll: Enchant Armor (D-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -307,7 +307,7 @@
</skill>
<skill id="2021" toLevel="1" name="Scroll: Enchant Weapon (S-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -316,7 +316,7 @@
</skill>
<skill id="2022" toLevel="1" name="Scroll: Enchant Armor (S-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -327,7 +327,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>6403</itemConsumeId> <!-- Star Shard -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -339,7 +339,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>6406</itemConsumeId> <!-- Firework -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<reuseDelay>1500</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -351,7 +351,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>6407</itemConsumeId> <!-- Large Firework -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -361,7 +361,7 @@
</skill>
<skill id="2027" toLevel="1" name="Blessed Scroll: Enchant Weapon (A-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -370,7 +370,7 @@
</skill>
<skill id="2028" toLevel="1" name="Blessed Scroll: Enchant Weapon (B-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -379,7 +379,7 @@
</skill>
<skill id="2029" toLevel="1" name="Blessed Scroll: Enchant Weapon (C-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -388,7 +388,7 @@
</skill>
<skill id="2030" toLevel="1" name="Blessed Scroll: Enchant Weapon (D-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -402,7 +402,7 @@
<abnormalTime>15</abnormalTime>
<abnormalType>HP_RECOVER</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -423,7 +423,7 @@
<abnormalTime>15</abnormalTime>
<abnormalType>HP_RECOVER</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -439,7 +439,7 @@
</skill>
<skill id="2033" toLevel="1" name="Item - Beast Soulshot">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -453,7 +453,7 @@
<abnormalTime>1200</abnormalTime>
<abnormalType>SPEED_UP</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -474,7 +474,7 @@
<abnormalTime>1200</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -496,7 +496,7 @@
<value level="1">1538</value>
<value level="2">3958</value>
</itemConsumeId>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -518,7 +518,7 @@
<abnormalTime>15</abnormalTime>
<abnormalType>HP_RECOVER</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -534,7 +534,7 @@
</skill>
<skill id="2038" toLevel="1" name="Quick Healing Potion">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -549,7 +549,7 @@
</skill>
<skill id="2039" toLevel="1" name="Soulshot (No-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -561,7 +561,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>1829</itemConsumeId> <!-- Scroll of Escape: Clan Hall -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
@@ -580,7 +580,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>1830</itemConsumeId> <!-- Scroll of Escape: Castle -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
@@ -596,7 +596,7 @@
</skill>
<skill id="2042" toLevel="1" name="Antidote">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -610,7 +610,7 @@
</skill>
<skill id="2043" toLevel="1" name="Greater Antidote">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -624,7 +624,7 @@
</skill>
<skill id="2044" toLevel="1" name="Bandage">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -638,7 +638,7 @@
</skill>
<skill id="2045" toLevel="1" name="Emergency Dressing">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -653,7 +653,7 @@
<skill id="2046" toLevel="2" name="Summon Pet">
<hitTime>5000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
@@ -685,7 +685,7 @@
</skill>
<skill id="2047" toLevel="1" name="Spiritshot (No-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -694,7 +694,7 @@
</skill>
<skill id="2048" toLevel="1" name="Wolf Food">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -716,7 +716,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>3936</itemConsumeId> <!-- Blessed Scroll of Resurrection -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<coolTime>500</coolTime>
@@ -741,7 +741,7 @@
<itemConsumeId>3926</itemConsumeId>
<hitTime>4000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -764,7 +764,7 @@
<itemConsumeId>3927</itemConsumeId>
<hitTime>4000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -787,7 +787,7 @@
<itemConsumeId>3928</itemConsumeId>
<hitTime>4000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -810,7 +810,7 @@
<itemConsumeId>3929</itemConsumeId>
<hitTime>4000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -833,7 +833,7 @@
<itemConsumeId>3930</itemConsumeId>
<hitTime>4000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -856,7 +856,7 @@
<itemConsumeId>3931</itemConsumeId>
<hitTime>4000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -879,7 +879,7 @@
<itemConsumeId>3932</itemConsumeId>
<hitTime>4000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -902,7 +902,7 @@
<itemConsumeId>3933</itemConsumeId>
<hitTime>4000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -925,7 +925,7 @@
<abnormalType>SPEED_UP</abnormalType>
<hitTime>4000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -948,7 +948,7 @@
<itemConsumeId>3935</itemConsumeId>
<hitTime>4000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -963,7 +963,7 @@
</skill>
<skill id="2060" toLevel="1" name="Healing Medicine">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -977,7 +977,7 @@
</skill>
<skill id="2061" toLevel="1" name="Blessed Spiritshot (No-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -992,7 +992,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>3959</itemConsumeId> <!-- Blessed Scroll of Resurrection -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<coolTime>500</coolTime>
@@ -1009,7 +1009,7 @@
</skill>
<skill id="2063" toLevel="1" name="Hatchling Food">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1033,7 +1033,7 @@
<itemConsumeId>29688</itemConsumeId>
<hitTime>4000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -1060,7 +1060,7 @@
</effectPoint>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>
<magicLevel>
<value level="1">1</value>
<value level="2">10</value>
<value level="3">20</value>
@@ -1069,7 +1069,7 @@
<value level="6">50</value>
<value level="7">60</value>
<value level="8">70</value>
</magicLvl>
</magicLevel>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -1082,7 +1082,7 @@
</skill>
<skill id="2066" toLevel="1" name="Item - Theme Sound Crystal">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1091,7 +1091,7 @@
</skill>
<skill id="2067" toLevel="1" name="Item - Theme Sound Crystal">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1100,7 +1100,7 @@
</skill>
<skill id="2068" toLevel="1" name="Item - Race Sound Crystal">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1109,7 +1109,7 @@
</skill>
<skill id="2069" toLevel="1" name="Item - Race Sound Crystal">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1118,7 +1118,7 @@
</skill>
<skill id="2070" toLevel="1" name="Item - Race Sound Crystal">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1127,7 +1127,7 @@
</skill>
<skill id="2071" toLevel="1" name="Item - Race Sound Crystal">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1136,7 +1136,7 @@
</skill>
<skill id="2072" toLevel="1" name="Item - Race Sound Crystal">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1145,7 +1145,7 @@
</skill>
<skill id="2073" toLevel="1" name="Item - Theme Sound Crystal">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1164,7 +1164,7 @@
<effectRange>800</effectRange>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A3</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -1184,7 +1184,7 @@
<castRange>600</castRange>
<effectRange>800</effectRange>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1203,7 +1203,7 @@
<abnormalTime>400</abnormalTime>
<abnormalType>MAX_BREATH_UP</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -1224,7 +1224,7 @@
<abnormalTime>30</abnormalTime>
<abnormalType>DMG_SHIELD</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -1243,7 +1243,7 @@
</skill>
<skill id="2078" toLevel="1" name="Soulshot Compressed Package (No-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1264,7 +1264,7 @@
</skill>
<skill id="2079" toLevel="1" name="Soulshot Compressed Package (D-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1285,7 +1285,7 @@
</skill>
<skill id="2080" toLevel="1" name="Soulshot Compressed Package (C-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1306,7 +1306,7 @@
</skill>
<skill id="2081" toLevel="1" name="Soulshot Compressed Package (B-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1327,7 +1327,7 @@
</skill>
<skill id="2082" toLevel="1" name="Soulshot Compressed Package (A-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1348,7 +1348,7 @@
</skill>
<skill id="2084" toLevel="1" name="Spiritshot Compressed Package (No-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1369,7 +1369,7 @@
</skill>
<skill id="2085" toLevel="1" name="Spiritshot Compressed Package (D-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1390,7 +1390,7 @@
</skill>
<skill id="2086" toLevel="1" name="Spiritshot Compressed Package (C-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1411,7 +1411,7 @@
</skill>
<skill id="2087" toLevel="1" name="Spiritshot Compressed Package (B-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1432,7 +1432,7 @@
</skill>
<skill id="2088" toLevel="1" name="Spiritshot Compressed Package (A-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1453,7 +1453,7 @@
</skill>
<skill id="2090" toLevel="1" name="Blessed Spiritshot Compressed Package (No-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1474,7 +1474,7 @@
</skill>
<skill id="2091" toLevel="1" name="Blessed Spiritshot Compressed Package (D-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1495,7 +1495,7 @@
</skill>
<skill id="2092" toLevel="1" name="Blessed Spiritshot Compressed Package (C-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1516,7 +1516,7 @@
</skill>
<skill id="2093" toLevel="1" name="Blessed Spiritshot Compressed Package (B-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1537,7 +1537,7 @@
</skill>
<skill id="2094" toLevel="1" name="Blessed Spiritshot Compressed Package (A-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1562,7 +1562,7 @@
<effectRange>500</effectRange>
<hitTime>1200</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<mpConsume>26</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
@@ -1575,7 +1575,7 @@
<blockedInOlympiad>true</blockedInOlympiad>
<hitTime>300000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
@@ -4,7 +4,7 @@
<blockedInOlympiad>true</blockedInOlympiad>
<hitTime>1000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
@@ -26,7 +26,7 @@
<abnormalVisualEffect>BIG_HEAD</abnormalVisualEffect>
<activateRate>0</activateRate>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -42,7 +42,7 @@
</skill>
<skill id="2104" toLevel="1" name="Greater Soulshot Compressed Package (No-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -63,7 +63,7 @@
</skill>
<skill id="2105" toLevel="1" name="Greater Soulshot Compressed Package (D-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -84,7 +84,7 @@
</skill>
<skill id="2106" toLevel="1" name="Greater Soulshot Compressed Package (C-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -105,7 +105,7 @@
</skill>
<skill id="2107" toLevel="1" name="Greater Soulshot Compressed Package (B-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -126,7 +126,7 @@
</skill>
<skill id="2108" toLevel="1" name="Greater Soulshot Compressed Package (A-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -147,7 +147,7 @@
</skill>
<skill id="2110" toLevel="1" name="Greater Spiritshot Compressed Package (No-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -168,7 +168,7 @@
</skill>
<skill id="2111" toLevel="1" name="Greater Spiritshot Compressed Package (D-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -189,7 +189,7 @@
</skill>
<skill id="2112" toLevel="1" name="Greater Spiritshot Compressed Package (C-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -210,7 +210,7 @@
</skill>
<skill id="2113" toLevel="1" name="Greater Spiritshot Compressed Package (B-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -231,7 +231,7 @@
</skill>
<skill id="2114" toLevel="1" name="Greater Spiritshot Compressed Package (A-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -252,7 +252,7 @@
</skill>
<skill id="2116" toLevel="1" name="Greater Blessed Spiritshot Compressed Package (No-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -273,7 +273,7 @@
</skill>
<skill id="2117" toLevel="1" name="Greater Blessed Spiritshot Compressed Package (D-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -294,7 +294,7 @@
</skill>
<skill id="2118" toLevel="1" name="Greater Blessed Spiritshot Compressed Package (C-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -315,7 +315,7 @@
</skill>
<skill id="2119" toLevel="1" name="Greater Blessed Spiritshot Compressed Package (B-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -336,7 +336,7 @@
</skill>
<skill id="2120" toLevel="1" name="Greater Blessed Spiritshot Compressed Package (A-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -360,7 +360,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>5235</itemConsumeId> <!-- Facelifting Potion - A -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -375,7 +375,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>5236</itemConsumeId> <!-- Facelifting Potion - B -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -392,7 +392,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>5237</itemConsumeId> <!-- Facelifting Potion - C -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -409,7 +409,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>5238</itemConsumeId> <!-- Dye Potion - A -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -424,7 +424,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>5239</itemConsumeId> <!-- Dye Potion - B -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -441,7 +441,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>5240</itemConsumeId> <!-- Dye Potion - C -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -458,7 +458,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>5241</itemConsumeId> <!-- Dye Potion - D -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -475,7 +475,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>5242</itemConsumeId> <!-- Hair Style Change Potion - A -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -490,7 +490,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>5243</itemConsumeId> <!-- Hair Style Change Potion - B -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -507,7 +507,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>5244</itemConsumeId> <!-- Hair Style Change Potion - C -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -524,7 +524,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>5245</itemConsumeId> <!-- Hair Style Change Potion - D -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -541,7 +541,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>5246</itemConsumeId> <!-- Hair Style Change Potion - E -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -558,7 +558,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>5247</itemConsumeId> <!-- Hair Style Change Potion - F -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -580,7 +580,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>5248</itemConsumeId> <!-- Hair Style Change Potion - G -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -599,7 +599,7 @@
</skill>
<skill id="2136" toLevel="1" name="Rice Cake">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -616,7 +616,7 @@
</skill>
<skill id="2140" toLevel="1" name="Item - Carol Sound Crystal">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -625,7 +625,7 @@
</skill>
<skill id="2141" toLevel="1" name="Item - Carol Sound Crystal">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -634,7 +634,7 @@
</skill>
<skill id="2142" toLevel="1" name="Item - Carol Sound Crystal">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -643,7 +643,7 @@
</skill>
<skill id="2143" toLevel="1" name="Item - Carol Sound Crystal">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -652,7 +652,7 @@
</skill>
<skill id="2144" toLevel="1" name="Item - Carol Sound Crystal">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -661,7 +661,7 @@
</skill>
<skill id="2145" toLevel="1" name="Item - Carol Sound Crystal">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -670,7 +670,7 @@
</skill>
<skill id="2146" toLevel="1" name="Item - Carol Sound Crystal">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -679,7 +679,7 @@
</skill>
<skill id="2147" toLevel="1" name="Item - Carol Sound Crystal">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -688,7 +688,7 @@
</skill>
<skill id="2148" toLevel="1" name="Item - Carol Sound Crystal">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -697,7 +697,7 @@
</skill>
<skill id="2149" toLevel="1" name="Item - Carol Sound Crystal">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -706,7 +706,7 @@
</skill>
<skill id="2150" toLevel="1" name="Soulshot (D-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -715,7 +715,7 @@
</skill>
<skill id="2151" toLevel="1" name="Soulshot (C-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -724,7 +724,7 @@
</skill>
<skill id="2152" toLevel="1" name="Soulshot (B-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -733,7 +733,7 @@
</skill>
<skill id="2153" toLevel="1" name="Soulshot (A-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -742,7 +742,7 @@
</skill>
<skill id="2155" toLevel="1" name="Spiritshot (D-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -751,7 +751,7 @@
</skill>
<skill id="2156" toLevel="1" name="Spiritshot (C-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -760,7 +760,7 @@
</skill>
<skill id="2157" toLevel="1" name="Spiritshot (B-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -769,7 +769,7 @@
</skill>
<skill id="2158" toLevel="1" name="Spiritshot (A-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -778,7 +778,7 @@
</skill>
<skill id="2160" toLevel="1" name="Blessed Spiritshot (D-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -787,7 +787,7 @@
</skill>
<skill id="2161" toLevel="1" name="Blessed Spiritshot (C-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -796,7 +796,7 @@
</skill>
<skill id="2162" toLevel="1" name="Blessed Spiritshot (B-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -805,7 +805,7 @@
</skill>
<skill id="2163" toLevel="1" name="Blessed Spiritshot (A-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -814,7 +814,7 @@
</skill>
<skill id="2165" toLevel="1" name="Momentum Stone">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -828,7 +828,7 @@
</skill>
<skill id="2166" toLevel="2" name="CP Potion">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -854,7 +854,7 @@
<value level="3">5595</value>
<value level="4">9898</value>
</itemConsumeId>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -892,7 +892,7 @@
<value level="3">5804</value>
<value level="4">5805</value>
</itemConsumeId>
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -939,10 +939,10 @@
<abnormalTime>1200</abnormalTime>
<abnormalType>CASTING_TIME_DOWN</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>
<magicLevel>
<value level="1">35</value>
<value level="2">48</value>
</magicLvl>
</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -966,7 +966,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>6037</itemConsumeId> <!-- Waking Scroll -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -980,7 +980,7 @@
</skill>
<skill id="2171" toLevel="1" name="Spellbook Paper">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1018,7 +1018,7 @@
</skill>
<skill id="2172" toLevel="1" name="Scroll of Giants">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1107,7 +1107,7 @@
</skill>
<skill id="2173" toLevel="1" name="Book of Giants">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1169,7 +1169,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>5858</itemConsumeId> <!-- Blessed Scroll of Escape: Clan Hall -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1192,7 +1192,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>5859</itemConsumeId> <!-- Blessed Scroll of Escape: Castle -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1212,7 +1212,7 @@
</skill>
<skill id="2180" toLevel="1" name="Wyvern Food">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -2,7 +2,7 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="2209" toLevel="1" name="Blessed Scroll: Enchant Armor (A-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -11,7 +11,7 @@
</skill>
<skill id="2210" toLevel="1" name="Blessed Scroll: Enchant Armor (B-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -20,7 +20,7 @@
</skill>
<skill id="2211" toLevel="1" name="Blessed Scroll: Enchant Armor (C-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -29,7 +29,7 @@
</skill>
<skill id="2212" toLevel="1" name="Blessed Scroll: Enchant Armor (D-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -57,7 +57,7 @@
<value level="14">7130</value> <!-- Ivory Tower -->
<value level="15">7131</value> <!-- Hunter's Village -->
</itemConsumeId>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
@@ -5,7 +5,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>10650</itemConsumeId> <!-- Adventurer's Scroll of Escape -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
@@ -21,7 +21,7 @@
</skill>
<skill id="2584" toLevel="1" name="Item - Special Sound Crystal">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -30,7 +30,7 @@
</skill>
<skill id="2585" toLevel="1" name="Item - Special Sound Crystal">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -41,7 +41,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>13015</itemConsumeId> <!-- My Teleport Spellbook -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -61,7 +61,7 @@
<skill id="2588" toLevel="1" name="My Teleports">
<hitTime>3000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -3,7 +3,7 @@
<skill id="3322" toLevel="1" name="Iron Bracelet">
<!-- Opens up 1 Talisman slot. -->
<icon>icon.etc_rbracelet_c_i00</icon>
<magicLvl>20</magicLvl>
<magicLevel>20</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -15,7 +15,7 @@
<skill id="3323" toLevel="1" name="Bronze Bracelet">
<!-- Opens up 2 Talisman slots. -->
<icon>icon.etc_rbracelet_b_i01</icon>
<magicLvl>40</magicLvl>
<magicLevel>40</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -27,7 +27,7 @@
<skill id="3324" toLevel="1" name="Steel Bracelet">
<!-- Opens up 3 Talisman slots. -->
<icon>icon.etc_rbracelet_a_i02</icon>
<magicLvl>52</magicLvl>
<magicLevel>52</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -3,7 +3,7 @@
<skill id="3498" toLevel="1" name="Special Ability: Lightness">
<!-- Increases weight Limit. -->
<icon>icon.skill0150</icon>
<magicLvl>46</magicLvl>
<magicLevel>46</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -3,7 +3,7 @@
<skill id="3500" toLevel="1" name="Set Effect - Wooden Light Armor">
<!-- Max HP +41, P. Def. +2%. -->
<icon>icon.armor_t06_u_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -20,7 +20,7 @@
<skill id="3501" toLevel="1" name="Set Effect - Devotion Robe Armor">
<!-- Casting Spd. +15%. -->
<icon>icon.armor_t55_u_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -33,7 +33,7 @@
<skill id="3502" toLevel="2" name="Set Effect - Mithril Heavy Armor, 2-piece">
<!-- Max HP +126. -->
<icon>icon.armor_t19_u_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -49,7 +49,7 @@
<skill id="3503" toLevel="2" name="Set Effect - Reinforced Leather Light Armor, 2-piece">
<!-- Max MP +80. -->
<icon>icon.armor_t13_u_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -66,7 +66,7 @@
<skill id="3504" toLevel="2" name="Set Effect - Knowledge Robe Armor, 2-piece">
<!-- Max MP +40. -->
<icon>icon.armor_t41_u_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -83,7 +83,7 @@
<skill id="3505" toLevel="2" name="Set Effect - Manticore Light Armor, 2-piece">
<!-- Max MP +92. -->
<icon>icon.armor_t42_u_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -100,7 +100,7 @@
<skill id="3506" toLevel="2" name="Set Effect - Brigandine Heavy Armor, 2-piece">
<!-- Max HP +153. -->
<icon>icon.armor_t43_u_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -117,7 +117,7 @@
<skill id="3507" toLevel="2" name="Set Effect - Elven Mithril Robe Armor, 2-piece">
<!-- MP Recovery Bonus +5.24%. -->
<icon>icon.armor_elven_tunic_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -134,7 +134,7 @@
<skill id="3508" toLevel="2" name="Set Effect - Reinforced Mithril Light Armor, 2-piece">
<!-- P. Evasion +4. -->
<icon>icon.armor_t47_u_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -151,7 +151,7 @@
<skill id="3509" toLevel="2" name="Set Effect - Chain Heavy Armor, 2-piece">
<!-- Sleep/ Hold Resistance +20%, Max HP +198. -->
<icon>icon.armor_t48_u_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -172,7 +172,7 @@
<skill id="3510" toLevel="2" name="Set Effect - Karmian Robe Armor, 2-piece">
<!-- Sleep/ Hold Resistance +20%. -->
<icon>icon.armor_t53_u_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -193,7 +193,7 @@
<skill id="3511" toLevel="2" name="Set Effect - Plate Light Armor, 2-piece">
<!-- Sleep/ Hold Resistance +20%. -->
<icon>icon.armor_t47_u_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -214,7 +214,7 @@
<skill id="3512" toLevel="1" name="Set Effect - Compound Heavy Armor, 2-piece">
<!-- Weight Limit +5759, M. Def. +5%, Paralysis Resistance +10%. -->
<icon>icon.armor_t61_ul_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -235,7 +235,7 @@
<skill id="3513" toLevel="2" name="Set Effect - Demon Robe Armor, 2-piece">
<!-- Stun Resistance +10%. -->
<icon>icon.armor_t54_u_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -259,7 +259,7 @@
<skill id="3514" toLevel="2" name="Set Effect - Theca Light Armor, 2-piece">
<!-- Paralysis Resistance +10%. -->
<icon>icon.armor_t63_u_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -275,7 +275,7 @@
<skill id="3515" toLevel="1" name="Set Effect - Drake Light Armor, 2-piece">
<!-- M. Def. +5%, Stun Resistance +10%. -->
<icon>icon.armor_t45_ul_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -291,7 +291,7 @@
<skill id="3516" toLevel="1" name="Set Effect - Full Plate Heavy Armor, 2-piece">
<!-- Max HP +270, P. Def. +5%, Stun Resistance +10%. -->
<icon>icon.armor_t62_ul_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -311,7 +311,7 @@
<skill id="3517" toLevel="2" name="Set Effect - Divine Robe Armor, 2-piece">
<!-- Paralysis Resistance +10%. -->
<icon>icon.armor_t57_u_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -335,7 +335,7 @@
<skill id="3518" toLevel="4" name="Set Effect - Zubei Heavy Armor, 2-piece">
<!-- HP Recovery Bonus +5.24%. -->
<icon>icon.armor_t64_u_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -359,7 +359,7 @@
<skill id="3519" toLevel="4" name="Set Effect - Avadon Heavy Armor, 2-piece">
<!-- Max HP +294. -->
<icon>icon.armor_t66_u_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -384,7 +384,7 @@
<skill id="3520" toLevel="4" name="Set Effect - Zubei Light Armor, 2-piece">
<!-- P. Evasion +4. -->
<icon>icon.armor_t65_u_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -408,7 +408,7 @@
<skill id="3521" toLevel="3" name="Set Effect - Avadon Light Armor, 2-piece">
<!-- Weight limit +5759. -->
<icon>icon.armor_t67_ul_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -433,7 +433,7 @@
<skill id="3522" toLevel="4" name="Set Effect - Zubei Robe Armor, 2-piece">
<!-- MP Recovery Bonus +5.26%. -->
<icon>icon.armor_t56_u_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -457,7 +457,7 @@
<skill id="3523" toLevel="3" name="Set Effect - Avadon Robe Armor, 2-piece">
<!-- Poison/ Bleed Resistance +60%. -->
<icon>icon.armor_t59_ul_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -478,7 +478,7 @@
<skill id="3524" toLevel="4" name="Set Effect - Blue Wolf Heavy Armor, 2-piece">
<!-- HP Recovery Bonus +5.24%. -->
<icon>icon.armor_t68_u_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -510,7 +510,7 @@
<skill id="3525" toLevel="3" name="Set Effect - Doom Heavy Armor, 2-piece">
<!-- Max HP +320. -->
<icon>icon.armor_t71_ul_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -535,7 +535,7 @@
<skill id="3526" toLevel="3" name="Set Effect - Blue Wolf Light Armor, 2-piece">
<!-- MP Recovery Bonus +5.26%. -->
<icon>icon.armor_t69_ul_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -571,7 +571,7 @@
<skill id="3527" toLevel="3" name="Set Effect - Doom Light Armor, 2-piece">
<!-- MP Recovery Bonus +5.26%. -->
<icon>icon.armor_t72_ul_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -596,7 +596,7 @@
<skill id="3528" toLevel="4" name="Set Effect - Blue Wolf Robe Armor, 2-piece">
<!-- MP Recovery Bonus +5.26%. -->
<icon>icon.armor_t70_u_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -628,7 +628,7 @@
<skill id="3529" toLevel="4" name="Set Effect - Doom Robe Armor, 2-piece">
<!-- MP Recovery Bonus +5.26%. -->
<icon>icon.armor_t73_u_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -669,7 +669,7 @@
<skill id="3530" toLevel="4" name="Set Effect - Dark Crystal Heavy Armor, 2-piece">
<!-- HP Recovery Bonus +5.24%. -->
<icon>icon.armor_t74_u_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -701,7 +701,7 @@
<skill id="3531" toLevel="3" name="Set Effect - Tallum Heavy Armor, 3-piece">
<!-- Weight limit +5759. -->
<icon>icon.armor_t77_ul_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -734,7 +734,7 @@
<skill id="3532" toLevel="4" name="Set Effect - Dark Crystal Light Armor, 2-piece">
<!-- P. Evasion +4. -->
<icon>icon.armor_t75_u_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -770,7 +770,7 @@
<skill id="3533" toLevel="3" name="Set Effect - Tallum Light Armor, 2-piece">
<!-- MP Recovery Bonus +8%. -->
<icon>icon.armor_t78_ul_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -799,7 +799,7 @@
<skill id="3534" toLevel="4" name="Set Effect - Tallum Robe Armor, 2-piece">
<!-- MP Recovery Bonus +5.26%. -->
<icon>icon.armor_t79_u_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -832,7 +832,7 @@
<skill id="3535" toLevel="3" name="Set Effect - Dark Crystal Robe, 2-piece">
<!-- Speed +7. Decreases Magic Cancel Rate. -->
<icon>icon.armor_t76_ul_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -868,7 +868,7 @@
<skill id="3536" toLevel="3" name="Set Effect - Nightmare Heavy Armor, 2-piece">
<!-- P. Accuracy +3, HP Recovery Bonus +5.24%. -->
<icon>icon.armor_t80_ul_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -904,7 +904,7 @@
<skill id="3537" toLevel="3" name="Set Effect - Majestic Heavy Armor, 2-piece">
<!-- P. Accuracy +3, HP Recovery Bonus +5.24%. -->
<icon>icon.armor_t83_ul_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -940,7 +940,7 @@
<skill id="3538" toLevel="3" name="Set Effect - Nightmare Light Armor, 2-piece">
<!-- MP Recovery Bonus +5.26%. -->
<icon>icon.armor_t81_ul_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -973,7 +973,7 @@
<skill id="3539" toLevel="3" name="Set Effect - Majestic Light Armor, 2-piece">
<!-- Weight Limit +5759, P. Accuracy +3. -->
<icon>icon.armor_t84_ul_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1013,7 +1013,7 @@
<skill id="3540" toLevel="3" name="Set Effect - Nightmare Robe Armor, 2-piece">
<!-- MP Recovery Bonus +5.26%. -->
<icon>icon.armor_t82_ul_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1046,7 +1046,7 @@
<skill id="3541" toLevel="3" name="Set Effect - Majestic Robe Armor, 2-piece">
<!-- MP Recovery Bonus +8%. -->
<icon>icon.armor_t85_ul_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1078,7 +1078,7 @@
<skill id="3542" toLevel="9" name="Special Ability: Critical Damage">
<!-- Increases Critical Damage. -->
<icon>icon.skill1242</icon>
<magicLvl>
<magicLevel>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
@@ -1088,7 +1088,7 @@
<value level="7">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1111,7 +1111,7 @@
<skill id="3543" toLevel="1" name="Equip Shield">
<!-- Increases Shield Defense Rate. -->
<icon>icon.skill0091</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1124,7 +1124,7 @@
<skill id="3544" toLevel="1" name="Equip Shield">
<!-- Increases Max HP. -->
<icon>icon.skill0091</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1137,7 +1137,7 @@
<skill id="3545" toLevel="1" name="Equip Shield">
<!-- Increases Shield Defense Rate. -->
<icon>icon.skill0091</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1150,7 +1150,7 @@
<skill id="3546" toLevel="1" name="Equip Shield">
<!-- Additionally increases Magic Damage Resistance. -->
<icon>icon.skill0091</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1163,7 +1163,7 @@
<skill id="3547" toLevel="1" name="Equip Shield">
<!-- Increases Shield Defense Rate. -->
<icon>icon.skill0091</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1176,7 +1176,7 @@
<skill id="3548" toLevel="1" name="Equip Shield">
<!-- Increases Shield Defense Rate. -->
<icon>icon.skill0091</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1189,7 +1189,7 @@
<skill id="3549" toLevel="1" name="Equip Shield">
<!-- Increases Shield Defense Rate. -->
<icon>icon.skill0091</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1202,7 +1202,7 @@
<skill id="3550" toLevel="1" name="Equip Shield">
<!-- Increases Shield Defense Rate. -->
<icon>icon.skill0091</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1215,7 +1215,7 @@
<skill id="3551" toLevel="1" name="Equip Shield">
<!-- Increases Shield Defense Rate. -->
<icon>icon.skill0091</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1228,7 +1228,7 @@
<skill id="3553" toLevel="1" name="Imperial Crusader Heavy Armor Set">
<!-- Sleep/ Hold Resistance, Max HP, and P. Def. STR+ 2, DEX-2 -->
<icon>icon.armor_t88_u_i00</icon>
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1249,7 +1249,7 @@
<skill id="3554" toLevel="1" name="Equip Shield">
<!-- Additionally increases Poison/ Bleed Resistance. -->
<icon>icon.skill0091</icon>
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1262,7 +1262,7 @@
<skill id="3555" toLevel="1" name="Draconic Leather Armor Set">
<!-- Max MP, Atk. Spd, P. Atk, and weight limit. DEX+ 1, STR+ 1, CON-2 -->
<icon>icon.armor_t89_ul_i00</icon>
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1286,7 +1286,7 @@
<skill id="3556" toLevel="1" name="Major Arcana Robe Set">
<!-- Decreases chance of magic casting being canceled. Increases Stun Resistance, M. Atk., Speed and weight limit. WIT +1, INT +1, MEN -2 -->
<icon>icon.armor_t90_ul_i00</icon>
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1313,7 +1313,7 @@
<skill id="3557" toLevel="1" name="Valakas' Necklace">
<!-- Increases Fire Resistance, Sleep Resistance, sleep attack bonus, Max HP/ P. Atk./ M. Atk. and magic damage Critical Rate. Decreases skill cooldown. Reflects some of the physical damage received back upon the enemy. -->
<icon>icon.accessory_necklace_of_valakas_i00</icon>
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1376,7 +1376,7 @@
<value level="13">icon.accessory_earring_of_antaras_i01</value>
<value level="14">icon.accessory_earring_of_antaras_i02</value>
</icon>
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1527,7 +1527,7 @@
<skill id="3559" toLevel="2" name="Zaken's Earring">
<!-- Increases Bleed/ Stun/ Mental Attack Resistance, Bleed/ Stun/ Mental attack bonus and effectiveness of received HP recovery magic, and has a chance of restoring HP by using some of the damage inflicted upon the enemy. -->
<icon>icon.accessory_earring_of_zaken_i00</icon>
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1580,7 +1580,7 @@
<value level="2">icon.accessory_earring_of_orfen_i02</value>
<value level="3">icon.accessory_earring_of_orfen_i03</value>
</icon>
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1647,7 +1647,7 @@
<value level="13">icon.accessory_ring_of_baium_i02</value>
<value level="14">icon.accessory_ring_of_baium_i03</value>
</icon>
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1812,7 +1812,7 @@
<value level="2">icon.accessory_ring_of_queen_ant_i02</value>
<value level="3">icon.accessory_ring_of_queen_ant_i03</value>
</icon>
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1887,7 +1887,7 @@
<value level="2">icon.accessory_ring_of_core_i02</value>
<value level="3">icon.accessory_ring_of_core_i03</value>
</icon>
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1983,10 +1983,10 @@
<value level="1">10</value>
<value level="2">20</value>
</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">75</value>
<value level="2">84</value>
</magicLvl>
</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -2015,11 +2015,11 @@
<effectRange>1500</effectRange>
<isDebuff>true</isDebuff>
<lvlBonusRate>10</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">75</value>
<value level="2">84</value>
<value level="3">84</value>
</magicLvl>
</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -2048,11 +2048,11 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>10</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">75</value>
<value level="2">84</value>
<value level="3">85</value>
</magicLvl>
</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -2066,7 +2066,7 @@
<skill id="3578" toLevel="1" name="Special Ability: Infinity Sword">
<!-- Max HP +20%, Max MP +15%, Max CP +30%, P. Atk. +10%, Atk. Speed +5%. Inflicts additional damage during PvP by 5%, grants weapon with special effects. -->
<icon>icon.weapon_the_sword_of_hero_i00</icon>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -2129,7 +2129,7 @@
<skill id="3580" toLevel="1" name="Special Ability: Infinity Axe">
<!-- Max HP +20%, Max MP +15%, Max CP +30%, P. Atk. +10%, Atk. Speed +5%. Inflicts additional damage during PvP by 5%, grants weapon with special effects. -->
<icon>icon.weapon_the_axe_of_hero_i00</icon>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -2195,7 +2195,7 @@
<skill id="3582" toLevel="1" name="Special Ability: Infinity Slasher">
<!-- Max HP +20%, Max MP +15%, Max CP +30%, P. Atk. +10%, P. Critical Damage +10%. Inflicts additional damage during PvP by 5%, grants weapon with special effects. -->
<icon>icon.weapon_the_two_handed_sword_of_hero_i00</icon>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -2254,7 +2254,7 @@
<skill id="3585" toLevel="1" name="Special Ability: Infinity Dual Sword">
<!-- Max HP +20%, Max MP +15%, Max CP +30%, P. Atk. +5%, P. Critical Damage +5%, Atk. Spd. +5%. Inflicts additional damage during PvP by 5%, grants weapon with special effects. -->
<icon>icon.weapon_the_dualsword_of_hero_i00</icon>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -2329,7 +2329,7 @@
<skill id="3587" toLevel="1" name="Special Ability: Infinity Fighter">
<!-- Max HP +20%, Max MP +15%, Max CP +30%, P. Critical Rate +20, Atk. Spd. +5%. Inflicts additional damage during PvP by 5%, grants weapon with special effects. -->
<icon>icon.weapon_the_fist_of_hero_i00</icon>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -2378,7 +2378,7 @@
<effectPoint>-100</effectPoint>
<isDebuff>1</isDebuff>
<lvlBonusRate>10</lvlBonusRate>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -2393,7 +2393,7 @@
<skill id="3589" toLevel="1" name="Special Ability: Infinity Dagger">
<!-- Max HP +15%, Max MP +25%, Max CP +30%, P. Critical Rate +20, P. Critical Damage +20%. Inflicts additional damage during PvP by 5%, grants weapon with special effects. -->
<icon>icon.weapon_the_dagger_of_hero_i00</icon>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -2453,7 +2453,7 @@
<skill id="3591" toLevel="1" name="Special Ability: Infinity Spear">
<!-- Max HP +20%, Max MP +15%, Max CP +30%, P. Atk. +10%, P. Critical Damage +10%. Inflicts additional damage during PvP by 5%, grants weapon with special effects. -->
<icon>icon.weapon_the_pole_of_hero_i00</icon>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -2494,7 +2494,7 @@
<skill id="3593" toLevel="1" name="Special Ability: Infinity Bow">
<!-- Max HP +15%, Max MP +25%, Max CP +30%, MP Consumption -5%, Atk. Spd. +10%. Inflicts additional damage during PvP by 5%, grants weapon with special effects. -->
<icon>icon.weapon_the_bow_of_hero_i00</icon>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -2561,7 +2561,7 @@
<skill id="3595" toLevel="1" name="Special Ability: Infinity Scepter">
<!-- Max HP +10%, Max MP +25%, Max CP +30%, M. Atk. +10%, M. Critical Damage +10%. Inflicts additional damage during PvP by 5%, grants weapon with special effects. -->
<icon>icon.weapon_the_staff_of_hero_i00</icon>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -2621,7 +2621,7 @@
<skill id="3597" toLevel="1" name="Special Ability: Infinity Rod">
<!-- Max HP +10%, Max MP +25%, Max CP +30%, M. Critical Rate +20, Casting Spd. +5%. Inflicts additional damage during PvP by 5%, grants weapon with special effects. -->
<icon>icon.weapon_the_mace_of_hero_i00</icon>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -2691,7 +2691,7 @@
<skill id="3599" toLevel="1" name="Polearm Multi-attack">
<!-- Enables the character to attack multiple opponents. -->
<icon>icon.skill0216</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -3,14 +3,14 @@
<skill id="3600" toLevel="6" name="Special Ability: Anger">
<!-- Decreases Max HP and increases P. Atk. Enables the character to attack multiple opponents. -->
<icon>icon.skill1062</icon>
<magicLvl>
<magicLevel>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
</magicLvl>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -74,14 +74,14 @@
<skill id="3601" toLevel="6" name="Special Ability: Haste">
<!-- Increases Atk. Spd. Enables the character to attack multiple opponents. -->
<icon>icon.skill1086</icon>
<magicLvl>
<magicLevel>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
</magicLvl>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -130,14 +130,14 @@
<skill id="3602" toLevel="6" name="Special Ability: Guidance">
<!-- Increases Accuracy. Enables the character to attack multiple opponents. -->
<icon>icon.skill1240</icon>
<magicLvl>
<magicLevel>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
</magicLvl>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -197,7 +197,7 @@
<skill id="3603" toLevel="10" name="Demonic Sword Zariche">
<!-- The Demon Bremmnon used this mystical sword to slaughter his enemies. The more blood the sword sheds, the more powerful it becomes. -->
<icon>icon.weapon_unique_zariche_i00</icon>
<magicLvl>78</magicLvl>
<magicLevel>78</magicLevel>
<minPledgeClass>2</minPledgeClass>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -432,7 +432,7 @@
<skill id="3604" toLevel="1" name="Frintezza's Necklace">
<!-- Increases Dark Attack/ Poison/ Bleed/ Paralysis/ Stun/ Sleep Resistance, and Poison/ Bleed/ Paralysis/ Stun/ Sleep attack bonus. Decreases skill cooldown. Reflects some of the damage received back to the enemy. -->
<icon>icon.accessory_necklace_of_frintessa_i00</icon>
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -472,7 +472,7 @@
<skill id="3605" toLevel="1" name="Set Effect - Moon Heavy Armor">
<!-- HP Recovery Bonus +3%, Max HP +25, P. Def. +3%. -->
<icon>icon.armor_t1001_ul_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -493,7 +493,7 @@
<skill id="3606" toLevel="1" name="Set Effect - Moon Light Armor">
<!-- MP Recovery Bonus +3%, Max MP +10, P. Atk. +2%. -->
<icon>icon.armor_t1002_ul_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -514,7 +514,7 @@
<skill id="3607" toLevel="1" name="Set Effect - Moon Robe Armor">
<!-- MP Recovery Bonus +3%, Max MP +20, M. Atk. +2%. -->
<icon>icon.armor_t1003_ul_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -535,7 +535,7 @@
<skill id="3608" toLevel="3" name="Apella Heavy Armor Set">
<!-- Increases Max CP/ CP Recovery Bonus, and decreases the skill player's death XP penalty. Increases one's own M. Def. when attacked. Decreases Critical Damage success rate. -->
<icon>icon.armor_t1004_ul_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -607,7 +607,7 @@
<skill id="3609" toLevel="3" name="Apella Light Armor Set">
<!-- Increases Max CP/ CP Recovery Bonus, and decreases the player's death XP penalty. Increases Evasion when attacked. Decreases received Critical Damage. -->
<icon>icon.armor_t1005_ul_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -679,7 +679,7 @@
<skill id="3610" toLevel="3" name="Apella Robe Set">
<!-- Increases Max CP/ CP Recovery Bonus, and decreases the player's death XP penalty. Increases Speed and P. Def. when attacked. -->
<icon>icon.armor_t1006_ul_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -751,7 +751,7 @@
<skill id="3611" toLevel="1" name="Enchant Heavy Armor (D-grade)">
<!-- Increases P. Def. and MP Recovery Bonus by enchanting set items. -->
<icon>icon.skill0231</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -777,7 +777,7 @@
<skill id="3612" toLevel="1" name="Enchant Light Armor (D-grade)">
<!-- Increases M. Def. and Evasion by enchanting set items. -->
<icon>icon.skill0233</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -800,7 +800,7 @@
<skill id="3613" toLevel="1" name="Enchant Robe (D-grade)">
<!-- Increases M. Def. and weight limit by enchanting set items. -->
<icon>icon.skill0234</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -820,7 +820,7 @@
<skill id="3614" toLevel="1" name="Enchant Heavy Armor (C-grade)">
<!-- Increases P. Def. and MP Recovery Bonus by enchanting set items. -->
<icon>icon.skill0231</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -846,7 +846,7 @@
<skill id="3615" toLevel="1" name="Enchant Light Armor (C-grade)">
<!-- Increases M. Def. and Evasion by enchanting set items. -->
<icon>icon.skill0233</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -869,7 +869,7 @@
<skill id="3616" toLevel="1" name="Enchant Robe (C-grade)">
<!-- Increases M. Def. and weight limit by enchanting set items. -->
<icon>icon.skill0234</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -889,7 +889,7 @@
<skill id="3617" toLevel="1" name="Enchant Heavy Armor (B-grade)">
<!-- Increases P. Def. and MP Recovery Bonus by enchanting set items. -->
<icon>icon.skill0231</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -915,7 +915,7 @@
<skill id="3618" toLevel="1" name="Enchant Light Armor (B-grade)">
<!-- Increases M. Def. and Evasion by enchanting set items. -->
<icon>icon.skill0233</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -938,7 +938,7 @@
<skill id="3619" toLevel="1" name="Enchant Robe (B-grade)">
<!-- Increases M. Def. and weight limit by enchanting set items. -->
<icon>icon.skill0234</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -958,7 +958,7 @@
<skill id="3620" toLevel="1" name="Enchant Heavy Armor (A-grade)">
<!-- Increases P. Def. and MP Recovery Bonus by enchanting set items. -->
<icon>icon.skill0231</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -984,7 +984,7 @@
<skill id="3621" toLevel="1" name="Enchant Light Armor (A-grade)">
<!-- Increases M. Def. and Evasion by enchanting set items. -->
<icon>icon.skill0233</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1007,7 +1007,7 @@
<skill id="3622" toLevel="1" name="Enchant Robe (A-grade)">
<!-- Increases M. Def. and weight limit by enchanting set items. -->
<icon>icon.skill0234</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1027,7 +1027,7 @@
<skill id="3623" toLevel="3" name="Enchant Heavy Armor (S-grade)">
<!-- Increases P. Def. and MP Recovery Bonus by enchanting set items. -->
<icon>icon.skill0231</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1053,7 +1053,7 @@
<skill id="3624" toLevel="3" name="Enchant Light Armor (S-grade)">
<!-- Increases M. Def. and Evasion by enchanting set items. -->
<icon>icon.skill0233</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1076,7 +1076,7 @@
<skill id="3625" toLevel="3" name="Enchant Robe (S-grade)">
<!-- Increases M. Def. and weight limit by enchanting set items. -->
<icon>icon.skill0234</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -1096,7 +1096,7 @@
<skill id="3629" toLevel="10" name="Blood Sword Akamanah">
<!-- A demonic twin blade forged in blood by Gran Kain, the god of chaos. The blade dies over and over again when it touches the air, and it craves blood to forge it anew. It becomes stronger every time it is supplied with blood. -->
<icon>icon.weapon_dual_sword_i00</icon>
<magicLvl>78</magicLvl>
<magicLevel>78</magicLevel>
<minPledgeClass>2</minPledgeClass>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -1335,7 +1335,7 @@
<affectRange>150</affectRange>
<effectPoint>-1</effectPoint>
<hitTime>2000</hitTime>
<magicLvl>78</magicLvl>
<magicLevel>78</magicLevel>
<mpConsume>140</mpConsume>
<operateType>A1</operateType>
<reuseDelay>60000</reuseDelay>
@@ -1357,7 +1357,7 @@
<effectPoint>-1</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1900</hitTime>
<magicLvl>78</magicLvl>
<magicLevel>78</magicLevel>
<mpConsume>140</mpConsume>
<operateType>A1</operateType>
<reuseDelay>60000</reuseDelay>
@@ -1379,7 +1379,7 @@
<abnormalVisualEffect>MAGIC_SQUARE</abnormalVisualEffect>
<blockedInOlympiad>true</blockedInOlympiad>
<hitTime>10000</hitTime>
<magicLvl>60</magicLvl>
<magicLevel>60</magicLevel>
<operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -1404,7 +1404,7 @@
<abnormalLevel>1</abnormalLevel>
<abnormalTime>7</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<magicLvl>60</magicLvl>
<magicLevel>60</magicLevel>
<operateType>A2</operateType>
<reuseDelay>600000</reuseDelay>
<basicProperty>NONE</basicProperty>
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -3,98 +3,98 @@
<skill id="4300" toLevel="1" name="Race">
<!-- Giant -->
<icon>icon.skill4300</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4301" toLevel="1" name="Race">
<!-- Bug -->
<icon>icon.skill4301</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4302" toLevel="1" name="Race">
<!-- Fairies -->
<icon>icon.skill4302</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4303" toLevel="1" name="Enchant Type">
<!-- Monster whose HP is 2 times higher than normal. -->
<icon>icon.skill4303</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4304" toLevel="1" name="Enchant Type">
<!-- Monster whose HP is 3 times higher than normal. -->
<icon>icon.skill4304</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4305" toLevel="1" name="Enchant Type">
<!-- Monster whose HP is 4 times higher than normal. -->
<icon>icon.skill4305</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4306" toLevel="1" name="Enchant Type">
<!-- Monster whose HP is 5 times higher than normal. -->
<icon>icon.skill4306</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4307" toLevel="1" name="Enchant Type">
<!-- Monster whose HP is 6 times higher than normal. -->
<icon>icon.skill4307</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4308" toLevel="1" name="Enchant Type">
<!-- Monster whose HP is 7 times higher than normal. -->
<icon>icon.skill4308</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4309" toLevel="1" name="Enchant Type">
<!-- Monster whose HP is 8 times higher than normal. -->
<icon>icon.skill4309</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4310" toLevel="1" name="Enchant Type">
<!-- Monster whose HP is 9 times higher than normal. -->
<icon>icon.skill4310</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4311" toLevel="1" name="Week Type">
<!-- Monster with 1/ 2 the normal HP. -->
<icon>icon.skill4311</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4312" toLevel="1" name="Defense Type">
<!-- Monster equipped with heavy armor. -->
<icon>icon.skill4312</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4313" toLevel="1" name="Defense Type">
<!-- Monster equipped with light armor. -->
<icon>icon.skill4313</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
@@ -106,7 +106,7 @@
<attributeType>HOLY</attributeType>
<attributeValue>20</attributeValue>
<hitTime>2000</hitTime>
<magicLvl>
<magicLevel>
<value level="1">14</value>
<value level="2">24</value>
<value level="3">34</value>
@@ -119,7 +119,7 @@
<value level="10">89</value>
<value level="11">94</value>
<value level="12">99</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">17</value>
<value level="2">29</value>
@@ -173,7 +173,7 @@
<effectRange>1200</effectRange>
<hitTime>2500</hitTime>
<isDebuff>true</isDebuff>
<magicLvl>
<magicLevel>
<value level="1">14</value>
<value level="2">24</value>
<value level="3">34</value>
@@ -186,7 +186,7 @@
<value level="10">89</value>
<value level="11">94</value>
<value level="12">99</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">17</value>
<value level="2">29</value>
@@ -219,7 +219,7 @@
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<hitTime>2500</hitTime>
<magicLvl>
<magicLevel>
<value level="1">14</value>
<value level="2">24</value>
<value level="3">34</value>
@@ -232,7 +232,7 @@
<value level="10">89</value>
<value level="11">94</value>
<value level="12">99</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">31</value>
<value level="2">51</value>
@@ -284,7 +284,7 @@
<abnormalType>RAGE_MIGHT</abnormalType>
<effectPoint>100</effectPoint>
<hitTime>1800</hitTime>
<magicLvl>60</magicLvl>
<magicLevel>60</magicLevel>
<mpConsume>50</mpConsume>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
@@ -316,7 +316,7 @@
<abnormalType>ULTIMATE_BUFF</abnormalType>
<abnormalVisualEffect>BIG_BODY</abnormalVisualEffect>
<effectPoint>100</effectPoint>
<magicLvl>60</magicLvl>
<magicLevel>60</magicLevel>
<mpConsume>50</mpConsume>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
@@ -378,7 +378,7 @@
<effectRange>2000</effectRange>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>60</magicLvl>
<magicLevel>60</magicLevel>
<mpConsume>50</mpConsume>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
@@ -417,7 +417,7 @@
<effectRange>2000</effectRange>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -430,7 +430,7 @@
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
@@ -483,7 +483,7 @@
<effectRange>2000</effectRange>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>60</magicLvl>
<magicLevel>60</magicLevel>
<mpConsume>50</mpConsume>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
@@ -507,7 +507,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>60</magicLvl>
<magicLevel>60</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -530,7 +530,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>60</magicLvl>
<magicLevel>60</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -553,7 +553,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>60</magicLvl>
<magicLevel>60</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -576,7 +576,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>60</magicLvl>
<magicLevel>60</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -599,7 +599,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>60</magicLvl>
<magicLevel>60</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -622,7 +622,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>60</magicLvl>
<magicLevel>60</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -645,7 +645,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>60</magicLvl>
<magicLevel>60</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -668,7 +668,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>60</magicLvl>
<magicLevel>60</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -691,7 +691,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>60</magicLvl>
<magicLevel>60</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -714,7 +714,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>60</magicLvl>
<magicLevel>60</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -731,7 +731,7 @@
<skill id="4332" toLevel="1" name="Mental Aegis">
<!-- Provides powerful Hold/ Sleep/ Fear/ Silence Resistance. -->
<icon>icon.skill1035</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -745,7 +745,7 @@
<skill id="4333" toLevel="5" name="Dark Attack Resistance">
<!-- Resistant to Dark attacks. -->
<icon>icon.skill4333</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -765,7 +765,7 @@
<affectRange>2000</affectRange>
<castRange>1000</castRange>
<effectRange>1500</effectRange>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -779,7 +779,7 @@
<skill id="4335" toLevel="1" name="Holy Attack">
<!-- Unleashes a holy attack. -->
<icon>icon.skill1043</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -792,7 +792,7 @@
<skill id="4336" toLevel="5" name="Dark Attack Vulnerability">
<!-- Vulnerable to Dark attacks. -->
<icon>icon.skill4336_new</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -811,7 +811,7 @@
<skill id="4337" toLevel="5" name="Holy Attack Resistance">
<!-- Resistant to Holy attacks. -->
<icon>icon.skill4337</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -831,7 +831,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>18</magicLvl>
<magicLevel>18</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -847,7 +847,7 @@
<skill id="4339" toLevel="1" name="Mimir's Elixir">
<castRange>400</castRange>
<effectRange>900</effectRange>
<magicLvl>60</magicLvl>
<magicLevel>60</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -860,7 +860,7 @@
<abnormalType>ULTIMATE_BUFF</abnormalType>
<abnormalVisualEffect>BIG_BODY</abnormalVisualEffect>
<effectPoint>100</effectPoint>
<magicLvl>60</magicLvl>
<magicLevel>60</magicLevel>
<mpConsume>50</mpConsume>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
@@ -883,7 +883,7 @@
<abnormalType>ULTIMATE_BUFF</abnormalType>
<abnormalVisualEffect>BIG_BODY</abnormalVisualEffect>
<effectPoint>100</effectPoint>
<magicLvl>60</magicLvl>
<magicLevel>60</magicLevel>
<mpConsume>50</mpConsume>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
@@ -916,7 +916,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<mpConsume>
<value level="1">50</value>
<value level="2">100</value>
@@ -950,7 +950,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<mpConsume>
<value level="1">50</value>
<value level="2">0</value>
@@ -985,11 +985,11 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">7</value>
<value level="2">25</value>
<value level="3">44</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">50</value>
<value level="2">0</value>
@@ -1025,7 +1025,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<mpConsume>
<value level="1">50</value>
<value level="2">0</value>
@@ -1062,7 +1062,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<mpConsume>
<value level="1">50</value>
<value level="2">0</value>
@@ -1114,7 +1114,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<mpConsume>
<value level="1">0</value>
<value level="2">150</value>
@@ -1159,7 +1159,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<mpConsume>
<value level="1">0</value>
<value level="2">150</value>
@@ -1200,7 +1200,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<mpConsume>
<value level="1">150</value>
<value level="2">300</value>
@@ -1235,7 +1235,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<mpConsume>
<value level="1">150</value>
<value level="2">0</value>
@@ -1275,7 +1275,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<mpConsume>
<value level="1">0</value>
<value level="2">200</value>
@@ -1316,7 +1316,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<mpConsume>
<value level="1">200</value>
<value level="2">400</value>
@@ -1402,7 +1402,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<mpConsume>
<value level="1">0</value>
<value level="2">200</value>
@@ -1445,7 +1445,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<mpConsume>
<value level="1">200</value>
<value level="2">0</value>
@@ -1483,7 +1483,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<mpConsume>
<value level="1">300</value>
<value level="2">0</value>
@@ -1519,7 +1519,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<mpConsume>
<value level="1">300</value>
<value level="2">0</value>
@@ -1554,7 +1554,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<mpConsume>
<value level="1">300</value>
<value level="2">600</value>
@@ -1588,7 +1588,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<mpConsume>
<value level="1">200</value>
<value level="2">0</value>
@@ -1624,7 +1624,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<mpConsume>
<value level="1">300</value>
<value level="2">0</value>
@@ -1660,7 +1660,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<mpConsume>
<value level="1">300</value>
<value level="2">0</value>
@@ -1697,7 +1697,7 @@
<effectRange>1100</effectRange>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1740,7 +1740,7 @@
<effectRange>1100</effectRange>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1779,7 +1779,7 @@
<effectRange>1100</effectRange>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1807,7 +1807,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1851,7 +1851,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1888,7 +1888,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1914,7 +1914,7 @@
<abnormalTime>3600</abnormalTime>
