Removed duplicate element MagicLvl in favor of MagicLevel.

This commit is contained in:
MobiusDevelopment
2020-09-02 15:27:36 +00:00
parent 089019f451
commit aceb033e1b
2991 changed files with 227026 additions and 229938 deletions

View File

@@ -3,15 +3,15 @@
<skill id="1" levels="37" name="Triple Slash" enchantLevels1="30" enchantLevels2="30">
<!-- Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 431. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#mpConsume">47 48 50 50 51 53 54 56 57 59 61 62 64 64 66 67 69 71 72 74 76 77 79 79 81 82 84 85 86 88 89 91 92 93 95 96 97</table>
<table name="#ench2MpConsume">96 95 94 94 93 92 91 90 89 88 87 86 85 85 84 83 82 81 80 79 78 77 76 76 75 74 73 72 71 70</table>
<table name="#power">431 458 486 516 547 579 612 647 683 721 760 800 842 885 929 974 1021 1069 1118 1169 1220 1272 1326 1380 1435 1491 1548 1605 1663 1721 1780 1838 1897 1956 2015 2073 2131</table>
<table name="#ench1Power">2151 2170 2189 2209 2228 2247 2266 2285 2305 2324 2343 2362 2381 2401 2420 2439 2458 2477 2497 2516 2535 2554 2573 2593 2612 2631 2650 2670 2689 2708</table>
<table name="#magicLvl">38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#magicLevel">38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<set name="weaponsAllowed" val="512" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="nextActionAttack" val="true" />
<set name="power" val="#power" />
@@ -36,10 +36,10 @@
<!-- Throws the enemy into confusion and gets them to change the target of their attack. -->
<table name="#mpConsume_Init">3 3 3 4 4 4 5 5 5 5 6 6 6 6 7 7 7 7 7</table>
<table name="#mpConsume">9 10 11 13 14 15 17 18 19 20 22 22 23 24 25 26 26 27 28</table>
<table name="#magicLvl">24 28 32 36 40 43 46 49 52 55 58 60 62 64 66 68 70 72 74</table>
<table name="#magicLevel">24 28 32 36 40 43 46 49 52 55 58 60 62 64 66 68 70 72 74</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="80" />
<set name="target" val="TARGET_ONE" />
<set name="reuseDelay" val="20000" />
@@ -59,12 +59,12 @@
<!-- Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 25. -->
<table name="#mpConsume">10 10 11 13 13 14 17 18 19</table>
<table name="#power">25 27 30 39 42 46 60 65 70</table>
<table name="#magicLvl">3 4 5 8 9 10 13 14 15</table>
<table name="#magicLevel">3 4 5 8 9 10 13 14 15</table>
<set name="weaponsAllowed" val="18444" />
<set name="nextActionAttack" val="true" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_ONE" />
<set name="overHit" val="true" />
<set name="SSBoost" val="2.0" />
@@ -98,14 +98,14 @@
<skill id="5" levels="31" name="Double Sonic Slash" enchantLevels1="30" enchantLevels2="30">
<!-- You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 918. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<table name="#magicLvl">44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#magicLevel">44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#mpConsume">65 67 69 71 73 75 77 77 79 81 83 85 87 89 91 92 93 95 96 98 100 102 104 105 107 109 110 112 113 115 116</table>
<table name="#ench2MpConsume">115 113 111 110 108 106 104 103 101 99 98 96 94 92 91 89 87 86 84 82 81 79 77 75 74 72 70 69 67 65</table>
<table name="#power">918 971 1025 1081 1140 1200 1262 1327 1393 1461 1531 1603 1677 1753 1830 1908 1988 2070 2153 2237 2322 2408 2494 2581 2669 2757 2846 2934 3022 3109 3196</table>
<table name="#ench1Power">3225 3254 3283 3312 3340 3369 3398 3427 3456 3484 3513 3542 3571 3600 3628 3657 3686 3715 3744 3772 3801 3830 3859 3888 3916 3945 3974 4003 4032 4061</table>
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="weaponsAllowed" val="512" />
<set name="nextActionAttack" val="true" />
<set name="mpConsume" val="#mpConsume" />
@@ -130,16 +130,16 @@
<skill id="6" levels="37" name="Sonic Blaster" enchantLevels1="30" enchantLevels2="30">
<!-- Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 369. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#mpConsume">28 29 30 30 31 32 33 34 35 36 37 38 39 39 40 41 42 43 44 45 46 47 47 48 49 49 50 51 52 53 54 55 55 56 57 58 58</table>
<table name="#ench2MpConsume">58 57 56 55 54 53 52 52 51 50 49 48 47 46 46 45 44 43 42 41 41 40 39 38 37 36 35 35 34 33</table>
<table name="#magicLvl">38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#magicLevel">38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#power">369 392 417 442 469 496 525 555 586 618 651 686 722 758 796 835 875 916 959 1002 1046 1091 1136 1183 1230 1278 1327 1376 1425 1475 1525 1576 1626 1677 1727 1777 1827</table>
<table name="#ench1Power">1843 1860 1876 1893 1909 1925 1942 1958 1975 1991 2008 2024 2041 2057 2074 2090 2107 2123 2139 2156 2172 2189 2205 2222 2238 2255 2271 2288 2304 2321</table>
<set name="weaponsAllowed" val="18956" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
<set name="conditionValue" val="1" />
@@ -160,10 +160,10 @@
<skill id="7" levels="28" name="Sonic Storm" enchantLevels1="30" enchantLevels2="30">
<!-- You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 155. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#mpConsume">61 62 64 66 66 68 69 71 73 74 76 78 79 81 81 83 84 86 87 89 90 92 93 95 96 97 99 100</table>
<table name="#magicLvl">47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#magicLevel">47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#ench2MpConsume">99 99 98 98 97 97 96 96 95 95 94 94 93 93 92 92 91 91 90 90 89 89 88 88 87 87 86 86 85 85</table>
<table name="#ench1Power">461 465 469 474 478 482 486 490 494 498 502 506 511 515 519 523 527 531 535 539 543 548 552 556 560 564 568 572 576 581</table>
<table name="#power">155 163 172 181 190 199 209 219 229 240 251 262 273 284 296 308 320 332 344 357 369 382 394 407 420 432 445 457</table>
@@ -182,7 +182,7 @@
<set name="castRange" val="500" />
<set name="effectRange" val="1000" />
<set name="baseCritRate" val="15" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<enchant1 name="power" val="#ench1Power" />
<enchant2 name="mpConsume" val="#ench2MpConsume" />
<set name="itemConsumeId" val="5589" /> <!-- Energy Stone -->
@@ -214,10 +214,10 @@
<skill id="9" levels="34" name="Sonic Buster" enchantLevels1="30" enchantLevels2="30">
<!-- A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 111. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<table name="#magicLvl">41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<set name="magicLvl" val="#magicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#magicLevel">41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<set name="magicLevel" val="#magicLevel" />
<table name="#mpConsume">51 53 54 56 57 59 61 62 64 66 66 68 69 71 73 74 76 78 79 81 81 83 84 86 87 89 90 92 93 95 96 97 99 100</table>
<table name="#ench2MpConsume">99 99 98 98 97 97 96 96 96 95 95 94 94 93 93 92 92 91 91 90 90 89 89 88 88 87 87 86 86 85</table>
<table name="#power">111 118 124 132 139 147 155 163 172 181 190 199 209 219 229 240 251 262 273 284 296 308 320 332 344 357 369 382 394 407 420 432 445 457</table>
@@ -248,14 +248,14 @@
</skill>
<skill id="10" levels="8" name="Summon Storm Cubic">
<!-- Summons a storm cubic. A storm cubic uses magic that inflicts damage to one's enemy. When summoning, 5 Crystals: D-Grade are consumed. -->
<table name="#magicLvl">40 46 52 58 62 66 70 74</table>
<table name="#magicLevel">40 46 52 58 62 66 70 74</table>
<table name="#mpConsume_Init">7 9 10 11 12 13 13 14</table>
<table name="#mpConsume">28 33 38 43 46 49 52 55</table>
<table name="#itemConsumeCount">5 6 8 9 11 12 13 14</table>
<table name="#mAtk">282 434 644 919 1141 1394 1673 1975</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="itemConsumeId" val="1458" /> <!-- Crystal: D-Grade -->
<set name="itemConsumeCount" val="#itemConsumeCount" />
<set name="target" val="TARGET_SELF" />
@@ -276,10 +276,10 @@
<skill id="11" levels="12" name="Trick">
<!-- Takes away the enemy's will to attack and removes the enemy's target state. An equipped dagger weapon is required to use this skill. -->
<table name="#mpConsume">22 24 25 27 28 29 30 31 32 33 34 34</table>
<table name="#magicLvl">49 52 55 58 60 62 64 66 68 70 72 74</table>
<table name="#magicLevel">49 52 55 58 60 62 64 66 68 70 72 74</table>
<set name="weaponsAllowed" val="16" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="50" />
<set name="target" val="TARGET_ONE" />
<set name="reuseDelay" val="20000" />
@@ -295,10 +295,10 @@
<skill id="12" levels="14" name="Switch">
<!-- Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. An equipped dagger weapon is required to use this skill. -->
<table name="#mpConsume">19 21 22 24 25 27 28 29 30 31 32 33 34 34</table>
<table name="#magicLvl">43 46 49 52 55 58 60 62 64 66 68 70 72 74</table>
<table name="#magicLevel">43 46 49 52 55 58 60 62 64 66 68 70 72 74</table>
<set name="weaponsAllowed" val="16" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="80" />
<set name="target" val="TARGET_ONE" />
<set name="reuseDelay" val="12000" />
@@ -314,7 +314,7 @@
<skill id="13" levels="1" name="Summon Siege Golem" enchantLevels1="30">
<!-- Summons siege golem. Summoning requires 300 Crystals: C-Grade and each minute consumes an additional 70 Gemstones: C-Grade. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<table name="#enchSiegeGolem">14738 14739 14740 14741 14742 14743 14744 14745 14746 14747 14748 14749 14750 14751 14752 14753 14754 14755 14756 14757 14758 14759 14760 14761 14762 14763 14764 14765 14766 14767</table>
<set name="mpInitialConsume" val="530" />
<set name="itemConsumeId" val="1459" /> <!-- Crystal: C-Grade -->
@@ -340,11 +340,11 @@
<!-- Charms the enemy to decrease its desire to attack player. Power 132. -->
<table name="#mpConsume_Init">2 2 2 2 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 5 4 5 5 5 5 5 5 5 5 6 5 6 6 6 6 6 6 6 6 7 6 7 7 7 7 7 7 7</table>
<table name="#mpConsume">8 8 8 8 9 9 10 10 10 11 11 11 12 12 13 14 14 14 15 15 15 16 16 17 18 18 18 18 19 19 20 20 20 21 22 22 22 22 23 23 24 24 24 25 26 26 26 26 27 27 27 28</table>
<table name="#magicLvl">18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#magicLevel">18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#aggr">132 137 143 153 159 164 176 182 188 200 206 213 225 232 239 252 259 266 272 279 286 293 300 307 313 320 327 334 340 347 353 360 366 373 379 385 391 396 402 407 413 418 423 428 432 437 441 445 449 452 455 458</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_ONE" />
<set name="reuseDelay" val="60000" />
<set name="hitTime" val="1500" />
@@ -364,9 +364,9 @@
<!-- A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 73. -->
<table name="#mpConsume">9 9 10 11 12 13 16 16 17 19 20 20 21 22 23 25 26 27 28 28 29 32 33 34</table>
<table name="#power">73 80 88 115 126 137 178 193 210 268 291 314 367 396 427 494 531 571 656 703 752 859 916 977</table>
<table name="#magicLvl">3 4 5 8 9 10 13 14 15 18 19 20 22 23 24 26 27 28 30 31 32 34 35 36</table>
<table name="#magicLevel">3 4 5 8 9 10 13 14 15 18 19 20 22 23 24 26 27 28 30 31 32 34 35 36</table>
<set name="weaponsAllowed" val="16" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
@@ -384,15 +384,15 @@
<skill id="17" levels="34" name="Force Burst" enchantLevels1="30" enchantLevels2="30">
<!-- A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 129. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<table name="#magicLvl">41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#magicLevel">41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#mpConsume">59 61 63 65 67 69 71 73 75 77 77 79 81 83 85 87 89 91 93 94 95 97 98 100 102 104 105 107 109 110 112 113 115 116</table>
<table name="#ench1Power">539 543 548 553 558 563 567 572 577 582 587 591 596 601 606 611 615 620 625 630 635 639 644 649 654 659 664 668 673 678</table>
<table name="#ench2MpConsume">116 115 114 114 113 112 112 111 110 110 109 108 108 107 106 106 105 104 103 103 102 101 101 100 99 99 98 97 97 96</table>
<table name="#power">129 137 145 153 162 171 181 190 200 211 222 233 244 256 268 280 293 305 318 332 345 359 373 387 402 416 431 445 460 475 489 504 519 533</table>
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="nextActionAttack" val="true" />
<set name="target" val="TARGET_MULTIFACE" />
@@ -421,15 +421,15 @@
<skill id="18" levels="37" name="Aura of Hate" enchantLevels1="30" enchantLevels2="30">
<!-- Provokes nearby enemies to attack. Power 1078. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench2MpConsume">101 100 99 98 97 96 95 94 93 92 91 90 89 88 87 86 85 84 83 82 81 80 79 78 77 76 75 74 73 72</table>
<table name="#mpConsume">50 51 53 54 55 57 58 60 61 63 64 66 67 69 70 72 74 75 77 78 80 81 83 85 86 87 89 90 92 93 95 96 97 99 100 101 102</table>
<table name="#magicLvl">38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#magicLevel">38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#power">3594 3690 3787 3885 3982 4080 4178 4276 4374 4471 4568 4665 4761 4856 4950 5043 5135 5226 5316 5403 5490 5574 5657 5737 5815 5891 5965 6036 6104 6170 6232 6292 6349 6402 6452 6499 6542</table>
<table name="#ench1Power">6660 6739 6818 6897 6976 7055 7134 7213 7292 7371 7450 7529 7608 7687 7766 7845 7924 8003 8082 8161 8240 8319 8398 8477 8556 8635 8714 8793 8872 8951</table>
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="target" val="TARGET_AURA" />
<set name="skillRadius" val="200" />
@@ -447,16 +447,16 @@
<skill id="19" levels="37" name="Double Shot" enchantLevels1="30" enchantLevels2="30">
<!-- Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 984. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench2MpConsume">165 163 162 160 158 157 155 154 152 151 149 148 146 145 143 142 140 139 137 136 134 133 131 129 128 126 125 123 122 120</table>
<table name="#mpConsume">80 82 85 85 87 90 93 95 98 101 104 107 109 110 112 115 118 121 124 126 129 132 135 135 138 140 143 145 148 150 153 155 157 160 162 164 166</table>
<table name="#magicLvl">38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#magicLevel">38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#power">984 1046 1110 1178 1249 1322 1399 1479 1562 1647 1736 1828 1923 2021 2123 2227 2333 2443 2555 2670 2788 2908 3030 3154 3280 3408 3537 3668 3800 3933 4067 4201 4336 4470 4604 4738 4870</table>
<table name="#ench1Power">4915 4959 5003 5047 5090 5134 5178 5222 5266 5310 5354 5398 5442 5486 5529 5573 5617 5561 5705 5749 5793 5837 5881 5925 5968 6012 6056 6100 6144 6188</table>
<set name="weaponsAllowed" val="32" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
<set name="overHit" val="true" />
@@ -476,12 +476,12 @@
<!-- Self-cures poison. Effect less than 3. -->
<table name="#mpConsume_Init">4 7 11</table>
<table name="#mpConsume">16 28 44</table>
<table name="#magicLvl">20 40 60</table>
<table name="#magicLevel">20 40 60</table>
<table name="#power">3 7 9</table>
<table name="#aggro">204 379 566</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="target" val="TARGET_SELF" />
<set name="reuseDelay" val="6000" />
@@ -496,11 +496,11 @@
<table name="#mpConsume_Init">8 9 10 11 12 13 14</table>
<table name="#mpConsume">30 35 40 44 48 51 53</table>
<table name="#itemConsumeCount">6 7 8 9 11 12 13</table>
<table name="#magicLvl">43 49 55 60 64 68 72</table>
<table name="#magicLevel">43 49 55 60 64 68 72</table>
<table name="#mAtk">351 531 773 1026 1264 1530 1822</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="itemConsumeId" val="1458" /> <!-- Crystal: D-Grade -->
<set name="itemConsumeCount" val="#itemConsumeCount" />
<set name="target" val="TARGET_SELF" />
@@ -522,16 +522,16 @@
<skill id="24" levels="31" name="Burst Shot" enchantLevels1="30" enchantLevels2="30">
<!-- Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 350. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#mpConsume">139 143 147 151 155 160 164 164 168 173 177 181 185 189 194 198 202 202 206 210 214 218 222 225 229 232 236 239 243 246 249</table>
<table name="#ench2MpConsume">247 246 245 243 242 240 239 238 236 235 233 232 231 229 228 226 225 223 222 221 219 218 216 215 214 212 211 209 208 207</table>
<table name="#ench1Power">1230 1241 1252 1262 1273 1284 1295 1306 1317 1328 1339 1350 1361 1372 1383 1394 1405 1416 1427 1438 1449 1460 1471 1482 1493 1504 1515 1526 1537 1548</table>
<table name="#magicLvl">44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#magicLevel">44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#power">350 370 391 412 434 457 481 506 531 557 584 611 639 668 697 727 758 789 820 852 885 917 950 984 1017 1051 1084 1118 1151 1185 1218</table>
<set name="weaponsAllowed" val="32" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="target" val="TARGET_AREA" />
<set name="skillRadius" val="150" />
@@ -550,7 +550,7 @@
<skill id="25" levels="9" name="Summon Mechanic Golem" enchantLevels1="30">
<!-- Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 7 Crystal: D-Grade. While active, 15% of earned Exp will be consumed along with 4 additional crystals at 4 regular intervals. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<table name="#enchMechanicGolem">14672 14673 14674 14675 14676 14677 14678 14679 14680 14681 14682 14683 14684 14685 14686 14687 14688 14689 14690 14691 14692 14693 14694 14695 14696 14697 14698 14699 14700 14701</table>
<table name="#mpConsume">49 62 75 88 100 110 119 126 133</table>
<table name="#itemConsumeCount">7 11 3 1 3 2 4 3 5</table>
@@ -582,10 +582,10 @@
<!-- Opens level 1 doors with a 30% chance for success. Requires 2 Keys of a Thief. Also opens chests. -->
<table name="#mpConsume">19 22 25 28 31 35 39 43 47 51 55 59 63 67</table>
<table name="#itemConsumeCount">2 2 3 3 4 5 6 7 8 10 11 13 15 17</table>
<table name="#magicLvl">20 24 28 32 36 40 44 48 52 56 60 64 68 72</table>
<table name="#magicLevel">20 24 28 32 36 40 44 48 52 56 60 64 68 72</table>
<table name="#chance">30 50 75 100 100 100 100 100 100 100 100 100 100 100</table>
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="itemConsumeId" val="1661" /> <!-- Thief Key -->
<set name="itemConsumeCount" val="#itemConsumeCount" />
<set name="target" val="TARGET_UNLOCKABLE" />
@@ -600,17 +600,17 @@
<skill id="28" levels="49" name="Aggression" enchantLevels1="30" enchantLevels2="30">
<!-- Provokes a target to attack. Power 655. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#mpConsume">20 21 22 23 24 25 26 27 28 29 30 31 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 57 58 58 59 60 61 62 63 64 65 66 67 67 68</table>
<table name="#ench2MpConsume">68 67 66 66 65 64 64 63 62 62 61 60 60 59 58 58 57 56 56 55 54 54 53 52 52 51 50 50 49 48</table>
<table name="#magicLvl">22 23 24 26 27 28 30 31 32 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#magicLevel">22 23 24 26 27 28 30 31 32 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#power">655 679 703 752 777 803 855 882 909 965 993 1021 1078 1107 1136 1166 1195 1224 1254 1283 1312 1342 1371 1400 1428 1457 1485 1513 1541 1568 1595 1621 1647 1672 1697 1721 1745 1768 1790 1811 1831 1851 1870 1888 1905 1921 1936 1950 1963</table>
<table name="#ench1Power">2008 2054 2099 2145 2190 2236 2281 2327 2372 2418 2463 2509 2554 2600 2645 2691 2736 2782 2827 2873 2918 2964 3009 3055 3100 3146 3191 3237 3282 3328</table>
<table name="#castRange">400 400 400 400 400 400 400 400 400 400 400 400 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800</table>
<table name="#effectRange">900 900 900 900 900 900 900 900 900 900 900 900 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1300 1300 1300 1300 1300 1300 1300 1300 1300 1300 1300 1300 1300 1300 1300 1300</table>
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
<set name="reuseDelay" val="3000" />
@@ -630,12 +630,12 @@
<skill id="29" levels="24" name="Iron Punch">
<!-- Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 29. Over-hit possible. -->
<table name="#mpConsume">11 12 13 15 15 16 20 21 22 25 26 26 27 28 29 32 33 34 37 37 38 41 42 44</table>
<table name="#magicLvl">3 4 5 6 8 9 10 13 14 15 18 19 20 22 23 24 26 27 28 30 31 32 34 35 36</table>
<table name="#magicLevel">3 4 5 6 8 9 10 13 14 15 18 19 20 22 23 24 26 27 28 30 31 32 34 35 36</table>
<table name="#power">29 31 34 45 49 54 69 76 82 105 113 123 143 154 166 193 207 222 256 274 293 334 357 380</table>
<set name="weaponsAllowed" val="1024" />
<set name="nextActionAttack" val="true" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
<set name="overHit" val="true" />
@@ -651,16 +651,16 @@
<skill id="30" levels="37" name="Backstab" enchantLevels1="30" enchantLevels2="30">
<!-- Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1107. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#mpConsume">60 62 64 64 66 68 70 72 74 76 78 80 82 82 84 87 89 91 93 95 97 99 101 101 103 105 107 109 111 113 115 116 118 120 122 123 125</table>
<table name="#ench2MpConsume">110 109 108 108 107 106 105 104 104 103 102 101 100 99 99 98 97 96 95 95 94 93 92 91 90 90 89 88 87 86</table>
<table name="#power">1107 1176 1249 1325 1405 1488 1574 1664 1757 1853 1953 2057 2164 2274 2388 2505 2625 2748 2875 3004 3136 3217 3408 3548 3690 3834 3980 4127 4275 4425 4575 4726 4878 5029 5180 5330 5479</table>
<table name="#ench1Power">5493 5506 5520 5534 5547 5561 5575 5588 5602 5616 5629 5643 5657 5670 5684 5698 5711 5725 5738 5752 5766 5779 5793 5802 5820 5834 5848 5861 5875 5889</table>
<table name="#magicLvl">38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#magicLevel">38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<set name="weaponsAllowed" val="16" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
<set name="condition" val="24" />
@@ -685,11 +685,11 @@
<table name="#mpConsume_Init">7 9 10 11 12 13 13 14</table>
<table name="#mpConsume">28 33 38 43 46 49 52 55</table>
<table name="#itemConsumeCount">2 3 4 4 5 6 6 7</table>
<table name="#magicLvl">40 46 52 58 62 66 70 74</table>
<table name="#magicLevel">40 46 52 58 62 66 70 74</table>
<table name="#mAtk">282 434 644 919 1141 1394 1673 1975</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="itemConsumeId" val="1458" /> <!-- Crystal: D-Grade -->
<set name="itemConsumeCount" val="#itemConsumeCount" />
<set name="target" val="TARGET_SELF" />
@@ -709,11 +709,11 @@
<skill id="34" levels="3" name="Bandage">
<!-- Heals one's own bleeding up to Effect 3. -->
<table name="#mpConsume">19 41 55</table>
<table name="#magicLvl">20 46 62</table>
<table name="#magicLevel">20 46 62</table>
<table name="#power">3 7 9</table>
<table name="#aggro">204 438 582</table>
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="target" val="TARGET_SELF" />
<set name="reuseDelay" val="3000" />
@@ -725,14 +725,14 @@
<skill id="35" levels="28" name="Force Storm" enchantLevels1="30" enchantLevels2="30">
<!-- By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 181. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<table name="#magicLvl">47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#magicLevel">47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#mpConsume">71 73 75 77 77 79 81 83 85 87 89 91 93 94 95 97 98 100 102 104 105 107 109 110 112 113 115 116</table>
<table name="#ench2MpConsume">116 115 115 114 113 113 112 112 111 110 110 109 109 108 108 107 106 106 105 105 104 103 103 102 102 101 100 100 99 99</table>
<table name="#power">181 190 200 211 222 233 244 256 268 280 293 305 318 332 345 359 373 387 402 416 431 445 460 475 489 504 519 533</table>
<table name="#ench1Power">538 542 547 552 557 562 566 571 576 581 586 590 595 600 605 610 614 619 624 629 634 638 643 648 653 658 663 667 672 677</table>
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
<set name="target" val="TARGET_AREA" />
@@ -758,16 +758,16 @@
<skill id="36" levels="37" name="Whirlwind" enchantLevels1="30" enchantLevels2="30">
<!-- A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 461. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<table name="#magicLvl">38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#magicLevel">38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#mpConsume">40 41 43 43 44 45 47 48 49 51 52 54 55 55 56 58 59 61 62 63 65 66 68 68 69 70 72 73 74 75 77 78 79 80 81 82 83</table>
<table name="#ench2MpConsume">82 81 80 79 78 77 76 75 74 73 72 71 70 69 68 67 66 65 64 63 62 61 60 59 58 57 56 55 54 53</table>
<table name="#power">461 490 521 553 586 620 656 693 732 773 814 857 902 948 995 1044 1094 1145 1198 1252 1307 1363 1420 1479 1538 1598 1658 1720 1782 1844 1907 1970 2033 2096 2158 2221 2283</table>
<table name="#ench1Power">2302 2323 2343 2364 2384 2405 2425 2446 2467 2487 2508 2528 2549 2569 2590 2611 2631 2652 2672 2693 2713 2734 2755 2775 2796 2816 2837 2857 2878 2899</table>
<set name="weaponsAllowed" val="64" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="target" val="TARGET_AURA" />
<set name="skillRadius" val="150" />
@@ -787,12 +787,12 @@
<skill id="42" levels="1" name="Sweeper" enchantLevels1="30" enchantLevels2="30">
<!-- Used on the corpses of Spoiled monsters to obtain extra items. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1drain">3 6 9 12 15 18 21 24 27 30 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90</table>
<table name="#ench2drain">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 29 29 30</table>
<set name="mpConsume" val="3" />
<set name="magicLvl" val="10" />
<set name="magicLevel" val="10" />
<set name="target" val="TARGET_CORPSE_MOB" />
<set name="reuseDelay" val="500" />
<set name="hitTime" val="500" />
@@ -809,12 +809,12 @@
<!-- Stops user's bleeding. Effect less than 3 -->
<table name="#mpConsume_Init">7 9 11</table>
<table name="#mpConsume">28 35 44</table>
<table name="#magicLvl">40 49 62</table>
<table name="#magicLevel">40 49 62</table>
<table name="#power">3 7 9</table>
<table name="#aggro">379 467 582</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="target" val="TARGET_SELF" />
<set name="reuseDelay" val="6000" />
@@ -829,11 +829,11 @@
<table name="#mpConsume_Init">15 16 17 18 18 19 20 21 22</table>
<table name="#mpConsume">60 63 66 70 70 73 79 82 85</table>
<table name="#power">143 150 157 171 179 187 203 211 219</table>
<table name="#magicLvl">26 27 28 30 31 32 34 35 36</table>
<table name="#magicLevel">26 27 28 30 31 32 34 35 36</table>
<table name="#aggro">204 214 224 245 256 267 289 301 313</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="target" val="TARGET_SELF" />
<set name="reuseDelay" val="10000" />
@@ -846,16 +846,16 @@
<skill id="46" levels="15" name="Life Scavenge" enchantLevels1="30" enchantLevels2="30">
<!-- Drains HP from corpses and uses it to restore one's HP. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#mpConsume_Init">7 8 9 9 10 10 11 11 12 12 13 13 13 14 14</table>
<table name="#mpConsume">28 30 33 35 38 40 43 44 46 48 49 51 52 53 55</table>
<table name="#ench2MpConsume">55 54 54 53 53 52 51 50 50 49 49 48 48 47 46 45 45 44 44 43 43 42 42 41 41 40 40 39 39 38</table>
<table name="#HPget">105 113 122 131 140 150 159 169 180 190 201 211 222 232 243</table>
<table name="#enchHPget">245 248 251 253 255 258 261 263 266 269 271 274 276 279 282 285 288 290 293 296 299 301 304 307 309 312 314 317 320 322</table>
<table name="#magicLvl">40 43 46 49 52 55 58 60 62 64 66 68 70 72 74</table>
<table name="#magicLevel">40 43 46 49 52 55 58 60 62 64 66 68 70 72 74</table>
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="target" val="TARGET_CORPSE_MOB" />
<set name="reuseDelay" val="20000" />
@@ -876,10 +876,10 @@
<skill id="48" levels="37" name="Thunder Storm" enchantLevels1="30" enchantLevels2="30">
<!-- A wide arcing swing that shocks and damages multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 351. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#mpConsume">55 56 58 59 60 62 64 66 67 69 71 73 75 76 77 79 81 83 85 87 88 90 92 93 95 96 98 100 101 103 105 106 108 109 111 112 113</table>
<table name="#magicLvl">38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#magicLevel">38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#power">351 373 396 420 445 471 499 527 557 587 619 652 686 720 756 794 832 871 911 952 993 1036 1080 1124 1169 1214 1261 1307 1354 1402 1449 1497 1545 1593 1641 1688 1735</table>
<table name="#ench1effPower">50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 68 69 70 71 72 73 74 75 76 77 78</table>
<table name="#ench2MpConsume">82 80 79 77 76 74 73 71 70 68 67 66 64 63 61 60 58 57 55 54 52 51 49 48 46 45 43 42 40 39</table>
@@ -888,7 +888,7 @@
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="CON" />
<set name="power" val="#power" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="target" val="TARGET_AURA" />
<set name="skillRadius" val="150" />
@@ -911,18 +911,18 @@
<skill id="49" levels="26" name="Holy Strike" enchantLevels1="30" enchantLevels2="30">
<!-- Inflicts damage to undead monsters. Power 47. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#mpConsume_Init">4 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 7 7 7 7 7 7 7 7 7</table>
<table name="#mpConsume">16 17 17 18 18 19 20 20 21 22 22 22 23 23 24 24 24 25 25 26 26 26 27 27 27 28</table>
<table name="#magicLvl">44 46 47 49 50 52 53 55 56 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#magicLevel">44 46 47 49 50 52 53 55 56 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#ench2MpConsume">27 27 26 26 25 25 25 24 24 24 23 23 22 22 22 21 21 20 20 20 19 19 19 18 18 17 17 17 16 16</table>
<table name="#ench2MpConsume_Init">6 6 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 4</table>
<table name="#power">47 49 51 53 55 57 59 61 63 66 67 68 70 71 72 74 75 77 78 79 80 82 83 84 85 87</table>
<table name="#ench1Power">87 88 88 89 89 90 90 91 91 92 92 93 93 94 94 95 95 96 96 97 97 98 98 99 99 100 100 101 102 102</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="target" val="TARGET_UNDEAD" />
<set name="element" val="5" />
@@ -958,7 +958,7 @@
<skill id="51" levels="1" name="Lure" enchantLevels1="30">
<!-- Quietly lures an enemy. -->
<table name="#ench1mpConsume">43 43 43 42 42 42 41 41 41 40 40 40 39 39 39 38 38 38 37 37 37 36 36 36 35 35 35 34 34 34</table>
<set name="magicLvl" val="52" />
<set name="magicLevel" val="52" />
<set name="mpConsume" val="44" />
<set name="power" val="500" />
<set name="target" val="TARGET_ONE" />
@@ -973,16 +973,16 @@
<skill id="54" levels="49" name="Force Blaster" enchantLevels1="30" enchantLevels2="30">
<!-- Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 143. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#mpConsume">19 20 21 22 23 24 26 26 27 29 30 31 33 34 35 35 36 37 38 39 40 42 43 44 45 45 46 47 48 50 51 52 53 54 55 55 57 58 59 60 61 62 63 64 65 66 66 67 68</table>
<table name="#magicLvl">22 23 24 26 27 28 30 31 32 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#magicLevel">22 23 24 26 27 28 30 31 32 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#ench2MpConsume">67 66 65 64 63 62 62 61 60 59 58 57 56 55 54 53 52 51 50 49 48 47 46 46 45 44 43 42 41 40</table>
<table name="#power">143 154 166 193 207 222 256 274 293 334 357 380 431 458 486 516 547 579 612 647 683 721 760 800 842 885 929 974 1021 1069 1118 1169 1220 1272 1326 1380 1435 1491 1548 1605 1663 1721 1780 1838 1897 1956 2015 2073 2131</table>
<table name="#ench1Power">2151 2170 2189 2209 2228 2247 2266 2285 2305 2324 2343 2362 2381 2401 2420 2439 2458 2477 2497 2516 2535 2554 2573 2593 2612 2631 2650 2670 2689 2708</table>
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_ONE" />
<set name="weaponsAllowed" val="1024" />
<set name="conditionValue" val="1" />
@@ -1003,11 +1003,11 @@
<skill id="56" levels="24" name="Power Shot">
<!-- A deadly damage-dealing volley from a bow. Power 65. Over-hit possible. -->
<table name="#mpConsume">19 20 21 25 26 27 34 36 37 43 44 44 46 48 50 54 57 59 62 62 65 69 72 74</table>
<table name="#magicLvl">3 4 5 8 9 10 13 14 15 18 19 20 22 23 24 26 27 28 30 31 32 34 35 36</table>
<table name="#magicLevel">3 4 5 8 9 10 13 14 15 18 19 20 22 23 24 26 27 28 30 31 32 34 35 36</table>
<table name="#power">65 71 78 102 112 122 158 172 187 239 258 279 326 352 379 440 472 507 584 625 669 763 814 865</table>
<set name="weaponsAllowed" val="32" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="nextActionAttack" val="true" />
<set name="target" val="TARGET_ONE" />
@@ -1024,11 +1024,11 @@
<skill id="58" levels="55" name="Elemental Heal" enchantLevels1="30" enchantLevels2="30">
<!-- Regenerates one's HP. Power 71. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#mpConsume_Init">8 9 9 11 12 12 13 13 14 15 16 17 18 18 19 20 21 22 23 24 25 25 26 26 27 28 29 30 31 32 32 32 33 34 35 36 36 37 38 39 39 39 40 41 42 42 43 44 45 45 46 46 47 48 48</table>
<table name="#mpConsume">32 34 36 42 45 47 49 52 55 60 63 66 70 70 73 79 82 85 92 95 97 97 101 104 107 111 114 118 121 125 127 127 131 134 138 141 144 148 151 154 156 156 159 162 165 168 171 174 177 179 182 184 186 189 191</table>
<table name="#magicLvl">13 14 15 18 19 20 22 23 24 26 27 28 30 31 32 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#magicLevel">13 14 15 18 19 20 22 23 24 26 27 28 30 31 32 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#power">71 75 80 95 100 106 118 124 130 143 150 157 171 179 187 203 211 219 236 245 254 262 271 281 290 299 308 318 327 337 346 356 365 375 384 393 403 412 421 430 439 448 457 466 474 482 490 498 506 513 520 527 534 540 546</table>
<table name="#ench2MpConsume">189 187 185 184 182 180 179 177 175 174 172 170 168 167 165 163 162 160 158 157 155 153 152 150 148 146 145 143 141 140</table>
<table name="#ench2MpConsume_Init">47 46 46 46 45 45 44 44 43 43 43 42 42 41 41 40 40 40 39 39 38 38 38 37 37 36 36 35 35 35</table>
@@ -1036,7 +1036,7 @@
<table name="#aggro">101 107 114 135 143 151 168 176 185 204 214 224 245 256 267 289 301 313 337 349 362 375 388 401 414 427 440 454 467 481 494 508 521 535 548 562 575 588 602 615 627 640 653 665 677 689 700 711 722 733 743 753 763 772 780</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="target" val="TARGET_SELF" />
<set name="reuseDelay" val="10000" />
@@ -1065,12 +1065,12 @@
<!-- Heals one's wounds. Effect less than 3 -->
<table name="#mpConsume_Init">5 9 11</table>
<table name="#mpConsume">17 33 44</table>
<table name="#magicLvl">24 46 62</table>
<table name="#magicLevel">24 46 62</table>
<table name="#power">3 7 9</table>
<table name="#aggro">235 438 582</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="target" val="TARGET_SELF" />
<set name="reuseDelay" val="6000" />
@@ -1084,10 +1084,10 @@
<!-- Makes enemy fearful and run away. -->
<table name="#mpConsume_Init">5 5 5 5 6 6 6 6 7 7 7 7 7</table>
<table name="#mpConsume">17 18 19 20 22 22 23 24 25 26 26 27 28</table>
<table name="#magicLvl">46 49 52 55 58 60 62 64 66 68 70 72 74</table>
<table name="#magicLevel">46 49 52 55 58 60 62 64 66 68 70 72 74</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_ONE" />
<set name="reuseDelay" val="30000" />
<set name="saveVs" val="MEN" />
@@ -1106,10 +1106,10 @@
<table name="#mpConsume_Init">8 9 10 11 12 13 14</table>
<table name="#mpConsume">30 35 40 44 48 51 53</table>
<table name="#itemConsumeCount">6 7 8 9 11 12 13</table>
<table name="#magicLvl">42 49 55 60 64 68 72</table>
<table name="#magicLevel">42 49 55 60 64 68 72</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="itemConsumeId" val="1458" /> <!-- Crystal: D-Grade -->
<set name="itemConsumeCount" val="#itemConsumeCount" />
<set name="target" val="TARGET_SELF" />
@@ -1128,15 +1128,15 @@
<skill id="69" levels="25" name="Sacrifice" enchantLevels1="30" enchantLevels2="30">
<!-- Restores another character's HP by sacrificing your own. Power 741. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<table name="#magicLvl">50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#magicLevel">50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#hpConsume">988 1015 1042 1069 1096 1123 1150 1176 1203 1229 1254 1280 1305 1329 1353 1377 1400 1422 1444 1465 1486 1506 1525 1543 1560</table>
<table name="#power">741 762 782 802 822 843 863 882 902 922 941 960 979 997 1015 1033 1050 1067 1083 1099 1115 1129 1144 1157 1170</table>
<table name="#ench2HpConsume">1546 1532 1517 1503 1489 1475 1460 1446 1432 1418 1403 1389 1375 1360 1346 1332 1318 1303 1289 1275 1261 1246 1232 1218 1204 1189 1175 1161 1147 1132</table>
<table name="#ench1Power">1177 1183 1190 1196 1203 1209 1216 1222 1228 1235 1241 1248 1254 1261 1267 1274 1280 1287 1293 1300 1306 1313 1319 1326 1332 1339 1345 1351 1358 1364</table>
<table name="#aggro">494 508 521 535 548 562 575 588 602 615 627 640 653 665 677 689 700 711 722 733 743 753 763 772 780</table>
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="hpConsume" val="#hpConsume" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
@@ -1154,18 +1154,18 @@
<skill id="70" levels="53" name="Drain Health" enchantLevels1="30" enchantLevels2="30">
<!-- Transfers HP from a target to yourself. Power 20. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#mpConsume_Init">3 3 3 3 3 4 4 4 4 4 4 4 5 5 5 5 5 6 6 6 6 6 6 6 7 7 7 7 7 7 7 8 8 8 8 8 8 9 9 9 9 9 9 9 10 10 10 10 10 10 10 11 11</table>
<table name="#mpConsume">9 10 11 12 12 13 13 14 15 15 16 16 17 18 18 19 20 21 21 22 22 23 24 24 25 25 26 27 27 28 28 29 30 30 31 32 32 33 33 34 35 35 36 36 37 38 38 39 39 40 40 41 41</table>
<table name="#magicLvl">13 15 18 20 22 23 24 26 27 28 30 31 32 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#magicLevel">13 15 18 20 22 23 24 26 27 28 30 31 32 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#power">20 22 24 26 28 29 31 33 34 35 38 39 40 43 44 46 49 50 52 53 55 57 58 60 61 63 65 66 68 70 72 73 75 77 78 80 82 84 85 87 89 90 92 94 96 97 99 100 102 104 105 107 108</table>
<table name="#ench2MpConsume">40 40 39 39 38 37 37 36 36 35 35 34 33 33 32 32 31 31 30 29 29 28 28 27 27 26 25 25 24 24</table>
<table name="#ench2MpConsume_Init">10 10 9 9 9 9 9 9 9 8 8 8 8 8 8 8 7 7 7 7 7 7 7 6 6 6 6 6 6 6</table>
<table name="#ench1Power">109 109 110 111 111 112 113 113 114 115 115 116 116 117 118 118 119 120 120 121 122 122 123 124 124 125 125 126 127 127</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
<set name="element" val="6" />
@@ -1185,8 +1185,8 @@
<skill id="72" levels="3" name="Iron Will" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases M. Def. Effect 1. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2MpConsume">20 20 19 19 19 18 18 18 17 17 17 16 16 16 15 15 15 14 14 14 13 13 12 12 12 11 11 11 10 10</table>
<table name="#ench2MpConsume_Init">5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 4 3 3 3 3 3 3 3 3 3 3</table>
@@ -1326,14 +1326,14 @@
<skill id="81" levels="3" name="Punch of Doom" enchantLevels1="30" enchantLevels2="30">
<!-- Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 4580. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench2HpConsume">493 488 484 479 474 470 465 461 456 451 447 442 438 433 429 424 419 415 410 406 401 396 392 387 383 378 374 369 364 360</table>
<table name="#magicLvl">55 64 74</table>
<table name="#magicLevel">55 64 74</table>
<table name="#hpConsume">399 455 499</table>
<table name="#power">4580 6332 9132</table>
<table name="#ench1Power">9214 9296 9378 9461 9543 9625 9708 9790 9872 9955 10037 10119 10201 10284 10366 10448 10531 10613 10695 10778 10860 10942 11024 11107 11189 11271 11354 11436 11518 11601</table>
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="hpConsume" val="#hpConsume" />
<set name="nextActionAttack" val="true" />
<set name="saveVs" val="CON" />
@@ -1405,16 +1405,16 @@
<skill id="84" levels="3" name="Poison Blade Dance" enchantLevels1="30" enchantLevels2="30">
<!-- Sword emits cloud that instantly poisons nearby enemies. An equipped Dual-Sword Weapon is required to use this skill. Effect 6. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1effectPower">35 35 35 36 36 36 37 37 37 37 38 38 38 39 39 39 39 40 40 40 41 41 41 42 42 42 42 43 43 43</table>
<table name="#ench2MpConsume">50 49 48 47 46 45 44 43 42 41 40 39 38 37 36 35 34 33 32 31 30 29 28 27 26 25 24 23 22 21</table>
<table name="#magicLvl">55 60 72</table>
<table name="#magicLevel">55 60 72</table>
<table name="#mpConsume">38 42 50</table>
<table name="#poison-dmg">114 132 144</table>
<table name="#lvl">6 7 8</table>
<set name="weaponsAllowed" val="512" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="MEN" />
<set name="lvlDepend" val="1" />
@@ -1436,8 +1436,8 @@
<skill id="86" levels="3" name="Reflect Damage" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily reflects damage back upon the enemy excluding damage from skill or remote attack. Effect 1. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2MpConsume">19 19 19 18 18 18 18 17 17 17 17 16 16 16 15 15 15 14 14 14 13 13 12 12 12 11 11 11 10 10</table>
<table name="#ench2MpConsume_Init">5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 4 3 3 3 3 3 3 3 3 3 3</table>
@@ -1526,14 +1526,14 @@
<skill id="92" levels="52" name="Shield Stun" enchantLevels1="30" enchantLevels2="30">
<!-- A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench2MpConsume">42 41 40 39 38 37 36 35 34 33 32 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13</table>
<table name="#magicLvl">18 19 20 22 23 24 26 27 28 30 31 32 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#magicLevel">18 19 20 22 23 24 26 27 28 30 31 32 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#mpConsume">11 11 11 12 12 13 14 15 15 16 16 17 18 18 19 20 21 22 22 22 23 24 24 25 26 26 27 28 28 28 29 30 31 31 32 33 33 34 34 35 35 36 37 37 38 39 39 40 40 41 41 42</table>
<table name="#ench1Reuse">11000 11000 11000 10000 10000 10000 10000 9000 9000 9000 9000 8000 8000 8000 8000 7000 7000 7000 6000 6000 6000 6000 5000 5000 5000 5000 4000 4000 4000 4000</table>
<set name="weaponsAllowed" val="2" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="nextActionAttack" val="true" />
<set name="saveVs" val="CON" />
@@ -1604,15 +1604,15 @@
<skill id="95" levels="20" name="Cripple" enchantLevels1="30" enchantLevels2="30">
<!-- Instantly reduces enemy's Speed. An equipped hand-to-hand combat weapon is required to use this skill. Effect 2. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench2MpConsume">33 33 32 32 31 31 30 29 29 28 28 27 27 26 25 25 24 24 23 22 22 21 21 20 20 19 18 18 17 17</table>
<table name="#ench1Power">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
<table name="#magicLvl">20 24 28 32 36 40 43 46 49 52 55 58 60 62 64 66 68 70 72 74</table>
<table name="#magicLevel">20 24 28 32 36 40 43 46 49 52 55 58 60 62 64 66 68 70 72 74</table>
<table name="#mpConsume">10 11 13 14 16 18 19 21 22 24 25 27 28 29 30 31 32 33 34 34</table>
<table name="#runSpd">0.7 0.7 0.7 0.7 0.7 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5</table>
<set name="weaponsAllowed" val="1024" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="MEN" />
<set name="lvlDepend" val="2" />
@@ -1636,15 +1636,15 @@
<skill id="96" levels="6" name="Bleed" enchantLevels1="30">
<!-- Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 3. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1MpConsume">98 96 95 93 91 90 88 86 85 83 81 80 78 76 75 73 71 70 68 67 65 63 62 60 58 57 55 53 52 50</table>
<table name="#magicLvl">24 32 49 58 66 70</table>
<table name="#magicLevel">24 32 49 58 66 70</table>
<table name="#dmg">39 51 66 81 93 102</table>
<table name="#mpConsume">32 41 67 81 93 99</table>
<table name="#effectlevel">3 4 5 6 7 8</table>
<set name="weaponsAllowed" val="16" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="nextActionAttack" val="true" />
<set name="saveVs" val="CON" />
<set name="power" val="100" />
@@ -1668,17 +1668,17 @@
<skill id="97" levels="11" name="Sanctuary" enchantLevels1="30" enchantLevels2="30">
<!-- Instantly reduces P. Atk. of surrounding undead monsters. Effect 3. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1Power">40 40 41 41 41 42 42 42 43 43 43 44 44 44 45 45 45 46 46 46 47 47 47 48 48 48 49 49 49 50</table>
<table name="#ench2MpConsume">50 49 48 47 46 45 44 43 42 41 40 39 38 37 36 35 34 33 32 31 30 29 28 27 26 25 24 23 22 21</table>
<table name="#mpConsume">35 38 40 42 43 45 46 48 49 50 51</table>
<table name="#magicLvl">52 55 58 60 62 64 66 68 70 72 74</table>
<table name="#magicLevel">52 55 58 60 62 64 66 68 70 72 74</table>
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="STR" />
<set name="power" val="40" />
<set name="lvlDepend" val="2" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_AREA_UNDEAD" />
<set name="skillRadius" val="200" />
<set name="reuseDelay" val="8000" />
@@ -1698,10 +1698,10 @@
<skill id="98" levels="5" name="Sword Symphony">
<!-- Used to inflict damage to surrounding enemies while fleeing. -->
<table name="#mpConsume">120 133 142 152 160</table>
<table name="#magicLvl">55 60 64 68 72</table>
<table name="#magicLevel">55 60 64 68 72</table>
<table name="#power">229 284 321 382 432</table>
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="target" val="TARGET_AURA" />
<set name="skillRadius" val="150" />
@@ -1720,8 +1720,8 @@
<skill id="99" levels="2" name="Rapid Shot" enchantLevels1="30" enchantLevels2="30">
<!-- Increases speed of arrow launch. Effect 1. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2MpConsume">20 20 19 19 19 18 18 18 17 17 17 16 16 16 15 15 15 14 14 14 13 13 12 12 12 11 11 11 10 10</table>
<table name="#ench2MpConsume_Init">5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 4 3 3 3 3 3 3 3 3 3 3</table>