<abnormalType>PUBLIC_SLOT</abnormalType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
@@ -1933,7 +1933,7 @@
<abnormalTime>3600</abnormalTime>
<abnormalType>PUBLIC_SLOT</abnormalType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
@@ -1956,7 +1956,7 @@
<abnormalTime>3600</abnormalTime>
<abnormalType>PUBLIC_SLOT</abnormalType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
@@ -1979,7 +1979,7 @@
<abnormalTime>3600</abnormalTime>
<abnormalType>PUBLIC_SLOT</abnormalType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
@@ -2002,7 +2002,7 @@
<abnormalTime>3600</abnormalTime>
<abnormalType>PUBLIC_SLOT</abnormalType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
@@ -2025,7 +2025,7 @@
<abnormalTime>3600</abnormalTime>
<abnormalType>PUBLIC_SLOT</abnormalType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
@@ -2048,7 +2048,7 @@
<abnormalTime>3600</abnormalTime>
<abnormalType>PUBLIC_SLOT</abnormalType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
@@ -2071,7 +2071,7 @@
<abnormalTime>3600</abnormalTime>
<abnormalType>PUBLIC_SLOT</abnormalType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
@@ -2094,7 +2094,7 @@
<abnormalTime>3600</abnormalTime>
<abnormalType>PUBLIC_SLOT</abnormalType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
@@ -2113,7 +2113,7 @@
<skill id="4376" toLevel="1" name="Greater Physical Attack Resistance">
<!-- Provides very strong resistance against P. Atk. -->
<icon>icon.skill4376</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -2129,7 +2129,7 @@
<effectPoint>-100</effectPoint>
<effectRange>200</effectRange>
<hitTime>1000</hitTime>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -2142,7 +2142,7 @@
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
@@ -2189,7 +2189,7 @@
<abnormalType>DMG_SHIELD</abnormalType>
<effectPoint>1</effectPoint>
<hitTime>1800</hitTime>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -2202,7 +2202,7 @@
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">12</value>
<value level="2">19</value>
@@ -2234,7 +2234,7 @@
<skill id="4379" toLevel="5" name="Spear Resistance">
<!-- Spear Resistance -->
<icon>icon.skill4379</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -2253,7 +2253,7 @@
<castRange>600</castRange>
<effectRange>1100</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -2269,7 +2269,7 @@
<skill id="4381" toLevel="1" name="Week Type">
<!-- Monster with 1/ 4 the normal HP. -->
<icon>icon.skill4381</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType> <!-- Just Boadcast -->
<magicCriticalRate>-5</magicCriticalRate>
</skill>
@@ -2285,7 +2285,7 @@
<effectPoint>-100</effectPoint>
<hitTime>1000</hitTime>
<isDebuff>true</isDebuff>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -2298,7 +2298,7 @@
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
@@ -2347,7 +2347,7 @@
<effectPoint>-100</effectPoint>
<attributeType>EARTH</attributeType>
<attributeValue>20</attributeValue>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A3</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2372,7 +2372,7 @@
<castRange>600</castRange>
<effectPoint>100</effectPoint>
<effectRange>1100</effectRange>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2390,7 +2390,7 @@
<castRange>600</castRange>
<effectPoint>100</effectPoint>
<effectRange>1100</effectRange>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2409,7 +2409,7 @@
<castRange>600</castRange>
<effectPoint>100</effectPoint>
<effectRange>1100</effectRange>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2428,7 +2428,7 @@
<castRange>600</castRange>
<effectPoint>100</effectPoint>
<effectRange>1100</effectRange>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2440,7 +2440,7 @@
<skill id="4388" toLevel="5" name="Paralysis Resistance">
<!-- Resistant to paralyzing attacks. -->
<icon>icon.skill4388</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -2458,7 +2458,7 @@
<skill id="4389" toLevel="5" name="Mental Attack Resistance">
<!-- Resistant to Mental Derangement -->
<icon>icon.skill4389</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -2474,7 +2474,7 @@
</effects>
</skill>
<skill id="4390" toLevel="2" name="Mystic Immunity">
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -2494,7 +2494,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2524,7 +2524,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2555,7 +2555,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2589,7 +2589,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2626,7 +2626,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2659,7 +2659,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2688,7 +2688,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2770,7 +2770,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2805,7 +2805,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -13,7 +13,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -44,7 +44,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -74,7 +74,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -104,7 +104,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -135,7 +135,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -166,7 +166,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -197,7 +197,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -220,7 +220,7 @@
<value level="1">icon.skill0000</value>
<value level="2">icon.skill4407</value>
</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
@@ -247,7 +247,7 @@
<value level="19">icon.skill4408_x11</value>
<value level="20">icon.skill4408_x12</value>
</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -326,7 +326,7 @@
<value level="19">icon.skill4409_x11</value>
<value level="20">icon.skill4409_x12</value>
</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -407,7 +407,7 @@
<value level="21">icon.skill0141</value>
<value level="22">icon.skill4410_max</value>
</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -465,7 +465,7 @@
<value level="21">icon.skill4411_normal</value>
<value level="22">icon.skill4411_max</value>
</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -523,7 +523,7 @@
<value level="21">icon.skill0142</value>
<value level="22">icon.skill4412_new</value>
</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -581,7 +581,7 @@
<value level="21">icon.skill4413_normal</value>
<value level="22">icon.skill4413_max</value>
</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -621,7 +621,7 @@
<value level="2">icon.skill0000</value>
<value level="3">icon.skill4313</value>
</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -644,7 +644,7 @@
</effects>
</skill>
<skill id="4415" toLevel="26" name="Bare Hands">
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -742,7 +742,7 @@
<value level="25">icon.skill4416_kamael</value>
<value level="26">icon.skill_4416_ertheia</value>
</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -1128,7 +1128,7 @@
<value level="37">icon.skill4290</value>
<value level="38">icon.skill4290</value>
</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -1459,7 +1459,7 @@
<skill id="4418" toLevel="5" name="Fire Attribute">
<!-- Unleashes an attack fortified with Fire. Resistant to Fire attacks. -->
<icon>icon.etc_fire_crystal_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -1482,7 +1482,7 @@
<skill id="4419" toLevel="5" name="Water Attribute">
<!-- Unleashes an attack fortified with Water. Resistant to Water attacks. -->
<icon>icon.etc_water_crystal_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -1505,7 +1505,7 @@
<skill id="4420" toLevel="5" name="Wind Attribute">
<!-- Unleashes an attack fortified with Wind. Resistant to Wind attacks. -->
<icon>icon.etc_wind_crystal_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -1528,7 +1528,7 @@
<skill id="4421" toLevel="5" name="Earth Attack">
<!-- Unleashes an attack fortified with Earth. Resistant to Earth attacks. -->
<icon>icon.etc_earth_crystal_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -1551,7 +1551,7 @@
<skill id="4422" toLevel="5" name="Darkness Protection">
<!-- Unleashes an attack fortified with Dark. Resistant to Dark attacks. -->
<icon>icon.etc_unholy_crystal_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -1574,7 +1574,7 @@
<skill id="4423" toLevel="5" name="Holy Attack">
<!-- Unleashes an attack fortified with Holy. Resistant to Holy attacks. -->
<icon>icon.etc_holy_crystal_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -1597,7 +1597,7 @@
<skill id="4424" toLevel="5" name="Fist Weapon Resistance">
<!-- Resistant to Fist Weapons. -->
<icon>icon.skill4424</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -1615,7 +1615,7 @@
<skill id="4425" toLevel="5" name="Blunt Weapon Resistance">
<!-- Resistant to Blunts. -->
<icon>icon.skill4425</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -1633,7 +1633,7 @@
<skill id="4426" toLevel="5" name="Dual Sword Resistance">
<!-- Resistant to Dual Swords. -->
<icon>icon.skill4426</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -1651,7 +1651,7 @@
<skill id="4427" toLevel="5" name="Sword Resistance">
<!-- Resistant to Swords. -->
<icon>icon.skill4427</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -1669,14 +1669,14 @@
<skill id="4428" toLevel="5" name="Two-handed Weapon Resistance">
<!-- Resistant to Two-handed Weapons. -->
<icon>icon.skill4428</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4429" toLevel="5" name="Greater Fire Resistance">
<!-- Very resistant to Fire. -->
<icon>icon.skill4429</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -1695,7 +1695,7 @@
<skill id="4430" toLevel="5" name="Greater Water Resistance">
<!-- Very resistant to Water. -->
<icon>icon.skill4430</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -1714,7 +1714,7 @@
<skill id="4431" toLevel="5" name="Greater Wind Resistance">
<!-- Very resistant to Wind. -->
<icon>icon.skill4431</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -1733,7 +1733,7 @@
<skill id="4432" toLevel="5" name="Greater Earth Resistance">
<!-- Very resistant to Earth. -->
<icon>icon.skill4432</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -1752,7 +1752,7 @@
<skill id="4433" toLevel="5" name="Greater Holy Attack Resistance">
<!-- Very resistant to Holy. -->
<icon>icon.skill4433</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -1771,7 +1771,7 @@
<skill id="4434" toLevel="5" name="Greater Dark Attack Resistance">
<!-- Very resistant to Dark. -->
<icon>icon.skill4434</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -1790,7 +1790,7 @@
<skill id="4435" toLevel="5" name="Greater Stun Resistance">
<!-- Very resistant to Stun. -->
<icon>icon.skill4435</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -1808,7 +1808,7 @@
<skill id="4436" toLevel="5" name="Greater Poison Resistance">
<!-- Very resistant to Poison. -->
<icon>icon.skill4436</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -1826,7 +1826,7 @@
<skill id="4437" toLevel="5" name="Greater Bleed Resistance">
<!-- Very resistant to Bleed. -->
<icon>icon.skill4437</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -1844,7 +1844,7 @@
<skill id="4438" toLevel="5" name="Greater Sleep Resistance">
<!-- Very resistant to Sleep. -->
<icon>icon.skill4286</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -1862,7 +1862,7 @@
<skill id="4439" toLevel="5" name="Greater Hold Resistance">
<!-- Very resistant to Hold. -->
<icon>icon.skill4288</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -1880,7 +1880,7 @@
<skill id="4440" toLevel="5" name="Greater Paralysis Resistance">
<!-- Very resistant to Paralysis. -->
<icon>icon.skill4440</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -1898,7 +1898,7 @@
<skill id="4441" toLevel="5" name="Greater Mental Attack Resistance">
<!-- Very resistant to Mental Attacks. -->
<icon>icon.skill4441</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -1916,7 +1916,7 @@
<skill id="4442" toLevel="5" name="Greater Fist Weapon Resistance">
<!-- Very resistant to Fist Weapons. -->
<icon>icon.skill4442</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -1934,7 +1934,7 @@
<skill id="4443" toLevel="5" name="Greater Blunt Weapon Resistance">
<!-- Very resistant to Blunts. -->
<icon>icon.skill4443</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -1952,7 +1952,7 @@
<skill id="4444" toLevel="5" name="Greater Bow/Crossbow Resistance">
<!-- Highly resistant to Bow/ Crossbows. -->
<icon>icon.skill4444</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -1977,7 +1977,7 @@
<skill id="4445" toLevel="5" name="Greater Spear Resistance">
<!-- Very resistant to Spears. -->
<icon>icon.skill4445</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -1995,7 +1995,7 @@
<skill id="4446" toLevel="5" name="Greater Dual Sword Resistance">
<!-- Very resistant to Dual Swords. -->
<icon>icon.skill4446</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -2013,7 +2013,7 @@
<skill id="4447" toLevel="5" name="Greater Sword Resistance">
<!-- Very resistant to Swords. -->
<icon>icon.skill4447</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -2031,7 +2031,7 @@
<skill id="4448" toLevel="5" name="Greater Dagger/Rapier Resistance">
<!-- Highly resistant to Daggers/ Rapiers. -->
<icon>icon.skill4448</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -2063,14 +2063,14 @@
<skill id="4449" toLevel="5" name="Greater Two-handed Weapon Resistance">
<!-- Very resistant to Two-handed Weapons. -->
<icon>icon.skill4449</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4450" toLevel="5" name="Stun Vulnerability">
<!-- Vulnerable to Stun. -->
<icon>icon.skill4450</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -2088,7 +2088,7 @@
<skill id="4451" toLevel="5" name="Poison Vulnerability">
<!-- Vulnerable to Poison. -->
<icon>icon.skill4451</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -2106,7 +2106,7 @@
<skill id="4452" toLevel="5" name="Bleed Vulnerability">
<!-- Vulnerable to Bleed. -->
<icon>icon.skill4452</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -2124,7 +2124,7 @@
<skill id="4453" toLevel="5" name="Sleep Vulnerability">
<!-- Vulnerable to Sleep. -->
<icon>icon.skill4453</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -2142,7 +2142,7 @@
<skill id="4454" toLevel="5" name="Hold Vulnerability">
<!-- Vulnerable to Hold. -->
<icon>icon.skill4454</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -2160,7 +2160,7 @@
<skill id="4455" toLevel="5" name="Paralysis Vulnerability">
<!-- Vulnerable to Paralysis. -->
<icon>icon.skill4455</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -2178,7 +2178,7 @@
<skill id="4456" toLevel="5" name="Mental Attack Vulnerability">
<!-- Vulnerable to Mental Attacks. -->
<icon>icon.skill4456</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -2196,7 +2196,7 @@
<skill id="4457" toLevel="5" name="Fist Weapon Vulnerability">
<!-- Vulnerable to Fist Weapons. -->
<icon>icon.skill4457</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -2214,7 +2214,7 @@
<skill id="4458" toLevel="5" name="Spear Vulnerability">
<!-- Vulnerable to Spears. -->
<icon>icon.skill4458</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -2232,7 +2232,7 @@
<skill id="4459" toLevel="5" name="Dual Sword Vulnerability">
<!-- Vulnerable to Dual Swords. -->
<icon>icon.skill4459</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -2250,7 +2250,7 @@
<skill id="4460" toLevel="5" name="Sword Vulnerability">
<!-- Vulnerable to Swords. -->
<icon>icon.skill4460</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -2268,7 +2268,7 @@
<skill id="4461" toLevel="5" name="Dagger/Rapier Vulnerability">
<!-- Vulnerable to Daggers/ Rapiers. -->
<icon>icon.skill4461</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -2300,7 +2300,7 @@
<skill id="4462" toLevel="5" name="Two-handed Weapon Vulnerability">
<!-- Vulnerable to Two-handed Weapons. -->
<icon>icon.skill4462</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -2348,11 +2348,11 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">20</value>
<value level="2">40</value>
<value level="3">70</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">16</value>
<value level="2">28</value>
@@ -2407,11 +2407,11 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">20</value>
<value level="2">40</value>
<value level="3">70</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">16</value>
<value level="2">28</value>
@@ -2466,11 +2466,11 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">20</value>
<value level="2">40</value>
<value level="3">70</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">16</value>
<value level="2">28</value>
@@ -2525,11 +2525,11 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">20</value>
<value level="2">40</value>
<value level="3">70</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">16</value>
<value level="2">28</value>
@@ -2584,11 +2584,11 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">20</value>
<value level="2">40</value>
<value level="3">70</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">16</value>
<value level="2">28</value>
@@ -2633,10 +2633,10 @@
<abnormalType>SPEED_UP</abnormalType>
<effectPoint>100</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">30</value>
<value level="2">70</value>
</magicLvl>
</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2655,7 +2655,7 @@
</effects>
</skill>
<skill id="4469" toLevel="1" name="Potion Drinking">
<magicLvl>35</magicLvl>
<magicLevel>35</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -2667,7 +2667,7 @@
<effectPoint>-100</effectPoint>
<effectRange>400</effectRange>
<hitTime>1800</hitTime>
<magicLvl>35</magicLvl>
<magicLevel>35</magicLevel>
<mpConsume>12</mpConsume>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
@@ -2696,7 +2696,7 @@
<effectPoint>100</effectPoint>
<hitTime>1800</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -2709,7 +2709,7 @@
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">10</value>
<value level="2">16</value>
@@ -2787,7 +2787,7 @@
<effectPoint>-100</effectPoint>
<effectRange>200</effectRange>
<hitTime>2500</hitTime>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -2800,7 +2800,7 @@
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
@@ -2854,7 +2854,7 @@
<hitTime>4000</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -2867,7 +2867,7 @@
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">25</value>
<value level="2">40</value>
@@ -2910,13 +2910,13 @@
</skill>
<skill id="4474" toLevel="5" name="Restore Life">
<effectPoint>100</effectPoint>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
</magicLvl>
</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -2945,7 +2945,7 @@
<effectRange>1200</effectRange>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>55</magicLvl>
<magicLevel>55</magicLevel>
<mpConsume>50</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
@@ -2976,13 +2976,13 @@
<effectPoint>100</effectPoint>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">10</value>
<value level="2">16</value>
@@ -3018,7 +3018,7 @@
<fanRange>0;0;200;180</fanRange>
<hitTime>5000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -3031,7 +3031,7 @@
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">14</value>
<value level="2">23</value>
@@ -3093,7 +3093,7 @@
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<hitTime>3300</hitTime>
<magicLvl>64</magicLvl>
<magicLevel>64</magicLevel>
<mpConsume>23</mpConsume>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -3117,7 +3117,7 @@
<effectRange>1200</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>64</magicLvl>
<magicLevel>64</magicLevel>
<mpConsume>31</mpConsume>
<mpInitialConsume>8</mpInitialConsume>
<operateType>A2</operateType>
@@ -3144,7 +3144,7 @@
<hitTime>1200</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>64</magicLvl>
<magicLevel>64</magicLevel>
<mpConsume>93</mpConsume>
<mpInitialConsume>24</mpInitialConsume>
<operateType>A2</operateType>
@@ -3170,7 +3170,7 @@
<hitTime>1200</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>64</magicLvl>
<magicLevel>64</magicLevel>
<mpConsume>93</mpConsume>
<mpInitialConsume>24</mpInitialConsume>
<operateType>A2</operateType>
@@ -3197,7 +3197,7 @@
<effectRange>1500</effectRange>
<hitTime>100</hitTime>
<isDebuff>true</isDebuff>
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -3237,7 +3237,7 @@
<value level="11">1</value>
<value level="12">1</value>
</isMagic>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -3250,7 +3250,7 @@
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">19</value>
<value level="2">31</value>
@@ -3296,7 +3296,7 @@
<effectRange>1100</effectRange>
<hitTime>100</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -3313,7 +3313,7 @@
<effectPoint>-100</effectPoint>
<effectRange>400</effectRange>
<hitTime>3000</hitTime>
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
@@ -3348,7 +3348,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -3361,7 +3361,7 @@
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">19</value>
<value level="2">31</value>
@@ -3444,7 +3444,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -3457,7 +3457,7 @@
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">19</value>
<value level="2">31</value>
@@ -3526,7 +3526,7 @@
<effectRange>1100</effectRange>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -3539,7 +3539,7 @@
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">19</value>
<value level="2">30</value>
@@ -3567,7 +3567,7 @@
<skill id="4489" toLevel="12" name="Death Bomb">
<affectRange>150</affectRange>
<effectPoint>-100</effectPoint>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -3580,7 +3580,7 @@
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">19</value>
<value level="2">30</value>
@@ -3632,7 +3632,7 @@
<fanRange>0;0;200;180</fanRange>
<hitTime>5000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -3645,7 +3645,7 @@
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">14</value>
<value level="2">23</value>
@@ -3715,7 +3715,7 @@
<hitTime>3200</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<mpConsume>
<value level="1">37</value>
<value level="2">60</value>
@@ -3776,7 +3776,7 @@
<hitTime>1000</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -3789,7 +3789,7 @@
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
@@ -3837,7 +3837,7 @@
<effectPoint>100</effectPoint>
<effectRange>900</effectRange>
<hitTime>2000</hitTime>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -3850,7 +3850,7 @@
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">10</value>
<value level="2">16</value>
@@ -3916,7 +3916,7 @@
<skill id="4494" toLevel="2" name="Raid Boss">
<!-- If the person who made the greatest contribution is $s1 or more Lv.s higher than the Raid Boss, then the item/ adena rewards will decrease. If the difference is $s2 Lv.s or more, then the monster will drop nothing at all. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
@@ -3925,7 +3925,7 @@
<effectPoint>-100</effectPoint>
<effectRange>1400</effectRange>
<hitTime>4500</hitTime>
<magicLvl>
<magicLevel>
<value level="1">14</value>
<value level="2">24</value>
<value level="3">34</value>
@@ -3938,7 +3938,7 @@
<value level="10">89</value>
<value level="11">94</value>
<value level="12">99</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">32</value>
<value level="2">45</value>
@@ -4003,7 +4003,7 @@
<effectRange>1400</effectRange>
<hitTime>4500</hitTime>
<isDebuff>true</isDebuff>
<magicLvl>
<magicLevel>
<value level="1">14</value>
<value level="2">24</value>
<value level="3">34</value>
@@ -4016,7 +4016,7 @@
<value level="10">89</value>
<value level="11">94</value>
<value level="12">99</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">32</value>
<value level="2">45</value>
@@ -4059,21 +4059,21 @@
<skill id="4497" toLevel="1" name="Treasure Chest (Lv. 21)">
<!-- A locked chest that could contain treasure or a nasty surprise. -->
<icon>icon.skill0042</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4498" toLevel="1" name="Treasure Chest (Lv. 22)">
<!-- A locked chest that could contain treasure or a nasty surprise. -->
<icon>icon.skill0042</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4499" toLevel="1" name="Treasure Chest (Lv. 25)">
<!-- A locked chest that could contain treasure or a nasty surprise. -->
<icon>icon.skill0042</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -3,700 +3,700 @@
<skill id="4800" toLevel="1" name="Raid Boss (Lv. 53)">
<!-- A powerful, mutant Monster Eye. Some scholars believe it has achieved the final stage of Monster Eye evolution. It is incredibly intelligent and arrogant. Years ago it ran away from Argos, the father of all Monster Eyes, to the south. It thinks and schemes, and plots to steal Argos' power someday. It believes that it grows stronger by eating the brains of other intelligent living beings, and so it feeds often. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4801" toLevel="1" name="Raid Boss (Lv. 58)">
<!-- The loyal guardian who protects the Garden of Eva, the resting place of the goddess Eva. Many seasons have passed since Eva's last visit, but he remains to protect the Garden against savages who might wish to despoil the holy goddess' resting place. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4802" toLevel="1" name="Raid Boss (Lv. 70)">
<!-- Reaper is the page of the Goddess of Death, Shilen. Reaper is in charge of collecting the countless souls who wander about on earth, and bringing them to the underground world of Shilen. His loyalty to Shilen is absolute, and he stays close to the Seal of Shilen in order to serve the goddess better. He diligently carries out his duty while waiting for the day of the goddess' resurrection. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4803" toLevel="1" name="Raid Boss (Lv. 28)">
<!-- A servant of the Knight Barion, he gained the body of a devil through the dark magic of the Devil Kernon. He has only a growing anger towards General Karte, who made him a devil, and Karte's loyal officer, Barion. What he doesn't know is that this hatred is magical, inflamed by the schemes of the Devil Kernon. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4804" toLevel="1" name="Raid Boss (Lv. 35)">
<!-- The Lord of Marsh Stakatos is under the mental domination of the Devil Rahha. He strengthens the Stakato Army for Rahha. He is the bitter rival of Queen Zyrnna of Marsh Stakatos, who lives in the Cruma Marshlands. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4805" toLevel="1" name="Raid Boss (Lv. 47)">
<!-- The Knight of Elmoreden, the Commander of the soldiers studying the Tower of Insolence, under order of General Karte. As the right arm of General Karte, he is a brave knight willing to go to Hell if ordered, for like the general, he has an immortal body. He received his secret powers from the Devil Rahha, who also warned him to watch Tirak closely. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4806" toLevel="1" name="Raid Boss (Lv. 49)">
<!-- A General of Elmoreden who obtained an immortal body through a pact with the Devil Kernon. Stubborn to a fault, he opposed the construction of the Tower of Insolence. His stance spared him of Einhasad's rage. However, he has lost his king and country. He despises those who betrayed his king and built their own kingdom. As a loyal servant of the empire, he yearns for the day when he may once again find and serve his true king. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4807" toLevel="1" name="Raid Boss (Lv. 51)">
<!-- The Devil Kernon's confidant, he is a feisty and vicious devil. He overpowers his enemies with his immense strength and gigantic body. Currently, he is studying the inside of the Tower of Insolence at Kernon's command. A simple devil warrior, he believes that if he serves his superiors loyally, he will benefit from their promotions. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4808" toLevel="1" name="Raid Boss (Lv. 65)">
<!-- An assistant to the Death Lord Hallate, she is smart and beautiful. Currently, she works as Devil Kernon's servant, in charge of Tower of Insolence. Yet in truth she is Hallate's confidant and lover. She senses the Devil Kernon's schemes of betrayal, and thus quietly watches him. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4809" toLevel="1" name="Raid Boss (Lv. 80)">
<!-- A servant of the Death Lord Hallate, he collects the secrets hidden in the Tower of Insolence. He aspires to take over Death Lord Hallate's position, for Hallate is exhausted from battling against Baium. He has offered his services to General Karte of Elmoreden. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4810" toLevel="1" name="Raid Boss (Lv. 45)">
<!-- The pet of the brilliant mystic, Sartune of Elmoreden, who was imprisoned due to the jealousy and envy of his rivals. It lives up to Sartune's reputation, and is tremendously smart and playful to the point of cruelty. It causes havoc throughout the back roads through its many minions. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4811" toLevel="1" name="Raid Boss (Lv. 24)">
<!-- A tragic lady transformed into a Succubus through a Mystic's curse. She loved a prince of the Waltner family of Gludio, but was tricked into murdering him. Now, she feeds on the energy of travelers in Gludio, delaying her death day by day. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4812" toLevel="1" name="Raid Boss (Lv. 35)">
<!-- A Turek Orc leader praised for his powerful soul, bravery, and wisdom. He has retired from the field, and lives in a secluded corner of the Orc Barracks giving counsel to those who seek his advice. Normally reserved, when roused he does not shy away from battle. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4813" toLevel="1" name="Raid Boss (Lv. 40)">
<!-- The Lizardman mystic who rules over the Delu Lizardmen with his mighty insight and wisdom. He is said to have studied directly under Hardin. In his youth, he counseled peace with the humans, but they were blindly hostile despite his peaceful efforts. He has grown angry over the years at the human stupidity, and has declared war on any and all intruders to his tribe's territory. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4814" toLevel="1" name="Raid Boss (Lv. 52)">
<!-- The leader of the Red Flag of the Oel Mahum, who waits for his opportunity to take over the Bandit Stronghold. He is tremendously proud of being an Oel Mahum. Although smart, hearty and brave, he is still young and growing into his power. He boasts that one day he will build a kingdom for the Oel Mahums. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4815" toLevel="1" name="Raid Boss (Lv. 55)">
<!-- Treant Guardian who watches the borders of the valley under the command of Fairy Queen Timiniel. It hates intruders and it cannot forgive anyone who breaks the laws of the Enchanted Valley. With the power received from Queen Timiniel, it summons Sylphs and Unicorns to protect this place. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4816" toLevel="1" name="Raid Boss (Lv. 80)">
<!-- A creature of the Land Dragon Antharas, entrusted to protect the Dragon Dungeon, and slay any trespassers who might wake the Land Dragon from his deep slumber. His body is stained with the blood of the many intruders he has killed, and so he is called Bloody Priest Rudelto. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4817" toLevel="1" name="Raid Boss (Lv. 25)">
<!-- An unfortunate princess who was turned into a giant toad by the curse of the evil mage Vijay. Princess Molrang was the daughter of the Unification King, Raoul. Her beauty was famed throughout the kingdom. The stories say that the Dark Mage Vijay cursed her because she refused his love. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4818" toLevel="1" name="Raid Boss (Lv. 30)">
<!-- The leader of the most famous bandits in Gludio. He once declared he would steal the most beautiful, immortal, and valuable object in the world, and some say he has been trying to steal the heart of beautiful Poesia ever since. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4819" toLevel="1" name="Raid Boss (Lv. 39)">
<!-- The leader of a gang of cats, all pets long abandoned by their masters. They are known for snatching fresh fish from the very nets of the Fishermen, and the Fish Traders' Association has offered a great bounty for them. Many hunters have tried to catch the cats, but ultimately gave up their chase because the cats were too cute. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4820" toLevel="1" name="Raid Boss (Lv. 44)">
<!-- Taik Orc Chief Ranger who came down from the mountain to search for Bec, deserter, who killed his fellow soldier. Although he is treated as a ruffian or garbage chasing after a deserter among his tribe, he takes pride in his work and considers himself as someone who does necessary work for his tribe. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4821" toLevel="1" name="Raid Boss (Lv. 43)">
<!-- The mechanical golem that the Black Anvil Guild is desperately looking for. It is the most advanced golem design. It animated and ran amok because the artisan accidentally installed a defective component. It partially destroyed the workshop, crushed many Dwarven Artisans who tried to restrain it, and escaped the town. It wanders the woods aimlessly, and attacks any who come nearby. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4822" toLevel="1" name="Raid Boss (Lv. 59)">
<!-- A wild boar that had its soul stolen by an evil mystic's experiment, transforming the beast into a killing machine. It eventually killed the mystic, but this could not give it peace. It searches for a powerful entity that can finally give its soul rest. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4823" toLevel="1" name="Raid Boss (Lv. 80)">
<!-- The banished leader of Heltor Silenos. A fanatic follower of Baium, he believes that Baium must be resurrected and will then wipe out all other tribes throughout the continent. Alone in his belief, he and his minions search the Tower of Insolence for a way to resurrect Baium. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4824" toLevel="1" name="Raid Boss (Lv. 29)">
<!-- The ghost of an Elf who loved all the forest, and vowed to protect nature and her animals from senseless war. The Elf was eventually slain while performing his duty, and returned as a ghost. He is aided and protected by a herd of wild boar that are loyal to him. He is wary of strangers who might bring war to the forest. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4825" toLevel="1" name="Raid Boss (Lv. 35)">
<!-- A servant of Summoner Sejarr, dispatched from the Ivory Tower to block the Devil Beleth. Sejarr used dark magic to imprison Beleth, but was killed by the devil's reflexive powers. Phantom alone survived of Sejarr's servitors, but was corrupted by the dark magic of Beleth and the Ivory Tower and reconciled with the Wasteland. Although he thinks his owner's death was unjust, he distrust other mystics. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4826" toLevel="1" name="Raid Boss (Lv. 56)">
<!-- A monster plant that has grown by absorbing the poison in the Sea of Spores. It is a follower of Orfen, the Ruler of the Sea of Spores. It was given a task by Orfen to kill trespassing humans. The Ivory Tower mystics are sent to tend to the magic force field that prevents spores from spreading, but many have been slain by the Rotting Tree. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4827" toLevel="1" name="Raid Boss (Lv. 45)">
<!-- A Silenos who was a victim of an experiment gone awry, conducted by the Ivory Tower's mystics. Shacram gained supernatural power, but his appearance was so disfigured that he could not return to his tribe. He moved to Oren where he hides in a deserted valley in the south, where rugged mountain paths discourage most from ever setting foot in the region. He harbors a deep hatred towards the mystics of the Ivory Tower who made him like this. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4828" toLevel="1" name="Raid Boss (Lv. 55)">
<!-- A powerful sorcerer who is greatly respected by the Lizardmen. Currently, he is hiding in a distant corner of the plains. He resents how humans continue to encroach upon the Lizardmen's territory, where Lizardmen have lived in peace since ancient times. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4829" toLevel="1" name="Raid Boss (Lv. 60)">
<!-- A shaman of the village, she witnessed Elmore invaders poisoning the well and looked the other way in fear of her life. But when she saw the villagers die one by one, she realized what she had done and lost her mind. She still wanders near the cursed well, and recklessly attacks anyone who comes close, thinking that they are Elmore soldiers. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4830" toLevel="1" name="Raid Boss (Lv. 80)">
<!-- An evil witch of a heretical religion who serves Antharas and sacrifices humans in her rituals. By using Dark Arts on herself, she was able to transform her body into that of a powerful evil spirit. She and her minions will attack any invaders who disrupt Antharas' sleep. Through a lifetime of slaughter, she has transformed into a powerful creature of evil. Now, she enjoys eating human hearts still pumping with warm blood. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4831" toLevel="1" name="Raid Boss (Lv. 30)">
<!-- An evil heathen serving Beleth who came from Devil's Isle. She is trying to spread fear in Gludio, and turn the people towards violence and betrayal. Fear and horror are the source of this devil's power. The recent serial murders, and the rash of theft and arson plaguing Gludio are the work of Meana. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4832" toLevel="1" name="Raid Boss (Lv. 40)">
<!-- A life form created by Icarus, who is one of Hardin's disciples. Currently, Icarus has released it to test its behaviors and reactions, and it appears curious and playful, although others find it a nuisance. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4833" toLevel="1" name="Raid Boss (Lv. 35)">
<!-- The Executioner who held the Execution Grounds during the Peasant Riot, and executed countless innocent farmers at the command of Duke Ashton. Eventually, he was murdered for his actions. Due to the crimes he committed when alive, he was cursed never to rest in peace, and endlessly wanders in the Execution Grounds. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4834" toLevel="1" name="Raid Boss (Lv. 50)">
<!-- A messenger dispatched to Aden by Fairy Queen Timiniel in order to demand a response to those who have invaded the Enchanted Forest. One of the fearless warriors who guards the Fairy Queen. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4835" toLevel="1" name="Raid Boss (Lv. 56)">
<!-- Gracia's Great Noble who was not able to return to his country after losing in the Aden-Gracia War. During the war, he became lost inside of Cruma Tower with his troops. While inside the tower he had the opportunity to recruit a few Lesser Giants to his cause. When he finally escaped from the tower, the war was already over. The only thing he was left with was a few loyal servants and an enormous bounty on his head. Presently, he is desperately trying to flee to Elmore Kingdom to preserve his life. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4836" toLevel="1" name="Raid Boss (Lv. 65)">
<!-- A gigantic tiger of legend that rules the Anghel Waterfall. Originally, it was a sacred and divine creature who guided angels in the heavens, but it mauled its master and ran away to the earth. It despairs of its now miserable life, and has grown violent. It devours any traveler or reckless adventurers who passes by. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4837" toLevel="1" name="Raid Boss (Lv. 80)">
<!-- As one of Elmoreden's Four Great Kings, the powerful and gigantic Minotaur used to be a servant of Baium. But to fulfill an old promise, he serves Death Lord Hallate. He waits, locked inside the top floor of the Tower of Insolence, for the resurrection of Baium. Equally matched in warfare with the angel's leader Shuriel, the Fire of Wrath, he holds the line against the advancement of angels and the Platinum tribe. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4838" toLevel="1" name="Raid Boss (Lv. 24)">
<!-- The chieftess of the Langk Lizardmen, she serves the evil spirit Bifrons in exchange for great power. At the command of Bifrons, she captured and slaughtered priests and the Disciples of God traveling on the south road. Recently, she has begun devoting herself to expanding the tribe's power in the north by taking advantage of the chaos in Gludio. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4839" toLevel="1" name="Raid Boss (Lv. 33)">
<!-- The Great Seer who leads the Vuku Orcs. He has more power than Chief Driko, and is held in high esteem as a divine being. He laments that his tribe is forced to wander through the hostile human realm. He hopes to take the tribe back to the northern homeland of the Orcs. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4840" toLevel="1" name="Raid Boss (Lv. 50)">
<!-- The Captain of the Convict Mercenaries from Gracia, he is called the Lord of Slaughter. He is a powerful rival of the Bloody Lord Nurka. Given his superb diplomatic skills, he has established ties of friendship with many great nobles and high ranking officials. These nobles make frequent use of his troops, the Convicts, and in turn he uses the nobles to set up his plan to return to his homeland, Gracia. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4841" toLevel="1" name="Raid Boss (Lv. 40)">
<!-- The Old Chief who has led Leto Lizardmen for the last several decades. In spite of his old age, he has survived thanks to his strength and quick wits. He knows that his tribe cannot take their homeland back in a direct fight against the Kingdom of Aden, so he watches for an opportunity to strike. He hopes to use the coming confusion to secure the territory of the Leto Lizardmen. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4842" toLevel="1" name="Raid Boss (Lv. 55)">
<!-- A woman who bargained with the Devil Beleth for power. Thanks to Beleth' teaching, she gained the power of a powerful mystic. Now, she searches for Beleth' historical site supposedly hidden somewhere underground in the south Gludio Wasteland, and prepares a secret ritual to resurrect him. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4843" toLevel="1" name="Raid Boss (Lv. 80)">
<!-- A type of mental control device created by the ancient giants' civilization. This was a device the giants made to rule other intelligent beings, but was turned against them to control the giants as slaves after their civilization collapsed. Similar to Core in the Cruma Tower, it is a life form with artificial intelligence that can control all the slaves nearby. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4844" toLevel="1" name="Raid Boss (Lv. 80)">
<!-- The leader of the vanguard of angels that punished Baium and broke down the Tower of Insolence. He actively works to hold back the devils that smashed through the upper floors of the Tower of Insolence. He guides Kel Mahums of the Platinum Tribe into war against the devils for control of the Tower of Insolence. He is called the Fire of Wrath for he wields the sword of judgment without hesitation, compassion or mercy. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4845" toLevel="1" name="Raid Boss (Lv. 21)">
<!-- An Evil Spirit worshipped like a god by the Langk Lizardmen who live in the south of Gludio. He looks like a snake and has ruled the spiritual world of the lizardmen for hundreds of years. However, he resents the cursed body the gods in the heaven created for him, and he tries to slaughter the messengers of the gods in retribution. He is very violent and burns to destroy the entire area of Gludio one day through the Langk Lizardmen. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4846" toLevel="1" name="Raid Boss (Lv. 25)">
<!-- A knight who used to govern a peaceful town before the Gracian War, today it is called the Ruins of Agony. Called Sir Grindel in his lifetime, he was captured and brutally tortured to death after losing a battle against the Gracian Army. Underlings of Beleth hiding in the town stole his body and resurrected him, making his soul corrupted. Having lost his knightly honor and sense of self-sacrifice, now he has turned into a devil and tries to spread his pain to all he encounters in his endless wanders through the Ruins of Agony. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4847" toLevel="1" name="Raid Boss (Lv. 35)">
<!-- A low Lv. devil mistakenly summoned by Shaman King Selu. Due to the forced summoning, he lost the way to return to his original place. Concealing his identity, he attacks travelers passing by and collects their souls in order to gain the power to return. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4848" toLevel="1" name="Raid Boss (Lv. 40)">
<!-- Once the ruler of the Selu Orc tribe, he went mad after a dangerous experimental summoning spell he created failed disastrously. Calling himself the Shaman King, he left the tribe's village and, with a group of equally insane followers, preys on hapless travelers. He has some magical skills, but habitually overestimates his ability. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4849" toLevel="1" name="Raid Boss (Lv. 48)">
<!-- A foolish man who could not suppress his powerful yearning to learn the forbidden knowledge that humans cannot attain, and tried to learn the dragons' magic by visiting Land Dragon Antharas alone. Antharas turned the man into a monster for disturbing his rest. Now a hideous creature, the man hates anything beautiful. He curses Antharas in private, but is truly terrified of the dragon. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4850" toLevel="1" name="Raid Boss (Lv. 54)">
<!-- A unicorn aimlessly drifting after losing its home long ago. It has wandered since the Era of Myths ended with Einhasad's rage against the Lesser Giants. The leader of the unicorns lost its herd while roaming the world. Although it is still desperately looking for its fellow unicorns, hundreds of years have passed since it parted ways from them. Wandering alone, it still has not adapted itself to the human world. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4851" toLevel="1" name="Raid Boss (Lv. 80)">
<!-- A failed weapon created by mystics of the Ivory Tower, frightened of the Devil Beleth' eventual resurrection. Although modeled after a Lesser Giant, he did not follow his creator's commands, and eventually escaped the tower. He searched for a creature similar to himself for years, investigating relics of the ancient Giants, and concluded that he was the only true Lesser Giant that survived the disaster in the past. He dreams of revenge on the gods who made the Lesser Giants fall. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4852" toLevel="1" name="Raid Boss (Lv. 70)">
<!-- A drake that used to be a guardian of Aden in ancient times, but turned into a devil of revenge after losing his child to a greedy hunter. He has left Dragon Valley to roam the territories near Aden Castle, and killed countless villagers. He also killed the priests who came to calm his rage. All of his good deeds have been erased from the chronicles by Imperial command, and he is now called the Disaster of Aden. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4853" toLevel="1" name="Raid Boss (Lv. 25)">
<!-- A handiwork of darkness created by evil necromancers to contain their desire. It is known that he has a close relationship with the moon. Although many researchers were dispatched from the Ivory Tower to learn his true purpose, all of them succumbed to Ikuntai's dark power and joined the side of evil. The Ivory Tower has since forbidden any further study of Ikuntai. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4854" toLevel="1" name="Raid Boss (Lv. 30)">
<!-- A bloodthirsty Lord and a veteran warrior known for his great battle victories. According to recent rumors, he is conspiring to overthrow his master. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4855" toLevel="1" name="Raid Boss (Lv. 38)">
<!-- The Convict Mercenary Captain searches for the secrets of the Cruma Tower. After listening to a bard singing a song called Seven Secrets of Cruma Tower, he has decided to officially become a knight of the king by attaining the ancient weapon, which is the third secret of the song. Since Gatekeepers of the Ivory Tower have rejected his teleport as the Convict Tribe is banned from the tower, he still has not entered the tower, but has been circling around it. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4856" toLevel="1" name="Raid Boss (Lv. 45)">
<!-- The brave and great Tiger King. Despite his beastly looks, he rules the Silenos thanks to his divine nature and bravery. Originally, he was one of the Evil Spirits that Shilen created, but he has learned not to hate the gods and endeavored to live up to his position as Tiger King after accumulating wisdom over the years. Among the Silenos Tribe, he is accompanied by loyal shamans. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4857" toLevel="1" name="Raid Boss (Lv. 55)">
<!-- A female Succubus who is known to have received the special favor of Antharas and obtained the power of the Land Dragon. Although it is not clear how she earned Antharas' favor, she clearly possesses the fatal beauty that can lead adventurers coming to dragon valley to their death. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4858" toLevel="1" name="Raid Boss (Lv. 60)">
<!-- Another subordinate of Glaki. Like Glaki, he also guards the statue of the giants but he does not consider this work a sacred duty. According to legend, the Statue of the Giants can resurrect an incomplete body of a giant to regain a complete body. It is said that the reason he is guarding the statue is to earn the trust of Glaki but to fulfill his secret ambition to obtain a perfect and powerful body. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4859" toLevel="1" name="Raid Boss (Lv. 59)">
<!-- A devil and Beleth' servant living on Devil's Isle. After Beleth disappeared from the world, this devil stopped his own activities and has been taking a long vacation. When the pirates occupied Devil's Isle and became raucous, he woke up and regretted that he didn't wipe out the pirates from Devil's Isle before Zaken became immortal. He is waiting for his master, Beleth, to return. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4860" toLevel="1" name="Raid Boss (Lv. 35)">
<!-- The Tasaba Lizardman Captain lives in the field of Innadril. At the command of the Water Dragon, Tasaba Lizardmen serving the Water Dragon Fafurion live in the field and keep the Land of Holy Water. He laments that the world is in the era of humans, and misses the past. Every time a full moon comes, he conducts a holy ritual dedicated to the Water Dragon. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4861" toLevel="1" name="Raid Boss (Lv. 30)">
<!-- A beast living in the Innadril Territory as one of the Evil Spirits born from Shilen's pain. He hates Eva who became the Goddess of Water instead of Shilen, and calls her a fake. He still thinks that the true Goddess of water is Shilen. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4862" toLevel="1" name="Raid Boss (Lv. 34)">
<!-- He sneaked into Innadril where Eva's religion was widely practiced, and caused confusion by threatening the Goddess of Water's followers. The servant of Elder Cronos lives in the Hunters' Village. In order to obtain ingredients for the wonder drug of happiness that Cronos is making, he came to Innadril. After losing himself in daydreams of the world, Mumu forgot why he came here, and hasn't returned to Cronos because he is afraid of being scolded. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4863" toLevel="1" name="Raid Boss (Lv. 43)">
<!-- A Crokian who has protected the land of Innadril since the ancient times. He lived here before humans and elves came to Innadril, and believes that Innadril has holy grounds unique to itself. He has watched the humans endlessly expand over the years, and firmly believes he must protect his ancestors' lands. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4864" toLevel="1" name="Raid Boss (Lv. 40)">
<!-- An Evil Spirit born from Goddess Shilen's despair, woe, and rage. Although he fought in the war with the gods on the side of Shilen during the Era of Myths, he was greatly injured in the battle, and has been hiding under the protection of the Water Dragon Fafuion. Lately, he has been rumored to propagate Shilen's return. He serves Fafurion, waiting for the day when Shilen and Evil Spirits dominate the world again. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4865" toLevel="1" name="Raid Boss (Lv. 36)">
<!-- Crokian Chief who rules Alligator Island. As a native Crokian who has lived in Innadril before humans and elves came, he hates outsiders and tries to protect his territory and tribe from them. Although he is not happy about the Water Couatl Ateka living on the same island, he cannot do anything about it because he is afraid of Water Dragon Fafurion. He dreams about the day when Crokians can rule Innadril again. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4866" toLevel="1" name="Raid Boss (Lv. 40)">
<!-- As Water Dragon Fafurion's lieutenant, this Evil Spirit defeated countless disciples of the gods. Known as Sika of Storm during the War of the Gods, he is a veteran warrior and an engaging storyteller. Currently, he travels the world and tells stories at the command of Fafurion. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4867" toLevel="1" name="Raid Boss (Lv. 50)">
<!-- She was a beautiful lady of a respectable family from her birth, but she angered Einhasad by her arrogance and was turned into a Medusa. She could not adjust to her new state and became a brutal monster that takes her anger out on people near her. She even turned her fianc? who remained true to her into stone, and then smashed him to pieces. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4868" toLevel="1" name="Raid Boss (Lv. 80)">
<!-- The leader of the devils trying to occupy the Tower of Insolence. He strives to obtain the secret knowledge hidden in the Tower of Insolence and use it as a bridgehead to expand the power of devils. But he expended too much power trying to break a seal of the Tower, and is now weak. He is enemies with the angels and the Platinum tribe protecting the Tower of Insolence at the command of Einhasad. He has three loyal subordinates: Kernon, Rahha, and Verfa. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4869" toLevel="1" name="Raid Boss (Lv. 35)">
<!-- A mercenary hired by a lord during the Dion Peasant Riot. He was once told that he could achieve eternal life if he collected souls and dedicated them to Shilen, so he slaughtered countless innocent peasants. Disgusted with his brutality, Duke Ashton finally executed him. Even after his death, his desire to gain eternal life was still strong, and he came back to life again as one of the Undead. Presently, he lurks near Dion Castle and kills innocent people. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4870" toLevel="1" name="Raid Boss (Lv. 62)">
<!-- The Oel Mahum Lord who once owned the Bandit Stronghold. Tired of the constant fighting for territory, he abandoned the stronghold along with his loyal seers and prefects, and is observing the competition for the Bandit Stronghold as a spectator. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4871" toLevel="1" name="Raid Boss (Lv. 75)">
<!-- The Storm Dragon Lindvior's underling. During the war against the gods, it fought together with the other dragons against the gods. After receiving a grave injury, it went deep into the woods and fell asleep. It recently awakened after feeling the power of Shilen flowing out from the Tower of Insolence. It is a bit smaller than a regular Drake, but because of its swift movements, it is sometimes mistaken for the Wind Dragon itself. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4872" toLevel="1" name="Raid Boss (Lv. 57)">
<!-- In his youth, he became a hero of the Timak Orcs after leading them to build the Timak Outpost. Granted a greatly extended lifespan by the power of totems, he is now the leader of all Timak Orcs. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4873" toLevel="1" name="Raid Boss (Lv. 69)">
<!-- Through his neglect, this notorious commander helped cause the destruction of his garrison during the war between Elmore and Aden. He unwisely opened the gates to an old Elmorian friend, who abused his trust by poisoning the castle's well. Many of the soldiers and their families died, and Elmore's army easily overran the depleted force. Distraught at his failure, Andras fell on his sword. It is said that his ghost still wanders the castle's ruins. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4874" toLevel="1" name="Raid Boss (Lv. 60)">
<!-- The leader of the Weird Drakes, this creature of the past has slain uncounted numbers of hunters. The bloody history of Hunter's Village is largely the result of his ravages. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4875" toLevel="1" name="Raid Boss (Lv. 72)">
<!-- The Vanor Silenos Chief, he rules the Plains of Glory east of Aden. During the Unification in the reign of King Raoul, Kandra agreed to a peace treaty with the humans. As war clouds have gathered, though, he has again taken steps to ready the Vanor Silenos Tribe for battle. Rumor has it that King Raoul proposed the original peace treaty because he feared Kandra's renowned swordsmanship. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4876" toLevel="1" name="Raid Boss (Lv. 59)">
<!-- This dragon guards the southeastern shore of the river in the Forest of Mirrors. Once a ghost in the Forest, he begged the Shaman Isir to restore his life. Resurrected as a dragon, he was ordered by Isir to prevent any outsiders from crossing the river and penetrating the Forest. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4877" toLevel="1" name="Raid Boss (Lv. 55)">
<!-- The Harit Lizardmen's best warrior, Tamash is a quiet, reliable perfectionist who never gives up on his task until it has been completed. Entrusted with guarding Anghel Waterfall, he has admirably protected the Harit Lizardmen's Holy Land against all manner of monsters and devils. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4878" toLevel="1" name="Raid Boss (Lv. 75)">
<!-- Discovered in the Giants' Cave, some scholars speculate that given his combat prowess, this Lesser Giant is actually a real Giant. Hedging their bets, they named him the Last Lesser Giant Olkuth. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4879" toLevel="1" name="Raid Boss (Lv. 78)">
<!-- He protects the Divine Statue of Giants, an ancient relic of the Giants located deep inside the Giants' Cave. No one knows what the statue means or why it is so fiercely guarded. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4880" toLevel="1" name="Raid Boss (Lv. 72)">
<!-- Once the commander of the infamous Death Agent Army that ravaged the land, terrorizing friends and foes alike, he was eventually demoted at the request of several prominent nobles. He was later killed in battle when his army was sacrificed as bait. Not even death could end his bloodlust, however. Calling upon the magic of Darkness, he and his army were resurrected as undead soldiers. Now the Commander of the Undead, he roams Ancient Battlegrounds and threatens the Border Outpost with a gleaming, rust-proof blade. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4881" toLevel="1" name="Raid Boss (Lv. 75)">
<!-- This plant-shaped monster is found near the Blazing Swamp. According to one theory, Palatanos is the result of a failed experiment. After Ipos arose from purgatory, his influence and magic were not the equal of Hallate, and he was unable to create the same kind of powerful underlings. Too proud to ask Hallate for help, however, he tried honing his skills on relatively simple monsters. Despite Palatanos' strange origin and appearance, he can still be a potentially dangerous adversary. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4882" toLevel="1" name="Raid Boss (Lv. 70)">
<!-- The Queen of the Palibati protects the Seal of Shilen. According to Shilen's Priest Hisilrome, who is also a Palibati, Themis is a living piece of the Queen of Evil Spirits, Shilen. Themis is one of the monsters birthed by Shilen during the War of the Gods, and as a result her authority nearly equals that of the Death Lords. Capable of summoning and ruling over both dead and devils, she employs the low-Lv. devil, Succubus, as her maid. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4883" toLevel="1" name="Raid Boss (Lv. 65)">