View File

@@ -4,13 +4,13 @@
<!-- A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 30. -->
<table name="#mpConsume">20 21 21 22 23 23 25 26 27 29 29 30 32 33 34</table>
<table name="#power">30 33 35 41 44 48 55 59 64 73 79 84 96 102 109</table>
<table name="#magicLvl">18 19 20 22 23 24 26 27 28 30 31 32 34 35 36</table>
<table name="#magicLevel">18 19 20 22 23 24 26 27 28 30 31 32 34 35 36</table>
<set name="weaponsAllowed" val="16392" />
<set name="mpConsume" val="#mpConsume" />
<set name="nextActionAttack" val="true" />
<set name="saveVs" val="CON" />
<set name="power" val="#power" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="target" val="TARGET_ONE" />
<set name="overHit" val="true" />
@@ -30,11 +30,11 @@
<skill id="101" levels="40" name="Stunning Shot" enchantLevels1="30" enchantLevels2="30">
<!-- A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 344. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench2MpConsume">116 114 113 111 110 108 107 105 103 102 100 99 97 96 94 93 91 89 88 86 85 83 82 80 79 77 75 74 72 71</table>
<table name="#mpConsume">49 51 53 56 58 60 60 62 64 66 68 70 71 73 75 77 78 80 82 84 86 87 89 91 93 95 96 98 99 101 103 105 106 108 110 111 113 114 116 117</table>
<table name="#magicLvl">34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#magicLevel">34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#power">344 367 391 443 471 500 530 562 595 630 666 703 742 782 823 866 910 955 1002 1050 1100 1150 1202 1255 1309 1364 1420 1476 1534 1592 1651 1710 1770 1830 1891 1951 2012 2072 2132 2192</table>
<table name="#ench1effectPower">50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 68 69 70 71 72 73 74 75 76 77 78</table>
<table name="#ench2Power">2211 2231 2251 2270 2290 2310 2330 2349 2369 2389 2409 2428 2448 2468 2488 2507 2527 2547 2566 2586 2606 2626 2645 2665 2685 2705 2724 2744 2764 2784</table>
@@ -42,7 +42,7 @@
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="CON" />
<set name="power" val="#power" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="target" val="TARGET_ONE" />
<set name="overHit" val="true" />
@@ -67,18 +67,18 @@
<skill id="102" levels="16" name="Entangle" enchantLevels1="30" enchantLevels2="30">
<!-- Instantly reduces enemy's Speed. Effect 2. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench2MpConsume">27 27 27 26 26 26 26 25 25 25 25 24 24 24 24 24 23 23 23 23 22 22 22 22 21 21 21 21 20 20</table>
<table name="#ench2MpConsume_Init">6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5</table>
<table name="#ench1Power">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
<table name="#mpConsume_Init">4 4 4 5 5 5 5 6 6 6 6 7 7 7 7 7</table>
<table name="#mpConsume">13 14 15 17 18 19 20 22 22 23 24 25 26 26 27 28</table>
<table name="#magicLvl">36 40 43 46 49 52 55 58 60 62 64 66 68 70 72 74</table>
<table name="#magicLevel">36 40 43 46 49 52 55 58 60 62 64 66 68 70 72 74</table>
<table name="#runSpd">0.7 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="2" />
<set name="saveVs" val="DEX" />
<set name="power" val="80" />
@@ -102,12 +102,12 @@
<skill id="103" levels="4" name="Corpse Plague">
<!-- Corpse emits a cloud that poisons nearby enemies. Instantly poisons nearby enemies. Effect 5. -->
<table name="#dot">93 114 132 144</table>
<table name="#magicLvl">46 58 62 70</table>
<table name="#magicLevel">46 58 62 70</table>
<table name="#mpConsume">22 28 29 33</table>
<table name="#lvl">5 6 7 8</table>
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="MEN" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="power" val="35" />
<!-- Base Land Rate -->
@@ -131,7 +131,7 @@
<skill id="104" levels="1" name="Detect Plant Weakness">
<!-- Temporarily increases P. Atk. against plants. -->
<set name="mpConsume" val="21" />
<set name="magicLvl" val="46" />
<set name="magicLevel" val="46" />
<set name="target" val="TARGET_SELF" />
<set name="reuseDelay" val="10000" />
<set name="hitTime" val="1500" />
@@ -148,19 +148,19 @@
<skill id="105" levels="24" name="Freezing Strike" enchantLevels1="30" enchantLevels2="30">
<!-- Freezes an enemy, instantly reducing their speed. Power 26. Effect 2. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench2MpConsume">27 27 26 26 25 25 25 24 24 24 23 23 22 22 22 21 21 20 20 20 19 19 19 18 18 17 17 17 16 16</table>
<table name="#ench2MpConsume_Init">6 6 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 4</table>
<table name="#mpConsume_Init">6 8 8 8 8 8 8 10 10 10 10 10 10 10 12 12 12 12 12 14 14 14 14 14</table>
<table name="#mpConsume">24 24 26 27 30 30 32 32 34 34 37 38 39 40 41 42 43 46 48 48 50 51 53 55</table>
<table name="#magicLvl">34 36 38 40 42 43 45 46 48 49 51 52 54 55 57 58 60 62 64 66 68 70 72 74</table>
<table name="#magicLevel">34 36 38 40 42 43 45 46 48 49 51 52 54 55 57 58 60 62 64 66 68 70 72 74</table>
<table name="#power">26 28 30 31 33 34 36 37 39 40 42 43 45 46 48 49 51 53 56 58 59 61 63 65</table>
<table name="#ench1Power">65 66 66 67 67 67 68 68 69 69 69 70 70 70 71 71 72 72 72 73 73 74 74 74 75 75 75 76 76 77</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="WIT" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
@@ -184,10 +184,10 @@
</skill>
<skill id="106" levels="14" name="Veil">
<!-- Blurs enemy's vision, discouraging aggressive behavior. -->
<table name="#magicLvl">43 46 49 52 55 58 60 62 64 66 68 70 72 74</table>
<table name="#magicLevel">43 46 49 52 55 58 60 62 64 66 68 70 72 74</table>
<table name="#mpConsume">19 21 22 24 25 27 28 29 30 31 32 33 34 34</table>
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="70" />
<set name="target" val="TARGET_ONE" />
<set name="reuseDelay" val="20000" />
@@ -202,14 +202,14 @@
<skill id="107" levels="9" name="Holy Aura" enchantLevels1="30" enchantLevels2="30">
<!-- Instantaneous hold attack upon nearby undead monsters. The spell has no effect if cast on a held target. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1Power">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 94 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
<table name="#magicLvl">58 60 62 64 66 68 70 72 74</table>
<table name="#magicLevel">58 60 62 64 66 68 70 72 74</table>
<table name="#mpConsume">40 42 43 45 46 48 49 50 51</table>
<table name="#ench2MpConsume">33 33 33 32 32 32 32 31 31 31 31 30 30 30 30 30 28 28 28 28 27 27 27 27 26 26 26 26 25 25</table>
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="saveVs" val="DEX" />
<set name="power" val="40" />
<set name="lvlDepend" val="2" />
@@ -262,8 +262,8 @@
<skill id="110" levels="2" name="Ultimate Defense" enchantLevels1="30" enchantLevels2="30">
<!-- Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Effect 1. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#pDef">1800 3600</table>
<table name="#mDef">1350 2700</table>
<table name="#ench1pDef">3636 3672 3708 3744 3780 3816 3852 3888 3924 3960 3996 4032 4068 4104 4140 4176 4212 4248 4284 4320 4356 4392 4428 4464 4500 4536 4572 4608 4644 4680</table>
@@ -307,8 +307,8 @@
<skill id="111" levels="2" name="Ultimate Evasion" enchantLevels1="30" enchantLevels2="30">
<!-- Significantly increases Evasion and resistance to buff-lifting attacks. Effect 1. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#rEvas">20 25</table>
<table name="#mpConsume">13 25</table>
<table name="#ench1time">30 31 32 32 33 34 35 35 36 37 38 38 39 40 41 41 42 43 43 44 45 46 46 47 48 49 49 50 51 52</table>
@@ -340,8 +340,8 @@
<skill id="112" levels="4" name="Deflect Arrow" enchantLevels1="30" enchantLevels2="30">
<!-- Increases defense against bow attacks. Effect 1. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#bowVuln">0.84 0.76 0.68 0.6</table>
<table name="#mpConsume">11 14 19 22</table>
@@ -383,19 +383,19 @@
<skill id="115" levels="17" name="Power Break" enchantLevels1="30" enchantLevels2="30">
<!-- Instantly reduces enemy's P. Atk Effect 2. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench2MpConsume">27 27 27 26 26 26 25 25 25 25 25 24 24 24 24 23 23 23 23 22 22 22 21 21 21 21 20 20 20 20</table>
<table name="#ench2MpConsume_Init">6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5</table>
<table name="#mpConsume_Init">3 3 4 4 5 5 5 5 6 6 6 6 7 7 7 7 7</table>
<table name="#mpConsume">11 14 14 15 17 18 19 20 22 22 23 24 25 26 26 27 28</table>
<table name="#magicLvl">32 36 40 43 46 49 52 55 58 60 62 64 66 68 70 72 74</table>
<table name="#magicLevel">32 36 40 43 46 49 52 55 58 60 62 64 66 68 70 72 74</table>
<table name="#pAtk">0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<table name="#ench1Power">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="MEN" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="2" />
<set name="power" val="80" />
<set name="target" val="TARGET_ONE" />
@@ -418,15 +418,15 @@
<skill id="116" levels="14" name="Howl" enchantLevels1="30" enchantLevels2="30">
<!-- Instantly reduces P. Atk. of surrounding enemies. Effect 3. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1Power">40 40 41 41 41 42 42 42 43 43 43 44 44 44 45 45 45 46 46 46 47 47 47 48 48 48 49 49 49 50</table>
<table name="#ench2MpConsume">51 50 50 49 48 48 47 47 46 45 45 44 44 43 42 42 41 41 40 39 39 38 38 37 37 36 35 35 34 34</table>
<table name="#magicLvl">43 46 49 52 55 58 60 62 64 66 68 70 72 74</table>
<table name="#magicLevel">43 46 49 52 55 58 60 62 64 66 68 70 72 74</table>
<table name="#mpConsume">29 31 33 35 38 40 42 43 45 46 48 50 51 53</table>
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="MEN" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="2" />
<set name="power" val="40" />
<set name="target" val="TARGET_AURA" />
@@ -462,14 +462,14 @@
</skill>
<skill id="120" levels="15" name="Stunning Fist">
<!-- Damage inflicted stuns enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Over-hit is possible. Power 45. -->
<table name="#magicLvl">18 19 20 22 23 24 26 27 28 30 31 32 34 35 36</table>
<table name="#magicLevel">18 19 20 22 23 24 26 27 28 30 31 32 34 35 36</table>
<table name="#mpConsume">20 21 21 22 23 23 25 26 27 29 29 30 32 33 34</table>
<table name="#power">45 49 53 62 66 72 83 89 96 110 118 126 144 153 163</table>
<set name="weaponsAllowed" val="1280" />
<set name="mpConsume" val="#mpConsume" />
<set name="nextActionAttack" val="true" />
<set name="saveVs" val="CON" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="lvlDepend" val="2" />
<set name="target" val="TARGET_ONE" />
@@ -489,7 +489,7 @@
<skill id="121" levels="6" name="Battle Roar" enchantLevels1="30">
<!-- Temporarily increases maximum HP and restores HP. Effect 1. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1Reuse">590000 580000 570000 560000 550000 540000 530000 520000 510000 500000 490000 480000 470000 460000 450000 440000 430000 420000 410000 400000 390000 380000 370000 360000 350000 340000 330000 320000 310000 300000</table>
<table name="#mpConsume">13 18 22 27 30 33</table>
<table name="#maxHp">1.1 1.15 1.2 1.25 1.3 1.35</table>
@@ -515,14 +515,14 @@
<skill id="122" levels="15" name="Hex" enchantLevels1="30" enchantLevels2="30">
<!-- Instantly decreases enemy's P. Def. Effect 3. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench2MpConsume">33 33 33 32 32 32 32 31 31 31 31 30 30 30 30 30 28 28 28 28 27 27 27 27 26 26 26 26 25 25</table>
<table name="#magicLvl">40 43 46 49 52 55 58 60 62 64 66 68 70 72 74</table>
<table name="#magicLevel">40 43 46 49 52 55 58 60 62 64 66 68 70 72 74</table>
<table name="#mpConsume">18 19 22 23 24 25 28 28 29 30 32 33 33 34 35</table>
<set name="mpConsume" val="#mpConsume" />
<table name="#ench1Power">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 94 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="2" />
<set name="power" val="80" />
<set name="saveVs" val="MEN" />
@@ -546,8 +546,8 @@
<skill id="123" levels="3" name="Spirit Barrier" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases M. Def. Effect 1. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2MpConsume">20 20 19 19 19 18 18 18 17 17 17 16 16 16 15 15 15 14 14 14 13 13 12 12 12 11 11 11 10 10</table>
<table name="#ench2MpConsume_Init">5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 4 3 3 3 3 3 3 3 3 3 3</table>
@@ -582,10 +582,10 @@
<skill id="127" levels="14" name="Hamstring" enchantLevels1="30" enchantLevels2="30">
<!-- Instantly reduces enemy's Speed. Effect 3. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench2MpConsume">33 33 33 32 32 32 32 31 31 31 31 30 30 30 30 30 28 28 28 28 27 27 27 27 26 26 26 26 25 25</table>
<table name="#magicLvl">43 46 49 52 55 58 60 62 64 66 68 70 72 74</table>
<table name="#magicLevel">43 46 49 52 55 58 60 62 64 66 68 70 72 74</table>
<table name="#mpConsume_Init">4 5 5 5 5 6 6 6 6 7 7 7 7 7</table>
<table name="#mpConsume">15 17 18 19 20 22 22 23 24 25 26 26 27 28</table>
<table name="#ench1Power">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
@@ -593,7 +593,7 @@
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="MEN" />
<set name="lvlDepend" val="2" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="80" />
<set name="target" val="TARGET_ONE" />
<set name="reuseDelay" val="7000" />
@@ -615,13 +615,13 @@
<!-- Instantly poisons enemy. Effect 3. -->
<table name="#mpConsume_Init">2 5 6 7 7</table>
<table name="#mpConsume">8 18 22 25 28</table>
<table name="#magicLvl">20 49 58 66 74</table>
<table name="#magicLevel">20 49 58 66 74</table>
<table name="#dmg">54 93 114 132 144</table>
<table name="#lvl">3 5 6 7 8</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="CON" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="power" val="70" />
<!-- Base Land Rate -->
@@ -932,9 +932,9 @@
</skill>
<skill id="173" levels="2" name="Acrobat">
<!-- Reduces falling damage. -->
<table name="#magicLvl">20 55</table>
<table name="#magicLevel">20 55</table>
<table name="#rate">0.4 0.0</table>
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
@@ -1004,10 +1004,10 @@
<skill id="190" levels="37" name="Fatal Strike" enchantLevels1="30" enchantLevels2="30">
<!-- Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 615. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench2MpConsume">82 81 80 79 77 76 75 74 73 72 70 69 68 67 66 64 63 62 61 60 59 57 56 55 54 53 52 50 49 48</table>
<table name="#magicLvl">38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#magicLevel">38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#mpConsume">40 41 43 43 44 45 47 48 49 51 52 54 55 55 56 58 59 61 62 63 65 66 68 68 69 70 72 73 74 75 77 78 79 80 81 82 83</table>
<table name="#power">615 654 694 737 781 827 875 924 976 1030 1085 1143 1202 1264 1327 1392 1459 1527 1597 1669 1743 1817 1894 1971 2050 2130 2211 2293 2375 2459 2542 2626 2710 2794 2878 2961 3044</table>
<table name="#ench1Power">3077 3109 3142 3175 3207 3240 3272 3305 3337 3370 3403 3435 3468 3500 3533 3566 3598 3631 3663 3696 3729 3761 3794 3826 3859 3891 3924 3957 3989 4022</table>
@@ -1015,7 +1015,7 @@
<set name="baseCritRate" val="15" />
<set name="weaponsAllowed" val="18444" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="nextActionAttack" val="true" />
<set name="target" val="TARGET_ONE" />
@@ -1038,9 +1038,9 @@
</skill>
<skill id="191" levels="6" name="Focus Mind">
<!-- Increases MP regeneration. -->
<table name="#magicLvl">36 43 49 55 64 72</table>
<table name="#magicLevel">36 43 49 55 64 72</table>
<table name="#regMp">1.1 1.5 1.9 2.3 2.7 3.1</table>
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
@@ -1050,9 +1050,9 @@
</skill>
<skill id="193" levels="6" name="Critical Power">
<!-- Increases the power of a critical attack. -->
<table name="#magicLvl">24 32 40 52 64 72</table>
<table name="#magicLevel">24 32 40 52 64 72</table>
<table name="#crit">32 56 93 177 295 384</table>
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
@@ -1070,8 +1070,8 @@
<skill id="195" levels="2" name="Boost Breath">
<!-- Increases lung capacity. -->
<table name="#breath">180 300</table>
<table name="#magicLvl">20 55</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">20 55</table>
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />

View File

@@ -3,8 +3,8 @@
<skill id="205" levels="45" name="Blunt Mastery" enchantLevels1="30" enchantLevels2="30">
<!-- Increases P. Atk. when a blunt weapon is used. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#pAtk">4.5 7.3 8.9 10.7 12.8 15.1 17.7 20.5 23.7 25.4 27.1 29 30.9 32.9 35 37.1 39.4 41.7 44.1 46.6 49.2 51.9 54.6 57.5 60.4 63.3 66.4 69.5 72.7 76 79.3 82.7 86.1 89.6 93.1 96.6 100.2 103.8 107.5 111.1 114.8 118.4 122.1 125.7 129.3</table>
<table name="#ench1runSpd">0 1 2 2 3 4 4 5 6 6 7 8 8 9 10 10 11 12 12 13 14 14 15 16 16 17 18 18 19 20</table>
<table name="#ench2cAtk">113 127 141 155 169 183 196 210 224 238 252 266 279 293 307 321 335 349 362 376 390 404 418 432 445 459 473 487 501 515</table>
@@ -84,8 +84,8 @@
<skill id="211" levels="10" name="Boost HP" enchantLevels1="30" enchantLevels2="30">
<!-- Increases maximum HP. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#hp">60 100 150 200 250 300 350 400 440 480</table>
<table name="#ench1hp">483 486 490 493 496 500 503 506 510 513 516 520 523 526 530 533 536 540 543 546 550 553 556 560 563 566 570 573 576 580</table>
<table name="#ench2cp">10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300</table>
@@ -213,19 +213,19 @@
<skill id="223" levels="49" name="Sting" enchantLevels1="30" enchantLevels2="30">
<!-- Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 41. Effect 3. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench2MpConsume">82 80 78 77 75 74 72 70 69 67 66 64 62 61 59 58 56 54 53 51 50 48 46 45 43 42 40 38 37 35</table>
<table name="#mpConsume">23 24 25 27 29 30 31 31 33 35 36 37 40 41 43 43 44 45 47 48 49 51 52 54 55 55 56 58 59 61 62 63 65 66 68 68 69 70 72 73 74 75 77 78 79 80 81 82 83</table>
<table name="#power">41 44 48 55 59 64 73 79 84 96 102 109 123 131 139 148 157 166 175 185 196 206 217 229 241 253 266 279 292 306 320 334 349 364 379 395 410 426 443 459 475 492 509 526 542 559 576 593 609</table>
<table name="#bleedpower">39 39 39 39 39 39 51 51 51 51 51 51 51 51 66 66 66 66 66 66 66 66 66 66 81 81 81 81 81 81 81 81 81 81 93 93 93 93 93 93 93 93 93 93 102 102 102 102 102</table>
<table name="#magicLvl">22 23 24 26 27 28 30 31 32 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 54 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#magicLevel">22 23 24 26 27 28 30 31 32 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 54 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#ench2Power">1229 1240 1251 1262 1273 1284 1295 1306 1317 1328 1339 1350 1361 1372 1383 1394 1405 1415 1426 1437 1448 1459 1470 1481 1492 1503 1514 1525 1536 1547</table>
<table name="#ench1Chance">50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 68 69 70 71 72 73 74 75 76 77 78</table>
<table name="#lvl">3 3 3 3 3 3 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 7 7 7 7 7 7 7 7 7 7 8 8 8 8 8</table>
<set name="weaponsAllowed" val="2580" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="nextActionAttack" val="true" />
<set name="saveVs" val="CON" />
<set name="power" val="#power" />
@@ -322,8 +322,8 @@
<skill id="230" levels="2" name="Sprint" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases Speed. Effect 1. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2MpConsume">18 18 17 17 17 16 16 16 15 15 15 14 14 14 13 13 13 12 12 12 11 11 10 10 10 9 9 9 8 8</table>
<table name="#ench2MpConsume_Init">5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 4 3 3 3 3 3 3 3 3 3 3</table>
@@ -513,10 +513,10 @@
<!-- Strike multiple enemies while equipping a pole-arm. Power 90. Over-hit possible. -->
<table name="#mpConsume">22 22 22 23 24 25 27 29 30 31 31 33 35 36 37</table>
<table name="#power">90 97 105 123 132 143 165 177 191 219 235 251 287 306 326</table>
<table name="#magicLvl">18 19 20 22 23 24 26 27 28 30 31 32 34 35 36</table>
<table name="#magicLevel">18 19 20 22 23 24 26 27 28 30 31 32 34 35 36</table>
<set name="weaponsAllowed" val="64" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="nextActionAttack" val="true" />
<set name="target" val="TARGET_AREA" />
@@ -722,14 +722,14 @@
<skill id="254" levels="11" name="Spoil" enchantLevels1="30" enchantLevels2="30">
<!-- Imbues a monster with magic that renders it susceptible to the Sweeper skill. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#mpConsume">12 19 25 31 38 44 50 55 59 63 67</table>
<table name="#magicLvl">10 20 28 36 43 49 55 60 64 68 72</table>
<table name="#magicLevel">10 20 28 36 43 49 55 60 64 68 72</table>
<table name="#ench1Power">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30</table>
<table name="#ench2Power">0 1 2 2 3 4 4 5 6 6 7 8 8 9 10 10 11 12 12 13 14 14 15 16 16 17 18 18 19 20</table>
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_ONE" />
<set name="nextActionAttack" val="true" />
<set name="reuseDelay" val="10000" />
@@ -752,11 +752,11 @@
<skill id="255" levels="15" name="Power Smash">
<!-- Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 90. Over-hit possible. -->
<table name="#mpConsume">22 22 22 23 24 25 27 29 30 31 31 33 35 36 37</table>
<table name="#magicLvl">18 19 20 22 23 24 26 27 28 30 31 32 34 35 36</table>
<table name="#magicLevel">18 19 20 22 23 24 26 27 28 30 31 32 34 35 36</table>
<table name="#power">90 97 105 123 132 143 165 177 191 219 235 251 287 306 326</table>
<set name="weaponsAllowed" val="18444" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="nextActionAttack" val="true" />
<set name="target" val="TARGET_ONE" />
@@ -774,9 +774,9 @@
<!-- Increases one's Accuracy. Continuously consumes MP. -->
<table name="#ench1val">0.19 0.19 0.19 0.19 0.19 0.19 0.18 0.18 0.18 0.18 0.18 0.18 0.17 0.17 0.17 0.17 0.17 0.17 0.16 0.16 0.16 0.16 0.16 0.16 0.15 0.15 0.15 0.15 0.15 0.15</table>
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<set name="mpConsume" val="1" />
<set name="magicLvl" val="24" />
<set name="magicLevel" val="24" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="CONT" />
<set name="operateType" val="OP_TOGGLE" />
@@ -889,11 +889,11 @@
<skill id="260" levels="37" name="Hammer Crush" enchantLevels1="30" enchantLevels2="30">
<!-- Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 406. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench2MpConsume">74 73 72 71 69 68 67 66 64 63 62 61 59 58 57 56 54 53 52 51 49 48 47 46 44 43 42 41 39 38</table>
<table name="#mpConsume">37 38 39 39 40 42 43 44 45 46 48 49 50 51 52 53 54 55 57 58 59 60 62 62 63 64 66 67 68 69 70 71 72 73 74 75 76</table>
<table name="#magicLvl">38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#magicLevel">38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#power">406 432 458 486 515 546 577 610 644 680 717 754 794 834 876 919 963 1008 1054 1102 1150 1200 1250 1301 1353 1406 1460 1513 1568 1623 1678 1733 1789 1844 1900 1955 2009</table>
<table name="#ench1effectPower">51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80</table>
<table name="#ench2Power">2027 2045 2063 2081 2099 2117 2135 2153 2171 2190 2208 2226 2244 2262 2280 2298 2316 2334 2352 2371 2389 2407 2425 2443 2461 2479 2497 2515 2533 2552</table>
@@ -901,7 +901,7 @@
<set name="mpConsume" val="#mpConsume" />
<set name="nextActionAttack" val="true" />
<set name="saveVs" val="CON" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="lvlDepend" val="1" />
<set name="target" val="TARGET_ONE" />
@@ -926,16 +926,16 @@
<skill id="261" levels="22" name="Triple Sonic Slash" enchantLevels1="30" enchantLevels2="30">
<!-- You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill. Requires Level 4 or above Sonic Focus charge. Ignores Shield Defense. A critical hit is possible. Power 1948. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#mpConsume">114 117 120 123 125 128 131 134 134 137 139 142 144 147 149 152 154 156 158 161 163 165</table>
<table name="#ench2MpConsume">162 160 157 155 152 150 147 145 142 140 137 135 133 130 128 125 123 120 118 115 113 110 108 105 103 100 98 95 93 90</table>
<table name="#magicLvl">53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#magicLevel">53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#power">1948 2042 2138 2236 2337 2439 2544 2651 2760 2870 2982 3095 3210 3325 3442 3559 3676 3794 3911 4029 4146 4262</table>
<table name="#ench1Power">4299 4338 4376 4415 4453 4491 4530 4568 4607 4645 4683 4722 4760 4799 4837 4875 4914 4952 4991 5029 5067 5106 5144 5183 5221 5259 5298 5336 5375 5413</table>
<set name="weaponsAllowed" val="512" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="nextActionAttack" val="true" />
<set name="target" val="TARGET_ONE" />
@@ -959,17 +959,17 @@
<skill id="262" levels="37" name="Holy Blessing" enchantLevels1="30" enchantLevels2="30">
<!-- Restores your target's HP. Power 236. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench2MpConsume">236 233 232 230 227 225 223 221 218 217 215 212 211 208 206 205 202 200 198 196 193 192 190 187 186 183 181 180 177 175</table>
<table name="#mpConsume_Init">23 24 25 25 26 26 27 28 29 30 31 32 32 32 33 34 35 36 36 37 38 39 39 39 40 41 42 42 43 44 45 45 46 46 47 48 48</table>
<table name="#mpConsume">92 95 97 97 101 104 107 111 114 118 121 125 127 127 131 134 138 141 144 148 151 154 156 156 159 162 165 168 171 174 177 179 182 184 186 189 191</table>
<table name="#magicLvl">38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#magicLevel">38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#power">236 245 254 262 271 281 290 299 308 318 327 337 346 356 365 375 384 393 403 412 421 430 439 448 457 466 474 482 490 498 506 513 520 527 534 540 546</table>
<table name="#ench1Power">550 553 556 560 563 566 570 573 576 579 583 586 589 593 596 599 603 606 609 613 616 619 622 626 629 632 636 639 642 646</table>
<table name="#aggro">337 349 362 375 388 401 414 427 440 454 467 481 494 508 521 535 548 562 575 588 602 615 627 640 653 665 677 689 700 711 722 733 743 753 763 772 780</table>
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
<set name="reuseDelay" val="10000" />
@@ -986,17 +986,17 @@
<skill id="263" levels="37" name="Deadly Blow" enchantLevels1="30" enchantLevels2="30">
<!-- Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 1107. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench2MpConsume">74 73 71 70 69 68 66 65 64 63 61 60 59 58 56 55 54 53 52 50 49 48 47 45 44 43 42 40 39 38</table>
<table name="#mpConsume">36 37 38 38 40 41 42 43 44 46 47 48 50 50 51 52 53 55 56 57 58 60 61 61 62 63 65 66 67 68 69 70 71 72 73 74 75</table>
<table name="#magicLvl">38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#magicLevel">38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#power">1107 1176 1249 1325 1405 1488 1574 1664 1757 1853 1953 2057 2164 2274 2388 2505 2625 2748 2875 3004 3136 3271 3408 3548 3690 3834 3980 4127 4275 4425 4575 4726 4878 5029 5180 5330 5479</table>
<table name="#ench1Power">5536 5593 5650 5708 5765 5822 5879 5936 5993 6050 6107 6164 6222 6279 6336 6396 6450 6507 6564 6621 6678 6736 6793 6850 6907 6964 7021 7078 7135 7192</table>
<table name="#ench2Power">5504 5529 5554 5579 5604 5629 5654 5680 5705 5730 5755 5780 5805 5830 5855 5880 5905 5930 5955 5980 6005 6030 6055 6080 6105 6130 6156 6180 6206 6231</table>
<set name="weaponsAllowed" val="16" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
<set name="condition" val="16" />
@@ -1015,8 +1015,8 @@
<skill id="264" levels="1" name="Song of Earth" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases P. Def. of party members. Continuous singing consumes additional MP. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22</table>
<set name="mpConsume" val="60" />
@@ -1048,8 +1048,8 @@
<skill id="265" levels="1" name="Song of Life" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22</table>
<set name="mpConsume" val="60" />
@@ -1081,8 +1081,8 @@
<skill id="266" levels="1" name="Song of Water" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases party's Evasion. Continuous singing consumes additional MP. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22</table>
<set name="mpConsume" val="60" />
@@ -1114,8 +1114,8 @@
<skill id="267" levels="1" name="Song of Warding" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases party members' M. Def. When singing continuously, additional MP is consumed. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22</table>
<set name="mpConsume" val="60" />
@@ -1147,8 +1147,8 @@
<skill id="268" levels="1" name="Song of Wind" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases party's movement. Continuous singing consumes additional MP. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22</table>
<set name="mpConsume" val="60" />
@@ -1180,8 +1180,8 @@
<skill id="269" levels="1" name="Song of Hunter" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases party members' critical rate. Continuous singing consumes additional MP. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22</table>
<set name="mpConsume" val="60" />
@@ -1213,8 +1213,8 @@
<skill id="270" levels="1" name="Song of Invocation" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases party members' resistance to dark magic attacks. Continuous singing consumes additional MP. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22</table>
<set name="mpConsume" val="60" />
@@ -1246,8 +1246,8 @@
<skill id="271" levels="1" name="Dance of Warrior" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily boosts party members' P. Atk. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22</table>
<set name="weaponsAllowed" val="512" />
@@ -1280,8 +1280,8 @@
<skill id="272" levels="1" name="Dance of Inspiration" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases party members' accuracy. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22</table>
<set name="weaponsAllowed" val="512" />
@@ -1314,8 +1314,8 @@
<skill id="273" levels="1" name="Dance of the Mystic" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22</table>
<set name="weaponsAllowed" val="512" />
@@ -1348,8 +1348,8 @@
<skill id="274" levels="1" name="Dance of Fire" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases party members' critical damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22</table>
<set name="weaponsAllowed" val="512" />
@@ -1382,8 +1382,8 @@
<skill id="275" levels="1" name="Dance of Fury" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases party members' attack speed. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22</table>
<set name="weaponsAllowed" val="512" />
@@ -1416,8 +1416,8 @@
<skill id="276" levels="1" name="Dance of Concentration" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily decreases party members' magic cancel rate to damage and increases Casting Spd. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22</table>
<set name="weaponsAllowed" val="512" />
@@ -1452,8 +1452,8 @@
<skill id="277" levels="1" name="Dance of Light" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22</table>
<set name="weaponsAllowed" val="512" />
@@ -1512,19 +1512,19 @@
<skill id="279" levels="5" name="Lightning Strike" enchantLevels1="30" enchantLevels2="30">
<!-- Strikes an enemy with lightning, instantly paralyzing them. Power 82. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#enchant1Power">109 109 110 111 111 112 113 113 114 115 115 116 116 117 118 118 119 120 120 121 122 122 123 124 124 125 125 126 127 127</table>
<table name="#enchant2MpConsume">100 98 97 96 95 93 92 90 88 87 86 85 83 81 80 78 77 76 75 73 71 70 68 67 66 65 62 61 60 58</table>
<table name="#mpConsume_Init">16 18 20 20 21</table>
<table name="#mpConsume">64 69 73 78 82</table>
<table name="#magicLvl">58 62 66 70 74</table>
<table name="#magicLevel">58 62 66 70 74</table>
<table name="#power">82 89 96 102 108</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="nextActionAttack" val="true" />
<set name="saveVs" val="MEN" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="lvlDepend" val="1" />
<set name="target" val="TARGET_ONE" />
@@ -1545,15 +1545,15 @@
<skill id="280" levels="37" name="Burning Fist" enchantLevels1="30" enchantLevels2="30">
<!-- Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 431. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench2MpConsume">96 95 94 94 93 92 91 90 89 88 87 86 85 85 84 83 82 81 80 79 78 77 76 76 75 74 73 72 71 70</table>
<table name="#mpConsume">47 48 50 50 51 53 54 56 57 59 61 62 64 64 66 67 69 71 72 74 76 77 79 79 81 82 84 85 86 88 89 91 92 93 95 96 97</table>
<table name="#magicLvl">38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#magicLevel">38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#power">431 458 486 516 547 579 612 647 683 721 760 800 842 885 929 974 1021 1069 1118 1169 1220 1272 1326 1380 1435 1491 1548 1605 1663 1721 1780 1838 1897 1956 2015 2073 2131</table>
<table name="#ench1Power">2151 2170 2189 2209 2228 2247 2266 2285 2305 2324 2343 2362 2381 2401 2420 2439 2458 2477 2497 2516 2535 2554 2573 2593 2612 2631 2650 2670 2689 2708</table>
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="nextActionAttack" val="true" />
<set name="target" val="TARGET_ONE" />
@@ -1574,10 +1574,10 @@
<skill id="281" levels="37" name="Soul Breaker" enchantLevels1="30" enchantLevels2="30">
<!-- An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Power 406. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#mpConsume">37 38 39 39 40 42 43 44 45 46 48 49 50 51 52 53 54 55 57 58 59 60 62 62 63 64 66 67 68 69 70 71 72 73 74 75 76</table>
<table name="#magicLvl">38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#magicLevel">38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#power">406 432 458 486 515 546 577 610 644 680 717 754 794 834 876 919 963 1008 1054 1102 1150 1200 1250 1301 1353 1406 1460 1513 1568 1623 1678 1733 1789 1844 1900 1955 2009</table>
<table name="#hitTime">1360 1360 1360 1360 1360 1360 1360 1360 1360 1360 1360 1360 1360 1360 1360 1360 1360 1360 1360 1360 1409 1409 1409 1409 1409 1409 1409 1409 1409 1409 1409 1409 1409 1409 1409 1409 1409</table>
<table name="#coolTime">440 440 440 440 440 440 440 440 440 440 440 440 440 440 440 440 440 440 440 440 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391 391</table>
@@ -1586,7 +1586,7 @@
<table name="#ench2power">2027 2045 2063 2081 2099 2117 2135 2153 2171 2190 2208 2226 2244 2262 2280 2298 2316 2334 2352 2371 2389 2407 2425 2443 2461 2479 2497 2515 2533 2552</table>
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="CON" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="nextActionAttack" val="true" />
<set name="lvlDepend" val="1" />
@@ -1635,7 +1635,7 @@
<skill id="283" levels="7" name="Summon Dark Panther" enchantLevels1="30">
<!-- Summons a Dark Panther capable of agile attacks. When summoning it, 1 Crystal: C-Grade will be consumed. Afterwards, 1 additional crystal will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. -->
<table name="#enchantMagicLvl">78 78 78 78 79 79 79 79 79 80 80 80 81 81 81 81 81 82 82 82 83 83 83 83 84 84 84 84 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<table name="#enchDarkPanther">14806 14807 14808 14809 14810 14811 14812 14813 14814 14815 14816 14817 14818 14819 14820 14821 14822 14823 14824 14825 14826 14827 14828 14829 14830 14831 14832 14833 14834 14835</table>
<table name="#mpConsume_Init">14 18 22 23 25 26 28</table>
<table name="#mpConsume">56 70 85 92 98 104 109</table>
@@ -1668,15 +1668,15 @@
<skill id="284" levels="40" name="Hurricane Assault" enchantLevels1="30" enchantLevels2="30">
<!-- A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Power 501. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench2MpConsume">115 114 112 111 109 108 107 105 104 103 101 100 98 97 96 94 93 91 90 89 87 86 84 83 82 80 79 78 76 75</table>
<table name="#mpConsume">49 50 52 56 58 59 59 61 63 65 67 69 71 73 75 77 77 79 81 83 85 87 89 91 93 94 95 97 98 100 102 104 105 107 109 110 112 113 115 116</table>
<table name="#magicLvl">34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#magicLevel">34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#power">501 535 570 607 646 729 773 820 868 918 971 1025 1081 1140 1200 1262 1327 1393 1461 1531 1603 1677 1753 1830 1908 1988 2070 2153 2237 2322 2408 2494 2581 2669 2757 2846 2934 3022 3109 3196</table>
<table name="#ench1Power">3225 3254 3283 3312 3340 3369 3398 3427 3456 3484 3513 3542 3571 3600 3628 3657 3686 3715 3744 3772 3801 3830 3859 3888 3916 3945 3974 4003 4032 4061</table>
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="nextActionAttack" val="true" />
<set name="target" val="TARGET_ONE" />
@@ -1712,7 +1712,7 @@
</skill>
<skill id="286" levels="3" name="Provoke">
<!-- Draws in monsters towards oneself from a large surrounding area. -->
<table name="#magicLvl">43 55 60</table>
<table name="#magicLevel">43 55 60</table>
<table name="#mpConsume">57 75 89</table>
<table name="#skillRadius">500 700 900</table>
<set name="mpConsume" val="#mpConsume" />
@@ -1753,8 +1753,8 @@
<skill id="288" levels="4" name="Guard Stance" enchantLevels1="30" enchantLevels2="30">
<!-- Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#mpConsume">8 10 12 13</table>
<table name="#ench2mpConsume">12 12 12 11 11 10 10 10 9 9 9 9 8 8 8 7 7 7 6 6 6 5 5 5 4 4 4 3 3 3</table>
<table name="#pDef">121.8 161.1 212.1 256.5</table>
@@ -1791,18 +1791,18 @@
<skill id="289" levels="15" name="Life Leech" enchantLevels1="30" enchantLevels2="30">
<!-- Absorbs an enemy's HP. Power 26 -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#mpConsume_Init">10 10 12 12 12 14 14 16 15 16 17 17 17 17 19</table>
<table name="#mpConsume">37 39 42 46 50 51 55 57 60 62 63 66 68 70 70</table>
<table name="#magicLvl">40 43 46 49 52 55 58 60 62 64 66 68 70 72 74</table>
<table name="#magicLevel">40 43 46 49 52 55 58 60 62 64 66 68 70 72 74</table>
<table name="#power">26 29 31 33 36 39 41 43 45 46 48 50 51 53 54</table>
<table name="#ench1power">55 55 55 56 56 56 57 57 57 58 58 58 58 59 59 59 60 60 60 61 61 61 62 62 62 63 63 63 64 64</table>
<table name="#ench2mpConsume">69 69 68 68 67 67 66 65 65 64 64 63 63 62 61 61 69 69 59 58 58 57 57 56 55 55 54 53 52 51</table>
<table name="#ench2mpConsume_Init">18 18 17 17 17 17 16 16 16 15 15 14 14 13 13 13 12 12 12 11 11 10 10 10 9 9 9 8 8 8</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
<set name="element" val="6" />
@@ -2005,7 +2005,7 @@
<skill id="299" levels="1" name="Summon Wild Hog Cannon" enchantLevels1="30">
<!-- Summons a siege weapon capable of movement in general mode and remote attack in siege mode. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade and an additional 30 Gemstones: B-Grade per minute. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<table name="#enchWildHogCannon">14769 14770 14771 14772 14773 14774 14775 14776 14777 14778 14779 14780 14781 14782 14783 14784 14785 14786 14787 14788 14789 14790 14791 14792 14793 14794 14795 14796 14797 14798</table>
<set name="mpInitialConsume" val="530" />
<set name="itemConsumeIdOT" val="2132" /> <!-- Gemstone B -->