<!-- The leader of the Ancient Gargoyles, he led them in the service of Shilen against the gods during the War of the Gods. After their defeat, he fled to the Forsaken Plains. There he hides, sharpening his blade of vengeance and waiting for Shilen, Mother of Evil Spirits, to return. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4884" toLevel="1" name="Raid Boss (Lv. 60)">
<!-- This High Prefect of the Taik Orcs occupied the Cemetery in preparation for an attack on Aden Castle. He has attempted an unsuccessful surprise attack using only a small number of elite soldiers and the supply troops, but has been hampered by having to deal with the complicated interests of other monsters who had already built a nest in the region. His hatred of humans is deep, personal and deadly. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4885" toLevel="1" name="Raid Boss (Lv. 55)">
<!-- This executioner once served the great Pirate Zaken, even putting to death Zaken's rebellious crew members. Ironically, he later decapitated Zaken himself during the riot. Following his resurrection as an undead because of Zaken's curse, he swore to never again disobey his captain's commands. He now guards Zaken's treasure in the Pirate Tunnel. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4886" toLevel="1" name="Raid Boss (Lv. 45)">
<!-- This Iron Giant was supposedly made by Devil Beleth. Given the power of artificial intelligence, he is a Golem designed to manage other Golems. Due to Beleth' caprice, however, he was sealed up and put on standby. During his inactivity, he began to be worshipped as an idol by low-Lv. Orcs who gathered near him. Now re-activated, he believes that he has become the God of Orcs. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4887" toLevel="1" name="Raid Boss (Lv. 67)">
<!-- Like most monsters in the Blazing Swamp, Sekina also became a devil after receiving the power of Hallate. She is loyal to Kernon, who is currently in the Tower of Insolence, and is currently carrying out a secret mission on his orders in the Blazing Swamp area. The exact nature of the mission is unknown. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4888" toLevel="1" name="Raid Boss (Lv. 75)">
<!-- Despite being a daughter of a noble family in Elmore Kingdom, she was one of the girls buried alive after being captured during the war. As she lay dying, her terror allowed her to summon a devil. She entered into a demonic contract which gave her the power to resurrect the other buried girls as Blood Queens. She hates her parents for allowing her capture as well as those who buried her. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4889" toLevel="1" name="Raid Boss (Lv. 70)">
<!-- During the golden years of Elmoreden, this King of Beasts was captured and brought to the Coliseum as a spectacle to entertain the Emperor and his court. When the empire fell, he was sealed beneath the Coliseum by mystics afraid of his vengeance, but late escaped. His gigantic arms can shatter rocks, and he is able to rule all beasts. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4890" toLevel="1" name="Raid Boss (Lv. 28)">
<!-- The commander of the Ol Mahum tribes that occupy the old Fortress of Resistance, he also he commands other Ol Mahums within the territory through his superior cleverness and bravery. He is a descendant of the Ol Mahum Commander created through biological manipulation during the Era of Lesser Giants, and like his ancestor can directly command the minds of other Ol Mahums. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4891" toLevel="1" name="Raid Boss (Lv. 50)">
<!-- This menacing golem was created by the Lesser Giants to defend Cruma Tower during their war with the Gods. It waits patiently in the Tower's lowest Lv. for orders from its Lesser Giant masters - orders that will never come. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4892" toLevel="1" name="Raid Boss (Lv. 75)">
<!-- This powerful Death Lord rose up from Purgatory at the behest of Death Lord Hallate. Unlike Hallate, who exhausted most of his power breaking the seal of the Tower of Insolence, Ipos has preserved most of his. He prefers conspiracies and subtle plots to direct action and is currently keenly interested in the situation near Aden Castle. He seems to have some kind of relationship with several high-ranking nobles in Aden Kingdom. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4893" toLevel="1" name="Raid Boss (Lv. 50)">
<!-- This Queen of the Elves first decided to teach humans magic. Later betrayed by those humans, she was murdered following the war with the Orcs. Resurrected by Lilith, she became the ruler of the Catacomb. She was slain during Anakim's invasion of the Catacomb, but again came back to life - this time thanks to the power of Seal Stone. The repeated trauma has made her mentally unstable, and her sole purpose now is the protection of the Seal Stone. She longs for eternal rest. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4894" toLevel="1" name="Raid Boss (Lv. 55)">
<!-- This brave Convict Soldier was dispatched by Einhasad to help her daughter, Anakim, after watching her struggle at the battle with Lilim. He was given powerful golden armor and may be the ancestor of today's Platinum Tribe. He valiantly protected Anakim during many battles before finally being slain in the Catacomb of the Apostate. When the Seal of the Seven Signs was broken, he was resurrected thanks to the power of Einhasad released in the Seal Stone. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4895" toLevel="1" name="Raid Boss (Lv. 70)">
<!-- The King of Bloody Lords, he was summoned by Marilion to help fend off an impending Nephilim attack. Terrifying in battle, he slew many Nephilim and dealt a grievous blow to the Army of Light. He was finally driven back by Anakim, who personally came to fight alongside the Nephilim, and fled to the Necropolis. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4896" toLevel="1" name="Raid Boss (Lv. 75)">
<!-- A powerful death lord who came up from Purgatory at the request of Death Lord Hallant. Unlike Hallant, who exhausted its power in order to break the seal on the Tower of Insolence, it has kept most of its power from Purgatory. Unlike Death Lord Ipos, it doesn't make relationships with humans, and it acts alone without heeding the words of Hallant. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4897" toLevel="1" name="Raid Boss (Lv. 82)">
<!-- The mistress of the Sanctum, known as the Maiden of Darkness, awaits for Shilens's advent. In ancient times, when Shilen was reigning water, she was an oracle to the rulers of Giants. After Shilen had been banished the maid became a servant to the Goddess of Destruction and remained in the world to prepare for her master's return. She possesses different bodies ever trying to excite enmity between Humans and Elves and provoke wars between them. The Maiden brings the warriors slain in battles back to half-live and turns into undead, thus forming an army for the Goddess of Destruction. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4898" toLevel="1" name="Raid Boss (Lv. 82)">
<!-- She's known as the Lady of Fire and messenger of Einhasad, a creature of light ascending to the Earth. She is the angel that appeared before Emperor Shunaiman in order to prevent Shilen's minions from succeeding in their dark deeds. Together with Nephilim she invaded Lilith's Sanctum to destroy Lilim and Lilith. Her heavenly beauty speaks of purity unseen. She is a sworn enemy to Lilith. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4899" toLevel="1" name="Raid Boss (Lv. 20)">
<!-- This immortal creature was created by Dark Elven dark magic. During the early days of the war between the Elves and Dark Elves, the Dark Elves found themselves on the defensive. Experimenting with the power of Dark Arts they had embraced, they resurrected a number of slain warriors. Once a brave elven knight, Ferkel became of those revived warriors turned into bloodthirsty undead beasts. He slaughtered countless fellow Elves during the war and even now thirsts for the blood of living beings. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
@@ -3,629 +3,629 @@
<skill id="4900" toLevel="1" name="Raid Boss (Lv. 78)">
<!-- Created by the dark side of the God of Light, Einhasad, to punish the arrogance of the Giant Argos, this giant Monster Eye is set in the Wall of Argos. It controls other monster eyes in order to eradicate the eyes of Argos and thwart his plans. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4901" toLevel="1" name="Raid Boss (Lv. 78)">
<!-- This servant of the Fairy Queen was dispatched to protect the hot springs, a resort that Fairy Queen Timiniel loves. With power almost equal to the Queen's, he is a little disgruntled at what he feels is so menial an assignment. To pass the time and ease his boredom, he often "plays" with travelers passing by. Unfortunately for them, his hijinks are more than most humans can endure. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4902" toLevel="1" name="Raid Boss (Lv. 74)">
<!-- The leader of the Mineral Spring Yetis in the hot springs area, he styles himself the Icicle Emperor. Despite his arrogant posturing, he is at heart a coward. He once marched into Fire Dragon Valakas' nest to prove his strength, but became frightened and fled at the mere site of Valakas' sleeping form. He is now terrified of Valakas, and runs away or hides at even the sound of roaring. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4903" toLevel="1" name="Raid Boss (Lv. 80)">
<!-- This Orc soldier is the right arm of Commander Tayr and greatly respected by the Ketra Orc Warriors. With his immense axe, nicknamed Divider, he slew so many Silenos that their compatriots are more afraid of him than they are of Commander Tayr. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4904" toLevel="1" name="Raid Boss (Lv. 80)">
<!-- This merciless and reckless warrior has led the Ketra Orcs for many years. A born gambler, he prefers direct action to elaborate plans, and personally leads his troops from the front line when attacking. He has faced Varka's Commander Mos twice, winning one of the contests, and is eager for a rematch. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4905" toLevel="1" name="Raid Boss (Lv. 80)">
<!-- Brakki obtained the power of Fire Spirit Nastron, which gave him beast-like attributes. Thanks to his enhanced strength and instincts, he has become a formidable chief of the Ketra Orcs. He finds his inferiors burdensome during a battle, however, and prefers to fight alone. He has fought Varka's Chief Horus several times without success. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4906" toLevel="1" name="Raid Boss (Lv. 80)">
<!-- Fire Spirit summoned by Ketra Orcs' Guide of Dead Souls Asefa. Possessed with a strong propensity to wildness and violence, he tends to burn or destroy anything near him. He gave Ketra's Chief Brakki the power of the beasts, and is the power source of spells used by Asefa. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4907" toLevel="1" name="Raid Boss (Lv. 80)">
<!-- This great sage is sometimes called Varka Silenos' Hope. He prophesied that the future of Varka Silenos was in the land of Goddard and persuaded Chief Horus to lead Silenos there. Despite age and infirmity, he stood in the front ranks to aid Commander Mos against the powerful Ketra Orcs. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4908" toLevel="1" name="Raid Boss (Lv. 80)">
<!-- This legendary Varka Silenos commander has helped lead his people in the endless war against the Ketra Orcs. A resourceful general, he prefers painstaking preparations and cunning, often elaborate, plans. He has had difficulty anticipating Commander Tayr's reckless tactics. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4909" toLevel="1" name="Raid Boss (Lv. 80)">
<!-- This young chief of the powerful mercenary Varka Silenos is an excellent swordsman. He is ably assisted by his commander, Mos, and his shaman, Shadith. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4910" toLevel="1" name="Raid Boss (Lv. 80)">
<!-- This Water Spirit was summoned by Guide of Dead Souls Udan Mardui of the Varka Silenos. He is capricious but peaceful, and provides the power source for the Guide of Dead Souls. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4911" toLevel="1" name="Raid Boss (Lv. 80)">
<!-- Known as Valakas' Hound, Valakas fashioned this monster out of lava to punish trespassers and fend off enemies while he sleeps. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4912" toLevel="1" name="Raid Boss (Lv. 66)">
<!-- Once an excellent knight, this Elmorean nobleman sold his soul to Devil Triol in exchange for eternal life and power. Transformed into a vampire, he was dispatched by Devil Triol's followers to steal Einhasad's relic, the Grail of Splendor. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4913" toLevel="1" name="Raid Boss (Lv. 70)">
<!-- This Archangel keeps the Grail of Splendor, a relic of Einhasad, Goddess of Light. She does not reveal her existence openly, but is closely watching the actions of devils within Elmore Kingdom. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4914" toLevel="1" name="Raid Boss (Lv. 71)">
<!-- The oldest son of the notorious von Hellmann Family that was executed for treason. Through a diabolical contract, he was resurrected as a vampire. He now wanders the Forest of the Dead, dreaming about his revenge. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4915" toLevel="1" name="Raid Boss (Lv. 28)">
<!-- A being that tries to invade the real world by crossing the Dimensional Rift along with the otherworldly devils. Its shape is very unstable because of the Rift's distortion of time and space. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4916" toLevel="1" name="Raid Boss (Lv. 38)">
<!-- A being that tries to invade the real world by crossing the Dimensional Rift along with the otherworldly devils. Its shape is very unstable because of the Rift's distortion of time and space. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4917" toLevel="1" name="Raid Boss (Lv. 48)">
<!-- A being that tries to invade the real world by crossing the Dimensional Rift along with the otherworldly devils. Its shape is very unstable because of the Rift's distortion of time and space. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4918" toLevel="1" name="Raid Boss (Lv. 58)">
<!-- A being that tries to invade the real world by crossing the Dimensional Rift along with the otherworldly devils. Its shape is very unstable because of the Rift's distortion of time and space. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4919" toLevel="1" name="Raid Boss (Lv. 68)">
<!-- A being that tries to invade the real world by crossing the Dimensional Rift along with the otherworldly devils. Its shape is very unstable because of the Rift's distortion of time and space. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4920" toLevel="1" name="Raid Boss (Lv. 78)">
<!-- A being that tries to invade the real world by crossing the Dimensional Rift along with the otherworldly devils. Its shape is very unstable because of the Rift's distortion of time and space. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4921" toLevel="1" name="Raid Boss (Lv. 80)">
<!-- One of four Guardian Knights assigned to protect Prince Frintezza, he was sacrificed and sold to Halisha by the unwise Prince in an attempt to save his own skin. In his lifetime, he was called Valkyrie Alectia of Flames because of his beautiful appearance, excellent skills and fiery temper. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4922" toLevel="1" name="Raid Boss (Lv. 80)">
<!-- One of four Guardian Knights assigned to protect Prince Frintezza, he was sacrificed and sold to Halisha by the unwise Prince in an attempt to save his own skin. In his lifetime, he was called Valkyrie Tishas of Calmness because of his handsome appearance, formidable skill and dignified character. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4923" toLevel="1" name="Raid Boss (Lv. 80)">
<!-- One of four Guardian Knights assigned to protect Prince Frintezza, he was sacrificed and sold to Halisha by the unwise Prince in an attempt to save his own skin. In his lifetime, he was called Valkyrie Meka Snowstorm due to his excellent skills and ice-cold personality. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4924" toLevel="1" name="Raid Boss (Lv. 80)">
<!-- One of four Guardian Knights assigned to protect Prince Frintezza, he was sacrificed and sold to Halisha by the unwise Prince in an attempt to save his own skin. In his lifetime, he was called Valkyrie Morigul of the Ivory Tower because he hailed from the Ivory Tower. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4925" toLevel="1" name="Raid Boss (Lv. 30)">
<!-- This Basilisk obtained intelligence after the dark magic polluting the Wasteland mutated him. Bigger and stronger than other Basilisks, he rules over weaker ones. He hates the other tribes and will literally kill most living things he sees. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4926" toLevel="1" name="Raid Boss (Lv. 35)">
<!-- This Gargoyle Lord rules the Gargoyles of the Wasteland. Strong-willed and confident, he resists the wishes of the Ancient Gargoyles. Rather than waiting for Shilen's resurrection, which he says may never occur, he is focused on building a Gargoyle kingdom now. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4927" toLevel="1" name="Raid Boss (Lv. 21)">
<!-- This Ratman Chief lives in the Evil Hunting Grounds and uses mercenary Bugbear Soldiers to plunder travelers passing through Gludio Castle. To stop the attacks, the lord of Gludio has offered a reward on his head. Despite Gludio's efforts, Sukar continues to harass wayfarers. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4928" toLevel="1" name="Raid Boss (Lv. 26)">
<!-- This powerful Hornet, who can be recognized by his tiger stripe pattern, controls a nest of several wasps. Searching for the sweetest honey, he and his subordinates maraud their way through Gludio Territory. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4929" toLevel="1" name="Raid Boss (Lv. 23)">
<!-- This Lizardman Warrior became famous after destroying the mercenary army sent to destroy his tribe. He is known as the Tracker Captain, since his preferred tactic is to stealthily track his enemies and attack when they least expect it. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4930" toLevel="1" name="Raid Boss (Lv. 26)">
<!-- This Patriarch appeared suddenly, prophesying that he would become the Great Lizardman Conqueror. His powerful personal presence is gradually undermining the prevailing worship of Evil Spirit Bifrons. His promise that anyone can become a conqueror through him has gained him a large and growing group of followers. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4931" toLevel="1" name="Raid Boss (Lv. 23)">
<!-- This fanatical Priest serves Patriarch Kuroboros and is helping spread the new conquering religion among the Lizardmen in southern Gludio. He devoutly believes that the Patriarch will make Lizardmen glorious conquerors someday, and his small number of worshipers and disciples are fervently spreading the words of Kuroboros. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4932" toLevel="1" name="Raid Boss (Lv. 25)">
<!-- These Ghosts wander the Ruins of Agony, taking the souls of careless adventurers. Originally residents slain during the war, their spirits were called forth and controlled by the powerful dark magic of Beleth' followers. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4933" toLevel="1" name="Raid Boss (Lv. 20)">
<!-- Created to protect a huge building in what is now the Elven Ruins, he was discarded without having the opportunity to display his ability when the Elves suddenly abandoned the island. Now this Guardian wanders the ruins, punishing trespassing adventurers and foolish grave robbers. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4934" toLevel="1" name="Raid Boss (Lv. 21)">
<!-- This Devil, a subordinate of Devil Dagoniel, was summoned by the Dark Elves during their war with the Elves. He slew many Elven Warriors during his forced service. When Devil Dagoniel was liberated from the summoning Dark Elves, he was liberated as well. He currently serves as Dagoniel's aide. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4935" toLevel="1" name="Raid Boss (Lv. 20)">
<!-- Created by mystics at the Institute of Dark Arts who were researching monsters skilled in mental attack, this monster can inflict powerful mental blasts. Thanks to its superior intelligence, it also controls other beasts. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4936" toLevel="1" name="Raid Boss (Lv. 21)">
<!-- This Succubus is Lich King Icarus' disciple and messenger, having served the Lich King since Icarus controlled Hardin's Academy. A loyal slave, she has learned various Dark Arts, including the control of bats, from her master. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4937" toLevel="1" name="Raid Boss (Lv. 34)">
<!-- This Knight was executed after siding with the peasants during the Dion Peasant Riot against the brutal Duke Ashton. He slew Guillotine after the latter killed the captured peasant rebels and their families, and for that was brutally executed. He became a ghost because of his undying rage over Ashton's injustice. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4938" toLevel="1" name="Raid Boss (Lv. 36)">
<!-- This Devil sustains himself from the storm of hatred and grudges that abound in the ghosts who roam the Execution Grounds. Standing at the center of the Execution Grounds, he controls the ghosts. There is a rumor that Ashton's brutal temperament stemmed in part from this Evil Spirit Tempest. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4939" toLevel="1" name="Raid Boss (Lv. 35)">
<!-- Captain of the powerful convict mercenary band called the Red Eye. He was drafted with other convicts during Gracia's invasion, but was abandoned by the main army during a retreat. Following the war, he and his men did not return to their country, preferring to stay in the Dion Territory occupied during the war, sacking and ambushing. He believes the Gracian Army and its commanders were cowards for leaving his men behind. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4940" toLevel="1" name="Raid Boss (Lv. 33)">
<!-- Messenger sent by Bloody Lord Nurka to communicate with the high-ranking officials of the kingdom. He is a brave Ol Mahum Warrior on his way to Aden on a top secret mission. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4941" toLevel="1" name="Raid Boss (Lv. 32)">
<!-- Royal Guard Captain of Stakato Queen Zyrnna, he is the strongest soldier among the Marsh Stakatos and commands a Royal Guard consisting only of Stakato nobles. He is as cruel as Zyrnna, and has murdered many of his people at his Queen's command. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4942" toLevel="1" name="Raid Boss (Lv. 38)">
<!-- This unidentified two-headed monster calls himself the first-ranking person, Premo Prime. Some say he was a product of some Giants' experiment, but no one knows exactly where he came from - including himself. Each head seems to have its own distinct personality. One calls itself Premo, the other Prime. Despite his lofty-sounding name, he is not very intelligent. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4943" toLevel="1" name="Raid Boss (Lv. 45)">
<!-- This artificial intelligence management system was designed by the Giants to defend the Cruma Tower. It controls multiple upper-class Susceptor against attackers. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4944" toLevel="1" name="Raid Boss (Lv. 35)">
<!-- One of the Monster Eyes who acted as a spy for Devil Beleth during his failed rebellion. Now that Beleth is sealed away, the Eye is responsible for providing Beleth' followers with information. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4945" toLevel="1" name="Raid Boss (Lv. 32)">
<!-- Leader of Zenta Lizardmen who serve Antharas. He argues that Zenta Lizardmen are the predecessors of the Land Dragon. Aggressive and hostile, he attacks anyone he perceives is the enemy of Antharas. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4946" toLevel="1" name="Raid Boss (Lv. 33)">
<!-- This pirate once ruled the South Sea of Giran along with Pirate King Zaken. Calling himself Zaken's only rival, he raided the Pirate King's headquarters after hearing the news that Zaken was missing. Instead of treasure, he and his mean were struck down by Zaken's curse. Now an undead, his sole aim is to take his revenge on Zaken someday. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4947" toLevel="1" name="Raid Boss (Lv. 60)">
<!-- This foolish noble led the Land Dragon Punitive Force against Antharas during the age of the Elmoreden Kingdom. His incompetence caused the slaughter of the entire force, and he was sacrificed to the claw of the Land Dragon. As a cruel joke, Antharas resurrected Ishka, and put him in charge of protecting the Dragon Valley. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4948" toLevel="1" name="Raid Boss (Lv. 40)">
<!-- Leader of the Road Scavengers who occupy Death Pass and threaten Giran Territory. Cowardly by nature, the Road Scavengers mainly attack the elderly or unarmed travelers. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4949" toLevel="1" name="Raid Boss (Lv. 47)">
<!-- This Immortal Warrior was sent by Emperor Elmoreden to protect the Seal of Antharas. Straying from the supervision of Watchman, he was transformed by the area's dark magic into a cruel monster and now attacks anyone who approaches the Dragon Valley. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4950" toLevel="1" name="Raid Boss (Lv. 40)">
<!-- This cranky, ambitious Wyrm leads the Wyrms in the Gorgon Flower Garden against the occupying Gorgons. He is forcing even neutral Wyrms into conflict with the Gorgons. He hates Gorgon Queen Stenoa passionately. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4951" toLevel="1" name="Raid Boss (Lv. 57)">
<!-- This Immortal Knight is searching for Orfen in the Sea of Spores. As a young adventurer, he and his lover joined the Sea of Spores Troops. Orfen's plot caused her death, however, and Kraven's sorrow and rage helped him gain an immortal body in order to revenge himself on Orfen with his sharp, fearsome blade. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4952" toLevel="1" name="Raid Boss (Lv. 58)">
<!-- This Riba follows Arachne Orfen. Unlike other monsters living in the Sea of Spores, she possesses great intelligence and profound magical knowledge. At Orfen's command, she is searching for flaws in the Ivory Tower's magic force field, which blocks the spores from advancing. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4953" toLevel="1" name="Raid Boss (Lv. 61)">
<!-- Queen of all the Fairies who rules the Enchanted Valley for thousands of years. She's capricious and stubborn just like any Queen of Elves would be. She fears the gradual weakening of the Seal of Shilen. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4954" toLevel="1" name="Raid Boss (Lv. 25)">
<!-- This Maraku Werewolf Chief was once the ally of the Urutu Orcs and peacefully coexisted with them. Then he suddenly attacked the Urutu Tribe while its power was weakened, inflicting a serious blow. He and his Werewolves are now in engaged in an all-out attempt to conquer the Immortal Plateau, ancestral home to Orcs. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4955" toLevel="1" name="Raid Boss (Lv. 55)">
<!-- This Ol Mahum Warrior is warring with other bandit leaders for Oren's Bandit Stronghold. Although he cannot personally perform spells, he still has profound knowledge about magic and numbers several Shamans among his subordinates. For an Ol Mahum, he is somewhat prudent and cautious. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4956" toLevel="1" name="Raid Boss (Lv. 45)">
<!-- This savage hero leads the Timak Orc Warriors in battle. Unlike Chertuba and Ragoth, fighting is his only expertise and interest. Surprisingly, that makes him popular among many Orcs who do not comprehend Chertuba's idealism or Ragoth' wisdom. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4957" toLevel="1" name="Raid Boss (Lv. 44)">
<!-- This legendary Ratman Bandit became famous for invading the Guild of Hunter's Village and stealing the Guild's symbol, the Legendary Bow. Unlike other Ratman Bandits, he has outsmarted many hunters of Hunter's Village through his bold and elaborate plans. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4958" toLevel="1" name="Raid Boss (Lv. 45)">
<!-- This Evil Spirit inherited the blood of some of the most powerful dragons numbered among Shilen's children. When the War of Gods concluded, he crawled underground and went into hibernation. He awoke during the Time of Chaos and has since ruled the entire Hunters Valley with terror. He is one of the biggest challenges for the Hunters Guild. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4959" toLevel="1" name="Raid Boss (Lv. 80)">
<!-- Once the General Construction Manager in charge of building the Tower of Insolence at command of Emperor Baium, he was executed by the enraged Emperor after numerous construction delays. His lingering spirit became a powerful ghost when the Energy of Life poured out of the Tower when it collapsed. He still wanders near the Tower of Insolence, waiting to take his revenge on the imprisoned Emperor. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4960" toLevel="1" name="Raid Boss (Lv. 80)">
<!-- This mystic assisted Emperor Baium construct the Tower of Insolence to obtain the secret of eternal life. Evoking the wrath of Einhasad, he was slain by Angels but returned to life thanks to the secret knowledge he already possessed. Now he is working to free Baium. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4961" toLevel="1" name="Raid Boss (Lv. 80)">
<!-- The leader of the Angels who guard the Tower of Insolence and Baium, including Fire of Wrath Shuriel. He is directly descended from Einhasad. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4962" toLevel="1" name="Raid Boss (Lv. 70)">
<!-- This giant Wyvern lives in the Blazing Swamp and controls all Wyverns and River Wyrms in the area. He feels the entire Blazing Swamp is Wyvern territory and is very displeased about the activities of the devils who have invaded the Swamp. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4963" toLevel="1" name="Raid Boss (Lv. 49)">
<!-- Hidden deep inside the Forest of Mirrors, this Devil's Mirror supposedly steals the soul of whoever looks into it. It was created by the Lords of Hell to collect souls as a sacrifice to Gran Kain. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4964" toLevel="1" name="Raid Boss (Lv. 51)">
<!-- A famous knight from Oren who served in the war to eradicate the monsters in the Forest of Mirrors. But his troops were defeated and he was eventually overcome by Oblivion's Mirror. Now he wanders the woods with no memory of the past, a dead man with a lost soul. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4965" toLevel="1" name="Raid Boss (Lv. 56)">
<!-- The son of Fierce Tiger King Angel, called the Guardian of Harit Lizardmen, he was sent by his father to help the Harit Lizardmen who had protected Anghel Waterfall for generations. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4966" toLevel="1" name="Raid Boss (Lv. 80)">
<!-- Created by Giants who fled Einhasad's rage, this living organism was evolved from the Monster Eye. After the punishment of the Gods ended, Gorgolos turned its vicious teeth on its creators. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4967" toLevel="1" name="Raid Boss (Lv. 80)">
<!-- The last Giant hiding deep inside the Giants Cave. Although his body no better than other Lesser Giants, he possesses the secrets of the Ancient Giants' civilization. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4968" toLevel="1" name="Raid Boss (Lv. 52)">
<!-- This Orc Warrior invaded the Cemetery as part of High Prefect Arak's plan to capture Aden Castle. Frustrated by the constant fighting with the monsters of the Cemetery, he and his men began to run short on supplies. His successful solution earned him the nickname Grave Robber Kim. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4969" toLevel="1" name="Raid Boss (Lv. 55)">
<!-- This distinguished knight died in battle during the war with Elmore Kingdom long ago. He was denied eternal rest, however, when monsters and devils invaded the Cemetery during the Troubles and awakened his spirit. He now attacks not only the devils who disturbed him, but also any living creature entering the Cemetery. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4970" toLevel="1" name="Raid Boss (Lv. 65)">
<!-- This Palibati Priest serves Queen Themis and worships the Goddess Shilen. He regards the Queen as one of Shilen's fragments that descended to earth and eagerly awaits the day when the Seal of Shilen is completely broken. He continuously performs rituals sacrificing the blood of the pure and innocent to Shilen. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4971" toLevel="1" name="Raid Boss (Lv. 53)">
<!-- Originally a follower of Beleth under the leadership of Devil Kurikups, this Dark Mage was cursed by the Pirate King Zaken, who believed Kenishee lied to him that the Cruma Tower had secrets of immortality hidden inside. Instead of dying, he became a ghost - some say because of the Dark Arts he had studied so well. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4972" toLevel="1" name="Raid Boss (Lv. 50)">
<!-- The subordinate of Pirate King Zaken instigated the crew to mutiny after Zaken told him the location of his fabled treasure. When Zaken returned as an immortal undead, Tilion was the first he killed - rather gruesomely. He was later resurrected and entrusted with slaying anyone setting foot on Devil's Isle. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4973" toLevel="1" name="Raid Boss (Lv. 40)">
<!-- Water spirit born from the powerful waters of Innadril. It is greatly beloved by the Goddess Eva. It's a trickster that does whatever it wants, like snatching babies or causing floods in the middle of the night. Eva fears retaliation one day because of Lian's severe tricks, and she puts him in the care of guardian spirits. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4974" toLevel="1" name="Raid Boss (Lv. 40)">
<!-- One of the Evil Spirits born by Goddess Shilen, it was hideously scarred during the War of the Gods. It fled to earth and has been hiding for thousands of years. It is served by the tribe of Tasaba Lizardmen while it waits for the day when Shilen returns. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4975" toLevel="1" name="Raid Boss (Lv. 55)">
<!-- This spirit manages the Garden of Eva, keeping it ever ready for the Goddess when she comes to rest. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4976" toLevel="1" name="Raid Boss (Lv. 52)">
<!-- This messenger of the Water Dragon Fafurion was sent to the Goddess Eva to complain about his situation. After she ceased visiting the Garden of Eva, he remained behind to guide invading Stakatos. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4977" toLevel="1" name="Raid Boss (Lv. 45)">
<!-- This Crokian Shaman serves the Water Dragon Fafurion. He assists Chief Sebek and delivers Fafurion's commands to the Crokian Tribe. With his magic he can control the alligators of Alligator Island. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4978" toLevel="1" name="Raid Boss (Lv. 81)">
<!-- One of the 4 guardian dogs that protect the room where the Fire Dragon Valakas sleeps, these Gatekeepers of Hell have been weaned on the blood of Valakas to make them stronger. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4979" toLevel="1" name="Raid Boss (Lv. 82)">
<!-- One of the 4 guardian dogs that protect the room where the Fire Dragon Valakas sleeps, these Gatekeepers of Hell have been weaned on the blood of Valakas to make them stronger. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4980" toLevel="1" name="Raid Boss (Lv. 83)">
<!-- One of the 4 guardian dogs that protect the room where the Fire Dragon Valakas sleeps, these Gatekeepers of Hell have been weaned on the blood of Valakas to make them stronger. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4981" toLevel="1" name="Raid Boss (Lv. 84)">
<!-- One of the 4 guardian dogs that protect the room where the Fire Dragon Valakas sleeps, these Gatekeepers of Hell have been weaned on the blood of Valakas to make them stronger. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4982" toLevel="1" name="Raid Boss (Lv. 85)">
<!-- A guardian of Flame Pass which is a passage connected to Valakas' nest. He is a life form created by Valakas with lava to resemble him in order to remove any intruder who interferes with the Fire Dragon's sleep or tries to harm the dragon. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4983" toLevel="1" name="Raid Boss (Lv. 25)">
<!-- When customers fail to pay Merchants of Mammon, Talos is summoned to collect. A low-Lv. devil that used to live in Hell, Talos has entered into a contract with the ancient Merchants of Mammon and helped them ever since. Only the elders of the Dwarf Guilds know of the contract's existence. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4984" toLevel="1" name="Raid Boss (Lv. 44)">
<!-- Created by the ancient mystics of the Ivory Tower while they were investigating the Secrets of Infinite Flame contained in the flame stone, the Golem seemed to be a failed experiment and was discarded. Reawakened recently, it now wanders near the Ivory Tower and interferes with Spirits of Flame. Not surprisingly, it has become a major headache for the mystics. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4985" toLevel="1" name="Raid Boss (Lv. 70)">
<!-- A messenger of Fafurion. This drake, Loch Ness, whose ancestor is the Water Dragon Fafurion, delivers messages from Fafurion to Lizardmen and Crokians. Since Fafurion is barely interested in these two insignificant tribes, Loch Ness handles them at its discretion. It despises creatures weaker than it is. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4986" toLevel="1" name="Raid Boss (Lv. 72)">
<!-- The Great Seer of Virud Lizardmen. He is an ardent follower of Fafurion. Being a powerful shaman, he believes that the Water Dragon Fafurion will lead the Lizardmen to a great day of glory. He does not know that Fafurion barely notices his people. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4987" toLevel="1" name="Raid Boss (Lv. 74)">
<!-- The Emperor of Crokians, who calls himself Padisha, lives on Alligator Island. He has a cadre of elite bodyguards who obey his commands, however many Crokians following the Water Dragon instead of him. While this makes him angry, he does not dare challenge Fafurion. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4988" toLevel="1" name="Raid Boss (Lv. 76)">
<!-- Einhasad's Messenger who came down to observe the behaviors of the Water Dragon Fafurion. He hates the dragon who killed so many of his allies during the Heaven War, but the gods prohibit him from fighting Fafurion. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4989" toLevel="1" name="Hot Spring Nectar">
<effectPoint>-100</effectPoint>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -636,7 +636,7 @@
</skill>
<skill id="4990" toLevel="1" name="Hot Spring Mineral">
<effectPoint>-100</effectPoint>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -658,7 +658,7 @@
<abnormalTime>5</abnormalTime>
<abnormalType>ALL_SPEED_DOWN</abnormalType>
<effectPoint>-100</effectPoint>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -673,7 +673,7 @@
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<effectPoint>-100</effectPoint>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -691,7 +691,7 @@
<effectPoint>-100</effectPoint>
<effectRange>200</effectRange>
<hitTime>830</hitTime>
<magicLvl>79</magicLvl>
<magicLevel>79</magicLevel>
<mpConsume>88</mpConsume>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -709,7 +709,7 @@
<effectPoint>-100</effectPoint>
<effectRange>1000</effectRange>
<hitTime>1900</hitTime>
<magicLvl>79</magicLvl>
<magicLevel>79</magicLevel>
<mpConsume>88</mpConsume>
<operateType>A1</operateType>
<reuseDelay>20000</reuseDelay>
@@ -729,7 +729,7 @@
<effectPoint>-100</effectPoint>
<effectRange>1300</effectRange>
<hitTime>2900</hitTime>
<magicLvl>79</magicLvl>
<magicLevel>79</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
@@ -742,7 +742,7 @@
<effectPoint>-100</effectPoint>
<effectRange>1300</effectRange>
<hitTime>2900</hitTime>
<magicLvl>79</magicLvl>
<magicLevel>79</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
@@ -754,7 +754,7 @@
<abnormalTime>180</abnormalTime>
<abnormalType>HP_REGEN_UP</abnormalType>
<effectPoint>100</effectPoint>
<magicLvl>77</magicLvl>
<magicLevel>77</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -767,7 +767,7 @@
<effectPoint>-100</effectPoint>
<attributeType>WIND</attributeType>
<hitTime>2500</hitTime>
<magicLvl>77</magicLvl>
<magicLevel>77</magicLevel>
<operateType>A1</operateType>
<mpConsume>116</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
@@ -779,7 +779,7 @@
<skill id="4999" toLevel="1" name="Lidia Vampiric Touch">
<effectPoint>-100</effectPoint>
<hitTime>2000</hitTime>
<magicLvl>77</magicLvl>
<magicLevel>77</magicLevel>
<operateType>A1</operateType>
<mpConsume>126</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -6,7 +6,7 @@
<effectRange>1250</effectRange>
<hitTime>5000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -17,7 +17,7 @@
<!-- Baylor - Magic Skill1 -->
<coolTime>500</coolTime>
<hitTime>4000</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -28,7 +28,7 @@
<!-- Baylor - Magic Skill2 -->
<coolTime>500</coolTime>
<hitTime>4000</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -41,7 +41,7 @@
<coolTime>500</coolTime>
<effectRange>1100</effectRange>
<hitTime>3500</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -53,7 +53,7 @@
<castRange>600</castRange>
<effectRange>1100</effectRange>
<hitTime>3000</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -66,7 +66,7 @@
<effectRange>1100</effectRange>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -76,7 +76,7 @@
<skill id="5407" toLevel="1" name="Presentation - Crystalline Golem 1">
<!-- Crystalline-Instant Cast Skill -->
<hitTime>2000</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -89,7 +89,7 @@
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -102,7 +102,7 @@
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -112,7 +112,7 @@
<skill id="5410" toLevel="1" name="Presentation - Baylor 10">
<!-- Baylor Social. -->
<hitTime>17000</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -122,7 +122,7 @@
<skill id="5411" toLevel="1" name="Presentation - Baylor 11">
<!-- Not in use. -->
<hitTime>1000</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -134,7 +134,7 @@
<skill id="5412" toLevel="1" name="Presentation - Baylor 12">
<!-- Not in use. -->
<hitTime>2500</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -145,7 +145,7 @@
<!-- See Agathion's cute trick. -->
<icon>icon.skill_agathion_cute</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -160,7 +160,7 @@
<!-- See Agathion's cute trick. -->
<icon>icon.skill_agathion_cute</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -175,7 +175,7 @@
<!-- See Agathion's cute trick. -->
<icon>icon.skill_agathion_cute</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -191,7 +191,7 @@
<abnormalTime>3600</abnormalTime>
<abnormalType>PUBLIC_SLOT</abnormalType>
<effectPoint>100</effectPoint>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -201,14 +201,14 @@
</skill>
<skill id="5417" toLevel="1" name="Invincibility">
<!-- Invincible against standard targets and skills and buffs/ debuffs. -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>T</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
</skill>
<skill id="5418" toLevel="1" name="Invincibility">
<!-- Invincible against standard targets and skills and buffs/ debuffs. -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>T</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
@@ -217,7 +217,7 @@
<!-- Crystalline Golem -->
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -228,7 +228,7 @@
</skill>
<skill id="5420" toLevel="1" name="Invincibility">
<!-- Invincible against standard targets and skills and buffs/ debuffs. -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>T</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
@@ -248,7 +248,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -261,7 +261,7 @@
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -324,7 +324,7 @@
<isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -337,7 +337,7 @@
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -384,7 +384,7 @@
<isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -397,7 +397,7 @@
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -436,7 +436,7 @@
<abnormalTime>60</abnormalTime>
<abnormalType>IRON_SHIELD_I</abnormalType>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>79</magicLvl>
<magicLevel>79</magicLevel>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -460,7 +460,7 @@
<abnormalTime>60</abnormalTime>
<abnormalType>ARCHER_SPECIAL</abnormalType>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>79</magicLvl>
<magicLevel>79</magicLevel>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -492,7 +492,7 @@
<abnormalType>ARCHER_SPECIAL</abnormalType>
<affectRange>1000</affectRange>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>79</magicLvl>
<magicLevel>79</magicLevel>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -522,7 +522,7 @@
<abnormalType>ARCHER_SPECIAL_I</abnormalType>
<affectRange>1000</affectRange>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>79</magicLvl>
<magicLevel>79</magicLevel>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -542,7 +542,7 @@
</skill>
<skill id="5429" toLevel="1" name="Counter Mind">
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>79</magicLvl>
<magicLevel>79</magicLevel>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -560,7 +560,7 @@
<affectRange>300</affectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>79</magicLvl>
<magicLevel>79</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -583,7 +583,7 @@
<effectPoint>-100</effectPoint>
<hitTime>2000</hitTime>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>40</magicLvl>
<magicLevel>40</magicLevel>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
@@ -595,13 +595,13 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5432" toLevel="2" name="Weapon Supply">
<magicLvl>76</magicLvl>
<magicLevel>76</magicLevel>
<operateType>T</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
</skill>
<skill id="5433" toLevel="1" name="Presentation - Gathering of Evil Power">
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -625,7 +625,7 @@
<hitTime>1080</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>86</magicLvl>
<magicLevel>86</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<trait>GUST</trait>
@@ -659,7 +659,7 @@
<hitTime>1080</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>86</magicLvl>
<magicLevel>86</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<trait>GUST</trait>
@@ -682,7 +682,7 @@
<abnormalTime>600</abnormalTime>
<abnormalType>ALL_REGEN_UP</abnormalType>
<effectPoint>100</effectPoint>
<magicLvl>20</magicLvl>
<magicLevel>20</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -694,7 +694,7 @@
<skill id="5437" toLevel="2" name="Dissonance">
<!-- A dissonance of body and soul that causes a condition rendering you unable to control your body. -->
<icon>icon.skilltransform3</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -738,7 +738,7 @@
<effectPoint>100</effectPoint>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">75</value>
<value level="2">78</value>
<value level="3">81</value>
@@ -748,7 +748,7 @@
<value level="7">93</value>
<value level="8">96</value>
<value level="9">99</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">20</value>
<value level="2">35</value>
@@ -798,7 +798,7 @@
<effectPoint>100</effectPoint>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">75</value>
<value level="2">78</value>
<value level="3">81</value>
@@ -808,7 +808,7 @@
<value level="7">93</value>
<value level="8">96</value>
<value level="9">99</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">20</value>
<value level="2">35</value>
@@ -855,7 +855,7 @@
</skill>
<skill id="5440" toLevel="1" name="Trap">
<hitTime>3000</hitTime>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -864,7 +864,7 @@
</skill>
<skill id="5441" toLevel="1" name="Incarnation">
<hitTime>3000</hitTime>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -883,12 +883,12 @@
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
<magicLvl>
<magicLevel>
<value level="1">55</value>
<value level="2">60</value>
<value level="3">65</value>
<value level="4">70</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">55</value>
<value level="2">61</value>
@@ -925,12 +925,12 @@
<hitTime>1200</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">55</value>
<value level="2">60</value>
<value level="3">65</value>
<value level="4">70</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">55</value>
<value level="2">61</value>
@@ -967,10 +967,10 @@
<hitTime>1080</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">65</value>
<value level="2">70</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">66</value>
<value level="2">71</value>
@@ -1006,7 +1006,7 @@
<abnormalType>PINCH</abnormalType>
<effectPoint>303</effectPoint>
<hitTime>1500</hitTime>
<magicLvl>70</magicLvl>
<magicLevel>70</magicLevel>
<mpConsume>71</mpConsume>
<operateType>A2</operateType>
<reuseDelay>600000</reuseDelay>
@@ -1098,7 +1098,7 @@
<value level="44">icon.skill5446_44</value>
<value level="45">icon.skill5446_45</value>
</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
@@ -1116,7 +1116,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">62</value>
<value level="2">64</value>
<value level="3">66</value>
@@ -1124,7 +1124,7 @@
<value level="5">70</value>
<value level="6">72</value>
<value level="7">74</value>
</magicLvl>
</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<trait>PARALYZE</trait>
@@ -1136,7 +1136,7 @@
</skill>
<skill id="5448" toLevel="1" name="Oblivion">
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>79</magicLvl>
<magicLevel>79</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1152,7 +1152,7 @@
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>79</magicLvl>
<magicLevel>79</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1181,7 +1181,7 @@
<activateRate>80</activateRate>
<isTriggeredSkill>true</isTriggeredSkill>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">46</value>
<value level="2">52</value>
<value level="3">58</value>
@@ -1189,7 +1189,7 @@
<value level="5">66</value>
<value level="6">70</value>
<value level="7">74</value>
</magicLvl>
</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1227,7 +1227,7 @@
<abnormalTime>5</abnormalTime>
<abnormalType>ALL_SPEED_DOWN</abnormalType>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>79</magicLvl>
<magicLevel>79</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1256,11 +1256,11 @@
<abnormalTime>10</abnormalTime>
<abnormalType>T_CRT_DMG_UP</abnormalType>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
<magicLevel>
<value level="1">66</value>
<value level="2">70</value>
<value level="3">74</value>
</magicLvl>
</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1285,12 +1285,12 @@
</skill>
<skill id="5453" toLevel="4" name="Mental Impoverish">
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
<magicLevel>
<value level="1">68</value>
<value level="2">70</value>
<value level="3">72</value>
<value level="4">74</value>
</magicLvl>
</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1316,7 +1316,7 @@
<abnormalType>ROOT_MAGICALLY</abnormalType>
<effectPoint>100</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>77</magicLvl>
<magicLevel>77</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1331,7 +1331,7 @@
<abnormalType>SILENCE</abnormalType>
<effectPoint>100</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>77</magicLvl>
<magicLevel>77</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1348,7 +1348,7 @@
<castRange>900</castRange>
<effectPoint>-100</effectPoint>
<effectRange>1400</effectRange>
<magicLvl>90</magicLvl>
<magicLevel>90</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<isDebuff>true</isDebuff>
@@ -1373,7 +1373,7 @@
<skill id="5457" toLevel="1" name="Full Recovery">
<effectPoint>1000</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
@@ -1383,7 +1383,7 @@
<!-- See Agathion's cute trick. -->
<icon>icon.skill_agathion_cute</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1405,7 +1405,7 @@
<basicProperty>MAGIC</basicProperty>
<effectPoint>-100</effectPoint>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1425,7 +1425,7 @@
<basicProperty>MAGIC</basicProperty>
<effectPoint>-100</effectPoint>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1439,7 +1439,7 @@
<effectPoint>-100</effectPoint>
<effectRange>1400</effectRange>
<hitTime>4000</hitTime>
<magicLvl>
<magicLevel>
<value level="1">40</value>
<value level="2">45</value>
<value level="3">50</value>
@@ -1452,7 +1452,7 @@
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">19</value>
<value level="2">22</value>
@@ -1494,42 +1494,42 @@
<skill id="5462" toLevel="1" name="Fire Attribute">
<!-- Strong against the element of fire. -->
<icon>icon.skill4279_new</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5463" toLevel="1" name="Water Attribute">
<!-- Strong against the element of water. -->
<icon>icon.skill4280_new</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5464" toLevel="1" name="Wind Attribute">
<!-- Strong against the element of wind. -->
<icon>icon.skill4281_new</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5465" toLevel="1" name="Earth Attack">
<!-- Strong against the element of earth. -->
<icon>icon.skill4282_new</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5466" toLevel="1" name="Holy Attribute">
<!-- Strong against the holy elemental. -->
<icon>icon.skill4275_new</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5467" toLevel="1" name="Darkness Protection">
<!-- Strong against the dark elemental. -->
<icon>icon.skill4336_new</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
@@ -1540,7 +1540,7 @@
<effectRange>500</effectRange>
<fanRange>0;0;80;150</fanRange>
<hitTime>4000</hitTime>
<magicLvl>
<magicLevel>
<value level="1">40</value>
<value level="2">45</value>
<value level="3">50</value>
@@ -1553,7 +1553,7 @@
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">19</value>
<value level="2">22</value>
@@ -1596,77 +1596,77 @@
<skill id="5469" toLevel="1" name="Raid Boss (Lv. 22)">
<!-- Past the secure entrance to this large cavern waits Mother Nornil, the ruler of Nornil's Garden. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5470" toLevel="1" name="Raid Boss (Lv. 81)">
<!-- This cruel, soulless woman handled much of Beleth' dirty work. Her wickedness became even more pronounced after Kechi, the object of her affection, aspired unsuccessfully to become Chief Guard. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5471" toLevel="1" name="Raid Boss (Lv. 82)">
<!-- Kechi aspired to be the Chief Guard of the Crystal Caverns, but Beleth bypassed him in favor of Barler. Furious at the slight, Kechi plots his revenge. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5472" toLevel="1" name="Raid Boss (Lv. 83)">
<!-- Originally a handmaiden for Parme within the order of Fafurion, her mind was infected by the seed of evil scattered by Beleth, and she is under his control. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5473" toLevel="1" name="Raid Boss (Lv. 81)">
<!-- This once-noble soul was originally a powerful seer able to communicate directly with the divine; now only his overwhelming hatred against Beleth remains. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5474" toLevel="1" name="Raid Boss (Lv. 81)">
<!-- This supernatural wind tore through ancient Hellbound, filled with evil spirits and possessing a malicious will of its own. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5475" toLevel="1" name="Raid Boss (Lv. 83)">
<!-- This high-Lv. Demon general, royalty even to the infernal, was ordered by Darion to capture the Tower of Infinitum. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5476" toLevel="1" name="Raid Boss (Lv. 83)">
<!-- Along with Darion, this Demon was involved in the alliance against Beleth and was particularly involved in Beleth' invasion of the mainland. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5477" toLevel="1" name="Raid Boss (Lv. 83)">
<!-- Beleth' right hand, he designed the Iron Castle and created a number of powerful magical tools for his master. Because of his long association with the Demon, his soul has been irretrievably corrupted. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5478" toLevel="1" name="Raid Boss (Lv. 83)">
<!-- The Chief Guard of the Crystal Caverns, selected because of his strength and power. It is his responsibility to keep an eye on the imprisoned Parme as well as represent all the Demons on the island. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5479" toLevel="1" name="Boss Petrification Resistance">
<!-- Resist against Petrification. -->
<icon>icon.skill5479</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -1680,7 +1680,7 @@
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1694,7 +1694,7 @@
</skill>
<skill id="5483" toLevel="1" name="Counter Aggression">
<effectPoint>-662</effectPoint>
<magicLvl>76</magicLvl>
<magicLevel>76</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1710,7 +1710,7 @@
<abnormalType>PD_UP</abnormalType>
<activateRate>0</activateRate>
<effectPoint>660</effectPoint>
<magicLvl>76</magicLvl>
<magicLevel>76</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1725,7 +1725,7 @@
<abnormalType>MD_UP</abnormalType>
<activateRate>0</activateRate>
<effectPoint>660</effectPoint>
<magicLvl>76</magicLvl>
<magicLevel>76</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1740,7 +1740,7 @@
<abnormalType>PA_UP</abnormalType>
<activateRate>0</activateRate>
<effectPoint>660</effectPoint>
<magicLvl>76</magicLvl>
<magicLevel>76</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1750,7 +1750,7 @@
</skill>
<skill id="5487" toLevel="1" name="Counter Delete Aggression">
<effectPoint>-662</effectPoint>
<magicLvl>76</magicLvl>
<magicLevel>76</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1766,7 +1766,7 @@
<abnormalType>CRITICAL_DMG_UP</abnormalType>
<activateRate>0</activateRate>
<effectPoint>660</effectPoint>
<magicLvl>76</magicLvl>
<magicLevel>76</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1783,7 +1783,7 @@
<abnormalType>CRITICAL_PROB_UP</abnormalType>
<activateRate>0</activateRate>
<effectPoint>660</effectPoint>
<magicLvl>76</magicLvl>
<magicLevel>76</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1801,7 +1801,7 @@
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<effectPoint>-1</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1813,7 +1813,7 @@
<skill id="5491" toLevel="1" name="Decreases bow/crossbow Atk. Spd.">
<!-- Decreases Atk. Spd. when equipped with bow/ crossbow while transformed. -->
<icon>icon.skilltransform3</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -1838,7 +1838,7 @@
<effectPoint>-100</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -1851,7 +1851,7 @@
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">25</value>
<value level="2">40</value>
@@ -1905,7 +1905,7 @@
<hitTime>3000</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0.8</hitCancelTime>
@@ -1932,7 +1932,7 @@
<attributeValue>180</attributeValue>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<isDebuff>true</isDebuff>
@@ -1962,7 +1962,7 @@
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
@@ -1983,7 +1983,7 @@
<effectPoint>1</effectPoint>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
@@ -2003,7 +2003,7 @@
<attributeValue>180</attributeValue>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
@@ -19,7 +19,7 @@
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<trait>BLEED</trait>
@@ -53,7 +53,7 @@