View File

@@ -3,7 +3,7 @@
<skill id="301" levels="5" name="Summon Big Boom" enchantLevels1="30">
<!-- Summons a Big Boom that self-destructs by explosion. Summoning it requires 3 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30% of acquired Exp will be consumed. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<table name="#enchBigBoom">14707 14708 14709 14710 14711 14712 14713 14714 14715 14716 14717 14718 14719 14720 14721 14722 14723 14724 14725 14726 14727 14728 14729 14730 14731 14732 14733 14734 14735 14736</table>
<table name="#mpConsume">74 82 88 94 100</table>
<table name="#itemConsumeCount">3 3 4 4 5</table>
@@ -31,13 +31,13 @@
<skill id="302" levels="9" name="Spoil Festival" enchantLevels1="30" enchantLevels2="30">
<!-- Throws multiple enemies into a state of Spoil. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<table name="#magicLvl">28 36 43 49 55 62 66 70 74</table>
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#magicLevel">28 36 43 49 55 62 66 70 74</table>
<table name="#mpConsume">73 93 113 131 150 172 183 194 204</table>
<table name="#ench12Power">0 1 2 2 3 4 4 5 6 6 7 8 8 9 10 10 11 12 12 13 14 14 15 16 16 17 18 18 19 20</table>
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="nextActionAttack" val="true" />
<set name="target" val="TARGET_AREA" />
<set name="skillRadius" val="200" />
@@ -61,7 +61,7 @@
<skill id="303" levels="4" name="Soul of Sagittarius" enchantLevels1="30">
<!-- Temporarily increases maximum MP. Effect 1. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<table name="#mp">1.1 1.15 1.2 1.25</table>
<table name="#hpConsume">185 271 316 364</table>
<table name="#ench1hpConsume">358 352 346 340 334 328 322 316 310 304 298 292 286 280 274 267 261 255 249 243 237 231 225 219 213 207 201 195 189 183</table>
@@ -91,8 +91,8 @@
<skill id="304" levels="1" name="Song of Vitality" enchantLevels1="30" enchantLevels2="30">
<!-- Instantly increases party members' maximum HP. Continuous singing consumes additional MP. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22</table>
<set name="mpConsume" val="60" />
@@ -124,8 +124,8 @@
<skill id="305" levels="1" name="Song of Vengeance" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing consumes additional MP. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22</table>
<set name="mpConsume" val="60" />
@@ -155,8 +155,8 @@
<skill id="306" levels="1" name="Song of Flame Guard" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22</table>
<set name="mpConsume" val="60" />
@@ -186,8 +186,8 @@
<skill id="307" levels="1" name="Dance of Aqua Guard" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22</table>
<set name="weaponsAllowed" val="512" />
@@ -220,8 +220,8 @@
<skill id="308" levels="1" name="Song of Storm Guard" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22</table>
<set name="mpConsume" val="60" />
@@ -253,8 +253,8 @@
<skill id="309" levels="1" name="Dance of Earth Guard" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases party members' resistance to attacks by earth. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22</table>
<set name="weaponsAllowed" val="512" />
@@ -287,8 +287,8 @@
<skill id="310" levels="1" name="Dance of Vampire" enchantLevels1="30" enchantLevels2="30">
<!-- Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22</table>
<set name="weaponsAllowed" val="512" />
@@ -319,8 +319,8 @@
<skill id="311" levels="1" name="Dance of Protection" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22</table>
<set name="weaponsAllowed" val="512" />
@@ -350,21 +350,21 @@
</skill>
<skill id="312" levels="20" name="Vicious Stance" enchantLevels1="30" enchantLevels2="30">
<!-- Increases one's critical attack power. MP will be consumed continuously. -->
<table name="#magicLvl">20 24 28 32 36 40 43 46 49 52 55 58 60 62 64 66 68 70 72 74</table>
<table name="#magicLevel">20 24 28 32 36 40 43 46 49 52 55 58 60 62 64 66 68 70 72 74</table>
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<table name="#mpConsume_Init">4 5 5 6 7 7 8 9 9 10 10 11 11 12 12 13 13 13 14 14</table>
<table name="#crit">35 48 64 84 109 139 166 196 229 266 306 349 379 410 443 475 509 542 576 609</table>
<table name="#ench1crit">615 620 626 631 637 642 648 653 659 664 670 675 681 686 692 697 702 708 713 719 724 730 735 741 746 752 757 763 768 774</table>
<table name="#ench2MpConsume_Init">13 13 13 12 12 12 11 11 11 10 10 10 9 9 9 8 8 8 7 7 7 6 6 6 5 5 5 4 4 4</table>
<table name="#ench2val">0.39 0.39 0.39 0.38 0.38 0.38 0.38 0.37 0.37 0.37 0.36 0.36 0.36 0.36 0.35 0.35 0.35 0.34 0.34 0.34 0.34 0.33 0.33 0.33 0.32 0.32 0.32 0.32 0.31 0.31</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="CONT" />
<set name="operateType" val="OP_TOGGLE" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<for>
<effect count="0x7fffffff" name="MpConsumePerLevel" time="5" val="0.4">
<add order="0x40" stat="cAtkAdd" val="#crit" />
@@ -384,8 +384,8 @@
<skill id="313" levels="8" name="Snipe" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Effect 1. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#mpConsume">28 29 30 31 32 33 34 34</table>
<table name="#pAtk">124 134 145 155 166 177 188 199</table>
<table name="#accCombat">1 3 4 4 5 5 6 6</table>
@@ -458,16 +458,16 @@
<skill id="314" levels="16" name="Fatal Counter" enchantLevels1="30" enchantLevels2="30">
<!-- Shoots an arrow containing pain of user. More powerful effect at lower HP level. An equipped bow is required to use this skill. Power 2908. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#mpConsume">129 132 135 135 138 140 143 145 148 150 153 155 157 160 162 164</table>
<table name="#magicLvl">59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#magicLevel">59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#power">2908 3030 3154 3280 3408 3537 3668 3800 3933 4067 4201 4336 4470 4604 4738 4870</table>
<table name="#ench1Power">4915 4959 5003 5047 5090 5134 5178 5222 5266 5310 5354 5398 5442 5486 5529 5573 5617 5661 5705 5749 5793 5837 5881 5925 5968 6012 6056 6100 6144 6188</table>
<table name="#ench2mpConsume">163 162 160 159 157 156 154 153 151 150 148 147 145 144 142 141 139 138 137 135 134 132 131 129 128 126 125 123 122 120</table>
<set name="weaponsAllowed" val="32" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
<set name="overHit" val="true" />
@@ -484,10 +484,10 @@
<skill id="315" levels="16" name="Crush of Doom" enchantLevels1="30" enchantLevels2="30">
<!-- Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 4558. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#power">4558 4750 4944 5142 5342 5545 5751 5958 6166 6376 6586 6797 7006 7218 7427 7635</table>
<table name="#magicLvl">59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#magicLevel">59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#hpConsume">231 235 236 241 245 250 254 258 263 267 271 275 279 283 287 290</table>
<table name="#ench2HpConsume">287 283 280 276 273 269 266 262 259 255 252 248 245 241 238 234 231 228 224 221 217 214 210 207 203 200 196 193 189 186</table>
<table name="#ench1Power">7710 7779 7848 7917 7986 8055 8123 8192 8261 8330 8399 8468 8537 8605 8674 8743 8812 8881 8950 9019 9088 9156 9225 9294 9363 9432 9501 9570 9639 9707</table>
@@ -495,7 +495,7 @@
<set name="hpConsume" val="#hpConsume" />
<set name="nextActionAttack" val="true" />
<set name="saveVs" val="CON" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
<set name="ignoreShld" val="true" />
@@ -553,7 +553,7 @@
<skill id="318" levels="1" name="Aegis Stance" enchantLevels1="30">
<!-- Provides defense from all directions when a shield is equipped. Decreases one's shield defense strength. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1sDef">0.61 0.62 0.62 0.63 0.64 0.64 0.65 0.66 0.66 0.67 0.68 0.68 0.69 0.7 0.7 0.71 0.72 0.72 0.73 0.74 0.74 0.75 0.76 0.76 0.77 0.78 0.78 0.79 0.8 0.8</table>
<set name="mpInitialConsume" val="9" />
<set name="weaponsAllowed" val="2" />
@@ -604,16 +604,16 @@
<skill id="320" levels="10" name="Wrath" enchantLevels1="30" enchantLevels2="30">
<!-- By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 7%. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench2MpConsume">82 81 80 79 78 77 76 75 74 73 72 71 70 69 68 67 66 65 64 63 62 61 60 59 58 57 56 55 54 53</table>
<table name="#mpConsume">73 74 75 77 78 79 80 81 82 83</table>
<table name="#magicLvl">65 66 67 68 69 70 71 72 73 74</table>
<table name="#magicLevel">65 66 67 68 69 70 71 72 73 74</table>
<table name="#power">0.93 0.9 0.88 0.85 0.83 0.8 0.78 0.75 0.73 0.7</table>
<table name="#ench1Power">0.7 0.69 0.68 0.67 0.66 0.65 0.64 0.63 0.62 0.61 0.61 0.6 0.59 0.58 0.57 0.56 0.55 0.54 0.53 0.52 0.52 0.51 0.5 0.49 0.48 0.47 0.46 0.45 0.44 0.43</table>
<set name="weaponsAllowed" val="64" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="target" val="TARGET_AREA" />
<set name="skillRadius" val="80" />
@@ -630,11 +630,11 @@
<skill id="321" levels="10" name="Blinding Blow">
<!-- While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 2751. -->
<table name="#mpConsume">67 68 69 70 71 72 73 74 75 76</table>
<table name="#magicLvl">65 66 67 68 69 70 71 72 73 74</table>
<table name="#magicLevel">65 66 67 68 69 70 71 72 73 74</table>
<table name="#power">2751 2850 2950 3050 3151 3252 3353 3453 3553 3653</table>
<set name="weaponsAllowed" val="16" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
<set name="condition" val="16" />
@@ -659,8 +659,8 @@
<skill id="322" levels="6" name="Shield Fortress" enchantLevels1="30" enchantLevels2="30">
<!-- Increases personal shield defense rate. Continuously consumes MP. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#mpConsume_Init">12 13 13 13 14 14</table>
<table name="#ench2mpConsume">13 13 13 12 12 12 11 11 11 10 10 10 9 9 9 8 8 8 7 7 7 6 6 6 5 5 5 4 4 4</table>
<table name="#ShieldDef">446 468 491 514 537 560</table>
@@ -827,7 +827,7 @@
</skill>
<skill id="332" levels="1" name="Extra Inventory">
<!-- Increases size of inventory. -->
<set name="magicLvl" val="76" />
<set name="magicLevel" val="76" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
@@ -837,7 +837,7 @@
</skill>
<skill id="333" levels="1" name="Extra Sell Inventory">
<!-- Increases private store sales slots. -->
<set name="magicLvl" val="76" />
<set name="magicLevel" val="76" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
@@ -875,7 +875,7 @@
<skill id="336" levels="1" name="Arcane Wisdom">
<!-- Significantly increases efficiency of magic and decreases MP consumption of skills. Casting Spd. is decreased and HP will be continuously consumed while in effect. -->
<set name="mpConsume" val="36" />
<set name="magicLvl" val="78" />
<set name="magicLevel" val="78" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="CONT" />
<set name="operateType" val="OP_TOGGLE" />
@@ -889,7 +889,7 @@
<skill id="337" levels="1" name="Arcane Power">
<!-- Significantly increases M. Atk. power, but at an increased MP cost per skill. HP will be continuously consumed while in effect. -->
<set name="mpConsume" val="36" />
<set name="magicLvl" val="78" />
<set name="magicLevel" val="78" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="CONT" />
<set name="operateType" val="OP_TOGGLE" />
@@ -903,7 +903,7 @@
<skill id="338" levels="1" name="Arcane Agility">
<!-- Significantly increases Casting Spd. and decreases skill re-use time at an increased MP consumption per skill. HP will be continuously consumed while in effect. -->
<set name="mpConsume" val="36" />
<set name="magicLvl" val="78" />
<set name="magicLevel" val="78" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="CONT" />
<set name="operateType" val="OP_TOGGLE" />
@@ -935,7 +935,7 @@
</skill>
<skill id="340" levels="1" name="Riposte Stance">
<!-- Uses weapon to reflect incoming attacks. It reflects the damage received and has a chance to reflect buff/de-buff skill attacks. The damage received through skill use and remote attack are excluded. Moving speed, Atk. Spd. and Accuracy are decreased. MP will be continuously consumed while in effect. -->
<set name="magicLvl" val="77" />
<set name="magicLevel" val="77" />
<set name="mpConsume" val="35" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="CONT" />
@@ -957,7 +957,7 @@
<set name="power" val="50" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="HEAL_PERCENT" />
<set name="magicLvl" val="78" />
<set name="magicLevel" val="78" />
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="40" />
<set name="effectRange" val="400" />
@@ -982,7 +982,7 @@
<set name="skillType" val="DEBUFF" />
<set name="isDebuff" val="true" />
<set name="lvlDepend" val="1" />
<set name="magicLvl" val="78" />
<set name="magicLevel" val="78" />
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="40" />
<set name="effectRange" val="400" />
@@ -1006,7 +1006,7 @@
<!-- Shoots a potentially deadly arrow. Over-hit possible. Usable when one is equipped with a bow. Power 5132. -->
<set name="mpConsume" val="170" />
<set name="weaponsAllowed" val="32" />
<set name="magicLvl" val="76" />
<set name="magicLevel" val="76" />
<set name="power" val="5132" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="PDAM" />
@@ -1024,7 +1024,7 @@
<!-- A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 5773. -->
<set name="mpConsume" val="77" />
<set name="weaponsAllowed" val="16" />
<set name="magicLvl" val="76" />
<set name="magicLevel" val="76" />
<set name="power" val="5773" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="BLOW" />
@@ -1043,7 +1043,7 @@
<!-- Dual Swords attack that emits a beam to strike a distant target while gathering force for use in other special attack skills. Force can be gathered up to level 7. A critical hit is possible. Usable when one is equipped with a dual-sword type weapon. -->
<set name="nextActionAttack" val="true" />
<set name="weaponsAllowed" val="512" />
<set name="magicLvl" val="78" />
<set name="magicLevel" val="78" />
<set name="hpConsume" val="50" />
<set name="mpConsume" val="5" />
<set name="power" val="7" />
@@ -1061,7 +1061,7 @@
<skill id="346" levels="1" name="Raging Force">
<!-- A special attack that emits energy striking distant targets - continues to gather force energy for use with other special attack skills. Force can be gathered up to level 7. A critical hit is possible. An equipped hand-to-hand combat weapon is required to use this skill. -->
<set name="nextActionAttack" val="true" />
<set name="magicLvl" val="78" />
<set name="magicLevel" val="78" />
<set name="hpConsume" val="50" />
<set name="mpConsume" val="5" />
<set name="power" val="7" />
@@ -1082,7 +1082,7 @@
<set name="hpConsume" val="340" />
<set name="mpConsume" val="87" />
<set name="weaponsAllowed" val="64" />
<set name="magicLvl" val="78" />
<set name="magicLevel" val="78" />
<set name="power" val="4040" />
<set name="ignoreShld" val="true" />
<set name="overHit" val="true" />
@@ -1107,7 +1107,7 @@
<set name="nextActionAttack" val="true" />
<set name="weaponsAllowed" val="16392" />
<set name="mpConsume" val="70" />
<set name="magicLvl" val="76" />
<set name="magicLevel" val="76" />
<set name="power" val="2" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="SPOIL" />
@@ -1146,7 +1146,7 @@
<!-- A shield power that reflects back buffs/de-buffs one receives from physical skill attacks. An equipped shield is required to use this skill. -->
<set name="mpConsume" val="36" />
<set name="weaponsAllowed" val="2" />
<set name="magicLvl" val="78" />
<set name="magicLevel" val="78" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_ACTIVE" />
@@ -1166,7 +1166,7 @@
<!-- A shield power that has a chance to reflect de-buffs from magic skills back to the attacker. An equipped shield is required to use this skill. -->
<set name="mpConsume" val="36" />
<set name="weaponsAllowed" val="2" />
<set name="magicLvl" val="78" />
<set name="magicLevel" val="78" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_ACTIVE" />
@@ -1185,7 +1185,7 @@
<skill id="352" levels="1" name="Shield Bash">
<!-- A shield attack that interrupts an enemy's physical attack and causes them to lose their target. An equipped shield is required to use this skill. -->
<set name="nextActionAttack" val="true" />
<set name="magicLvl" val="77" />
<set name="magicLevel" val="77" />
<set name="weaponsAllowed" val="2" />
<set name="lvlDepend" val="2" />
<set name="power" val="80" />
@@ -1208,7 +1208,7 @@
<skill id="353" levels="1" name="Shield Slam">
<!-- A shield attack that interrupts an enemy's physical attack and causes them to lose their target. An equipped shield is required to use this skill. -->
<set name="nextActionAttack" val="true" />
<set name="magicLvl" val="77" />
<set name="magicLevel" val="77" />
<set name="weaponsAllowed" val="2" />
<set name="lvlDepend" val="1" />
<set name="power" val="40" />
@@ -1231,7 +1231,7 @@
</skill>
<skill id="354" levels="1" name="Hamstring Shot">
<!-- Inflicts damage to an enemy while reducing their Speed. A critical hit is possible. An equipped bow is required to use this skill. Power 1973. Effect 3. -->
<set name="magicLvl" val="77" />
<set name="magicLevel" val="77" />
<set name="weaponsAllowed" val="32" />
<set name="mpConsume" val="86" />
<set name="power" val="1973" />
@@ -1258,7 +1258,7 @@
<!-- Decreases the critical rate and increases the success rate of all Mortal Blow type skills. Effectiveness is dependent upon the direction of attack. An equipped dagger weapon is required to use this skill. -->
<set name="mpConsume" val="36" />
<set name="effectPoint" val="669" />
<set name="magicLvl" val="78" />
<set name="magicLevel" val="78" />
<set name="weaponsAllowed" val="16" />
<set name="target" val="TARGET_SELF" />
<set name="reuseDelay" val="120000" />
@@ -1293,7 +1293,7 @@
<!-- Increases the critical rate and success rate of all Mortal Blow type skills. Effectiveness is dependent upon the direction of attack. An equipped dagger weapon is required to use this skill. -->
<set name="mpConsume" val="36" />
<set name="effectPoint" val="669" />
<set name="magicLvl" val="78" />
<set name="magicLevel" val="78" />
<set name="weaponsAllowed" val="16" />
<set name="target" val="TARGET_SELF" />
<set name="reuseDelay" val="120000" />
@@ -1367,7 +1367,7 @@
<set name="weaponsAllowed" val="16" />
<set name="mpConsume" val="35" />
<set name="saveVs" val="MEN" />
<set name="magicLvl" val="77" />
<set name="magicLevel" val="77" />
<set name="lvlDepend" val="1" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="AGGREDUCE_CHAR" />
@@ -1424,7 +1424,7 @@
<skill id="361" levels="1" name="Shock Blast">
<!-- Sacrifices HP to release a shock wave at distant enemies that inflicts damage and cancels their target status. Temporarily throws them into a state of shock which greatly reduces their P. Def. and M. Def.. Critical attack is possible. Shield defense is ignored. Over-hit is possible. Usable when equipped with a spear. Power 2072. -->
<set name="weaponsAllowed" val="64" />
<set name="magicLvl" val="77" />
<set name="magicLevel" val="77" />
<set name="mpConsume" val="53" />
<set name="hpConsume" val="507" />
<set name="saveVs" val="CON" />
@@ -1454,7 +1454,7 @@
<skill id="362" levels="1" name="Armor Crush">
<!-- Inflicts great damage and temporarily throws the enemy into a state of shock with greatly reduced P. Def. and M. Def. Critical attack is possible. Shield defense is ignored. Over-hit is possible. Usable when equipped with a sword / blunt weapon / two-handed sword / two-handed blunt weapon. Power 2565. -->
<set name="nextActionAttack" val="true" />
<set name="magicLvl" val="77" />
<set name="magicLevel" val="77" />
<set name="weaponsAllowed" val="18444" />
<set name="mpConsume" val="35" />
<set name="hpConsume" val="338" />
@@ -1567,7 +1567,7 @@
</skill>
<skill id="367" levels="1" name="Dance of Medusa">
<!-- Dances to summon the phantom of Medusa. Paralyzes nearby enemies. Usable when one is equipped with a dual-sword type weapon.. -->
<set name="magicLvl" val="77" />
<set name="magicLevel" val="77" />
<set name="mpConsume" val="53" />
<set name="weaponsAllowed" val="512" />
<set name="power" val="40" />
@@ -1589,7 +1589,7 @@
<skill id="368" levels="1" name="Vengeance">
<!-- Instantly increases resistance to P. Def/M. Def buff-lifting attacks. Provokes nearby enemies to target the caster. The caster is immobile for the skill's duration. Usable when equipped with a shield. Power 3994. Effect 3. -->
<set name="weaponsAllowed" val="2" />
<set name="magicLvl" val="77" />
<set name="magicLevel" val="77" />
<set name="mpConsume" val="35" />
<set name="power" val="7987" />
<set name="target" val="TARGET_AURA" />
@@ -1609,7 +1609,7 @@
</skill>
<skill id="369" levels="1" name="Evade Shot">
<!-- Inflicts damage to the enemy and instantly increases one's evasion significantly. Usable when one is equipped with a bow. Over-hit possible. Power 2020. -->
<set name="magicLvl" val="78" />
<set name="magicLevel" val="78" />
<set name="weaponsAllowed" val="32" />
<set name="mpConsume" val="122" />
<set name="power" val="2020" />

View File

@@ -3,8 +3,8 @@
<skill id="400" levels="10" name="Tribunal" enchantLevels1="30" enchantLevels2="30">
<!-- Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword/blunt weapon. Over-hit is possible. Power 642. Effect 1. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1Power">1290 1302 1313 1325 1336 1348 1359 1371 1382 1394 1405 1417 1428 1440 1451 1463 1474 1486 1497 1509 1520 1532 1543 1555 1566 1578 1589 1601 1612 1624</table>
<table name="#ench2MpConsume">74 73 72 70 69 68 67 65 64 63 62 60 59 58 57 55 54 53 51 50 49 48 46 45 44 43 41 40 39 38</table>
<table name="#mpConsume">55 59 62 63 66 68 70 72 74 76</table>
@@ -37,8 +37,8 @@
<skill id="401" levels="10" name="Judgment" enchantLevels1="30" enchantLevels2="30">
<!-- Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 733. Effect 1. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1Power">1474 1487 1500 1513 1526 1540 1553 1566 1579 1592 1605 1619 1632 1645 1658 1671 1684 1698 1711 1724 1737 1750 1763 1777 1790 1803 1816 1829 1842 1856</table>
<table name="#ench2MpConsume">74 73 72 70 69 68 67 65 64 63 62 60 59 58 57 55 54 53 51 50 49 48 46 45 44 43 41 40 39 38</table>
<table name="#mpConsume">55 59 62 63 66 68 70 72 74 76</table>
@@ -71,8 +71,8 @@
<skill id="402" levels="10" name="Arrest" enchantLevels1="30" enchantLevels2="30">
<!-- Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#power">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
<table name="#chance">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
<table name="#mpConsume">25 27 28 29 30 31 32 33 34 34</table>
@@ -97,8 +97,8 @@
<skill id="403" levels="10" name="Shackle" enchantLevels1="30" enchantLevels2="30">
<!-- Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#power">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
<table name="#chance">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
<table name="#mpConsume">25 27 28 29 30 31 32 33 34 34</table>
@@ -122,8 +122,8 @@
<skill id="404" levels="5" name="Mass Shackling" enchantLevels1="30" enchantLevels2="30">
<!-- Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#power">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
<table name="#chance">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
<table name="#mpConsume">40 43 46 59 51</table>
@@ -146,8 +146,8 @@
<skill id="405" levels="10" name="Banish Undead" enchantLevels1="30" enchantLevels2="30">
<!-- The undead cower and flee as you reveal your divine nature. A Lethal Strike is possible. Consumes 5 Soul Ore. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#cost">68 67 67 66 65 65 64 63 63 62 61 61 60 59 59 58 57 57 56 55 55 54 53 53 52 51 51 50 49 49</table>
<table name="#chance">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
<table name="#mpConsume">50 53 55 58 59 61 63 65 67 68</table>
@@ -218,11 +218,11 @@
<table name="#debuff">0.9 0.9 0.9 0.85 0.85 0.8 0.8 0.75 0.75 0.7</table>
<table name="#mpConsume">83 88 92 95 98 101 105 108 111 113</table>
<table name="#power">22 26 28 30 33 35 38 40 43 45</table>
<table name="#magicLvl">55 58 60 62 64 66 68 70 72 74</table>
<table name="#magicLevel">55 58 60 62 64 66 68 70 72 74</table>
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
<set name="saveVs" val="MEN" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="isDebuff" val="true" />
<set name="overHit" val="true" />
<set name="lvlDepend" val="1" />
@@ -244,10 +244,10 @@
<skill id="408" levels="10" name="Demonic Blade Dance">
<!-- Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 229. Effect 1. -->
<table name="#debuff">0.9 0.9 0.9 0.85 0.85 0.8 0.8 0.75 0.75 0.7</table>
<table name="#magicLvl">55 58 60 62 64 66 68 70 72 74</table>
<table name="#magicLevel">55 58 60 62 64 66 68 70 72 74</table>
<table name="#mpConsume">83 88 92 95 98 101 105 108 111 113</table>
<table name="#power">275 314 341 369 398 428 458 488 518 548</table>
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
<set name="saveVs" val="MEN" />
@@ -302,8 +302,8 @@
<skill id="410" levels="3" name="Mortal Strike" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases your chances of making a critical strike. An equipped dagger weapon is required to use this skill. Effect 1. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#chance">1.30 1.31 1.31 1.32 1.32 1.33 1.33 1.34 1.34 1.35 1.35 1.36 1.36 1.37 1.37 1.38 1.38 1.39 1.39 1.39 1.40 1.40 1.40 1.41 1.41 1.43 1.44 1.45 1.46 1.47</table>
<table name="#time">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table>
<table name="#mpConsume">27 31 34</table>
@@ -333,8 +333,8 @@
<skill id="411" levels="3" name="Stealth" enchantLevels1="30" enchantLevels2="30">
<!-- You use the shadows, coverings and or your keen senses to temporarily avoid monsters' initial strikes. While in effect, your fighting ability significantly decreases. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1Cost">33 32 32 31 31 30 30 29 28 28 27 27 26 26 25 24 24 23 23 22 22 21 20 20 19 19 18 18 17 17</table>
<table name="#ench2Time">121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150</table>
<table name="#mpConsume">27 31 34</table>
@@ -372,8 +372,8 @@
<skill id="412" levels="10" name="Sand Bomb" enchantLevels1="30" enchantLevels2="30">
<!-- Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 1. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1Cost">33 32 32 31 31 30 30 29 28 28 27 27 26 26 25 24 24 23 23 22 22 21 20 20 19 19 18 18 17 17</table>
<table name="#ench2Chanse">100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 620 640 660 680</table>
<table name="#mpConsume">25 27 28 29 30 31 32 33 34 34</table>
@@ -491,10 +491,10 @@
</skill>
<skill id="417" levels="5" name="Pain of Sagittarius">
<!-- Regenerates your MP by sacrificing your HP. -->
<table name="#magicLvl">58 62 66 70 74</table>
<table name="#magicLevel">58 62 66 70 74</table>
<table name="#hpConsume">318 343 366 387 407</table>
<table name="#power">35 38 41 43 46</table>
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="hpConsume" val="#hpConsume" />
<set name="power" val="#power" />
<set name="target" val="TARGET_SELF" />
@@ -623,8 +623,8 @@
<table name="#mpConsume">11 13 14</table>
<table name="#stunvuln">0.95 0.9 0.85</table>
<table name="#sleepvuln">0.9 0.8 0.7</table>
<table name="#magicLvl">58 66 74</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">58 66 74</table>
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="CONT" />
<set name="operateType" val="OP_TOGGLE" />
@@ -638,7 +638,7 @@
<skill id="425" levels="1" name="Hawk Spirit Totem">
<!-- The spirit of the great hawk possesses you, temporarily increasing Accuracy, critical attack rate and critical attack power when using hand-to-hand combat weapons. An equipped hand-to-hand combat weapon is required to use this skill. -->
<set name="weaponsAllowed" val="1024" />
<set name="magicLvl" val="74" />
<set name="magicLevel" val="74" />
<set name="mpConsume" val="34" />
<set name="target" val="TARGET_SELF" />
<set name="reuseDelay" val="300000" />
@@ -662,7 +662,7 @@
<skill id="426" levels="1" name="Battle Force">
<!-- Transfers your strength to a party member. The effect can be cancelled if you incur damage. -->
<set name="mpInitialConsume" val="12" />
<set name="magicLvl" val="77" />
<set name="magicLevel" val="77" />
<set name="triggeredId" val="5104" />
<set name="triggeredLevel" val="1" />
<set name="target" val="TARGET_PARTY_OTHER" />
@@ -677,7 +677,7 @@
<skill id="427" levels="1" name="Spell Force">
<!-- Transfers your magical powers to a party member. The effect can be cancelled if you incur damage. -->
<set name="mpInitialConsume" val="12" />
<set name="magicLvl" val="77" />
<set name="magicLevel" val="77" />
<set name="triggeredId" val="5105" />
<set name="triggeredLevel" val="1" />
<set name="target" val="TARGET_PARTY_OTHER" />
@@ -701,7 +701,7 @@
<skill id="429" levels="1" name="Knighthood">
<!-- Increases P. Def. when wearing heavy armor. Shield defense is increased. -->
<set name="target" val="TARGET_SELF" />
<set name="magicLvl" val="78" />
<set name="magicLevel" val="78" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
<for>
@@ -829,7 +829,7 @@
</skill>
<skill id="437" levels="1" name="Song of Silence">
<!-- Sing the Song of Silence to temporarily disable all enemy physical and magical skills. -->
<set name="magicLvl" val="79" />
<set name="magicLevel" val="79" />
<set name="mpConsume" val="54" />
<set name="lvlDepend" val="1" />
<set name="skillRadius" val="150" />
@@ -849,7 +849,7 @@
</skill>
<skill id="438" levels="1" name="Soul of the Phoenix">
<!-- Grants you the ability to revive yourself from death with full health, retaining all buffs/debuffs except for Noblesse Blessing and Lucky Charm. Consumes 1 Blood of the Phoenix. -->
<set name="magicLvl" val="79" />
<set name="magicLevel" val="79" />
<set name="mpInitialConsume" val="50" />
<set name="mpConsume" val="200" />
<set name="itemConsumeId" val="8873" /> <!-- Phoenix Blood -->
@@ -868,7 +868,7 @@
</skill>
<skill id="439" levels="1" name="Shield of Revenge">
<!-- Temporarily reflects damage from melee attack skills back to the enemy. -->
<set name="magicLvl" val="79" />
<set name="magicLevel" val="79" />
<set name="mpConsume" val="87" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
@@ -947,7 +947,7 @@
<skill id="444" levels="1" name="Festive Sweeper">
<!-- When used on nearby corpses that are in a Spoil state, extra items may be obtained. -->
<set name="mpConsume" val="12" />
<set name="magicLvl" val="78" />
<set name="magicLevel" val="78" />
<set name="skillRadius" val="85" />
<set name="target" val="TARGET_AREA_CORPSE_MOB" />
<set name="skillType" val="SWEEP" />
@@ -959,7 +959,7 @@
<!-- Has a chance to cancel the target of an enemy who attacks you. -->
<set name="aggroPoints" val="669" />
<set name="hitTime" val="2000" />
<set name="magicLvl" val="79" />
<set name="magicLevel" val="79" />
<set name="mpConsume" val="43" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="600000" />
@@ -975,7 +975,7 @@
<!-- Allows you to temporarily evade a melee attack skill. -->
<set name="aggroPoints" val="669" />
<set name="mpConsume" val="29" />
<set name="magicLvl" val="79" />
<set name="magicLevel" val="79" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_ACTIVE" />
@@ -993,7 +993,7 @@
<set name="aggroPoints" val="669" />
<set name="mpInitialConsume" val="29" />
<set name="mpConsume" val="20" />
<set name="magicLvl" val="79" />
<set name="magicLevel" val="79" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_ACTIVE" />
@@ -1008,7 +1008,7 @@
<skill id="448" levels="1" name="Summon Swoop Cannon" enchantLevels1="30">
<!-- Summons a Swoop Cannon. Requires 46 Crystals: A-Grade. Consumes 21 Gemstones: B-Grade per minute. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<table name="#enchSwoopCannon">14840 14841 14842 14843 14844 14845 14846 14847 14848 14849 14850 14851 14852 14853 14854 14855 14856 14857 14858 14859 14860 14861 14862 14863 14864 14865 14866 14867 14868 14869</table>
<set name="mpInitialConsume" val="530" />
<set name="itemConsumeIdOT" val="2132" /> <!-- Gemstone B -->
@@ -1034,12 +1034,12 @@
<!-- Summons Attractive Cubic. Attractive Cubic can continuously use hate and hold magic on an enemy. Requires 10 D-Grade Crystals. -->
<table name="#mpConsume">58 62 65 69</table>
<table name="#itemConsumeCount">10 11 12 13</table>
<table name="#magicLvl">62 66 70 74</table>
<table name="#magicLevel">62 66 70 74</table>
<!-- guessed -->
<table name="#mAtk">1026 1264 1530 1822</table>
<!-- guessed -->
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="itemConsumeId" val="1458" /> <!-- Crystal: D-Grade -->
<set name="itemConsumeCount" val="#itemConsumeCount" />
<set name="target" val="TARGET_SELF" />
@@ -1060,14 +1060,14 @@
<skill id="450" levels="10" name="Banish Seraph" enchantLevels1="30" enchantLevels2="30">
<!-- Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 5 Soul Ore. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#cost">66 65 64 63 62 61 60 58 57 56 55 54 53 52 51 49 48 47 46 45 44 43 41 40 39 38 37 36 35 34</table>
<table name="#chance">25 25 25 26 26 26 26 27 27 27 27 28 28 28 29 29 29 29 30 30 30 30 31 31 31 31 32 32 32 33</table>
<table name="#mpConsume">50 53 55 58 59 61 63 65 67 68</table>
<table name="#itemConsumeCount">5 6 7 7 8 8 9 9 10 10</table>
<table name="#magicLvl">56 58 60 62 64 66 68 70 72 74</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">56 58 60 62 64 66 68 70 72 74</table>
<set name="magicLevel" val="#magicLevel" />
<set name="itemConsumeId" val="1785" /> <!-- Soul Ore -->
<set name="itemConsumeCount" val="#itemConsumeCount" />
<set name="mpConsume" val="#mpConsume" />
@@ -1115,11 +1115,11 @@
<skill id="452" levels="5" name="Shock Stomp" enchantLevels1="30">
<!-- Temporarily shocks nearby enemies, canceling their targets. Usable when equipped with a spear. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1power">81 81 81 81 82 82 82 82 83 83 83 83 84 84 84 84 85 85 85 85 86 86 86 87 87 87 88 88 89 90</table>
<table name="#magicLvl">55 60 64 68 72</table>
<table name="#magicLevel">55 60 64 68 72</table>
<set name="weaponsAllowed" val="64" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="55" />
<set name="power" val="80" />
<enchant1 name="power" val="#ench1power" />
@@ -1157,7 +1157,7 @@
<set name="reuseDelay" val="3600000" />
<set name="skillRadius" val="180" />
<set name="staticReuse" val="true" />
<set name="magicLvl" val="80" />
<set name="magicLevel" val="80" />
<set name="effectNpcId" val="13018" />
<set name="effectId" val="5123" />
<set name="isMagic" val="false" />
@@ -1185,7 +1185,7 @@
<set name="castRange" val="900" />
<set name="skillRadius" val="180" />
<set name="staticReuse" val="true" />
<set name="magicLvl" val="80" />
<set name="magicLevel" val="80" />
<set name="effectNpcId" val="13025" />
<set name="offensive" val="True" />
<set name="effectId" val="5124" />
@@ -1215,7 +1215,7 @@
<set name="reuseDelay" val="3600000" />
<set name="skillRadius" val="180" />
<set name="staticReuse" val="true" />
<set name="magicLvl" val="80" />
<set name="magicLevel" val="80" />
<set name="effectNpcId" val="13018" />
<set name="effectId" val="5125" />
<set name="isMagic" val="false" />
@@ -1242,7 +1242,7 @@
<set name="reuseDelay" val="3600000" />
<set name="skillRadius" val="180" />
<set name="staticReuse" val="true" />
<set name="magicLvl" val="80" />
<set name="magicLevel" val="80" />
<set name="effectNpcId" val="13018" />
<set name="effectId" val="5126" />
<set name="isMagic" val="false" />
@@ -1269,7 +1269,7 @@
<set name="reuseDelay" val="3600000" />
<set name="skillRadius" val="180" />
<set name="staticReuse" val="true" />
<set name="magicLvl" val="80" />
<set name="magicLevel" val="80" />
<set name="effectNpcId" val="13018" />
<set name="effectId" val="5127" />
<set name="isMagic" val="false" />
@@ -1296,7 +1296,7 @@
<set name="reuseDelay" val="3600000" />
<set name="skillRadius" val="180" />
<set name="staticReuse" val="true" />
<set name="magicLvl" val="80" />
<set name="magicLevel" val="80" />
<set name="effectNpcId" val="13018" />
<set name="effectId" val="5128" />
<set name="isMagic" val="false" />
@@ -1323,7 +1323,7 @@
<set name="reuseDelay" val="3600000" />
<set name="skillRadius" val="180" />
<set name="staticReuse" val="true" />
<set name="magicLvl" val="80" />
<set name="magicLevel" val="80" />
<set name="effectNpcId" val="13018" />
<set name="effectId" val="5129" />
<set name="isMagic" val="false" />
@@ -1343,10 +1343,10 @@
<skill id="461" levels="2" name="Break Duress">
<!-- Use your spirit to escape from an immobile state. Level 2 Focused Force charge required. -->
<table name="#mpConsume">33 37</table>
<table name="#magicLvl">60 66</table>
<table name="#magicLevel">60 66</table>
<table name="#numcharge">2 3</table>
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_SELF" />
<set name="weaponsAllowed" val="1024" />
<set name="condition" val="128" />