<hitTime>1000</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SHOCK</trait>
@@ -81,7 +81,7 @@
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SHOCK</trait>
@@ -102,7 +102,7 @@
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
<effectPoint>100</effectPoint>
<hitTime>2000</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -132,7 +132,7 @@
</effects>
</skill>
<skill id="5504" toLevel="1" name="Shield Defense">
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -150,7 +150,7 @@
<attributeType>FIRE</attributeType>
<attributeValue>180</attributeValue>
<hitTime>2500</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>85</mpConsume>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -173,7 +173,7 @@
<attributeValue>180</attributeValue>
<attributeValue>180</attributeValue>
<hitTime>2500</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>85</mpConsume>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -195,7 +195,7 @@
<attributeType>WIND</attributeType>
<attributeValue>180</attributeValue>
<hitTime>2500</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>85</mpConsume>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -217,7 +217,7 @@
<attributeType>EARTH</attributeType>
<attributeValue>180</attributeValue>
<hitTime>2500</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>85</mpConsume>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -246,7 +246,7 @@
<hitTime>3330</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>85</mpConsume>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -275,7 +275,7 @@
<hitTime>3330</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>85</mpConsume>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -304,7 +304,7 @@
<hitTime>3330</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>85</mpConsume>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -333,7 +333,7 @@
<hitTime>3330</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>85</mpConsume>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -351,7 +351,7 @@
<!-- Continuously damaged by the fire attribute. -->
<effectPoint>-1063</effectPoint>
<hitTime>15000</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>CA1</operateType>
<mpConsume>85</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
@@ -373,7 +373,7 @@
<!-- Continuously damaged by the water attribute. -->
<effectPoint>-1063</effectPoint>
<hitTime>15000</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>CA1</operateType>
<mpConsume>85</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
@@ -395,7 +395,7 @@
<!-- Continuously damaged by the wind attribute. -->
<effectPoint>-1063</effectPoint>
<hitTime>15000</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>CA1</operateType>
<mpConsume>85</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
@@ -417,7 +417,7 @@
<!-- Continuously damaged by the Earth attribute. -->
<effectPoint>-1063</effectPoint>
<hitTime>15000</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>CA1</operateType>
<mpConsume>85</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
@@ -440,7 +440,7 @@
<abnormalTime>10</abnormalTime>
<abnormalType>HP_REGEN_UP</abnormalType>
<effectPoint>100</effectPoint>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>85</mpConsume>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
@@ -458,7 +458,7 @@
</skill>
<skill id="5518" toLevel="1" name="Last Stand">
<effectPoint>-100</effectPoint>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -474,7 +474,7 @@
<effectPoint>1</effectPoint>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -511,7 +511,7 @@
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -538,7 +538,7 @@
<effectPoint>1</effectPoint>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -570,7 +570,7 @@
<attributeValue>80</attributeValue>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
@@ -597,7 +597,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -626,7 +626,7 @@
<effectPoint>1</effectPoint>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -657,7 +657,7 @@
<effectPoint>1</effectPoint>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -692,7 +692,7 @@
<effectPoint>1</effectPoint>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>66</mpConsume>
<mpInitialConsume>17</mpInitialConsume>
<operateType>A2</operateType>
@@ -723,7 +723,7 @@
<effectPoint>-2833</effectPoint>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>66</mpConsume>
<mpInitialConsume>17</mpInitialConsume>
<operateType>A1</operateType>
@@ -741,7 +741,7 @@
<skill id="5528" toLevel="1" name="Self-Destruct">
<effectPoint>-100</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -780,7 +780,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -793,7 +793,7 @@
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">10</value>
<value level="2">16</value>
@@ -873,7 +873,7 @@
<effectPoint>-100</effectPoint>
<hitTime>1000</hitTime>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -886,7 +886,7 @@
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
</magicLevel>
<operateType>A2</operateType>
<mpConsume>
<value level="1">13</value>
@@ -913,7 +913,7 @@
<skill id="5531" toLevel="1" name="Presentation - Beleth Magic Skill 1">
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
@@ -924,7 +924,7 @@
<skill id="5532" toLevel="1" name="Presentation - Beleth Summon Skill 1">
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
@@ -937,7 +937,7 @@
<skill id="5533" toLevel="1" name="Presentation - Beleth Self-destruction Skill 1">
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>150</affectRange>
@@ -946,7 +946,7 @@
</skill>
<skill id="5534" toLevel="1" name="Presentation - Beleth Transformation Skill 1">
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -959,7 +959,7 @@
<!-- See Agathion's cute trick. -->
<icon>icon.skill_agathion_cute</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -974,7 +974,7 @@
<!-- See Agathion's cute trick. -->
<icon>icon.skill_agathion_cute</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -989,7 +989,7 @@
<!-- See Agathion's cute trick. -->
<icon>icon.skill_agathion_cute</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1004,7 +1004,7 @@
<!-- Set off firecrackers. -->
<icon>icon.skill_agathion_special</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<reuseDelay>1500</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1021,7 +1021,7 @@
<abnormalVisualEffect>BIG_HEAD</abnormalVisualEffect>
<activateRate>0</activateRate>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<reuseDelay>1800000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -1037,7 +1037,7 @@
<blockedInOlympiad>true</blockedInOlympiad>
<hitTime>200</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<reuseDelay>86400000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1062,7 +1062,7 @@
<effectRange>600</effectRange>
<hitTime>3000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<reuseDelay>259200000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1081,7 +1081,7 @@
<!-- Set off firecrackers. -->
<icon>icon.skill_agathion_special</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<reuseDelay>1500</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1098,7 +1098,7 @@
<abnormalVisualEffect>BIG_HEAD</abnormalVisualEffect>
<activateRate>0</activateRate>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<reuseDelay>1800000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -1114,7 +1114,7 @@
<blockedInOlympiad>true</blockedInOlympiad>
<hitTime>200</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<reuseDelay>86400000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1139,7 +1139,7 @@
<effectRange>600</effectRange>
<hitTime>3000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<reuseDelay>259200000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1157,7 +1157,7 @@
<skill id="5546" toLevel="1" name="Alert">
<effectPoint>-100</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1173,7 +1173,7 @@
<abnormalType>MAXIMUM_ABILITY</abnormalType>
<affectRange>1000</affectRange>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>40</magicLvl>
<magicLevel>40</magicLevel>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -1211,12 +1211,12 @@
<skill id="5548" toLevel="4" name="Critical Momentum Attack">
<!-- Absorbs Soul after Critical. -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
<magicLevel>
<value level="1">20</value>
<value level="2">40</value>
<value level="3">58</value>
<value level="4">70</value>
</magicLvl>
</magicLevel>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1234,7 +1234,7 @@
</skill>
<skill id="5549" toLevel="1" name="Melee Attack Vulnerability">
<!-- NPC Physical weakness -->
<magicLvl>70</magicLvl>
<magicLevel>70</magicLevel>
<magicCriticalRate>-5</magicCriticalRate>
<operateType>P</operateType>
<effects>
@@ -1251,7 +1251,7 @@
</effects>
</skill>
<skill id="5550" toLevel="12" name="Trigger Stun">
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -1264,7 +1264,7 @@
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -1312,7 +1312,7 @@
<isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -1325,7 +1325,7 @@
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SHOCK</trait>
@@ -1339,7 +1339,7 @@
</effects>
</skill>
<skill id="5552" toLevel="12" name="Heal Up">
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -1352,7 +1352,7 @@
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -1376,7 +1376,7 @@
</effects>
</skill>
<skill id="5553" toLevel="12" name="Recovery">
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -1389,7 +1389,7 @@
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -1413,7 +1413,7 @@
</effects>
</skill>
<skill id="5554" toLevel="12" name="Enhanced Silence Resistance">
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -1426,7 +1426,7 @@
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -1449,7 +1449,7 @@
</effects>
</skill>
<skill id="5555" toLevel="12" name="Enhanced Silence Resistance">
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -1462,7 +1462,7 @@
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -1492,7 +1492,7 @@
<abnormalType>PROTECTION</abnormalType>
<isMagic>4</isMagic> <!-- Item Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -1539,7 +1539,7 @@
<abnormalTime>10</abnormalTime>
<abnormalType>PROTECTION</abnormalType>
<isMagic>4</isMagic> <!-- Item Skill -->
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -1554,7 +1554,7 @@
<abnormalTime>10</abnormalTime>
<abnormalType>PROTECTION</abnormalType>
<isMagic>4</isMagic> <!-- Item Skill -->
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -1572,7 +1572,7 @@
<abnormalType>WILL</abnormalType>
<isMagic>4</isMagic> <!-- Item Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -1598,7 +1598,7 @@
<abnormalTime>10</abnormalTime>
<abnormalType>WILL</abnormalType>
<isMagic>4</isMagic> <!-- Item Skill -->
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -1624,7 +1624,7 @@
<abnormalType>SEED_OF_KNIGHT</abnormalType>
<isMagic>4</isMagic> <!-- Item Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1690,7 +1690,7 @@
<abnormalType>SEED_OF_KNIGHT</abnormalType>
<isMagic>4</isMagic> <!-- Item Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1764,7 +1764,7 @@
<abnormalType>SEED_OF_KNIGHT</abnormalType>
<isMagic>4</isMagic> <!-- Item Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1830,7 +1830,7 @@
<abnormalType>SEED_OF_KNIGHT</abnormalType>
<isMagic>4</isMagic> <!-- Item Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1891,7 +1891,7 @@
<isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<mpConsume>43</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
@@ -1914,7 +1914,7 @@
<icon>Icon.skill1050</icon>
<effectPoint>-100</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<isDebuff>true</isDebuff>
@@ -1927,7 +1927,7 @@
<effectRange>900</effectRange>
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<isDebuff>true</isDebuff>
@@ -1953,7 +1953,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
@@ -1979,7 +1979,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
@@ -1999,7 +1999,7 @@
<abnormalType>SUMMON_CONDITION</abnormalType>
<isMagic>4</isMagic> <!-- Item Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2032,7 +2032,7 @@
<effectRange>900</effectRange>
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
@@ -2056,7 +2056,7 @@
<effectRange>900</effectRange>
<isMagic>4</isMagic> <!-- Item Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A2</operateType>
<reuseDelay>20000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -2080,7 +2080,7 @@
<effectRange>900</effectRange>
<isMagic>4</isMagic> <!-- Item Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A2</operateType>
<reuseDelay>20000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -2108,7 +2108,7 @@
<effectRange>900</effectRange>
<isMagic>4</isMagic> <!-- Item Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A2</operateType>
<reuseDelay>20000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -2126,7 +2126,7 @@
<!-- Wizard's Mana. -->
<icon>icon.skill1398</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2150,7 +2150,7 @@
<effectRange>900</effectRange>
<isMagic>4</isMagic> <!-- Item Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A2</operateType>
<reuseDelay>20000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -2174,7 +2174,7 @@
<!-- Cure by Healer. -->
<icon>icon.skill1011</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2197,7 +2197,7 @@
<effectRange>900</effectRange>
<isMagic>4</isMagic> <!-- Item Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A2</operateType>
<reuseDelay>20000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -2226,7 +2226,7 @@
<skill id="5579" toLevel="1" name="Cubic Cure">
<effectPoint>408</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -2249,7 +2249,7 @@
<effectPoint>-475</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
@@ -2270,7 +2270,7 @@
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>76</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
@@ -2300,7 +2300,7 @@
<attributeValue>20</attributeValue>
<fanRange>0;0;250;60</fanRange>
<hitTime>1080</hitTime>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>120000</reuseDelay>
@@ -2327,7 +2327,7 @@
<hitTime>1200</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>80</mpConsume>
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
@@ -2356,7 +2356,7 @@
<hitTime>1200</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>55</magicLvl>
<magicLevel>55</magicLevel>
<mpConsume>55</mpConsume>
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
@@ -2389,7 +2389,7 @@
<hitTime>1200</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>55</magicLvl>
<magicLevel>55</magicLevel>
<mpConsume>55</mpConsume>
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
@@ -2427,11 +2427,11 @@
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">7</value>
<value level="2">20</value>
<value level="3">40</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">4</value>
<value level="2">8</value>
@@ -2478,11 +2478,11 @@
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">7</value>
<value level="2">25</value>
<value level="3">44</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">4</value>
<value level="2">9</value>
@@ -2529,11 +2529,11 @@
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">25</value>
<value level="2">44</value>
<value level="3">52</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">9</value>
<value level="2">16</value>
@@ -2580,11 +2580,11 @@
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">40</value>
<value level="2">48</value>
<value level="3">56</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">14</value>
<value level="2">18</value>
@@ -2633,7 +2633,7 @@
<effectRange>1100</effectRange>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -2646,7 +2646,7 @@
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">10</value>
<value level="2">18</value>
@@ -2703,7 +2703,7 @@
<icon>icon.skill1511</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
<magicLevel>
<value level="1">60</value>
<value level="2">62</value>
<value level="3">64</value>
@@ -2712,7 +2712,7 @@
<value level="6">70</value>
<value level="7">72</value>
<value level="8">74</value>
</magicLvl>
</magicLevel>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2766,7 +2766,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">80</value>
<value level="2">81</value>
<value level="3">81</value>
@@ -2783,7 +2783,7 @@
<value level="14">85</value>
<value level="15">85</value>
<value level="16">85</value>
</magicLvl>
</magicLevel>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2800,7 +2800,7 @@
<effectRange>1400</effectRange>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>119</mpConsume>
<mpInitialConsume>29</mpInitialConsume>
<operateType>A1</operateType>
@@ -2832,7 +2832,7 @@
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-100</effectPoint>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -2853,7 +2853,7 @@
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-100</effectPoint>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -2876,7 +2876,7 @@
<attributeValue>150</attributeValue>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -2890,7 +2890,7 @@
</effects>
</skill>
<skill id="5597" toLevel="1" name="Cancel Invalid Skill">
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -2901,7 +2901,7 @@
</effects>
</skill>
<skill id="5598" toLevel="12" name="Petrification Resistance">
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -2914,7 +2914,7 @@
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -2937,7 +2937,7 @@
</effects>
</skill>
<skill id="5599" toLevel="12" name="Stun Resistance">
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -2950,7 +2950,7 @@
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -5,7 +5,7 @@
<effectPoint>-100</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
@@ -23,7 +23,7 @@
<skill id="5601" toLevel="12" name="Melee Attack Resistance">
<!-- Resistant to melee attacks. -->
<icon>icon.skill5601</icon>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -36,7 +36,7 @@
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -165,7 +165,7 @@
<canBeDispelled>false</canBeDispelled>
<isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -191,7 +191,7 @@
<abnormalTime>5</abnormalTime>
<abnormalType>WEAPON_MASTERY</abnormalType>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>40</magicLvl>
<magicLevel>40</magicLevel>
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -219,7 +219,7 @@
<abnormalTime>5</abnormalTime>
<abnormalType>WEAPON_MASTERY</abnormalType>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>40</magicLvl>
<magicLevel>40</magicLevel>
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -245,10 +245,10 @@
<abnormalTime>5</abnormalTime>
<abnormalType>APELLA</abnormalType>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
<magicLevel>
<value level="1">64</value>
<value level="2">67</value>
</magicLvl>
</magicLevel>
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -287,10 +287,10 @@
<abnormalTime>5</abnormalTime>
<abnormalType>APELLA</abnormalType>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
<magicLevel>
<value level="1">64</value>
<value level="2">67</value>
</magicLvl>
</magicLevel>
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -329,10 +329,10 @@
<abnormalTime>5</abnormalTime>
<abnormalType>APELLA</abnormalType>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
<magicLevel>
<value level="1">64</value>
<value level="2">67</value>
</magicLvl>
</magicLevel>
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -364,7 +364,7 @@
</skill>
<skill id="5609" toLevel="1" name="Sound 1">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -373,7 +373,7 @@
</skill>
<skill id="5610" toLevel="1" name="Sound 2">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -382,7 +382,7 @@
</skill>
<skill id="5611" toLevel="1" name="Sound 3">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -391,7 +391,7 @@
</skill>
<skill id="5612" toLevel="1" name="Sound 4">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -408,48 +408,48 @@
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<basicProperty>NONE</basicProperty>
<magicLvl>72</magicLvl>
<magicLevel>72</magicLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5614" toLevel="1" name="Raid Boss (Lv. 87)">
<!-- He was one of the Devil's retainers from Asmodae, and Beleth placed him among the people in order to rule Hellbound. Although he took over the power and turned Hellbound into the devil's territory after Beleth disappeared for magic experiments. Beleth does not really care about it. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5615" toLevel="1" name="Raid Boss (Lv. 87)">
<!-- He was created when a large number of elemental spirits that were constrained in the basement of Tower of Naia were transformed after being affected by Beleth' magic and Core Naia. Although it is a monster with an unstable shape and mind, which is about to be destroyed, it is still slightly conscious as a nature spirit. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5616" toLevel="1" name="Raid Boss (Lv. 87)">
<!-- He was created when a large number of elemental spirits that were constrained in the basement of Tower of Naia were transformed after being affected by Beleth' magic and Core Naia. Although it is a monster with an unstable shape and mind, which is about to be destroyed, it is still slightly conscious as a nature spirit. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5617" toLevel="1" name="Raid Boss (Lv. 87)">
<!-- He was created when a large number of elemental spirits that were constrained in the basement of Tower of Naia were transformed after being affected by Beleth' magic and Core Naia. Although it is a monster with an unstable shape and mind, which is about to be destroyed, it is still slightly conscious as a nature spirit. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5618" toLevel="1" name="Raid Boss (Lv. 87)">
<!-- He was created when a large number of elemental spirits that were constrained in the basement of Tower of Naia were transformed after being affected by Beleth' magic and Core Naia. Although it is a monster with an unstable shape and mind, which is about to be destroyed, it is still slightly conscious as a nature spirit. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5619" toLevel="1" name="Presentation - Super Giant Mutated Animal Union">
<hitTime>5800</hitTime>
<magicLvl>76</magicLvl>
<magicLevel>76</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
@@ -458,7 +458,7 @@
<skill id="5620" toLevel="12" name="Melee Attack Vulnerability">
<!-- Renders target vulnerable to melee attacks. -->
<icon>icon.skill5620</icon>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -471,7 +471,7 @@
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -594,7 +594,7 @@
<skill id="5621" toLevel="12" name="Aerial Recharge">
<effectPoint>100</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -607,7 +607,7 @@
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -634,7 +634,7 @@
</effects>
</skill>
<skill id="5622" toLevel="7" name="Double Attack">
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
@@ -646,7 +646,7 @@
<effectPoint>-100</effectPoint>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -667,7 +667,7 @@
<effectPoint>-707</effectPoint>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>51</magicLvl>
<magicLevel>51</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -687,7 +687,7 @@
<effectPoint>-707</effectPoint>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -700,7 +700,7 @@
<skill id="5626" toLevel="1" name="Raid Boss">
<!-- Mutants that suddenly appeared in Aden world. They often possess great strength and special abilities, but their activity is limited, so they seem unable to directly walk around on Aden's ground. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
@@ -713,7 +713,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>60</magicLvl>
<magicLevel>60</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -736,7 +736,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>60</magicLvl>
<magicLevel>60</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -759,7 +759,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>60</magicLvl>
<magicLevel>60</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -782,7 +782,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>60</magicLvl>
<magicLevel>60</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -805,7 +805,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>60</magicLvl>
<magicLevel>60</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -828,7 +828,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>60</magicLvl>
<magicLevel>60</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -851,7 +851,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>60</magicLvl>
<magicLevel>60</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -874,7 +874,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>60</magicLvl>
<magicLevel>60</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -897,7 +897,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>60</magicLvl>
<magicLevel>60</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -920,7 +920,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>60</magicLvl>
<magicLevel>60</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -943,7 +943,7 @@
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>60</magicLvl>
<magicLevel>60</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -978,12 +978,12 @@
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">52</value>
<value level="2">56</value>
<value level="3">64</value>
<value level="4">72</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">38</value>
<value level="2">41</value>
@@ -1035,12 +1035,12 @@
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">52</value>
<value level="2">56</value>
<value level="3">62</value>
<value level="4">70</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">38</value>
<value level="2">41</value>
@@ -1088,10 +1088,10 @@
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">44</value>
<value level="2">52</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">31</value>
<value level="2">38</value>
@@ -1124,7 +1124,7 @@
<effectPoint>418</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>44</magicLvl>
<magicLevel>44</magicLevel>
<operateType>A2</operateType>
<mpConsume>39</mpConsume>
<basicProperty>NONE</basicProperty>
@@ -1154,12 +1154,12 @@
</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">56</value>
<value level="2">62</value>
<value level="3">66</value>
<value level="4">70</value>
</magicLvl>
</magicLevel>
<operateType>A2</operateType>
<mpConsume>
<value level="1">52</value>
@@ -1187,7 +1187,7 @@
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>48</magicLvl>
<magicLevel>48</magicLevel>
<mpConsume>35</mpConsume>
<mpInitialConsume>9</mpInitialConsume>
<operateType>A2</operateType>
@@ -1211,7 +1211,7 @@
<effectPoint>285</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>30</magicLvl>
<magicLevel>30</magicLevel>
<operateType>A2</operateType>
<mpConsume>27</mpConsume>
<basicProperty>NONE</basicProperty>
@@ -1239,11 +1239,11 @@
</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">40</value>
<value level="2">48</value>
<value level="3">56</value>
</magicLvl>
</magicLevel>
<operateType>A2</operateType>
<mpConsume>
<value level="1">35</value>
@@ -1305,11 +1305,11 @@
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">64</value>
<value level="2">72</value>
<value level="3">56</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">46</value>
<value level="2">52</value>
@@ -1362,11 +1362,11 @@
<value level="3">3</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLvl>
<magicLevel>
<value level="1">58</value>
<value level="2">66</value>
<value level="3">74</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">43</value>
<value level="2">49</value>
@@ -1430,10 +1430,10 @@
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">44</value>
<value level="2">52</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">31</value>
<value level="2">38</value>
@@ -1472,10 +1472,10 @@
</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">44</value>
<value level="2">52</value>
</magicLvl>
</magicLevel>
<operateType>A2</operateType>
<mpConsume>
<value level="1">39</value>
@@ -1505,11 +1505,11 @@
</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">52</value>
<value level="2">60</value>
<value level="3">68</value>
</magicLvl>
</magicLevel>
<operateType>A2</operateType>
<mpConsume>
<value level="1">48</value>
@@ -1532,7 +1532,7 @@
<effectPoint>379</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>40</magicLvl>
<magicLevel>40</magicLevel>
<operateType>A2</operateType>
<mpConsume>35</mpConsume>
<basicProperty>NONE</basicProperty>
@@ -1562,11 +1562,11 @@
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">40</value>
<value level="2">48</value>
<value level="3">56</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">28</value>
<value level="2">35</value>
@@ -1611,10 +1611,10 @@
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">44</value>
<value level="2">52</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">31</value>
<value level="2">38</value>
@@ -1658,11 +1658,11 @@
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">56</value>
<value level="2">62</value>
<value level="3">64</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">28</value>
<value level="2">35</value>
@@ -1784,7 +1784,7 @@
<effectRange>1400</effectRange>
<hitTime>1500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>
<magicLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
@@ -1870,7 +1870,7 @@
<value level="83">83</value>
<value level="84">84</value>
<value level="85">85</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">9</value>
<value level="2">9</value>
@@ -2244,7 +2244,7 @@
<effectRange>1000</effectRange>
<hitTime>2500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>
<magicLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
@@ -2330,7 +2330,7 @@
<value level="83">83</value>
<value level="84">84</value>
<value level="85">85</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">13</value>
<value level="2">13</value>
@@ -2625,10 +2625,10 @@
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">35</value>
<value level="2">52</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">24</value>
<value level="2">38</value>
@@ -2711,7 +2711,7 @@
<abnormalType>DEATH_PENALTY</abnormalType>
<canBeDispelled>false</canBeDispelled>
<isDebuff>true</isDebuff>
<magicLvl>-2</magicLvl>
<magicLevel>-2</magicLevel>
<operateType>A2</operateType>
<stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
@@ -2790,7 +2790,7 @@
<abnormalLevel>0</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>ENTRY_FOR_GAME</abnormalType>
<magicLvl>-2</magicLvl>
<magicLevel>-2</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2805,7 +2805,7 @@
<icon>icon.skill5662</icon>
<effectPoint>100</effectPoint>
<hitTime>1000</hitTime>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -2817,7 +2817,7 @@
<skill id="5663" toLevel="5" name="Ancient Sword Resistance">
<!-- Strong against ancient sword attacks. -->
<icon>icon.skill5663</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -2835,7 +2835,7 @@
<skill id="5664" toLevel="5" name="Ancient Sword Resistance">
<!-- Weak against ancient sword attacks. -->
<icon>icon.skill5664</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -2863,7 +2863,7 @@
<isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>70</magicLvl>
<magicLevel>70</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -2889,7 +2889,7 @@
<isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>70</magicLvl>
<magicLevel>70</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -2915,7 +2915,7 @@
<isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>70</magicLvl>
<magicLevel>70</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -2943,7 +2943,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>70</magicLvl>
<magicLevel>70</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -2972,7 +2972,7 @@
<isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>70</magicLvl>
<magicLevel>70</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -2998,7 +2998,7 @@
<isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>70</magicLvl>
<magicLevel>70</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -3024,7 +3024,7 @@
<isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>61</magicLvl>
<magicLevel>61</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -3050,7 +3050,7 @@
<isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -3077,7 +3077,7 @@
<isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -3097,7 +3097,7 @@
<abnormalType>EVASION_BUFF</abnormalType>
<effectPoint>549</effectPoint>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>74</magicLvl>
<magicLevel>74</magicLevel>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -3121,7 +3121,7 @@
<abnormalType>EVASION_BUFF</abnormalType>
<effectPoint>549</effectPoint>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>74</magicLvl>
<magicLevel>74</magicLevel>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -3139,7 +3139,7 @@
</skill>
<skill id="5676" toLevel="1" name="Mana Drain">
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>46</magicLvl>
<magicLevel>46</magicLevel>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -3155,7 +3155,7 @@
</skill>
<skill id="5677" toLevel="1" name="Mana Drain">
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>56</magicLvl>
<magicLevel>56</magicLevel>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -3171,7 +3171,7 @@
</skill>
<skill id="5678" toLevel="1" name="Mana Drain">
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>64</magicLvl>
<magicLevel>64</magicLevel>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -3198,11 +3198,11 @@
<isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">64</value>
<value level="2">68</value>
<value level="3">72</value>
</magicLvl>
</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -3230,7 +3230,7 @@
<effectRange>1400</effectRange>
<isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>79</magicLvl>
<magicLevel>79</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -3245,7 +3245,7 @@
<effectPoint>1</effectPoint>
<hitTime>100</hitTime>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<staticReuse>true</staticReuse>
@@ -3270,7 +3270,7 @@
<hitTime>100</hitTime>
<isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<staticReuse>true</staticReuse>
@@ -3298,7 +3298,7 @@
<hitTime>100</hitTime>
<isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<staticReuse>true</staticReuse>
@@ -3321,7 +3321,7 @@
<effectRange>1100</effectRange>
<hitTime>100</hitTime>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
@@ -3346,7 +3346,7 @@
<effectPoint>1</effectPoint>
<hitTime>100</hitTime>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<staticReuse>true</staticReuse>
@@ -3372,7 +3372,7 @@
<effectPoint>1</effectPoint>
<hitTime>100</hitTime>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<staticReuse>true</staticReuse>
@@ -3401,7 +3401,7 @@
<hitTime>100</hitTime>
<isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<staticReuse>true</staticReuse>
@@ -3432,7 +3432,7 @@
<hitTime>100</hitTime>
<isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<staticReuse>true</staticReuse>
@@ -3477,7 +3477,7 @@
<effectPoint>1</effectPoint>
<hitTime>100</hitTime>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<staticReuse>true</staticReuse>
@@ -3497,7 +3497,7 @@
<effectPoint>1</effectPoint>
<hitTime>100</hitTime>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -3522,7 +3522,7 @@
<abnormalTime>10</abnormalTime>
<abnormalType>INVINCIBILITY</abnormalType>
<effectPoint>1</effectPoint>
<magicLvl>74</magicLvl>
<magicLevel>74</magicLevel>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -3556,12 +3556,12 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">68</value>
<value level="2">70</value>
<value level="3">72</value>
<value level="4">74</value>
</magicLvl>
</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<trait>DERANGEMENT</trait>
@@ -3576,7 +3576,7 @@
<icon>icon.skill3080</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
<magicLevel>
<value level="1">40</value>
<value level="2">48</value>
<value level="3">56</value>
@@ -3614,7 +3614,7 @@
<value level="35">85</value>
<value level="36">85</value>
<value level="37">85</value>
</magicLvl>
</magicLevel>
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -3673,7 +3673,7 @@
<abnormalTime>3600</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>29</magicLvl>
<magicLevel>29</magicLevel>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<basicProperty>NONE</basicProperty>
File diff suppressed because it is too large Load Diff
@@ -2,7 +2,7 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="5800" toLevel="1" name="Self-destruction">
<effectPoint>-676</effectPoint>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<mpConsume>165</mpConsume>
<reuseDelay>2000</reuseDelay>
@@ -21,7 +21,7 @@
<fanRange>0;0;600;45</fanRange>
<hitTime>3300</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<mpConsume>75</mpConsume>
<reuseDelay>4000</reuseDelay>
@@ -49,7 +49,7 @@
<fanRange>0;0;400;60</fanRange>
<hitTime>1500</hitTime>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<mpConsume>83</mpConsume>
<reuseDelay>3000</reuseDelay>
@@ -72,11 +72,11 @@
</effectPoint>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">75</value>
<value level="2">78</value>
<value level="3">80</value>
</magicLvl>
</magicLevel>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
@@ -101,11 +101,11 @@
</effectPoint>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">70</value>
<value level="2">75</value>
<value level="3">80</value>
</magicLvl>
</magicLevel>
<operateType>A1</operateType>
<mpConsume>
<value level="1">65</value>
@@ -125,7 +125,7 @@
<skill id="5805" toLevel="1" name="Air Assault">
<effectPoint>-1332</effectPoint>
<hitTime>800</hitTime>
<magicLvl>77</magicLvl>
<magicLevel>77</magicLevel>
<nextAction>ATTACK</nextAction>
<operateType>DA1</operateType>
<mpConsume>155</mpConsume>
@@ -146,7 +146,7 @@
<effectPoint>-659</effectPoint>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<operateType>A1</operateType>
<mpConsume>69</mpConsume>
<reuseDelay>1000</reuseDelay>
@@ -161,7 +161,7 @@
</skill>
<skill id="5807" toLevel="1" name="Self-destruction">
<effectPoint>-676</effectPoint>
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<operateType>A1</operateType>
<mpConsume>151</mpConsume>
<reuseDelay>2000</reuseDelay>
@@ -178,7 +178,7 @@
<effectPoint>-676</effectPoint>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>74</magicLvl>
<magicLevel>74</magicLevel>
<operateType>A1</operateType>
<mpConsume>103</mpConsume>
<reuseDelay>4000</reuseDelay>
@@ -195,7 +195,7 @@
<effectPoint>-659</effectPoint>
<hitTime>1700</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>76</magicLvl>
<magicLevel>76</magicLevel>
<operateType>A1</operateType>
<mpConsume>70</mpConsume>
<reuseDelay>4000</reuseDelay>
@@ -222,7 +222,7 @@
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<operateType>A2</operateType>
<mpConsume>69</mpConsume>
<reuseDelay>3000</reuseDelay>
@@ -239,7 +239,7 @@
<skill id="5811" toLevel="1" name="Sonic Bomb">
<effectPoint>-635</effectPoint>
<hitTime>1700</hitTime>
<magicLvl>78</magicLvl>
<magicLevel>78</magicLevel>
<operateType>A1</operateType>
<mpConsume>71</mpConsume>
<reuseDelay>4000</reuseDelay>
@@ -256,7 +256,7 @@
<fanRange>0;0;600;60</fanRange>
<hitTime>2400</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>78</magicLvl>
<magicLevel>78</magicLevel>
<operateType>A1</operateType>
<mpConsume>72</mpConsume>
<reuseDelay>4000</reuseDelay>
@@ -274,7 +274,7 @@
<effectPoint>-676</effectPoint>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>74</magicLvl>
<magicLevel>74</magicLevel>
<operateType>A1</operateType>
<mpConsume>103</mpConsume>
<reuseDelay>1000</reuseDelay>
@@ -293,11 +293,11 @@
<value level="2">-659</value>
<value level="3">-676</value>
</effectPoint>
<magicLvl>
<magicLevel>
<value level="1">70</value>
<value level="2">75</value>
<value level="3">80</value>
</magicLvl>
</magicLevel>
<operateType>A1</operateType>
<mpConsume>
<value level="1">142</value>
@@ -317,7 +317,7 @@
<skill id="5815" toLevel="1" name="Presentation - Mercenary Troops Shout">
<hitTime>2300</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -327,7 +327,7 @@
<skill id="5816" toLevel="1" name="Presentation - Female Priest Transformation">
<hitTime>7700</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -336,7 +336,7 @@
</skill>
<skill id="5817" toLevel="1" name="Presentation - Dragon Shout">
<hitTime>3000</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -346,7 +346,7 @@
<skill id="5818" toLevel="1" name="Presentation - Repentance">
<hitTime>2430</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -356,7 +356,7 @@
<skill id="5819" toLevel="1" name="Presentation - Victory">
<hitTime>5930</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -366,7 +366,7 @@
<skill id="5820" toLevel="1" name="Presentation - Cancel">
<hitTime>7000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -376,7 +376,7 @@
<skill id="5821" toLevel="1" name="Presentation - Female Priest Exit">
<hitTime>5330</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -386,7 +386,7 @@
<skill id="5823" toLevel="1" name="Boss Defeat">
<hitTime>2500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -396,7 +396,7 @@
<skill id="5824" toLevel="1" name="Boss Arise">
<hitTime>2500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -405,7 +405,7 @@
</skill>
<skill id="5825" toLevel="1" name="Presentation - Algraia Exit">
<hitTime>5330</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -427,11 +427,11 @@
<fanRange>0;0;600;120</fanRange>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">83</value>
<value level="2">84</value>
<value level="3">85</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">59</value>
<value level="2">60</value>
@@ -464,14 +464,14 @@
<attributeValue>20</attributeValue>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">75</value>
<value level="2">77</value>
<value level="3">79</value>
<value level="4">81</value>
<value level="5">83</value>
<value level="6">85</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">55</value>
<value level="2">56</value>
@@ -522,14 +522,14 @@
<attributeValue>20</attributeValue>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">75</value>
<value level="2">77</value>
<value level="3">79</value>
<value level="4">81</value>
<value level="5">83</value>
<value level="6">85</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">55</value>
<value level="2">56</value>
@@ -579,14 +579,14 @@
<attributeValue>20</attributeValue>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">75</value>
<value level="2">77</value>
<value level="3">79</value>
<value level="4">81</value>
<value level="5">83</value>
<value level="6">85</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">55</value>
<value level="2">56</value>
@@ -626,7 +626,7 @@
<effectPoint>-100</effectPoint>
<effectRange>200</effectRange>
<hitTime>1800</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>165</mpConsume>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
@@ -645,7 +645,7 @@
<affectRange>150</affectRange>
<effectPoint>-689</effectPoint>
<hitTime>1800</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>165</mpConsume>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
@@ -679,7 +679,7 @@
<hitTime>1000</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>75</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
@@ -702,7 +702,7 @@
<effectPoint>100</effectPoint>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>36</mpConsume>
<mpInitialConsume>9</mpInitialConsume>
<operateType>A2</operateType>
@@ -731,7 +731,7 @@
<effectPoint>100</effectPoint>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>36</mpConsume>
<mpInitialConsume>9</mpInitialConsume>
<operateType>A2</operateType>
@@ -755,7 +755,7 @@
<effectRange>1100</effectRange>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>104</mpConsume>
<mpInitialConsume>26</mpInitialConsume>
<operateType>A1</operateType>
@@ -781,7 +781,7 @@
<effectPoint>694</effectPoint>
<hitTime>6000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>207</mpConsume>
<mpInitialConsume>52</mpInitialConsume>
<operateType>A2</operateType>
@@ -807,7 +807,7 @@
<effectPoint>-100</effectPoint>
<effectRange>1500</effectRange>
<hitTime>1800</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>165</mpConsume>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
@@ -825,7 +825,7 @@
<effectPoint>-100</effectPoint>
<effectRange>1500</effectRange>
<hitTime>1800</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>165</mpConsume>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
@@ -846,7 +846,7 @@
<effectRange>1100</effectRange>
<fanRange>0;0;1200;30</fanRange>
<hitTime>2600</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>60</mpConsume>
<mpInitialConsume>15</mpInitialConsume>
<operateType>A1</operateType>
@@ -872,7 +872,7 @@
<attributeValue>20</attributeValue>
<fanRange>0;0;1200;90</fanRange>
<hitTime>2600</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>60</mpConsume>
<mpInitialConsume>15</mpInitialConsume>
<operateType>A1</operateType>
@@ -897,7 +897,7 @@
<affectRange>1000</affectRange>
<effectPoint>694</effectPoint>
<hitTime>2120</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>60</mpConsume>
<mpInitialConsume>15</mpInitialConsume>
<operateType>A2</operateType>
@@ -926,7 +926,7 @@
<coolTime>733</coolTime>
<effectPoint>-100</effectPoint>
<hitTime>2120</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>149</mpConsume>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
@@ -957,7 +957,7 @@
<hitTime>3000</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>42</mpConsume>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
@@ -979,7 +979,7 @@
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
<hitTime>6000</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>239</mpConsume>
<mpInitialConsume>60</mpInitialConsume>
<operateType>A1</operateType>
@@ -994,7 +994,7 @@
</effects>
</skill>
<skill id="5845" toLevel="12" name="Trigger Bleed">
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -1007,7 +1007,7 @@
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -1067,7 +1067,7 @@
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -1080,7 +1080,7 @@
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
@@ -1114,7 +1114,7 @@
<affectLimit>10-10</affectLimit>
<effectPoint>100</effectPoint>
<hitTime>1000</hitTime>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1123,7 +1123,7 @@
<affectScope>POINT_BLANK</affectScope>
</skill>
<skill id="5848" toLevel="1" name="Block Trigger Slow">
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
@@ -1141,7 +1141,7 @@
<hitTime>1000</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1155,7 +1155,7 @@
</effects>
</skill>
<skill id="5850" toLevel="1" name="Block Trigger Stun">
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
@@ -1173,7 +1173,7 @@
<effectRange>1100</effectRange>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1194,7 +1194,7 @@
<castRange>40</castRange>
<effectRange>400</effectRange>
<hitTime>1000</hitTime>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1207,7 +1207,7 @@
<castRange>40</castRange>
<effectRange>400</effectRange>
<hitTime>1000</hitTime>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1222,7 +1222,7 @@
<abnormalType>SPEED_DOWN</abnormalType>
<effectPoint>-100</effectPoint>
<hitTime>1000</hitTime>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1246,10 +1246,10 @@
<effectPoint>-100</effectPoint>
<fanRange>0;0;300;90</fanRange>
<hitTime>1000</hitTime>
<magicLvl>
<magicLevel>
<value level="1">80</value>
<value level="2">85</value>
</magicLvl>
</magicLevel>
<operateType>A2</operateType>
<mpConsume>
<value level="1">0</value>
@@ -1303,7 +1303,7 @@
<basicProperty>MAGIC</basicProperty>
<effectPoint>-100</effectPoint>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<mpConsume>75</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1326,7 +1326,7 @@
<basicProperty>MAGIC</basicProperty>
<effectPoint>-100</effectPoint>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<mpConsume>75</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1342,7 +1342,7 @@
<skill id="5862" toLevel="1" name="Destruction of the Body">
<affectLimit>10-10</affectLimit>
<effectPoint>-1000</effectPoint>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1362,7 +1362,7 @@
<skill id="5863" toLevel="1" name="Destruction of the Soul">
<affectLimit>10-10</affectLimit>
<effectPoint>-1000</effectPoint>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1386,7 +1386,7 @@
<effectPoint>100</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A2</operateType>
<mpConsume>75</mpConsume>
<reuseDelay>4000</reuseDelay>
@@ -1405,7 +1405,7 @@
<effectPoint>100</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A2</operateType>
<mpConsume>75</mpConsume>
<reuseDelay>4000</reuseDelay>
@@ -1441,7 +1441,7 @@
<effectPoint>-100</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">76</value>
<value level="2">77</value>
<value level="3">78</value>
@@ -1452,7 +1452,7 @@
<value level="8">83</value>
<value level="9">84</value>
<value level="10">85</value>
</magicLvl>
</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1491,7 +1491,7 @@
<fanRange>0;0;150;90</fanRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">76</value>
<value level="2">77</value>
<value level="3">78</value>
@@ -1502,7 +1502,7 @@
<value level="8">83</value>
<value level="9">84</value>
<value level="10">85</value>
</magicLvl>
</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1541,7 +1541,7 @@
<effectPoint>-100</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">76</value>
<value level="2">77</value>
<value level="3">78</value>
@@ -1552,7 +1552,7 @@
<value level="8">83</value>
<value level="9">84</value>
<value level="10">85</value>
</magicLvl>
</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1592,7 +1592,7 @@
<effectPoint>-100</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">76</value>
<value level="2">77</value>
<value level="3">78</value>
@@ -1603,7 +1603,7 @@
<value level="8">83</value>
<value level="9">84</value>
<value level="10">85</value>
</magicLvl>
</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1639,7 +1639,7 @@
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-100</effectPoint>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">76</value>
<value level="2">77</value>
<value level="3">78</value>
@@ -1650,7 +1650,7 @@
<value level="8">83</value>
<value level="9">84</value>
<value level="10">85</value>
</magicLvl>
</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1688,7 +1688,7 @@
<effectPoint>-100</effectPoint>
<fanRange>0;0;150;90</fanRange>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">76</value>
<value level="2">77</value>
<value level="3">78</value>
@@ -1699,7 +1699,7 @@
<value level="8">83</value>
<value level="9">84</value>
<value level="10">85</value>
</magicLvl>
</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1737,7 +1737,7 @@
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-100</effectPoint>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">76</value>
<value level="2">77</value>
<value level="3">78</value>
@@ -1748,7 +1748,7 @@
<value level="8">83</value>
<value level="9">84</value>
<value level="10">85</value>
</magicLvl>
</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1777,7 +1777,7 @@
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-100</effectPoint>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1804,7 +1804,7 @@
<effectPoint>-100</effectPoint>
<fanRange>0;0;150;90</fanRange>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1838,7 +1838,7 @@
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-100</effectPoint>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1858,7 +1858,7 @@
<effectPoint>-100</effectPoint>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<mpConsume>85</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1871,12 +1871,12 @@
<skill id="5877" toLevel="4" name="Chant of Worm Waking">
<effectPoint>-100</effectPoint>
<hitTime>1000</hitTime>
<magicLvl>
<magicLevel>
<value level="1">78</value>
<value level="2">80</value>
<value level="3">83</value>
<value level="4">85</value>
</magicLvl>
</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -1900,7 +1900,7 @@
<hitTime>1000</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>83</mpConsume>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
@@ -1933,7 +1933,7 @@
<hitTime>1000</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<mpConsume>165</mpConsume>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
@@ -1959,7 +1959,7 @@
<effectPoint>-100</effectPoint>
<hitTime>1000</hitTime>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<mpConsume>83</mpConsume>
<reuseDelay>1000</reuseDelay>
@@ -1981,7 +1981,7 @@
<effectPoint>-100</effectPoint>
<hitTime>1000</hitTime>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<mpConsume>83</mpConsume>
<reuseDelay>1000</reuseDelay>
@@ -2008,10 +2008,10 @@
<hitTime>1000</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">79</value>
<value level="2">83</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">79</value>
<value level="2">82</value>
@@ -2045,7 +2045,7 @@
<hitTime>1000</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>165</mpConsume>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
@@ -2078,7 +2078,7 @@
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>165</mpConsume>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
@@ -2116,7 +2116,7 @@
<hitTime>1000</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>165</mpConsume>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
@@ -2148,7 +2148,7 @@
<hitTime>1000</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>165</mpConsume>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
@@ -2180,7 +2180,7 @@
<effectPoint>-100</effectPoint>
<hitTime>1000</hitTime>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<mpConsume>165</mpConsume>
<reuseDelay>1000</reuseDelay>
@@ -2208,10 +2208,10 @@
<hitTime>1000</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">83</value>
<value level="2">85</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">82</value>
<value level="2">83</value>
@@ -2241,11 +2241,11 @@
<effectPoint>-100</effectPoint>
<hitTime>1000</hitTime>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">76</value>
<value level="2">79</value>
<value level="3">81</value>
</magicLvl>
</magicLevel>
<operateType>A2</operateType>
<mpConsume>
<value level="1">70</value>
@@ -2273,11 +2273,11 @@
<effectPoint>-100</effectPoint>
<hitTime>1000</hitTime>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">83</value>
<value level="2">84</value>
<value level="3">85</value>
</magicLvl>
</magicLevel>
<operateType>A2</operateType>
<mpConsume>
<value level="1">82</value>
@@ -2295,7 +2295,7 @@
<skill id="5891" toLevel="1" name="Threatening Bellow">
<effectPoint>-100</effectPoint>
<hitTime>1000</hitTime>
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<operateType>A1</operateType>
<mpConsume>82</mpConsume>
<reuseDelay>1000</reuseDelay>
@@ -2324,10 +2324,10 @@
</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">80</value>
<value level="2">85</value>
</magicLvl>
</magicLevel>
<mpConsume>70</mpConsume>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
@@ -2344,7 +2344,7 @@
<skill id="5893" toLevel="1" name="Ritual of Cannibalism">
<effectPoint>100</effectPoint>
<hitTime>1000</hitTime>
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<operateType>A1</operateType>
<mpConsume>82</mpConsume>
<reuseDelay>1000</reuseDelay>
@@ -2370,7 +2370,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<mpConsume>145</mpConsume>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2440,7 +2440,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>150</mpConsume>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2484,7 +2484,7 @@
<value level="2">22936</value>
</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<operateType>A3</operateType>
<mpConsume>149</mpConsume>
<basicProperty>NONE</basicProperty>
@@ -2510,7 +2510,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<mpConsume>70</mpConsume>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2554,7 +2554,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>
<value level="1">140</value>
<value level="2">150</value>
@@ -2595,7 +2595,7 @@
<value level="2">22936</value>
</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<mpConsume>224</mpConsume>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -15,7 +15,7 @@
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<mpConsume>75</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
@@ -59,7 +59,7 @@
</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<mpConsume>
<value level="1">75</value>
@@ -90,7 +90,7 @@
</skill>
<skill id="5902" toLevel="1" name="Cancel NPC Trigger Target">
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -118,7 +118,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<mpConsume>74</mpConsume>
<operateType>A2</operateType>
<soulMaxConsumeCount>1</soulMaxConsumeCount>
@@ -144,11 +144,11 @@
<value level="3">22936</value>
</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">77</value>
<value level="2">81</value>
<value level="3">83</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">146</value>
<value level="2">150</value>
@@ -190,7 +190,7 @@
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<operateType>A2</operateType>
<mpConsume>73</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
@@ -204,7 +204,7 @@
<skill id="5906" toLevel="1" name="Ritual of Revive">
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -228,7 +228,7 @@
</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<mpConsume>75</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
@@ -261,7 +261,7 @@
</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<mpConsume>75</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
@@ -283,7 +283,7 @@
<effectRange>400</effectRange>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -301,7 +301,7 @@
<effectRange>600</effectRange>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -315,7 +315,7 @@
</effects>
</skill>
<skill id="5911" toLevel="1" name="Pestilence Cleanse">
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
@@ -330,7 +330,7 @@
<effectPoint>-100</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -340,7 +340,7 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5913" toLevel="1" name="Putrefaction Cleanse">
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<magicCriticalRate>-5</magicCriticalRate>
<operateType>P</operateType>
<effects>
@@ -370,7 +370,7 @@
<effectPoint>-100</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -397,7 +397,7 @@
<abnormalType>PD_UP</abnormalType>
<effectPoint>100</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -422,7 +422,7 @@
<abnormalType>PA_UP</abnormalType>
<effectPoint>100</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -447,7 +447,7 @@
<abnormalType>AVOID_SKILL</abnormalType>
<effectPoint>100</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -458,7 +458,7 @@
</skill>
<skill id="5918" toLevel="10" name="Physical Root Vulnerability">
<!-- Physical Root Vulnerability -->
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -469,7 +469,7 @@
<value level="8">80</value>
<value level="9">90</value>
<value level="10">95</value>
</magicLvl>
</magicLevel>
<magicCriticalRate>-5</magicCriticalRate>
<operateType>P</operateType>
<effects>
@@ -501,7 +501,7 @@
<hitTime>12610</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-2</magicLvl>
<magicLevel>-2</magicLevel>
<mpConsume>60</mpConsume>
<mpInitialConsume>15</mpInitialConsume>
<operateType>A2</operateType>
@@ -523,7 +523,7 @@
<attributeValue>20</attributeValue>
<hitTime>91740</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>239</mpConsume>
<mpInitialConsume>60</mpInitialConsume>
<operateType>A1</operateType>
@@ -556,7 +556,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>179</mpConsume>
<mpInitialConsume>45</mpInitialConsume>
<operateType>A2</operateType>
@@ -612,7 +612,7 @@
<hitTime>22700</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>179</mpConsume>
<mpInitialConsume>45</mpInitialConsume>
<operateType>A2</operateType>
@@ -650,7 +650,7 @@
<activateRate>0</activateRate>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -682,7 +682,7 @@
<effectPoint>-100</effectPoint>
<hitTime>5000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<mpConsume>83</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
@@ -694,7 +694,7 @@
<skill id="5925" toLevel="1" name="Goring Charge">
<effectPoint>-100</effectPoint>
<hitTime>800</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>DA1</operateType>
<mpConsume>83</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
@@ -719,7 +719,7 @@
<fanRange>0;0;300;90</fanRange>
<hitTime>2000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<mpConsume>83</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
@@ -739,7 +739,7 @@
<abnormalTime>3600</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<activateRate>0</activateRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -758,7 +758,7 @@
<abnormalTime>3600</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<activateRate>0</activateRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -772,7 +772,7 @@
<abnormalTime>3600</abnormalTime>
<abnormalType>COUNTER_SKILL</abnormalType>
<activateRate>0</activateRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -786,7 +786,7 @@
<abnormalTime>3600</abnormalTime>
<abnormalType>PD_UP_BOW</abnormalType>
<activateRate>0</activateRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -802,7 +802,7 @@
</effects>
</skill>
<skill id="5931" toLevel="1" name="Ultimate Shield">
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>1</mpConsume>
<operateType>T</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -831,7 +831,7 @@
<attributeValue>180</attributeValue>
<fanRange>0;0;300;160</fanRange>
<hitTime>1500</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>1</mpConsume>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
@@ -855,7 +855,7 @@
<attributeValue>180</attributeValue>
<fanRange>0;0;300;160</fanRange>
<hitTime>1500</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>1</mpConsume>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
@@ -877,7 +877,7 @@
<abnormalType>ARMOR_EARTH</abnormalType>
<activateRate>0</activateRate>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -897,7 +897,7 @@
<attributeType>DARK</attributeType>
<attributeValue>180</attributeValue>
<hitTime>1500</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>1</mpConsume>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
@@ -920,7 +920,7 @@
<attributeType>EARTH</attributeType>
<attributeValue>180</attributeValue>
<hitTime>1500</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>1</mpConsume>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
@@ -940,7 +940,7 @@
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -956,7 +956,7 @@
<abnormalTime>20</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<effectPoint>100</effectPoint>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -972,7 +972,7 @@
<abnormalTime>20</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<effectPoint>100</effectPoint>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1002,7 +1002,7 @@
<abnormalType>MP_REGEN_UP</abnormalType>
<effectPoint>100</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -1015,7 +1015,7 @@
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1032,7 +1032,7 @@
<abnormalType>MAX_HP_DOWN</abnormalType>
<effectPoint>100</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>10</magicLvl>
<magicLevel>10</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1049,7 +1049,7 @@
<abnormalType>HEAL_EFFECT_DOWN</abnormalType>
<effectPoint>100</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>10</magicLvl>
<magicLevel>10</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1066,7 +1066,7 @@
<abnormalType>MP_COST_UP</abnormalType>
<effectPoint>100</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>10</magicLvl>
<magicLevel>10</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1083,7 +1083,7 @@
<abnormalType>HIT_DOWN</abnormalType>
<effectPoint>100</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>10</magicLvl>
<magicLevel>10</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1099,7 +1099,7 @@
<abnormalType>MAX_MP_UP</abnormalType>
<effectPoint>100</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>10</magicLvl>
<magicLevel>10</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1110,7 +1110,7 @@
</skill>
<skill id="5946" toLevel="1" name="Thunder Bolt">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1122,7 +1122,7 @@
</skill>
<skill id="5947" toLevel="1" name="Thunder Bolt">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1134,7 +1134,7 @@
</skill>
<skill id="5948" toLevel="1" name="Thunder Bolt">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1146,7 +1146,7 @@
</skill>
<skill id="5949" toLevel="1" name="Thunder Bolt">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1161,7 +1161,7 @@
<icon>icon.skill_agathion_cute</icon>
<hitTime>3000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1176,7 +1176,7 @@
<icon>icon.skill_agathion_cute</icon>
<hitTime>3000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1191,7 +1191,7 @@
<icon>icon.skill_agathion_cute</icon>
<hitTime>3000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1206,7 +1206,7 @@
<icon>icon.skill_agathion_cute</icon>
<hitTime>3000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1221,7 +1221,7 @@
<icon>icon.skill_agathion_cute</icon>
<hitTime>3000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1236,7 +1236,7 @@
<icon>icon.skill_agathion_cute</icon>
<hitTime>3000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1251,7 +1251,7 @@
<icon>icon.skill_agathion_cute</icon>
<hitTime>3000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1266,7 +1266,7 @@
<icon>icon.skill_agathion_cute</icon>
<hitTime>3000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1281,7 +1281,7 @@
<icon>icon.skill_agathion_cute</icon>
<hitTime>3000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1303,7 +1303,7 @@
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-100</effectPoint>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1325,7 +1325,7 @@
<effectPoint>-357</effectPoint>
<hitTime>4000</hitTime>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<operateType>A2</operateType>
<mpConsume>52</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1341,7 +1341,7 @@
<skill id="5962" toLevel="1" name="Air Defense Cannon">
<effectPoint>-100</effectPoint>
<hitTime>7000</hitTime>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<operateType>A1</operateType>
<mpConsume>85</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1353,7 +1353,7 @@
<skill id="5963" toLevel="1" name="Emery Conversion">
<effectPoint>100</effectPoint>
<hitTime>1000</hitTime>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1364,7 +1364,7 @@
</skill>
<skill id="5964" toLevel="1" name="Star Shard">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1376,7 +1376,7 @@
</skill>
<skill id="5965" toLevel="1" name="Fireworks">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<reuseDelay>1500</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1388,7 +1388,7 @@
</skill>
<skill id="5966" toLevel="1" name="Thunder Bolt">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1408,7 +1408,7 @@
<basicProperty>MAGIC</basicProperty>
<effectPoint>-7121</effectPoint>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<operateType>A2</operateType>
<reuseDelay>40000</reuseDelay>
<staticReuse>true</staticReuse>
@@ -1433,10 +1433,10 @@
<value level="2">549</value>
</effectPoint>
<hitTime>1500</hitTime>
<magicLvl>
<magicLevel>
<value level="1">32</value>
<value level="2">55</value>
</magicLvl>
</magicLevel>
<operateType>A2</operateType>
<mpConsume>
<value level="1">14</value>
@@ -1465,10 +1465,10 @@
</effectPoint>
<hitTime>1360</hitTime>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">64</value>
<value level="2">74</value>
</magicLvl>
</magicLevel>
<nextAction>ATTACK</nextAction>
<operateType>A3</operateType>
<reuseDelay>120000</reuseDelay>
@@ -1505,7 +1505,7 @@
<effectPoint>646</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<mpConsume>68</mpConsume>
<reuseDelay>6000</reuseDelay>
@@ -1526,7 +1526,7 @@
<effectPoint>689</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<mpConsume>68</mpConsume>
<reuseDelay>6000</reuseDelay>
@@ -1547,7 +1547,7 @@
<effectPoint>635</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<mpConsume>68</mpConsume>
<reuseDelay>6000</reuseDelay>
@@ -1568,7 +1568,7 @@
<effectPoint>635</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<mpConsume>68</mpConsume>
<reuseDelay>6000</reuseDelay>
@@ -1587,7 +1587,7 @@
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>635</effectPoint>
<hitTime>7900</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -1606,11 +1606,11 @@
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1000</hitTime>
<magicLvl>
<magicLevel>
<value level="1">51</value>
<value level="2">61</value>
<value level="3">79</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">50</value>
<value level="2">61</value>
@@ -1640,11 +1640,11 @@
<value level="3">-653</value>
</effectPoint>
<hitTime>2500</hitTime>
<magicLvl>
<magicLevel>
<value level="1">51</value>
<value level="2">61</value>
<value level="3">79</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">50</value>
<value level="2">61</value>
@@ -1673,11 +1673,11 @@
<value level="3">-653</value>
</effectPoint>
<hitTime>1000</hitTime>
<magicLvl>
<magicLevel>
<value level="1">51</value>
<value level="2">61</value>
<value level="3">79</value>
</magicLvl>
</magicLevel>
<operateType>A1</operateType>
<mpConsume>
<value level="1">50</value>
@@ -1694,7 +1694,7 @@
<skill id="5978" toLevel="1" name="Devil Strike">
<effectPoint>-653</effectPoint>
<hitTime>2000</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<mpConsume>75</mpConsume>
<reuseDelay>1000</reuseDelay>
@@ -1706,7 +1706,7 @@
</skill>
<skill id="5979" toLevel="1" name="Forced Teleport">
<hitTime>2500</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<reuseDelay>2500</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1724,11 +1724,11 @@
<value level="3">-653</value>
</effectPoint>
<hitTime>2500</hitTime>
<magicLvl>
<magicLevel>
<value level="1">51</value>
<value level="2">61</value>
<value level="3">79</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">50</value>
<value level="2">61</value>
@@ -1757,11 +1757,11 @@
<abnormalType>SPEED_DOWN</abnormalType>
<effectPoint>-100</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">51</value>
<value level="2">51</value>
<value level="3">79</value>
</magicLvl>
</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1779,7 +1779,7 @@
<basicProperty>MAGIC</basicProperty>
<effectPoint>-100</effectPoint>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1804,7 +1804,7 @@
<abnormalTime>3600</abnormalTime>
<abnormalType>DMG_SHIELD</abnormalType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1828,7 +1828,7 @@
<abnormalTime>3600</abnormalTime>
<abnormalType>VAMPIRIC_ATTACK</abnormalType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1847,7 +1847,7 @@
<coolTime>500</coolTime>
<effectPoint>467</effectPoint>
<hitTime>1000</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>41</mpConsume>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
@@ -1911,7 +1911,7 @@
<coolTime>500</coolTime>
<effectPoint>438</effectPoint>
<hitTime>1000</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>41</mpConsume>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
@@ -1966,7 +1966,7 @@
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
<effectPoint>100</effectPoint>
<hitTime>3500</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -1984,11 +1984,11 @@
</effectPoint>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">70</value>
<value level="2">72</value>
<value level="3">74</value>
</magicLvl>
</magicLevel>
<operateType>A1</operateType>
<mpConsume>
<value level="1">85</value>
@@ -2003,7 +2003,7 @@
<skill id="5991" toLevel="1" name="Presentation - Summon Tiat">
<hitTime>11760</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -2032,7 +2032,7 @@
<value level="12">-7082</value>
</effectPoint>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -2045,7 +2045,7 @@
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -2070,7 +2070,7 @@
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>60</mpConsume>
<mpInitialConsume>15</mpInitialConsume>
<operateType>A2</operateType>
@@ -2112,7 +2112,7 @@
<effectRange>1400</effectRange>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2122,27 +2122,27 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5995" toLevel="1" name="not_used">
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5996" toLevel="1" name="not_used">
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5997" toLevel="1" name="not_used">
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5998" toLevel="1" name="not_used">
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5999" toLevel="1" name="not_used">
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
@@ -1,104 +1,104 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="6000" toLevel="1" name="not_used">
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6001" toLevel="1" name="not_used">
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6002" toLevel="1" name="not_used">
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6003" toLevel="1" name="not_used">
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6004" toLevel="1" name="not_used">
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6005" toLevel="1" name="not_used">
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6006" toLevel="1" name="not_used">
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6007" toLevel="1" name="not_used">
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6008" toLevel="1" name="not_used">
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6009" toLevel="1" name="not_used">
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6010" toLevel="1" name="not_used">
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6011" toLevel="1" name="not_used">
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6012" toLevel="1" name="not_used">
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6013" toLevel="1" name="not_used">
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6014" toLevel="1" name="not_used">
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6015" toLevel="1" name="not_used">
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6016" toLevel="1" name="not_used">
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6017" toLevel="1" name="not_used">
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6018" toLevel="1" name="not_used">
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6019" toLevel="1" name="Searching Master">
<!-- Directly attacks a pet's master or summoner. -->
<icon>icon.skill6019</icon>
<magicLvl>52</magicLvl>
<magicLevel>52</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
@@ -109,7 +109,7 @@
<activateRate>0</activateRate>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -144,7 +144,7 @@
<activateRate>0</activateRate>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -179,7 +179,7 @@
<activateRate>0</activateRate>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -214,7 +214,7 @@
<activateRate>0</activateRate>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -243,42 +243,42 @@
</effects>
</skill>
<skill id="6025" toLevel="1" name="not_used">
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6026" toLevel="1" name="not_used">
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6027" toLevel="1" name="not_used">
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6028" toLevel="1" name="not_used">
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6029" toLevel="1" name="not_used">
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6030" toLevel="1" name="not_used">
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6031" toLevel="1" name="not_used">
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6032" toLevel="1" name="not_used">
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
@@ -291,7 +291,7 @@
<effectPoint>-671</effectPoint>
<effectRange>2000</effectRange>
<isDebuff>true</isDebuff>
<magicLvl>76</magicLvl>
<magicLevel>76</magicLevel>
<mpConsume>42</mpConsume>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
@@ -309,7 +309,7 @@
<effectPoint>100</effectPoint>
<effectRange>1400</effectRange>
<hitTime>3500</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -336,7 +336,7 @@
</effects>
</skill>
<skill id="6037" toLevel="1" name="Soul Unleash">
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -350,7 +350,7 @@
<abnormalTime>600</abnormalTime>
<abnormalType>BOT_PENALTY</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<stayAfterDeath>True</stayAfterDeath>
<basicProperty>NONE</basicProperty>
@@ -370,7 +370,7 @@
<abnormalTime>3600</abnormalTime>
<abnormalType>BOT_PENALTY</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<stayAfterDeath>True</stayAfterDeath>
<basicProperty>NONE</basicProperty>
@@ -390,7 +390,7 @@
<abnormalTime>300</abnormalTime>
<abnormalType>BOT_PENALTY</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<stayAfterDeath>True</stayAfterDeath>
<basicProperty>NONE</basicProperty>
@@ -411,7 +411,7 @@
<effectPoint>-679</effectPoint>
<effectRange>600</effectRange>
<hitTime>800</hitTime>
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<nextAction>ATTACK</nextAction>
<operateType>DA1</operateType>
<reuseDelay>30000</reuseDelay>
@@ -437,7 +437,7 @@
<effectRange>1100</effectRange>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<mpConsume>47</mpConsume>
<mpInitialConsume>12</mpInitialConsume>
<operateType>A1</operateType>
@@ -463,7 +463,7 @@
<attributeValue>20</attributeValue>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<mpConsume>87</mpConsume>
<mpInitialConsume>22</mpInitialConsume>
<operateType>A1</operateType>
@@ -488,7 +488,7 @@
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<hitTime>1080</hitTime>
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<mpConsume>80</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
@@ -504,7 +504,7 @@
</skill>
<skill id="6045" toLevel="1" name="Presentation - Fortune Bug">
<hitTime>2000</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -532,7 +532,7 @@
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1000</hitTime>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -547,7 +547,7 @@
<value level="12">78</value>
<value level="13">79</value>
<value level="14">80</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
@@ -611,7 +611,7 @@
<value level="14">-1349</value>
</effectPoint>
<hitTime>2000</hitTime>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -626,7 +626,7 @@
<value level="12">78</value>
<value level="13">79</value>
<value level="14">80</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">25</value>
<value level="2">40</value>
@@ -693,7 +693,7 @@
<effectRange>400</effectRange>
<fanRange>0;0;300;90</fanRange>
<hitTime>2000</hitTime>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -708,7 +708,7 @@
<value level="12">78</value>
<value level="13">79</value>
<value level="14">80</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">25</value>
<value level="2">40</value>
@@ -766,12 +766,12 @@
<coolTime>500</coolTime>
<effectPoint>100</effectPoint>
<hitTime>1000</hitTime>
<magicLvl>
<magicLevel>
<value level="1">50</value>
<value level="2">70</value>
<value level="3">75</value>
<value level="4">80</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">45</value>
<value level="2">65</value>
@@ -836,7 +836,7 @@
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1000</hitTime>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -851,7 +851,7 @@
<value level="12">78</value>
<value level="13">79</value>
<value level="14">80</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
@@ -916,7 +916,7 @@
<fanRange>0;180;600;400</fanRange>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -931,7 +931,7 @@
<value level="12">78</value>
<value level="13">79</value>
<value level="14">80</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">19</value>
<value level="2">31</value>
@@ -997,7 +997,7 @@
<effectRange>1200</effectRange>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -1012,7 +1012,7 @@
<value level="12">78</value>
<value level="13">79</value>
<value level="14">80</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">19</value>
<value level="2">31</value>
@@ -1070,12 +1070,12 @@
<effectPoint>100</effectPoint>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<magicLevel>
<value level="1">50</value>
<value level="2">70</value>
<value level="3">75</value>
<value level="4">80</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">74</value>
<value level="2">104</value>
@@ -1136,7 +1136,7 @@
</skill>
<skill id="6054" toLevel="1" name="Switch State">
<!-- The pet's condition changes. -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>T</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
@@ -1148,7 +1148,7 @@
<abnormalTime>7200</abnormalTime>
<abnormalType>BOT_PENALTY</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<stayAfterDeath>True</stayAfterDeath>
<basicProperty>NONE</basicProperty>
@@ -1170,7 +1170,7 @@
<abnormalTime>10800</abnormalTime>
<abnormalType>BOT_PENALTY</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<stayAfterDeath>True</stayAfterDeath>
<basicProperty>NONE</basicProperty>
@@ -1192,7 +1192,7 @@
<abnormalTime>7200</abnormalTime>
<abnormalType>BOT_PENALTY</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<stayAfterDeath>True</stayAfterDeath>
<basicProperty>NONE</basicProperty>
@@ -1215,7 +1215,7 @@
<abnormalTime>7200</abnormalTime>
<abnormalType>BOT_PENALTY</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<stayAfterDeath>True</stayAfterDeath>
<basicProperty>NONE</basicProperty>
@@ -1238,7 +1238,7 @@
<abnormalTime>8</abnormalTime>
<abnormalType>COUNTER_CRITICAL_TRIGGER</abnormalType>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -1273,7 +1273,7 @@
<abnormalType>ATTACK_TIME_DOWN_SPECIAL</abnormalType>
<affectRange>1000</affectRange>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -1293,201 +1293,201 @@
<skill id="6061" toLevel="1" name="Decrease Weight">
<!-- Weight penalty interval +9000, and the number of items an individual can possess increases. -->
<icon>icon.skill1257</icon>
<magicLvl>52</magicLvl>
<magicLevel>52</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6062" toLevel="1" name="Raid Boss (Lv. 99)">
<!-- An evil undead version of the elder of twin knights who were famous warriors in Gracia before the fall. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6063" toLevel="1" name="Raid Boss (Lv. 99)">
<!-- An evil undead version of the younger of twin knights who were famous warriors in Gracia before the fall. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6064" toLevel="1" name="Raid Boss (Lv. 81)">
<!-- An undead version of a famous healer in Gracia before the fall. It served Ekimus and later aspired to rule the Hall of Erosion. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6065" toLevel="1" name="Raid Boss (Lv. 81)">
<!-- An undead version of an infamous serial killer infamous throughout Gracia before the fall. He attempted to preserve his life by threatening Cohemenes, but was deceived and became an undead slave. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6066" toLevel="1" name="Raid Boss (Lv. 81)">
<!-- Steals souls in order to secrete matter from the Seed of Infinity. These Soul Devourers eventually lose all capacity for thought, driven only by their unholy appetite. Thy particularly favor souls that suffered a horrific and agonizing death. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6067" toLevel="1" name="Raid Boss (Lv. 81)">
<!-- An undead version of the royal astrologer in Gracia before the fall. While alive, his intentionally false prophecy opened the kingdom to the influence of Ekimus and the Seed of Infinity. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6068" toLevel="1" name="Raid Boss (Lv. 81)">
<!-- An undead version of a former Gracian high priest. Obsessed with attaining eternal life, he played a pivotal role in bringing the Seed of Infinity to the capital. He styled himself the 1st priest of Ekimus. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6069" toLevel="1" name="Raid Boss (Lv. 81)">
<!-- An exceptionally efficient pre-fall Gracian provincial official infamous for his brutal interrogation methods. He was transformed into undead by the Seed of Infinity. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6070" toLevel="1" name="Raid Boss (Lv. 81)">
<!-- In his bid for power, he committed atrocities in Gracia rarely seen before the fall. Because of his thirst for violence and bloodshed, he was transformed into undead by the Seed of Infinity. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6071" toLevel="1" name="Raid Boss (Lv. 81)">
<!-- This undead monster was once a powerful warlord on the frontier of pre-fall Gracia. He believed that the enemy's power was contained in their blood, and so he killed countless prisoners in order to absorb their strength. He was transformed into undead by the Seed of Infinity. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6072" toLevel="1" name="Raid Boss (Lv. 81)">
<!-- This undead monster was once of the most powerful warlords in Gracia. He gained popularity among the fallen nobles for mercilessly carrying out his missions, whatever the cost. He was also a secret worshipper of the Goddess of Death. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6073" toLevel="1" name="Raid Boss (Lv. 81)">
<!-- This undead monster was created from the rage and pain of prisoners tortured and killed in ancient Gracia. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6074" toLevel="1" name="Raid Boss (Lv. 81)">
<!-- This undead monster was created to protect a sacred burial ground for nobles in ancient Gracia. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6075" toLevel="1" name="Raid Boss (Lv. 81)">
<!-- This undead monster was created to prevent the corpses left on the battlegrounds of ancient Gracia from being raised. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6076" toLevel="1" name="Raid Boss (Lv. 81)">
<!-- This undead monster fed on the souls of ancient Gracians. It awoke from its long slumber though the magic of Ekimus. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6077" toLevel="1" name="Raid Boss (Lv. 81)">
<!-- This undead monster fed on the souls of ancient Gracians. It awoke from its long slumber though the magic of Ekimus. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6078" toLevel="1" name="Raid Boss (Lv. 81)">
<!-- This ancient undead monster awoke through the M. Atk. of the Seed of Infinity. Once it was a powerful Gracian warrior, but now it lacks any vestige of its former self. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6079" toLevel="1" name="Raid Boss (Lv. 81)">
<!-- This ancient undead monster awoke through the M. Atk. of the Seed of Infinity. Once it was a powerful Gracian warrior, but now it lacks any vestige of its former self. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6080" toLevel="1" name="Raid Boss (Lv. 81)">
<!-- This ancient undead monster awoke through the M. Atk. of the Seed of Infinity. Once it was a powerful Gracian warrior, but now it lacks any vestige of its former self. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6081" toLevel="1" name="Raid Boss (Lv. 81)">
<!-- This ancient undead monster awoke through the M. Atk. of the Seed of Infinity. Once it was a powerful Gracian warrior, but now it lacks any vestige of its former self. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6082" toLevel="1" name="Raid Boss (Lv. 81)">
<!-- This ancient undead monster awoke through the M. Atk. of the Seed of Infinity. Once it was a powerful Gracian warrior, but now it lacks any vestige of its former self. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6083" toLevel="1" name="Raid Boss (Lv. 81)">
<!-- This ancient undead monster awoke through the M. Atk. of the Seed of Infinity. Once it was a powerful Gracian warrior, but now it lacks any vestige of its former self. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6084" toLevel="1" name="Raid Boss (Lv. 80)">
<!-- Lord of ancient Hwuh whose hand was imbued with Demon power in return for not taking action while Hwuh was being conquered by the Seed of Infinity. He now has the power to control Aurabirds and has become a Master Rider. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6085" toLevel="1" name="Raid Boss (Lv. 80)">
<!-- This ill-tempered king of the birds in Gracia has become even more violent after losing its sky nest to the Storm Dragon Lindvior. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6086" toLevel="1" name="Raid Boss (Lv. 80)">
<!-- One of the ladies-in-waiting of the Banshee Queen, she became close to Ekimus and eventually was transformed into a Banshee Queen herself. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6087" toLevel="1" name="Raid Boss (Lv. 80)">
<!-- This Drake originally appeared with the Seed of Destruction. Though one of the children of Skellus, the Dragon of Darkness , it does not serve Tiat. Instead, it watches Tiat's actions for Skellus. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6088" toLevel="1" name="Block Buff">
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6089" toLevel="1" name="Attack Motion">
<coolTime>500</coolTime>
<hitTime>3500</hitTime>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1507,7 +1507,7 @@
<isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>58</magicLvl>
<magicLevel>58</magicLevel>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
@@ -1530,7 +1530,7 @@
<isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>44</magicLvl>
<magicLevel>44</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1552,7 +1552,7 @@
<isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<operateType>A2</operateType>
<soulMaxConsumeCount>5</soulMaxConsumeCount>
<basicProperty>NONE</basicProperty>
@@ -1572,7 +1572,7 @@
<abnormalType>HIDE</abnormalType>
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
<effectPoint>679</effectPoint>
<magicLvl>78</magicLvl>
<magicLevel>78</magicLevel>
<mpConsume>42</mpConsume>
<operateType>A2</operateType>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
@@ -1598,7 +1598,7 @@
<effectPoint>-475</effectPoint>
<effectRange>400</effectRange>
<hitTime>1500</hitTime>
<magicLvl>
<magicLevel>
<value level="1">68</value>
<value level="2">72</value>
<value level="3">76</value>
@@ -1610,7 +1610,7 @@
<value level="9">83</value>
<value level="10">84</value>
<value level="11">85</value>
</magicLvl>
</magicLevel>
<mpConsume>42</mpConsume>
<operateType>A1</operateType>
<reuseDelay>60000</reuseDelay>
@@ -1641,7 +1641,7 @@
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">42</value>
<value level="2">51</value>
<value level="3">60</value>
@@ -1657,7 +1657,7 @@
<value level="13">83</value>
<value level="14">84</value>
<value level="15">85</value>
</magicLvl>
</magicLevel>
<mpConsume>42</mpConsume>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
@@ -1698,7 +1698,7 @@
<effectPoint>-475</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
<magicLvl>
<magicLevel>
<value level="1">60</value>
<value level="2">64</value>
<value level="3">68</value>
@@ -1712,7 +1712,7 @@
<value level="11">83</value>
<value level="12">84</value>
<value level="13">85</value>
</magicLvl>
</magicLevel>
<mpConsume>42</mpConsume>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
@@ -1746,7 +1746,7 @@
<effectPoint>-1</effectPoint>
<hitTime>2000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<reuseDelay>1500</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1762,7 +1762,7 @@
<effectPoint>-1</effectPoint>
<hitTime>2000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<reuseDelay>1500</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1778,7 +1778,7 @@
<effectPoint>-1</effectPoint>
<hitTime>2000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<reuseDelay>1500</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -5,7 +5,7 @@
<effectPoint>1</effectPoint>
<hitTime>3000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -32,7 +32,7 @@
<abnormalType>EVENT_WIN</abnormalType>
<effectPoint>1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -46,7 +46,7 @@
<!-- Reset score. -->
<effectPoint>1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -62,7 +62,7 @@
<effectPoint>1</effectPoint>
<hitTime>4000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -82,7 +82,7 @@
<abnormalType>EVENT_SANTA_REWARD</abnormalType>
<effectPoint>1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -102,7 +102,7 @@
<abnormalType>EVENT_TERRITORY</abnormalType>
<effectPoint>1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -120,7 +120,7 @@
<abnormalType>EVENT_TERRITORY</abnormalType>
<effectPoint>1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -138,7 +138,7 @@
<abnormalType>EVENT_TERRITORY</abnormalType>
<effectPoint>1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -156,7 +156,7 @@
<abnormalType>EVENT_TERRITORY</abnormalType>
<effectPoint>1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -174,7 +174,7 @@
<abnormalType>EVENT_TERRITORY</abnormalType>
<effectPoint>1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -192,7 +192,7 @@
<abnormalType>EVENT_TERRITORY</abnormalType>
<effectPoint>1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -210,7 +210,7 @@
<abnormalType>EVENT_TERRITORY</abnormalType>
<effectPoint>1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -228,7 +228,7 @@
<abnormalType>EVENT_TERRITORY</abnormalType>
<effectPoint>1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -246,7 +246,7 @@
<abnormalType>EVENT_TERRITORY</abnormalType>
<effectPoint>1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -261,7 +261,7 @@
<effectPoint>1</effectPoint>
<hitTime>3000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -284,7 +284,7 @@
<abnormalType>EVENT_GAWI</abnormalType>
<effectPoint>1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -320,7 +320,7 @@
<abnormalType>EVENT_SANTA_REWARD</abnormalType>
<effectPoint>1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -374,7 +374,7 @@
<icon>icon.skill_agathion_cute</icon>
<hitTime>3000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>55</magicLvl>
<magicLevel>55</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -394,7 +394,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>40</magicLvl>
<magicLevel>40</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -416,7 +416,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>40</magicLvl>
<magicLevel>40</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -429,7 +429,7 @@
</effects>
</skill>
<skill id="6127" toLevel="1" name="Anti-limit">
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -440,7 +440,7 @@
</skill>
<skill id="6128" toLevel="1" name="Presentation - Cow Rage">
<hitTime>3000</hitTime>
<magicLvl>76</magicLvl>
<magicLevel>76</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
@@ -459,7 +459,7 @@
<effectPoint>-100</effectPoint>
<hitTime>1000</hitTime>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<operateType>A2</operateType>
<mpConsume>85</mpConsume>
<reuseDelay>6000</reuseDelay>
@@ -485,7 +485,7 @@
<effectPoint>-100</effectPoint>
<hitTime>6000</hitTime>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<operateType>A2</operateType>
<mpConsume>43</mpConsume>
<reuseDelay>6000</reuseDelay>
@@ -511,7 +511,7 @@
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<operateType>A2</operateType>
<mpConsume>12</mpConsume>
<reuseDelay>8000</reuseDelay>
@@ -535,7 +535,7 @@
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<operateType>A2</operateType>
<mpConsume>13</mpConsume>
<reuseDelay>8000</reuseDelay>
@@ -556,7 +556,7 @@
<activateRate>0</activateRate>
<effectPoint>-1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -580,7 +580,7 @@
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<operateType>A2</operateType>
<mpConsume>15</mpConsume>
<reuseDelay>8000</reuseDelay>
@@ -604,7 +604,7 @@
<effectPoint>-100</effectPoint>
<hitTime>6000</hitTime>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -620,7 +620,7 @@
<icon>icon.skill_agathion_cute</icon>
<hitTime>3000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>55</magicLvl>
<magicLevel>55</magicLevel>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -641,7 +641,7 @@
<activateRate>0</activateRate>
<hitTime>1500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>55</magicLvl>
<magicLevel>55</magicLevel>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -657,7 +657,7 @@
<icon>icon.skill_agathion_cute</icon>
<hitTime>1500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>55</magicLvl>
<magicLevel>55</magicLevel>
<operateType>A1</operateType>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -675,7 +675,7 @@
<effectPoint>100</effectPoint>
<hitTime>100</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -695,7 +695,7 @@
<abnormalTime>3600</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<mpConsume>75</mpConsume>
<basicProperty>NONE</basicProperty>
@@ -712,7 +712,7 @@
<basicProperty>MAGIC</basicProperty>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -740,7 +740,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<mpConsume>57</mpConsume>
<mpInitialConsume>15</mpInitialConsume>
<operateType>A2</operateType>
@@ -779,7 +779,7 @@
<skill id="6143" toLevel="1" name="Ancient Beam">
<effectPoint>-100</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>82</magicLvl>
<magicLevel>82</magicLevel>
<operateType>A1</operateType>
<mpConsume>74</mpConsume>
<reuseDelay>4000</reuseDelay>
@@ -793,7 +793,7 @@
<skill id="6144" toLevel="1" name="Ancient Beam">
<effectPoint>-100</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>82</magicLvl>
<magicLevel>82</magicLevel>
<operateType>A1</operateType>
<mpConsume>74</mpConsume>
<reuseDelay>4000</reuseDelay>
@@ -809,7 +809,7 @@
<abnormalTime>300</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<mpConsume>74</mpConsume>
<basicProperty>NONE</basicProperty>
@@ -824,7 +824,7 @@
<abnormalTime>300</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<reuseDelay>4000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -841,7 +841,7 @@
<abnormalType>DMG_SHIELD</abnormalType>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>59</mpConsume>
<mpInitialConsume>15</mpInitialConsume>
<operateType>A2</operateType>
@@ -877,7 +877,7 @@
<hitTime>2000</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<mpConsume>59</mpConsume>
<mpInitialConsume>15</mpInitialConsume>
<operateType>A2</operateType>
@@ -916,7 +916,7 @@
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -955,7 +955,7 @@
<canBeDispelled>false</canBeDispelled>
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -988,7 +988,7 @@
<abnormalTime>11</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<effectPoint>-100</effectPoint>
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1013,7 +1013,7 @@
<canBeDispelled>false</canBeDispelled>
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1046,7 +1046,7 @@
<abnormalTime>11</abnormalTime>
<abnormalType>SIGNAL_A</abnormalType>
<effectPoint>-100</effectPoint>
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1072,7 +1072,7 @@
<canBeDispelled>false</canBeDispelled>
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1107,7 +1107,7 @@
<abnormalType>MAX_HP_DOWN</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<effectPoint>-100</effectPoint>
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1133,7 +1133,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<magicLvl>-2</magicLvl>
<magicLevel>-2</magicLevel>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -1190,7 +1190,7 @@
<effectPoint>-100</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<operateType>A2</operateType>
<mpConsume>73</mpConsume>
<reuseDelay>1000</reuseDelay>
@@ -1217,7 +1217,7 @@
<coolTime>800</coolTime>
<effectPoint>-100</effectPoint>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -1230,7 +1230,7 @@
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
</magicLevel>
<operateType>A2</operateType>
<mpConsume>
<value level="1">13</value>
@@ -1267,7 +1267,7 @@
<coolTime>800</coolTime>
<effectPoint>-100</effectPoint>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -1280,7 +1280,7 @@
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
</magicLevel>
<operateType>A2</operateType>
<mpConsume>
<value level="1">13</value>
@@ -1313,7 +1313,7 @@
<abnormalType>NPC_FURY</abnormalType>
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1327,7 +1327,7 @@
<abnormalTime>60</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<effectPoint>100</effectPoint>
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1367,7 +1367,7 @@
<abnormalTime>60</abnormalTime>
<abnormalType>ULTIMATE_BUFF</abnormalType>
<effectPoint>100</effectPoint>
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1409,7 +1409,7 @@
<effectPoint>-1000</effectPoint>
<effectRange>400</effectRange>
<hitTime>2500</hitTime>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1428,7 +1428,7 @@
<effectRange>1100</effectRange>
<hitTime>20000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1439,7 +1439,7 @@
<castRange>600</castRange>
<effectRange>1100</effectRange>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1451,7 +1451,7 @@
<effectRange>1100</effectRange>
<hitTime>15000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1462,7 +1462,7 @@
<castRange>600</castRange>
<effectRange>1100</effectRange>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1474,7 +1474,7 @@
<effectRange>1100</effectRange>
<hitTime>6000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1485,7 +1485,7 @@
<castRange>600</castRange>
<effectRange>1100</effectRange>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1496,7 +1496,7 @@
<castRange>600</castRange>
<effectRange>1100</effectRange>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1508,7 +1508,7 @@
<effectRange>1100</effectRange>
<hitTime>12000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1519,7 +1519,7 @@
<castRange>600</castRange>
<effectRange>1100</effectRange>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1530,7 +1530,7 @@
<castRange>600</castRange>
<effectRange>1100</effectRange>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1541,7 +1541,7 @@
<castRange>600</castRange>
<effectRange>1100</effectRange>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1552,7 +1552,7 @@
<castRange>600</castRange>
<effectRange>1100</effectRange>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1563,7 +1563,7 @@
<castRange>600</castRange>
<effectRange>1100</effectRange>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1574,7 +1574,7 @@
<castRange>600</castRange>
<effectRange>1100</effectRange>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1587,7 +1587,7 @@
<effectRange>1200</effectRange>
<hitTime>2500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<isDebuff>true</isDebuff>
@@ -1600,7 +1600,7 @@
<effectRange>1200</effectRange>
<hitTime>2500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
@@ -1612,7 +1612,7 @@
<effectRange>1200</effectRange>
<hitTime>2500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>79</magicLvl>
<magicLevel>79</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<isDebuff>true</isDebuff>
@@ -1626,7 +1626,7 @@
<effectRange>1200</effectRange>
<hitTime>830</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<isDebuff>true</isDebuff>
@@ -1640,7 +1640,7 @@
<effectRange>1200</effectRange>
<hitTime>2000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
@@ -1652,7 +1652,7 @@
<effectRange>1200</effectRange>
<hitTime>1500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>79</magicLvl>
<magicLevel>79</magicLevel>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1665,7 +1665,7 @@
<effectRange>1200</effectRange>
<hitTime>1500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>79</magicLvl>
<magicLevel>79</magicLevel>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1678,7 +1678,7 @@
<effectRange>1200</effectRange>
<hitTime>1500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>79</magicLvl>
<magicLevel>79</magicLevel>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1691,7 +1691,7 @@
<effectRange>1200</effectRange>
<hitTime>1500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>79</magicLvl>
<magicLevel>79</magicLevel>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1703,7 +1703,7 @@
<icon>icon.skill_agathion_cute</icon>
<hitTime>3000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>55</magicLvl>
<magicLevel>55</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1717,7 +1717,7 @@
<!-- See Agathion's cute trick. -->
<icon>icon.skill_agathion_cute</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>55</magicLvl>
<magicLevel>55</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1743,7 +1743,7 @@
<effectRange>500</effectRange>
<fanRange>0;0;150;60</fanRange>
<hitTime>2000</hitTime>
<magicLvl>
<magicLevel>
<value level="1">55</value>
<value level="2">60</value>
<value level="3">65</value>
@@ -1751,7 +1751,7 @@
<value level="5">75</value>
<value level="6">80</value>
<value level="7">85</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">109</value>
<value level="2">121</value>
@@ -7,7 +7,7 @@
<effectPoint>10</effectPoint>
<effectRange>1500</effectRange>
<hitTime>2500</hitTime>
<magicLvl>56</magicLvl>
<magicLevel>56</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -58,7 +58,7 @@
<hitTime>1080</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">55</value>
<value level="2">60</value>
<value level="3">65</value>
@@ -78,7 +78,7 @@
<value level="17">88</value>
<value level="18">89</value>
<value level="19">90</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">68</value>
<value level="2">76</value>
@@ -193,7 +193,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">55</value>
<value level="2">60</value>
<value level="3">65</value>
@@ -213,7 +213,7 @@
<value level="17">88</value>
<value level="18">89</value>
<value level="19">90</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">40</value>
<value level="2">44</value>
@@ -276,7 +276,7 @@
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<effectPoint>438</effectPoint>
<hitTime>1000</hitTime>
<magicLvl>56</magicLvl>
<magicLevel>56</magicLevel>
<mpConsume>55</mpConsume>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
@@ -298,7 +298,7 @@
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>HIT_UP</abnormalType>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -315,7 +315,7 @@
<value level="3">icon.skill6209_3</value>
<value level="4">icon.skill6209_4</value>
</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<stayAfterDeath>true</stayAfterDeath>
<magicCriticalRate>-5</magicCriticalRate>
@@ -370,7 +370,7 @@
<value level="3">icon.skill6213_3</value>
<value level="4">icon.skill6213_4</value>
</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<stayAfterDeath>true</stayAfterDeath>
<magicCriticalRate>-5</magicCriticalRate>
@@ -416,125 +416,125 @@
<skill id="6217" toLevel="1" name="Raid Boss (Lv. 81)">
<!-- Evil existence trying to invade the real world along the border between dreams and reality. It is recognized differently by different people, as if it were created by a collection of nightmares. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6218" toLevel="1" name="Raid Boss (Lv. 81)">
<!-- Evil existence trying to invade the real world along the border between dreams and reality. It is recognized differently by different people, as if it were created by a collection of nightmares. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6219" toLevel="1" name="Raid Boss (Lv. 81)">
<!-- Evil existence trying to invade the real world along the border between dreams and reality. It is recognized differently by different people, as if it were created by a collection of nightmares. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6220" toLevel="1" name="Raid Boss (Lv. 81)">
<!-- Evil existence trying to invade the real world along the border between dreams and reality. It is recognized differently by different people, as if it were created by a collection of nightmares. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6221" toLevel="1" name="Raid Boss (Lv. 82)">
<!-- Evil existence trying to invade the real world along the border between dreams and reality. It is recognized differently by different people, as if it were created by a collection of nightmares. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6222" toLevel="1" name="Raid Boss (Lv. 84)">
<!-- Evil existence trying to invade the real world along the border between dreams and reality. It is recognized differently by different people, as if it were created by a collection of nightmares. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6223" toLevel="1" name="Raid Boss (Lv. 84)">
<!-- Leader of the Cannibalistic Stakatos appointed by the Stakato Queen Shyeed to guard their nest. Unlike other Stakatos, it has the ability to jump through invisible space. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6224" toLevel="1" name="Raid Boss (Lv. 84)">
<!-- Leader of the Cannibalistic Stakatos appointed by the Stakato Queen Shyeed to guard their nest. Unlike other Stakatos, it has the ability to jump through invisible space. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6225" toLevel="1" name="Raid Boss (Lv. 84)">
<!-- Leader of the Cannibalistic Stakatos appointed by the Stakato Queen Shyeed to guard their nest. Unlike other Stakatos, it has the ability to jump through invisible space. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6226" toLevel="1" name="Raid Boss (Lv. 84)">
<!-- Leader of the Cannibalistic Stakatos appointed by the Stakato Queen Shyeed to guard their nest. Unlike other Stakatos, it has the ability to jump through invisible space. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6227" toLevel="1" name="Raid Boss (Lv. 84)">
<!-- Queen of the Spike Stakatos who commands and propagates the Spike Stakatos. It knows that its life is coming to an end, and it orders the nest guarded so that it is a good environment for the next Stakato Queen to grow up. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6228" toLevel="1" name="Raid Boss (Lv. 83)">
<!-- One of the monsters born of the Goddess Shilen. When the Great Spirit Gildor is weakened, it leads the Tasaba Lizardmen into the Reed Field, but when the Tasaba Lizardmen are wiped out by the appearance of the Mucrokians, it spews tremendous anger. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6229" toLevel="1" name="Raid Boss (Lv. 84)">
<!-- Water spirit born from the powerful waters of Innadril. It is greatly beloved by the Goddess Eva. It's a trickster that does whatever it wants, like snatching babies or causing floods in the middle of the night. Eva fears retaliation one day because of Lian's severe tricks, and she puts him in the care of guardian spirits. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6230" toLevel="1" name="Raid Boss (Lv. 82)">
<!-- Because of the item that was made in the image of the giants by the Ivory Tower magicians, it believes it is a giant itself. It is controlled by Hekaton Prime, and it guards the cave that was once the fortress of the giants. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6231" toLevel="1" name="Raid Boss (Lv. 82)">
<!-- Lifeform created by the giants that were fleeing by night the wrath of Einhasad. It was improved with a Monster Eye as its foundation and it was created to exterminate the pursuers of the gods. At one time, it broke free from the control of the giants and fought against them. Its mind is now controlled by Hekaton prime, and it again protects the giants. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6232" toLevel="1" name="Raid Boss (Lv. 83)">
<!-- Last Lesser Giant hiding deep inside the Giant's Cave. Though it is physically the same as the other Lesser Giants, it contains the secret of the ancient lesser giant civilization, and it protects this secret. It is currently controlled by Hekaton Prime. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6233" toLevel="1" name="Raid Boss (Lv. 83)">
<!-- Control device created by the ancient giants civilization. It has outgrown its original research goal. It's only goal now is to protect the cave. It is transforming it into a powerful protected fortress by controlling the minds of the other races and by maintaining the Giant's Cave. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6234" toLevel="1" name="Presentation - Adena Firecracker">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -547,7 +547,7 @@
<abnormalLevel>3</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>SIGNAL_B</abnormalType>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -559,7 +559,7 @@
</skill>
<skill id="6236" toLevel="1" name="Presentation - Party Return">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -579,7 +579,7 @@
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
@@ -606,7 +606,7 @@
<attributeValue>20</attributeValue>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitTime>2000</hitTime>
@@ -644,7 +644,7 @@
<abnormalTime>86400</abnormalTime>
<abnormalType>SIGNAL_D</abnormalType>
<effectPoint>-100</effectPoint>
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -672,7 +672,7 @@
<abnormalType>EVENT_TERRITORY</abnormalType>
<effectPoint>1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -690,7 +690,7 @@
<abnormalType>EVENT_TERRITORY</abnormalType>
<effectPoint>1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -708,7 +708,7 @@
<abnormalType>EVENT_TERRITORY</abnormalType>
<effectPoint>1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -726,7 +726,7 @@
<abnormalType>EVENT_TERRITORY</abnormalType>
<effectPoint>1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -744,7 +744,7 @@
<abnormalType>EVENT_TERRITORY</abnormalType>
<effectPoint>1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -762,7 +762,7 @@
<abnormalType>EVENT_TERRITORY</abnormalType>
<effectPoint>1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -780,7 +780,7 @@
<abnormalType>EVENT_TERRITORY</abnormalType>
<effectPoint>1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -798,7 +798,7 @@
<abnormalType>EVENT_TERRITORY</abnormalType>
<effectPoint>1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -816,7 +816,7 @@
<abnormalType>EVENT_TERRITORY</abnormalType>
<effectPoint>1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -835,7 +835,7 @@
<basicProperty>MAGIC</basicProperty>
<effectPoint>-1111</effectPoint>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -849,7 +849,7 @@
</skill>
<skill id="6251" toLevel="1" name="Summon Sultriness">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -865,7 +865,7 @@
</skill>
<skill id="6252" toLevel="1" name="Sultriness Attack">
<effectPoint>-1111</effectPoint>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -883,7 +883,7 @@
<abnormalType>EVENT_TERRITORY</abnormalType>
<effectPoint>100</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -902,7 +902,7 @@
<abnormalType>EVENT_TERRITORY</abnormalType>
<effectPoint>100</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -921,7 +921,7 @@
<abnormalType>EVENT_TERRITORY</abnormalType>
<effectPoint>100</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -940,7 +940,7 @@
<abnormalType>EVENT_TERRITORY</abnormalType>
<effectPoint>100</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -959,7 +959,7 @@
<abnormalType>EVENT_TERRITORY</abnormalType>
<effectPoint>100</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -978,7 +978,7 @@
<abnormalType>EVENT_TERRITORY</abnormalType>
<effectPoint>100</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -997,7 +997,7 @@
<abnormalType>EVENT_TERRITORY</abnormalType>
<effectPoint>100</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1016,7 +1016,7 @@
<abnormalType>EVENT_TERRITORY</abnormalType>
<effectPoint>100</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1035,7 +1035,7 @@
<abnormalType>EVENT_TERRITORY</abnormalType>
<effectPoint>100</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1049,7 +1049,7 @@
<skill id="6262" toLevel="1" name="EMP Power">
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<magicLvl>76</magicLvl>
<magicLevel>76</magicLevel>
<operateType>A1</operateType>
<mpConsume>78</mpConsume>
<reuseDelay>30000</reuseDelay>
@@ -1072,7 +1072,7 @@
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>77</magicLvl>
<magicLevel>77</magicLevel>
<operateType>A2</operateType>
<mpConsume>78</mpConsume>
<reuseDelay>30000</reuseDelay>
@@ -1088,7 +1088,7 @@
<skill id="6264" toLevel="1" name="Golem Boom">
<coolTime>500</coolTime>
<effectPoint>-689</effectPoint>
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1101,7 +1101,7 @@
<skill id="6265" toLevel="1" name="Smokescreen">
<coolTime>500</coolTime>
<effectPoint>-689</effectPoint>
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1123,7 +1123,7 @@
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<operateType>A2</operateType>
<mpConsume>82</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1138,7 +1138,7 @@
<!-- Absorbs opponent's HP to add to one's own. -->
<icon>icon.skill1042</icon>
<effectPoint>-2</effectPoint>
<magicLvl>90</magicLvl>
<magicLevel>90</magicLevel>
<operateType>CA2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1157,7 +1157,7 @@
</skill>
<skill id="6268" toLevel="1" name="Jump Attack">
<effectPoint>-273</effectPoint>
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<operateType>A1</operateType>
<mpConsume>164</mpConsume>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
@@ -1190,7 +1190,7 @@
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-100</effectPoint>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<mpConsume>117</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1207,7 +1207,7 @@
<skill id="6270" toLevel="1" name="Poison Gas">
<icon>icon.skill4036</icon>
<effectPoint>-100</effectPoint>
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1230,7 +1230,7 @@
<abnormalType>PA_UP</abnormalType>
<effectPoint>1</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1247,7 +1247,7 @@
<abnormalType>PD_UP</abnormalType>
<effectPoint>1</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1257,7 +1257,7 @@
</skill>
<skill id="6273" toLevel="1" name="Underbug Self Blasting">
<effectPoint>-676</effectPoint>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1277,7 +1277,7 @@
<attributeType>WATER</attributeType>
<attributeValue>180</attributeValue>
<hitTime>10000</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>165</mpConsume>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
@@ -1305,7 +1305,7 @@
<attributeType>WATER</attributeType>
<attributeValue>180</attributeValue>
<hitTime>7000</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>166</mpConsume>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
@@ -1333,7 +1333,7 @@
<attributeType>WATER</attributeType>
<attributeValue>180</attributeValue>
<hitTime>10000</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
@@ -1349,7 +1349,7 @@
<effectPoint>-689</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1500</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
@@ -1366,7 +1366,7 @@
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<hitTime>3000</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>168</mpConsume>
<operateType>A1</operateType>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
@@ -1387,7 +1387,7 @@
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<hitTime>5000</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>168</mpConsume>
<operateType>A1</operateType>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
@@ -1415,7 +1415,7 @@
<effectRange>1100</effectRange>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>85</mpConsume>
<operateType>A2</operateType>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
@@ -1434,7 +1434,7 @@
<affectRange>300</affectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1455,7 +1455,7 @@
<abnormalTime>10</abnormalTime>
<abnormalType>REFLECT_MAGIC_DD</abnormalType>
<effectPoint>204</effectPoint>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>85</mpConsume>
<operateType>A2</operateType>
<reuseDelay>45000</reuseDelay>
@@ -1480,7 +1480,7 @@
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<hitTime>3500</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1501,7 +1501,7 @@
<coolTime>500</coolTime>
<effectPoint>1</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<basicProperty>NONE</basicProperty>
@@ -1532,7 +1532,7 @@
<abnormalType>CASTING_TIME_DOWN</abnormalType>
<effectPoint>1</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<basicProperty>NONE</basicProperty>
@@ -1558,7 +1558,7 @@
<effectRange>900</effectRange>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
@@ -1584,7 +1584,7 @@
<effectRange>900</effectRange>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1614,7 +1614,7 @@
<affectRange>1000</affectRange>
<effectPoint>1</effectPoint>
<hitTime>5000</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<basicProperty>NONE</basicProperty>
@@ -1643,7 +1643,7 @@
<affectRange>1000</affectRange>
<effectPoint>1</effectPoint>