View File

@@ -22,8 +22,8 @@
<skill id="1002" levels="3" name="Chant of Flame" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases party member's magic speed. Effect 1. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2MpConsume">160 157 154 152 149 146 143 141 138 135 133 130 127 124 122 119 116 114 111 108 105 103 100 97 95 92 89 86 84 81</table>
<table name="#ench2MpConsume_Init">40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20</table>
@@ -59,8 +59,8 @@
<skill id="1003" levels="3" name="Pa'agrian Gift" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases clan member's attack power. Effect 1. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2MpConsume">134 132 130 127 125 123 121 118 116 114 111 109 107 105 102 100 98 95 93 91 89 86 84 82 79 77 75 73 70 68</table>
<table name="#ench2MpConsume_Init">34 33 33 32 32 31 30 30 29 29 28 28 27 26 26 25 25 24 23 23 22 22 21 21 20 19 19 18 18 17</table>
@@ -68,8 +68,8 @@
<table name="#mpConsume">84 111 138</table>
<table name="#pAtk">1.08 1.12 1.15</table>
<table name="#aggro">285 379 457</table>
<table name="#magicLvl">30 40 48</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">30 40 48</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_ALLY" />
@@ -98,8 +98,8 @@
<skill id="1004" levels="3" name="The Wisdom of Pa'agrio" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases alliance members' Casting Spd. Effect 1. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2MpConsume">160 157 154 152 149 146 143 141 138 135 133 130 127 124 122 119 116 114 111 108 105 103 100 97 95 92 89 86 84 81</table>
<table name="#ench2MpConsume_Init">40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20</table>
@@ -107,8 +107,8 @@
<table name="#mpConsume">111 138 163</table>
<table name="#mAtkSpd">1.15 1.23 1.3</table>
<table name="#aggro">379 457 532</table>
<table name="#magicLvl">40 48 56</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">40 48 56</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_ALLY" />
@@ -137,8 +137,8 @@
<skill id="1005" levels="3" name="Blessing of Pa'agrio" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases clan member's defense. Effect 1. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2MpConsume">147 145 142 140 137 135 132 130 127 125 122 120 117 115 112 110 107 105 102 100 97 95 92 90 87 85 82 80 77 75</table>
<table name="#ench2MpConsume_Init">37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19</table>
@@ -146,8 +146,8 @@
<table name="#mpConsume_Init">24 31 38</table>
<table name="#mpConsume">96 123 150</table>
<table name="#aggro">331 418 495</table>
<table name="#magicLvl">35 44 52</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">35 44 52</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_ALLY" />
@@ -176,8 +176,8 @@
<skill id="1006" levels="3" name="Chant of Fire" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases party member's magic resistance. Effect 1. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2MpConsume">147 145 142 140 137 135 132 130 127 125 122 120 117 115 112 110 107 105 102 100 97 95 92 90 87 85 82 80 77 75</table>
<table name="#ench2MpConsume_Init">37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19</table>
@@ -213,8 +213,8 @@
<skill id="1007" levels="3" name="Chant of Battle" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases party member's attack power. Effect 1. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2MpConsume">120 118 116 114 112 110 108 106 104 102 100 98 96 94 92 90 88 86 84 82 79 77 75 73 71 69 67 65 63 61</table>
<table name="#ench2MpConsume_Init">30 29 29 28 28 27 27 26 26 25 25 24 24 23 23 22 22 21 21 20 20 19 19 18 18 17 17 16 16 15</table>
@@ -250,8 +250,8 @@
<skill id="1008" levels="3" name="The Glory of Pa'agrio" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases alliance members' M. Def. Effect 1. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2MpConsume">160 157 154 152 149 146 143 141 138 135 133 130 127 124 122 119 116 114 111 108 105 103 100 97 95 92 89 86 84 81</table>
<table name="#ench2MpConsume_Init">40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20</table>
@@ -259,8 +259,8 @@
<table name="#mpConsume">111 138 163</table>
<table name="#mDef">1.15 1.23 1.3</table>
<table name="#aggro">379 457 532</table>
<table name="#magicLvl">40 48 56</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">40 48 56</table>
<set name="magicLevel" val="#magicLevel" />
<set name="aggroPoints" val="#aggro" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
@@ -289,8 +289,8 @@
<skill id="1009" levels="3" name="Chant of Shielding" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases party member's defense. Effect 1. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2MpConsume">109 107 105 103 101 99 98 96 94 92 90 88 86 85 83 81 79 77 75 74 72 70 68 66 64 62 61 59 57 55</table>
<table name="#ench2MpConsume_Init">27 27 26 26 25 25 24 24 23 23 22 22 21 21 21 20 20 19 19 18 18 17 17 16 16 15 15 14 14 14</table>
@@ -326,8 +326,8 @@
<skill id="1010" levels="3" name="Soul Shield" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases defense. Effect 1. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2MpConsume">23 23 22 22 22 21 21 20 20 20 19 19 18 18 18 17 17 16 16 16 15 15 14 14 14 13 13 12 12 12</table>
<table name="#ench2MpConsume_Init">5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 4 3 3 3 3 3 3 3 3 3 3</table>
@@ -400,8 +400,8 @@
<skill id="1013" levels="32" name="Recharge" enchantLevels1="30" enchantLevels2="30">
<!-- Regenerates MP. Cannot be used on a class that has Recharge. Power 49. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench2MpConsume">108 107 106 105 104 103 102 100 99 98 97 96 95 94 93 92 91 90 89 88 87 86 85 84 83 82 81 80 79 78</table>
<table name="#ench2MpConsume_Init">27 26 26 26 26 25 25 25 24 24 24 24 23 23 23 23 22 22 22 22 21 21 21 21 20 20 20 20 19 19</table>
<table name="#ench1power">137 137 138 139 139 140 141 141 142 143 143 144 145 146 146 147 148 148 149 150 150 151 152 152 153 154 154 155 156 156</table>
@@ -490,8 +490,8 @@
<skill id="1020" levels="27" name="Vitalize" enchantLevels1="30" enchantLevels2="30">
<!-- Recovers HP, cures poison, and stops bleeding with Effect 3 or less. Power 440. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench2MpConsume">113 112 111 110 109 108 107 106 105 104 103 102 101 100 99 98 97 96 95 94 93 92 91 90 89 88 87 86 85 84</table>
<table name="#ench2MpConsume_Init">28 28 27 27 27 27 26 26 26 26 25 25 25 25 24 24 24 24 23 23 23 23 22 22 22 22 21 21 21 21</table>
<table name="#mpConsume_Init">18 18 19 20 20 20 21 22 22 23 23 24 24 24 24 25 25 26 26 27 27 27 28 28 28 29 29</table>
@@ -541,18 +541,18 @@
<skill id="1028" levels="19" name="Might of Heaven" enchantLevels1="30" enchantLevels2="30">
<!-- Inflicts damage to undead monsters. Power 39. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench2MpConsume">54 53 52 51 51 52 49 48 48 47 46 45 44 44 43 42 41 41 40 39 38 38 37 36 35 34 34 33 32 31</table>
<table name="#ench2MpConsume_Init">13 13 13 12 12 12 12 12 12 11 11 11 11 11 10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 7</table>
<table name="#mpConsume_Init">7 7 8 8 9 9 9 10 10 11 11 11 12 12 13 13 13 14 14</table>
<table name="#mpConsume">27 28 30 31 33 35 36 38 39 41 43 44 46 48 49 51 52 53 55</table>
<table name="#magicLvl">38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74</table>
<table name="#magicLevel">38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74</table>
<table name="#power">39 42 44 47 49 52 55 57 60 63 66 68 71 74 77 79 82 84 87</table>
<table name="#ench1Power">87 88 89 89 89 90 90 91 91 92 92 93 93 94 94 95 95 96 96 97 97 98 98 99 99 100 100 101 102 102</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="target" val="TARGET_UNDEAD" />
<set name="element" val="5" />
@@ -571,11 +571,11 @@
<!-- Does damage to undead monsters. Power 19. -->
<table name="#mpConsume_Init">4 4 5 5 5 6 6 6</table>
<table name="#mpConsume">14 16 17 18 20 21 23 24</table>
<table name="#magicLvl">17 20 23 25 28 30 33 35</table>
<table name="#magicLevel">17 20 23 25 28 30 33 35</table>
<table name="#power">19 21 24 25 28 30 33 36</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="target" val="TARGET_UNDEAD" />
<set name="element" val="5" />
@@ -590,8 +590,8 @@
<skill id="1032" levels="3" name="Invigor" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases resistance to bleeding. Effect 1. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2MpConsume">40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20</table>
<table name="#ench2MpConsume_Init">10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 6 6 6 6 6 6 5 5 5</table>
@@ -625,8 +625,8 @@
<skill id="1033" levels="3" name="Resist Poison" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases resistance to poison. Effect 1. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2MpConsume">30 29 29 28 28 27 27 26 26 25 25 24 24 23 23 22 22 21 21 20 20 19 19 18 18 17 17 16 16 15</table>
<table name="#ench2MpConsume_Init">7 7 7 7 7 7 7 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4</table>
@@ -679,8 +679,8 @@
<skill id="1035" levels="4" name="Mental Shield" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the skill duration is increased. Effect 1. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2MpConsume">40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20</table>
<table name="#ench2MpConsume_Init">10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 6 6 6 6 6 6 5 5 5</table>
@@ -723,8 +723,8 @@
<skill id="1036" levels="2" name="Magic Barrier" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases M. Def. Effect 2. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench2MpConsume">37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19</table>
<table name="#ench2MpConsume_Init">9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5</table>
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
@@ -759,8 +759,8 @@
<skill id="1040" levels="3" name="Shield" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases P. Def. Effect 1. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench2MpConsume">30 29 29 28 28 27 27 26 26 25 25 24 24 23 23 22 22 21 21 20 20 19 19 18 18 17 17 16 16 15</table>
<table name="#ench2MpConsume_Init">7 7 7 7 7 7 7 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4</table>
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
@@ -795,17 +795,17 @@
<skill id="1042" levels="12" name="Hold Undead" enchantLevels1="30" enchantLevels2="30">
<!-- Instantly paralyzes undead monsters. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1Power">20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 38 39 40 41 42 43 44 45 46 47 48</table>
<table name="#mpConsume_Init">26 28 31 32 33 35 36 37 38 39 40 41</table>
<table name="#mpConsume">103 112 122 127 132 137 142 147 151 155 159 163</table>
<table name="#magicLvl">48 52 56 58 60 62 64 66 68 70 72 74</table>
<table name="#magicLevel">48 52 56 58 60 62 64 66 68 70 72 74</table>
<table name="#ench2MpConsume">201 200 198 196 195 192 191 188 187 185 183 181 180 177 176 175 172 171 168 167 165 163 161 160 157 156 153 152 151 148</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="MEN" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="20" />
<set name="lvlDepend" val="1" />
<set name="target" val="TARGET_UNDEAD" />
@@ -825,13 +825,13 @@
<skill id="1043" levels="1" name="Holy Weapon" enchantLevels1="30" enchantLevels2="30">
<!-- A temporary holy enhancement of a physical attack. Can be used on one's party members. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench2MpConsume">17 17 17 16 16 16 15 15 15 15 14 14 14 13 13 13 12 12 12 12 11 11 11 10 10 10 9 9 9 9</table>
<table name="#ench2MpConsume_Init">4 4 4 4 4 4 4 4 4 4 4 4 4 3 3 3 3 3 3 3 3 3 3 3 2 2 2 2 2 2</table>
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<set name="mpInitialConsume" val="5" />
<set name="magicLvl" val="25" />
<set name="magicLevel" val="25" />
<set name="mpConsume" val="23" />
<set name="target" val="TARGET_PARTY_MEMBER" />
<set name="reuseDelay" val="6000" />
@@ -858,8 +858,8 @@
<skill id="1044" levels="3" name="Regeneration" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases HP recovery. Effect 1. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench2MpConsume">40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20</table>
<table name="#ench2MpConsume_Init">10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 6 6 6 6 6 6 5 5 5</table>
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
@@ -894,8 +894,8 @@
<skill id="1045" levels="6" name="Bless the Body" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases maximum HP. Effect 1. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2mpInitialConsume">13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table>
<table name="#ench2mpConsume">52 51 50 49 47 46 46 45 44 43 42 41 39 38 38 37 36 35 34 33 32 30 30 29 28 27 26 25 24 23</table>
@@ -956,8 +956,8 @@
<skill id="1048" levels="6" name="Bless the Soul" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases maximum MP. Effect 1. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2mpInitialConsume">13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table>
<table name="#ench2mpConsume">50 49 48 47 45 44 44 44 43 41 40 39 38 36 37 36 35 34 32 31 30 29 30 28 27 26 25 23 22 22</table>
@@ -994,11 +994,11 @@
<!-- A requiem for the dead that temporarily disables aggressive behavior of nearby undead monsters. -->
<table name="#mpConsume_Init">11 12 13 14 16 16 17 18 18 19 19 20 20 21</table>
<table name="#mpConsume">42 47 52 56 61 64 66 69 71 74 76 78 80 82</table>
<table name="#magicLvl">40 44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<table name="#magicLevel">40 44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<table name="#aggr">1.15 1.23 1.27 1.31 1.39 1.47 1.51 1.55 1.63 1.7 1.77 1.8 1.84 1.9</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="35" />
<set name="saveVs" val="MEN" />
<set name="target" val="TARGET_AREA_UNDEAD" />
@@ -1034,10 +1034,10 @@
<!-- Removes multiple buffs from an enemy. -->
<table name="#mpConsume_Init">9 10 11 11 11 12 12 13 13 13 14 14</table>
<table name="#mpConsume">35 38 41 43 44 46 48 49 51 52 53 55</table>
<table name="#magicLvl">48 52 56 58 60 62 64 66 68 70 72 74</table>
<table name="#magicLevel">48 52 56 58 60 62 64 66 68 70 72 74</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="25" />
<set name="target" val="TARGET_ONE" />
<set name="reuseDelay" val="120000" />
@@ -1053,8 +1053,8 @@
<skill id="1059" levels="3" name="Empower" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases M. Atk. Effect 1. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench2MpConsume">37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19</table>
<table name="#ench2MpConsume_Init">9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5</table>
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
@@ -1089,8 +1089,8 @@
<skill id="1062" levels="2" name="Berserker Spirit" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Effect 1. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench2MpConsume">37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19</table>
<table name="#ench2MpConsume_Init">9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5</table>
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
@@ -1144,17 +1144,17 @@
<skill id="1064" levels="14" name="Silence" enchantLevels1="30" enchantLevels2="30">
<!-- Instantly blocks an enemy's magic skills. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench2MpConsume">54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40</table>
<table name="#ench2MpConsume_Init">13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table>
<table name="#mpConsume_Init">7 8 9 10 11 11 11 12 12 13 13 13 14 14</table>
<table name="#mpConsume">28 31 35 38 41 43 44 46 48 49 51 52 53 55</table>
<table name="#magicLvl">40 44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<table name="#magicLevel">40 44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<table name="#ench1Power">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="80" />
<set name="saveVs" val="MEN" />
<set name="lvlDepend" val="2" />
@@ -1177,8 +1177,8 @@
<skill id="1068" levels="3" name="Might" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases P. Atk. Effect 1. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2MpConsume">27 27 26 26 25 25 24 24 23 23 22 22 21 21 21 20 20 19 19 18 18 17 17 16 16 15 15 14 14 14</table>
<table name="#ench2MpConsume_Init">6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 3 3 3 3 3</table>
@@ -1213,19 +1213,19 @@
<skill id="1069" levels="42" name="Sleep" enchantLevels1="30" enchantLevels2="30">
<!-- Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench2MpConsume">54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40</table>
<table name="#ench2MpConsume_Init">13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table>
<table name="#mpConsume_Init">5 5 5 5 6 6 6 6 6 7 7 7 8 8 8 9 9 9 9 10 10 10 10 11 11 11 11 11 12 12 12 12 12 13 13 13 13 13 14 14 14 14</table>
<table name="#mpConsume">17 17 18 20 21 21 23 24 24 27 27 28 30 30 31 33 34 35 36 37 38 39 40 41 42 43 44 44 45 46 47 48 48 49 50 51 51 52 53 53 54 55</table>
<table name="#magicLvl">23 24 25 28 29 30 33 34 35 38 39 40 42 43 44 46 47 48 50 51 52 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#magicLevel">23 24 25 28 29 30 33 34 35 38 39 40 42 43 44 46 47 48 50 51 52 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#ench1Power">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="MEN" />
<set name="power" val="80" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="2" />
<set name="target" val="TARGET_ONE" />
<set name="reuseDelay" val="10000" />
@@ -1245,17 +1245,17 @@
<skill id="1071" levels="14" name="Surrender To Water" enchantLevels1="30" enchantLevels2="30">
<!-- Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Effect 4. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench2MpConsume">54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40</table>
<table name="#ench2MpConsume_Init">13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table>
<table name="#mpConsume_Init">7 8 9 10 11 11 11 12 12 13 13 13 14 14</table>
<table name="#mpConsume">28 31 35 38 41 43 44 46 48 49 51 52 53 55</table>
<table name="#magicLvl">40 44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<table name="#magicLevel">40 44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<table name="#ench1Power">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="80" />
<set name="saveVs" val="MEN" />
<set name="lvlDepend" val="2" />
@@ -1281,18 +1281,18 @@
<skill id="1072" levels="5" name="Sleeping Cloud" enchantLevels1="30" enchantLevels2="30">
<!-- Instantly puts nearby enemies to sleep. If cast on a sleeping target, the spell has no effect. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench2MpConsume">77 76 75 74 74 73 72 71 70 70 69 68 67 66 65 65 64 63 62 61 61 60 59 58 57 56 56 55 54 53</table>
<table name="#ench2MpConsume_Init">19 19 18 18 18 18 18 17 17 17 17 17 16 16 16 16 16 15 15 15 15 15 14 14 14 14 14 13 13 13</table>
<table name="#ench1Power">40 40 41 41 41 42 42 42 43 43 43 44 44 44 45 45 45 46 46 46 47 47 47 48 48 48 49 49 49 50</table>
<table name="#mpConsume_Init">12 16 18 19 20</table>
<table name="#mpConsume">47 61 69 74 78</table>
<table name="#magicLvl">44 56 62 66 70</table>
<table name="#magicLevel">44 56 62 66 70</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="MEN" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="40" />
<set name="lvlDepend" val="2" />
<set name="target" val="TARGET_AREA" />
@@ -1314,8 +1314,8 @@
<skill id="1073" levels="2" name="Kiss of Eva" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases lung capacity. Effect 1. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2MpConsume">37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19</table>
<table name="#ench2MpConsume_Init">9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5</table>
@@ -1348,17 +1348,17 @@
<skill id="1074" levels="14" name="Surrender To Wind" enchantLevels1="30" enchantLevels2="30">
<!-- Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Effect 4. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench2MpConsume">54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40</table>
<table name="#ench2MpConsume_Init">13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table>
<table name="#mpConsume_Init">7 8 9 10 11 11 11 12 12 13 13 13 14 14</table>
<table name="#mpConsume">28 31 35 38 41 43 44 46 48 49 51 52 53 55</table>
<table name="#magicLvl">40 44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<table name="#magicLevel">40 44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<table name="#ench1Power">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="80" />
<set name="saveVs" val="MEN" />
<set name="lvlDepend" val="2" />
@@ -1385,7 +1385,7 @@
<!-- Puts target's mind at peace. Desire to attack is decreased. -->
<table name="#mpConsume_Init">6 7 8 9 10 11 11 11 12 12 13 13 13 14 14</table>
<table name="#mpConsume">24 28 31 35 38 41 43 44 46 48 49 51 52 53 55</table>
<table name="#magicLvl">35 40 44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<table name="#magicLevel">35 40 44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<table name="#power">30 33 37 40 43 47 50 53 57 60 63 67 70 75 80</table>
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -1401,8 +1401,8 @@
<skill id="1077" levels="3" name="Focus" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases critical attack rate. Effect 1. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2MpConsume">37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19</table>
<table name="#ench2MpConsume_Init">9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5</table>
@@ -1437,8 +1437,8 @@
<skill id="1078" levels="6" name="Concentration" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily lowers the probability of magic being canceled due to damage taken taken. Effect 1. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2MpConsume">51 50 49 48 47 46 45 45 44 43 42 41 40 39 39 38 37 36 35 34 33 32 32 31 31 30 29 28 27 26</table>
<table name="#ench2MpConsume_Init">12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 8 7 7 7 7 7 6 6</table>
@@ -1473,14 +1473,14 @@
<skill id="1083" levels="17" name="Surrender To Fire" enchantLevels1="30" enchantLevels2="30">
<!-- Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Effect 3. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench2MpConsume">54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40</table>
<table name="#ench2MpConsume_Init">13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table>
<table name="#ench1Power">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
<table name="#mpConsume_Init">3 3 3 7 8 9 10 11 11 11 12 12 13 13 13 14 14</table>
<table name="#mpConsume">9 11 12 28 31 35 38 41 43 44 46 48 49 51 52 53 55</table>
<table name="#magicLvl">25 30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<table name="#magicLevel">25 30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<table name="#fireVuln">1.25 1.25 1.25 1.3 1.3 1.3 1.3 1.3 1.3 1.3 1.3 1.3 1.3 1.3 1.3 1.3 1.3</table>
<table name="#waterVuln">0.88 0.88 0.88 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85</table>
<table name="#cast-rng">750 750 750 900 900 900 900 900 900 900 900 900 900 900 900 900 900</table>
@@ -1488,7 +1488,7 @@
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="MEN" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="80" />
<set name="lvlDepend" val="2" />
<set name="target" val="TARGET_ONE" />
@@ -1513,8 +1513,8 @@
<skill id="1085" levels="3" name="Acumen" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases Casting Spd. Effect 1. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2MpConsume">34 33 33 32 32 31 30 30 29 29 28 28 27 26 26 25 25 24 23 23 22 22 21 21 20 19 19 18 18 17</table>
<table name="#ench2MpConsume_Init">8 8 8 8 8 8 7 7 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 4 4 4 4</table>
@@ -1549,8 +1549,8 @@
<skill id="1086" levels="2" name="Haste" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases Atk. Spd. Effect 1. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2MpConsume">37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19</table>
<table name="#ench2MpConsume_Init">9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5</table>
@@ -1585,8 +1585,8 @@
<skill id="1087" levels="3" name="Agility" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases Evasion. Effect 1. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2MpConsume">37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19</table>
<table name="#ench2MpConsume_Init">9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5</table>
@@ -1622,12 +1622,12 @@
<!-- Absorbs target's HP. Power 15. -->
<table name="#mpConsume_Init">5 8 10 12 14 16</table>
<table name="#mpConsume">22 32 40 46 54 63</table>
<table name="#magicLvl">7 14 20 25 30 35</table>
<table name="#magicLevel">7 14 20 25 30 35</table>
<table name="#power">15 21 26 32 38 44</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_ONE" />
<set name="element" val="6" />
<set name="reuseDelay" val="6000" />
@@ -1644,13 +1644,13 @@
<!-- Instills fear into an enemy causing it to flee. -->
<table name="#mpConsume_Init">3 4 5 6 6 7 8 9 10 11 11 11 12 12 13 13 13 14 14</table>
<table name="#mpConsume">12 16 18 21 24 28 31 35 38 41 43 44 46 48 49 51 52 53 55</table>
<table name="#magicLvl">14 20 25 30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<table name="#magicLevel">14 20 25 30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="lvlDepend" val="1" />
<set name="power" val="40" />
<set name="saveVs" val="MEN" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_ONE" />
<set name="reuseDelay" val="30000" />
<set name="hitTime" val="4000" />
@@ -1668,14 +1668,14 @@
<!-- Instantaneous poison attack. Effect 1. -->
<table name="#mpConsume_Init">2 3 4 7 10</table>
<table name="#mpConsume">8 12 16 28 38</table>
<table name="#magicLvl">7 14 20 40 52</table>
<table name="#magicLevel">7 14 20 40 52</table>
<table name="#dmg">24 36 54 93 114</table>
<table name="#power">10 20 30 50 60</table>
<table name="#lvl">1 2 3 4 5 6</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="CON" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="lvlDepend" val="1" />
<set name="target" val="TARGET_ONE" />
@@ -1697,19 +1697,19 @@
<skill id="1096" levels="16" name="Seal of Chaos" enchantLevels1="30" enchantLevels2="30">
<!-- Instantly decreases Accuracy of nearby enemies. Effect 2. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench2MpConsume">81 80 79 78 77 76 75 74 73 72 71 70 69 68 67 66 65 65 64 63 62 61 60 59 58 57 56 55 54 53</table>
<table name="#ench2MpConsume_Init">20 20 19 19 19 19 18 18 18 18 17 17 17 17 16 16 16 16 16 15 15 15 15 14 14 14 14 13 13 13</table>
<table name="#mpConsume_Init">4 5 11 12 13 14 16 16 17 18 18 19 19 20 20 21</table>
<table name="#mpConsume">16 18 42 47 52 56 61 64 66 69 71 74 76 78 80 82</table>
<table name="#magicLvl">30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<table name="#magicLevel">30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<table name="#Acc">12 12 13 13 13 13 13 13 13 13 13 13 13 13 13 13</table>
<table name="#ench1Power">40 40 41 41 41 42 42 42 43 43 43 44 44 44 45 45 45 46 46 46 47 47 47 48 48 48 49 49 49 50</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="MEN" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="60" />
<set name="lvlDepend" val="1" />
<set name="target" val="TARGET_AURA" />
@@ -1732,19 +1732,19 @@
<skill id="1097" levels="20" name="Dreaming Spirit" enchantLevels1="30" enchantLevels2="30">
<!-- Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench2MpConsume">54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40</table>
<table name="#ench2MpConsume_Init">13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table>
<table name="#ench1Power">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
<table name="#mpConsume_Init">2 3 4 5 6 6 7 8 9 10 11 11 11 12 12 13 13 13 14 14</table>
<table name="#mpConsume">8 12 16 18 21 24 28 31 35 38 41 43 44 46 48 49 51 52 53 55</table>
<table name="#magicLvl">7 14 20 25 30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<table name="#magicLevel">7 14 20 25 30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="MEN" />
<set name="power" val="80" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="2" />
<set name="target" val="TARGET_ONE" />
<set name="reuseDelay" val="6000" />
@@ -1765,20 +1765,20 @@
<skill id="1099" levels="15" name="Seal of Slow" enchantLevels1="30" enchantLevels2="30">
<!-- Instantly reduces the Speed of nearby enemies. Effect 2. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench2MpConsume">81 80 79 78 77 76 75 74 73 72 71 70 69 68 67 66 65 65 64 63 62 61 60 59 58 57 56 55 54 53</table>
<table name="#ench2MpConsume_Init">20 20 19 19 19 19 18 18 18 18 17 17 17 17 16 16 16 16 16 15 15 15 15 14 14 14 14 13 13 13</table>
<table name="#ench1Power">40 40 41 41 41 42 42 42 43 43 43 44 44 44 45 45 45 46 46 46 47 47 47 48 48 48 49 49 49 50</table>
<table name="#runSpd">0.7 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5</table>
<table name="#mpConsume_Init">9 11 12 13 14 16 16 17 18 18 19 19 20 20 21</table>
<table name="#mpConsume">36 42 47 52 56 61 64 66 69 71 74 76 78 80 82</table>
<table name="#magicLvl">35 40 44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<table name="#magicLevel">35 40 44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="MEN" />
<set name="power" val="40" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="target" val="TARGET_AURA" />
<set name="skillRadius" val="200" />

View File

@@ -2,14 +2,14 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="1100" levels="2" name="Chill Flame">
<!-- Freezing flames that continuously drain enemy's HP. Effect 1. -->
<table name="#magicLvl">7 14</table>
<table name="#magicLevel">7 14</table>
<table name="#dmg">20 30</table>
<table name="#mpConsume_Init">3 5</table>
<table name="#mpConsume">12 18</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="MEN" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="power" val="70" />
<set name="target" val="TARGET_ONE" />
@@ -28,14 +28,14 @@
</skill>
<skill id="1101" levels="2" name="Blaze Quake">
<!-- A protective ring of fire that continuously reduces HP of surrounding enemies. Effect 3. -->
<table name="#magicLvl">25 35</table>
<table name="#magicLevel">25 35</table>
<table name="#dmg">44 60</table>
<table name="#mpConsume_Init">10 14</table>
<table name="#mpConsume">40 54</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="MEN" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="power" val="35" />
<set name="target" val="TARGET_AURA" />
@@ -56,13 +56,13 @@
<!-- Slowly drains enemy's MP. Power 16. Effect 3. -->
<table name="#mpConsume_Init">7 9 12 15 18 20</table>
<table name="#mpConsume">27 36 47 55 71 78</table>
<table name="#magicLvl">25 35 44 52 64 70</table>
<table name="#magicLevel">25 35 44 52 64 70</table>
<table name="#dmg">12 15 21 24 30 33</table>
<table name="#power">16 22 29 36 46 51</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="MEN" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="2" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
@@ -81,18 +81,18 @@
<skill id="1104" levels="14" name="Seal of Winter" enchantLevels1="30" enchantLevels2="30">
<!-- Instantly decreases Atk. Spd. of surrounding enemies. Effect 3. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench2MpConsume">81 80 79 78 77 76 75 74 73 72 71 70 69 68 67 66 65 65 64 63 62 61 60 59 58 57 56 55 54 53</table>
<table name="#ench2MpConsume_Init">20 20 19 19 19 19 18 18 18 18 17 17 17 17 16 16 16 16 16 15 15 15 15 14 14 14 14 13 13 13</table>
<table name="#ench1Power">40 40 41 41 41 42 42 42 43 43 43 44 44 44 45 45 45 46 46 46 47 47 47 48 48 48 49 49 49 50</table>
<table name="#mpConsume_Init">11 12 13 14 16 16 17 18 18 19 19 20 20 21</table>
<table name="#mpConsume">42 47 52 56 61 64 66 69 71 74 76 78 80 82</table>
<table name="#magicLvl">40 44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<table name="#magicLevel">40 44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="MEN" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="60" />
<set name="lvlDepend" val="1" />
<set name="target" val="TARGET_AURA" />
@@ -116,10 +116,10 @@
<!-- Confuses the enemy into attacking random targets. -->
<table name="#mpConsume_Init">4 5 6 6 7 8 9 10 11 11 11 12 12 13 13 13 14 14</table>
<table name="#mpConsume">16 18 21 24 28 31 35 38 41 43 44 46 48 49 51 52 53 55</table>
<table name="#magicLvl">20 25 30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<table name="#magicLevel">20 25 30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_ONE" />
<set name="power" val="20" />
<set name="reuseDelay" val="40000" />
@@ -138,11 +138,11 @@
<table name="#dmg">44 60</table>
<table name="#mpConsume_Init">6 8</table>
<table name="#mpConsume">23 32</table>
<table name="#magicLvl">20 30</table>
<table name="#magicLevel">20 30</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="MEN" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="70" />
<set name="lvlDepend" val="1" />
<set name="target" val="TARGET_ONE" />
@@ -164,7 +164,7 @@
<table name="#dmg">77 94 108 118</table>
<table name="#mpConsume_Init">20 23 29 31</table>
<table name="#mpConsume">77 92 113 122</table>
<table name="#magicLvl">48 56 68 74</table>
<table name="#magicLevel">48 56 68 74</table>
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="MEN" />
<set name="power" val="60" />
@@ -186,7 +186,7 @@
<skill id="1111" levels="18" name="Summon Kat the Cat" enchantLevels1="30">
<!-- Summons Kat the Cat, who provides an additional supply of MP. Requires 3 Crystals: D-Grade. While active, 30% of earned Exp will be consumed. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<table name="#enchKattheCat">14129 14130 14131 14132 14133 14134 14135 14136 14137 14138 14139 14140 14141 14142 14143 14144 14145 14146 14147 14148 14149 14150 14151 14152 14153 14154 14155 14156 14157 14158</table>
<table name="#mpConsume_Init">8 9 11 12 14 16 18 19 21 22 22 23 24 25 26 26 27 28</table>
<table name="#mpConsume">31 35 42 48 56 62 69 75 82 85 88 92 95 98 101 104 106 109</table>
@@ -221,8 +221,8 @@
<skill id="1126" levels="34" name="Servitor Recharge" enchantLevels1="30" enchantLevels2="30">
<!-- Recovers a Servitor's MP. Power 41. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench2MpConsume">108 107 106 105 104 103 102 100 99 98 97 96 95 94 93 92 91 90 89 88 87 86 85 84 83 82 81 80 79 78</table>
<table name="#ench2MpConsume_Init">27 26 26 26 26 25 25 25 24 24 24 24 23 23 23 23 22 22 22 22 21 21 21 21 20 20 20 20 19 19</table>
<table name="#mpConsume_Init">9 9 10 11 12 12 14 14 15 16 17 18 18 19 20 21 21 22 22 22 23 23 24 24 24 25 25 26 26 26 27 27 27 28</table>
@@ -249,8 +249,8 @@
<skill id="1127" levels="45" name="Servitor Heal" enchantLevels1="30" enchantLevels2="30">
<!-- Recovers servitor's HP. Power 145. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench2MpConsume">95 94 93 92 91 90 89 89 88 87 86 85 84 83 83 82 81 80 79 78 77 77 76 75 74 73 72 71 70 70</table>
<table name="#ench2MpConsume_Init">23 23 23 23 22 22 22 22 22 21 21 21 21 20 20 20 20 20 19 19 19 19 19 18 18 18 18 17 17 17</table>
<table name="#mpConsume_Init">5 6 6 7 7 8 9 9 9 10 10 11 12 12 13 13 13 14 15 15 16 16 16 17 18 18 18 19 19 20 20 20 20 21 21 21 22 22 23 23 23 23 24 24 24</table>
@@ -277,7 +277,7 @@
<skill id="1128" levels="18" name="Summon Shadow" enchantLevels1="30">
<!-- Summons a Shadow. Requires 3 Crystals: D-Grade. 30% of acquired Exp will be consumed. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<table name="#enchShadow">14497 14498 14499 14500 14501 14502 14503 14504 14505 14506 14507 14508 14509 14510 14511 14512 14513 14514 14515 14516 14517 14518 14519 14520 14521 14522 14523 14524 14525 14526</table>
<table name="#ench2MpConsume_Init">27 26 26 26 26 25 25 25 24 24 24 24 23 23 23 23 22 22 22 22 21 21 21 21 20 20 20 20 19 19</table>
<table name="#mpConsume_Init">8 9 11 12 14 16 18 19 21 22 22 23 24 25 26 26 27 28</table>
@@ -313,7 +313,7 @@
<skill id="1129" levels="7" name="Summon Reanimated Man" enchantLevels1="30">
<!-- Summons a Reanimated Man from a corpse. Requires 2 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 1 additional crystal at 4 regular intervals. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<table name="#enchReanimatedMan">14008 14009 14010 14011 14012 14013 14014 14015 14016 14017 14018 14019 14020 14021 14022 14023 14024 14025 14026 14027 14028 14029 14030 14031 14032 14033 14034 14035 14036 14037</table>
<table name="#mpConsume_Init">16 19 22 24 26 27 28</table>
<table name="#mpConsume">62 75 88 95 101 106 109</table>
@@ -347,8 +347,8 @@
<skill id="1139" levels="2" name="Servitor Magic Shield" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases servitor's M. Def. Effect 2. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2MpConsume">37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19</table>
<table name="#ench2MpConsume_Init">9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5</table>
@@ -383,8 +383,8 @@
<skill id="1140" levels="3" name="Servitor Physical Shield" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases servitor's P. Def. Effect 1. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2MpConsume">40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20</table>
<table name="#ench2MpConsume_Init">10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 6 6 6 6 6 6 5 5 5</table>
@@ -419,8 +419,8 @@
<skill id="1141" levels="2" name="Servitor Haste" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases servitor's Atk. Spd. Effect 1. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2MpConsume">37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19</table>
<table name="#ench2MpConsume_Init">9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5</table>
@@ -455,8 +455,8 @@
<skill id="1144" levels="2" name="Fast Servitor" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases servitor's movement speed. Effect 1. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2MpConsume">35 34 34 33 33 32 31 31 30 30 29 28 28 27 27 26 25 25 24 24 23 22 22 21 21 20 19 19 18 18</table>
<table name="#ench2MpConsume_Init">9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5</table>
@@ -491,8 +491,8 @@
<skill id="1145" levels="3" name="Bright Servitor" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases servitor's M. Atk. Effect 1. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2MpConsume">41 40 39 39 38 37 37 36 35 35 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21</table>
<table name="#ench2MpConsume_Init">11 11 11 11 11 10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 7 7 7 7 7 6 6 6 6 6</table>
@@ -527,8 +527,8 @@
<skill id="1146" levels="3" name="Mighty Servitor" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases servitor's P. Atk. Effect 1. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2MpConsume">41 40 39 39 38 37 37 36 35 35 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21</table>
<table name="#ench2MpConsume_Init">11 11 11 11 11 10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 7 7 7 7 7 6 6 6 6 6</table>
@@ -564,11 +564,11 @@
<!-- Absorbs HP. Power 18. -->
<table name="#mpConsume_Init">5 6 7 7 8 8</table>
<table name="#mpConsume">20 22 25 28 30 32</table>
<table name="#magicLvl">11 14 17 20 23 25</table>
<table name="#magicLevel">11 14 17 20 23 25</table>
<table name="#power">18 21 23 26 29 32</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
<set name="element" val="6" />
@@ -585,20 +585,20 @@
<skill id="1148" levels="13" name="Death Spike" enchantLevels1="30" enchantLevels2="30">
<!-- Damages an enemy by throwing a bone. Power 58. 1 Cursed Bone needed. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench2MpConsume">39 39 38 38 37 37 36 36 35 35 34 34 33 33 32 32 31 31 30 30 29 29 28 28 27 27 26 26 25 25</table>
<table name="#ench2MpConsume_Init">9 9 9 9 9 9 9 9 8 8 8 8 8 8 8 8 7 7 7 7 7 7 7 7 6 6 6 6 6 6</table>
<table name="#mpConsume_Init">4 5 6 7 7 7 8 8 8 9 9 9 10</table>
<table name="#mpConsume">19 22 24 28 29 31 32 33 35 36 37 38 40</table>
<table name="#magicLvl">44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<table name="#magicLevel">44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<table name="#power">58 65 72 78 82 85 89 92 96 99 102 105 108</table>
<table name="#ench1Power">108 109 109 110 110 110 111 111 111 112 112 112 113 113 113 114 114 114 115 115 116 116 116 117 117 117 118 118 118 119</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="itemConsumeId" val="2508" /> <!-- Cursed Bone -->
<set name="itemConsumeCount" val="1" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
<set name="element" val="6" />
@@ -616,18 +616,18 @@
<skill id="1151" levels="16" name="Corpse Life Drain" enchantLevels1="30" enchantLevels2="30">
<!-- Absorbs HP from a corpse to regenerate one's HP. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench2MpConsume">27 27 27 26 26 26 25 25 25 25 25 24 24 24 24 23 23 23 23 22 22 22 21 21 21 21 20 20 20 20</table>
<table name="#ench2MpConsume_Init">6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5</table>
<table name="#drain">260 299 347 384 426 467 509 541 570 592 625 647 673 701 729 758</table>
<table name="#mpConsume_Init">3 3 4 4 5 5 6 6 6 6 6 7 7 7 7 7</table>
<table name="#mpConsume">11 12 14 16 18 19 21 22 22 23 24 25 26 26 27 28</table>
<table name="#magicLvl">30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<table name="#magicLevel">30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<table name="#ench1Power">682 685 688 692 695 699 702 705 709 712 715 719 722 726 729 732 736 739 743 746 749 753 756 760 763 766 770 773 776 780</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_CORPSE_MOB" />
<set name="element" val="6" />
<set name="reuseDelay" val="20000" />
@@ -649,7 +649,7 @@
<skill id="1154" levels="6" name="Summon Corrupted Man" enchantLevels1="30">
<!-- Summons a Corrupted Man from a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<table name="#enchCorruptedMan">14044 14045 14046 14047 14048 14049 14050 14051 14052 14053 14054 14055 14056 14057 14058 14059 14060 14061 14062 14063 14064 14065 14066 14067 14068 14069 14070 14071 14072 14073</table>
<table name="#mpConsume_Init">14 18 21 23 25 26</table>
<table name="#mpConsume">56 69 82 92 98 104</table>
@@ -680,18 +680,18 @@
<skill id="1155" levels="15" name="Corpse Burst" enchantLevels1="30" enchantLevels2="30">
<!-- Causes a nearby corpse to suddenly explode. Power 61. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench2MpConsume">54 53 52 51 51 50 49 48 48 47 46 45 44 44 43 42 41 41 40 39 38 38 37 36 35 34 34 33 32 31</table>
<table name="#ench2MpConsume_Init">13 13 13 12 12 12 12 12 12 11 11 11 11 11 10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 7</table>
<table name="#ench1Power">109 109 110 111 111 112 113 113 114 115 115 116 116 117 118 118 119 120 120 121 122 122 123 124 124 125 125 126 127 127</table>
<table name="#mpConsume_Init">9 9 9 10 10 11 11 11 12 12 13 13 13 14 14</table>
<table name="#mpConsume">33 35 36 38 39 41 43 44 46 48 49 51 52 53 55</table>
<table name="#magicLvl">46 48 50 52 54 56 58 60 62 64 66 68 70 72 74</table>
<table name="#magicLevel">46 48 50 52 54 56 58 60 62 64 66 68 70 72 74</table>
<table name="#power">31 33 34 36 38 39 41 43 45 46 48 50 51 53 54</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="target" val="TARGET_AREA_CORPSE_MOB" />
<set name="skillRadius" val="200" />
@@ -710,11 +710,11 @@
<!-- Takes away the enemy's will to attack. -->
<table name="#mpConsume_Init">8 9 10 11 11 11 12 12 13 13 13 14 14</table>
<table name="#mpConsume">31 35 38 41 43 44 46 48 49 51 52 53 55</table>
<table name="#magicLvl">44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<table name="#magicLevel">44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="50" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_ONE" />
<set name="reuseDelay" val="20000" />
<set name="hitTime" val="1500" />
@@ -744,18 +744,18 @@
<skill id="1159" levels="22" name="Curse Death Link" enchantLevels1="30" enchantLevels2="30">
<!-- Transfers one's pain to the enemy. The lower one's HP, the greater its power. Power 68. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench2MpConsume">54 53 52 51 51 52 49 48 48 47 46 45 44 44 43 42 41 41 40 39 38 38 37 36 35 34 34 33 32 31</table>
<table name="#ench2MpConsume_Init">13 13 13 12 12 12 12 12 12 11 11 11 11 11 10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 7</table>
<table name="#mpConsume_Init">9 10 10 11 11 11 11 11 12 12 12 12 12 13 13 13 13 13 14 14 14 14</table>
<table name="#mpConsume">36 38 39 41 42 43 44 44 45 46 47 48 48 49 50 51 51 52 53 53 54 55</table>
<table name="#magicLvl">50 52 54 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#magicLevel">50 52 54 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#power">68 72 75 78 80 82 84 85 87 89 90 92 94 96 97 99 100 102 104 105 107 108</table>
<table name="#ench1Power">109 109 110 111 111 112 113 113 114 115 115 116 116 117 118 118 119 120 120 121 122 122 123 124 124 125 125 126 127 127</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
<set name="element" val="6" />
@@ -776,19 +776,19 @@
<skill id="1160" levels="15" name="Slow" enchantLevels1="30" enchantLevels2="30">
<!-- Instantly reduces enemy's Speed. Effect 2. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench2MpConsume">54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40</table>
<table name="#ench2MpConsume_Init">13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table>
<table name="#mpConsume_Init">6 7 8 9 10 11 11 11 12 12 13 13 13 14 14</table>
<table name="#mpConsume">24 28 31 35 38 41 43 44 46 48 49 51 52 53 55</table>
<table name="#magicLvl">35 40 44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<table name="#magicLevel">35 40 44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<table name="#runSpd">0.8 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7</table>
<table name="#ench1Power">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="MEN" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="80" />
<set name="lvlDepend" val="2" />
<set name="target" val="TARGET_ONE" />
@@ -813,10 +813,10 @@
<!-- Confuses an enemy to attack its ally. -->
<table name="#mpInitialConsume">7 8 9 10 11 11 11 12 12 13 13 13 14 14</table>
<table name="#mpConsume">28 31 35 38 41 43 44 46 48 49 51 52 53 55</table>
<table name="#magicLvl">40 44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<table name="#magicLevel">40 44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<set name="mpInitialConsume" val="#mpInitialConsume" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="20" />
<set name="target" val="TARGET_ONE" />
<set name="reuseDelay" val="40000" />
@@ -834,19 +834,19 @@
<skill id="1164" levels="19" name="Curse: Weakness" enchantLevels1="30" enchantLevels2="30">
<!-- Instantaneous curse that reduces target's P. Atk. Effect 1. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench2MpConsume">54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40</table>
<table name="#ench2MpConsume_Init">13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table>
<table name="#mpConsume_Init">1 2 3 3 3 7 8 9 10 11 11 11 12 12 13 13 13 14 14</table>
<table name="#mpConsume">2 8 9 11 12 28 31 35 38 41 43 44 46 48 49 51 52 53 55</table>
<table name="#magicLvl">14 20 25 30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<table name="#magicLevel">14 20 25 30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<table name="#pAtk">0.83 0.8 0.8 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<table name="#ench1Power">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="MEN" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="80" />
<set name="lvlDepend" val="2" />
<set name="target" val="TARGET_ONE" />
@@ -871,14 +871,14 @@
<!-- Instantaneous poison cloud attack. Effect 3. -->
<table name="#mpConsume_Init">7 9 13 16 18 21</table>
<table name="#mpConsume">27 36 52 61 71 82</table>
<table name="#magicLvl">25 35 48 56 64 74</table>
<table name="#magicLevel">25 35 48 56 64 74</table>
<table name="#dmg">54 72 93 114 132 144</table>
<table name="#power">30 40 50 60 70 80</table>
<table name="#lvl">3 4 5 6 7 8</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="CON" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="lvlDepend" val="1" />
<set name="target" val="TARGET_AREA" />
@@ -901,14 +901,14 @@
<!-- Instantaneous poisonous curse. Effect 1. -->
<table name="#mpConsume_Init">2 4 6 8 10 12 14</table>
<table name="#mpConsume">8 16 21 31 38 46 53</table>
<table name="#magicLvl">7 20 30 44 52 62 72</table>
<table name="#magicLevel">7 20 30 44 52 62 72</table>
<table name="#dmg">24 54 72 93 114 132 144</table>
<table name="#power">10 30 40 50 60 70 80</table>
<table name="#lvl">1 3 4 5 6 7 8</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="CON" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="lvlDepend" val="1" />
<set name="target" val="TARGET_ONE" />
@@ -930,10 +930,10 @@
<!-- Frightens a monster, causing it to flee. -->
<table name="#mpConsume_Init">7 8 9 10 11 11 11 12 12 13 13 13 14 14</table>
<table name="#mpConsume">28 31 35 38 41 43 44 46 48 49 51 52 53 55</table>
<table name="#magicLvl">40 44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<table name="#magicLevel">40 44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="40" />
<set name="saveVs" val="MEN" />
<set name="target" val="TARGET_ONE" />
@@ -952,17 +952,17 @@
<skill id="1170" levels="13" name="Anchor" enchantLevels1="30" enchantLevels2="30">
<!-- Instantly paralyzes an enemy. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench2MpConsume">54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40</table>
<table name="#ench2MpConsume_Init">13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table>
<table name="#ench1Power">40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69</table>
<table name="#mpConsume_Init">8 9 10 11 11 11 12 12 13 13 13 14 14</table>
<table name="#mpConsume">31 35 38 41 43 44 46 48 49 51 52 53 55</table>
<table name="#magicLvl">40 48 52 56 58 60 62 64 66 68 70 72 74</table>
<table name="#magicLevel">40 48 52 56 58 60 62 64 66 68 70 72 74</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="40" />
<!-- Base Land Rate -->
<set name="saveVs" val="MEN" />
@@ -986,18 +986,18 @@
<skill id="1171" levels="19" name="Blazing Circle" enchantLevels1="30" enchantLevels2="30">
<!-- Sends out a ring of flames around oneself. Power 29. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench2MpConsume">80 79 78 77 76 75 74 72 71 70 69 68 66 65 64 63 62 61 65 59 58 56 55 54 53 52 50 49 48 47</table>
<table name="#ench2MpConsume_Init">20 19 19 19 19 18 18 18 17 17 17 17 16 16 16 15 15 15 15 14 14 14 13 13 13 13 12 12 12 11</table>
<table name="#ench1Power">65 66 66 67 67 67 68 68 69 69 69 70 70 70 71 71 72 72 72 73 73 74 74 74 75 75 75 76 76 77</table>
<table name="#mpConsume_Init">10 11 11 12 13 13 14 14 15 16 16 17 18 18 19 19 20 20 21</table>
<table name="#mpConsume">40 42 44 47 49 52 54 56 59 61 64 66 69 71 74 76 78 80 82</table>
<table name="#magicLvl">38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74</table>
<table name="#magicLevel">38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74</table>
<table name="#power">29 30 32 34 36 38 40 42 44 46 48 50 52 55 57 58 60 62 64</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="target" val="TARGET_AURA" />
<set name="skillRadius" val="200" />
@@ -1017,11 +1017,11 @@
<!-- A short range magical attack. Power 19. -->
<table name="#mpConsume_Init">4 4 5 5 5 6 6 6</table>
<table name="#mpConsume">14 16 17 18 20 21 23 24</table>
<table name="#magicLvl">17 20 23 25 28 30 33 35</table>
<table name="#magicLevel">17 20 23 25 28 30 33 35</table>
<table name="#power">19 21 24 25 28 30 33 36</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
<set name="reuseDelay" val="2000" />
@@ -1035,18 +1035,18 @@
<skill id="1174" levels="22" name="Frost Wall" enchantLevels1="30" enchantLevels2="30">
<!-- Attacks your target with a wall of ice. Power 48. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench2MpConsume">80 79 78 77 76 75 74 72 71 70 69 68 66 65 64 63 62 61 65 59 58 56 55 54 53 52 50 49 48 47</table>
<table name="#ench2MpConsume_Init">20 19 19 19 19 18 18 18 17 17 17 17 16 16 16 15 15 15 15 14 14 14 13 13 13 13 12 12 12 11</table>
<table name="#mpConsume_Init">14 14 15 16 16 16 17 17 17 18 18 18 18 19 19 19 20 20 20 20 21 21</table>
<table name="#mpConsume">54 56 59 61 63 64 65 66 68 69 70 71 72 74 75 76 77 78 79 80 81 82</table>
<table name="#magicLvl">50 52 54 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#magicLevel">50 52 54 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#power">48 50 53 55 56 57 59 60 61 62 63 65 66 67 68 69 70 72 73 74 75 76</table>
<table name="#ench1Power">76 77 77 78 78 79 79 79 80 80 81 81 82 82 83 83 83 84 84 85 85 86 86 87 87 88 88 88 89 89</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="target" val="TARGET_MULTIFACE" />
<set name="skillRadius" val="200" />
@@ -1066,11 +1066,11 @@
<!-- Attacks target with a burst of water. Power 23. -->
<table name="#mpConsume_Init">4 4 5 5 5 6 6 6</table>
<table name="#mpConsume">14 16 17 18 20 21 23 24</table>
<table name="#magicLvl">17 20 23 25 28 30 33 35</table>
<table name="#magicLevel">17 20 23 25 28 30 33 35</table>
<table name="#power">23 26 29 32 35 38 42 44</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
<set name="element" val="3" />
@@ -1085,18 +1085,18 @@
<skill id="1176" levels="15" name="Tempest" enchantLevels1="30" enchantLevels2="30">
<!-- Calls forth a severe storm to attack multiple enemies. Power 31. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench2MpConsume">80 79 78 77 76 75 74 72 71 70 69 68 66 65 64 63 62 61 65 59 58 56 55 54 53 52 50 49 48 47</table>
<table name="#ench2MpConsume_Init">20 19 19 19 19 18 18 18 17 17 17 17 16 16 16 15 15 15 15 14 14 14 13 13 13 13 12 12 12 11</table>
<table name="#mpConsume_Init">13 13 14 14 15 16 16 17 18 18 19 19 20 20 21</table>
<table name="#mpConsume">49 52 54 56 59 61 64 66 69 71 74 76 78 80 82</table>
<table name="#magicLvl">46 48 50 52 54 56 58 60 62 64 66 68 70 72 74</table>
<table name="#magicLevel">46 48 50 52 54 56 58 60 62 64 66 68 70 72 74</table>
<table name="#power">31 33 34 36 38 39 41 43 45 46 48 50 51 53 54</table>
<table name="#ench1Power">55 55 55 56 56 56 57 57 57 58 58 58 58 59 59 59 60 60 60 61 61 61 62 62 62 63 63 63 64 64</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="target" val="TARGET_AREA" />
<set name="skillRadius" val="200" />
@@ -1116,11 +1116,11 @@
<!-- Blasts a target with violent winds. Power 12. -->
<table name="#mpConsume_Init">2 2 2 3 3</table>
<table name="#mpConsume">7 7 8 11 12</table>
<table name="#magicLvl">1 4 7 11 14</table>
<table name="#magicLevel">1 4 7 11 14</table>
<table name="#power">12 13 15 18 21</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
<set name="element" val="1" />
@@ -1136,11 +1136,11 @@
<!-- Attacks target with a . Power 23. -->
<table name="#mpConsume_Init">4 4 5 5 5 6 6 6</table>
<table name="#mpConsume">14 16 17 18 20 21 23 24</table>
<table name="#magicLvl">17 20 23 25 28 30 33 35</table>
<table name="#magicLevel">17 20 23 25 28 30 33 35</table>
<table name="#power">23 26 29 32 35 38 42 44</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
<set name="element" val="1" />
@@ -1156,11 +1156,11 @@
<!-- Toss flame that causes wide area to catch fire. Power 13. -->
<table name="#mpConsume_Init">6 7 8</table>
<table name="#mpConsume">23 27 32</table>
<table name="#magicLvl">20 25 30</table>
<table name="#magicLevel">20 25 30</table>
<table name="#power">13 14 14</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="target" val="TARGET_AREA" />
<set name="skillRadius" val="200" />
@@ -1176,8 +1176,8 @@
<skill id="1182" levels="3" name="Resist Aqua" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases tolerance to attack by water. Effect 1. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2MpConsume">30 29 29 28 28 27 27 26 26 25 25 24 24 23 23 22 22 21 21 20 20 19 19 18 18 17 17 16 16 15</table>
<table name="#ench2MpConsume_Init">7 7 7 7 7 7 7 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4</table>
@@ -1214,11 +1214,11 @@
<table name="#dmg">77 94 108 118</table>
<table name="#mpConsume_Init">12 14 18 21</table>
<table name="#mpConsume">47 56 71 82</table>
<table name="#magicLvl">44 52 64 74</table>
<table name="#magicLevel">44 52 64 74</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="MEN" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="70" />
<set name="lvlDepend" val="2" />
<set name="target" val="TARGET_ONE" />
@@ -1239,12 +1239,12 @@
<!-- Freezes an enemy, instantly reducing their speed. Effect 2. Power 8. -->
<table name="#mpConsume_Init">2 2 3 3 4 4</table>
<table name="#mpConsume">7 8 11 12 14 16</table>
<table name="#magicLvl">4 7 11 14 17 20</table>
<table name="#magicLevel">4 7 11 14 17 20</table>
<table name="#power">8 9 11 13 14 16</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="MEN" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="lvlDepend" val="1" />
<set name="target" val="TARGET_ONE" />
@@ -1266,8 +1266,8 @@
<skill id="1189" levels="3" name="Resist Wind" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases resistance to attack by wind. Effect 1. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2MpConsume">30 29 29 28 28 27 27 26 26 25 25 24 24 23 23 22 22 21 21 20 20 19 19 18 18 17 17 16 16 15</table>
<table name="#ench2MpConsume_Init">7 7 7 7 7 7 7 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4</table>