<hitTime>5000</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<basicProperty>NONE</basicProperty>
@@ -1678,7 +1678,7 @@
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<hitTime>2500</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>123</mpConsume>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1696,7 +1696,7 @@
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<hitTime>3500</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>123</mpConsume>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1717,7 +1717,7 @@
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<hitTime>500</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpInitialConsume>20</mpInitialConsume>
<nextAction>ATTACK</nextAction>
<operateType>DA1</operateType>
@@ -1744,7 +1744,7 @@
<attributeValue>20</attributeValue>
<fanRange>0;0;250;60</fanRange>
<hitTime>2500</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>123</mpConsume>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1767,7 +1767,7 @@
<effectPoint>1</effectPoint>
<hitTime>34400</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>66</mpConsume>
<mpInitialConsume>17</mpInitialConsume>
<operateType>A2</operateType>
@@ -1790,7 +1790,7 @@
<effectPoint>-689</effectPoint>
<effectRange>1100</effectRange>
<hitTime>2500</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
@@ -1804,7 +1804,7 @@
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<hitTime>500</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpInitialConsume>20</mpInitialConsume>
<nextAction>ATTACK</nextAction>
<operateType>DA1</operateType>
@@ -1830,7 +1830,7 @@
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<hitTime>2500</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>123</mpConsume>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1848,7 +1848,7 @@
<effectPoint>1</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1500</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
@@ -1861,7 +1861,7 @@
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<hitTime>3000</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<reuseDelay>15000</reuseDelay>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
@@ -7,7 +7,7 @@
<attributeValue>20</attributeValue>
<hitTime>5000</hitTime>
<isSuicideAttack>true</isSuicideAttack>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>123</mpConsume>
<operateType>A1</operateType>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
@@ -38,7 +38,7 @@
<affectRange>350</affectRange>
<effectPoint>1</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>66</mpConsume>
<mpInitialConsume>17</mpInitialConsume>
<operateType>A2</operateType>
@@ -69,7 +69,7 @@
<effectPoint>1</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<operateType>A2</operateType>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<basicProperty>NONE</basicProperty>
@@ -96,7 +96,7 @@
<attributeType>HOLY</attributeType>
<attributeValue>20</attributeValue>
<hitTime>1500</hitTime>
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<mpConsume>121</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
@@ -127,7 +127,7 @@
<hitTime>2000</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<mpConsume>121</mpConsume>
<operateType>A2</operateType>
<reuseDelay>4000</reuseDelay>
@@ -146,7 +146,7 @@
<attributeType>HOLY</attributeType>
<attributeValue>20</attributeValue>
<hitTime>1500</hitTime>
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<mpConsume>121</mpConsume>
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
@@ -179,7 +179,7 @@
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<mpConsume>121</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
@@ -205,7 +205,7 @@
<attributeValue>20</attributeValue>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<mpConsume>30</mpConsume>
<mpInitialConsume>8</mpInitialConsume>
<operateType>A1</operateType>
@@ -230,7 +230,7 @@
<attributeValue>20</attributeValue>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<mpConsume>30</mpConsume>
<mpInitialConsume>8</mpInitialConsume>
<operateType>A1</operateType>
@@ -255,7 +255,7 @@
<attributeValue>20</attributeValue>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<mpConsume>88</mpConsume>
<mpInitialConsume>22</mpInitialConsume>
<operateType>A1</operateType>
@@ -278,7 +278,7 @@
<attributeValue>20</attributeValue>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<mpConsume>59</mpConsume>
<mpInitialConsume>15</mpInitialConsume>
<operateType>A1</operateType>
@@ -300,7 +300,7 @@
<attributeType>HOLY</attributeType>
<attributeValue>20</attributeValue>
<hitTime>3000</hitTime>
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<mpConsume>121</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
@@ -322,7 +322,7 @@
<attributeType>HOLY</attributeType>
<attributeValue>20</attributeValue>
<hitTime>2000</hitTime>
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<mpConsume>121</mpConsume>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
@@ -349,7 +349,7 @@
<hitTime>5000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<mpConsume>59</mpConsume>
<mpInitialConsume>15</mpInitialConsume>
<operateType>A2</operateType>
@@ -377,7 +377,7 @@
<fanRange>0;0;100;0</fanRange>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<mpConsume>88</mpConsume>
<mpInitialConsume>22</mpInitialConsume>
<operateType>A1</operateType>
@@ -401,7 +401,7 @@
<attributeType>HOLY</attributeType>
<attributeValue>20</attributeValue>
<hitTime>3000</hitTime>
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<mpConsume>121</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
@@ -422,7 +422,7 @@
<attributeValue>20</attributeValue>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -444,7 +444,7 @@
<attributeValue>20</attributeValue>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<mpConsume>88</mpConsume>
<mpInitialConsume>22</mpInitialConsume>
<operateType>A1</operateType>
@@ -469,7 +469,7 @@
<effectPoint>1</effectPoint>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<mpConsume>88</mpConsume>
<mpInitialConsume>22</mpInitialConsume>
<operateType>A2</operateType>
@@ -498,7 +498,7 @@
<effectPoint>1</effectPoint>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<mpConsume>88</mpConsume>
<mpInitialConsume>22</mpInitialConsume>
<operateType>A2</operateType>
@@ -530,7 +530,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<mpConsume>88</mpConsume>
<mpInitialConsume>22</mpInitialConsume>
<operateType>A2</operateType>
@@ -561,7 +561,7 @@
<attributeValue>20</attributeValue>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<mpConsume>88</mpConsume>
<mpInitialConsume>22</mpInitialConsume>
<operateType>A1</operateType>
@@ -586,7 +586,7 @@
<attributeValue>20</attributeValue>
<hitTime>5000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<mpConsume>88</mpConsume>
<mpInitialConsume>22</mpInitialConsume>
<operateType>A1</operateType>
@@ -608,7 +608,7 @@
<attributeType>HOLY</attributeType>
<attributeValue>20</attributeValue>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -630,7 +630,7 @@
<attributeValue>20</attributeValue>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -653,7 +653,7 @@
<attributeValue>20</attributeValue>
<hitTime>5000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -673,7 +673,7 @@
<effectRange>400</effectRange>
<attributeType>HOLY</attributeType>
<attributeValue>20</attributeValue>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>123</mpConsume>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
@@ -696,7 +696,7 @@
<attributeType>HOLY</attributeType>
<attributeValue>20</attributeValue>
<hitTime>3000</hitTime>
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<mpConsume>121</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
@@ -719,7 +719,7 @@
<attributeValue>20</attributeValue>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<mpConsume>88</mpConsume>
<mpInitialConsume>22</mpInitialConsume>
<operateType>A1</operateType>
@@ -743,7 +743,7 @@
<attributeType>HOLY</attributeType>
<attributeValue>20</attributeValue>
<hitTime>1500</hitTime>
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<mpConsume>121</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
@@ -762,7 +762,7 @@
<effectPoint>-100</effectPoint>
<effectRange>400</effectRange>
<hitTime>1000</hitTime>
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -785,7 +785,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -809,7 +809,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -843,7 +843,7 @@
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<mpConsume>121</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
@@ -878,7 +878,7 @@
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<mpConsume>121</mpConsume>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
@@ -900,7 +900,7 @@
<effectRange>1100</effectRange>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<operateType>A1</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>2000</reuseDelay>
@@ -923,7 +923,7 @@
<effectRange>1100</effectRange>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<operateType>A1</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>2000</reuseDelay>
@@ -945,7 +945,7 @@
<effectPoint>-574</effectPoint>
<effectRange>400</effectRange>
<hitTime>2000</hitTime>
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<mpConsume>121</mpConsume>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
@@ -964,7 +964,7 @@
<effectPoint>-574</effectPoint>
<effectRange>400</effectRange>
<hitTime>2000</hitTime>
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<mpConsume>121</mpConsume>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
@@ -995,7 +995,7 @@
<hitTime>1000</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<mpConsume>121</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
@@ -1032,7 +1032,7 @@
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<mpConsume>121</mpConsume>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
@@ -1051,7 +1051,7 @@
<affectRange>400</affectRange>
<effectPoint>-574</effectPoint>
<hitTime>2000</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>123</mpConsume>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
@@ -1081,7 +1081,7 @@
<effectRange>900</effectRange>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>88</mpConsume>
<mpInitialConsume>22</mpInitialConsume>
<operateType>A2</operateType>
@@ -1123,7 +1123,7 @@
<effectRange>900</effectRange>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>88</mpConsume>
<mpInitialConsume>22</mpInitialConsume>
<operateType>A2</operateType>
@@ -1172,7 +1172,7 @@
<effectRange>900</effectRange>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>88</mpConsume>
<mpInitialConsume>22</mpInitialConsume>
<operateType>A2</operateType>
@@ -1224,7 +1224,7 @@
<effectPoint>1</effectPoint>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>88</mpConsume>
<mpInitialConsume>22</mpInitialConsume>
<operateType>A2</operateType>
@@ -1254,7 +1254,7 @@
<effectPoint>1</effectPoint>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>88</mpConsume>
<mpInitialConsume>22</mpInitialConsume>
<operateType>A2</operateType>
@@ -1284,7 +1284,7 @@
<effectPoint>1</effectPoint>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>88</mpConsume>
<mpInitialConsume>22</mpInitialConsume>
<operateType>A2</operateType>
@@ -1306,7 +1306,7 @@
<effectPoint>-1</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>2000</reuseDelay>
@@ -1326,7 +1326,7 @@
<abnormalType>PD_UP_SPECIAL</abnormalType>
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
<effectPoint>100</effectPoint>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -1355,7 +1355,7 @@
<abnormalType>SIGNAL_A</abnormalType>
<effectPoint>1</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>2000</reuseDelay>
@@ -1377,7 +1377,7 @@
<effectPoint>-1</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>2000</reuseDelay>
@@ -1393,7 +1393,7 @@
<skill id="6374" toLevel="1" name="Notification - Thunderbolts">
<effectPoint>1</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
@@ -1406,7 +1406,7 @@
<skill id="6375" toLevel="1" name="Notification - Thunderbolts">
<effectPoint>1</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
@@ -1434,7 +1434,7 @@
<abnormalType>MAX_HP_DOWN</abnormalType>
<effectPoint>-100</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
@@ -1465,7 +1465,7 @@
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
<effectPoint>1</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>2000</reuseDelay>
@@ -1486,7 +1486,7 @@
<activateRate>50</activateRate>
<effectPoint>-1000</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<basicProperty>NONE</basicProperty>
@@ -1512,7 +1512,7 @@
<effectPoint>-574</effectPoint>
<fanRange>0;0;150;120</fanRange>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<mpConsume>121</mpConsume>
@@ -1543,7 +1543,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>70</mpConsume>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
@@ -1576,7 +1576,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>70</mpConsume>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
@@ -1608,7 +1608,7 @@
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>121</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
@@ -1641,7 +1641,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>70</mpConsume>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
@@ -1660,7 +1660,7 @@
<effectPoint>-574</effectPoint>
<effectRange>400</effectRange>
<hitTime>1500</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>121</mpConsume>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
@@ -1695,7 +1695,7 @@
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>121</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
@@ -1728,7 +1728,7 @@
<hitTime>2500</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<mpConsume>121</mpConsume>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
@@ -1753,7 +1753,7 @@
<attributeValue>20</attributeValue>
<hitTime>2000</hitTime>
<isDebuff>true</isDebuff>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>121</mpConsume>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
@@ -19,7 +19,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>88</mpConsume>
<mpInitialConsume>22</mpInitialConsume>
<operateType>A2</operateType>
@@ -53,7 +53,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>88</mpConsume>
<mpInitialConsume>22</mpInitialConsume>
<operateType>A2</operateType>
@@ -87,7 +87,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>88</mpConsume>
<mpInitialConsume>22</mpInitialConsume>
<operateType>A2</operateType>
@@ -112,7 +112,7 @@
<effectPoint>-100</effectPoint>
<effectRange>400</effectRange>
<hitTime>1000</hitTime>
<magicLvl>82</magicLvl>
<magicLevel>82</magicLevel>
<mpConsume>121</mpConsume>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -129,7 +129,7 @@
<effectPoint>-100</effectPoint>
<effectRange>400</effectRange>
<hitTime>1000</hitTime>
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<mpConsume>121</mpConsume>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -146,7 +146,7 @@
<effectPoint>-100</effectPoint>
<effectRange>400</effectRange>
<hitTime>1000</hitTime>
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<mpConsume>121</mpConsume>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -162,7 +162,7 @@
<affectRange>200</affectRange>
<effectPoint>-100</effectPoint>
<hitTime>1000</hitTime>
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<mpConsume>121</mpConsume>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -191,7 +191,7 @@
<hitTime>1000</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<mpConsume>121</mpConsume>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -211,7 +211,7 @@
<effectPoint>-100</effectPoint>
<effectRange>1400</effectRange>
<hitTime>1000</hitTime>
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<mpConsume>121</mpConsume>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -233,7 +233,7 @@
<effectPoint>100</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -257,7 +257,7 @@
<attributeValue>20</attributeValue>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
@@ -273,7 +273,7 @@
<icon>icon.skill0100</icon>
<affectRange>300</affectRange>
<coolTime>1000</coolTime>
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
@@ -295,7 +295,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<mpConsume>88</mpConsume>
<mpInitialConsume>22</mpInitialConsume>
<operateType>A2</operateType>
@@ -324,7 +324,7 @@
<castRange>2000</castRange>
<effectPoint>1</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<basicProperty>NONE</basicProperty>
@@ -353,7 +353,7 @@
<castRange>2000</castRange>
<effectPoint>1</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<operateType>A1</operateType>
<mpConsume>110</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
@@ -378,7 +378,7 @@
<effectRange>1400</effectRange>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay>
@@ -405,7 +405,7 @@
<effectRange>1400</effectRange>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay>
@@ -432,7 +432,7 @@
<effectRange>1400</effectRange>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay>
@@ -459,7 +459,7 @@
<effectRange>1400</effectRange>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay>
@@ -490,7 +490,7 @@
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -553,7 +553,7 @@
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -597,7 +597,7 @@
<attributeValue>20</attributeValue>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -631,7 +631,7 @@
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-100</effectPoint>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -649,7 +649,7 @@
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>1</effectPoint>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -682,7 +682,7 @@
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>1</effectPoint>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -715,7 +715,7 @@
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>1</effectPoint>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -749,7 +749,7 @@
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>1</effectPoint>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -774,7 +774,7 @@
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>1</effectPoint>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -803,7 +803,7 @@
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>1</effectPoint>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -825,7 +825,7 @@
<skill id="6445" toLevel="1" name="Presentation - Freya's Message 1">
<hitTime>10000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<effectPoint>100</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
@@ -837,7 +837,7 @@
<effectPoint>100</effectPoint>
<hitTime>8000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -848,7 +848,7 @@
<effectPoint>100</effectPoint>
<hitTime>5000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -859,7 +859,7 @@
<effectPoint>100</effectPoint>
<hitTime>1000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -870,7 +870,7 @@
<effectPoint>100</effectPoint>
<hitTime>7000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -881,7 +881,7 @@
<effectPoint>100</effectPoint>
<hitTime>5000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -892,7 +892,7 @@
<effectPoint>100</effectPoint>
<hitTime>12000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -903,7 +903,7 @@
<effectPoint>100</effectPoint>
<hitTime>5000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -914,7 +914,7 @@
<effectPoint>100</effectPoint>
<hitTime>15000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -925,7 +925,7 @@
<effectPoint>100</effectPoint>
<hitTime>6000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -936,7 +936,7 @@
<effectPoint>100</effectPoint>
<hitTime>6000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -947,7 +947,7 @@
<effectPoint>100</effectPoint>
<hitTime>1000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -958,7 +958,7 @@
<effectPoint>100</effectPoint>
<hitTime>8000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -969,7 +969,7 @@
<effectPoint>100</effectPoint>
<hitTime>6000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -980,7 +980,7 @@
<effectPoint>100</effectPoint>
<hitTime>10000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -991,7 +991,7 @@
<effectPoint>100</effectPoint>
<hitTime>10000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1002,7 +1002,7 @@
<effectPoint>100</effectPoint>
<hitTime>6000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1013,7 +1013,7 @@
<effectPoint>100</effectPoint>
<hitTime>6000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1026,7 +1026,7 @@
<effectRange>1100</effectRange>
<hitTime>1000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1041,7 +1041,7 @@
<abnormalType>BIG_HEAD</abnormalType>
<abnormalVisualEffect>BIG_HEAD</abnormalVisualEffect>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1058,7 +1058,7 @@
<blockedInOlympiad>true</blockedInOlympiad>
<coolTime>500</coolTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitTime>2000</hitTime>
@@ -1069,7 +1069,7 @@
<blockedInOlympiad>true</blockedInOlympiad>
<coolTime>500</coolTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitTime>2000</hitTime>
@@ -1080,7 +1080,7 @@
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>-1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1093,7 +1093,7 @@
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>-1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1106,7 +1106,7 @@
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>-1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1119,7 +1119,7 @@
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>-1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1132,7 +1132,7 @@
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>-1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1145,7 +1145,7 @@
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>-1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1158,7 +1158,7 @@
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>-1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1171,7 +1171,7 @@
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>-1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1184,7 +1184,7 @@
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>-1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1197,7 +1197,7 @@
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>-1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1210,7 +1210,7 @@
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>-1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1223,7 +1223,7 @@
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>-1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1236,7 +1236,7 @@
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>-1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1249,7 +1249,7 @@
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>-1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1262,7 +1262,7 @@
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>-1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1275,7 +1275,7 @@
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>-1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1288,7 +1288,7 @@
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>-1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1301,7 +1301,7 @@
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>-1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1314,7 +1314,7 @@
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>-1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1327,7 +1327,7 @@
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>-1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1340,7 +1340,7 @@
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>-1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1353,7 +1353,7 @@
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>-1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1366,7 +1366,7 @@
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>-1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1379,7 +1379,7 @@
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>-1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1392,7 +1392,7 @@
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>-1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1433,7 +1433,7 @@
<value level="27">-707</value>
<value level="28">-709</value>
</effectPoint>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -1462,7 +1462,7 @@
<value level="26">93</value>
<value level="27">94</value>
<value level="28">95</value>
</magicLvl>
</magicLevel>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
@@ -1535,7 +1535,7 @@
<value level="27">-707</value>
<value level="28">-709</value>
</effectPoint>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -1564,7 +1564,7 @@
<value level="26">93</value>
<value level="27">94</value>
<value level="28">95</value>
</magicLvl>
</magicLevel>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
@@ -1637,7 +1637,7 @@
<value level="27">-707</value>
<value level="28">-709</value>
</effectPoint>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -1666,7 +1666,7 @@
<value level="26">93</value>
<value level="27">94</value>
<value level="28">95</value>
</magicLvl>
</magicLevel>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
@@ -1739,7 +1739,7 @@
<value level="27">-707</value>
<value level="28">-709</value>
</effectPoint>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -1768,7 +1768,7 @@
<value level="26">93</value>
<value level="27">94</value>
<value level="28">95</value>
</magicLvl>
</magicLevel>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
@@ -1841,7 +1841,7 @@
<value level="27">-707</value>
<value level="28">-709</value>
</effectPoint>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -1870,7 +1870,7 @@
<value level="26">93</value>
<value level="27">94</value>
<value level="28">95</value>
</magicLvl>
</magicLevel>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
@@ -1943,7 +1943,7 @@
<value level="27">-707</value>
<value level="28">-709</value>
</effectPoint>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -1972,7 +1972,7 @@
<value level="26">93</value>
<value level="27">94</value>
<value level="28">95</value>
</magicLvl>
</magicLevel>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
@@ -2045,7 +2045,7 @@
<value level="27">-707</value>
<value level="28">-709</value>
</effectPoint>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -2074,7 +2074,7 @@
<value level="26">93</value>
<value level="27">94</value>
<value level="28">95</value>
</magicLvl>
</magicLevel>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
@@ -2147,7 +2147,7 @@
<value level="27">-707</value>
<value level="28">-709</value>
</effectPoint>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -2176,7 +2176,7 @@
<value level="26">93</value>
<value level="27">94</value>
<value level="28">95</value>
</magicLvl>
</magicLevel>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
File diff suppressed because it is too large Load Diff
@@ -32,7 +32,7 @@
<value level="27">-707</value>
<value level="28">-709</value>
</effectPoint>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -61,7 +61,7 @@
<value level="26">93</value>
<value level="27">94</value>
<value level="28">95</value>
</magicLvl>
</magicLevel>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
@@ -134,7 +134,7 @@
<value level="27">-707</value>
<value level="28">-709</value>
</effectPoint>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -163,7 +163,7 @@
<value level="26">93</value>
<value level="27">94</value>
<value level="28">95</value>
</magicLvl>
</magicLevel>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
@@ -236,7 +236,7 @@
<value level="27">-707</value>
<value level="28">-709</value>
</effectPoint>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -265,7 +265,7 @@
<value level="26">93</value>
<value level="27">94</value>
<value level="28">95</value>
</magicLvl>
</magicLevel>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
@@ -338,7 +338,7 @@
<value level="27">-707</value>
<value level="28">-709</value>
</effectPoint>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -367,7 +367,7 @@
<value level="26">93</value>
<value level="27">94</value>
<value level="28">95</value>
</magicLvl>
</magicLevel>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
@@ -440,7 +440,7 @@
<value level="27">-707</value>
<value level="28">-709</value>
</effectPoint>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -469,7 +469,7 @@
<value level="26">93</value>
<value level="27">94</value>
<value level="28">95</value>
</magicLvl>
</magicLevel>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
@@ -542,7 +542,7 @@
<value level="27">-707</value>
<value level="28">-709</value>
</effectPoint>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -571,7 +571,7 @@
<value level="26">93</value>
<value level="27">94</value>
<value level="28">95</value>
</magicLvl>
</magicLevel>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
@@ -644,7 +644,7 @@
<value level="27">-707</value>
<value level="28">-709</value>
</effectPoint>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -673,7 +673,7 @@
<value level="26">93</value>
<value level="27">94</value>
<value level="28">95</value>
</magicLvl>
</magicLevel>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
@@ -748,7 +748,7 @@
<value level="27">-707</value>
<value level="28">-709</value>
</effectPoint>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -777,7 +777,7 @@
<value level="26">93</value>
<value level="27">94</value>
<value level="28">95</value>
</magicLvl>
</magicLevel>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
@@ -852,7 +852,7 @@
<value level="27">-707</value>
<value level="28">-709</value>
</effectPoint>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -881,7 +881,7 @@
<value level="26">93</value>
<value level="27">94</value>
<value level="28">95</value>
</magicLvl>
</magicLevel>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
@@ -956,7 +956,7 @@
<value level="27">-707</value>
<value level="28">-709</value>
</effectPoint>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -985,7 +985,7 @@
<value level="26">93</value>
<value level="27">94</value>
<value level="28">95</value>
</magicLvl>
</magicLevel>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
@@ -1058,7 +1058,7 @@
<value level="27">-707</value>
<value level="28">-709</value>
</effectPoint>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -1087,7 +1087,7 @@
<value level="26">93</value>
<value level="27">94</value>
<value level="28">95</value>
</magicLvl>
</magicLevel>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
@@ -1160,7 +1160,7 @@
<value level="27">-707</value>
<value level="28">-709</value>
</effectPoint>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -1189,7 +1189,7 @@
<value level="26">93</value>
<value level="27">94</value>
<value level="28">95</value>
</magicLvl>
</magicLevel>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
@@ -1262,7 +1262,7 @@
<value level="27">-707</value>
<value level="28">-709</value>
</effectPoint>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -1291,7 +1291,7 @@
<value level="26">93</value>
<value level="27">94</value>
<value level="28">95</value>
</magicLvl>
</magicLevel>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
@@ -1366,7 +1366,7 @@
<value level="27">-707</value>
<value level="28">-709</value>
</effectPoint>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -1395,7 +1395,7 @@
<value level="26">93</value>
<value level="27">94</value>
<value level="28">95</value>
</magicLvl>
</magicLevel>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
@@ -1470,7 +1470,7 @@
<value level="27">-707</value>
<value level="28">-709</value>
</effectPoint>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -1499,7 +1499,7 @@
<value level="26">93</value>
<value level="27">94</value>
<value level="28">95</value>
</magicLvl>
</magicLevel>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
@@ -1574,7 +1574,7 @@
<value level="27">-707</value>
<value level="28">-709</value>
</effectPoint>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -1603,7 +1603,7 @@
<value level="26">93</value>
<value level="27">94</value>
<value level="28">95</value>
</magicLvl>
</magicLevel>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
@@ -1676,7 +1676,7 @@
<value level="27">-707</value>
<value level="28">-709</value>
</effectPoint>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -1705,7 +1705,7 @@
<value level="26">93</value>
<value level="27">94</value>
<value level="28">95</value>
</magicLvl>
</magicLevel>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
@@ -1778,7 +1778,7 @@
<value level="27">-707</value>
<value level="28">-709</value>
</effectPoint>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -1807,7 +1807,7 @@
<value level="26">93</value>
<value level="27">94</value>
<value level="28">95</value>
</magicLvl>
</magicLevel>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
@@ -1862,7 +1862,7 @@
<hitTime>2000</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>3</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">55</value>
<value level="2">60</value>
<value level="3">65</value>
@@ -1870,7 +1870,7 @@
<value level="5">75</value>
<value level="6">80</value>
<value level="7">85</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">109</value>
<value level="2">121</value>
@@ -1917,7 +1917,7 @@
<hitTime>2000</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>3</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">55</value>
<value level="2">60</value>
<value level="3">65</value>
@@ -1925,7 +1925,7 @@
<value level="5">75</value>
<value level="6">80</value>
<value level="7">85</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">109</value>
<value level="2">121</value>
@@ -1968,7 +1968,7 @@
<effectRange>900</effectRange>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>88</mpConsume>
<mpInitialConsume>22</mpInitialConsume>
<operateType>A2</operateType>
@@ -2015,7 +2015,7 @@
<effectRange>900</effectRange>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>88</mpConsume>
<mpInitialConsume>22</mpInitialConsume>
<operateType>A2</operateType>
@@ -2064,7 +2064,7 @@
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<mpConsume>121</mpConsume>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2086,7 +2086,7 @@
</skill>
<skill id="6623" toLevel="1" name="Fungus Herb">
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<operateType>A1</operateType>
<mpConsume>110</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2106,7 +2106,7 @@
<activateRate>98</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<operateType>A2</operateType>
<mpConsume>121</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2121,7 +2121,7 @@
<effectRange>2000</effectRange>
<hitTime>100</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2142,7 +2142,7 @@
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -2160,7 +2160,7 @@
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -2175,7 +2175,7 @@
<effectRange>2000</effectRange>
<hitTime>100</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2196,7 +2196,7 @@
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -2214,7 +2214,7 @@
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -2234,7 +2234,7 @@
<effectPoint>100</effectPoint>
<effectRange>2000</effectRange>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>40</magicLvl>
<magicLevel>40</magicLevel>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -2259,7 +2259,7 @@
<abnormalType>MA_UP</abnormalType>
<effectPoint>100</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>52</magicLvl>
<magicLevel>52</magicLevel>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -2282,7 +2282,7 @@
<effectPoint>100</effectPoint>
<effectRange>2000</effectRange>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>52</magicLvl>
<magicLevel>52</magicLevel>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -2307,7 +2307,7 @@
<abnormalType>CASTING_TIME_DOWN</abnormalType>
<effectPoint>100</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>48</magicLvl>
<magicLevel>48</magicLevel>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -2330,7 +2330,7 @@
<effectPoint>100</effectPoint>
<effectRange>2000</effectRange>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>52</magicLvl>
<magicLevel>52</magicLevel>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -2357,7 +2357,7 @@
<effectPoint>100</effectPoint>
<effectRange>2000</effectRange>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>30</magicLvl>
<magicLevel>30</magicLevel>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -2384,7 +2384,7 @@
<effectPoint>100</effectPoint>
<effectRange>2000</effectRange>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>40</magicLvl>
<magicLevel>40</magicLevel>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -2416,7 +2416,7 @@
<castRange>2000</castRange>
<effectRange>2000</effectRange>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -2452,7 +2452,7 @@
<effectPoint>100</effectPoint>
<effectRange>2000</effectRange>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>48</magicLvl>
<magicLevel>48</magicLevel>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -2477,7 +2477,7 @@
<attributeValue>20</attributeValue>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>88</mpConsume>
<mpInitialConsume>22</mpInitialConsume>
<operateType>A1</operateType>
@@ -2499,7 +2499,7 @@
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<hitTime>500</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>83</mpConsume>
<operateType>DA1</operateType>
<reuseDelay>5000</reuseDelay>
@@ -2525,7 +2525,7 @@
<attributeType>HOLY</attributeType>
<attributeValue>20</attributeValue>
<hitTime>2500</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>83</mpConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
@@ -2542,7 +2542,7 @@
<skill id="6644" toLevel="1" name="Ice Queen Freya">
<!-- Once known as friendly and kind, Princess Felicia was the darling of the kingdom. until she was betrayed and exiled for crimes she did not commit. Through the trickery of those rebels who would see her kingdom fall, Felicia was touched by the power of ice and was henceforth known as Freya. Fueled by hatred, she now maliciously wields the power of ice in hopes of destroying the land she once called home. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
@@ -2553,7 +2553,7 @@
<abnormalType>PD_UP_SPECIAL</abnormalType>
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
<effectPoint>100</effectPoint>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2563,14 +2563,14 @@
</skill>
<skill id="6646" toLevel="1" name="Cooker Invincibility Off">
<effectPoint>100</effectPoint>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="6647" toLevel="1" name="Presentation - Ice Knight">
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -2579,7 +2579,7 @@
</skill>
<skill id="6648" toLevel="1" name="Komodo Heal">
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<operateType>A1</operateType>
<mpConsume>110</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2596,7 +2596,7 @@
<abnormalTime>300</abnormalTime>
<abnormalType>SILENCE_ALL</abnormalType>
<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2615,7 +2615,7 @@
<abnormalTime>300</abnormalTime>
<abnormalType>SILENCE_ALL</abnormalType>
<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2630,32 +2630,32 @@
<skill id="6652" toLevel="1" name="Raid Boss (Lv. 89)">
<!-- Head of the Bistakon, a race that is one of Istina's numerous descendants. He became the head of the race through physical strength and superior power. They are enemies with the Kokracon and Reptilikon races, maintaining the balance of power. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6653" toLevel="1" name="Raid Boss (Lv. 89)">
<!-- Head of the Leptilikon, a race that is one of Istina's numerous descendants. He boasts perfect defense, but is weak against Treykan. They are enemies with the Kokracon and Bistakon races, maintaining the balance of power. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6654" toLevel="1" name="Raid Boss (Lv. 89)">
<!-- Head of the Kokracon, a race that is one of Istina's numerous descendants. He has exceptional intelligence among his race. They are enemies with the Bistakon and Leptilikon races, maintaining the balance of power. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6655" toLevel="1" name="Tarask Carapace">
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6656" toLevel="1" name="Lavasaurus Alpha Attack">
<effectPoint>-100</effectPoint>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<operateType>A1</operateType>
<mpConsume>83</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2671,7 +2671,7 @@
</skill>
<skill id="6657" toLevel="1" name="Lavasaurus Alpha Heal">
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<operateType>A1</operateType>
<mpConsume>110</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2686,28 +2686,28 @@
<skill id="6658" toLevel="1" name="Raid Boss (Lv. 84)">
<!-- Raid Boss Darnel -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6659" toLevel="1" name="Raid Boss (Lv. 84)">
<!-- Raid Boss Kechi -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6660" toLevel="1" name="Raid Boss (Lv. 84)">
<!-- Raid Boss Tears -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6661" toLevel="1" name="Raid Boss (Lv. 85)">
<!-- Ice warrior created by blowing life into Freya's crystal fragment. It has no understanding of self and only obeys the commands of its master Freya. It will even walk into death if it is her will. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
@@ -2734,7 +2734,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2760,20 +2760,20 @@
<skill id="6663" toLevel="1" name="Raid Boss (Lv. 76)">
<!-- Powerful gigantic golem created by Dr. Kaos using the Pael ruins star stone. Dr. Chaos was once the Golem Maestro for all guilds, but he tried to steal the Leader's Blueprints. Was assigned to obtaining revenge for the Black Anvil Guild, and he led the golem army that he made to Pavel's Ruins. When an outsider is found, in order to punish himself, consider it troops from the Black Anvil Guild, and just attack. His ultimate goal is world domination. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6664" toLevel="1" name="Raid Boss (Lv. 84)">
<!-- Though it appears human, it is actually an archangel who speaks directly with Einhasad. The ancient religious text discovered at the Tower of Insolence gave evidence that the grail was hidden somewhere in the Monastery of Silence. Afterward, extensive searches for the grail took place in the Temple of Bishop, but no one could escape the judgment of the Master of Splendor. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6665" toLevel="1" name="Aggression">
<effectPoint>-100</effectPoint>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -2793,7 +2793,7 @@
<effectRange>1400</effectRange>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay>
@@ -2820,7 +2820,7 @@
<effectRange>1400</effectRange>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay>
@@ -2847,7 +2847,7 @@
<effectRange>1400</effectRange>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay>
@@ -2874,7 +2874,7 @@
<effectRange>1400</effectRange>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay>
@@ -2901,7 +2901,7 @@
<effectRange>1400</effectRange>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay>
@@ -2928,7 +2928,7 @@
<effectRange>1400</effectRange>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay>
@@ -2983,7 +2983,7 @@
<effectRange>1400</effectRange>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay>
@@ -3002,7 +3002,7 @@
<skill id="6673" toLevel="1" name="Presentation - Attain Noblesse">
<effectPoint>100</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -3023,7 +3023,7 @@
<effectPoint>100</effectPoint>
<effectRange>2000</effectRange>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>52</magicLvl>
<magicLevel>52</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -3043,7 +3043,7 @@
</skill>
<skill id="6675" toLevel="1" name="Lavasaurus Alpha Attack">
<effectPoint>-100</effectPoint>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<operateType>A1</operateType>
<mpConsume>83</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
@@ -3062,7 +3062,7 @@
<attributeType>EARTH</attributeType>
<attributeValue>180</attributeValue>
<hitTime>3000</hitTime>
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<mpConsume>82</mpConsume>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -3085,7 +3085,7 @@
<effectPoint>-100</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -3100,7 +3100,7 @@
<skill id="6678" toLevel="1" name="Cancel Hold">
<effectPoint>-100</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -3118,7 +3118,7 @@
<attributeType>EARTH</attributeType>
<attributeValue>180</attributeValue>
<hitTime>3000</hitTime>
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<mpConsume>82</mpConsume>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -3133,7 +3133,7 @@
<skill id="6680" toLevel="1" name="Faint Plus">
<coolTime>500</coolTime>
<effectPoint>-684</effectPoint>
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<operateType>A1</operateType>
<mpConsume>82</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
@@ -3153,7 +3153,7 @@
<effectRange>900</effectRange>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>88</mpConsume>
<mpInitialConsume>22</mpInitialConsume>
<operateType>A2</operateType>
@@ -3182,7 +3182,7 @@
<effectRange>900</effectRange>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>88</mpConsume>
<mpInitialConsume>22</mpInitialConsume>
<operateType>A2</operateType>
@@ -3206,7 +3206,7 @@
<effectRange>900</effectRange>
<hitTime>3000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>OWNER_PET</targetType>
@@ -3229,7 +3229,7 @@
<effectRange>900</effectRange>
<hitTime>3000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
@@ -3249,7 +3249,7 @@
<skill id="6686" toLevel="1" name="Cancel Holy Protection">
<affectRange>200</affectRange>
<effectPoint>1</effectPoint>
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
@@ -3269,7 +3269,7 @@
<abnormalType>PATIENCE</abnormalType>
<isMagic>4</isMagic> <!-- Item Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>60</magicLvl>
<magicLevel>60</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -3293,7 +3293,7 @@
<hitTime>100</hitTime>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -3315,7 +3315,7 @@
<skill id="6689" toLevel="1" name="HP/MP Drain">
<coolTime>2000</coolTime>
<effectPoint>-100</effectPoint>
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -3346,7 +3346,7 @@
<basicProperty>MAGIC</basicProperty>
<coolTime>2000</coolTime>
<effectPoint>-100</effectPoint>
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1300</effectRange>
@@ -3360,7 +3360,7 @@
<skill id="6691" toLevel="1" name="Dual Sword Deadly Move">
<coolTime>900</coolTime>
<effectPoint>-100</effectPoint>
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>200</effectRange>
@@ -3372,7 +3372,7 @@
<skill id="6692" toLevel="1" name="Dual Sword Range Deadly Move">
<coolTime>1500</coolTime>
<effectPoint>-100</effectPoint>
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>100</affectRange>
@@ -3384,7 +3384,7 @@
<skill id="6693" toLevel="12" name="Power Strike">
<coolTime>800</coolTime>
<effectPoint>-100</effectPoint>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -3397,7 +3397,7 @@
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
</magicLevel>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
@@ -3424,7 +3424,7 @@
<skill id="6694" toLevel="12" name="Power Strike">
<coolTime>660</coolTime>
<effectPoint>-100</effectPoint>
<magicLvl>
<magicLevel>
<value level="1">14</value>
<value level="2">24</value>
<value level="3">34</value>
@@ -3437,7 +3437,7 @@
<value level="10">89</value>
<value level="11">94</value>
<value level="12">99</value>
</magicLvl>
</magicLevel>
<operateType>A1</operateType>
<mpConsume>
<value level="1">16</value>
@@ -3463,7 +3463,7 @@
<skill id="6695" toLevel="12" name="Spinning Slasher">
<coolTime>660</coolTime>
<effectPoint>-100</effectPoint>
<magicLvl>
<magicLevel>
<value level="1">14</value>
<value level="2">24</value>
<value level="3">34</value>
@@ -3476,7 +3476,7 @@
<value level="10">89</value>
<value level="11">94</value>
<value level="12">99</value>
</magicLvl>
</magicLevel>
<operateType>A1</operateType>
<mpConsume>
<value level="1">16</value>
@@ -3501,7 +3501,7 @@
</skill>
<skill id="6696" toLevel="1" name="Presentation - Quest Done">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -3519,7 +3519,7 @@
<attributeType>WATER</attributeType>
<attributeValue>180</attributeValue>
<hitTime>7000</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>1</mpConsume>
<operateType>A1</operateType>
<reuseDelay>7000</reuseDelay>
@@ -3552,7 +3552,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<magicCriticalRate>-5</magicCriticalRate>
@@ -3585,7 +3585,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>7000</hitTime>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
@@ -7,7 +7,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>7000</hitTime>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
@@ -23,7 +23,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>7000</hitTime>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
@@ -46,7 +46,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>300</effectRange>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<abnormalLevel>1</abnormalLevel>
<trait>SHOCK</trait>
<hitTime>3000</hitTime>
@@ -68,7 +68,7 @@
<effectRange>200</effectRange>
<isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>83</mpConsume>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
@@ -92,7 +92,7 @@
<effectPoint>-1000</effectPoint>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<affectRange>200</affectRange>
<hitTime>1500</hitTime>
<reuseDelay>30000</reuseDelay>
@@ -104,7 +104,7 @@
<operateType>A1</operateType>
<effectPoint>-1000</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<affectRange>200</affectRange>
<hitTime>1500</hitTime>
<reuseDelay>30000</reuseDelay>
@@ -119,7 +119,7 @@
<mpConsume>83</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>500</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>1500</hitTime>
<reuseDelay>30000</reuseDelay>
<castRange>300</castRange>
@@ -514,7 +514,7 @@
<reuseDelay>4000</reuseDelay>
<staticReuse>true</staticReuse>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -557,7 +557,7 @@
<effectRange>900</effectRange>
<hitTime>6000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>3000</reuseDelay>
@@ -606,7 +606,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<reuseDelay>1000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -643,7 +643,7 @@
<skill id="6732" toLevel="1" name="Mirage">
<affectRange>2000</affectRange>
<hitTime>3000</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<mpConsume>43</mpConsume>
<effectPoint>-10000</effectPoint>
@@ -664,7 +664,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<hitTime>3000</hitTime>
@@ -687,7 +687,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<abnormalLevel>10</abnormalLevel>
<abnormalTime>5</abnormalTime>
<trait>POISON</trait>
@@ -708,7 +708,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<affectRange>100</affectRange>
@@ -722,7 +722,7 @@
<castRange>2000</castRange>
<effectRange>2000</effectRange>
<hitTime>4000</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>79</mpConsume>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
@@ -744,7 +744,7 @@
<affectRange>2000</affectRange>
<hitTime>90000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>130</mpConsume>
<operateType>A1</operateType>
<effectPoint>546</effectPoint>
@@ -770,7 +770,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<trait>HOLD</trait>
@@ -787,7 +787,7 @@
<operateType>A1</operateType>
<effectPoint>100</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>45000</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -797,7 +797,7 @@
<effectPoint>100</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>3000</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -807,7 +807,7 @@
<effectPoint>100</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>3000</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -819,7 +819,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>2000</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<channelingStart>1</channelingStart>
<channelingTickInterval>0</channelingTickInterval>
<hitTime>90000</hitTime>
@@ -845,7 +845,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>25</mpConsume>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
@@ -877,7 +877,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1200</effectRange>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>120</abnormalTime>
<attributeType>DARK</attributeType>
@@ -927,7 +927,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1200</effectRange>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>120</abnormalTime>
<attributeType>DARK</attributeType>
@@ -949,7 +949,7 @@
<effectPoint>-10000</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>150</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<attributeType>DARK</attributeType>
<attributeValue>120</attributeValue>
<hitTime>1500</hitTime>
@@ -973,7 +973,7 @@
<attributeValue>120</attributeValue>
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>33</mpConsume>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -997,7 +997,7 @@
<attributeType>DARK</attributeType>
<attributeValue>120</attributeValue>
<hitTime>1500</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>79</mpConsume>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1017,7 +1017,7 @@
<attributeType>DARK</attributeType>
<attributeValue>120</attributeValue>
<hitTime>1500</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>33</mpConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
@@ -1038,7 +1038,7 @@
<effectPoint>-1000</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>300</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<attributeType>DARK</attributeType>
<attributeValue>120</attributeValue>
<affectRange>150</affectRange>
@@ -1054,7 +1054,7 @@
<abnormalTime>60</abnormalTime>
<effectPoint>562</effectPoint>
<hitTime>2000</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>158</mpConsume>
<operateType>A1</operateType>
<reuseDelay>300000</reuseDelay>
@@ -1081,7 +1081,7 @@
<attributeType>DARK</attributeType>
<attributeValue>120</attributeValue>
<hitTime>1500</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>77</mpConsume>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1111,7 +1111,7 @@
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>100</mpConsume>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
@@ -1137,7 +1137,7 @@
<attributeValue>120</attributeValue>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>78</mpConsume>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1156,7 +1156,7 @@
<attributeValue>120</attributeValue>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>155</mpConsume>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1184,7 +1184,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>69</mpConsume>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
@@ -1208,7 +1208,7 @@
<effectPoint>100000</effectPoint>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>69</mpConsume>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
@@ -1244,7 +1244,7 @@
<mpConsume>79</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<attributeType>DARK</attributeType>
<attributeValue>120</attributeValue>
<hitTime>1500</hitTime>
@@ -1258,7 +1258,7 @@
<effectPoint>-1000</effectPoint>
<effectRange>300</effectRange>
<hitTime>1500</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>79</mpConsume>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1278,7 +1278,7 @@
<affectRange>200</affectRange>
<effectPoint>-1000</effectPoint>
<hitTime>1500</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>158</mpConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
@@ -1304,7 +1304,7 @@
<effectPoint>100000</effectPoint>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>69</mpConsume>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
@@ -1339,7 +1339,7 @@
<attributeType>EARTH</attributeType>
<attributeValue>120</attributeValue>
<hitTime>1500</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>79</mpConsume>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1360,7 +1360,7 @@
<attributeType>EARTH</attributeType>
<attributeValue>120</attributeValue>
<hitTime>1500</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>79</mpConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
@@ -1377,7 +1377,7 @@
<skill id="6765" toLevel="1" name="Full Recovery">
<effectPoint>562</effectPoint>
<hitTime>2500</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
@@ -1398,7 +1398,7 @@
<attributeValue>120</attributeValue>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>78</mpConsume>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1415,7 +1415,7 @@
<mpConsume>155</mpConsume>
<effectPoint>-10000</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<attributeType>EARTH</attributeType>
<attributeValue>120</attributeValue>
<affectRange>200</affectRange>
@@ -1438,7 +1438,7 @@
<effectRange>300</effectRange>
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>158</mpConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
@@ -1473,7 +1473,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>155</mpConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
@@ -1494,7 +1494,7 @@
<effectPoint>100</effectPoint>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>130</mpConsume>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1516,7 +1516,7 @@
<attributeType>DARK</attributeType>
<attributeValue>120</attributeValue>
<hitTime>1500</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>79</mpConsume>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1536,7 +1536,7 @@
<attributeType>DARK</attributeType>
<attributeValue>120</attributeValue>
<hitTime>1500</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>33</mpConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
@@ -1559,7 +1559,7 @@
<effectPoint>100000</effectPoint>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>69</mpConsume>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
@@ -1602,7 +1602,7 @@
<effectRange>300</effectRange>
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>85</mpConsume>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1628,7 +1628,7 @@
<attributeType>DARK</attributeType>
<attributeValue>120</attributeValue>
<hitTime>1500</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>85</mpConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
@@ -1658,7 +1658,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>69</mpConsume>
<operateType>A2</operateType>
<abnormalType>PARALYZE</abnormalType>
@@ -1706,7 +1706,7 @@
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>89</mpConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
@@ -1736,7 +1736,7 @@
<attributeType>DARK</attributeType>
<attributeValue>120</attributeValue>
<hitTime>1500</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>89</mpConsume>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1762,7 +1762,7 @@
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<trait>PARALYZE</trait>
<targetType>SELF</targetType>
@@ -1776,7 +1776,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
@@ -1785,7 +1785,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
@@ -1794,7 +1794,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
@@ -1803,7 +1803,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
@@ -1812,7 +1812,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>4000</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -1822,7 +1822,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>4000</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -1832,7 +1832,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
@@ -1841,7 +1841,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>4000</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -1851,7 +1851,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>3000</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -1861,7 +1861,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>6000</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -1871,7 +1871,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>30000</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -1881,7 +1881,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>3000</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -1891,7 +1891,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>30000</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -1901,7 +1901,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>2000</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -1911,7 +1911,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>3000</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -1921,7 +1921,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>5000</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -1931,7 +1931,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
@@ -1940,7 +1940,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
@@ -1949,7 +1949,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
@@ -1958,7 +1958,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
@@ -5,7 +5,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
@@ -14,7 +14,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
@@ -28,7 +28,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<hitCancelTime>0</hitCancelTime>
<magicLvl>-2</magicLvl>
<magicLevel>-2</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>86400</abnormalTime>
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
@@ -45,7 +45,7 @@
<castRange>400</castRange>
<effectPoint>624</effectPoint>
<effectRange>900</effectRange>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -70,7 +70,7 @@
<castRange>400</castRange>
<effectPoint>624</effectPoint>
<effectRange>900</effectRange>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -95,7 +95,7 @@
<castRange>400</castRange>
<effectPoint>624</effectPoint>
<effectRange>900</effectRange>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -120,7 +120,7 @@
<castRange>400</castRange>
<effectPoint>624</effectPoint>
<effectRange>900</effectRange>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -145,7 +145,7 @@
<castRange>400</castRange>
<effectPoint>624</effectPoint>
<effectRange>900</effectRange>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -170,7 +170,7 @@
<castRange>400</castRange>
<effectPoint>624</effectPoint>
<effectRange>900</effectRange>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -195,7 +195,7 @@
<castRange>400</castRange>
<effectPoint>624</effectPoint>
<effectRange>900</effectRange>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -220,7 +220,7 @@
<castRange>400</castRange>
<effectPoint>624</effectPoint>
<effectRange>900</effectRange>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -245,7 +245,7 @@
<castRange>400</castRange>
<effectPoint>624</effectPoint>
<effectRange>900</effectRange>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -270,7 +270,7 @@
<castRange>400</castRange>
<effectPoint>624</effectPoint>
<effectRange>900</effectRange>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -316,7 +316,7 @@
<skill id="6813" toLevel="8" name="Sonic Focus">
<blockedInOlympiad>false</blockedInOlympiad>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
<magicLevel>
<value level="1">40</value>
<value level="2">43</value>
<value level="3">49</value>
@@ -325,7 +325,7 @@
<value level="6">66</value>
<value level="7">70</value>
<value level="8">79</value>
</magicLvl>
</magicLevel>
<operateType>A1</operateType> <!-- FIXME: value unconfirmed -->
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -370,7 +370,7 @@
</skill>
<skill id="6814" toLevel="8" name="Focus Force">
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
<magicLevel>
<value level="1">24</value>
<value level="2">32</value>
<value level="3">40</value>
@@ -379,7 +379,7 @@
<value level="6">66</value>
<value level="7">72</value>
<value level="8">79</value>
</magicLvl>
</magicLevel>
<operateType>A1</operateType> <!-- FIXME: value unconfirmed -->
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -430,7 +430,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">84</value>
<value level="2">85</value>
<value level="3">86</value>
@@ -447,7 +447,7 @@
<value level="14">97</value>
<value level="15">98</value>
<value level="16">99</value>
</magicLvl>
</magicLevel>
<abnormalLevel>10</abnormalLevel>
<abnormalTime>10</abnormalTime>
<trait>POISON</trait>
@@ -467,7 +467,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>
<magicLevel>
<value level="1">84</value>
<value level="2">85</value>
<value level="3">86</value>
@@ -484,7 +484,7 @@
<value level="14">97</value>
<value level="15">98</value>
<value level="16">99</value>
</magicLvl>
</magicLevel>
<abnormalLevel>10</abnormalLevel>
<abnormalTime>10</abnormalTime>
<trait>BLEED</trait>
@@ -499,7 +499,7 @@
<castRange>400</castRange>
<effectPoint>562</effectPoint>
<effectRange>900</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -519,7 +519,7 @@
<effectPoint>1</effectPoint>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>75</mpConsume>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
@@ -560,7 +560,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>15</abnormalTime>
<affectRange>300</affectRange>
@@ -579,7 +579,7 @@
<abnormalType>PD_UP</abnormalType>
<effectPoint>100</effectPoint>
<hitTime>1800</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>30</mpConsume>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
@@ -609,7 +609,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>300</effectRange>
<lvlBonusRate>4</lvlBonusRate>
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<abnormalLevel>3</abnormalLevel>
<hitTime>1500</hitTime>
<reuseDelay>2000</reuseDelay>
@@ -628,7 +628,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>300</effectRange>
<lvlBonusRate>4</lvlBonusRate>
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>4</abnormalTime>
<hitTime>1500</hitTime>
@@ -660,7 +660,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange>
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<affectRange>200</affectRange>
<hitTime>3000</hitTime>
<reuseDelay>2000</reuseDelay>
@@ -684,7 +684,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<abnormalLevel>9</abnormalLevel>
<affectRange>200</affectRange>
<hitTime>3000</hitTime>
@@ -702,7 +702,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>150</effectRange>
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<hitTime>2000</hitTime>
<reuseDelay>2000</reuseDelay>
<castRange>40</castRange>
@@ -720,7 +720,7 @@
<abnormalType>TURN_STONE</abnormalType>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange>
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<abnormalLevel>1</abnormalLevel>
<hitTime>2500</hitTime>
<reuseDelay>5000</reuseDelay>
@@ -742,7 +742,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1200</effectRange>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<abnormalLevel>3</abnormalLevel>
<affectRange>1000</affectRange>
<hitTime>3000</hitTime>
@@ -759,7 +759,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1200</effectRange>
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<hitTime>1500</hitTime>
<reuseDelay>1500</reuseDelay>
<isMagic>1</isMagic>
@@ -780,7 +780,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1200</effectRange>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<abnormalLevel>9</abnormalLevel>
<affectRange>200</affectRange>
<hitTime>3000</hitTime>
@@ -798,7 +798,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange>
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<affectRange>200</affectRange>
<hitTime>2500</hitTime>
<reuseDelay>2000</reuseDelay>
@@ -811,7 +811,7 @@
<skill id="6832" toLevel="1" name="Summon Parasitic Leech">
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<hitTime>3000</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -821,7 +821,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>150</effectRange>
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<hitTime>1500</hitTime>
<reuseDelay>5000</reuseDelay>
<castRange>40</castRange>
@@ -834,7 +834,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1200</effectRange>
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<affectRange>1000</affectRange>
<hitTime>3000</hitTime>
<isMagic>1</isMagic>
@@ -846,7 +846,7 @@
<skill id="6835" toLevel="1" name="Summon Skeleton">
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<hitTime>3000</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -863,7 +863,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1500</effectRange>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<abnormalLevel>1</abnormalLevel>
<trait>DERANGEMENT</trait>
<hitTime>3000</hitTime>
@@ -879,7 +879,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1200</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<affectRange>1000</affectRange>
<hitTime>3000</hitTime>
<isMagic>1</isMagic>
@@ -893,7 +893,7 @@
<effectPoint>-10000</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>800</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<affectRange>200</affectRange>
<hitTime>4000</hitTime>
<castRange>600</castRange>
@@ -906,7 +906,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>2500</hitTime>
<castRange>40</castRange>
<targetType>ENEMY</targetType>
@@ -924,7 +924,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>300</effectRange>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<abnormalLevel>1</abnormalLevel>
<trait>PARALYZE</trait>
<affectRange>300</affectRange>
@@ -940,7 +940,7 @@
<skill id="6841" toLevel="1" name="Summon Subordinate">
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<hitTime>5000</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -959,7 +959,7 @@
<effectPoint>100</effectPoint>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>75</mpConsume>
<operateType>A2</operateType>
<basicProperty>MAGIC</basicProperty>
@@ -1009,7 +1009,7 @@
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<hitTime>3000</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<fanRange>0;0;300;60</fanRange>
@@ -1030,7 +1030,7 @@
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<hitTime>2500</hitTime>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1050,7 +1050,7 @@
<attributeValue>20</attributeValue>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<mpConsume>123</mpConsume>
<operateType>A1</operateType>
<effectPoint>-10000</effectPoint>
@@ -1069,7 +1069,7 @@
<mpConsume>80</mpConsume>
<effectPoint>546</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<hitTime>5000</hitTime>
<reuseDelay>1000</reuseDelay>
<isMagic>1</isMagic>
@@ -1080,7 +1080,7 @@
<operateType>A1</operateType>
<effectPoint>546</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<hitTime>5000</hitTime>
<reuseDelay>1000</reuseDelay>
<targetType>SELF</targetType>
@@ -1092,7 +1092,7 @@
<attributeType>DARK</attributeType>
<attributeValue>120</attributeValue>
<hitTime>3000</hitTime>
<magicLvl>82</magicLvl>
<magicLevel>82</magicLevel>
<mpConsume>100</mpConsume>
<operateType>A1</operateType>
<effectPoint>-10000</effectPoint>
@@ -1110,7 +1110,7 @@
<affectRange>200</affectRange>
<effectPoint>-10000</effectPoint>
<hitTime>3000</hitTime>
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>800</effectRange>
@@ -1131,7 +1131,7 @@
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<hitTime>3000</hitTime>
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1152,7 +1152,7 @@
<attributeValue>20</attributeValue>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1180,7 +1180,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>82</magicLvl>
<magicLevel>82</magicLevel>
<mpConsume>80</mpConsume>
<operateType>A2</operateType>
<removedOnDamage>true</removedOnDamage>
@@ -1209,7 +1209,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>82</magicLvl>
<magicLevel>82</magicLevel>
<mpConsume>73</mpConsume>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1229,7 +1229,7 @@
<attributeValue>20</attributeValue>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>82</magicLvl>
<magicLevel>82</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
@@ -1245,7 +1245,7 @@
<effectPoint>546</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
<magicLvl>82</magicLvl>
<magicLevel>82</magicLevel>
<hitTime>2500</hitTime>
<reuseDelay>30000</reuseDelay>
<isMagic>1</isMagic>
@@ -1260,7 +1260,7 @@
<attributeType>DARK</attributeType>
<attributeValue>120</attributeValue>
<hitTime>2500</hitTime>
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1277,7 +1277,7 @@
<operateType>A1</operateType>
<effectPoint>546</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<hitTime>1000</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -1289,7 +1289,7 @@
<attributeType>DARK</attributeType>
<attributeValue>120</attributeValue>
<hitTime>2500</hitTime>
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1309,7 +1309,7 @@
<attributeType>DARK</attributeType>
<attributeValue>120</attributeValue>
<hitTime>2000</hitTime>
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1333,7 +1333,7 @@
<effectPoint>100</effectPoint>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>75</mpConsume>
<operateType>A2</operateType>
<basicProperty>MAGIC</basicProperty>
@@ -1371,7 +1371,7 @@
<hitTime>2500</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<mpConsume>80</mpConsume>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1401,7 +1401,7 @@
<hitTime>3000</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<mpConsume>80</mpConsume>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1421,7 +1421,7 @@
<operateType>A1</operateType>
<effectPoint>546</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>81</magicLvl>
<magicLevel>81</magicLevel>
<hitTime>1000</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -1439,7 +1439,7 @@
<hitTime>2500</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<mpConsume>80</mpConsume>
<operateType>A2</operateType>
<effectPoint>-10000</effectPoint>
@@ -1463,7 +1463,7 @@
<attributeValue>20</attributeValue>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
@@ -1483,7 +1483,7 @@
<attributeValue>20</attributeValue>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>1000</affectRange>
@@ -1500,7 +1500,7 @@
<operateType>A1</operateType>
<effectPoint>546</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<hitTime>1000</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -1515,7 +1515,7 @@
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<isSuicideAttack>true</isSuicideAttack>
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>1000</affectRange>
@@ -1536,7 +1536,7 @@
<attributeValue>20</attributeValue>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<mpConsume>123</mpConsume>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1558,7 +1558,7 @@
<attributeValue>20</attributeValue>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<mpConsume>122</mpConsume>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1579,7 +1579,7 @@
<attributeValue>20</attributeValue>
<hitTime>5000</hitTime>
<isSuicideAttack>true</isSuicideAttack>
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1611,7 +1611,7 @@
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
@@ -1633,7 +1633,7 @@
<attributeValue>20</attributeValue>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange>
@@ -1663,7 +1663,7 @@
<hitTime>2500</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<lvlBonusRate>2</lvlBonusRate>
@@ -1688,7 +1688,7 @@
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<hitTime>2000</hitTime>
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1708,7 +1708,7 @@
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<hitTime>2000</hitTime>
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1736,7 +1736,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>78</mpConsume>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1758,7 +1758,7 @@
<attributeValue>20</attributeValue>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
@@ -1785,7 +1785,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
@@ -1803,7 +1803,7 @@
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<hitTime>2500</hitTime>
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<mpConsume>89</mpConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
@@ -1828,7 +1828,7 @@
<hitTime>2500</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<operateType>A2</operateType>
<mpConsume>80</mpConsume>
<reuseDelay>5000</reuseDelay>
@@ -1851,7 +1851,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>2000</effectRange>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<castRange>1600</castRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1862,7 +1862,7 @@
<abnormalTime>60</abnormalTime>
<blockedInOlympiad>false</blockedInOlympiad>
<effectPoint>100</effectPoint>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<abnormalType>MORALE_UP</abnormalType>
<basicProperty>NONE</basicProperty>
@@ -1962,7 +1962,7 @@
</effects>
</skill>
<skill id="6886" toLevel="1" name="Full Recovery">
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1980,7 +1980,7 @@
<effectPoint>-10000</effectPoint>
<effectRange>400</effectRange>
<hitTime>3000</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1998,7 +1998,7 @@
<effectPoint>-10000</effectPoint>
<effectRange>2000</effectRange>
<hitTime>3000</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2017,7 +2017,7 @@
<castRange>40</castRange>
<effectRange>100</effectRange>
<hitTime>2000</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<effectPoint>-10000</effectPoint>
@@ -2045,7 +2045,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<abnormalLevel>10</abnormalLevel>
<abnormalTime>10</abnormalTime>
<hitTime>2000</hitTime>
@@ -2061,7 +2061,7 @@
<effectPoint>-10000</effectPoint>
<effectRange>400</effectRange>
<hitTime>2000</hitTime>
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2081,7 +2081,7 @@
<effectPoint>-10000</effectPoint>
<effectRange>2000</effectRange>
<hitTime>3000</hitTime>
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2103,7 +2103,7 @@
<effectPoint>-10000</effectPoint>
<effectRange>400</effectRange>
<hitTime>2000</hitTime>
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2123,7 +2123,7 @@
<effectPoint>-10000</effectPoint>
<effectRange>2000</effectRange>
<hitTime>3000</hitTime>
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2145,7 +2145,7 @@
<effectPoint>-10000</effectPoint>
<effectRange>400</effectRange>
<hitTime>2000</hitTime>
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2165,7 +2165,7 @@
<effectPoint>-10000</effectPoint>
<effectRange>2000</effectRange>
<hitTime>3000</hitTime>
<magicLvl>84</magicLvl>
<magicLevel>84</magicLevel>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2206,7 +2206,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<lvlBonusRate>1</lvlBonusRate>
<activateRate>30</activateRate>
<magicLvl>
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
@@ -2219,7 +2219,7 @@
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<trait>SHOCK</trait>
@@ -2235,14 +2235,14 @@
<skill id="6898" toLevel="1" name="Raid Boss (Lv. 84)">
<!-- It was one of the dragons that was born out of the blood that was thrown up by Antharas. After swallowing the Ancient Drake and absorbing its power, it quickly arose as a Commander that rules over the monsters nearby. It has good hearing but its vision is very poor, so it waits in a quiet, dark place, listening to the enemy's heartbeat, before swooping in for an attack. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6899" toLevel="1" name="Raid Boss (Lv. 84)">
<!-- It was one of the dragons that was born out of the blood that was thrown up by Antharas. It swallowed up its brethren and gained a greater power. Antharas, whose heart was filled with innate cruelty and madness of a Dust Rider, appointed him as the Valley's Eradicator and commanded him to build the Tower of Corpses. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
@@ -3,56 +3,56 @@
<skill id="6900" toLevel="1" name="Raid Boss (Lv. 84)">
<!-- In order to gather monsters that would protect its territory, Antharas created countless sacrifice victims. The Bleeding Fly was enchanted by the stench of corpses and came up above ground. This nobility of purgatory, who feeds on the blood of hatred and fear, called itself the Gatekeeper of Antharas, and it took its place on one side of the Valley where there is an endless stream of reckless challengers. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6901" toLevel="1" name="Raid Boss (Lv. 84)">
<!-- A Drake warrior that was once called the right wing of Antharas in battle. During the war against the gods, it lost two of its wings to injury and fell into a deep part of Purgatory. However, it was recently awakened by Antharas' call. It hold a deep grudge against the gods, especially Einhasad, and it believes that only the darkness of Shilen can bring rest to the world. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6902" toLevel="1" name="Raid Boss (Lv. 84)">
<!-- It was once the subordinate of the Dark Dragon Skelus. It was one of the nobility of Purgatory who resided deep inside. But it came above ground at Antharas' calling. It protects the Antharas' Nest, and it also informs Skelus about the area's developments. When it was in Purgatory, it was called "Hell's Corpse Detonator" because of its sinister pleasure in making its comrades explode. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6903" toLevel="1" name="Raid Boss (Lv. 84)">
<!-- A monsters summoned from Purgatory by the demon Maluk in exchange for one finger. As part of their agreement, Maluk presented an endless supply of hunting prey. The Spike Slasher accepted the proposal and came above ground with its subordinates in tow from Purgatory. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6904" toLevel="1" name="Raid Boss (Lv. 84)">
<!-- The monster was created by the demon Maluk by joining a high-Lv. demon with a dragon. It possesses the advantages of both demons and dragons. Maluk offered this exceptional creature to Antharas. Antharas fed its blood to the Muscle Bomber and appointed it as the Valley's Watcher. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6905" toLevel="1" name="Raid Boss (Lv. 85)">
<!-- They say that this monster was created through the fusion of a Human hero's body, who opened the Gate of Purgatory, and the spitefulness of countless monsters. However, this rumor is not confirmed. In any case, it has come above ground at Shilen's command, and it watches over the dragon's dungeon as an aide of Antharas. It possess exceptional abilities, and it is uniquely rational and cold-hearted. As such, it supposedly gives good assistance to the tyrant Antharas. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6906" toLevel="1" name="Raid Boss (Lv. 85)">
<!-- A purgatory monster sent to Antharas by Shilen. The Behemoth Leader who came above ground was filled with uncontrollable madness as soon as it was unshackled. It killed countless monsters and eventually even tore off some of the flesh of Antharas, its master. Antharas burst into laughter at its foolish actions, and he cast a spell so that it would guard the Essence of Antharas, which maintains the dungeon's barrier. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6907" toLevel="1" name="Raid Boss (Lv. 85)">
<!-- A Knight of Purgatory who has long assisted Antharas, together with the Black Dagger Wing. During the war against the gods, it broke both arms and fell into a deep slumber within Purgatory. It recently awakened at Antharas' call. When the Dragon Beast appeared above ground, Antharas sliced off his own flesh in order to create its two arms. Then, he made it guard the dragon's dungeon. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
@@ -62,7 +62,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>2700</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -73,7 +73,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>4800</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -84,7 +84,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>3200</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -99,7 +99,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1500</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<affectRange>100</affectRange>
@@ -118,7 +118,7 @@
<abnormalTime>15</abnormalTime>
<blockedInOlympiad>false</blockedInOlympiad>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>83</magicLvl>
<magicLevel>83</magicLevel>
<operateType>A2</operateType>
<effectPoint>673</effectPoint>
<abnormalType>KNIGHT_SHIELD</abnormalType>
@@ -179,7 +179,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>3000</hitTime>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
@@ -194,7 +194,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>3000</hitTime>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
@@ -209,7 +209,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>3000</hitTime>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
@@ -238,7 +238,7 @@
<abnormalTime>10</abnormalTime>
<blockedInOlympiad>false</blockedInOlympiad>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>0</magicLvl>
<magicLevel>0</magicLevel>
<operateType>A2</operateType> <!-- FIXME: value unconfirmed -->
<abnormalType>PATIENCE</abnormalType>
<basicProperty>NONE</basicProperty>
@@ -285,7 +285,7 @@
<hitCancelTime>0</hitCancelTime>
<effectRange>1000</effectRange>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<abnormalLevel>3</abnormalLevel>
<isMagic>1</isMagic>
<isDebuff>true</isDebuff>
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="7000" toLevel="1" name="NPC Default">
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -13,7 +13,7 @@
<castRange>400</castRange>
<effectPoint>100</effectPoint>
<effectRange>900</effectRange>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -31,7 +31,7 @@
<castRange>400</castRange>
<effectPoint>100</effectPoint>
<effectRange>900</effectRange>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -49,7 +49,7 @@
<castRange>400</castRange>
<effectPoint>100</effectPoint>
<effectRange>900</effectRange>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -72,7 +72,7 @@
<!-- Cures petrification with the effect of 2 or less. -->
<effectPoint>566</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>60</magicLvl>
<magicLevel>60</magicLevel>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
@@ -94,7 +94,7 @@
<effectRange>900</effectRange>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>74</magicLvl>
<magicLevel>74</magicLevel>
<mpConsume>217</mpConsume>
<mpInitialConsume>55</mpInitialConsume>
<operateType>A2</operateType>
@@ -157,7 +157,7 @@
<operateType>A2</operateType>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>74</magicLvl>
<magicLevel>74</magicLevel>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<affectRange>200</affectRange>
@@ -170,7 +170,7 @@
<skill id="7008" toLevel="1" name="Feather of Blessing">
<!-- Once used, the Feather of Blessing cannot be reused for another 5 min. -->
<icon>icon.blessed_feather_i00</icon>
<magicLvl>-2</magicLvl>
<magicLevel>-2</magicLevel>
<operateType>A2</operateType>
<abnormalType>PUBLIC_SLOT</abnormalType>
<basicProperty>NONE</basicProperty>
@@ -187,82 +187,82 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="7009" toLevel="1" name="not_used">
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="7010" toLevel="1" name="not_used">
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="7011" toLevel="1" name="not_used">
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="7012" toLevel="1" name="not_used">
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="7013" toLevel="1" name="not_used">
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="7014" toLevel="1" name="Test - Critical Damage Up">
<!-- Increases received Critical Damage -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>T</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
</skill>
<skill id="7015" toLevel="1" name="Test - Critical Damage Down">
<!-- Decreases received Critical Damage -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>T</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
</skill>
<skill id="7016" toLevel="1" name="Test - Critical Damage Up">
<!-- Increases received Critical Damage -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>T</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
</skill>
<skill id="7017" toLevel="1" name="Test - Critical Damage Down">
<!-- Decreases received Critical Damage -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>T</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
</skill>
<skill id="7018" toLevel="1" name="Test - Critical Rate Up">
<!-- Increases received Critical Damage -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>T</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
</skill>
<skill id="7019" toLevel="1" name="Test - Critical Rate Down">
<!-- Decreases received Critical Damage -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>T</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
</skill>
<skill id="7020" toLevel="1" name="Test - Critical Rate Up">
<!-- Increases received Critical Damage -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>T</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
</skill>
<skill id="7021" toLevel="1" name="Test - Critical Rate Down">
<!-- Decreases received Critical Damage -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>T</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
@@ -271,7 +271,7 @@
<!-- Look for hidden door. -->
<affectLimit>6-12</affectLimit>
<hitTime>1000</hitTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>FIRE</attributeType>
@@ -282,32 +282,32 @@
<affectObject>HIDDEN_PLACE</affectObject>
</skill>
<skill id="7023" toLevel="1" name="not_used">
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="7024" toLevel="1" name="not_used">
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="7025" toLevel="1" name="not_used">
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="7026" toLevel="1" name="not_used">
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="7027" toLevel="1" name="not_used">
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="7028" toLevel="1" name="Stationary NPCs">
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
@@ -320,7 +320,7 @@
<!-- Speed is increased. -->
<icon>icon.skill7029</icon>
<effectPoint>1</effectPoint>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>T</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -431,7 +431,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>8</itemConsumeCount>
<itemConsumeId>1458</itemConsumeId>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<mpConsume>3</mpConsume>
<operateType>A1</operateType>
<reuseDelay>4500</reuseDelay>
@@ -450,7 +450,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>8</itemConsumeCount>
<itemConsumeId>1458</itemConsumeId>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<mpConsume>3</mpConsume>
<operateType>A1</operateType>
<reuseDelay>4500</reuseDelay>
@@ -470,7 +470,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>8</itemConsumeCount>
<itemConsumeId>1458</itemConsumeId>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<mpConsume>3</mpConsume>
<operateType>A1</operateType>
<reuseDelay>4500</reuseDelay>
@@ -485,42 +485,42 @@
</effects>
</skill>
<skill id="7033" toLevel="1" name="not_used">
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="7034" toLevel="1" name="not_used">
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="7035" toLevel="1" name="not_used">
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="7036" toLevel="1" name="not_used">
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="7037" toLevel="1" name="not_used">
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="7038" toLevel="1" name="not_used">
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="7039" toLevel="1" name="not_used">
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="7040" toLevel="1" name="not_used">
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
@@ -535,7 +535,7 @@
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>52</magicLvl>
<magicLevel>52</magicLevel>
<mpConsume>2</mpConsume>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
@@ -561,7 +561,7 @@
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>56</magicLvl>
<magicLevel>56</magicLevel>
<mpConsume>2</mpConsume>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
@@ -587,7 +587,7 @@
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>52</magicLvl>
<magicLevel>52</magicLevel>
<mpConsume>2</mpConsume>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
@@ -613,7 +613,7 @@
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>56</magicLvl>
<magicLevel>56</magicLevel>
<mpConsume>2</mpConsume>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
@@ -639,7 +639,7 @@
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>72</magicLvl>
<magicLevel>72</magicLevel>
<mpConsume>2</mpConsume>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
@@ -665,7 +665,7 @@
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>70</magicLvl>
<magicLevel>70</magicLevel>
<mpConsume>2</mpConsume>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
@@ -691,7 +691,7 @@
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>52</magicLvl>
<magicLevel>52</magicLevel>
<mpConsume>2</mpConsume>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
@@ -717,7 +717,7 @@
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>48</magicLvl>
<magicLevel>48</magicLevel>
<mpConsume>2</mpConsume>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
@@ -743,7 +743,7 @@
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>52</magicLvl>
<magicLevel>52</magicLevel>
<mpConsume>2</mpConsume>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
@@ -768,7 +768,7 @@
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>40</magicLvl>
<magicLevel>40</magicLevel>
<mpConsume>2</mpConsume>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
@@ -794,7 +794,7 @@
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>44</magicLvl>
<magicLevel>44</magicLevel>
<mpConsume>2</mpConsume>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
@@ -820,7 +820,7 @@
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>52</magicLvl>
<magicLevel>52</magicLevel>
<mpConsume>2</mpConsume>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
@@ -846,7 +846,7 @@
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>72</magicLvl>
<magicLevel>72</magicLevel>
<mpConsume>2</mpConsume>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
@@ -872,7 +872,7 @@
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>52</magicLvl>
<magicLevel>52</magicLevel>
<mpConsume>2</mpConsume>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
@@ -898,7 +898,7 @@
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>30</magicLvl>
<magicLevel>30</magicLevel>
<mpConsume>2</mpConsume>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
@@ -924,7 +924,7 @@
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>52</magicLvl>
<magicLevel>52</magicLevel>
<mpConsume>2</mpConsume>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
@@ -978,7 +978,7 @@
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>74</magicLvl>
<magicLevel>74</magicLevel>
<mpConsume>2</mpConsume>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
@@ -1004,7 +1004,7 @@
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>74</magicLvl>
<magicLevel>74</magicLevel>
<mpConsume>2</mpConsume>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
@@ -1030,7 +1030,7 @@
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>70</magicLvl>
<magicLevel>70</magicLevel>
<mpConsume>2</mpConsume>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
@@ -1056,7 +1056,7 @@
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>74</magicLvl>
<magicLevel>74</magicLevel>
<mpConsume>2</mpConsume>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
@@ -1093,7 +1093,7 @@
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>78</magicLvl>
<magicLevel>78</magicLevel>
<mpConsume>1</mpConsume>
<mpInitialConsume>1</mpInitialConsume>
<operateType>A2</operateType>
@@ -1171,7 +1171,7 @@
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>78</magicLvl>
<magicLevel>78</magicLevel>
<mpConsume>2</mpConsume>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
@@ -1245,7 +1245,7 @@
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>78</magicLvl>
<magicLevel>78</magicLevel>
<mpConsume>2</mpConsume>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
@@ -1315,7 +1315,7 @@
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>78</magicLvl>
<magicLevel>78</magicLevel>
<mpConsume>2</mpConsume>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
@@ -1379,7 +1379,7 @@
<!-- Charges into the enemy. -->
<coolTime>200</coolTime>
<hitTime>800</hitTime>
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<nextAction>ATTACK</nextAction>
<operateType>DA1</operateType>
<mpConsume>50</mpConsume>
@@ -1405,7 +1405,7 @@
<coolTime>200</coolTime>
<hitTime>800</hitTime>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<nextAction>ATTACK</nextAction>
<operateType>DA2</operateType>
<mpConsume>50</mpConsume>
@@ -1439,7 +1439,7 @@
<coolTime>200</coolTime>
<hitTime>800</hitTime>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<nextAction>ATTACK</nextAction>
<operateType>DA2</operateType>
<mpConsume>50</mpConsume>
@@ -1461,7 +1461,7 @@
<coolTime>200</coolTime>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<mpConsume>100</mpConsume>
@@ -1481,7 +1481,7 @@
<coolTime>200</coolTime>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<mpConsume>100</mpConsume>
@@ -1498,14 +1498,14 @@
</skill>
<skill id="7070" toLevel="1" name="Test - Soul Eating Passive">
<!-- Absorbs soul. -->
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="7071" toLevel="1" name="Test - Soul Transfer">
<!-- Transfers soul to party member. -->
<hitTime>900</hitTime>
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<operateType>A1</operateType>
<mpConsume>5</mpConsume>
<reuseDelay>1000</reuseDelay>
@@ -1524,7 +1524,7 @@
<effectPoint>-1</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>17</magicLvl>
<magicLevel>17</magicLevel>
<operateType>A1</operateType>
<mpConsume>50</mpConsume>
<reuseDelay>6000</reuseDelay>
@@ -1549,7 +1549,7 @@
<effectPoint>-1</effectPoint>
<hitTime>1080</hitTime>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>70</magicLvl>
<magicLevel>70</magicLevel>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<mpConsume>30</mpConsume>
@@ -1567,7 +1567,7 @@
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<magicLvl>70</magicLvl>
<magicLevel>70</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1584,7 +1584,7 @@
<abnormalType>PUBLIC_SLOT</abnormalType>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<operateType>A2</operateType>
<mpConsume>100</mpConsume>
<basicProperty>NONE</basicProperty>
@@ -1603,7 +1603,7 @@
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-1</effectPoint>
<hitTime>2500</hitTime>
<magicLvl>70</magicLvl>
<magicLevel>70</magicLevel>
<operateType>A2</operateType>
<mpConsume>30</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1619,7 +1619,7 @@
<coolTime>800</coolTime>
<effectPoint>-1</effectPoint>
<hitTime>3200</hitTime>
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<operateType>A1</operateType>
<mpConsume>30</mpConsume>
<reuseDelay>25000</reuseDelay>
@@ -1637,7 +1637,7 @@
<effectPoint>-1</effectPoint>
<hitTime>5000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<operateType>A1</operateType>
<mpConsume>100</mpConsume>
<reuseDelay>20000</reuseDelay>
@@ -1656,7 +1656,7 @@
<affectLimit>6-12</affectLimit>
<effectPoint>-1</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>38</magicLvl>
<magicLevel>38</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>FIRE</attributeType>
@@ -1671,7 +1671,7 @@
<affectLimit>6-12</affectLimit>
<effectPoint>-1</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>38</magicLvl>
<magicLevel>38</magicLevel>
<operateType>CA1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>FIRE</attributeType>
@@ -1687,7 +1687,7 @@
<effectPoint>-100</effectPoint>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<mpConsume>85</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1700,7 +1700,7 @@
</skill>
<skill id="7086" toLevel="1" name="Last Stand_test">
<effectPoint>-100</effectPoint>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1711,7 +1711,7 @@
<effectPoint>-1063</effectPoint>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<mpConsume>85</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1735,7 +1735,7 @@
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>70</magicLvl>
<magicLevel>70</magicLevel>
<mpConsume>1</mpConsume>
<mpInitialConsume>1</mpInitialConsume>
<operateType>A2</operateType>
@@ -1772,7 +1772,7 @@
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>74</magicLvl>
<magicLevel>74</magicLevel>
<mpConsume>1</mpConsume>
<mpInitialConsume>1</mpInitialConsume>
<operateType>A2</operateType>
@@ -1809,7 +1809,7 @@
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>72</magicLvl>
<magicLevel>72</magicLevel>
<mpConsume>1</mpConsume>
<mpInitialConsume>1</mpInitialConsume>
<operateType>A2</operateType>
@@ -1846,7 +1846,7 @@
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>74</magicLvl>
<magicLevel>74</magicLevel>
<mpConsume>1</mpConsume>
<mpInitialConsume>1</mpInitialConsume>
<operateType>A2</operateType>
@@ -1883,7 +1883,7 @@
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>70</magicLvl>
<magicLevel>70</magicLevel>
<mpConsume>1</mpConsume>
<mpInitialConsume>1</mpInitialConsume>
<operateType>A2</operateType>
@@ -1920,7 +1920,7 @@
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>72</magicLvl>
<magicLevel>72</magicLevel>
<mpConsume>1</mpConsume>
<mpInitialConsume>1</mpInitialConsume>
<operateType>A2</operateType>
@@ -1956,7 +1956,7 @@
<effectPoint>1</effectPoint>
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<magicLvl>49</magicLvl>
<magicLevel>49</magicLevel>
<mpConsume>2</mpConsume>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
@@ -2006,7 +2006,7 @@
<effectPoint>1</effectPoint>
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<magicLvl>46</magicLvl>
<magicLevel>46</magicLevel>
<mpConsume>2</mpConsume>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
@@ -2037,7 +2037,7 @@
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<mpConsume>2</mpConsume>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
@@ -2076,7 +2076,7 @@
<effectPoint>-700</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -2100,7 +2100,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<trait>DERANGEMENT</trait>
@@ -13,7 +13,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<trait>SHOCK</trait>
@@ -42,7 +42,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<trait>AIRBIND</trait>
@@ -69,7 +69,7 @@
<skill id="7102" toLevel="1" name="Summon Clan Pet">
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<isMagic>2</isMagic>
<hitTime>5000</hitTime>
<targetType>SELF</targetType>
@@ -90,7 +90,7 @@
<effectPoint>635</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<affectRange>1000</affectRange>
<affectLimit>5-12</affectLimit>
<isMagic>1</isMagic>
@@ -108,7 +108,7 @@
<effectPoint>-1</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<isMagic>2</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>TARGET</targetType>
@@ -122,7 +122,7 @@
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>700</effectRange>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<reuseDelay>2000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -144,7 +144,7 @@
<effectPoint>-1</effectPoint>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -166,7 +166,7 @@
<effectPoint>-1</effectPoint>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -188,7 +188,7 @@
<effectPoint>-1</effectPoint>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -213,7 +213,7 @@
<abnormalType>INVINCIBILITY</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
@@ -242,7 +242,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<abnormalLevel>1</abnormalLevel>
<isMagic>2</isMagic>
<hitTime>500</hitTime>
@@ -5,7 +5,7 @@
<icon>icon.etc_summon_aga_agit_i00</icon>
<hitTime>3000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -22,7 +22,7 @@
<icon>icon.etc_summon_aga_agit_i00</icon>
<hitTime>3000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -37,7 +37,7 @@
<skill id="8292" toLevel="1" name="Olympiad Warrior's Ring">
<!-- Hold Resistance and Atk. Rate +30%, Critical Damage +15%, Accuracy +2. -->
<icon>icon.accessory_tateossian_ring_i00</icon>
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -62,7 +62,7 @@
<skill id="8293" toLevel="1" name="Olympiad Warrior's Earring">
<!-- Stun/ Mental Attack Resistance and Atk. Rate +20%. With some probability, restores HP by 4% from damage dealt to a target. -->
<icon>icon.accessory_tateossian_earring_i00</icon>
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -83,7 +83,7 @@
<skill id="8294" toLevel="1" name="Olympiad Warrior's Necklace">
<!-- Paralysis/ Stun/ Sleep Resistance +15%, Paralyzing/ Stunning attack bonus +15%. Skill Cooldown -5%. Returns 4% of received damage to the target. -->
<icon>icon.accessory_tateossian_necklace_i00</icon>
<magicLvl>75</magicLvl>
<magicLevel>75</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -5,7 +5,7 @@
<icon>icon.etc_summon_aga_agit_i00</icon>
<hitTime>3000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -5,7 +5,7 @@
</skill>
<skill id="8907" toLevel="1" name="Mysterious Blessed Spiritshot (A-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -14,7 +14,7 @@
</skill>
<skill id="8908" toLevel="1" name="Mysterious Spiritshot (B-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -23,7 +23,7 @@
</skill>
<skill id="8909" toLevel="1" name="Mysterious Spiritshot (A-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -32,7 +32,7 @@
</skill>
<skill id="8910" toLevel="1" name="Mysterious Blessed Soulshot (No-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -41,7 +41,7 @@
</skill>
<skill id="8911" toLevel="1" name="Mysterious Blessed Soulshot (D-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -50,7 +50,7 @@
</skill>
<skill id="8912" toLevel="1" name="Mysterious Blessed Soulshot (C-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -59,7 +59,7 @@
</skill>
<skill id="8913" toLevel="1" name="Mysterious Blessed Soulshot (B-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -5,7 +5,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>15366</itemConsumeId> <!-- Watermelon seed -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -27,7 +27,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>15367</itemConsumeId> <!-- Honey Watermelon Seed -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -49,7 +49,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>15368</itemConsumeId> <!-- Copied Watermelon Seed -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -71,7 +71,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>15369</itemConsumeId> <!-- Copied Honey Watermelon Seed -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -8,7 +8,7 @@
<abnormalType>SPECIAL_RIDE</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
@@ -33,7 +33,7 @@
<effectPoint>10</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -46,7 +46,7 @@
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
@@ -55,7 +55,7 @@
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
@@ -64,7 +64,7 @@
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
@@ -73,7 +73,7 @@
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
@@ -82,7 +82,7 @@
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
@@ -91,7 +91,7 @@
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
@@ -100,7 +100,7 @@
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
@@ -109,7 +109,7 @@
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
@@ -118,7 +118,7 @@
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
@@ -127,7 +127,7 @@
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
@@ -141,7 +141,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<magicLvl>-2</magicLvl>
<magicLevel>-2</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>-1</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
@@ -155,7 +155,7 @@
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -165,7 +165,7 @@
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -175,7 +175,7 @@
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -184,7 +184,7 @@
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -193,7 +193,7 @@
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -3,7 +3,7 @@
<skill id="9300" toLevel="1" name="Mysterious Blessed No-grade Spiritshot">
<icon>icon.etc_spell_shot_white_i01</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -13,7 +13,7 @@
<skill id="9301" toLevel="1" name="Mysterious Blessed Spiritshot (D-grade)">
<icon>icon.etc_spell_shot_blue_i01</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -23,7 +23,7 @@
<skill id="9302" toLevel="1" name="Mysterious Blessed Spiritshot (C-grade)">
<icon>icon.etc_spell_shot_green_i01</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -8,7 +8,7 @@
<abnormalType>BR_EVENT_BUF1</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>-3</magicLvl>
<magicLevel>-3</magicLevel>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
@@ -7,7 +7,7 @@
<itemConsumeId>35751</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
@@ -31,7 +31,7 @@
<itemConsumeId>35752</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
@@ -55,7 +55,7 @@
<itemConsumeId>35753</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
@@ -79,7 +79,7 @@
<itemConsumeId>35754</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
@@ -32,7 +32,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>36081</itemConsumeId>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<magicCriticalRate>5</magicCriticalRate>
@@ -12,10 +12,10 @@
<activateRate>190</activateRate>
<lvlBonusRate>30</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty>
<magicLvl>
<magicLevel>
<value level="1">76</value>
<value level="2">82</value>
</magicLvl>
</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<mpConsume>
@@ -67,13 +67,13 @@
<lvlBonusRate>20</lvlBonusRate>
<operateType>A2</operateType>
<isMagic>0</isMagic>
<magicLvl>
<magicLevel>
<value level="1">80</value>
<value level="2">81</value>
<value level="3">82</value>
<value level="4">83</value>
<value level="5">84</value>
</magicLvl>
</magicLevel>
<mpConsume>
<value level="1">140</value>
<value level="2">146</value>
@@ -12,7 +12,7 @@
<effectRange>900</effectRange>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>76</magicLvl>
<magicLevel>76</magicLevel>
<mpConsume>60</mpConsume>
<nextAction>ATTACK</nextAction>
<castRange>800</castRange>
@@ -10,7 +10,7 @@
<hitTime>1000</hitTime>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>40</magicLvl>
<magicLevel>40</magicLevel>
<isMagic>1</isMagic>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
@@ -38,7 +38,7 @@
<hitTime>1000</hitTime>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>40</magicLvl>
<magicLevel>40</magicLevel>
<isMagic>1</isMagic>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
@@ -9,7 +9,7 @@
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<effectPoint>1</effectPoint>
<magicLvl>97</magicLvl>
<magicLevel>97</magicLevel>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<isMagic>1</isMagic>
@@ -5,7 +5,7 @@
<icon>icon.vesper_cloack_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>55</magicLvl>
<magicLevel>55</magicLevel>
<effects>
<effect name="MaxHp">
<amount>10</amount>
@@ -3,7 +3,7 @@
<skill id="13339" toLevel="5" name="Heavy Armor Set +6">
<!-- Set item is enchanted. Max HP +360, HP Recovery Bonus +10 when standing/ sitting, MP Recovery Bonus +4 when standing/ sitting. -->
<icon>icon.skill0231</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -145,7 +145,7 @@
<skill id="13340" toLevel="5" name="Light Armor Set +6">
<!-- Set item is enchanted. Max HP +200, Max MP +80, HP Recovery Bonus +10 when standing/ sitting, MP Recovery Bonus +4 when standing/ sitting. -->
<icon>icon.skill0233</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -293,7 +293,7 @@
<skill id="13341" toLevel="5" name="Robe Armor Set +6">
<!-- Set item is enchanted. Max MP +140, HP Recovery Bonus +4 when standing/ sitting, MP Recovery Bonus +6 when standing/ sitting. -->
<icon>icon.skill0234</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -168,7 +168,7 @@
<effectRange>900</effectRange>
<hitCancelTime>0</hitCancelTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
@@ -20,11 +20,11 @@
<effectPoint>-354</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
<magicLvl>
<magicLevel>
<value level="1">95</value>
<value level="2">96</value>
<value level="3">97</value>
</magicLvl>
</magicLevel>
<reuseDelay>2500</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -51,11 +51,11 @@
</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange>
<magicLvl>
<magicLevel>
<value level="1">95</value>
<value level="2">96</value>
<value level="3">97</value>
</magicLvl>
</magicLevel>
<reuseDelay>5000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -85,10 +85,10 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1000</effectRange>
<magicLvl>
<magicLevel>
<value level="1">92</value>
<value level="2">93</value>
</magicLvl>
</magicLevel>
<reuseDelay>5000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -18,7 +18,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1000</effectRange>
<magicLvl>90</magicLvl>
<magicLevel>90</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
@@ -10,7 +10,7 @@
<hitTime>4600</hitTime>
<effectPoint>-100</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>55</magicLvl>
<magicLevel>55</magicLevel>
<affectRange>300</affectRange>
<affectLimit>5-12</affectLimit>
<reuseDelay>5000</reuseDelay>
@@ -109,7 +109,7 @@
<effectPoint>-183</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<magicLvl>
<magicLevel>
<value level="1">40</value>
<value level="2">85</value>
<value level="3">30</value>
@@ -119,7 +119,7 @@
<value level="7">70</value>
<value level="8">80</value>
<value level="9">85</value>
</magicLvl>
</magicLevel>
<affectRange>200</affectRange>
<affectLimit>5-12</affectLimit>
<isMagic>1</isMagic>
@@ -11,7 +11,7 @@
<abnormalType>SPEED_UP</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<affectRange>400</affectRange>
@@ -37,7 +37,7 @@
<abnormalType>RESIST_DERANGEMENT</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<affectRange>400</affectRange>
@@ -61,7 +61,7 @@
<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>-1</abnormalTime>
<isMagic>1</isMagic>
@@ -77,7 +77,7 @@
<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>-1</abnormalTime>
<isMagic>1</isMagic>
@@ -93,7 +93,7 @@
<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>-1</abnormalTime>
<isMagic>1</isMagic>
@@ -109,7 +109,7 @@
<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>-1</abnormalTime>
<isMagic>1</isMagic>
@@ -128,7 +128,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>10</hitCancelTime>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<abnormalLevel>99</abnormalLevel>
<abnormalTime>300</abnormalTime>
<trait>BLEED</trait>
@@ -149,7 +149,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>10</hitCancelTime>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<abnormalLevel>99</abnormalLevel>
<abnormalTime>300</abnormalTime>
<trait>BLEED</trait>
@@ -170,7 +170,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>10</hitCancelTime>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<abnormalLevel>99</abnormalLevel>
<abnormalTime>300</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
@@ -190,7 +190,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>10</hitCancelTime>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<abnormalLevel>99</abnormalLevel>
<abnormalTime>300</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
@@ -212,7 +212,7 @@
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<effectRange>400</effectRange>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<abnormalLevel>99</abnormalLevel>
<abnormalTime>20</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
@@ -235,7 +235,7 @@
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<effectRange>400</effectRange>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<abnormalLevel>99</abnormalLevel>
<abnormalTime>20</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
@@ -254,7 +254,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<abnormalLevel>8</abnormalLevel>
<abnormalTime>25</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
@@ -272,7 +272,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<abnormalLevel>8</abnormalLevel>
<abnormalTime>30</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
@@ -293,7 +293,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<isDebuff>true</isDebuff>
@@ -320,7 +320,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<activateRate>80</activateRate>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>2</abnormalTime>
<trait>SHOCK</trait>
@@ -344,7 +344,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>3000</effectRange>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<trait>SHOCK</trait>
@@ -368,7 +368,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<abnormalLevel>99</abnormalLevel>
<abnormalTime>20</abnormalTime>
<trait>BLEED</trait>
@@ -404,7 +404,7 @@
<hitTime>1500</hitTime>
<effectPoint>-1</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<affectRange>900</affectRange>
<affectLimit>10-10</affectLimit>
<fanRange>0;0;200;200</fanRange>
@@ -426,7 +426,7 @@
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<effectRange>400</effectRange>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<affectRange>400</affectRange>
@@ -451,7 +451,7 @@
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<effectRange>400</effectRange>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<affectRange>400</affectRange>
@@ -474,7 +474,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>3000</effectRange>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<channelingSkillId>15175</channelingSkillId> <!-- Petra Injection - Enhance HP Recovery -->
<channelingStart>1.2</channelingStart>
<channelingTickInterval>2</channelingTickInterval>
@@ -494,7 +494,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>3000</effectRange>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>4</abnormalTime>
<isDebuff>true</isDebuff>
@@ -512,7 +512,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>3000</effectRange>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<channelingSkillId>15177</channelingSkillId> <!-- Petra Injection - Enhance P. Def. -->
<channelingStart>1.2</channelingStart>
<channelingTickInterval>2</channelingTickInterval>
@@ -532,7 +532,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>3000</effectRange>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>4</abnormalTime>
<isDebuff>true</isDebuff>
@@ -550,7 +550,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>3000</effectRange>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<channelingSkillId>15179</channelingSkillId> <!-- Petra Injection - Enhance M. Def. -->
<channelingStart>1.2</channelingStart>
<channelingTickInterval>2</channelingTickInterval>
@@ -570,7 +570,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>3000</effectRange>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>4</abnormalTime>
<isDebuff>true</isDebuff>
@@ -588,7 +588,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>3000</effectRange>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<channelingSkillId>15181</channelingSkillId> <!-- Petra Injection - Enhance P. Atk. -->
<channelingStart>1.2</channelingStart>
<channelingTickInterval>2</channelingTickInterval>
@@ -608,7 +608,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>3000</effectRange>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>4</abnormalTime>
<isDebuff>true</isDebuff>
@@ -625,7 +625,7 @@
<effectPoint>1</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<affectRange>400</affectRange>
<affectLimit>10-10</affectLimit>
<staticReuse>true</staticReuse>
@@ -648,7 +648,7 @@
<effectPoint>1</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<affectRange>400</affectRange>
<affectLimit>10-10</affectLimit>
<staticReuse>true</staticReuse>
@@ -671,7 +671,7 @@
<effectPoint>1</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<affectRange>400</affectRange>
<affectLimit>10-10</affectLimit>
<staticReuse>true</staticReuse>
@@ -698,7 +698,7 @@
<hitCancelTime>0</hitCancelTime>
<lvlBonusRate>30</lvlBonusRate>
<activateRate>70</activateRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<trait>SHOCK</trait>
@@ -733,7 +733,7 @@
<hitCancelTime>0</hitCancelTime>
<lvlBonusRate>30</lvlBonusRate>
<activateRate>70</activateRate>
<magicLvl>90</magicLvl>
<magicLevel>90</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<trait>SHOCK</trait>
@@ -768,7 +768,7 @@
<hitCancelTime>0</hitCancelTime>
<lvlBonusRate>30</lvlBonusRate>
<activateRate>70</activateRate>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<trait>SHOCK</trait>
@@ -799,7 +799,7 @@
<effectPoint>-689</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1500</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<affectLimit>10-10</affectLimit>
<reuseDelay>7000</reuseDelay>
<affectRange>900</affectRange>
@@ -823,7 +823,7 @@