File diff suppressed because it is too large Load Diff

View File

@@ -6,7 +6,7 @@
<table name="#mpConsume">28 35 44</table>
<table name="#negatePower">3 7 9</table>
<table name="#aggro">379 457 566</table>
<table name="#magicLvl">40 48 60</table>
<table name="#magicLevel">40 48 60</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_PET" />
@@ -20,11 +20,11 @@
<set name="negateSkillTypes" val="POISON BLEED" />
<set name="negatePower" val="#negatePower" />
<set name="aggroPoints" val="#aggro" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
</skill>
<skill id="1301" levels="1" name="Servitor Blessing">
<!-- Cancels the Summoner's state of hold/paralysis and the reduced state of Atk. Spd./Speed of effect 3 or below. -->
<set name="magicLvl" val="62" />
<set name="magicLevel" val="62" />
<set name="mpInitialConsume" val="12" />
<set name="mpConsume" val="46" />
<set name="target" val="TARGET_PET" />
@@ -42,8 +42,8 @@
<skill id="1303" levels="2" name="Wild Magic" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases critical attack rate of magic attacks. Effect 1. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2MpConsume">51 50 49 48 47 46 45 45 44 43 42 41 40 39 39 38 37 36 35 34 33 32 32 31 31 30 29 28 27 26</table>
<table name="#ench2MpConsume_Init">12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 8 7 7 7 7 7 6 6</table>
@@ -78,8 +78,8 @@
<skill id="1304" levels="3" name="Advanced Block" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases shield defense power. Effect 1. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2MpConsume">52 51 50 49 48 47 46 45 45 44 43 42 41 40 39 38 37 37 36 35 34 33 32 31 30 30 29 28 27 26</table>
<table name="#ench2MpConsume_Init">13 13 13 13 12 12 12 12 11 11 11 11 10 10 10 10 10 9 9 9 9 8 8 8 8 7 7 7 7 7</table>
@@ -114,8 +114,8 @@
<skill id="1305" levels="5" name="The Honor of Pa'agrio" enchantLevels1="30" enchantLevels2="30">
<!-- Restores alliance members' CP. Power 616. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#rateCp">616 636 654 671 687</table>
<table name="#mpConsume_Init">43 44 46 47 48</table>
<table name="#mpConsume">171 178 182 186 191</table>
@@ -123,8 +123,8 @@
<table name="#ench2MpConsume_Init">47 46 46 45 45 45 44 44 43 43 42 42 41 41 40 40 40 39 39 38 38 37 37 36 36 36 35 35 34 34</table>
<table name="#ench1Power">690 694 697 700 704 707 711 713 717 721 724 727 731 734 738 741 744 748 751 755 758 761 765 768 772 775 778 782 785 789</table>
<table name="#aggro">689 722 743 763 780</table>
<table name="#magicLvl">66 68 70 72 74</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">66 68 70 72 74</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#rateCp" />
@@ -145,8 +145,8 @@
<skill id="1306" levels="6" name="Ritual of Life" enchantLevels1="30" enchantLevels2="30">
<!-- Restores CP. Power 745. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench2MpConsume">95 94 93 92 91 90 89 88 87 86 86 85 84 83 82 81 80 79 78 77 76 76 75 74 73 72 71 70 69 68</table>
<table name="#ench2MpConsume_Init">23 23 23 23 22 22 22 22 21 21 21 21 21 20 20 20 20 19 19 19 19 19 18 18 18 18 17 17 17 17</table>
<table name="#mpConsume_Init">21 22 23 23 24 24</table>
@@ -173,8 +173,8 @@
<skill id="1307" levels="3" name="Prayer" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases the effectiveness of HP recovery magic for party members. Effect 1. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2MpConsume">197 194 190 187 184 180 177 174 170 167 164 160 157 154 150 147 144 140 137 134 130 127 123 120 117 113 110 107 103 100</table>
<table name="#ench2MpConsume_Init">55 55 55 55 54 54 54 54 54 53 53 53 53 53 52 52 52 52 52 51 50 50 50 50 50 50 50 50 50 50</table>
@@ -210,8 +210,8 @@
<skill id="1308" levels="3" name="Chant of Predator" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases one's party members' critical attack rate. Effect 1. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2MpConsume">197 194 190 187 184 180 177 174 170 167 164 160 157 154 150 147 144 140 137 134 130 127 123 120 117 113 110 107 103 100</table>
<table name="#ench2MpConsume_Init">50 49 48 47 46 45 45 44 43 42 41 40 39 39 38 37 36 35 34 34 33 32 31 30 29 28 28 27 26 25</table>
@@ -247,8 +247,8 @@
<skill id="1309" levels="3" name="Chant of Eagle" enchantLevels1="30" enchantLevels2="30">
<!-- Temporarily increases one's party members' Accuracy. Effect 1. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2MpConsume">185 182 179 176 173 170 166 163 160 157 154 151 148 144 141 138 135 132 129 126 122 119 116 113 110 107 103 100 97 94</table>
<table name="#ench2MpConsume_Init">47 46 45 44 44 43 42 41 40 40 39 38 37 36 36 35 34 33 32 32 31 30 29 28 28 27 26 25 24 24</table>
@@ -318,8 +318,8 @@
<skill id="1311" levels="6" name="Body Of Avatar" enchantLevels1="30" enchantLevels2="30">
<!-- For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Effect 1. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench2MpConsume">416 409 402 395 388 381 374 367 360 353 346 339 332 325 318 310 303 296 289 282 275 268 261 254 247 240 233 226 219 212</table>
<table name="#ench2MpConsume_Init">104 102 100 98 97 95 93 91 90 88 86 84 83 81 79 77 75 74 72 70 68 67 65 63 61 60 58 56 54 53</table>
<table name="#mpConsume_Init">69 82 88 95 101 106</table>
@@ -648,7 +648,7 @@
<skill id="1331" levels="10" name="Summon Feline Queen" enchantLevels1="30">
<!-- Summons a Feline Queen, a servitor. Requires 1 Crystal: C-Grade. While active, 5% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<table name="#enchFelineQueen">14265 14266 14267 14268 14269 14270 14271 14272 14273 14274 14275 14276 14277 14278 14279 14280 14281 14282 14283 14284 14285 14286 14287 14288 14289 14290 14291 14292 14293 14294</table>
<table name="#mpConsume_Init">14 16 18 19 21 22 22 23 24 25</table>
<table name="#mpConsume">56 92 69 75 82 85 88 92 95 98</table>
@@ -683,7 +683,7 @@
<skill id="1332" levels="10" name="Summon Unicorn Seraphim" enchantLevels1="30">
<!-- Summons a Unicorn Seraphim, a servitor. Requires 1 Crystal: C-Grade. While active, 5% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<table name="#enchUnicorn">14449 14450 14451 14452 14453 14454 14455 14456 14457 14458 14459 14460 14461 14462 14463 14464 14465 14466 14467 14468 14469 14470 14471 14472 14473 14474 14475 14476 14477 14478</table>
<table name="#mpConsume_Init">14 16 18 19 21 22 22 23 24 25</table>
<table name="#mpConsume">56 92 69 75 82 85 88 92 95 98</table>
@@ -718,7 +718,7 @@
<skill id="1333" levels="10" name="Summon Nightshade" enchantLevels1="30">
<!-- Summons a Nightshade, a servitor. Requires 1 Crystal: C-Grade. While active, 5% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<table name="#enchNightshade">14633 14634 14635 14636 14637 14638 14639 14640 14641 14642 14643 14644 14645 14646 14647 14648 14649 14650 14651 14652 14653 14654 14655 14656 14657 14658 14659 14660 14661 14662</table>
<table name="#mpConsume_Init">14 16 18 19 21 22 22 23 24 25</table>
<table name="#mpConsume">56 92 69 75 82 85 88 92 95 98</table>
@@ -753,7 +753,7 @@
<skill id="1334" levels="7" name="Summon Cursed Man" enchantLevels1="30">
<!-- Summons Cursed Man from a corpse. Consumes 1 Crystal: Grade C during summoning, and 2 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<table name="#enchCursedMan">14081 14082 14083 14084 14085 14086 14087 14088 14089 14090 14091 14092 14093 14094 14095 14096 14097 14098 14099 14100 14101 14102 14103 14104 14105 14106 14107 14108 14109 14110</table>
<table name="#mpConsume_Init">21 22 24 26 26 27 28</table>
<table name="#mpConsume">82 88 95 101 104 106 109</table>
@@ -805,7 +805,7 @@
<!-- Instantly blocks the use of enemy's physical/magic skills. -->
<set name="mpInitialConsume" val="14" />
<set name="mpConsume" val="56" />
<set name="magicLvl" val="77" />
<set name="magicLevel" val="77" />
<set name="power" val="80" />
<set name="saveVs" val="MEN" />
<set name="lvlDepend" val="2" />
@@ -826,7 +826,7 @@
<!-- Instantly decreases an enemy's Speed, P. Def., Evasion, M. Atk., Casting Spd. and critical rate of damage magic. -->
<set name="mpInitialConsume" val="14" />
<set name="mpConsume" val="58" />
<set name="magicLvl" val="78" />
<set name="magicLevel" val="78" />
<set name="power" val="80" />
<set name="saveVs" val="MEN" />
<set name="lvlDepend" val="2" />
@@ -854,7 +854,7 @@
<!-- Instantly decreases an enemy's resistance to buff canceling attacks and resistance to debuff attacks. Increases MP consumption of physical and magic skills. MP is continuously decreased. -->
<set name="mpInitialConsume" val="15" />
<set name="mpConsume" val="57" />
<set name="magicLvl" val="78" />
<set name="magicLevel" val="78" />
<set name="power" val="40" />
<set name="saveVs" val="MEN" />
<set name="lvlDepend" val="1" />
@@ -880,7 +880,7 @@
<!-- Creates a vortex that connects to the dimension of fire. While launching a fire attack, it instantly decreases the enemy's resistance to fire attack, Speed, Atk. Spd. And Casting Spd at the same time. Decreases MP continuously. Over-hit is possible. Power 140. -->
<set name="mpInitialConsume" val="21" />
<set name="mpConsume" val="84" />
<set name="magicLvl" val="77" />
<set name="magicLevel" val="77" />
<set name="power" val="140" />
<set name="saveVs" val="MEN" />
<set name="lvlDepend" val="2" />
@@ -908,7 +908,7 @@
<!-- Creates a vortex that connects to the dimension of water. While launching a water attack, it instantly decreases the enemy's resistance to water attack, Speed, Atk. Spd., and Casting Spd at the same time. Decreases MP continuously. Over-hit is possible. Power 140. -->
<set name="mpInitialConsume" val="21" />
<set name="mpConsume" val="84" />
<set name="magicLvl" val="77" />
<set name="magicLevel" val="77" />
<set name="power" val="120" />
<set name="saveVs" val="MEN" />
<set name="lvlDepend" val="2" />
@@ -936,7 +936,7 @@
<!-- Creates a vortex that connects to the dimension of wind. While launching a wind attack, it instantly decreases the enemy's resistance to wind attack, Speed, Atk. Spd., and Casting Spd at the same time. Decreases MP continuously. Over-hit is possible. Power 140. -->
<set name="mpInitialConsume" val="21" />
<set name="mpConsume" val="84" />
<set name="magicLvl" val="77" />
<set name="magicLevel" val="77" />
<set name="power" val="140" />
<set name="saveVs" val="MEN" />
<set name="lvlDepend" val="2" />
@@ -964,7 +964,7 @@
<!-- Creates a vortex that connects to the dimension of light. While launching a light magic attack, it instantly decreases the enemy's resistance to light attack and decreases MP continuously. Power 139. -->
<set name="mpInitialConsume" val="21" />
<set name="mpConsume" val="84" />
<set name="magicLvl" val="76" />
<set name="magicLevel" val="76" />
<set name="power" val="139" />
<set name="saveVs" val="MEN" />
<set name="lvlDepend" val="2" />
@@ -989,7 +989,7 @@
<!-- Creates a vortex that connects to the dimension of darkness. While launching a dark magic attack, it absorbs HP, instantly decreases the enemy's resistance to dark attack and decreases MP continuously. Power 111. -->
<set name="mpInitialConsume" val="21" />
<set name="mpConsume" val="84" />
<set name="magicLvl" val="76" />
<set name="magicLevel" val="76" />
<set name="power" val="111" />
<set name="saveVs" val="MEN" />
<set name="lvlDepend" val="2" />
@@ -1016,7 +1016,7 @@
<!-- Removes buffs that increase Atk. Spd. and Speed from nearby enemies. -->
<set name="mpInitialConsume" val="25" />
<set name="mpConsume" val="80" />
<set name="magicLvl" val="77" />
<set name="magicLevel" val="77" />
<set name="power" val="40" />
<set name="target" val="TARGET_AURA" />
<set name="skillRadius" val="200" />
@@ -1030,7 +1030,7 @@
<!-- Removes buffs that increase M. Atk and Casting Spd. from nearby enemies. -->
<set name="mpInitialConsume" val="27" />
<set name="mpConsume" val="80" />
<set name="magicLvl" val="78" />
<set name="magicLevel" val="78" />
<set name="power" val="40" />
<set name="target" val="TARGET_AURA" />
<set name="skillRadius" val="200" />
@@ -1163,7 +1163,7 @@
<!-- Removes buffs that increase Atk. Spd. and Speed from an enemy. -->
<set name="mpInitialConsume" val="20" />
<set name="mpConsume" val="50" />
<set name="magicLvl" val="76" />
<set name="magicLevel" val="76" />
<set name="power" val="80" />
<set name="target" val="TARGET_ONE" />
<set name="reuseDelay" val="12000" />
@@ -1178,7 +1178,7 @@
<!-- Removes buffs that increase M. Atk and Casting Spd. from an enemy. -->
<set name="mpInitialConsume" val="20" />
<set name="mpConsume" val="50" />
<set name="magicLvl" val="77" />
<set name="magicLevel" val="77" />
<set name="power" val="80" />
<set name="target" val="TARGET_ONE" />
<set name="reuseDelay" val="12000" />
@@ -1346,7 +1346,7 @@
<set name="mpInitialConsume" val="14" />
<set name="mpConsume" val="56" />
<set name="saveVs" val="MEN" />
<set name="magicLvl" val="77" />
<set name="magicLevel" val="77" />
<set name="power" val="80" />
<set name="lvlDepend" val="2" />
<set name="target" val="TARGET_ONE" />
@@ -1369,7 +1369,7 @@
<set name="mpInitialConsume" val="14" />
<set name="mpConsume" val="56" />
<set name="saveVs" val="MEN" />
<set name="magicLvl" val="77" />
<set name="magicLevel" val="77" />
<set name="power" val="80" />
<set name="lvlDepend" val="2" />
<set name="target" val="TARGET_ONE" />
@@ -1392,7 +1392,7 @@
<set name="mpInitialConsume" val="21" />
<set name="mpConsume" val="84" />
<set name="saveVs" val="MEN" />
<set name="magicLvl" val="77" />
<set name="magicLevel" val="77" />
<set name="power" val="40" />
<set name="lvlDepend" val="1" />
<set name="target" val="TARGET_AURA" />
@@ -1414,7 +1414,7 @@
<set name="mpInitialConsume" val="22" />
<set name="mpConsume" val="85" />
<set name="saveVs" val="MEN" />
<set name="magicLvl" val="78" />
<set name="magicLevel" val="78" />
<set name="power" val="40" />
<set name="lvlDepend" val="1" />
<set name="target" val="TARGET_AURA" />
@@ -1508,7 +1508,7 @@
<!-- Temporarily increases alliance members' M. Atk. Effect 3. -->
<set name="mpInitialConsume" val="56" />
<set name="mpConsume" val="224" />
<set name="magicLvl" val="77" />
<set name="magicLevel" val="77" />
<set name="target" val="TARGET_ALLY" />
<set name="skillRadius" val="900" />
<set name="reuseDelay" val="20000" />
@@ -1527,7 +1527,7 @@
<!-- Instantly decreases nearby enemies' Speed, M. Def., Accuracy, P. Atk. and Atk. Spd, as well as the success rate and power of critical attacks. -->
<set name="mpInitialConsume" val="22" />
<set name="mpConsume" val="85" />
<set name="magicLvl" val="78" />
<set name="magicLevel" val="78" />
<set name="power" val="40" />
<set name="saveVs" val="MEN" />
<set name="lvlDepend" val="1" />
@@ -1555,7 +1555,7 @@
<!-- Temporarily decreases enemy's alliance members' healing from heal spells and increases chance of buffs being removed. -->
<set name="mpInitialConsume" val="21" />
<set name="mpConsume" val="84" />
<set name="magicLvl" val="76" />
<set name="magicLevel" val="76" />
<set name="target" val="TARGET_AREA" />
<set name="skillRadius" val="200" />
<set name="power" val="40" />
@@ -1675,7 +1675,7 @@
<set name="mpConsume" val="109" />
<set name="power" val="40" />
<set name="saveVs" val="MEN" />
<set name="magicLvl" val="78" />
<set name="magicLevel" val="78" />
<set name="lvlDepend" val="2" />
<set name="itemConsumeId" val="3031" /> <!-- Spirit Ore -->
<set name="itemConsumeCount" val="80" />
@@ -1704,7 +1704,7 @@
<set name="mpConsume" val="109" />
<set name="saveVs" val="MEN" />
<set name="power" val="40" />
<set name="magicLvl" val="78" />
<set name="magicLevel" val="78" />
<set name="lvlDepend" val="2" />
<set name="itemConsumeId" val="3031" /> <!-- Spirit Ore -->
<set name="itemConsumeCount" val="80" />
@@ -1768,19 +1768,19 @@
</skill>
<skill id="1381" levels="5" name="Mass Fear" enchantLevels1="30" enchantLevels2="30">
<!-- Frightens nearby enemies, causing them to flee. -->
<table name="#magicLvl">58 62 66 70 74</table>
<table name="#magicLevel">58 62 66 70 74</table>
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<table name="#mpConsume_Init">16 17 19 20 21</table>
<table name="#mpConsume">64 70 74 78 82</table>
<table name="#ench1MpConsume_Init">20 20 19 19 19 19 18 18 18 17 17 17 17 16 16 16 16 15 15 15 14 14 14 14 13 13 13 13 12 12</table>
<table name="#ench1mpConsume">80 78 78 77 76 74 73 72 70 70 69 68 66 66 65 64 62 62 60 58 58 57 56 54 54 53 52 50 50 48</table>
<table name="#ench2power">16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 23 24 24 25 25 26 26 26 27 27 28 28 28 29</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant1 name="mpConsume_Init" val="#ench1MpConsume_Init" />
<enchant1 name="mpConsume" val="#ench1mpConsume" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="power" val="#ench2power" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="reuseDelay" val="20000" />
@@ -1800,7 +1800,7 @@
</skill>
<skill id="1382" levels="5" name="Mass Gloom" enchantLevels1="30" enchantLevels2="30">
<!-- This curse decreases the M. Def. of enemies that are near a servitor. Consumes 4 cursed bones. Effect 3. -->
<table name="#magicLvl">58 62 66 70 74</table>
<table name="#magicLevel">58 62 66 70 74</table>
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<table name="#mpConsume_Init">16 17 19 20 21</table>
<table name="#mpConsume">64 70 74 78 82</table>
@@ -1808,12 +1808,12 @@
<table name="#ench1MpConsume_Init">20 20 19 19 19 19 18 18 18 17 17 17 17 16 16 16 16 15 15 15 14 14 14 14 13 13 13 13 12 12</table>
<table name="#ench1mpConsume">80 78 78 77 76 74 73 72 70 70 69 68 66 66 65 64 62 62 60 58 58 57 56 54 54 53 52 50 50 48</table>
<table name="#ench2power">16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 23 24 24 25 25 26 26 26 27 27 28 28 28 29</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant1 name="mpConsume_Init" val="#ench1MpConsume_Init" />
<enchant1 name="mpConsume" val="#ench1mpConsume" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="power" val="#ench2power" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="itemConsumeId" val="2508" /> <!-- Cursed Bone -->
@@ -1919,11 +1919,11 @@
<skill id="1386" levels="10" name="Arcane Distruption">
<!-- Decreases your enemies' Casting Spd. Effect 3. -->
<table name="#mpConsume">52 54 55 58 60 62 64 65 67 69</table>
<table name="#magicLvl">56 58 60 62 64 66 68 70 72 74</table>
<table name="#magicLevel">56 58 60 62 64 66 68 70 72 74</table>
<!-- L2P still need to confirm mAtkSpd reduction values - says about -23% -->
<table name="#mAtkSpd">1.11 1.13 1.15 1.16 1.18 1.21 1.24 1.26 1.29 1.32</table>
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="80" />
<set name="saveVs" val="MEN" />
<set name="lvlDepend" val="2" />
@@ -2091,8 +2091,8 @@
<skill id="1394" levels="10" name="Trance" enchantLevels1="30" enchantLevels2="30">
<!-- Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#cost">35 35 34 34 33 33 32 32 31 31 30 30 29 28 27 27 26 26 25 25 24 24 23 23 22 21 21 20 20 19</table>
<table name="#ench1Power">82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 100 101 102</table>
<table name="#mpConsume">27 28 28 29 30 32 33 33 34 35</table>
@@ -2120,11 +2120,11 @@
<table name="#mpConsume_Init">10 11 11 12 12 12 13 13 13 14</table>
<table name="#mpConsume">42 43 44 46 48 50 51 52 54 55</table>
<table name="#itemConsumeCount">3 3 3 3 4 4 4 5 5 5</table>
<table name="#magicLvl">56 58 60 62 64 66 68 70 72 74</table>
<table name="#magicLevel">56 58 60 62 64 66 68 70 72 74</table>
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<table name="#ench1MpConsume_Init">13 13 13 13 12 12 12 12 12 12 11 11 11 11 11 10 10 10 10 10 10 9 9 9 9 9 8 8 8 8</table>
<table name="#ench1MpConsume">53 52 52 50 50 50 49 48 46 46 46 45 44 44 42 42 42 41 40 38 38 38 37 36 36 34 34 34 33 32</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant1 name="mpConsume_Init" val="#ench1MpConsume_Init" />
<enchant1 name="mpConsume" val="#ench1MpConsume" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
@@ -2132,7 +2132,7 @@
<set name="itemConsumeId" val="3031" /> <!-- Spirit Ore -->
<set name="power" val="50" />
<set name="itemConsumeCount" val="#itemConsumeCount" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="reuseDelay" val="32000" />
<set name="hitTime" val="4000" />
<set name="target" val="TARGET_ENEMY_SUMMON" />
@@ -2145,8 +2145,8 @@
<skill id="1396" levels="10" name="Magical Backfire" enchantLevels1="30" enchantLevels2="30">
<!-- Instantly increases the MP consumption rate of your enemy's skills. Effect 3. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#cost">69 68 68 67 66 65 65 64 63 63 62 61 61 60 59 59 58 57 57 56 55 54 54 53 52 52 51 50 50 49</table>
<table name="#chance">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
<table name="#mpConsume">52 54 55 58 60 62 64 65 67 69</table>
@@ -2196,8 +2196,8 @@
<skill id="1398" levels="10" name="Mana Burn" enchantLevels1="30" enchantLevels2="30">
<!-- Your enemies' MP is reduced. Power 117. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1Power">162 163 164 164 165 166 166 167 168 168 169 170 170 171 172 172 173 174 174 175 176 176 177 178 178 179 180 180 181 182</table>
<table name="#ench2MpConsume">100 98 97 96 95 93 91 90 88 87 86 85 83 82 81 80 78 77 75 73 72 71 70 68 67 66 65 63 62 60</table>
<table name="#mpConsume">77 80 83 87 89 93 95 98 100 103</table>
@@ -2218,8 +2218,8 @@
<skill id="1399" levels="5" name="Mana Storm" enchantLevels1="30" enchantLevels2="30">
<!-- All nearby enemies have their MP reduced. Power 62. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1Power">81 81 82 82 82 83 83 83 84 84 84 85 85 85 86 86 86 87 87 87 88 88 88 89 89 89 89 90 90 90 91</table>
<table name="#ench2MpConsume">150 148 146 143 142 140 137 136 133 132 130 127 126 123 121 120 117 116 113 111 110 107 105 103 101 98 97 95 93 91</table>
<table name="#mpConsume">120 129 138 147 153</table>

View File

@@ -3,8 +3,8 @@
<skill id="1400" levels="10" name="Turn Undead" enchantLevels1="30" enchantLevels2="30">
<!-- The undead cower and flee as you reveal your divine nature. A Lethal Strike is possible. Consumes 3 Spirit Ore. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1Power">413 415 417 419 421 423 425 427 429 431 433 435 437 439 441 443 445 447 449 451 453 455 457 459 461 463 465 467 469 471</table>
<table name="#ench2MpConsume">68 67 66 65 63 62 62 61 60 58 57 55 55 55 53 52 51 50 48 47 47 46 44 43 42 41 40 40 48 47</table>
<table name="#mpConsume">52 54 55 58 60 62 64 65 67 69</table>
@@ -31,8 +31,8 @@
<skill id="1401" levels="11" name="Major Heal" enchantLevels1="30" enchantLevels2="30">
<!-- Instantly regenerates the target's HP. Consumes 1 Spirit Ore. Power 690. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1Power">947 949 951 954 956 958 960 963 965 967 969 972 974 976 979 981 983 985 988 990 992 994 997 999 1001 1003 1006 1008 1010 1013</table>
<table name="#ench2MpConsume">78 77 76 75 73 72 72 71 70 68 67 66 65 65 63 62 61 60 58 57 57 56 55 53 52 51 50 50 48 47</table>
<table name="#mpConsume">60 64 65 67 69 72 74 77 78 80 80</table>
@@ -55,8 +55,8 @@
<skill id="1402" levels="5" name="Major Group Heal" enchantLevels1="30" enchantLevels2="30">
<!-- Your party instantly recovers their HP. Consumes 4 Spirit Ore. Power 902. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#ench1Power">1173 1176 1179 1182 1186 1189 1192 1195 1199 1202 1205 1208 1212 1215 1218 1221 1224 1228 1231 123 1237 1241 1244 1247 1250 1254 1257 1260 1263 1267</table>
<table name="#ench2MpConsume">233 231 227 225 221 218 215 212 208 206 202 198 196 192 190 186 183 180 177 173 171 167 165 161 157 155 151 148 145 142</table>
<table name="#mpConsume">189 199 214 228 239</table>
@@ -210,7 +210,7 @@
</skill>
<skill id="1410" levels="1" name="Salvation">
<!-- Revives target from death in good health, retaining all buff/debuff effects except for Noblesse Blessing and Lucky Charm. Consumes 2 Einhasad Holy Water. -->
<set name="magicLvl" val="79" />
<set name="magicLevel" val="79" />
<set name="mpConsume" val="87" />
<set name="itemConsumeId" val="8874" /> <!-- Einhasad's Holy Water -->
<set name="itemConsumeCount" val="2" />
@@ -231,7 +231,7 @@
<!-- Makes a target temporarily immune to buffs/debuffs. -->
<set name="mpInitialConsume" val="15" />
<set name="mpConsume" val="58" />
<set name="magicLvl" val="79" />
<set name="magicLevel" val="79" />
<set name="target" val="TARGET_PARTY_MEMBER" />
<set name="reuseDelay" val="120000" />
<set name="hitTime" val="4000" />
@@ -368,12 +368,12 @@
<skill id="1417" levels="5" name="Aura Flash" enchantLevels1="30" enchantLevels2="30">
<!-- Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 2 Spirit Ore. Power 49. -->
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="magicLevel" val="#enchantMagicLvl" />
<enchant2 name="magicLevel" val="#enchantMagicLvl" />
<table name="#enchpower">65 66 67 67 68 69 69 70 71 71 72 73 73 74 75 75 76 77 77 78 79 79 80 81 81 82 83 83 84 85</table>
<table name="#chance">65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65</table>
<table name="#itemConsumeCount">2 2 3 3 4</table>
<table name="#magicLvl">58 62 66 70 74</table>
<table name="#magicLevel">58 62 66 70 74</table>
<table name="#mpConsume">54 58 62 65 69</table>
<table name="#power">49 53 58 61 65</table>
<table name="#effectPower">20 25 30 35 40</table>
@@ -381,7 +381,7 @@
<set name="isMagic" val="true" />
<set name="itemConsumeId" val="3031" /> <!-- Spirit Ore -->
<set name="itemConsumeCount" val="#itemConsumeCount" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="operateType" val="OP_ACTIVE" />
<set name="power" val="#power" />
@@ -422,7 +422,7 @@
<set name="skillRadius" val="180" />
<set name="staticHitTime" val="true" />
<set name="staticReuse" val="true" />
<set name="magicLvl" val="80" />
<set name="magicLevel" val="80" />
<set name="effectNpcId" val="13025" />
<set name="offensive" val="true" />
<set name="effectId" val="5130" />
@@ -453,7 +453,7 @@
<set name="skillRadius" val="180" />
<set name="staticHitTime" val="true" />
<set name="staticReuse" val="true" />
<set name="magicLvl" val="80" />
<set name="magicLevel" val="80" />
<set name="offensive" val="true" />
<set name="element" val="2" />
<!-- Wind -->
@@ -484,7 +484,7 @@
<set name="skillRadius" val="180" />
<set name="staticHitTime" val="true" />
<set name="staticReuse" val="true" />
<set name="magicLvl" val="80" />
<set name="magicLevel" val="80" />
<set name="effectNpcId" val="13025" />
<set name="offensive" val="true" />
<set name="effectId" val="5131" />
@@ -514,7 +514,7 @@
<set name="staticReuse" val="true" />
<set name="castRange" val="900" />
<set name="skillRadius" val="180" />
<set name="magicLvl" val="80" />
<set name="magicLevel" val="80" />
<set name="effectNpcId" val="13025" />
<set name="effectId" val="5145" />
<set name="offensive" val="true" />
@@ -540,7 +540,7 @@
<set name="skillRadius" val="180" />
<set name="staticReuse" val="true" />
<set name="staticHitTime" val="true" />
<set name="magicLvl" val="80" />
<set name="magicLevel" val="80" />
<set name="effectNpcId" val="13025" />
<set name="offensive" val="true" />
<set name="effectId" val="5133" />
@@ -571,7 +571,7 @@
<set name="skillRadius" val="180" />
<set name="staticReuse" val="true" />
<set name="staticHitTime" val="true" />
<set name="magicLvl" val="80" />
<set name="magicLevel" val="80" />
<set name="effectNpcId" val="13020" />
<set name="effectId" val="5134" />
<set name="offensive" val="true" />
@@ -601,7 +601,7 @@
<set name="skillRadius" val="180" />
<set name="staticReuse" val="true" />
<set name="staticHitTime" val="true" />
<set name="magicLvl" val="80" />
<set name="magicLevel" val="80" />
<set name="isMagic" val="true" />
<set name="itemConsumeId" val="8876" /> <!-- Magic Symbol -->
<set name="itemConsumeCount" val="1" />
@@ -616,7 +616,7 @@
<set name="itemConsumeId" val="8876" /> <!-- Magic Symbol -->
<set name="itemConsumeCount" val="1" />
<set name="mpConsume" val="72" />
<set name="magicLvl" val="80" />
<set name="magicLevel" val="80" />
<set name="power" val="100" />
<set name="target" val="TARGET_CLAN" />
<set name="skillRadius" val="900" />
@@ -660,7 +660,7 @@
<set name="itemConsumeId" val="8876" /> <!-- Magic Symbol -->
<set name="itemConsumeCount" val="1" />
<set name="mpConsume" val="73" />
<set name="magicLvl" val="80" />
<set name="magicLevel" val="80" />
<set name="target" val="TARGET_PARTY" />
<set name="power" val="1500" />
<set name="skillRadius" val="900" />

View File

@@ -628,7 +628,7 @@
<set name="skillType" val="CONFUSE_MOB_ONLY" />
<set name="operateType" val="OP_ACTIVE" />
<set name="isPotion" val="true" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="power" val="100" />
<set name="castRange" val="600" />
<set name="effectRange" val="800" />
@@ -649,11 +649,11 @@
<set name="effectRange" val="800" />
<set name="isHandler" val="true" />
<set name="power" val="70" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2076" levels="1" name="Bless of Eva">
<!-- Increase lung capacity. Effect 1. -->
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="operateType" val="OP_ACTIVE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_SELF" />

View File

@@ -31,7 +31,7 @@
<skill id="2103" levels="1" name="Mystery Potion">
<!-- Enlarges the user's head. -->
<set name="isPotion" val="true" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="operateType" val="OP_ACTIVE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_SELF" />
@@ -49,7 +49,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2105" levels="1" name="Greater Compressed Package of Soulshots: D-grade">
<set name="itemConsumeId" val="5251" /> <!-- Greater Compressed Package of Soulshots: D-grade -->
@@ -61,7 +61,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2106" levels="1" name="Greater Compressed Package of Soulshots: C-grade">
<set name="itemConsumeId" val="5252" /> <!-- Greater Compressed Package of Soulshots: C-grade -->
@@ -73,7 +73,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2107" levels="1" name="Greater Compressed Package of Soulshots: B-grade">
<set name="itemConsumeId" val="5253" /> <!-- Greater Compressed Package of Soulshots: B-grade -->
@@ -85,7 +85,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2108" levels="1" name="Greater Compressed Package of Soulshots: A-grade">
<set name="itemConsumeId" val="5254" /> <!-- Greater Compressed Package of Soulshots: A-grade -->
@@ -97,7 +97,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2109" levels="1" name="Greater Compressed Package of Soulshots: S-grade">
<set name="itemConsumeId" val="5255" /> <!-- Greater Compressed Package of Soulshots: S-grade -->
@@ -109,7 +109,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2110" levels="1" name="Greater Compressed Package of Spiritshots: No-grade">
<set name="itemConsumeId" val="5256" /> <!-- Greater Compressed Package of Spiritshots: No-grade -->
@@ -121,7 +121,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2111" levels="1" name="Greater Compressed Package of Spiritshots: D-grade">
<set name="itemConsumeId" val="5257" /> <!-- Greater Compressed Package of Spiritshots: D-grade -->
@@ -133,7 +133,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2112" levels="1" name="Greater Compressed Package of Spiritshots: C-grade">
<set name="itemConsumeId" val="5258" /> <!-- Greater Compressed Package of Spiritshots: C-grade -->
@@ -145,7 +145,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2113" levels="1" name="Greater Compressed Package of Spiritshots: B-grade">
<set name="itemConsumeId" val="5259" /> <!-- Greater Compressed Package of Spiritshots: B-grade -->
@@ -157,7 +157,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2114" levels="1" name="Greater Compressed Package of Spiritshots: A-grade">
<set name="itemConsumeId" val="5260" /> <!-- Greater Compressed Package of Spiritshots: A-grade -->
@@ -169,7 +169,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2115" levels="1" name="Greater Compressed Package of Spiritshots: S-grade">
<set name="itemConsumeId" val="5261" /> <!-- Greater Compressed Package of Spiritshots: S-grade -->
@@ -181,7 +181,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2116" levels="1" name="Greater Compressed Package of Blessed Spiritshots: No-grade">
<set name="itemConsumeId" val="5262" /> <!-- Greater Compressed Package of Blessed Spiritshots: No-grade -->
@@ -193,7 +193,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2117" levels="1" name="Greater Compressed Package of Blessed Spiritshots: D-grade">
<set name="itemConsumeId" val="5263" /> <!-- Greater Compressed Package of Blessed Spiritshots: D-grade -->
@@ -205,7 +205,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2118" levels="1" name="Greater Compressed Package of Blessed Spiritshots: C-grade">
<set name="itemConsumeId" val="5264" /> <!-- Greater Compressed Package of Blessed Spiritshots: C-grade -->
@@ -217,7 +217,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2119" levels="1" name="Greater Compressed Package of Blessed Spiritshots: B-grade">
<set name="itemConsumeId" val="5265" /> <!-- Greater Compressed Package of Blessed Spiritshots: B-grade -->
@@ -229,7 +229,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2120" levels="1" name="Greater Compressed Package of Blessed Spiritshots: A-grade">
<set name="itemConsumeId" val="5266" /> <!-- Greater Compressed Package of Blessed Spiritshots: A-grade -->
@@ -241,7 +241,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2121" levels="1" name="Greater Compressed Package of Blessed Spiritshots: S-grade">
<set name="itemConsumeId" val="5267" /> <!-- Greater Compressed Package of Blessed Spiritshots: S-grade -->
@@ -253,7 +253,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2122" levels="1" name="Facelifting Potion">
<set name="itemConsumeId" val="5235" /> <!-- Facelifting Potion - A -->
@@ -264,7 +264,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2123" levels="1" name="Facelifting Potion">
<set name="itemConsumeId" val="5236" /> <!-- Facelifting Potion - B -->
@@ -275,7 +275,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2124" levels="1" name="Facelifting Potion">
<set name="itemConsumeId" val="5237" /> <!-- Facelifting Potion - C -->
@@ -286,7 +286,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2125" levels="1" name="Dye Potion">
<set name="target" val="TARGET_SELF" />
@@ -297,7 +297,7 @@
<set name="itemConsumeCount" val="1" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2126" levels="1" name="Dye Potion">
<set name="target" val="TARGET_SELF" />
@@ -308,7 +308,7 @@
<set name="itemConsumeCount" val="1" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2127" levels="1" name="Dye Potion">
<set name="target" val="TARGET_SELF" />
@@ -319,7 +319,7 @@
<set name="itemConsumeCount" val="1" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2128" levels="1" name="Dye Potion">
<set name="target" val="TARGET_SELF" />
@@ -330,7 +330,7 @@
<set name="itemConsumeCount" val="1" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2129" levels="1" name="Hair Style Change Potion">
<set name="target" val="TARGET_SELF" />
@@ -341,7 +341,7 @@
<set name="itemConsumeCount" val="1" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2130" levels="1" name="Hair Style Change Potion">
<set name="target" val="TARGET_SELF" />
@@ -352,7 +352,7 @@
<set name="itemConsumeCount" val="1" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2131" levels="1" name="Hair Style Change Potion">
<set name="target" val="TARGET_SELF" />
@@ -363,7 +363,7 @@
<set name="itemConsumeCount" val="1" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2132" levels="1" name="Hair Style Change Potion">
<set name="target" val="TARGET_SELF" />
@@ -374,7 +374,7 @@
<set name="itemConsumeCount" val="1" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2133" levels="1" name="Hair Style Change Potion">
<set name="target" val="TARGET_SELF" />
@@ -385,7 +385,7 @@
<set name="itemConsumeCount" val="1" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2134" levels="1" name="Hair Style Change Potion">
<set name="target" val="TARGET_SELF" />
@@ -396,7 +396,7 @@
<set name="itemConsumeCount" val="1" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2135" levels="1" name="Hair Style Change Potion">
<set name="target" val="TARGET_SELF" />
@@ -407,12 +407,12 @@
<set name="itemConsumeCount" val="1" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2136" levels="1" name="Rice Cake">
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="5283" /> <!-- Rice Cake -->
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="operateType" val="OP_ACTIVE" />
<set name="power" val="3" />
<set name="skillType" val="HEAL_PERCENT" />
@@ -429,7 +429,7 @@
<set name="npcId" val="13006" /> <!-- Christmas Tree -->
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="reuseDelay" val="20000" />
<set name="hitTime" val="6000" />
</skill>
@@ -442,7 +442,7 @@
<set name="npcId" val="13007" /> <!-- Special Christmas Tree -->
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="reuseDelay" val="20000" />
<set name="hitTime" val="6000" />
</skill>
@@ -453,7 +453,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="skillRadius" val="200" />
<set name="isMagic" val="true" />
<for>
@@ -472,7 +472,7 @@
<set name="hitTime" val="500" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2141" levels="1" name="Item - Carol Sound Crystal">
<set name="target" val="TARGET_SELF" />
@@ -483,7 +483,7 @@
<set name="hitTime" val="500" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2142" levels="1" name="Item - Carol Sound Crystal">
<set name="target" val="TARGET_SELF" />
@@ -494,7 +494,7 @@
<set name="hitTime" val="500" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2143" levels="1" name="Item - Carol Sound Crystal">
<set name="target" val="TARGET_SELF" />
@@ -505,7 +505,7 @@
<set name="hitTime" val="500" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2144" levels="1" name="Item - Carol Sound Crystal">
<set name="target" val="TARGET_SELF" />
@@ -516,7 +516,7 @@
<set name="hitTime" val="500" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2145" levels="1" name="Item - Carol Sound Crystal">
<set name="target" val="TARGET_SELF" />
@@ -527,7 +527,7 @@
<set name="hitTime" val="500" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2146" levels="1" name="Item - Carol Sound Crystal">
<set name="target" val="TARGET_SELF" />
@@ -538,7 +538,7 @@
<set name="itemConsumeCount" val="1" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2147" levels="1" name="Item - Carol Sound Crystal">
<set name="target" val="TARGET_SELF" />
@@ -549,7 +549,7 @@
<set name="hitTime" val="500" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2148" levels="1" name="Item - Carol Sound Crystal">
<set name="target" val="TARGET_SELF" />
@@ -560,7 +560,7 @@
<set name="hitTime" val="500" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2149" levels="1" name="Item - Carol Sound Crystal">
<set name="target" val="TARGET_SELF" />
@@ -571,7 +571,7 @@
<set name="hitTime" val="500" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2150" levels="1" name="Soulshot: D Grade">
<table name="#multiplier">2.0</table>
@@ -582,7 +582,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="itemConsumeId" val="1463" /> <!-- Soulshot: D-grade -->
<set name="itemConsumeCount" val="1" />
</skill>
@@ -595,7 +595,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="itemConsumeId" val="1464" /> <!-- Soulshot: C-grade -->
<set name="itemConsumeCount" val="1" />
</skill>
@@ -608,7 +608,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="itemConsumeId" val="1465" /> <!-- Soulshot: B-grade -->
<set name="itemConsumeCount" val="1" />
</skill>
@@ -621,7 +621,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="itemConsumeId" val="1466" /> <!-- Soulshot: A-grade -->
<set name="itemConsumeCount" val="1" />
</skill>
@@ -634,7 +634,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="itemConsumeId" val="1467" /> <!-- Soulshot: S-grade -->
<set name="itemConsumeCount" val="1" />
</skill>
@@ -647,7 +647,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="itemConsumeId" val="2510" /> <!-- Spiritshot: D-grade -->
<set name="itemConsumeCount" val="1" />
</skill>
@@ -660,7 +660,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="itemConsumeId" val="2511" /> <!-- Spiritshot: C-grade -->
<set name="itemConsumeCount" val="1" />
</skill>
@@ -673,7 +673,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="itemConsumeId" val="2512" /> <!-- Spiritshot: B-grade -->
<set name="itemConsumeCount" val="1" />
</skill>
@@ -686,7 +686,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="itemConsumeId" val="2513" /> <!-- Spiritshot: A-grade -->
<set name="itemConsumeCount" val="1" />
</skill>
@@ -699,7 +699,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="itemConsumeId" val="2514" /> <!-- Spiritshot: S-grade -->
<set name="itemConsumeCount" val="1" />
</skill>
@@ -712,7 +712,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="itemConsumeId" val="3948" /> <!-- Blessed Spiritshot: D-Grade -->
<set name="itemConsumeCount" val="1" />
</skill>
@@ -725,7 +725,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="itemConsumeId" val="3949" /> <!-- Blessed Spiritshot: C-Grade -->
<set name="itemConsumeCount" val="1" />
</skill>
@@ -738,7 +738,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="itemConsumeId" val="3940" /> <!-- Blueprint: Summon Siege Golem -->
<set name="itemConsumeCount" val="1" />
</skill>
@@ -751,7 +751,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="itemConsumeId" val="3941" /> <!-- Spellbook: Mass Resurrection -->
<set name="itemConsumeCount" val="1" />
</skill>
@@ -764,7 +764,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="itemConsumeId" val="3942" /> <!-- Spellbook: Party Return -->
<set name="itemConsumeCount" val="1" />
</skill>
@@ -779,7 +779,7 @@
<set name="isHandler" val="true" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2166" levels="2" name="CP Gauge Potion">
<table name="#power">50 200</table>
@@ -797,7 +797,7 @@
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="hitTime" val="200" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="itemConsumeId" val="#itemConsumeId" />
<set name="itemConsumeCount" val="1" />
<set name="operateType" val="OP_ACTIVE" />
@@ -814,7 +814,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<for>
<effect name="CharmOfLuck" time="3600" count="1" val="0" stackOrder="1" stackType="LuckyCharm" />
</for>
@@ -828,7 +828,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<!-- <set name="itemConsumeId" val="#itemConsumeId" /> <set name="itemConsumeCount" val="1" /> -->
<set name="isPotion" val="true" />
<for>
@@ -853,7 +853,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="itemConsumeId" val="5916" /> <!-- Spellbook Page -->
<set name="itemConsumeCount" val="1" />
</skill>
@@ -863,7 +863,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="itemConsumeId" val="5944" /> <!-- Ancient Parchment -->
<set name="itemConsumeCount" val="1" />
</skill>
@@ -873,7 +873,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="itemConsumeId" val="5955" /> <!-- Ancient Titan Book -->
<set name="itemConsumeCount" val="1" />
</skill>
@@ -883,7 +883,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<table name="#itemConsumeId">6007 6008 6009</table>
<set name="itemConsumeId" val="#itemConsumeId" />
<set name="itemConsumeCount" val="1" />
@@ -894,7 +894,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="itemConsumeId" val="6010" /> <!-- Reagent Box -->
<set name="itemConsumeCount" val="1" />
</skill>
@@ -904,7 +904,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<table name="#itemConsumeId">5966 5967 5968 5969</table>
<set name="itemConsumeId" val="#itemConsumeId" />
<set name="itemConsumeCount" val="1" />
@@ -919,7 +919,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2178" levels="1" name="Blessed Scroll of Escape: Castle">
<set name="itemConsumeId" val="5859" /> <!-- Blessed Scroll of Escape: Castle -->
@@ -931,7 +931,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2179" levels="1" name="Blessed Scroll of Resurrection: Pet">
<set name="power" val="100" />
@@ -943,7 +943,7 @@
<set name="effectRange" val="600" />
<set name="itemConsumeId" val="6387" /> <!-- Blessed Scroll of Resurrection for Pets -->
<set name="itemConsumeCount" val="1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2180" levels="1" name="Feed: Castle Strider">
<set name="target" val="TARGET_ONE" />
@@ -963,7 +963,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2182" levels="1" name="Item - Fishing Shot">
<set name="itemConsumeId" val="6536" /> <!-- Fishing Shot: D-grade -->
@@ -973,7 +973,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2183" levels="1" name="Item - Fishing Shot">
<set name="itemConsumeId" val="3537" /> <!-- Delivery Goods 16 -->
@@ -983,7 +983,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2184" levels="1" name="Item - Fishing Shot">
<set name="itemConsumeId" val="6538" /> <!-- Fishing Shot: B-grade -->
@@ -993,7 +993,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2185" levels="1" name="Item - Fishing Shot">
<set name="itemConsumeId" val="6539" /> <!-- Fishing Shot: A-grade -->
@@ -1003,7 +1003,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2186" levels="1" name="Item - Fishing Shot">
<set name="itemConsumeId" val="6540" /> <!-- Fishing Shot: S-grade -->
@@ -1013,7 +1013,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2187" levels="1" name="Item - Special Sound Crystal">
<set name="itemConsumeId" val="6903" /> <!-- Music Box M -->
@@ -1023,7 +1023,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2188" levels="1" name="Golden Spice">
<set name="target" val="TARGET_ONE" />
@@ -1034,7 +1034,7 @@
<set name="itemConsumeCount" val="1" />
<set name="castRange" val="40" />
<set name="effectRange" val="400" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2189" levels="1" name="Crystal Spice">
<set name="target" val="TARGET_ONE" />
@@ -1045,7 +1045,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="40" />
<set name="effectRange" val="400" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2190" levels="9" name="Item - Green Fish">
<table name="#itemConsumeId">6411 6412 6413 6414 6415 6416 6417 6418 6419</table>
@@ -1056,7 +1056,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2191" levels="9" name="Item - Jade Fish">
<table name="#itemConsumeId">6420 6421 6422 6423 6424 6425 6426 6427 6428</table>
@@ -1067,7 +1067,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2192" levels="9" name="Item - Blue Fish">
<table name="#itemConsumeId">6429 6430 6431 6432 6433 6434 6435 6436 6437</table>
@@ -1078,7 +1078,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2193" levels="9" name="Item - Yellow Fish">
<table name="#itemConsumeId">6438 6439 6440 6441 6442 6443 6444 6445 6446</table>
@@ -1089,7 +1089,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2194" levels="9" name="Item - Orange Fish">
<table name="#itemConsumeId">6447 6448 6449 6450 6451 6452 6453 6454 6455</table>
@@ -1100,7 +1100,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2195" levels="9" name="Item - Violet Fish">
<table name="#itemConsumeId">6456 6457 6458 6459 6460 6461 6462 6463 6464</table>
@@ -1111,7 +1111,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2196" levels="9" name="Item - Red Fish">
<table name="#itemConsumeId">6465 6466 6467 6468 6469 6470 6471 6472 6473</table>
@@ -1122,7 +1122,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2197" levels="9" name="Item - White Fish">
<table name="#itemConsumeId">6474 6475 6476 6477 6478 6479 6480 6481 6482</table>
@@ -1133,7 +1133,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2198" levels="9" name="Item - Black Fish">
<table name="#itemConsumeId">6483 6484 6485 6486 6487 6488 6489 6490 6491</table>
@@ -1144,7 +1144,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2199" levels="3" name="Item - Green Treasue Box">
<table name="#itemConsumeId">6492 6493 6494</table>
@@ -1155,6 +1155,6 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
</list>

View File

@@ -9,7 +9,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2201" levels="3" name="Item - Blue Treasue Box">
<table name="#itemConsumeId">6498 6499 6500</table>
@@ -20,7 +20,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2202" levels="3" name="Item - Yellow Treasue Box">
<table name="#itemConsumeId">6501 6502 6503</table>
@@ -31,7 +31,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2203" levels="3" name="Item - Orange Treasue Box">
<table name="#itemConsumeId">6504 6505 6506</table>
@@ -42,7 +42,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2204" levels="3" name="Item - Violet Treasue Box">
<table name="#itemConsumeId">6507 6508 6509</table>
@@ -53,7 +53,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2205" levels="3" name="Item - Red Treasue Box">
<table name="#itemConsumeId">6510 6511 6512</table>
@@ -64,7 +64,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2206" levels="3" name="Item - White Treasue Box">
<table name="#itemConsumeId">6513 6514 6515</table>
@@ -75,7 +75,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2207" levels="3" name="Item - Black Treasue Box">
<table name="#itemConsumeId">6516 6517 6518</table>
@@ -86,7 +86,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2208" levels="1" name="Item - Blessed Scroll of Enchant Armor">
<set name="target" val="TARGET_ITEM" />
@@ -94,7 +94,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2209" levels="1" name="Item - Blessed Scroll of Enchant Armor">
<set name="target" val="TARGET_ITEM" />
@@ -102,7 +102,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2210" levels="1" name="Item - Blessed Scroll of Enchant Armor">
<set name="target" val="TARGET_ITEM" />
@@ -110,7 +110,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2211" levels="1" name="Item - Blessed Scroll of Enchant Armor">
<set name="target" val="TARGET_ITEM" />
@@ -118,7 +118,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2212" levels="1" name="Item - Blessed Scroll of Enchant Armor">
<set name="target" val="TARGET_ITEM" />
@@ -126,7 +126,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2213" levels="22" name="Escape - to X Town">
<set name="target" val="TARGET_SELF" />
@@ -313,7 +313,7 @@
<set name="itemConsumeId" val="6652" /> <!-- Scroll: Protection of Valakas -->
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="75" />
<set name="magicLevel" val="75" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="1000" />
<set name="skillType" val="BUFF" />
@@ -334,7 +334,7 @@
<set name="itemConsumeId" val="6655" /> <!-- Scroll: Slay Valakas -->
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="75" />
<set name="magicLevel" val="75" />
<for>
<effect count="1" name="Buff" time="1200" val="0" stackOrder="1" stackType="valakas_item">
<!-- WARNING CODER!!!! <mul order="0x30" stat="valakasVuln" val="0.89" />REQUIRE CORE SUPPORT -->
@@ -347,7 +347,7 @@
<set name="hitTime" val="1000" />
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="#itemConsume" />
<set name="magicLvl" val="75" />
<set name="magicLevel" val="75" />
<set name="negateId" val="#negateId" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="10000" />
@@ -659,10 +659,10 @@
</for>
</skill>
<skill id="2258" levels="3" name="Crystal of Darkness">
<table name="#magicLvl">20 40 70</table>
<table name="#magicLevel">20 40 70</table>
<table name="#Lvl">2 3 4</table>
<set name="itemConsumeCount" val="1" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="negateAbnormals" val="armor_unholy,#Lvl" />
<set name="operateType" val="OP_ACTIVE" />
<set name="skillType" val="NEGATE" />
@@ -674,10 +674,10 @@
<set name="itemConsumeCount" val="1" />
</skill>
<skill id="2259" levels="3" name="Crystal of Sacredness">
<table name="#magicLvl">20 40 70</table>
<table name="#magicLevel">20 40 70</table>
<table name="#Lvl">2 3 4</table>
<set name="itemConsumeCount" val="1" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="negateAbnormals" val="armor_holy,#Lvl" />
<set name="operateType" val="OP_ACTIVE" />
<set name="skillType" val="NEGATE" />
@@ -822,7 +822,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2274" levels="9" name="Fisherman's Potion">
<!-- Fisherman's Potion Green. Fishing Mastery Level is now reduced.You can now catch green fish. -->
@@ -832,7 +832,7 @@
<set name="itemConsumeCount" val="1" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="power" val="#power" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
@@ -848,7 +848,7 @@
<set name="itemConsumeCount" val="1" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="NEGATE" />
<set name="isPotion" val="true" />
@@ -873,13 +873,13 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2278" levels="3" name="Herb of Life">
<table name="#power">15 25 100</table>
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="power" val="#power" />
<set name="hitTime" val="100" />
<set name="target" val="TARGET_SELF" />
@@ -891,7 +891,7 @@
<table name="#power">12 18 100</table>
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="power" val="#power" />
<set name="hitTime" val="100" />
<set name="target" val="TARGET_SELF" />
@@ -903,7 +903,7 @@
<!-- Temporarily increases P. Atk. Effect 3. -->
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="hitTime" val="100" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
@@ -921,7 +921,7 @@
<!-- Temporarily increases M. Atk. Effect 3. -->
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="hitTime" val="100" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
@@ -939,7 +939,7 @@
<!-- Temporarily increases Atk. Spd. Effect 2. -->
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="hitTime" val="100" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
@@ -957,7 +957,7 @@
<!-- Temporarily increases Casting Spd. Effect 3. -->
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="hitTime" val="100" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
@@ -975,7 +975,7 @@
<!-- Temporarily increases critical attack rate. Effect 3. -->
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="hitTime" val="100" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
@@ -993,7 +993,7 @@
<!-- Temporarily increases Speed. Effect 2. -->
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="hitTime" val="100" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
@@ -1013,7 +1013,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2287" levels="6" name="Elixir of Life">
<table name="#power">800 1000 1200 1600 2000 2300</table>
@@ -1026,7 +1026,7 @@
<set name="reuseDelay" val="#reuseDelay" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="isPotion" val="true" />
</skill>
<skill id="2288" levels="6" name="Elixir of Mental Strength">
@@ -1040,7 +1040,7 @@
<set name="reuseDelay" val="#reuseDelay" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="isPotion" val="true" />
</skill>
<skill id="2289" levels="6" name="Elixir of CP">
@@ -1052,7 +1052,7 @@
<set name="reuseDelay" val="300000" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="isPotion" val="true" />
</skill>
<skill id="2290" levels="1" name="Halloween Box">
@@ -1061,7 +1061,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="itemConsumeId" val="8659" /> <!-- Coffer of Shadows -->
<set name="itemConsumeCount" val="1" />
</skill>
@@ -1071,7 +1071,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="hitTime" val="500" />
<set name="itemConsumeId" val="8664" /> <!-- Masking Oil -->
<set name="itemConsumeCount" val="1" />
@@ -1082,7 +1082,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="hitTime" val="500" />
<set name="itemConsumeId" val="8665" /> <!-- Masking Oil -->
<set name="itemConsumeCount" val="1" />
@@ -1093,7 +1093,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="hitTime" val="500" />
<set name="itemConsumeId" val="8666" /> <!-- Masking Oil -->
<set name="itemConsumeCount" val="1" />
@@ -1104,7 +1104,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="hitTime" val="500" />
<set name="itemConsumeId" val="8667" /> <!-- Chameleon Oil -->
<set name="itemConsumeCount" val="1" />
@@ -1115,7 +1115,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="hitTime" val="500" />
<set name="itemConsumeId" val="8668" /> <!-- Chameleon Oil -->
<set name="itemConsumeCount" val="1" />
@@ -1126,7 +1126,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="hitTime" val="500" />
<set name="itemConsumeId" val="8669" /> <!-- Chameleon Oil -->
<set name="itemConsumeCount" val="1" />
@@ -1137,7 +1137,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="hitTime" val="500" />
<set name="itemConsumeId" val="8670" /> <!-- Chameleon Oil -->
<set name="itemConsumeCount" val="1" />
@@ -1148,7 +1148,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="hitTime" val="500" />
<set name="itemConsumeId" val="8671" /> <!-- Luxury Oil -->
<set name="itemConsumeCount" val="1" />
@@ -1159,7 +1159,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="hitTime" val="500" />
<set name="itemConsumeId" val="8672" /> <!-- Luxury Oil -->
<set name="itemConsumeCount" val="1" />

View File

@@ -6,7 +6,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="itemConsumeId" val="8673" /> <!-- Luxury Oil -->
<set name="itemConsumeCount" val="1" />
</skill>
@@ -17,7 +17,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="itemConsumeId" val="8674" /> <!-- Luxury Oil -->
<set name="itemConsumeCount" val="1" />
</skill>
@@ -28,7 +28,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="itemConsumeId" val="8675" /> <!-- Luxury Oil -->
<set name="itemConsumeCount" val="1" />
</skill>
@@ -39,7 +39,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="itemConsumeId" val="8676" /> <!-- Luxury Oil -->
<set name="itemConsumeCount" val="1" />
</skill>
@@ -50,7 +50,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="itemConsumeId" val="8677" /> <!-- Luxury Oil -->
<set name="itemConsumeCount" val="1" />
</skill>
@@ -74,7 +74,7 @@
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="hitTime" val="200" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="operateType" val="OP_ACTIVE" />
<set name="power" val="#power" />
<set name="reuseDelay" val="3000" />
@@ -115,7 +115,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<for>
<effect count="1" name="Buff" time="3600" val="0" stackOrder="5" stackType="accuracyUp">
<add order="0x40" stat="accCombat" val="4" />
@@ -130,7 +130,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<for>
<effect count="1" name="Buff" time="3600" val="0" stackOrder="1.35" stackType="cAtk">
<mul order="0x30" stat="cAtk" val="1.35" />
@@ -145,7 +145,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<for>
<effect name="Buff" time="3600" count="1" val="0" stackOrder="0.3" stackType="rCrit">
<basemul order="0x30" stat="rCrit" val="0.3" />
@@ -160,7 +160,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<for>
<effect name="Buff" time="3600" count="1" val="0" stackOrder="1.3" stackType="mAtkSpeedUp">
<mul order="0x30" stat="mAtkSpd" val="1.3" />
@@ -175,7 +175,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<for>
<effect name="Buff" time="3600" count="1" val="0" stackOrder="1.33" stackType="pAtkSpeedUp">
<mul order="0x30" stat="pAtkSpd" val="1.33" />
@@ -190,7 +190,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<for>
<effect name="Buff" time="3600" count="1" val="0" stackOrder="8" stackType="rEvas">
<add order="0x40" stat="rEvas" val="4" />
@@ -205,7 +205,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<for>
<effect name="Buff" time="3600" count="1" val="0" stackOrder="1.75" stackType="mAtk">
<mul order="0x30" stat="mAtk" val="1.75" />
@@ -220,7 +220,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<for>
<effect name="Buff" time="3600" count="1" val="0" stackOrder="1.15" stackType="pAtk">
<mul order="0x30" stat="pAtk" val="1.15" />
@@ -235,7 +235,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<for>
<effect name="Buff" time="3600" count="1" val="0" stackOrder="33" stackType="SpeedUp">
<add order="0x40" stat="runSpd" val="33" />
@@ -250,7 +250,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<for>
<effect name="Buff" time="3600" count="1" val="0" stackOrder="1.15" stackType="pDef">
<mul order="0x30" stat="pDef" val="1.15" />
@@ -264,7 +264,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2321" levels="1" name="Blessed Scroll of Resurrection - Event Use">
<set name="power" val="100" />
@@ -274,7 +274,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="400" />
<set name="effectRange" val="600" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2322" levels="1" name="Chest Key - For Events Only">
<table name="#itemConsume">6665 6666 6667 6668 6669 6670 6671 6672</table>
@@ -287,7 +287,7 @@
<set name="itemConsumeCount" val="1" />
<set name="castRange" val="40" />
<set name="effectRange" val="400" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2323" levels="1" name="Red Sage's Stone">
<set name="itemConsumeId" val="9171" /> <!-- Red Philosopher's Stone -->
@@ -297,7 +297,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2324" levels="1" name="Blue Sage's Stone">
<set name="itemConsumeId" val="9172" /> <!-- Blue Philosopher's Stone -->
@@ -307,7 +307,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2325" levels="1" name="Orange Sage's Stone">
<set name="itemConsumeId" val="9173" /> <!-- Orange Philosopher's Stone -->
@@ -317,7 +317,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2326" levels="1" name="Black Sage's Stone">
<set name="itemConsumeId" val="9174" /> <!-- Black Philosopher's Stone -->
@@ -327,7 +327,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2327" levels="1" name="White Sage's Stone">
<set name="itemConsumeId" val="9175" /> <!-- White Philosopher's Stone -->
@@ -337,7 +337,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="2328" levels="1" name="Green Sage's Stone">
<set name="itemConsumeId" val="9176" /> <!-- Green Philosopher's Stone -->
@@ -347,6 +347,6 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
</list>

View File

@@ -85,9 +85,9 @@
</skill>
<skill id="3013" levels="5" name="Special Ability: Health">
<!-- Increases Max HP. -->
<table name="#magicLvl">1 1 64 64 70</table>
<table name="#magicLevel">1 1 64 64 70</table>
<table name="#pvpDam">1 1 1.05 1.05 1.05</table>
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
@@ -99,8 +99,8 @@
</skill>
<skill id="3014" levels="3" name="Special Ability: Mana Up">
<!-- Increases Max MP. -->
<table name="#magicLvl">1 64 64</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">1 64 64</table>
<set name="magicLevel" val="#magicLevel" />
<table name="#pvpBonus">1 1.05 1.05</table>
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
@@ -115,9 +115,9 @@
</skill>
<skill id="3016" levels="6" name="Special Ability: Critical Stun">
<!-- Temporarily stuns and paralyzes target. -->
<table name="#magicLvl">46 49 52 55 58 61</table>
<table name="#magicLevel">46 49 52 55 58 61</table>
<set name="effectPoint" val="92" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="activateRate" val="27" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="STUN" />
@@ -132,8 +132,8 @@
<skill id="3018" levels="6" name="Special Ability: Back Blow">
<!-- Increases critical attack success rate when attacking a target from behind. -->
<table name="#rate">71 67 63 60 56 53</table>
<table name="#magicLvl">46 49 52 55 58 61</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61</table>
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
@@ -146,8 +146,8 @@
<skill id="3019" levels="6" name="Special Ability: Back Blow">
<!-- Increases critical attack success rate when attacking a target from behind. -->
<table name="#rate">50 47 45 42 40 37</table>
<table name="#magicLvl">46 49 52 55 58 61</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61</table>
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
@@ -160,8 +160,8 @@
<skill id="3020" levels="6" name="Special Ability: Critical Bleed">
<!-- Causes target to bleed, instantly reducing HP. Effect 5. -->
<table name="#dmg">66 66 81 81 81 93</table>
<table name="#magicLvl">46 49 52 55 58 61</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61</table>
<set name="magicLevel" val="#magicLevel" />
<set name="saveVs" val="CON" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
@@ -173,10 +173,10 @@
</skill>
<skill id="3021" levels="6" name="Special Ability: Critical Bleed">
<!-- Causes target to bleed, instantly reducing HP. Effect 5. -->
<table name="#magicLvl">46 49 52 55 58 61</table>
<table name="#magicLevel">46 49 52 55 58 61</table>
<table name="#dmg">66 66 81 81 81 93</table>
<table name="#abnormalLevel">5 5 5 6 6 7</table>
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="saveVs" val="CON" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="BLEED" />
@@ -210,8 +210,8 @@
<table name="#abnormalLevel">5 5 6 6 6 7</table>
<table name="#dmg">92 92 114 114 114 144</table>
<table name="#lvl">5 5 6 6 6 7</table>
<table name="#magicLvl">46 49 52 55 58 61</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61</table>
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_ACTIVE" />
@@ -224,8 +224,8 @@
</skill>
<skill id="3025" levels="6" name="Special Ability: Critical Anger">
<table name="#dmg">12 13 14 15 16 17</table>
<table name="#magicLvl">46 49 52 55 58 61</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61</table>
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="DOT" />
<set name="operateType" val="OP_ACTIVE" />
@@ -236,8 +236,8 @@
<skill id="3026" levels="6" name="Special Ability: Critical Anger">
<!-- Causes additional damage during a critical attack while reducing one's own HP. -->
<table name="#cAtkAdd">248.56 298.04 352.73 411.98 474.82 539.9</table>
<table name="#magicLvl">46 49 52 55 58 61</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61</table>
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
@@ -304,8 +304,8 @@
<skill id="3035" levels="6" name="Special Ability: Mighty Mortal">
<!-- Increases success rate of attacks targeting an enemy's vital parts. -->
<table name="#rate">50 48 46 44 42 40</table>
<table name="#magicLvl">46 49 52 55 58 61</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61</table>
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
@@ -337,9 +337,9 @@
<set name="castRange" val="-1" />
</skill>
<skill id="3039" levels="7" name="Special Ability: Critical Drain">
<table name="#magicLvl">68 69 70 71 72 73 74</table>
<table name="#magicLevel">68 69 70 71 72 73 74</table>
<table name="#absorbDam">8 9 10 12 14 19 21</table>
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="DRAIN" />
<set name="element" val="6" />
@@ -387,10 +387,10 @@
</skill>
<skill id="3042" levels="20" name="Critical Damage Duel 4">
<!-- Inflicts additional damage during a critical attack. -->
<table name="#magicLvl">48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67</table>
<table name="#magicLevel">48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67</table>
<table name="#cAtkAdd">81.6 61.4 84.14 75.49 66.77 58.01 49.42 84.11 166.26 146.88 127 107.01 133.97 124.79 275.26 267.13 257.98 297.21 331.38 361.06</table>
<table name="#pvpDam">1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1.05 1.05 1.05 1.05</table>
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
@@ -403,8 +403,8 @@
<skill id="3043" levels="6" name="Special Ability: Critical Damage">
<!-- Causes additional damage when making a critical attack. -->
<table name="#cAtkAdd">106.45 118.22 129.81 140.87 151.04 159.93</table>
<table name="#magicLvl">46 49 52 55 58 61</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61</table>
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
@@ -421,10 +421,10 @@
</skill>
<skill id="3045" levels="20" name="Haste Duel 4">
<!-- Increases Atk. Spd. -->
<table name="#magicLvl">48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67</table>
<table name="#magicLevel">48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67</table>
<table name="#val">1.05 1.04 1.05 1.04 1.03 1.03 1.02 1.04 1.07 1.06 1.05 1.04 1.05 1.04 1.09 1.08 1.08 1.09 1.09 1.10</table>
<table name="#pvpDam">1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1.05 1.05 1.05 1.05</table>
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
@@ -436,10 +436,10 @@
</skill>
<skill id="3046" levels="20" name="Guidance Duel 4">
<!-- Increases Accuracy. -->
<table name="#magicLvl">48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67</table>
<table name="#magicLevel">48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67</table>
<table name="#val">3.9 2.8 3.7 3.1 2.6 2.2 1.8 2.9 5.7 4.8 3.9 3.2 3.8 3.4 6.5 6.5 6.5 6.5 6.5 6.5</table>
<table name="#pvpDam">1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1.05 1.05 1.05 1.05</table>
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
@@ -452,7 +452,7 @@
<skill id="3047" levels="3" name="Special Ability: Acumen">
<!-- Increases Casting Spd. -->
<table name="#pvpBonus">1 1.05 1.1</table>
<set name="magicLvl" val="64" />
<set name="magicLevel" val="64" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
@@ -467,7 +467,7 @@
<skill id="3048" levels="3" name="Special Ability: Conversion">
<!-- Decreases Max HP and increases Max MP. -->
<table name="#pvpDam">1 1.05 1.1</table>
<set name="magicLvl" val="64" />
<set name="magicLevel" val="64" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
@@ -667,7 +667,7 @@
<set name="castRange" val="-1" />
<set name="condition" val="8" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="64" />
<set name="magicLevel" val="64" />
<set name="operateType" val="OP_PASSIVE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_SELF" />
@@ -743,12 +743,12 @@
</skill>
<skill id="3070" levels="3" name="Special Ability: Critical Stun">
<!-- Temporarily stuns and paralyzes target. -->
<table name="#magicLvl">64 67 70</table>
<table name="#magicLevel">64 67 70</table>
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="STUN" />
<set name="operateType" val="OP_ACTIVE" />
<set name="saveVs" val="CON" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="isDebuff" val="true" />
<set name="lvlDepend" val="1" />
<for>
@@ -788,7 +788,7 @@
</skill>
<skill id="3074" levels="2" name="Special Ability: Magic Silence">
<!-- Temporarily blocks the ability to use magic skills. -->
<set name="magicLvl" val="74" />
<set name="magicLevel" val="74" />
<set name="power" val="80" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="MUTE" />
@@ -802,7 +802,7 @@
</skill>
<skill id="3075" levels="2" name="Special Ability: Magic Paralyze">
<!-- Temporarily paralyzes target. -->
<set name="magicLvl" val="74" />
<set name="magicLevel" val="74" />
<set name="power" val="60" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="PARALYZE" />
@@ -816,24 +816,24 @@
</skill>
<skill id="3076" levels="6" name="Special Ability: Empower">
<!-- Increases M. Atk. -->
<table name="#magicLvl">46 49 52 55 58 61</table>
<table name="#magicLevel">46 49 52 55 58 61</table>
<table name="#mAtk">20.36 22.51 24.59 26.53 28.27 29.7</table>
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<for>
<add order="0x40" stat="mAtk" val="#mAtk" />
</for>
</skill>
<skill id="3077" levels="6" name="Special Ability: Magic Power">
<!-- Increases MP Consumption and M. Atk. -->
<table name="#magicLvl">46 49 52 55 58 61</table>
<table name="#magicLevel">46 49 52 55 58 61</table>
<table name="#mAtk">75.86 87.22 99.39 112.26 125.66 139.41</table>
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<for>
<add order="0x40" stat="mAtk" val="#mAtk" />
<mul order="0x30" stat="MagicalMpConsumeRate" val="1.15" />
@@ -841,7 +841,7 @@
</skill>
<skill id="3078" levels="6" name="Special Ability: Magic Silence">
<!-- Temporarily blocks the ability to use magic skills. -->
<set name="magicLvl" val="74" />
<set name="magicLevel" val="74" />
<set name="power" val="80" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="MUTE" />
@@ -855,7 +855,7 @@
</skill>
<skill id="3079" levels="6" name="Special Ability: Magic Paralyze">
<!-- Temporarily paralyzes target. -->
<set name="magicLvl" val="74" />
<set name="magicLevel" val="74" />
<set name="power" val="60" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="PARALYZE" />
@@ -871,8 +871,8 @@
<!-- Chance: Provokes a target to attack during an ordinary physical attack. Power 438. -->
<table name="#power">438 467 495 523 549 574 597 617 635 659</table>
<table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_ONE" />
<set name="hitTime" val="1" />
<set name="skillType" val="AGGDAMAGE" />
@@ -901,8 +901,8 @@
<!-- Chance: Burns up a target's MP during an ordinary physical attack. Power 49. -->
<table name="#power">49 53 57 61 66 70 74 78 82 88</table>
<table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="MANADAM" />
@@ -1059,8 +1059,8 @@
<!-- Chance: Burns up a target's MP during magic use. Power 49. -->
<table name="#power">49 53 57 61 66 70 74 78 82 88</table>
<table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="MANADAM" />

View File

@@ -100,8 +100,8 @@
<!-- Chance: Increases a target's urge to attack during a critical attack. Power 438. -->
<table name="#power">438 467 495 523 549 574 597 617 635 659</table>
<table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_ONE" />
<set name="hitTime" val="1" />
<set name="skillType" val="AGGDAMAGE" />
@@ -118,8 +118,8 @@
<!-- Chance: Decreases a target's urge to attack during a critical attack. Power 219. -->
<table name="#power">219 234 248 262 275 287 299 309 318 330</table>
<table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_ONE" />
<set name="isDebuff" val="true" />
<set name="hitTime" val="1" />
@@ -133,8 +133,8 @@
<!-- Chance: Burns up a target's MP during a critical attack. Power 49. -->
<table name="#power">49 53 57 61 66 70 74 78 82 88</table>
<table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="MANADAM" />
@@ -292,8 +292,8 @@
<table name="#mpConsume_Init">10 11 11 12 13 14 14 15 16 17</table>
<table name="#mpConsume">38 42 44 47 51 51 55 58 61 65</table>
<table name="#power">308 337 365 393 421 448 474 498 520 552</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -310,8 +310,8 @@
<table name="#mpConsume_Init">10 11 11 12 13 14 14 15 16 17</table>
<table name="#mpConsume">38 42 44 47 51 51 55 58 61 65</table>
<table name="#Tab-maxHp">30 60 90 120 150 180 210 240 270 300</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_SELF" />
@@ -336,8 +336,8 @@
<table name="#mpConsume">38 42 44 47 51 51 55 58 61 65</table>
<table name="#Tab-maxHp">30 60 90 120 150 180 210 240 270 300</table>
<table name="#reg-HP">30 60 90 120 150 180 210 240 270 300</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#reg-HP" />
@@ -359,8 +359,8 @@
<table name="#mpConsume_Init">10 11 11 12 13 14 14 15 16 17</table>
<table name="#mpConsume">38 42 44 47 51 51 55 58 61 65</table>
<table name="#tab-gainHp">1.08 1.1 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_SELF" />
@@ -382,8 +382,8 @@
<table name="#mpConsume_Init">10 11 11 12 13 14 14 15 16 17</table>
<table name="#mpConsume">38 42 44 47 51 51 55 58 61 65</table>
<table name="#power">41 44 47 50 53 57 59 62 65 69</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -407,8 +407,8 @@
<table name="#mpConsume_Init">10 11 11 12 13 14 14 15 16 17</table>
<table name="#mpConsume">38 42 44 47 51 51 55 58 61 65</table>
<table name="#Tab-maxMp">20 40 60 80 100 120 140 160 180 200</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_SELF" />
@@ -430,8 +430,8 @@
<table name="#mpConsume_Init">10 11 11 12 13 14 14 15 16 17</table>
<table name="#mpConsume">38 42 44 47 51 51 55 58 61 65</table>
<table name="#Tab-maxMp">1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_SELF" />
@@ -453,8 +453,8 @@
<table name="#mpConsume_Init">10 11 11 12 13 14 14 15 16 17</table>
<table name="#mpConsume">38 42 44 47 51 51 55 58 61 65</table>
<table name="#rateCp">264 289 313 337 361 384 406 428 446 473</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#rateCp" />
@@ -471,8 +471,8 @@
<table name="#mpConsume_Init">10 11 11 12 13 14 14 15 16 17</table>
<table name="#mpConsume">38 42 44 47 51 51 55 58 61 65</table>
<table name="#Tab-maxCp">30 60 90 120 150 180 210 240 270 300</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_SELF" />
@@ -494,8 +494,8 @@
<table name="#mpConsume_Init">10 11 11 12 13 14 14 15 16 17</table>
<table name="#mpConsume">38 42 44 47 51 51 55 58 61 65</table>
<table name="#rate">1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.04 1.04 1.25</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_SELF" />
@@ -517,8 +517,8 @@
<table name="#mpConsume_Init">10 11 11 12 13 14 14 15 16 17</table>
<table name="#mpConsume">38 42 44 47 51 51 55 58 61 65</table>
<table name="#rate">1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_SELF" />
@@ -540,8 +540,8 @@
<table name="#mpConsume_Init">10 11 11 12 13 14 14 15 16 17</table>
<table name="#mpConsume">38 42 44 47 51 51 55 58 61 65</table>
<table name="#rate">1.06 1.07 1.08 1.09 1.1 1.11 1.12 1.13 1.14 1.25</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_SELF" />
@@ -563,8 +563,8 @@
<table name="#mpConsume_Init">10 11 11 12 13 14 14 15 16 17</table>
<table name="#mpConsume">38 42 44 47 51 51 55 58 61 65</table>
<table name="#rate">1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.1 1.11 1.12</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_SELF" />
@@ -586,8 +586,8 @@
<table name="#mpConsume_Init">10 11 11 12 13 14 14 15 16 17</table>
<table name="#mpConsume">38 42 44 47 51 51 55 58 61 65</table>
<table name="#rate">1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.1 1.11 1.12</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_SELF" />
@@ -609,8 +609,8 @@
<table name="#mpConsume">48 53 55 59 64 65 69 73 77 82</table>
<table name="#rate">0.92 0.88 0.85 0.83 0.8 0.73 0.75 0.73 0.7 0.68</table>
<table name="#mpConsume_Init">10 11 11 12 13 14 14 15 16 17</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="80" />
@@ -634,8 +634,8 @@
<table name="#mpConsume_Init">10 11 11 12 13 14 14 15 16 17</table>
<table name="#mpConsume">38 42 44 47 51 51 55 58 61 65</table>
<table name="#rate">1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_SELF" />
@@ -657,8 +657,8 @@
<table name="#mpConsume_Init">10 11 11 12 13 14 14 15 16 17</table>
<table name="#mpConsume">38 42 44 47 51 51 55 58 61 65</table>
<table name="#rate">1 1 1 2 2 2 3 3 4 4</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_SELF" />
@@ -680,8 +680,8 @@
<table name="#mpConsume_Init">10 11 11 12 13 14 14 15 16 17</table>
<table name="#mpConsume">38 42 44 47 51 51 55 58 61 65</table>
<table name="#rate">1 1 1 2 2 2 3 3 4 4</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_SELF" />
@@ -703,8 +703,8 @@
<table name="#mpConsume_Init">10 11 11 12 13 14 14 15 16 17</table>
<table name="#mpConsume">38 42 44 47 51 51 55 58 61 65</table>
<table name="#rate">0.1 0.11 0.12 0.13 0.14 0.15 0.16 0.17 0.14 0.14</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_SELF" />
@@ -726,8 +726,8 @@
<table name="#mpConsume_Init">10 11 11 12 13 14 14 15 16 17</table>
<table name="#mpConsume">38 42 44 47 51 51 55 58 61 65</table>
<table name="#rate">1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.25</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_SELF" />
@@ -749,8 +749,8 @@
<table name="#mpConsume_Init">10 11 11 12 13 14 14 15 16 17</table>
<table name="#mpConsume">38 42 44 47 51 51 55 58 61 65</table>
<table name="#breath">2.2 2.4 2.6 2.8 3 3.2 3.4 3.6 3.8 4</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_SELF" />
@@ -772,8 +772,8 @@
<table name="#mpConsume_Init">2 4 7 10 13 15 18 20 24 28</table>
<table name="#mpConsume">8 16 28 36 48 59 67 75 88 99</table>
<table name="#resist">1.03 1.06 1.09 1.12 1.15 1.18 1.21 1.24 1.27 1.3</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_SELF" />
@@ -796,8 +796,8 @@
<table name="#mpConsume_Init">2 4 7 10 13 15 18 20 24 28</table>
<table name="#mpConsume">8 16 28 36 48 59 67 75 88 99</table>
<table name="#resist">1.03 1.06 1.09 1.12 1.15 1.18 1.21 1.24 1.27 1.3</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_SELF" />
@@ -846,8 +846,8 @@
<table name="#mpConsume_Init">10 11 11 12 13 14 14 15 16 17</table>
<table name="#mpConsume">38 42 44 47 51 51 55 58 61 65</table>
<table name="#Tab-absorbDam">2 2.5 3 3.5 4 4.5 5 5.5 6 6.5</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_SELF" />
@@ -871,8 +871,8 @@
<table name="#power">438 467 495 523 549 574 597 617 635 659</table>
<table name="#castRange">400 400 400 400 400 400 400 400 400 400</table>
<table name="#effectRange">900 900 900 900 900 900 900 900 900 900</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -894,8 +894,8 @@
<table name="#mpConsume_Init">10 11 11 12 13 14 14 15 16 17</table>
<table name="#mpConsume">38 42 44 47 51 51 55 58 61 65</table>
<table name="#power">219 234 248 262 275 287 299 309 318 330</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -914,7 +914,7 @@
<!-- Active: Puts the opponent's mind at peace and erases the desire to attack. -->
<table name="#mpConsume_Init">10 11 11 12 13 14 14 15 16 17</table>
<table name="#mpConsume">38 42 44 47 51 51 55 58 61 65</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="40" />
@@ -932,10 +932,10 @@
<!-- Active: Cancels the target's status. -->
<table name="#mpConsume_Init">4 5 5 5 6 6 6 6 7 7</table>
<table name="#mpConsume">17 17 19 20 21 23 24 25 26 28</table>
<table name="#magicLvl">49 52 55 58 60 62 64 66 68 70 72 74</table>
<table name="#magicLevel">49 52 55 58 60 62 64 66 68 70 72 74</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="50" />
<set name="target" val="TARGET_ONE" />
<set name="reuseDelay" val="20000" />
@@ -954,8 +954,8 @@
<table name="#mpConsume_Init">15 16 18 19 20 21 22 23 24 26</table>
<table name="#mpConsume">59 63 67 71 77 81 85 89 93 98</table>
<table name="#power">48 53 57 61 66 70 74 70 70 70</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -978,8 +978,8 @@
<table name="#mpConsume_Init">13 14 15 16 17 18 19 20 20 22</table>
<table name="#mpConsume">49 53 55 59 63 67 70 74 78 82</table>
<table name="#power">68 73 79 84 90 96 101 107 112 120</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -998,11 +998,11 @@
<table name="#mpConsume_Init">4 5 5 5 6 6 6 6 7 7</table>
<table name="#mpConsume">17 17 19 20 21 23 24 25 26 28</table>
<table name="#itemConsumeCount">2 2 3 3 4 5 6 7 8 10 11 13 15 17</table>
<table name="#magicLvl">20 24 28 32 36 40 44 48 52 56 60 64 68 72</table>
<table name="#magicLevel">20 24 28 32 36 40 44 48 52 56 60 64 68 72</table>
<table name="#chance">30 50 75 100 100 100 100 100 100 100 100 100 100 100</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="itemConsumeId" val="1661" /> <!-- Thief Key -->
<set name="itemConsumeCount" val="#itemConsumeCount" />
<set name="power" val="#chance" />
@@ -1039,8 +1039,8 @@
</skill>
<skill id="3158" levels="1" name="Item Skill: Lesser Celestial Shield">
<!-- Active: Bestows temporary invincibility. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="17" />
<set name="mpConsume" val="65" />
<set name="target" val="TARGET_SELF" />
@@ -1087,8 +1087,8 @@
<table name="#mpConsume_Init">11 11 12 13 14 14 15 16 17</table>
<table name="#mpConsume">42 44 47 51 51 55 58 61 65</table>
<table name="#power">0 20 30 40 50 55 60 65 70</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -1193,8 +1193,8 @@
<table name="#mpConsume_Init">9 9 10 10 11 12 12 13 14 14</table>
<table name="#mpConsume">33 35 38 40 43 45 48 50 51 55</table>
<table name="#power">61 66 72 77 82 87 92 90 90 90</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -1216,8 +1216,8 @@
<table name="#mpConsume_Init">9 9 10 10 11 12 12 13 14 14</table>
<table name="#mpConsume">33 35 38 40 43 45 48 50 51 55</table>
<table name="#power">61 66 72 77 82 78 92 78 102 110</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -1239,8 +1239,8 @@
<table name="#mpConsume_Init">9 9 10 10 11 12 12 13 14 14</table>
<table name="#mpConsume">33 35 38 40 43 45 48 50 51 55</table>
<table name="#power">61 66 72 77 82 87 90 90 90 90</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -1262,8 +1262,8 @@
<table name="#mpConsume_Init">9 9 10 10 11 12 12 13 14 14</table>
<table name="#mpConsume">33 35 38 40 43 45 48 50 51 55</table>
<table name="#power">61 66 72 77 82 87 92 97 102 100</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="element" val="3" />
@@ -1285,8 +1285,8 @@
<table name="#mpConsume_Init">9 9 10 10 11 12 12 13 14 14</table>
<table name="#mpConsume">33 35 38 40 43 45 48 50 51 55</table>
<table name="#power">61 66 72 77 82 87 92 97 102 110</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -1308,8 +1308,8 @@
<table name="#mpConsume_Init">9 9 10 10 11 12 12 13 14 14</table>
<table name="#mpConsume">33 35 38 40 43 45 48 50 51 55</table>
<table name="#power">61 66 72 77 82 87 92 97 102 110</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -1331,8 +1331,8 @@
<table name="#mpConsume_Init">9 9 10 10 11 12 12 13 14 14</table>
<table name="#mpConsume">33 35 38 40 43 45 48 50 51 55</table>
<table name="#power">61 66 72 77 82 87 92 97 102 110</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -1351,8 +1351,8 @@
<table name="#mpConsume_Init">9 9 10 10 11 12 12 13 14 14</table>
<table name="#mpConsume">33 35 38 40 43 45 48 50 51 55</table>
<table name="#power">31 33 36 39 41 44 46 40 40 40</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="element" val="0" />
<!-- Fire -->
<set name="elementPower" val="20" />
@@ -1375,8 +1375,8 @@
<table name="#mpConsume_Init">9 9 10 10 11 12 12 13 14 14</table>
<table name="#mpConsume">33 35 38 40 43 45 48 50 51 55</table>
<table name="#power">31 33 36 39 41 44 46 40 40 40</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="element" val="1" />
<!-- Water -->
<set name="elementPower" val="20" />
@@ -1399,8 +1399,8 @@
<table name="#mpConsume_Init">9 9 10 10 11 12 12 13 14 14</table>
<table name="#mpConsume">33 35 38 40 43 45 48 50 51 55</table>
<table name="#power">31 33 36 39 41 44 46 49 51 55</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="element" val="2" />
<!-- Wind -->
<set name="elementPower" val="20" />
@@ -1423,8 +1423,8 @@
<table name="#mpConsume_Init">9 9 10 10 11 12 12 13 14 14</table>
<table name="#mpConsume">33 35 38 40 43 45 48 50 51 55</table>
<table name="#power">31 33 36 39 41 44 46 49 40 40</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -1444,8 +1444,8 @@
<table name="#mpConsume_Init">9 9 10 10 11 12 12 13 14 14</table>
<table name="#mpConsume">33 35 38 40 43 45 48 50 51 55</table>
<table name="#power">31 33 36 39 41 44 46 49 51 55</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="element" val="4" />
<!-- Holy -->
<set name="elementPower" val="20" />
@@ -1468,8 +1468,8 @@
<table name="#mpConsume_Init">9 9 10 10 11 12 12 13 14 14</table>
<table name="#mpConsume">33 35 38 40 43 45 48 50 51 55</table>
<table name="#power">31 33 36 39 41 44 46 40 40 40</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="element" val="5" />
<!-- Dark -->
<set name="elementPower" val="20" />
@@ -1492,8 +1492,8 @@
<table name="#mpConsume_Init">9 9 10 10 11 12 12 13 14 14</table>
<table name="#mpConsume">33 35 38 40 43 45 48 50 51 55</table>
<table name="#power">31 33 36 39 41 44 46 40 40 40</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -1513,8 +1513,8 @@
<table name="#mpConsume_Init">9 9 10 10 11 12 12 13 14 14</table>
<table name="#mpConsume">33 35 38 40 43 45 48 50 51 55</table>
<table name="#power">31 33 36 39 41 44 46 40 40 40</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="element" val="0" />
<!-- Fire -->
<set name="elementPower" val="20" />
@@ -1536,8 +1536,8 @@
<table name="#mpConsume_Init">9 9 10 10 11 12 12 13 14 14</table>
<table name="#mpConsume">33 35 38 40 43 45 48 50 51 55</table>
<table name="#power">31 33 36 39 41 44 46 40 40 40</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="element" val="1" />
<!-- Water -->
<set name="elementPower" val="20" />
@@ -1559,8 +1559,8 @@
<table name="#mpConsume_Init">9 9 10 10 11 12 12 13 14 14</table>
<table name="#mpConsume">33 35 38 40 43 45 48 50 51 55</table>
<table name="#power">31 33 36 39 41 44 46 40 40 40</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="element" val="2" />
<!-- Wind -->
<set name="elementPower" val="20" />
@@ -1582,8 +1582,8 @@
<table name="#mpConsume_Init">9 9 10 10 11 12 12 13 14 14</table>
<table name="#mpConsume">33 35 38 40 43 45 48 50 51 55</table>
<table name="#power">31 33 36 39 41 44 46 40 40 40</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -1602,8 +1602,8 @@
<table name="#mpConsume_Init">9 9 10 10 11 12 12 13 14 14</table>
<table name="#mpConsume">33 35 38 40 43 45 48 50 51 55</table>
<table name="#power">31 33 36 39 41 44 46 49 51 55</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -1625,8 +1625,8 @@
<table name="#mpConsume_Init">9 9 10 10 11 12 12 13 14 14</table>
<table name="#mpConsume">33 35 38 40 43 45 48 50 51 55</table>
<table name="#power">31 33 36 39 41 44 46 49 51 55</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -1648,8 +1648,8 @@
<table name="#mpConsume_Init">9 9 10 10 11 12 12 13 14 14</table>
<table name="#mpConsume">33 35 38 40 43 45 48 50 51 55</table>
<table name="#power">31 33 36 39 41 44 46 49 51 55</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -1667,8 +1667,8 @@
<table name="#mpConsume_Init">9 9 10 10 11 12 12 13 14 14</table>
<table name="#mpConsume">33 35 38 40 43 45 48 50 51 55</table>
<table name="#Tab-runSpd">0.7 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="80" />
@@ -1694,8 +1694,8 @@
<table name="#mpConsume_Init">9 9 10 10 11 12 12 13 14 14</table>
<table name="#mpConsume">33 35 38 40 43 45 48 50 51 55</table>
<table name="#power">10 13 15 18 20 22 24 26 28 30</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
@@ -1719,10 +1719,10 @@
<!-- Active: Temporarily throws the target into a state of shock. -->
<table name="#mpConsume_Init">9 9 10 10 1 12 12 13 14 14</table>
<table name="#mpConsume">33 35 38 40 43 45 48 50 51 55</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="50" />
<set name="lvlDepend" val="1" />
<set name="target" val="TARGET_ONE" />
@@ -1741,13 +1741,13 @@
</skill>
<skill id="3190" levels="10" name="Item Skill: Hold">
<!-- Active: Temporarily throws the target into a state of hold. The target cannot be affected by any additional hold attacks while the effect lasts. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<table name="#power">62 64 66 68 70 72 74 76 78 80</table>
<table name="#mpConsume_Init">9 9 10 10 1 12 12 13 14 14</table>
<table name="#mpConsume">33 35 38 40 43 45 48 50 51 55</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="lvlDepend" val="2" />
<set name="target" val="TARGET_ONE" />
@@ -1769,7 +1769,7 @@
<table name="#power">19 26 34 43 51 55 58 61 63 65</table>
<table name="#mpConsume_Init">9 9 10 10 1 12 12 13 14 14</table>
<table name="#mpConsume">33 35 38 40 43 45 48 50 51 55</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -1781,7 +1781,7 @@
<set name="isMagic" val="true" />
<set name="castRange" val="600" />
<set name="effectRange" val="1100" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="2" />
<set name="reuseDelay" val="12000" />
<set name="staticReuse" val="true" />
@@ -1794,10 +1794,10 @@
<table name="#mpConsume_Init">9 9 10 10 1 12 12 13 14 14</table>
<table name="#mpConsume">33 35 38 40 43 45 48 50 51 55</table>
<table name="#power">1 3 5 8 10 12 14 16 18 20</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
@@ -1819,14 +1819,14 @@
<!-- Active: Temporarily throws the target into a petrified state. -->
<table name="#mpConsume_Init">9 9 10 10 1 12 12 13 14 14</table>
<table name="#mpConsume">33 35 38 40 43 45 48 50 51 55</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="element" val="3" />
<!-- Earth -->
<set name="elementPower" val="20" />
<set name="magicLvl" val="77" />
<set name="magicLevel" val="77" />
<set name="power" val="40" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="PARALYZE" />
@@ -1843,11 +1843,11 @@
<!-- Active: Momentarily throws the target into a state of fear and causes him to flee. -->
<table name="#mpConsume_Init">9 9 10 10 1 12 12 13 14 14</table>
<table name="#mpConsume">33 35 38 40 43 45 48 50 51 55</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<table name="#power">1 3 5 8 10 12 14 16 18 20</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
<set name="reuseDelay" val="10000" />
@@ -1868,13 +1868,13 @@
<!-- Active: Temporarily throws the target into a poisoned state. Effect 5. -->
<table name="#mpConsume_Init">9 9 10 10 1 12 12 13 14 14</table>
<table name="#mpConsume">33 35 38 40 43 45 48 50 51 55</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<table name="#dmg">24 24 54 54 72 72 93 114 132 144</table>
<table name="#abnormalLevel">5 5 6 6 6 7 7 7 8 8</table>
<set name="abnormalLevel" val="#abnormalLevel" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="target" val="TARGET_ONE" />
<set name="reuseDelay" val="12000" />
@@ -1892,7 +1892,7 @@
</skill>
<skill id="3196" levels="10" name="Item Skill: Bleed">
<!-- Active: Temporarily causes a target to bleed heavily. Effect 5. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<table name="#dmg">39 39 51 51 66 66 81 81 93 102</table>
<table name="#mpConsume_Init">9 9 10 10 1 12 12 13 14 14</table>
<table name="#mpConsume">33 35 38 40 43 45 48 50 51 55</table>
@@ -1900,7 +1900,7 @@
<set name="abnormalLevel" val="#abnormalLevel" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="2" />
<set name="target" val="TARGET_ONE" />
<set name="reuseDelay" val="13000" />
@@ -1922,10 +1922,10 @@
<!-- Active: Temporarily blocks the target's magic skills. -->
<table name="#mpConsume_Init">9 9 10 10 1 12 12 13 14 14</table>
<table name="#mpConsume">33 35 38 40 43 45 48 50 51 55</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="40" />
<set name="lvlDepend" val="2" />
<set name="isDebuff" val="true" />
@@ -1946,8 +1946,8 @@
<!-- Active: Temporarily blocks all of the target's physical/magic skills. -->
<table name="#mpConsume_Init">9 9 10 10 1 12 12 13 14 14</table>
<table name="#mpConsume">33 35 38 40 43 45 48 50 51 55</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="40" />