<effectPoint>-689</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1500</effectRange>
<magicLvl>90</magicLvl>
<magicLevel>90</magicLevel>
<affectLimit>10-10</affectLimit>
<reuseDelay>7000</reuseDelay>
<affectRange>900</affectRange>
@@ -847,7 +847,7 @@
<effectPoint>-689</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1500</effectRange>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<affectLimit>10-10</affectLimit>
<reuseDelay>7000</reuseDelay>
<affectRange>900</affectRange>
@@ -871,7 +871,7 @@
<effectPoint>-689</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1500</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<affectRange>200</affectRange>
<affectLimit>10-10</affectLimit>
<reuseDelay>15000</reuseDelay>
@@ -894,7 +894,7 @@
<effectPoint>-689</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1500</effectRange>
<magicLvl>90</magicLvl>
<magicLevel>90</magicLevel>
<affectRange>200</affectRange>
<affectLimit>10-10</affectLimit>
<reuseDelay>15000</reuseDelay>
@@ -917,7 +917,7 @@
<effectPoint>-689</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1500</effectRange>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<affectRange>200</affectRange>
<affectLimit>10-10</affectLimit>
<reuseDelay>15000</reuseDelay>
@@ -947,7 +947,7 @@
<hitCancelTime>1</hitCancelTime>
<effectRange>1100</effectRange>
<activateRate>80</activateRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<affectRange>150</affectRange>
@@ -992,7 +992,7 @@
<hitCancelTime>1</hitCancelTime>
<effectRange>1100</effectRange>
<activateRate>80</activateRate>
<magicLvl>90</magicLvl>
<magicLevel>90</magicLevel>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>10</abnormalTime>
<affectRange>150</affectRange>
@@ -1037,7 +1037,7 @@
<hitCancelTime>1</hitCancelTime>
<effectRange>1100</effectRange>
<activateRate>80</activateRate>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>10</abnormalTime>
<affectRange>150</affectRange>
@@ -1072,7 +1072,7 @@
<coolTime>500</coolTime>
<effectPoint>-183</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<affectRange>150</affectRange>
<affectLimit>10-10</affectLimit>
<reuseDelay>20000</reuseDelay>
@@ -1087,7 +1087,7 @@
<coolTime>500</coolTime>
<effectPoint>-183</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>90</magicLvl>
<magicLevel>90</magicLevel>
<affectRange>150</affectRange>
<affectLimit>10-10</affectLimit>
<reuseDelay>20000</reuseDelay>
@@ -1102,7 +1102,7 @@
<coolTime>500</coolTime>
<effectPoint>-183</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<affectRange>150</affectRange>
<affectLimit>10-10</affectLimit>
<reuseDelay>20000</reuseDelay>
@@ -5,7 +5,7 @@
<effectPoint>-574</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<affectRange>100</affectRange>
<affectLimit>10-10</affectLimit>
<isMagic>1</isMagic>
@@ -15,7 +15,7 @@
<skill id="15207" toLevel="1" name="Debuff Immunity">
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
</skill>
<skill id="15208" toLevel="9" name="Weakened Chaos Shield">
<!-- Lethal Strike Resistance is weakened through the armor destruction skill. -->
@@ -37,7 +37,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<abnormalLevel>
<value level="1">99</value>
<value level="2">98</value>
@@ -60,28 +60,28 @@
<icon>icon.skillboss</icon>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
</skill>
<skill id="15215" toLevel="1" name="Raid Boss (Lv. 97)">
<!-- The Guillotine was once an executioner. After drinking the blood of Shilen that permeated the Execution Grounds, it became the "Guillotine of Death" that kills to bring about the resurrection of Shilen. It is trapped in the illusion of the blood. It manages the criminals near the guillotine and it sends the blood that they have gathered to the spirit world of darkness. -->
<icon>icon.skillraid</icon>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
</skill>
<skill id="15216" toLevel="1" name="Raid Boss (Lv. 97)">
<!-- This is an undead monster that was created through the blood of Shilen from the corpse of a criminal who went insane from the torture in the fortress. It is trapped in the illusion of the blood. It seeks to bring about the resurrection of Shilen by killing everything, thereby taking sacrifices for the darkness. -->
<icon>icon.skillraid</icon>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
</skill>
<skill id="15217" toLevel="1" name="Raid Boss (Lv. 97)">
<!-- The master criminal who resurrected after drinking the blood of Shilen that seeped into the Execution Grounds. It is trapped in the madness of blood. It is a warden who manages the monsters in the Guillotine Fortress. -->
<icon>icon.skillraid</icon>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
</skill>
<skill id="15218" toLevel="1" name="Clear Target">
<!-- Cancels the enemy's target. -->
@@ -94,7 +94,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>460</effectRange>
<magicLvl>93</magicLvl>
<magicLevel>93</magicLevel>
<isMagic>1</isMagic>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -115,7 +115,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>270</effectRange>
<magicLvl>94</magicLvl>
<magicLevel>94</magicLevel>
<affectRange>100</affectRange>
<reuseDelay>5000</reuseDelay>
<targetType>TARGET</targetType>
@@ -139,7 +139,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>93</magicLvl>
<magicLevel>93</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<trait>BLEED</trait>
@@ -172,11 +172,11 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>460</effectRange>
<magicLvl>
<magicLevel>
<value level="1">93</value>
<value level="2">94</value>
<value level="3">95</value>
</magicLvl>
</magicLevel>
<isMagic>1</isMagic>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -200,11 +200,11 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>400</effectRange>
<magicLvl>
<magicLevel>
<value level="1">93</value>
<value level="2">94</value>
<value level="3">95</value>
</magicLvl>
</magicLevel>
<hitTime>2000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -228,7 +228,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>400</effectRange>
<magicLvl>94</magicLvl>
<magicLevel>94</magicLevel>
<fanRange>0;0;100;120</fanRange>
<hitTime>2000</hitTime>
<targetType>TARGET</targetType>
@@ -256,7 +256,7 @@
<hitCancelTime>0</hitCancelTime>
<effectRange>460</effectRange>
<activateRate>200</activateRate>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<affectRange>200</affectRange>
@@ -286,7 +286,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>460</effectRange>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<affectRange>200</affectRange>
<reuseDelay>5000</reuseDelay>
<targetType>SELF</targetType>
@@ -309,7 +309,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>460</effectRange>
<magicLvl>96</magicLvl>
<magicLevel>96</magicLevel>
<affectRange>200</affectRange>
<reuseDelay>5000</reuseDelay>
<targetType>SELF</targetType>
@@ -331,7 +331,7 @@
<mpConsume>5</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>94</magicLvl>
<magicLevel>94</magicLevel>
<reuseDelay>5000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -350,7 +350,7 @@
<effectPoint>-2</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>94</magicLvl>
<magicLevel>94</magicLevel>
<fanRange>0;0;150;120</fanRange>
<reuseDelay>5000</reuseDelay>
<targetType>SELF</targetType>
@@ -372,7 +372,7 @@
<effectPoint>-2</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>94</magicLvl>
<magicLevel>94</magicLevel>
<fanRange>0;0;150;120</fanRange>
<reuseDelay>5000</reuseDelay>
<targetType>SELF</targetType>
@@ -394,7 +394,7 @@
<mpConsume>5</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>94</magicLvl>
<magicLevel>94</magicLevel>
<reuseDelay>5000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -419,7 +419,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>460</effectRange>
<activateRate>200</activateRate>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1</abnormalTime>
<trait>SHOCK</trait>
@@ -458,7 +458,7 @@
<effectPoint>-2</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<affectRange>200</affectRange>
<reuseDelay>5000</reuseDelay>
<targetType>SELF</targetType>
@@ -481,7 +481,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>400</effectRange>
<magicLvl>96</magicLvl>
<magicLevel>96</magicLevel>
<fanRange>0;0;200;120</fanRange>
<reuseDelay>10000</reuseDelay>
<targetType>TARGET</targetType>
@@ -512,7 +512,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<activateRate>80</activateRate>
<magicLvl>96</magicLvl>
<magicLevel>96</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1</abnormalTime>
<affectRange>250</affectRange>
@@ -549,7 +549,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>400</effectRange>
<magicLvl>96</magicLvl>
<magicLevel>96</magicLevel>
<hitTime>2000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -572,7 +572,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>400</effectRange>
<magicLvl>96</magicLvl>
<magicLevel>96</magicLevel>
<affectRange>200</affectRange>
<hitTime>2000</hitTime>
<targetType>TARGET</targetType>
@@ -599,7 +599,7 @@
<hitCancelTime>0</hitCancelTime>
<effectRange>460</effectRange>
<activateRate>200</activateRate>
<magicLvl>96</magicLvl>
<magicLevel>96</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<fanRange>0;0;200;180</fanRange>
@@ -614,7 +614,7 @@
<mpConsume>5</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>93</magicLvl>
<magicLevel>93</magicLevel>
<reuseDelay>5000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -625,7 +625,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<castRange>600</castRange>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -635,7 +635,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<hitTime>1500</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -645,7 +645,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<hitTime>1500</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -655,7 +655,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
@@ -664,7 +664,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<hitTime>1500</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -680,7 +680,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>400</effectRange>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<affectRange>100</affectRange>
<reuseDelay>5000</reuseDelay>
<targetType>TARGET</targetType>
@@ -698,7 +698,7 @@
<abnormalType>PA_UP_SPECIAL</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<isMagic>1</isMagic>
@@ -717,7 +717,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>900</effectRange>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<attributeType>FIRE</attributeType>
<attributeValue>50</attributeValue>
<isMagic>1</isMagic>
@@ -737,7 +737,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<activateRate>100</activateRate>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<trait>AIRBIND</trait>
@@ -759,7 +759,7 @@
<abnormalType>INVINCIBILITY_SPECIAL</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<staticReuse>true</staticReuse>
@@ -782,7 +782,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<activateRate>150</activateRate>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<attributeType>EARTH</attributeType>
@@ -802,7 +802,7 @@
<effectPoint>1</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<affectRange>200</affectRange>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
@@ -821,7 +821,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>7200</abnormalTime>
<isMagic>1</isMagic>
@@ -840,7 +840,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>7200</abnormalTime>
<isMagic>1</isMagic>
@@ -862,7 +862,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>540</effectRange>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<attributeType>FIRE</attributeType>
@@ -882,7 +882,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>540</effectRange>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<isMagic>1</isMagic>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -892,7 +892,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
@@ -901,7 +901,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
@@ -910,7 +910,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<hitTime>17000</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -920,7 +920,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<hitTime>17000</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -930,7 +930,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<hitTime>17000</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -942,7 +942,7 @@
<effectPoint>-686</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<hitTime>4200</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -952,7 +952,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<hitTime>17000</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -963,7 +963,7 @@
<hitTime>15000</hitTime>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<coolTime>8000</coolTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -977,7 +977,7 @@
<effectPoint>-707</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -992,7 +992,7 @@
<effectPoint>-574</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -1004,7 +1004,7 @@
<effectPoint>-574</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<coolTime>1500</coolTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -1017,7 +1017,7 @@
<effectPoint>-707</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -1032,7 +1032,7 @@
<effectPoint>-574</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -1048,7 +1048,7 @@
<effectPoint>-574</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -1058,7 +1058,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<hitTime>5000</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -1070,7 +1070,7 @@
<effectPoint>100</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -1082,7 +1082,7 @@
<effectPoint>100</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -1092,7 +1092,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<hitTime>17000</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -1108,7 +1108,7 @@
<effectPoint>-143</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<attributeType>DARK</attributeType>
<attributeValue>50</attributeValue>
<isMagic>1</isMagic>
@@ -1130,7 +1130,7 @@
<effectRange>400</effectRange>
<lvlBonusRate>1</lvlBonusRate>
<activateRate>150</activateRate>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<trait>SHOCK</trait>
@@ -1154,7 +1154,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<abnormalLevel>11</abnormalLevel>
<abnormalTime>15</abnormalTime>
<reuseDelay>5000</reuseDelay>
@@ -1172,7 +1172,7 @@
<abnormalType>SPEED_UP</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>0</abnormalTime>
<isDebuff>true</isDebuff>
@@ -1190,7 +1190,7 @@
<abnormalType>SPEED_DOWN</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>0</abnormalTime>
<isDebuff>true</isDebuff>
@@ -1215,7 +1215,7 @@
<hitCancelTime>0</hitCancelTime>
<lvlBonusRate>2</lvlBonusRate>
<activateRate>100</activateRate>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<trait>BLEED</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType>
@@ -1239,7 +1239,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -1263,7 +1263,7 @@
<effectPoint>867</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<staticReuse>true</staticReuse>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
@@ -1293,7 +1293,7 @@
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -1308,7 +1308,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>180</abnormalTime>
<isMagic>1</isMagic>
@@ -1325,7 +1325,7 @@
<abnormalType>INVINCIBILITY_SPECIAL</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>40</abnormalTime>
<staticReuse>true</staticReuse>
@@ -1342,7 +1342,7 @@
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -1359,7 +1359,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<affectRange>500</affectRange>
@@ -1379,7 +1379,7 @@
<abnormalType>VAMPIRIC_ATTACK</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<isMagic>1</isMagic>
@@ -12,7 +12,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>560</effectRange>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<attributeType>DARK</attributeType>
<attributeValue>50</attributeValue>
<affectRange>100</affectRange>
@@ -30,7 +30,7 @@
<reuseDelay>5000</reuseDelay>
<effectPoint>-121</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<attributeType>DARK</attributeType>
<attributeValue>50</attributeValue>
<affectRange>200</affectRange>
@@ -50,7 +50,7 @@
<effectPoint>-121</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
<magicLvl>94</magicLvl>
<magicLevel>94</magicLevel>
<attributeType>DARK</attributeType>
<attributeValue>50</attributeValue>
<isMagic>1</isMagic>
@@ -68,7 +68,7 @@
<abnormalType>PA_UP</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>94</magicLvl>
<magicLevel>94</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<isMagic>1</isMagic>
@@ -86,7 +86,7 @@
<effectPoint>-360</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
<magicLvl>94</magicLvl>
<magicLevel>94</magicLevel>
<attributeType>WIND</attributeType>
<attributeValue>50</attributeValue>
<isMagic>1</isMagic>
@@ -102,7 +102,7 @@
<reuseDelay>5000</reuseDelay>
<effectPoint>-360</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>94</magicLvl>
<magicLevel>94</magicLevel>
<attributeType>FIRE</attributeType>
<attributeValue>50</attributeValue>
<affectRange>150</affectRange>
@@ -122,7 +122,7 @@
<abnormalType>PA_UP</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<isMagic>1</isMagic>
@@ -144,7 +144,7 @@
<effectRange>400</effectRange>
<lvlBonusRate>1</lvlBonusRate>
<activateRate>120</activateRate>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>4</abnormalTime>
<trait>SHOCK</trait>
@@ -165,7 +165,7 @@
<abnormalType>MULTI_BUFF</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>60</abnormalTime>
<isMagic>1</isMagic>
@@ -187,7 +187,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<lvlBonusRate>2</lvlBonusRate>
<activateRate>120</activateRate>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>10</abnormalTime>
<trait>BLEED</trait>
@@ -213,7 +213,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<activateRate>200</activateRate>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>10</abnormalTime>
<trait>HOLD</trait>
@@ -237,7 +237,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<lvlBonusRate>30</lvlBonusRate>
<activateRate>200</activateRate>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>30</abnormalTime>
<affectRange>2000</affectRange>
@@ -257,7 +257,7 @@
<abnormalType>SPEED_UP</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>90</magicLvl>
<magicLevel>90</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<affectRange>500</affectRange>
@@ -278,7 +278,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1800</effectRange>
<magicLvl>90</magicLvl>
<magicLevel>90</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<isMagic>1</isMagic>
@@ -301,7 +301,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>460</effectRange>
<activateRate>200</activateRate>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>30</abnormalTime>
<attributeType>DARK</attributeType>
@@ -325,7 +325,7 @@
<effectPoint>-704</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>460</effectRange>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<attributeType>DARK</attributeType>
<attributeValue>50</attributeValue>
<affectRange>150</affectRange>
@@ -350,7 +350,7 @@
<effectRange>460</effectRange>
<lvlBonusRate>20</lvlBonusRate>
<activateRate>200</activateRate>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<attributeType>DARK</attributeType>
@@ -372,7 +372,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>94</magicLvl>
<magicLevel>94</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>20</abnormalTime>
<attributeType>DARK</attributeType>
@@ -391,7 +391,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>400</effectRange>
<magicLvl>94</magicLvl>
<magicLevel>94</magicLevel>
<attributeType>DARK</attributeType>
<attributeValue>50</attributeValue>
<reuseDelay>5000</reuseDelay>
@@ -414,7 +414,7 @@
<effectRange>720</effectRange>
<lvlBonusRate>2</lvlBonusRate>
<activateRate>130</activateRate>
<magicLvl>94</magicLvl>
<magicLevel>94</magicLevel>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>10</abnormalTime>
<trait>BLEED</trait>
@@ -438,7 +438,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<activateRate>130</activateRate>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1</abnormalTime>
<trait>SHOCK</trait>
@@ -459,7 +459,7 @@
<effectPoint>-1</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<attributeType>DARK</attributeType>
<attributeValue>50</attributeValue>
<fanRange>0;0;100;120</fanRange>
@@ -477,7 +477,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
@@ -494,7 +494,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
@@ -511,7 +511,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
@@ -528,7 +528,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
@@ -544,7 +544,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
@@ -556,7 +556,7 @@
<icon>icon.skill5076_c</icon>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
</skill>
<skill id="15331" toLevel="1" name="Headquarters' Effect">
<!-- P. Atk./ M. Atk. +200%. Skill Cooldown -50%. -->
@@ -569,7 +569,7 @@
<abnormalType>RHAPSODY</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>30</abnormalTime>
<affectRange>1000</affectRange>
@@ -588,7 +588,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>400</effectRange>
<magicLvl>93</magicLvl>
<magicLevel>93</magicLevel>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<affectRange>300</affectRange>
@@ -606,7 +606,7 @@
<effectPoint>-100</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>460</effectRange>
<magicLvl>93</magicLvl>
<magicLevel>93</magicLevel>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<affectRange>300</affectRange>
@@ -632,7 +632,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
<activateRate>100</activateRate>
<magicLvl>93</magicLvl>
<magicLevel>93</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<trait>SHOCK</trait>
@@ -656,7 +656,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<effectRange>730</effectRange>
<magicLvl>93</magicLvl>
<magicLevel>93</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<attributeType>EARTH</attributeType>
@@ -676,7 +676,7 @@
<effectPoint>-100</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>3</hitCancelTime>
<magicLvl>94</magicLvl>
<magicLevel>94</magicLevel>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<reuseDelay>1500</reuseDelay>
@@ -690,7 +690,7 @@
<effectPoint>100</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>94</magicLvl>
<magicLevel>94</magicLevel>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<hitTime>1000</hitTime>
@@ -707,7 +707,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>400</effectRange>
<magicLvl>93</magicLvl>
<magicLevel>93</magicLevel>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<affectRange>300</affectRange>
@@ -728,7 +728,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<effectRange>900</effectRange>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>10</abnormalTime>
<attributeType>EARTH</attributeType>
@@ -749,7 +749,7 @@
<effectPoint>-679</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>540</effectRange>
<magicLvl>93</magicLvl>
<magicLevel>93</magicLevel>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<affectRange>450</affectRange>
@@ -768,7 +768,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>540</effectRange>
<magicLvl>94</magicLvl>
<magicLevel>94</magicLevel>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<reuseDelay>5000</reuseDelay>
@@ -785,7 +785,7 @@
<abnormalType>PA_UP</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>94</magicLvl>
<magicLevel>94</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<attributeType>EARTH</attributeType>
@@ -801,7 +801,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1260</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<isMagic>1</isMagic>
@@ -816,7 +816,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1800</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<isMagic>1</isMagic>
@@ -833,7 +833,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>540</effectRange>
<magicLvl>94</magicLvl>
<magicLevel>94</magicLevel>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<affectRange>400</affectRange>
@@ -851,7 +851,7 @@
<effectPoint>-143</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
<magicLvl>94</magicLvl>
<magicLevel>94</magicLevel>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<reuseDelay>3000</reuseDelay>
@@ -868,7 +868,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>400</effectRange>
<magicLvl>94</magicLvl>
<magicLevel>94</magicLevel>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<fanRange>0;0;100;120</fanRange>
@@ -892,7 +892,7 @@
<effectRange>540</effectRange>
<lvlBonusRate>2</lvlBonusRate>
<activateRate>200</activateRate>
<magicLvl>94</magicLvl>
<magicLevel>94</magicLevel>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>10</abnormalTime>
<trait>BLEED</trait>
@@ -915,7 +915,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>540</effectRange>
<magicLvl>93</magicLvl>
<magicLevel>93</magicLevel>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<reuseDelay>3000</reuseDelay>
@@ -937,7 +937,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>540</effectRange>
<activateRate>80</activateRate>
<magicLvl>93</magicLvl>
<magicLevel>93</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>2</abnormalTime>
<trait>AIRBIND</trait>
@@ -958,7 +958,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>400</effectRange>
<magicLvl>93</magicLvl>
<magicLevel>93</magicLevel>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<affectRange>300</affectRange>
@@ -977,7 +977,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>400</effectRange>
<magicLvl>93</magicLvl>
<magicLevel>93</magicLevel>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<reuseDelay>3000</reuseDelay>
@@ -999,7 +999,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
<activateRate>80</activateRate>
<magicLvl>94</magicLvl>
<magicLevel>94</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<trait>AIRBIND</trait>
@@ -1026,7 +1026,7 @@
<effectRange>400</effectRange>
<lvlBonusRate>2</lvlBonusRate>
<activateRate>100</activateRate>
<magicLvl>93</magicLvl>
<magicLevel>93</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<trait>BLEED</trait>
@@ -1047,7 +1047,7 @@
<effectPoint>-1</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>94</magicLvl>
<magicLevel>94</magicLevel>
<affectRange>400</affectRange>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
@@ -1072,7 +1072,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<lvlBonusRate>20</lvlBonusRate>
<activateRate>100</activateRate>
<magicLvl>92</magicLvl>
<magicLevel>92</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<trait>PARALYZE</trait>
@@ -1091,7 +1091,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>2700</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<affectRange>1500</affectRange>
@@ -1115,7 +1115,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2200</effectRange>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>94</magicLvl>
<magicLevel>94</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>7</abnormalTime>
<trait>BLEED</trait>
@@ -1136,7 +1136,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>2700</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<affectRange>2000</affectRange>
@@ -1158,7 +1158,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2700</effectRange>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>97</magicLvl>
<magicLevel>97</magicLevel>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>20</abnormalTime>
<trait>BLEED</trait>
@@ -1181,7 +1181,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>540</effectRange>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<reuseDelay>5000</reuseDelay>
@@ -1200,7 +1200,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>540</effectRange>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1</abnormalTime>
<trait>SHOCK</trait>
@@ -1219,7 +1219,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>2160</effectRange>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<channelingStart>1</channelingStart>
<channelingTickInterval>0</channelingTickInterval>
<isMagic>1</isMagic>
@@ -1238,7 +1238,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<effectRange>540</effectRange>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>0</abnormalTime>
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
@@ -1255,7 +1255,7 @@
<effectPoint>-100</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
<magicLvl>94</magicLvl>
<magicLevel>94</magicLevel>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<reuseDelay>2000</reuseDelay>
@@ -1272,7 +1272,7 @@
<effectPoint>-686</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>450</effectRange>
<magicLvl>94</magicLvl>
<magicLevel>94</magicLevel>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<affectLimit>0-0-0</affectLimit>
@@ -1289,7 +1289,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<hitTime>1500</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -1299,7 +1299,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<hitTime>1500</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -1309,7 +1309,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<hitTime>1500</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -1335,7 +1335,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<hitTime>1500</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -1371,7 +1371,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>400</effectRange>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<attributeType>FIRE</attributeType>
<attributeValue>50</attributeValue>
<reuseDelay>5000</reuseDelay>
@@ -1396,7 +1396,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>400</effectRange>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<attributeType>FIRE</attributeType>
<attributeValue>50</attributeValue>
<reuseDelay>5000</reuseDelay>
@@ -1418,7 +1418,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>400</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>1500</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -46,7 +46,7 @@
<effectPoint>696</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>90</magicLvl>
<magicLevel>90</magicLevel>
<isMagic>1</isMagic>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -76,7 +76,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<magicLvl>93</magicLvl>
<magicLevel>93</magicLevel>
<isMagic>2</isMagic>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -98,7 +98,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>0</magicLvl>
<magicLevel>0</magicLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -111,7 +111,7 @@
<hitTime>500</hitTime>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -122,7 +122,7 @@
<hitTime>500</hitTime>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -133,7 +133,7 @@
<hitTime>500</hitTime>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -144,7 +144,7 @@
<hitTime>500</hitTime>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -155,7 +155,7 @@
<hitTime>500</hitTime>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -176,7 +176,7 @@
<basicProperty>PHYSICAL</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>460</effectRange>
<magicLvl>95</magicLvl>
<magicLevel>95</magicLevel>
<trait>BLEED</trait>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
@@ -198,7 +198,7 @@
<effectPoint>100</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>1000</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -208,14 +208,14 @@
<icon>icon.skillraid</icon>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
</skill>
<skill id="15414" toLevel="1" name="Raid Boss (Lv. 97)">
<!-- Leader of the Spiculas that activated the Intruder Elimination Project under Mother Nornil's orders. This prototype Spicula is emotionless and almost machine-like. It is currently creating mutations in various machines by spreading the Laido Virus. -->
<icon>icon.skillraid</icon>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
</skill>
<skill id="15415" toLevel="1" name="Appearance Modification (No-grade)">
<!-- Appearance Modification (No-grade) (Raid) -->
@@ -230,7 +230,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-3</specialLevel>
<effectRange>1100</effectRange>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10800</abnormalTime>
<abnormalVisualEffect>NGRADE_CHANGE</abnormalVisualEffect>
@@ -251,7 +251,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-3</specialLevel>
<effectRange>1100</effectRange>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10800</abnormalTime>
<abnormalVisualEffect>DGRADE_CHANGE</abnormalVisualEffect>
@@ -272,7 +272,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-3</specialLevel>
<effectRange>1100</effectRange>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10800</abnormalTime>
<abnormalVisualEffect>CGRADE_CHANGE</abnormalVisualEffect>
@@ -293,7 +293,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-3</specialLevel>
<effectRange>1100</effectRange>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10800</abnormalTime>
<abnormalVisualEffect>BGRADE_CHANGE</abnormalVisualEffect>
@@ -314,7 +314,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-3</specialLevel>
<effectRange>1100</effectRange>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10800</abnormalTime>
<abnormalVisualEffect>AGRADE_CHANGE</abnormalVisualEffect>
@@ -365,7 +365,7 @@
<effectPoint>-100</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1700</effectRange>
<magicLvl>97</magicLvl>
<magicLevel>97</magicLevel>
<reuseDelay>7000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -384,7 +384,7 @@
<effectPoint>-100</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>200</effectRange>
<magicLvl>97</magicLvl>
<magicLevel>97</magicLevel>
<reuseDelay>6000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -413,7 +413,7 @@
<effectRange>1100</effectRange>
<lvlBonusRate>2</lvlBonusRate>
<activateRate>80</activateRate>
<magicLvl>97</magicLvl>
<magicLevel>97</magicLevel>
<isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
@@ -437,7 +437,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>1.5</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>97</magicLvl>
<magicLevel>97</magicLevel>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<isMagic>1</isMagic>
@@ -459,7 +459,7 @@
<effectPoint>-100</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>200</effectRange>
<magicLvl>97</magicLvl>
<magicLevel>97</magicLevel>
<reuseDelay>6000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -477,7 +477,7 @@
<effectPoint>-100</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>200</effectRange>
<magicLvl>97</magicLvl>
<magicLevel>97</magicLevel>
<fanRange>0;0;1000;180</fanRange>
<reuseDelay>6000</reuseDelay>
<targetType>ENEMY</targetType>
@@ -497,7 +497,7 @@
<effectPoint>-100</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<magicLvl>97</magicLvl>
<magicLevel>97</magicLevel>
<reuseDelay>15000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -526,7 +526,7 @@
<effectRange>1100</effectRange>
<lvlBonusRate>2</lvlBonusRate>
<activateRate>80</activateRate>
<magicLvl>97</magicLvl>
<magicLevel>97</magicLevel>
<trait>HOLD</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType>
@@ -544,7 +544,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>1.5</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>97</magicLvl>
<magicLevel>97</magicLevel>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<isMagic>1</isMagic>
@@ -566,7 +566,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>1.5</hitCancelTime>
<effectRange>650</effectRange>
<magicLvl>97</magicLvl>
<magicLevel>97</magicLevel>
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -581,7 +581,7 @@
<effectPoint>-100</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>97</magicLvl>
<magicLevel>97</magicLevel>
<affectRange>150</affectRange>
<mpConsume>119</mpConsume>
<targetType>SELF</targetType>
@@ -614,7 +614,7 @@
<effectRange>200</effectRange>
<lvlBonusRate>2</lvlBonusRate>
<activateRate>100</activateRate>
<magicLvl>97</magicLvl>
<magicLevel>97</magicLevel>
<trait>BLEED</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType>
@@ -636,7 +636,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>2.5</hitCancelTime>
<effectRange>900</effectRange>
<magicLvl>97</magicLvl>
<magicLevel>97</magicLevel>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<isMagic>1</isMagic>
@@ -669,7 +669,7 @@
<effectRange>1000</effectRange>
<lvlBonusRate>1</lvlBonusRate>
<activateRate>50</activateRate>
<magicLvl>97</magicLvl>
<magicLevel>97</magicLevel>
<trait>BLEED</trait>
<affectRange>200</affectRange>
<isDebuff>true</isDebuff>
@@ -691,7 +691,7 @@
<effectPoint>-100</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>200</effectRange>
<magicLvl>97</magicLvl>
<magicLevel>97</magicLevel>
<reuseDelay>6000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -710,7 +710,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>3.5</hitCancelTime>
<effectRange>1000</effectRange>
<magicLvl>97</magicLvl>
<magicLevel>97</magicLevel>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<affectRange>200</affectRange>
@@ -746,7 +746,7 @@
<effectRange>200</effectRange>
<lvlBonusRate>2</lvlBonusRate>
<activateRate>100</activateRate>
<magicLvl>97</magicLvl>
<magicLevel>97</magicLevel>
<trait>BLEED</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType>
@@ -767,7 +767,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>1.5</hitCancelTime>
<effectRange>650</effectRange>
<magicLvl>97</magicLvl>
<magicLevel>97</magicLevel>
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -781,7 +781,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>3.5</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>97</magicLvl>
<magicLevel>97</magicLevel>
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
<isMagic>1</isMagic>
@@ -811,7 +811,7 @@
<effectRange>1100</effectRange>
<lvlBonusRate>1</lvlBonusRate>
<activateRate>70</activateRate>
<magicLvl>97</magicLvl>
<magicLevel>97</magicLevel>
<isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
@@ -837,7 +837,7 @@
<basicProperty>PHYSICAL</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<activateRate>90</activateRate>
<magicLvl>97</magicLvl>
<magicLevel>97</magicLevel>
<trait>BLEED</trait>
<affectRange>200</affectRange>
<isDebuff>true</isDebuff>
@@ -862,7 +862,7 @@
<basicProperty>MAGIC</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<activateRate>90</activateRate>
<magicLvl>97</magicLvl>
<magicLevel>97</magicLevel>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>30</abnormalTime>
<affectRange>200</affectRange>
@@ -884,7 +884,7 @@
<effectPoint>-100</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1250</effectRange>
<magicLvl>97</magicLvl>
<magicLevel>97</magicLevel>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<hitTime>2500</hitTime>
@@ -910,7 +910,7 @@
<specialLevel>-2</specialLevel>
<hitCancelTime>0</hitCancelTime>
<effectRange>1500</effectRange>
<magicLvl>-2</magicLvl>
<magicLevel>-2</magicLevel>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>7200</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
@@ -923,7 +923,7 @@
<!-- Received damage increases due to skin sensitivity. -->
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>97</magicLvl>
<magicLevel>97</magicLevel>
</skill>
<skill id="15456" toLevel="1" name="Triol's Voice">
<!-- Triol's Voice -->
@@ -934,7 +934,7 @@
<effectPoint>-1</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>5</hitCancelTime>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<affectRange>800</affectRange>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
@@ -962,7 +962,7 @@
<basicProperty>PHYSICAL</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<trait>BLEED</trait>
<isDebuff>true</isDebuff>
<targetType>TARGET</targetType>
@@ -1005,7 +1005,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>2</hitCancelTime>
<effectRange>1500</effectRange>
<magicLvl>97</magicLvl>
<magicLevel>97</magicLevel>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<isMagic>1</isMagic>
@@ -1034,7 +1034,7 @@
<hitCancelTime>0</hitCancelTime>
<lvlBonusRate>1</lvlBonusRate>
<activateRate>35</activateRate>
<magicLvl>97</magicLvl>
<magicLevel>97</magicLevel>
<trait>POISON</trait>
<affectRange>200</affectRange>
<isDebuff>true</isDebuff>
@@ -1057,7 +1057,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>3.5</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>97</magicLvl>
<magicLevel>97</magicLevel>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<isMagic>1</isMagic>
@@ -1079,7 +1079,7 @@
<effectPoint>100</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<magicLvl>97</magicLvl>
<magicLevel>97</magicLevel>
<isMagic>1</isMagic>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -1098,7 +1098,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>3.5</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>97</magicLvl>
<magicLevel>97</magicLevel>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<isMagic>1</isMagic>
@@ -1119,7 +1119,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>3.5</hitCancelTime>
<effectRange>1400</effectRange>
<magicLvl>97</magicLvl>
<magicLevel>97</magicLevel>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<isMagic>1</isMagic>
@@ -1137,7 +1137,7 @@
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<mpConsume>110</mpConsume>
<effects>
<effect name="MaxHp">
@@ -1151,7 +1151,7 @@
<icon>icon.skill1040</icon>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<effects>
<effect name="PhysicalDefence">
<amount>200</amount>
@@ -1164,7 +1164,7 @@
<icon>icon.skill1388</icon>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<effects>
<effect name="MagicalDefence">
<amount>-50</amount>
@@ -1184,7 +1184,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -1200,7 +1200,7 @@
<operateType>A1</operateType>
<effectPoint>1</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -1223,7 +1223,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-3</specialLevel>
<effectRange>1100</effectRange>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalVisualEffect>NGRADE_CHANGE</abnormalVisualEffect>
@@ -1244,7 +1244,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-3</specialLevel>
<effectRange>1100</effectRange>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalVisualEffect>DGRADE_CHANGE</abnormalVisualEffect>
@@ -1265,7 +1265,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-3</specialLevel>
<effectRange>1100</effectRange>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalVisualEffect>CGRADE_CHANGE</abnormalVisualEffect>
@@ -1286,7 +1286,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-3</specialLevel>
<effectRange>1100</effectRange>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalVisualEffect>BGRADE_CHANGE</abnormalVisualEffect>
@@ -1307,7 +1307,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-3</specialLevel>
<effectRange>1100</effectRange>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalVisualEffect>AGRADE_CHANGE</abnormalVisualEffect>
@@ -1331,7 +1331,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<activateRate>100</activateRate>
<magicLvl>53</magicLvl>
<magicLevel>53</magicLevel>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1360,7 +1360,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<activateRate>100</activateRate>
<magicLvl>54</magicLvl>
<magicLevel>54</magicLevel>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1394,7 +1394,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<activateRate>100</activateRate>
<magicLvl>55</magicLvl>
<magicLevel>55</magicLevel>
<trait>POISON</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
@@ -1423,7 +1423,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<activateRate>100</activateRate>
<magicLvl>57</magicLvl>
<magicLevel>57</magicLevel>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1450,7 +1450,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<activateRate>100</activateRate>
<magicLvl>57</magicLvl>
<magicLevel>57</magicLevel>
<trait>POISON</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
@@ -1477,7 +1477,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<activateRate>100</activateRate>
<magicLvl>57</magicLvl>
<magicLevel>57</magicLevel>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -7,7 +7,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -19,7 +19,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -31,7 +31,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -42,7 +42,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<castRange>600</castRange>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -53,7 +53,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<castRange>600</castRange>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -64,7 +64,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<castRange>600</castRange>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -75,7 +75,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<castRange>600</castRange>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -87,7 +87,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>1000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -98,7 +98,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<castRange>600</castRange>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -109,7 +109,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<castRange>600</castRange>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -120,7 +120,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<castRange>600</castRange>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -131,7 +131,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<castRange>600</castRange>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -142,7 +142,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<castRange>600</castRange>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -153,7 +153,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<castRange>600</castRange>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -165,7 +165,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>60000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -177,7 +177,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>60000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -188,7 +188,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<castRange>600</castRange>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -200,7 +200,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>5000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -212,7 +212,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -224,7 +224,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>3300</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -236,7 +236,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -249,7 +249,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<isMagic>2</isMagic>
<coolTime>3000</coolTime>
<targetType>TARGET</targetType>
@@ -263,7 +263,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<isMagic>2</isMagic>
<coolTime>10000</coolTime>
<targetType>TARGET</targetType>
@@ -277,7 +277,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<isMagic>2</isMagic>
<coolTime>3000</coolTime>
<targetType>TARGET</targetType>
@@ -290,7 +290,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>7700</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -302,7 +302,7 @@
<effectPoint>100</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<coolTime>500</coolTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -314,7 +314,7 @@
<effectPoint>100</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<coolTime>500</coolTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -326,7 +326,7 @@
<effectPoint>100</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<coolTime>500</coolTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -338,7 +338,7 @@
<effectPoint>100</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<coolTime>500</coolTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -350,7 +350,7 @@
<effectPoint>100</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<coolTime>500</coolTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -359,7 +359,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<isMagic>2</isMagic>
<reuseDelay>50000</reuseDelay>
<targetType>SELF</targetType>
@@ -372,7 +372,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -384,7 +384,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -396,7 +396,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<channelingStart>1</channelingStart>
<channelingTickInterval>0</channelingTickInterval>
<isMagic>2</isMagic>
@@ -417,7 +417,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>6.5</hitCancelTime>
<effectRange>3000</effectRange>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<trait>SHOCK</trait>
@@ -452,7 +452,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>5.5</hitCancelTime>
<effectRange>3000</effectRange>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<trait>SHOCK</trait>
@@ -477,7 +477,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl>
<magicLevel>99</magicLevel>
<abnormalLevel>99</abnormalLevel>
<abnormalTime>-1</abnormalTime>
<abnormalVisualEffect>MP_SHIELD</abnormalVisualEffect>
@@ -491,7 +491,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>6000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -503,7 +503,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -515,7 +515,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -527,7 +527,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -539,7 +539,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -551,7 +551,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -563,7 +563,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -575,7 +575,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -587,7 +587,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -599,7 +599,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -611,7 +611,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -623,7 +623,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -635,7 +635,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -647,7 +647,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -659,7 +659,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -671,7 +671,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -683,7 +683,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -695,7 +695,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -707,7 +707,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -719,7 +719,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -731,7 +731,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -743,7 +743,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -755,7 +755,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -767,7 +767,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -779,7 +779,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -791,7 +791,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -803,7 +803,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -815,7 +815,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -827,7 +827,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -839,7 +839,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -851,7 +851,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -863,7 +863,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -875,7 +875,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -887,7 +887,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -899,7 +899,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -911,7 +911,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -923,7 +923,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -935,7 +935,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -947,7 +947,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -959,7 +959,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -971,7 +971,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -983,7 +983,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -995,7 +995,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -1007,7 +1007,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -1019,7 +1019,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -1031,7 +1031,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -1043,7 +1043,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -1055,7 +1055,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -1067,7 +1067,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -1079,7 +1079,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -1091,7 +1091,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -1103,7 +1103,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -1115,7 +1115,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -1127,7 +1127,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -1139,7 +1139,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -1151,7 +1151,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -1163,7 +1163,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -1175,7 +1175,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -1187,7 +1187,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -1199,7 +1199,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -1211,7 +1211,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -7,7 +7,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>10000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -17,7 +17,7 @@
<icon>icon.skillboss</icon>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<effects>
<effect name="BlockAbnormalSlot">
<slot>SPEED_DOWN</slot>
@@ -28,7 +28,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>37543</itemConsumeId> <!-- Snowy Squash Nectar -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>OTHERS</targetType>
@@ -56,7 +56,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>38923</itemConsumeId> <!-- Snowy Squash Seed -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>1.5</hitCancelTime>
<targetType>SELF</targetType>
@@ -79,7 +79,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>38924</itemConsumeId> <!-- Snowy Large Squash Seed -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>1.5</hitCancelTime>
<targetType>SELF</targetType>
@@ -2,7 +2,7 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="17386" toLevel="1" name="Fishing Shot">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -12,7 +12,7 @@
<operateType>A1</operateType>
<hitTime>3000</hitTime>
<isMagic>2</isMagic>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -27,7 +27,7 @@
<operateType>A1</operateType>
<hitTime>3000</hitTime>
<isMagic>2</isMagic>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -42,7 +42,7 @@
<operateType>A1</operateType>
<hitTime>3000</hitTime>
<isMagic>2</isMagic>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -39,7 +39,7 @@
<skill id="17707" toLevel="5" name="Jade">
<!-- Atk. Spd./ Casting Spd. +$s1. -->
<icon>icon.etc_bm_jewel_jade_i00</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -10,7 +10,7 @@
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<hitCancelTime>0</hitCancelTime>
<magicLvl>-2</magicLvl>
<magicLevel>-2</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>-1</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
@@ -35,7 +35,7 @@
<skill id="19032" toLevel="1" name="Ability of Light">
<!-- Imbued with the Ability of Light. Max CP +2000. Effects do not apply when in Chaotic state. -->
<icon>icon.skill19008</icon>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<passiveConditions>
@@ -54,7 +54,7 @@
<skill id="19033" toLevel="1" name="Ability of Darkness">
<!-- Imbued with the Ability of Darkness. Max CP +1000. -->
<icon>icon.skill19008</icon>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -71,7 +71,7 @@
<effectRange>400</effectRange>
<hitTime>120000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<mpConsume>50</mpConsume>
<reuseDelay>5000</reuseDelay>
@@ -97,7 +97,7 @@
<effectRange>400</effectRange>
<hitTime>120000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<mpConsume>50</mpConsume>
<reuseDelay>5000</reuseDelay>
@@ -124,7 +124,7 @@
<abnormalType>BRIGHTNESS_BLESS</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<abnormalLevel>1</abnormalLevel>
<irreplacableBuff>true</irreplacableBuff>
<staticReuse>true</staticReuse>
@@ -144,7 +144,7 @@
<skill id="19039" toLevel="1" name="Cloak of Light">
<!-- Max HP/ MP/ CP +5%, P. Def. +3%, M. Def. +5%, all kinds of Weapon Resistance +3%, P./ M. Critical Rate +10, damage reflection +3%. Not available in a chaotic state. -->
<icon>icon.amor_goodness_cloak</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<passiveConditions>
@@ -200,7 +200,7 @@
<skill id="19040" toLevel="1" name="Cloak of Darkness">
<!-- Max HP/ MP/ CP +5%, P. Def. +3%, M. Def. +5%, all kinds of Weapon Resistance +3%, P./ M. Critical Rate +10, damage reflection +3%. -->
<icon>icon.amor_evilness_cloak</icon>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@@ -251,7 +251,7 @@
<!-- Return to Castle. -->
<hitTime>20000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<reuseDelay>3600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -272,7 +272,7 @@
<hitTime>200</hitTime>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<isMagic>2</isMagic>
<reuseDelay>3600000</reuseDelay>
<targetType>SELF</targetType>
@@ -12,7 +12,7 @@
<reuseDelay>1800000</reuseDelay>
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
@@ -38,7 +38,7 @@
<reuseDelay>1800000</reuseDelay>
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<coolTime>500</coolTime>
@@ -8,7 +8,7 @@
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>400</effectRange>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>1000</hitTime>
<reuseDelay>60000</reuseDelay>
<castRange>40</castRange>
@@ -25,7 +25,7 @@
<castRange>20</castRange>
<effectRange>400</effectRange> <!-- FIXME: value unconfirmed -->
<hitTime>2000</hitTime>
<magicLvl>85</magicLvl> <!-- FIXME: value unconfirmed -->
<magicLevel>85</magicLevel> <!-- FIXME: value unconfirmed -->
<operateType>A1</operateType> <!-- FIXME: value unconfirmed -->
<mpConsume>55</mpConsume>
<reuseDelay>7000</reuseDelay>
@@ -49,7 +49,7 @@
<castRange>20</castRange>
<effectRange>400</effectRange> <!-- FIXME: value unconfirmed -->
<hitTime>2000</hitTime>
<magicLvl>85</magicLvl> <!-- FIXME: value unconfirmed -->
<magicLevel>85</magicLevel> <!-- FIXME: value unconfirmed -->
<operateType>A1</operateType>
<mpConsume>55</mpConsume>
<reuseDelay>7000</reuseDelay>
@@ -77,7 +77,7 @@
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<abnormalLevel>2</abnormalLevel>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
@@ -102,7 +102,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>900</effectRange>
<magicLvl>70</magicLvl>
<magicLevel>70</magicLevel>
<abnormalLevel>3</abnormalLevel>
<isMagic>1</isMagic>
<castRange>400</castRange>
@@ -121,7 +121,7 @@
<abnormalTime>600</abnormalTime>
<effectPoint>635</effectPoint>
<hitTime>1500</hitTime>
<magicLvl>62</magicLvl>
<magicLevel>62</magicLevel>
<mpConsume>58</mpConsume>
<operateType>A2</operateType>
<reuseDelay>240000</reuseDelay>
@@ -5,7 +5,7 @@
<icon>icon.etc_summon_aga_agit_i00</icon>
<hitTime>3000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -5,7 +5,7 @@
<icon>icon.etc_summon_aga_agit_i00</icon>
<hitTime>3000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -4,7 +4,7 @@
<operateType>A1</operateType> <!-- FIXME: value unconfirmed -->
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
@@ -13,7 +13,7 @@
<operateType>A1</operateType> <!-- FIXME: value unconfirmed -->
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<magicLevel>1</magicLevel>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
@@ -5,7 +5,7 @@
<icon>icon.skill_agathion_cute</icon>
<hitTime>3000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -23,7 +23,7 @@
<abnormalType>MULTI_BUFF</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>-1</magicLvl>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -58,7 +58,7 @@
<!-- For 2 hr., acquired XP/ SP +20%. -->
<icon>icon.skill_sing</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -6,7 +6,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<magicLevel>85</magicLevel>
<hitTime>3000</hitTime>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
@@ -25,7 +25,7 @@
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A2</operateType>
<basicProperty>MAGIC</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -51,7 +51,7 @@
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A2</operateType>
<effectPoint>100</effectPoint>
<basicProperty>MAGIC</basicProperty>
@@ -10,7 +10,7 @@
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>80</magicLvl>
<magicLevel>80</magicLevel>
<operateType>A2</operateType>
<effectPoint>-1000</effectPoint>
<basicProperty>MAGIC</basicProperty>

Some files were not shown because too many files have changed in this diff Show More