View File

@@ -68,7 +68,7 @@
<!-- Active: Increases your head size. -->
<set name="mpInitialConsume" val="2" />
<set name="mpConsume" val="8" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="operateType" val="OP_ACTIVE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_SELF" />
@@ -711,7 +711,7 @@
<set name="castRange" val="500" />
<set name="effectRange" val="1000" />
<set name="hitTime" val="2500" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<!-- Guessing -->
<set name="mpConsume" val="1" />
<set name="operateType" val="OP_ACTIVE" />
@@ -726,7 +726,7 @@
<set name="castRange" val="500" />
<set name="effectRange" val="1000" />
<set name="hitTime" val="2500" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="mpConsume" val="1" />
<set name="power" val="0" />
<set name="operateType" val="OP_ACTIVE" />
@@ -740,7 +740,7 @@
<set name="castRange" val="500" />
<set name="effectRange" val="1000" />
<set name="hitTime" val="3200" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<!-- Guessing -->
<set name="mpConsume" val="1" />
<set name="operateType" val="OP_ACTIVE" />
@@ -772,7 +772,7 @@
<!-- Increases the size of your head. -->
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="operateType" val="OP_ACTIVE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_SELF" />

View File

@@ -1066,7 +1066,7 @@
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
<set name="magicLvl" val="75" />
<set name="magicLevel" val="75" />
<set name="castRange" val="-1" />
<for>
<mul order="0x30" stat="maxHp" val="1.25">
@@ -1128,7 +1128,7 @@
</skill>
<skill id="3574" levels="1" name="Special Ability: Crt. Slow">
<!-- Temporarily decreases Speed. Effect 3. -->
<set name="magicLvl" val="74" />
<set name="magicLevel" val="74" />
<set name="power" val="80" />
<set name="levelModifier" val="2" />
<set name="target" val="TARGET_ONE" />
@@ -1185,7 +1185,7 @@
</skill>
<skill id="3578" levels="1" name="Special Ability: Infinity Blade">
<!-- Decreases enemy's P. Def. during critical attacks. Also increases Max HP, Max MP, Max CP, shield defense capability and damage inflicted during PvP. Reflects some of the damage received back to the enemy (does not include damage from skill or range attacks). -->
<set name="magicLvl" val="80" />
<set name="magicLevel" val="80" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_CHANCE" />
@@ -1217,7 +1217,7 @@
<set name="bestowed" val="true" />
<set name="isDebuff" val="true" />
<set name="lvlDepend" val="1" />
<set name="magicLvl" val="80" />
<set name="magicLevel" val="80" />
<set name="operateType" val="OP_ACTIVE" />
<set name="power" val="80" />
<!-- Base Land Rate -->
@@ -1231,7 +1231,7 @@
</skill>
<skill id="3580" levels="1" name="Special Ability: Infinity Axe">
<!-- Dazzles the enemy to distraction during a critical attack. Also increases Max HP, Max MP, Max CP, shield defense capability and damage inflicted during PvP. Reflects some of the damage received back to the enemy (does not include damage from skill or range attacks). -->
<set name="magicLvl" val="80" />
<set name="magicLevel" val="80" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_CHANCE" />
@@ -1261,7 +1261,7 @@
<skill id="3581" levels="1" name="Discord">
<set name="bestowed" val="true" />
<set name="isDebuff" val="true" />
<set name="magicLvl" val="80" />
<set name="magicLevel" val="80" />
<set name="operateType" val="OP_ACTIVE" />
<set name="power" val="80" />
<!-- Base Land Rate -->
@@ -1273,7 +1273,7 @@
</skill>
<skill id="3582" levels="1" name="Special Ability: Infinity Cleaver">
<!-- Increases critical attack success rate/power, Max HP, Max CP and damage inflicted during PvP. Inflicts extra damage on critical attack. Reflects debuff attack back on enemy. -->
<set name="magicLvl" val="80" />
<set name="magicLevel" val="80" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
@@ -1300,7 +1300,7 @@
</skill>
<skill id="3583" levels="1" name="Special Ability: Infinity Crusher">
<!-- Throws enemy into a state of shock during a critical attack. Increases Max HP, Max CP, Atk. Spd. and damage inflicted during PvP. Reflects debuff attack back on enemy. -->
<set name="magicLvl" val="80" />
<set name="magicLevel" val="80" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_CHANCE" />
@@ -1332,7 +1332,7 @@
<set name="bestowed" val="true" />
<set name="isDebuff" val="true" />
<set name="lvlDepend" val="1" />
<set name="magicLvl" val="80" />
<set name="magicLevel" val="80" />
<set name="operateType" val="OP_ACTIVE" />
<set name="power" val="80" />
<set name="skillType" val="STUN" />
@@ -1343,7 +1343,7 @@
</skill>
<skill id="3585" levels="1" name="Special Ability: Infinity Wing">
<!-- Blocks enemy's ability to use physical skills during a critical attack. Increases Max HP, Max MP, Max CP, critical attack rate and damage inflicted during PvP. Reflects debuff attack back on enemy. -->
<set name="magicLvl" val="80" />
<set name="magicLevel" val="80" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_CHANCE" />
@@ -1377,7 +1377,7 @@
<set name="bestowed" val="true" />
<set name="isDebuff" val="true" />
<set name="lvlDepend" val="2" />
<set name="magicLvl" val="80" />
<set name="magicLevel" val="80" />
<set name="operateType" val="OP_ACTIVE" />
<set name="power" val="80" />
<!-- Base Land Rate -->
@@ -1390,7 +1390,7 @@
</skill>
<skill id="3587" levels="1" name="Special Ability: Infinity Fang">
<!-- Throws the enemy into a state of shock during a critical attack. Increases Max HP, Max MP, Max CP, Evasion and damage inflicted during PvP. Reflects debuff attack back on enemy. -->
<set name="magicLvl" val="80" />
<set name="magicLevel" val="80" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_CHANCE" />
@@ -1424,7 +1424,7 @@
<set name="bestowed" val="true" />
<set name="isDebuff" val="true" />
<set name="lvlDepend" val="1" />
<set name="magicLvl" val="80" />
<set name="magicLevel" val="80" />
<set name="operateType" val="OP_ACTIVE" />
<set name="power" val="80" />
<set name="skillType" val="STUN" />
@@ -1435,7 +1435,7 @@
</skill>
<skill id="3589" levels="1" name="Special Ability: Infinity Stinger">
<!-- Blocks enemy's ability to use magic skills during a critical attack. Increases Max MP, Max CP, Atk. Spd., MP regeneration rate, critical attack rate when attacking the enemy from behind, and damage inflicted during PvP. Restores HP by using some of the damage inflicted upon the enemy (does not include damage from skill or range attacks). -->
<set name="magicLvl" val="80" />
<set name="magicLevel" val="80" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_CHANCE" />
@@ -1473,7 +1473,7 @@
<set name="bestowed" val="true" />
<set name="lvlDepend" val="1" />
<set name="isDebuff" val="true" />
<set name="magicLvl" val="80" />
<set name="magicLevel" val="80" />
<set name="operateType" val="OP_ACTIVE" />
<set name="power" val="80" />
<set name="skillType" val="MUTE" />
@@ -1485,7 +1485,7 @@
</skill>
<skill id="3591" levels="1" name="Special Ability: Infinity Spear">
<!-- During a critical attack, this ability removes one or more of the enemy's buffs. It increases the character's Maximum HP, Maximum CP, Atk. Spd., and Accuracy, and gives a bonus to damage inflicted on an enemy during PvP. It reflects debuffs targeted upon the character back upon the enemy. It enables the character to attack multiple enemies. -->
<set name="magicLvl" val="80" />
<set name="magicLevel" val="80" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_CHANCE" />
@@ -1516,7 +1516,7 @@
</skill>
<skill id="3592" levels="1" name="Dispell">
<set name="bestowed" val="true" />
<set name="magicLvl" val="80" />
<set name="magicLevel" val="80" />
<set name="negateSkillTypes" val="BUFF" />
<set name="operateType" val="OP_ACTIVE" />
<set name="power" val="80" />
@@ -1527,7 +1527,7 @@
</skill>
<skill id="3593" levels="1" name="Special Ability: Infinity Bow">
<!-- Decreases enemy's Speed during a critical attack. Increases Max MP, Max CP and damage inflicted during PvP. The skill re-use time is shortened, and MP consumption is reduced. -->
<set name="magicLvl" val="80" />
<set name="magicLevel" val="80" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_CHANCE" />
@@ -1553,7 +1553,7 @@
<set name="bestowed" val="true" />
<set name="isDebuff" val="true" />
<set name="lvlDepend" val="1" />
<set name="magicLvl" val="80" />
<set name="magicLevel" val="80" />
<set name="operateType" val="OP_ACTIVE" />
<set name="power" val="80" />
<!-- Base Land Rate -->
@@ -1568,7 +1568,7 @@
</skill>
<skill id="3595" levels="1" name="Special Ability: Infinity Scepter">
<!-- When using good magic, regenerates HP by 100%. Also increases Max HP, Max CP, M. Atk., damage magic critical attack rate and damage inflicted during PvP. When casting magic, reduces MP consumption and cancel rate. -->
<set name="magicLvl" val="80" />
<set name="magicLevel" val="80" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_CHANCE" />
@@ -1600,7 +1600,7 @@
<skill id="3596" levels="1" name="Full Recover">
<set name="aggroPoints" val="100" />
<set name="bestowed" val="true" />
<set name="magicLvl" val="80" />
<set name="magicLevel" val="80" />
<set name="operateType" val="OP_ACTIVE" />
<set name="power" val="100" />
<set name="skillType" val="HEAL_PERCENT" />
@@ -1608,7 +1608,7 @@
</skill>
<skill id="3597" levels="1" name="Special Ability: Infinity Rod">
<!-- When using good magic, regenerates HP by 100%. Also increases Max HP, Max CP, Casting Spd., MP regeneration rate and damage inflicted during PvP. -->
<set name="magicLvl" val="80" />
<set name="magicLevel" val="80" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_CHANCE" />
@@ -1636,7 +1636,7 @@
<skill id="3598" levels="1" name="Full Recover">
<set name="aggroPoints" val="100" />
<set name="bestowed" val="true" />
<set name="magicLvl" val="80" />
<set name="magicLevel" val="80" />
<set name="operateType" val="OP_ACTIVE" />
<set name="power" val="100" />
<set name="skillType" val="HEAL_PERCENT" />

View File

@@ -4,8 +4,8 @@
<!-- Decreases the character's Maximum HP but increases P. Atk. Allows the character to attack multiple opponents. -->
<table name="#val">20.44 22.64 24.77 26.78 28.59 30.12 31.3 39 45</table>
<table name="#pvpDam">1 1 1 1 1 1 1.05 1.05 1.05</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 75 80</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 75 80</table>
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
@@ -20,8 +20,8 @@
<!-- Increases Atk.Spd., and enables the character to attack multiple opponents. -->
<table name="#val">1.08 1.07 1.07 1.07 1.06 1.06 1.06 1.06 1.07</table>
<table name="#pvpDam">1 1 1 1 1 1 1.05 1.05 1.05</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 75</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 75</table>
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
@@ -35,8 +35,8 @@
<!-- Increases Atk. Spd., and enables the character to attack multiple opponents and inflicts additional damage during PvP. -->
<table name="#val">6.88 6.07 5.72 5.37 5.02 4.68 4.34 3.95 5.27</table>
<table name="#pvpDam">1 1 1 1 1 1 1.05 1.05 1.05</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 75</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 75</table>
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
@@ -55,7 +55,7 @@
<table name="#runSpd">4 6 8 10 12 14 16 18 19 20</table>
<table name="#accCombat">15 20 25 30 35 40 45 50 55 60</table>
<set name="target" val="TARGET_SELF" />
<set name="magicLvl" val="78" />
<set name="magicLevel" val="78" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
<set name="isMagic" val="true" />
@@ -464,7 +464,7 @@
<!-- Active: Creates a gate that summons clan members. You cannot move while this skill is active. -->
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="magicLvl" val="60" />
<set name="magicLevel" val="60" />
<set name="hitTime" val="10000" />
<set name="reuseDelay" val="3600000" />
<set name="operateType" val="OP_ACTIVE" />

View File

@@ -4,8 +4,8 @@
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<table name="#hitTime">4000 4000 4000 4000 4000 4000 4000 1000 1000 1000 1000 1000</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="aggroPoints" val="100" />
@@ -24,8 +24,8 @@
<skill id="4002" levels="12" name="NPC HP Drain">
<table name="#mpConsume">18 29 40 53 68 83 98 104 109 112 115 117</table>
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="aggroPoints" val="100" />
@@ -44,7 +44,7 @@
<set name="nextActionAttack" val="false" />
</skill>
<skill id="4003" levels="1" name="Golem Body">
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
@@ -57,7 +57,7 @@
</for>
</skill>
<skill id="4004" levels="1" name="Fragile Skull">
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
@@ -68,7 +68,7 @@
</for>
</skill>
<skill id="4005" levels="1" name="Floating Target">
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
@@ -81,7 +81,7 @@
</for>
</skill>
<skill id="4006" levels="1" name="Blazing Log">
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
@@ -94,7 +94,7 @@
</for>
</skill>
<skill id="4007" levels="1" name="Immortal Life">
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
@@ -107,7 +107,7 @@
</for>
</skill>
<skill id="4008" levels="1" name="Insect Skin">
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
@@ -175,7 +175,7 @@
</for>
</skill>
<skill id="4013" levels="1" name="Resistance To Fire, Vulnerable To Water">
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="WEAKNESS" />
<set name="operateType" val="OP_PASSIVE" />
@@ -187,7 +187,7 @@
</for>
</skill>
<skill id="4014" levels="1" name="Resistance To Water, Vulnerable To Fire">
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="WEAKNESS" />
<set name="operateType" val="OP_PASSIVE" />
@@ -199,7 +199,7 @@
</for>
</skill>
<skill id="4015" levels="1" name="Resistance To Wind, Vulnerable To Earth">
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="WEAKNESS" />
<set name="operateType" val="OP_PASSIVE" />
@@ -211,7 +211,7 @@
</for>
</skill>
<skill id="4016" levels="1" name="Resistance To Earth, Vulnerable To Wind">
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="WEAKNESS" />
<set name="operateType" val="OP_PASSIVE" />
@@ -223,7 +223,7 @@
</for>
</skill>
<skill id="4017" levels="1" name="Queen Ant Brandish">
<set name="magicLvl" val="40" />
<set name="magicLevel" val="40" />
<set name="power" val="271" />
<set name="target" val="TARGET_AURA" />
<set name="skillRadius" val="250" />
@@ -237,7 +237,7 @@
</skill>
<skill id="4018" levels="1" name="Decrease Speed">
<!-- Instantly reduces Speed. Effect 3. -->
<set name="magicLvl" val="40" />
<set name="magicLevel" val="40" />
<set name="saveVs" val="DEX" />
<set name="power" val="542" />
<set name="aggroPoints" val="100" />
@@ -257,7 +257,7 @@
</skill>
<skill id="4019" levels="1" name="Decrease Speed">
<!-- Instantly reduces Speed. Effect 3. -->
<set name="magicLvl" val="40" />
<set name="magicLevel" val="40" />
<set name="saveVs" val="DEX" />
<set name="power" val="40" />
<!-- Base Land Rate -->
@@ -277,7 +277,7 @@
</for>
</skill>
<skill id="4020" levels="1" name="Heal Queen Ant1">
<set name="magicLvl" val="35" />
<set name="magicLevel" val="35" />
<set name="power" val="10845" />
<set name="target" val="TARGET_ONE" />
<set name="hitTime" val="3000" />
@@ -290,7 +290,7 @@
</skill>
<skill id="4021" levels="1" name="Queen Ant">
<!-- Vulnerable to fire attack but possesses great resistance against archery attack. -->
<set name="magicLvl" val="40" />
<set name="magicLevel" val="40" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="WEAKNESS" />
<set name="operateType" val="OP_PASSIVE" />
@@ -305,7 +305,7 @@
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="magicLvl" val="35" />
<set name="magicLevel" val="35" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
</skill>
@@ -313,7 +313,7 @@
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="magicLvl" val="35" />
<set name="magicLevel" val="35" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
</skill>
@@ -352,7 +352,7 @@
<!-- Fire -->
<set name="hitTime" val="4000" />
<set name="isMagic" val="true" />
<set name="magicLvl" val="60" />
<set name="magicLevel" val="60" />
<set name="mpInitialConsume" val="17" />
<set name="mpConsume" val="66" />
<set name="operateType" val="OP_ACTIVE" />
@@ -368,7 +368,7 @@
<set name="effectRange" val="1100" />
<set name="hitTime" val="5000" />
<set name="isMagic" val="true" />
<set name="magicLvl" val="60" />
<set name="magicLevel" val="60" />
<set name="mpInitialConsume" val="20" />
<set name="mpConsume" val="78" />
<set name="operateType" val="OP_ACTIVE" />
@@ -381,8 +381,8 @@
<skill id="4028" levels="3" name="NPC Might">
<table name="#pAtk">1.08 1.12 1.15</table>
<table name="#mpConsume">10 18 33</table>
<table name="#magicLvl">20 40 70</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">20 40 70</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_SELF" />
<set name="reuseDelay" val="8000" />
@@ -403,8 +403,8 @@
<skill id="4029" levels="3" name="NPC Shield">
<table name="#pDef">1.08 1.12 1.15</table>
<table name="#mpConsume">10 18 33</table>
<table name="#magicLvl">20 40 70</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">20 40 70</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_SELF" />
<set name="reuseDelay" val="8000" />
@@ -423,8 +423,8 @@
<skill id="4030" levels="3" name="NPC Clan Might">
<table name="#pAtk">1.08 1.12 1.15</table>
<table name="#mpConsume">10 18 33</table>
<table name="#magicLvl">20 40 70</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">20 40 70</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_CLAN" />
<set name="reuseDelay" val="8000" />
@@ -444,8 +444,8 @@
<skill id="4031" levels="3" name="NPC Clan Aegis">
<table name="#pDef">1.08 1.12 1.15</table>
<table name="#mpConsume">10 18 33</table>
<table name="#magicLvl">20 40 70</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">20 40 70</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_CLAN" />
<set name="reuseDelay" val="8000" />
@@ -465,8 +465,8 @@
<skill id="4032" levels="12" name="NPC Strike">
<table name="#mpConsume">14 22 31 43 55 68 79 84 89 92 94 95</table>
<table name="#power">46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -481,8 +481,8 @@
<skill id="4033" levels="12" name="NPC Burn">
<table name="#mpConsume">18 29 40 53 68 83 98 104 109 113 115 117</table>
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -500,8 +500,8 @@
<!-- Instantly reduces Speed. Effect 2. -->
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#power">11 16 23 31 41 51 61 66 70 73 76 78</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="MEN" />
@@ -525,8 +525,8 @@
<!-- A toxin that gradually reduces HP. Effect 2. -->
<table name="#dmg">40 60 80 103 127 147 160 160 167 167 170 170</table>
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 83 77 78</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="70" />
@@ -549,8 +549,8 @@
<!-- A toxin that gradually reduces HP. Effect 2. -->
<table name="#dmg">40 60 80 103 127 147 160 160 167 167 170 170</table>
<table name="#mpConsume">18 29 40 53 68 83 98 104 109 113 115 117</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="35" />
@@ -574,8 +574,8 @@
<!-- Instantly reduces P. Atk. Effect 1. -->
<table name="#pAtk">0.85 0.7</table>
<table name="#mpConsume">22 46</table>
<table name="#magicLvl">30 70</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">30 70</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="STR" />
@@ -598,8 +598,8 @@
<!-- Instantly reduces Atk. Spd. Effect 1. -->
<table name="#pAtkSpd">0.9 0.8 0.7 0.6 0.5</table>
<table name="#mpConsume">13 20 27 45 65</table>
<table name="#magicLvl">10 20 30 50 70</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 50 70</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="DEX" />
@@ -621,8 +621,8 @@
<skill id="4039" levels="12" name="NPC MP Drain">
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#power">34 57 78 105 134 165 194 206 216 224 229 232</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -638,8 +638,8 @@
<skill id="4040" levels="12" name="NPC Bow Attack">
<table name="#mpConsume">27 44 62 85 109 135 157 168 177 183 187 189</table>
<table name="#power">122 279 584 1110 1920 3030 4336 5002 5632 6187 6632 6978</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -652,7 +652,7 @@
<set name="effectRange" val="1200" />
</skill>
<skill id="4041" levels="2" name="Cruma Blaze">
<table name="#magicLvl">45 50</table>
<table name="#magicLevel">45 50</table>
<table name="#mpInitialConsume">8 9</table>
<table name="#mpConsume">32 36</table>
<table name="#power">60 68</table>
@@ -662,7 +662,7 @@
<!-- Fire -->
<set name="hitTime" val="4000" />
<set name="isMagic" val="true" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpInitialConsume" />
<set name="mpConsume" val="#mpConsume" />
<set name="operateType" val="OP_ACTIVE" />
@@ -677,7 +677,7 @@
<!-- Fire -->
<set name="hitTime" val="4000" />
<set name="isMagic" val="true" />
<set name="magicLvl" val="45" />
<set name="magicLevel" val="45" />
<set name="mpInitialConsume" val="8" />
<set name="mpConsume" val="32" />
<set name="operateType" val="OP_ACTIVE" />
@@ -692,7 +692,7 @@
<!-- Fire -->
<set name="hitTime" val="4000" />
<set name="isMagic" val="true" />
<set name="magicLvl" val="45" />
<set name="magicLevel" val="45" />
<set name="mpInitialConsume" val="12" />
<set name="mpConsume" val="48" />
<set name="operateType" val="OP_ACTIVE" />
@@ -708,7 +708,7 @@
<set name="effectRange" val="1100" />
<set name="hitTime" val="5000" />
<set name="isMagic" val="true" />
<set name="magicLvl" val="45" />
<set name="magicLevel" val="45" />
<set name="mpInitialConsume" val="14" />
<set name="mpConsume" val="56" />
<set name="operateType" val="OP_ACTIVE" />
@@ -718,7 +718,7 @@
<set name="target" val="TARGET_ONE" />
</skill>
<skill id="4045" levels="1" name="Resist Full Magic Attack">
<set name="magicLvl" val="50" />
<set name="magicLevel" val="50" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
@@ -736,8 +736,8 @@
<skill id="4046" levels="12" name="Sleep">
<!-- You are in an unconscious state that prohibits movement. -->
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="2" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="WIT" />
@@ -758,8 +758,8 @@
<skill id="4047" levels="12" name="Hold">
<!-- You are immobilized, as if rooted to the ground by an unseen force. -->
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="2" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="DEX" />
@@ -778,10 +778,10 @@
</for>
</skill>
<skill id="4048" levels="3" name="NPC Dash">
<table name="#magicLvl">10 10 10</table>
<table name="#magicLevel">10 10 10</table>
<table name="#mpConsume">12 12 12</table>
<table name="#runSpd">1.5 1.8 2</table>
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
@@ -796,8 +796,8 @@
</skill>
<skill id="4049" levels="16" name="Cubic Drain">
<table name="#power">26 31 36 41 45 48 51 54 57 61 64 67 71 74 77 81</table>
<table name="#magicLvl">40 46 52 58 62 66 70 74 76 78 80 81 82 83 84 85</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">40 46 52 58 62 66 70 74 76 78 80 81 82 83 84 85</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
@@ -811,8 +811,8 @@
</skill>
<skill id="4050" levels="16" name="Cubic DD">
<table name="#power">29 33 39 43 46 50 53 56 59 62 65 68 71 74 77 80</table>
<table name="#magicLvl">43 49 55 60 64 68 72 74 76 78 80 81 82 83 84 85</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">43 49 55 60 64 68 72 74 76 78 80 81 82 83 84 85</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
@@ -828,8 +828,8 @@
</skill>
<skill id="4051" levels="16" name="Cubic Heal">
<table name="#power">201 241 281 314 339 361 382 390 398 405 413 418 422 426 430 434</table>
<table name="#magicLvl">43 49 55 60 64 68 72 74 76 78 80 81 82 83 84 85</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">43 49 55 60 64 68 72 74 76 78 80 81 82 83 84 85</table>
<set name="magicLevel" val="#magicLevel" />
<set name="castRange" val="600" />
<set name="effectRange" val="1100" />
<set name="power" val="#power" />
@@ -841,8 +841,8 @@
<skill id="4052" levels="15" name="Poison">
<!-- A toxin that gradually reduces HP. Effect 5. -->
<table name="#dmg">93 114 132 132 132 144 144 144 156 156 156 162 162 171 171</table>
<table name="#magicLvl">49 55 60 64 68 72 74 76 78 80 81 82 83 84 85</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">49 55 60 64 68 72 74 76 78 80 81 82 83 84 85</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="power" val="70" />
<set name="target" val="TARGET_ONE" />
@@ -860,8 +860,8 @@
</skill>
<skill id="4053" levels="16" name="Decrease P.Atk">
<!-- Instantly reduces P. Atk. Effect 3. -->
<table name="#magicLvl">40 46 52 58 62 66 70 74 76 78 80 81 82 83 84 85</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">40 46 52 58 62 66 70 74 76 78 80 81 82 83 84 85</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="2" />
<set name="power" val="80" />
<set name="target" val="TARGET_ONE" />
@@ -878,8 +878,8 @@
</skill>
<skill id="4054" levels="16" name="Decrease P. Def">
<!-- Temporarily reduces P. Def. Effect 3. -->
<table name="#magicLvl">40 46 52 58 62 66 70 74 76 78 80 81 82 83 84 85</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">40 46 52 58 62 66 70 74 76 78 80 81 82 83 84 85</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="2" />
<set name="power" val="80" />
<set name="target" val="TARGET_ONE" />
@@ -896,8 +896,8 @@
</skill>
<skill id="4055" levels="16" name="Decrease Atk.Speed">
<!-- Temporarily reduces Atk. Spd. Effect 3. -->
<table name="#magicLvl">40 46 52 58 62 66 70 74 76 78 80 81 82 83 84 85</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">40 46 52 58 62 66 70 74 76 78 80 81 82 83 84 85</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="2" />
<set name="power" val="80" />
<set name="target" val="TARGET_ONE" />
@@ -916,7 +916,7 @@
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
</skill>
@@ -926,7 +926,7 @@
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<for>
<mul order="0x30" stat="pDef-insects" val="1.15" />
</for>
@@ -937,7 +937,7 @@
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<for>
<mul order="0x30" stat="pDef-plants" val="1.15" />
</for>
@@ -948,7 +948,7 @@
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<for>
<mul order="0x30" stat="pDef-animals" val="1.15" />
</for>
@@ -959,7 +959,7 @@
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<for>
<mul order="0x30" stat="pDef-monsters" val="1.15" />
</for>
@@ -970,14 +970,14 @@
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<for>
<mul order="0x30" stat="pDef-dragons" val="1.15" />
</for>
</skill>
<skill id="4062" levels="1" name="Orfen">
<!-- Vulnerable to fire attack but possesses great resistance against archery attack. -->
<set name="magicLvl" val="50" />
<set name="magicLevel" val="50" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
@@ -990,7 +990,7 @@
</skill>
<skill id="4063" levels="1" name="Paralysis">
<!-- A temporary paralysis which prevents movement. -->
<set name="magicLvl" val="50" />
<set name="magicLevel" val="50" />
<set name="lvlDepend" val="1" />
<set name="saveVs" val="MEN" />
<set name="power" val="916" />
@@ -1007,7 +1007,7 @@
</skill>
<skill id="4064" levels="1" name="Paralysis">
<!-- A temporary paralysis which prevents movement. -->
<set name="magicLvl" val="50" />
<set name="magicLevel" val="50" />
<set name="saveVs" val="MEN" />
<set name="power" val="30" />
<set name="target" val="TARGET_AREA" />
@@ -1025,8 +1025,8 @@
<skill id="4065" levels="12" name="NPC Heal">
<table name="#mpConsume">17 30 44 62 80 98 114 122 127 130 132 132</table>
<table name="#power">83 151 245 362 494 627 743 789 823 845 853 853</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
@@ -1042,8 +1042,8 @@
<skill id="4066" levels="12" name="NPC Twister">
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -1060,8 +1060,8 @@
<skill id="4067" levels="12" name="NPC Mortal Blow">
<table name="#mpConsume">14 22 31 43 55 68 79 84 89 92 94 95</table>
<table name="#power">137 314 656 1249 2164 3408 4878 5627 6335 6960 7461 7850</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -1077,8 +1077,8 @@
<skill id="4068" levels="12" name="Mechanical Cannon">
<table name="#mpConsume">14 22 31 43 55 68 79 84 89 92 94 95</table>
<table name="#power">46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -1093,8 +1093,8 @@
<skill id="4069" levels="12" name="NPC Curve Beam Cannon">
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -1117,7 +1117,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<for>
<effect name="Debuff" time="30" count="1" val="0" stackOrder="0.7" stackType="pAtkSpdDown">
<mul order="0x30" stat="pAtkSpd" val="0.7" />
@@ -1140,8 +1140,8 @@
<!-- You are in a state of shock that temporarily prohibits movement. -->
<table name="#mpConsume">14 22 31 43 55 68 79 84 89 92 94 95</table>
<table name="#power">16 35 73 139 241 379 542 626 704 774 829 873</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="CON" />
@@ -1161,8 +1161,8 @@
<!-- You are in a state of shock that temporarily prohibits movement. -->
<table name="#mpConsume">14 22 31 43 55 68 79 84 89 92 94 95</table>
<table name="#power">16 35 73 139 241 379 542 626 704 774 829 873</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="CON" />
@@ -1182,8 +1182,8 @@
<skill id="4074" levels="2" name="NPC Haste">
<table name="#pAtkSpd">1.15 1.33</table>
<table name="#mpConsume">14 33</table>
<table name="#magicLvl">30 70</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">30 70</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_SELF" />
<set name="reuseDelay" val="8000" />
@@ -1203,8 +1203,8 @@
<skill id="4075" levels="12" name="Shock">
<!-- You are in a state of shock that temporarily prohibits movement. -->
<table name="#mpConsume">14 23 32 43 55 68 79 84 89 92 94 95</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="2" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="CON" />
@@ -1224,8 +1224,8 @@
<!-- Instantly reduces Speed. Effect 1. -->
<table name="#runSpd">0.85 0.7 0.5</table>
<table name="#mpConsume">20 35 65</table>
<table name="#magicLvl">20 40 70</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">20 40 70</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="2" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="DEX" />
@@ -1247,8 +1247,8 @@
<skill id="4077" levels="12" name="NPC Aura Burn">
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#power">14 21 30 42 55 68 82 88 93 98 101 104</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -1264,8 +1264,8 @@
<skill id="4078" levels="12" name="NPC Flamestrike">
<table name="#mpConsume">18 29 40 53 68 83 98 104 109 113 115 117</table>
<table name="#power">9 13 19 26 34 43 51 55 58 61 63 65</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -1283,7 +1283,7 @@
<skill id="4079" levels="1" name="Siege Hammer">
<!-- Powerfully attacks castle gates, castle walls etc. -->
<set name="mpConsume" val="150" />
<set name="magicLvl" val="49" />
<set name="magicLevel" val="49" />
<set name="lvlDepend" val="1" />
<set name="power" val="266024" />
<set name="target" val="TARGET_ONE" />
@@ -1297,7 +1297,7 @@
</skill>
<skill id="4080" levels="1" name="Dark Heal">
<set name="mpConsume" val="98" />
<set name="magicLvl" val="60" />
<set name="magicLevel" val="60" />
<set name="lvlDepend" val="1" />
<set name="power" val="627" />
<set name="target" val="TARGET_SELF" />
@@ -1387,8 +1387,8 @@
<skill id="4087" levels="12" name="NPC Blaze">
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -1406,8 +1406,8 @@
<!-- Inflicts a wound, reducing HP. Effect 2. -->
<table name="#damage">27 39 51 66 81 93 102 102 105 105 108 108</table>
<table name="#mpConsume">9 13 17 22 27 31 34 34 35 35 36 36</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_ONE" />
@@ -1502,8 +1502,8 @@
</skill>
<skill id="4094" levels="12" name="NPC Cancel Magic">
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="20" />
@@ -1521,7 +1521,7 @@
<skill id="4095" levels="1" name="Damage Shield">
<!-- Reflects back a portion of damage inflicted by an enemy P. Atk. -->
<set name="power" val="20" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="REFLECT" />
<set name="operateType" val="OP_PASSIVE" />
@@ -1531,8 +1531,8 @@
<skill id="4096" levels="3" name="NPC Hawkeye">
<table name="#accCombat">6 8 10</table>
<table name="#mpConsume">10 18 33</table>
<table name="#magicLvl">20 40 70</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">20 40 70</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_SELF" />
<set name="reuseDelay" val="6000" />
@@ -1553,8 +1553,8 @@
<table name="#hot">7 12 18 27 37 46 55 23 32 42 51 58</table>
<table name="#mpConsume">33 59 88 122 159 195 228 242 252 259 262 262</table>
<table name="#power">1 2 3 4 5 6 7 8 9 10 11 12</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
<set name="target" val="TARGET_SELF" />
@@ -1573,8 +1573,8 @@
<skill id="4098" levels="12" name="Magic Skill Block">
<!-- Instantly blocks magic skills. -->
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="2" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="WIT" />
@@ -1592,7 +1592,7 @@
</for>
</skill>
<skill id="4099" levels="2" name="NPC Berserk">
<table name="#magicLvl">40 70</table>
<table name="#magicLevel">40 70</table>
<table name="#mpInitialConsume">4 7</table>
<table name="#mpConsume">14 26</table>
<table name="#mAtk">1.1 1.16</table>
@@ -1600,7 +1600,7 @@
<table name="#runSpd">5 8</table>
<table name="#pDef">0.95 0.92</table>
<table name="#mDef">0.9 0.84</table>
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpInitialConsume" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_SELF" />

View File

@@ -3,8 +3,8 @@
<skill id="4100" levels="12" name="NPC Prominence">
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -22,8 +22,8 @@
<skill id="4101" levels="12" name="NPC Spinning Slash">
<table name="#mpConsume">14 22 31 43 55 68 79 84 89 92 94 95</table>
<table name="#power">46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -42,8 +42,8 @@
<table name="#waterVuln">0.95 0.93 0.9</table>
<table name="#mpConsume">20 35 65</table>
<table name="#mpConsume_Init">7 13 20</table>
<table name="#magicLvl">20 40 60</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">20 40 60</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
@@ -67,8 +67,8 @@
<skill id="4103" levels="2" name="NPC Ultimate Evasion">
<table name="#rEvas">20 25</table>
<table name="#mpConsume">35 65</table>
<table name="#magicLvl">40 70</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">40 70</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_SELF" />
<set name="reuseDelay" val="6000" />
@@ -89,8 +89,8 @@
<table name="#dmg">14 21 30 40 51 61 68 68 75 75 81 81</table>
<table name="#mpConsume">17 31 45 60 75 90 105 112 119 126 132 139</table>
<table name="#power">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="WIT" />
@@ -111,8 +111,8 @@
<skill id="4105" levels="12" name="NPC Straight Beam Cannon">
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -127,7 +127,7 @@
</skill>
<skill id="4106" levels="1" name="Antharas Shock">
<!-- A state of shock that temporarily prevents movement. -->
<set name="magicLvl" val="70" />
<set name="magicLevel" val="70" />
<set name="power" val="11000" />
<set name="target" val="TARGET_AREA" />
<set name="skillRadius" val="1100" />
@@ -143,7 +143,7 @@
</skill>
<skill id="4107" levels="1" name="Antharas Shock">
<!-- A state of shock that temporarily prevents movement. -->
<set name="magicLvl" val="70" />
<set name="magicLevel" val="70" />
<set name="lvlDepend" val="1" />
<set name="power" val="11000" />
<set name="target" val="TARGET_AREA" />
@@ -161,7 +161,7 @@
</skill>
<skill id="4108" levels="1" name="Antharas Terror">
<!-- Fills targets with fear, causing them to act against their will. -->
<set name="magicLvl" val="70" />
<set name="magicLevel" val="70" />
<set name="lvlDepend" val="1" />
<set name="power" val="90" />
<set name="target" val="TARGET_AURA" />
@@ -179,7 +179,7 @@
</skill>
<skill id="4109" levels="1" name="Curse of Antharas">
<!-- You have been touched by the curse of Antharas, which has temporarily decreased all your combat stats. -->
<set name="magicLvl" val="70" />
<set name="magicLevel" val="70" />
<set name="lvlDepend" val="1" />
<set name="saveVs" val="WIT" />
<set name="power" val="90" />
@@ -206,7 +206,7 @@
</for>
</skill>
<skill id="4110" levels="1" name="Breath Attack">
<set name="magicLvl" val="70" />
<set name="magicLevel" val="70" />
<set name="lvlDepend" val="1" />
<set name="power" val="250" />
<set name="target" val="TARGET_AREA" />
@@ -221,7 +221,7 @@
</skill>
<skill id="4111" levels="1" name="Antharas Fossilization">
<!-- Temporarily turns the target to stone, immobilizing it. -->
<set name="magicLvl" val="70" />
<set name="magicLevel" val="70" />
<set name="lvlDepend" val="1" />
<set name="saveVs" val="CON" />
<set name="power" val="50" />
@@ -243,7 +243,7 @@
</for>
</skill>
<skill id="4112" levels="1" name="Ordinary Attack">
<set name="magicLvl" val="70" />
<set name="magicLevel" val="70" />
<set name="lvlDepend" val="1" />
<set name="power" val="22000" />
<set name="target" val="TARGET_AREA" />
@@ -257,7 +257,7 @@
<set name="effectRange" val="400" />
</skill>
<skill id="4113" levels="1" name="Animal doing ordinary attack">
<set name="magicLvl" val="70" />
<set name="magicLevel" val="70" />
<set name="lvlDepend" val="1" />
<set name="power" val="22000" />
<set name="target" val="TARGET_AREA" />
@@ -277,7 +277,7 @@
<!-- Fire -->
<set name="hitTime" val="4000" />
<set name="isMagic" val="true" />
<set name="magicLvl" val="65" />
<set name="magicLevel" val="65" />
<set name="mpInitialConsume" val="18" />
<set name="mpConsume" val="72" />
<set name="operateType" val="OP_ACTIVE" />
@@ -315,8 +315,8 @@
<skill id="4117" levels="12" name="Paralysis">
<!-- Paralyzes a target, instantly immobilizing it. -->
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="CON" />
@@ -336,8 +336,8 @@
<skill id="4118" levels="7" name="Paralysis">
<!-- Paralyzes a target, instantly immobilizing it. -->
<table name="#mpConsume">18 29 40 53 68 83 98 104 109 113 115 117</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="CON" />
@@ -359,8 +359,8 @@
<!-- Instantly reduces Accuracy. Effect 1. -->
<table name="#mpConsume">20 35 65</table>
<table name="#accCombat">11 12 13</table>
<table name="#magicLvl">20 40 70</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">20 40 70</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="2" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="DEX" />
@@ -383,8 +383,8 @@
<!-- A state of shock that temporarily prevents movement. -->
<table name="#mpConsume">27 44 62 85 109 135 157 168 177 183 187 189</table>
<table name="#power">46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="CON" />
@@ -402,7 +402,7 @@
</for>
</skill>
<skill id="4121" levels="1" name="Summoned Monster Magic Protection">
<set name="magicLvl" val="50" />
<set name="magicLevel" val="50" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
@@ -414,7 +414,7 @@
</skill>
<skill id="4122" levels="1" name="Antharas">
<!-- Vulnerable to wind attacks but has a very powerful resistance to earth attacks. -->
<set name="magicLvl" val="79" />
<set name="magicLevel" val="79" />
<!-- Possibly 79 -->
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="WEAKNESS" />
@@ -431,8 +431,8 @@
<!-- Causes the enemy to target you for attack. -->
<table name="#power">1078 1107 1136 1166 1195 1224 1254 1283 1312 1342 1371 1400</table>
<table name="#mpConsume">12 19 26 35 45 55 65 84 89 92 94 95</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -447,8 +447,8 @@
<skill id="4124" levels="12" name="NPC Spear Attack">
<table name="#mpConsume">27 44 62 85 109 135 157 168 177 183 187 189</table>
<table name="#power">122 279 584 1110 1923 3030 4336 5002 5632 6187 6632 6978</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -474,7 +474,7 @@
<set name="castRange" val="-1" />
</skill>
<skill id="4127" levels="1" name="Baium: General Attack">
<set name="magicLvl" val="75" />
<set name="magicLevel" val="75" />
<set name="lvlDepend" val="1" />
<set name="power" val="500" />
<set name="target" val="TARGET_AREA" />
@@ -488,7 +488,7 @@
<set name="effectRange" val="400" />
</skill>
<skill id="4128" levels="1" name="Wind Of Force">
<set name="magicLvl" val="75" />
<set name="magicLevel" val="75" />
<set name="lvlDepend" val="1" />
<set name="power" val="14000" />
<set name="target" val="TARGET_AURA" />
@@ -500,7 +500,7 @@
<set name="operateType" val="OP_ACTIVE" />
</skill>
<skill id="4129" levels="1" name="Earthquake">
<set name="magicLvl" val="75" />
<set name="magicLevel" val="75" />
<set name="lvlDepend" val="1" />
<set name="power" val="4000" />
<set name="target" val="TARGET_AURA" />
@@ -512,7 +512,7 @@
<set name="baseCritRate" val="15" />
</skill>
<skill id="4130" levels="1" name="Striking of Thunderbolt">
<set name="magicLvl" val="75" />
<set name="magicLevel" val="75" />
<set name="lvlDepend" val="1" />
<set name="power" val="367" />
<set name="target" val="TARGET_AREA" />
@@ -526,7 +526,7 @@
</skill>
<skill id="4131" levels="1" name="Shock">
<!-- A temporary paralysis which prevents movement. -->
<set name="magicLvl" val="75" />
<set name="magicLevel" val="75" />
<set name="lvlDepend" val="1" />
<set name="power" val="10" />
<set name="target" val="TARGET_AREA" />
@@ -542,7 +542,7 @@
</for>
</skill>
<skill id="4132" levels="1" name="Spear: Pound the Ground">
<set name="magicLvl" val="75" />
<set name="magicLevel" val="75" />
<set name="lvlDepend" val="1" />
<set name="power" val="3885" />
<set name="target" val="TARGET_AURA" />
@@ -553,7 +553,7 @@
</skill>
<skill id="4133" levels="1" name="Angel Heal">
<set name="target" val="TARGET_ONE" />
<set name="magicLvl" val="75" />
<set name="magicLevel" val="75" />
<set name="skillType" val="HEAL" />
<set name="operateType" val="OP_ACTIVE" />
<set name="power" val="1000" />
@@ -570,7 +570,7 @@
<set name="castRange" val="700" />
</skill>
<skill id="4135" levels="1" name="Baium Heal">
<set name="magicLvl" val="75" />
<set name="magicLevel" val="75" />
<set name="power" val="1000000" />
<set name="target" val="TARGET_SELF" />
<set name="hitTime" val="100" />
@@ -582,7 +582,7 @@
</skill>
<skill id="4136" levels="1" name="Baium's Gift">
<set name="power" val="1000000" />
<set name="magicLvl" val="75" />
<set name="magicLevel" val="75" />
<set name="lvlDepend" val="1" />
<set name="target" val="TARGET_ONE" />
<set name="hitTime" val="2000" />
@@ -594,8 +594,8 @@
<skill id="4137" levels="12" name="Hydro Screw">
<table name="#mpConsume">18 29 40 53 68 83 98 104 109 113 115 117</table>
<table name="#power">9 13 19 26 34 43 51 55 58 61 63 65</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -614,8 +614,8 @@
<skill id="4138" levels="12" name="NPC AE - Corpse Burst">
<table name="#mpConsume">18 29 40 53 68 83 98 104 109 113 115 117</table>
<table name="#power">9 13 19 26 34 43 51 55 58 61 63 65</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -631,7 +631,7 @@
</skill>
<skill id="4139" levels="12" name="Boom Attack">
<table name="#power">33 49 71 98 128 161 192 207 219 230 238 244</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="mpConsume" val="0" />
<set name="power" val="#power" />
<set name="target" val="TARGET_AURA" />
@@ -639,7 +639,7 @@
<set name="reuseDelay" val="8000" />
<set name="hitTime" val="6000" />
<set name="skillType" val="MDAM" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="isMagic" val="false" />
<set name="isSuicideAttack" val="true" />
<set name="element" val="2" />
@@ -691,7 +691,7 @@
</skill>
<skill id="4143" levels="10" name="Treasure Bomb">
<table name="#power">2 4 8 15 23 35 48 63 80 100</table>
<table name="#magicLvl">5 15 25 35 45 55 65 75 85 95</table>
<table name="#magicLevel">5 15 25 35 45 55 65 75 85 95</table>
<set name="mpConsume" val="0" />
<set name="power" val="#power" />
<set name="target" val="TARGET_AURA" />
@@ -699,7 +699,7 @@
<set name="reuseDelay" val="0" />
<set name="hitTime" val="500" />
<set name="skillType" val="MDAM" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="isMagic" val="false" />
<set name="isSuicideAttack" val="true" />
<set name="operateType" val="OP_ACTIVE" />
@@ -707,13 +707,13 @@
<set name="effectRange" val="-1" />
</skill>
<skill id="4144" levels="80" name="Mimic Strong Attack">
<table name="#magicLvl">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80</table>
<table name="#magicLevel">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80</table>
<table name="#power">1 1 1 3 6 9 13 18 23 30 39 45 52 60 69 79 90 103 117 132 150 169 190 214 240 268 300 334 372 413 458 507 560 618 681 749 823 902 988 1081 1180 1286 1400 1523 1653 1792 1941 2099 2266 2444 2632 2831 3042 3263 3497 3742 4000 4270 4553 4848 5156 5477 5811 6158 6518 6890 7276 7673 8083 8504 8637 9381 9836 10300 10774 11257 11748 12246 12750 13261</table>
<set name="castRange" val="40" />
<set name="coolTime" val="800" />
<set name="effectRange" val="200" />
<set name="hitTime" val="1000" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="operateType" val="OP_ACTIVE" />
<set name="power" val="#power" />
<set name="skillType" val="PDAM" />
@@ -754,10 +754,10 @@
</for>
</skill>
<skill id="4147" levels="7" name="Area Dispel">
<table name="#magicLvl">10 20 30 40 50 60 70</table>
<table name="#magicLevel">10 20 30 40 50 60 70</table>
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="negateSkillTypes" val="BUFF DEBUFF" />
<set name="operateType" val="OP_ACTIVE" />
<set name="skillRadius" val="200" />
@@ -770,8 +770,8 @@
<!-- A toxin that gradually reduces HP. Effect 2. -->
<table name="#dmg">40 60 80 103 127 147 160 160 167 167 170 170</table>
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 83 77 78</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="10" />
@@ -795,8 +795,8 @@
<table name="#damage">27 39 51 66 81 93 102 102 105 105 108 108</table>
<table name="#mpConsume">9 13 17 22 27 31 34 34 35 35 36 36</table>
<table name="#power">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -835,8 +835,8 @@
<skill id="4151" levels="12" name="NPC Windstrike - Magic">
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -853,8 +853,8 @@
<skill id="4152" levels="12" name="NPC HP Drain - Magic">
<table name="#mpConsume">18 29 40 53 68 83 98 104 109 113 115 117</table>
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -874,8 +874,8 @@
<!-- Instantly reduces Speed. Effect 2. -->
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#power">11 16 23 31 41 51 61 66 70 73 76 78</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -896,8 +896,8 @@
<skill id="4154" levels="12" name="NPC MP Drain - Magic">
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#power">34 57 78 105 134 165 194 206 216 224 229 232</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -913,8 +913,8 @@
<skill id="4155" levels="12" name="NPC Twister - Magic">
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="element" val="1" />
@@ -931,8 +931,8 @@
<skill id="4156" levels="12" name="NPC Curve Beam Cannon - Magic">
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -948,8 +948,8 @@
<skill id="4157" levels="12" name="NPC Blaze - Magic">
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -966,8 +966,8 @@
<skill id="4158" levels="12" name="NPC Prominence - Magic">
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -984,8 +984,8 @@
<skill id="4159" levels="12" name="NPC Straight Beam Cannon - Magic">
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -1001,8 +1001,8 @@
<skill id="4160" levels="12" name="NPC Aura Burn - Magic">
<table name="#mpConsume">4 5 8 9 12 14 17 18 19 19 20 20</table>
<table name="#power">5 7 10 13 17 22 26 28 29 31 32 33</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -1042,8 +1042,8 @@
</skill>
<skill id="4163" levels="12" name="NPC Self Damage Shield">
<table name="#mpConsume">12 19 26 35 45 55 65 69 72 75 77 78</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_SELF" />
@@ -1062,8 +1062,8 @@
</skill>
<skill id="4164" levels="9" name="Paralysis">
<!-- Paralyzes a target, instantly immobilizing it. -->
<table name="#magicLvl">40 44 48 52 56 60 64 68 72 73 74 75 76 77 78 79 80 81</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">40 44 48 52 56 60 64 68 72 73 74 75 76 77 78 79 80 81</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="power" val="40" />
<!-- Base Land Rate -->
@@ -1080,8 +1080,8 @@
<skill id="4165" levels="17" name="Icy Air">
<!-- Inflicts continuous damage by Icy Air. Effect 5. -->
<table name="#power">77 77 77 94 94 108 108 118 118 120 122 128 132 135 140 145 150</table>
<table name="#magicLvl">40 44 48 52 56 62 66 70 74 75 76 77 78 79 80 81 82</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">40 44 48 52 56 62 66 70 74 75 76 77 78 79 80 81 82</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
@@ -1098,8 +1098,8 @@
</skill>
<skill id="4166" levels="18" name="Shock">
<!-- A state of shock that temporarily prevents movement. -->
<table name="#magicLvl">40 44 48 52 56 60 64 68 72 74 75 76 77 78 79 80 81 82</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">40 44 48 52 56 60 64 68 72 74 75 76 77 78 79 80 81 82</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="power" val="80" />
<set name="target" val="TARGET_ONE" />
@@ -1117,7 +1117,7 @@
<!-- Fairy Mimyu's Curse reduces Physical Dmg and Atk. Speed. -->
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="DEBUFF" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="isDebuff" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="600" />
@@ -1132,8 +1132,8 @@
<skill id="4168" levels="12" name="BOSS Power Strike">
<table name="#power">10 20 30 40 50 60 70 80 90 100 110 120</table>
<table name="#mpConsume">18 25 35 47 59 72 83 88 91 93 95 96</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -1149,8 +1149,8 @@
<!-- A state of shock that temporarily prevents movement. -->
<table name="#power">61 163 447 1169 2942 5686 8732 10131 11622 13182 14784 16398</table>
<table name="#mpConsume">18 25 35 47 59 72 83 88 91 93 95 96</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="MEN" />
@@ -1170,8 +1170,8 @@
<skill id="4170" levels="12" name="BOSS Mortal Blow">
<table name="#power">146 176 252 356 420 582 734 854 1062 1312 1504 1832</table>
<table name="#mpConsume">18 25 35 47 59 72 83 88 91 93 95 96</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="power" val="#power" />
<set name="mpConsume" val="#mpConsume" />
@@ -1186,8 +1186,8 @@
<skill id="4171" levels="12" name="BOSS Spinning Slash">
<table name="#power">61 163 447 1169 2942 5686 8732 10131 11622 13182 14784 16398</table>
<table name="#mpConsume">18 25 35 47 59 72 83 88 91 93 95 96</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="power" val="#power" />
<set name="mpConsume" val="#mpConsume" />
@@ -1202,8 +1202,8 @@
<skill id="4172" levels="12" name="Shock">
<!-- A state of shock that temporarily prevents movement. -->
<table name="#mpConsume">18 25 35 47 59 72 83 88 91 93 95 96</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="50" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
@@ -1223,8 +1223,8 @@
<skill id="4173" levels="12" name="BOSS Might">
<table name="#rate">1.04 1.08 1.12 1.16 1.2 1.24 1.28 1.32 1.36 1.4 1.44 1.48</table>
<table name="#mpConsume">8 11 15 20 25 30 34 36 38 38 39 40</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_SELF" />
@@ -1243,8 +1243,8 @@
<skill id="4174" levels="12" name="BOSS Shield">
<table name="#rate">1.04 1.08 1.12 1.16 1.2 1.24 1.28 1.32 1.36 1.4 1.44 1.48</table>
<table name="#mpConsume">8 11 15 20 25 30 34 36 38 38 39 40</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_SELF" />
@@ -1263,8 +1263,8 @@
<skill id="4175" levels="12" name="BOSS Haste">
<table name="#rate">1.04 1.08 1.12 1.16 1.2 1.24 1.28 1.32 1.36 1.4 1.44 1.48</table>
<table name="#mpConsume">8 11 15 20 25 30 34 36 38 38 39 40</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_SELF" />
@@ -1283,8 +1283,8 @@
<skill id="4176" levels="12" name="BOSS Reflect Damage">
<table name="#rate">1.1 1.15 1.2 1.1 1.15 1.2 1.2 1.1 1.15 1.2 1.2 1.2</table>
<table name="#mpConsume">8 11 15 20 25 30 34 36 38 38 39 40</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_SELF" />
@@ -1302,8 +1302,8 @@
</skill>
<skill id="4177" levels="12" name="BOSS Cancel Magic">
<table name="#mpConsume">15 22 29 39 49 59 68 72 75 76 77 79</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="25" />
@@ -1321,8 +1321,8 @@
<skill id="4178" levels="12" name="BOSS Flame Strike">
<table name="#mpConsume">23 32 44 58 74 79 102 107 112 114 116 118</table>
<table name="#power">21 31 43 58 75 92 108 115 121 125 129 132</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -1339,8 +1339,8 @@
<skill id="4179" levels="12" name="BOSS Power Strike">
<table name="#power">25 27 30 39 42 46 60 65 70 90 97 105</table>
<table name="#mpConsume">18 25 35 47 59 72 83 88 91 93 95 96</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -1356,8 +1356,8 @@
<!-- A state of shock that temporarily prevents movement. -->
<table name="#power">61 163 447 1169 2942 5686 8732 10131 11622 13182 14784 16398</table>
<table name="#mpConsume">18 25 35 47 59 72 83 88 91 93 95 96</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="MEN" />
@@ -1377,8 +1377,8 @@
<skill id="4181" levels="12" name="BOSS Mortal Blow">
<table name="#power">146 176 252 356 420 582 734 854 1062 1312 1504 1832</table>
<table name="#mpConsume">18 25 35 47 59 72 83 88 91 93 95 96</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="power" val="#power" />
<set name="mpConsume" val="#mpConsume" />
@@ -1394,8 +1394,8 @@
<!-- A toxin that gradually reduces HP. Effect 2. -->
<table name="#dmg">40 60 80 103 127 147 160 160 167 167 170 170</table>
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="90" />
@@ -1417,8 +1417,8 @@
<!-- Instantly reduces P. Atk. Effect 1. -->
<table name="#pAtk">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="90" />
@@ -1440,8 +1440,8 @@
<!-- Instantly reduces Atk. Spd. Effect 1. -->
<table name="#pAtkSpd">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="90" />
@@ -1462,8 +1462,8 @@
<skill id="4185" levels="12" name="Sleep">
<!-- You are in an unconscious state that prohibits movement. -->
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="70" />
@@ -1481,8 +1481,8 @@
<skill id="4186" levels="12" name="Hold">
<!-- You are immobilized, as if rooted to the ground by an unseen force. -->
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="70" />
@@ -1501,8 +1501,8 @@
<!-- Instantly reduces Speed. Effect 1. -->
<table name="#runSpd">0.85 0.7 0.7 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5</table>
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="DEX" />
@@ -1526,8 +1526,8 @@
<!-- Inflicts a wound, reducing HP. Effect 2. -->
<table name="#damage">27 39 51 66 81 93 102 102 105 105 102 102</table>
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="90" />
@@ -1546,8 +1546,8 @@
<skill id="4189" levels="12" name="Paralysis">
<!-- Paralyzes a target, instantly immobilizing it. -->
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="30" />
@@ -1567,8 +1567,8 @@
<!-- Decreases the target's usable amount of MP. Effect 2. -->
<table name="#dmg">10 10 10 10 10 20 25 35 40 50 60 60</table>
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="90" />
@@ -1587,10 +1587,10 @@
<skill id="4191" levels="12" name="BOSS Wind Strike">
<table name="#mpConsume">12 19 26 35 45 55 65 69 72 75 77 78</table>
<table name="#power">12 15 18 21 24 27 30 33 36 39 42 45</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="element" val="1" />
<!-- Wind -->
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -1604,8 +1604,8 @@
<skill id="4192" levels="12" name="BOSS HP Drain">
<table name="#mpConsume">12 29 39 53 67 83 97 103 108 112 115 116</table>
<table name="#power">16 23 32 44 56 69 81 86 91 94 97 99</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
@@ -1622,8 +1622,8 @@
<skill id="4193" levels="12" name="BOSS Life Drain">
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<table name="#power">15 21 26 33 39 45 51 58 64 71 78 86</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -1641,8 +1641,8 @@
<skill id="4194" levels="12" name="BOSS Aura Burn">
<table name="#mpConsume">12 19 26 35 45 55 65 69 72 75 77 78</table>
<table name="#power">13 19 26 35 45 56 65 69 73 75 77 79</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -1656,8 +1656,8 @@
<skill id="4195" levels="12" name="BOSS Twister">
<table name="#mpConsume">12 19 26 35 45 55 65 69 72 75 77 78</table>
<table name="#power">23 26 29 32 35 38 42 46 50 54 58 62</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -1674,8 +1674,8 @@
<!-- Instantly reduces Speed. Effect 2. -->
<table name="#mpConsume">12 19 26 35 45 55 65 69 72 75 77 78</table>
<table name="#power">13 19 26 35 45 56 65 69 73 75 77 79</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="WIT" />
@@ -1698,8 +1698,8 @@
<skill id="4197" levels="12" name="Hold">
<!-- You are immobilized, as if rooted to the ground by an unseen force. -->
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="DEX" />
@@ -1720,8 +1720,8 @@
<!-- A toxin that gradually reduces HP. Effect 2. -->
<table name="#dmg">36 54 72 93 114 132 144 144 147 147 144 144</table>
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="90" />
@@ -1742,8 +1742,8 @@
<!-- Instantly reduces P. Atk. Effect 1. -->
<table name="#pAtk">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="90" />

View File

@@ -4,8 +4,8 @@
<!-- Instantly reduces Atk. Spd. Effect 1. -->
<table name="#pAtkSpd">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="90" />
@@ -25,8 +25,8 @@
<skill id="4201" levels="12" name="Sleep">
<!-- You are in an unconscious state that prohibits movement. -->
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="WIT" />
@@ -46,8 +46,8 @@
<skill id="4202" levels="12" name="Hold">
<!-- You are immobilized, as if rooted to the ground by an unseen force. -->
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="DEX" />
@@ -68,8 +68,8 @@
<!-- Instantly reduces Speed. Effect 1. -->
<table name="#runSpd">0.85 0.7 0.7 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5</table>
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="DEX" />
@@ -93,8 +93,8 @@
<table name="#damage">27 39 51 66 81 93 102 102 105 105 102 102</table>
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<table name="#power">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="CON" />
@@ -114,8 +114,8 @@
<skill id="4205" levels="12" name="Paralysis">
<!-- Paralyzes a target, instantly immobilizing it. -->
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="CON" />
@@ -136,8 +136,8 @@
<!-- Decreases the target's usable amount of MP. Effect 2. -->
<table name="#maxMp">2 2 2 2 2 4 5 7 8 10 12 12</table>
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_ONE" />
@@ -157,8 +157,8 @@
<skill id="4207" levels="12" name="BOSS Power Shot">
<table name="#mpConsume">36 50 69 93 118 143 166 175 182 186 189 192</table>
<table name="#power">352 949 2607 6828 17184 33213 51007 59177 67888 77001 86359 95790</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -176,8 +176,8 @@
<!-- A state of shock that temporarily prevents movement. -->
<table name="#mpConsume">36 50 69 93 118 143 166 175 182 186 189 192</table>
<table name="#power">176 475 1304 3414 8592 16607 25504 29589 33944 38501 43180 47895</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="power" val="#power" />
<set name="mpConsume" val="#mpConsume" />
@@ -197,8 +197,8 @@
<skill id="4209" levels="12" name="BOSS Heal">
<table name="#power">1768 3037 4819 7103 9754 12035 13182 13501 13624 13544 13303 13157</table>
<table name="#mpConsume">21 34 50 67 86 104 119 125 129 131 131 132</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -216,8 +216,8 @@
<table name="#hot">127 217 345 508 697 860 942 965 974 968 951 940</table>
<table name="#mpConsume">43 49 99 134 173 207 139 250 258 262 262 263</table>
<table name="#power">1 2 3 4 5 6 7 8 9 10 11 12</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -236,8 +236,8 @@
</skill>
<skill id="4211" levels="12" name="BOSS Might">
<table name="#mpConsume">6 10 13 18 23 28 33 35 36 38 39 39</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_CLAN" />
@@ -253,8 +253,8 @@
</skill>
<skill id="4212" levels="12" name="BOSS Shield">
<table name="#mpConsume">6 10 13 18 23 28 33 35 36 38 39 39</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_CLAN" />
@@ -270,8 +270,8 @@
</skill>
<skill id="4213" levels="12" name="BOSS Haste">
<table name="#mpConsume">6 10 13 18 23 28 33 35 36 38 39 39</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_CLAN" />
@@ -287,8 +287,8 @@
</skill>
<skill id="4214" levels="12" name="BOSS Reflect Damage">
<table name="#mpConsume">6 10 13 18 23 28 33 35 36 38 39 39</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_CLAN" />
@@ -316,7 +316,7 @@
</for>
</skill>
<skill id="4216" levels="1" name="Scatter Enemy">
<set name="magicLvl" val="60" />
<set name="magicLevel" val="60" />
<set name="reuseDelay" val="400000" />
<set name="target" val="TARGET_ONE" />
<set name="coolTime" val="100" />
@@ -329,7 +329,7 @@
<set name="reuseDelay" val="400000" />
</skill>
<skill id="4217" levels="1" name="None">
<set name="magicLvl" val="60" />
<set name="magicLevel" val="60" />
<set name="reuseDelay" val="8000" />
<set name="target" val="TARGET_AURA" />
<set name="coolTime" val="100" />
@@ -343,7 +343,7 @@
<set name="mpConsume" val="100" />
</skill>
<skill id="4218" levels="1" name="Absorb HP MP">
<set name="magicLvl" val="60" />
<set name="magicLevel" val="60" />
<set name="element" val="6" />
<!-- Dark -->
<set name="lvlDepend" val="1" />
@@ -365,7 +365,7 @@
</skill>
<skill id="4219" levels="1" name="Hold">
<!-- You are immobilized, as if rooted to the ground by an unseen force. -->
<set name="magicLvl" val="60" />
<set name="magicLevel" val="60" />
<set name="lvlDepend" val="1" />
<set name="target" val="TARGET_ONE" />
<set name="coolTime" val="2000" />
@@ -381,7 +381,7 @@
</for>
</skill>
<skill id="4220" levels="1" name="Deadly Dual-Sword Weapon">
<set name="magicLvl" val="60" />
<set name="magicLevel" val="60" />
<set name="lvlDepend" val="1" />
<set name="power" val="7224" />
<set name="target" val="TARGET_ONE" />
@@ -394,7 +394,7 @@
<set name="effectRange" val="200" />
</skill>
<skill id="4221" levels="1" name="Deadly Dual-Sword Weapon: Range Attack">
<set name="magicLvl" val="60" />
<set name="magicLevel" val="60" />
<set name="lvlDepend" val="1" />
<set name="power" val="5164" />
<set name="target" val="TARGET_AURA" />
@@ -405,7 +405,7 @@
<set name="operateType" val="OP_ACTIVE" />
</skill>
<skill id="4222" levels="1" name="Instant Move">
<set name="magicLvl" val="60" />
<set name="magicLevel" val="60" />
<set name="target" val="TARGET_SELF" />
<set name="hitTime" val="500" />
<set name="skillType" val="ZAKENSELF" />
@@ -443,7 +443,7 @@
<table name="#stunVuln">0.85 0.7 0.5 0.3 0.1 0</table>
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="operateType" val="OP_PASSIVE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_SELF" />
@@ -454,7 +454,7 @@
<skill id="4226" levels="1" name="Ban Heal">
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="operateType" val="OP_PASSIVE" />
<set name="skillType" val="DEBUFF" />
<set name="target" val="TARGET_SELF" />
@@ -478,8 +478,8 @@
<skill id="4228" levels="12" name="Double Dagger Attack">
<table name="#power">122 279 584 1110 1923 3030 4336 5002 5632 6187 6632 6978</table>
<table name="#mpConsume">27 44 62 85 109 135 157 168 177 183 187 189</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="power" val="#power" />
<set name="mpConsume" val="#mpConsume" />
@@ -494,8 +494,8 @@
<skill id="4229" levels="12" name="NPC Double Wind Fist">
<table name="#power">122 279 584 1110 1923 3030 4336 5002 5632 6187 6632 6978</table>
<table name="#mpConsume">27 44 62 85 109 135 157 168 177 183 187 189</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="power" val="#power" />
<set name="mpConsume" val="#mpConsume" />
@@ -509,7 +509,7 @@
</skill>
<skill id="4230" levels="1" name="Wild Cannon">
<!-- Unleashes a devastating attack against castle gates and walls. -->
<set name="magicLvl" val="70" />
<set name="magicLevel" val="70" />
<set name="lvlDepend" val="1" />
<set name="power" val="532048" />
<set name="target" val="TARGET_SIEGE" />
@@ -523,8 +523,8 @@
<skill id="4231" levels="12" name="NPC Spit Attack">
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="power" val="#power" />
<set name="mpConsume" val="#mpConsume" />
@@ -540,8 +540,8 @@
<skill id="4232" levels="12" name="NPC AE Strike">
<table name="#power">46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617</table>
<table name="#mpConsume">14 22 31 43 55 68 79 84 89 92 94 95</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_AREA" />
@@ -565,13 +565,13 @@
</for>
</skill>
<skill id="4234" levels="12" name="BOSS Power Throw">
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">36 50 69 93 118 143 166 175 182 186 189 192</table>
<table name="#power">352 949 2607 6828 17184 33213 51007 59177 67888 77001 86359 95790</table>
<set name="castRange" val="900" />
<set name="effectRange" val="1400" />
<set name="hitTime" val="4500" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="operateType" val="OP_ACTIVE" />
<set name="power" val="#power" />
@@ -583,14 +583,14 @@
<set name="skillType" val="BUFF" />
<!-- Just Boadcast -->
<set name="hitTime" val="15000" />
<set name="magicLvl" val="70" />
<set name="magicLevel" val="70" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4236" levels="1" name="Decrease Heal">
<!-- Reduces the effectiveness of recovery magic. -->
<set name="magicLvl" val="70" />
<set name="magicLevel" val="70" />
<set name="mpConsume" val="65" />
<set name="lvlDepend" val="1" />
<set name="power" val="51" />
@@ -610,7 +610,7 @@
</skill>
<skill id="4237" levels="1" name="Decreases Speed">
<!-- Instantly reduces Speed. Effect 3. -->
<set name="magicLvl" val="70" />
<set name="magicLevel" val="70" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="65" />
<set name="saveVs" val="WIT" />
@@ -633,7 +633,7 @@
<skill id="4238" levels="1" name="Increase Re-use Time">
<!-- Instantly increases physical/magic skill recovery time. -->
<set name="mpConsume" val="0" />
<set name="magicLvl" val="75" />
<set name="magicLevel" val="75" />
<set name="power" val="60" />
<set name="lvlDepend" val="1" />
<set name="target" val="TARGET_AURA" />
@@ -703,7 +703,7 @@
</skill>
<skill id="4243" levels="1" name="Venomous Poison">
<!-- A deadly toxin courses through your bloodstream, gradually reducing your HP. Effect 9. -->
<set name="magicLvl" val="70" />
<set name="magicLevel" val="70" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="POISON" />
<set name="isDebuff" val="true" />
@@ -720,8 +720,8 @@
<skill id="4244" levels="12" name="NPC Wild Sweep">
<table name="#mpConsume">14 22 31 43 55 68 79 84 89 92 94 95</table>
<table name="#power">46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -752,7 +752,7 @@
<skill id="4246" levels="1" name="Strong in 'nan' activity magic DOT">
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="operateType" val="OP_PASSIVE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_SELF" />
@@ -765,8 +765,8 @@
<skill id="4247" levels="12" name="NPC Windstrike - Slow">
<table name="#power">5 8 12 17 24 31 39 39 39 39 39 39</table>
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -783,8 +783,8 @@
<skill id="4248" levels="12" name="NPC HP Drain - Slow">
<table name="#power">5 8 12 17 24 31 39 39 39 39 39 39</table>
<table name="#mpConsume">18 29 40 53 68 83 98 104 109 113 115 117</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="element" val="6" />
<!-- Dark -->
@@ -805,8 +805,8 @@
<!-- Instantly reduces Speed. Effect 2. -->
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#power">4 5 8 11 15 19 24 24 24 24 24 24</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="element" val="3" />
@@ -831,8 +831,8 @@
<skill id="4250" levels="12" name="NPC Twister - Slow">
<table name="#power">5 8 12 17 24 31 39 39 39 39 39 39</table>
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="element" val="1" />
<!-- Wind -->
@@ -851,8 +851,8 @@
<skill id="4251" levels="12" name="NPC Curve Beam Cannon - Slow">
<table name="#power">5 8 12 17 24 31 39 39 39 39 39 39</table>
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -869,8 +869,8 @@
<skill id="4252" levels="12" name="NPC Flame - Slow">
<table name="#power">3 5 7 9 13 16 20 20 20 20 20 20</table>
<table name="#mpConsume">18 29 40 53 68 83 98 104 109 113 115 117</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -888,8 +888,8 @@
<skill id="4253" levels="12" name="NPC Blaze - Slow">
<table name="#power">3 5 7 9 13 16 20 20 20 20 20 20</table>
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="element" val="2" />
<!-- Fire -->
@@ -908,8 +908,8 @@
<skill id="4254" levels="12" name="NPC Prominence - Slow">
<table name="#power">5 8 12 17 24 31 39 39 39 39 39 39</table>
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="element" val="2" />
<!-- Fire -->
@@ -928,8 +928,8 @@
<skill id="4255" levels="12" name="NPC Straight Beam Cannon - Slow">
<table name="#power">5 8 12 17 24 31 39 39 39 39 39 39</table>
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -956,8 +956,8 @@
<skill id="4257" levels="12" name="NPC Hydroblast - Magic">
<table name="#mpConsume">18 29 40 53 68 83 98 104 109 113 115 117</table>
<table name="#power">9 13 19 26 34 43 51 55 58 61 63 65</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="element" val="3" />
<!-- Water -->
@@ -998,8 +998,8 @@
<table name="#mpConsume">18 29 40 53 68 83 98 104 109 113 115 117</table>
<table name="#cast">500 600 600 750 750 750 750 750 750 750 750 750</table>
<table name="#power">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="MEN" />
@@ -1024,8 +1024,8 @@
<table name="#effect">1100 1250 1250 1400 1400 1400 1400 1400 1400 1400 1400 1400</table>
<table name="#mpConsume">18 29 40 53 68 83 98 104 109 113 115 117</table>
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -1046,8 +1046,8 @@
<table name="#cast">600 750 750 900 900 900 900 900 900 900 900 900</table>
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -1086,7 +1086,7 @@
<set name="effectRange" val="900" />
<set name="hitTime" val="500" />
<set name="isMagic" val="true" />
<set name="magicLvl" val="44" />
<set name="magicLevel" val="44" />
<set name="operateType" val="OP_ACTIVE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_ONE" />
@@ -1103,7 +1103,7 @@
<set name="effectRange" val="900" />
<set name="hitTime" val="500" />
<set name="isMagic" val="true" />
<set name="magicLvl" val="25" />
<set name="magicLevel" val="25" />
<set name="operateType" val="OP_ACTIVE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_ONE" />
@@ -1415,7 +1415,7 @@
<!-- A spewing out of wyvern breath that attacks multiple enemies. Success rate is best at close range. -->
<set name="element" val="2" />
<!-- Fire -->
<set name="magicLvl" val="60" />
<set name="magicLevel" val="60" />
<set name="lvlDepend" val="1" />
<set name="power" val="379" />
<set name="mpConsume" val="400" />

View File

@@ -6,7 +6,7 @@
<set name="skillType" val="COREDONE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4301" levels="1" name="Race">
@@ -15,7 +15,7 @@
<set name="skillType" val="COREDONE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4302" levels="1" name="Race">
@@ -24,7 +24,7 @@
<set name="skillType" val="COREDONE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4303" levels="1" name="Strong Type">
@@ -164,8 +164,8 @@
<skill id="4314" levels="12" name="BOSS Holy Light Burst">
<table name="#power">21 31 43 58 75 92 108 115 121 125 129 132</table>
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -183,8 +183,8 @@
<skill id="4315" levels="12" name="Hold">
<!-- You are immobilized, as if rooted to the ground by an unseen force. -->
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="70" />
@@ -224,7 +224,7 @@
<table name="#rEvas">3 4 5 6 7</table>
<table name="#pAtk">1.45 1.55 1.65 1.75 1.85</table>
<table name="#pDef">0.8 0.76 0.72 0.68 0.64</table>
<set name="magicLvl" val="60" />
<set name="magicLevel" val="60" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="50" />
<set name="target" val="TARGET_SELF" />
@@ -244,7 +244,7 @@
</for>
</skill>
<skill id="4318" levels="1" name="Ultimate Buff">
<set name="magicLvl" val="60" />
<set name="magicLevel" val="60" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="50" />
<set name="target" val="TARGET_SELF" />
@@ -288,8 +288,8 @@
<!-- A toxin that gradually reduces HP. Effect 2. -->
<table name="#dot">18 31 38 60 75 84 86 144 150 150 153 153</table>
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 77 78 83</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="80" />
@@ -311,7 +311,7 @@
</skill>
<skill id="4321" levels="1" name="Decrease P. Def">
<!-- Temporarily but significantly reduces P. Def. -->
<set name="magicLvl" val="60" />
<set name="magicLevel" val="60" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="1500" />
@@ -332,7 +332,7 @@
</skill>
<skill id="4322" levels="1" name="Wind Walk for Beginners">
<!-- Temporarily increases Speed. Effect 2. -->
<set name="magicLvl" val="60" />
<set name="magicLevel" val="60" />
<set name="target" val="TARGET_ONE" />
<set name="hitTime" val="100" />
<set name="skillType" val="BUFF" />
@@ -348,7 +348,7 @@
</skill>
<skill id="4323" levels="1" name="Shield for Beginners">
<!-- Temporarily increases P. Def. Effect 3. -->
<set name="magicLvl" val="60" />
<set name="magicLevel" val="60" />
<set name="target" val="TARGET_ONE" />
<set name="hitTime" val="100" />
<set name="skillType" val="BUFF" />
@@ -364,7 +364,7 @@
</skill>
<skill id="4324" levels="1" name="Bless the Body for Beginners">
<!-- Temporarily increases maximum HP. Effect 6. -->
<set name="magicLvl" val="60" />
<set name="magicLevel" val="60" />
<set name="target" val="TARGET_ONE" />
<set name="hitTime" val="100" />
<set name="skillType" val="BUFF" />
@@ -380,7 +380,7 @@
</skill>
<skill id="4325" levels="1" name="Vampiric Rage for Beginners">
<!-- Temporarily restores HP using damage inflicted upon the enemy. Excludes damage inflicted by skill or remote attack. Effect 4. -->
<set name="magicLvl" val="60" />
<set name="magicLevel" val="60" />
<set name="target" val="TARGET_ONE" />
<set name="hitTime" val="100" />
<set name="isMagic" val="true" />
@@ -396,7 +396,7 @@
</skill>
<skill id="4326" levels="1" name="Regeneration for Beginners">
<!-- Temporarily increases ability to restore HP. Effect 3. -->
<set name="magicLvl" val="60" />
<set name="magicLevel" val="60" />
<set name="target" val="TARGET_ONE" />
<set name="hitTime" val="100" />
<set name="skillType" val="BUFF" />
@@ -412,7 +412,7 @@
</skill>
<skill id="4327" levels="1" name="Haste for Beginners">
<!-- Temporarily increases Atk. Spd. Effect 1. -->
<set name="magicLvl" val="60" />
<set name="magicLevel" val="60" />
<set name="target" val="TARGET_ONE" />
<set name="hitTime" val="100" />
<set name="skillType" val="BUFF" />
@@ -428,7 +428,7 @@
</skill>
<skill id="4328" levels="1" name="Bless the Soul for Beginners">
<!-- Temporarily increases maximum MP. Effect 6. -->
<set name="magicLvl" val="60" />
<set name="magicLevel" val="60" />
<set name="target" val="TARGET_ONE" />
<set name="hitTime" val="100" />
<set name="skillType" val="BUFF" />
@@ -444,7 +444,7 @@
</skill>
<skill id="4329" levels="1" name="Acumen for Beginners">
<!-- Temporarily increases Casting Spd. Effect 3. -->
<set name="magicLvl" val="60" />
<set name="magicLevel" val="60" />
<set name="target" val="TARGET_ONE" />
<set name="hitTime" val="100" />
<set name="skillType" val="BUFF" />
@@ -460,7 +460,7 @@
</skill>
<skill id="4330" levels="1" name="Concentration for Beginners">
<!-- Temporarily reduces the probability of damage and cancellation of magic. Effect 1. -->
<set name="magicLvl" val="60" />
<set name="magicLevel" val="60" />
<set name="target" val="TARGET_ONE" />
<set name="hitTime" val="100" />
<set name="skillType" val="BUFF" />
@@ -476,7 +476,7 @@
</skill>
<skill id="4331" levels="1" name="Empower for Beginners">
<!-- Temporarily increases M. Atk. Effect 1. -->
<set name="magicLvl" val="60" />
<set name="magicLevel" val="60" />
<set name="target" val="TARGET_ONE" />
<set name="hitTime" val="100" />
<set name="skillType" val="BUFF" />
@@ -588,7 +588,7 @@
<set name="effectRange" val="900" />
</skill>
<skill id="4340" levels="1" name="Ultimate Buff, 2nd">
<set name="magicLvl" val="60" />
<set name="magicLevel" val="60" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="50" />
<set name="target" val="TARGET_SELF" />
@@ -606,7 +606,7 @@
</for>
</skill>
<skill id="4341" levels="1" name="Ultimate Buff, 3rd">
<set name="magicLvl" val="60" />
<set name="magicLevel" val="60" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="50" />
<set name="target" val="TARGET_SELF" />
@@ -939,7 +939,7 @@
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="BUFF" />
<set name="isMagic" val="true" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="400" />
<set name="effectRange" val="900" />
@@ -1212,8 +1212,8 @@
<skill id="4377" levels="12" name="Wield Temper">
<table name="#power">46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617</table>
<table name="#mpConsume">14 22 31 43 55 68 79 84 89 92 94 95</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -1228,8 +1228,8 @@
</skill>
<skill id="4378" levels="12" name="Self Damage Shield">
<table name="#mpConsume">12 19 26 35 45 55 65 69 72 75 77 78</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_SELF" />
@@ -1271,7 +1271,7 @@
<!-- Temporarily blocks the use of magic skills. -->
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="operateType" val="OP_ACTIVE" />
<set name="skillType" val="BUFF" />
<!-- Just Boadcast -->
@@ -1299,7 +1299,7 @@
<skill id="4383" levels="1" name="NPC Hate Stone">
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="80" />
<set name="magicLevel" val="80" />
<set name="operateType" val="OP_ACTIVE" />
<set name="isDebuff" val="true" />
<set name="skillRadius" val="200" />
@@ -1311,7 +1311,7 @@
</skill>
<skill id="4384" levels="1" name="Scapegoat's Grace">
<!-- Scapegoat's Grace. Temporarily protects against any de-buff that lowers P. Def. -->
<set name="magicLvl" val="80" />
<set name="magicLevel" val="80" />
<set name="target" val="TARGET_AREA" />
<set name="skillRadius" val="200" />
<!-- guessing -->
@@ -1326,7 +1326,7 @@
</skill>
<skill id="4385" levels="1" name="Scapegoat's Grace">
<!-- Scapegoat's Grace. Temporarily protects against any de-buff that lowers P. Atk. -->
<set name="magicLvl" val="80" />
<set name="magicLevel" val="80" />
<set name="target" val="TARGET_AREA" />
<set name="skillRadius" val="200" />
<!-- guessing -->
@@ -1341,7 +1341,7 @@
</skill>
<skill id="4386" levels="1" name="Scapegoat's Grace">
<!-- Scapegoat's Grace. Temporarily protects against poison. -->
<set name="magicLvl" val="80" />
<set name="magicLevel" val="80" />
<set name="target" val="TARGET_AREA" />
<set name="skillRadius" val="200" />
<!-- guessing -->
@@ -1356,7 +1356,7 @@
</skill>
<skill id="4387" levels="1" name="Scapegoat's Grace">
<!-- Scapegoat's Grace. Temporarily protects against any de-buff that diminishes the effect of HP recovery magic. -->
<set name="magicLvl" val="80" />
<set name="magicLevel" val="80" />
<set name="target" val="TARGET_AREA" />
<set name="skillRadius" val="200" />
<!-- guessing -->
@@ -1396,7 +1396,7 @@
<skill id="4390" levels="1" name="NPC Abnormal Immunity">
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="operateType" val="OP_PASSIVE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_SELF" />

View File

@@ -60,7 +60,7 @@
<set name="castRange" val="400" />
<set name="effectRange" val="900" />
<set name="isMagic" val="true" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="operateType" val="OP_ACTIVE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_ONE" />
@@ -112,7 +112,7 @@
<set name="castRange" val="400" />
<set name="effectRange" val="900" />
<set name="isMagic" val="true" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="operateType" val="OP_ACTIVE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_ONE" />
@@ -883,7 +883,7 @@
</for>
</skill>
<skill id="4469" levels="1" name="Potion Drinking">
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="COREDONE" />
<set name="operateType" val="OP_PASSIVE" />
@@ -903,8 +903,8 @@
<!-- Increases NPC's P. Atk. and P. Def. Effect 1. -->
<table name="#increase">1.05 1.1 1.15 1.2 1.25 1.3 1.35 1.4 1.45 1.5 1.55 1.6</table>
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
@@ -921,8 +921,8 @@
<skill id="4472" levels="12" name="NPC Strike Golem">
<!-- For powerful Golems that are 1.5x stronger -->
<table name="#mpConsume">14 22 31 43 55 68 79 84 89 92 94 95</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="hitTime" val="2500" />
<set name="target" val="TARGET_ONE" />
@@ -934,7 +934,7 @@
<!-- Shocks and instantly immobilizes. -->
<table name="#mpConsume">27 44 62 85 109 135 157 168 177 183 187 189</table>
<table name="#power">16 35 73 139 241 379 542 626 704 774 829 873</table>
<set name="magicLvl" val="48" />
<set name="magicLevel" val="48" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -1011,7 +1011,7 @@
<set name="castRange" val="150" />
</skill>
<skill id="4478" levels="1" name="Ice Fairy Aqua Splash">
<set name="magicLvl" val="64" />
<set name="magicLevel" val="64" />
<set name="element" val="3" />
<!-- Water -->
<set name="mpConsume" val="23" />
@@ -1042,7 +1042,7 @@
<set name="castRange" val="700" />
</skill>
<skill id="4480" levels="1" name="Ice Fairy Curse Gloom">
<set name="magicLvl" val="64" />
<set name="magicLevel" val="64" />
<set name="saveVs" val="MEN" />
<set name="power" val="100" />
<set name="target" val="TARGET_ONE" />
@@ -1060,7 +1060,7 @@
</for>
</skill>
<skill id="4481" levels="1" name="Ice Fairy Hex">
<set name="magicLvl" val="64" />
<set name="magicLevel" val="64" />
<set name="saveVs" val="MEN" />
<set name="target" val="TARGET_ONE" />
<set name="power" val="100" />
@@ -1139,8 +1139,8 @@
<skill id="4486" levels="12" name="Decrease P. Def">
<!-- Temporarily reduces P. Def. Effect 1. -->
<table name="#mpConsume">14 15 17 18 19 20 22 22 23 24 25 26</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="80" />
<set name="saveVs" val="MEN" />
@@ -1161,8 +1161,8 @@
<skill id="4487" levels="12" name="Decrease M. Def.">
<!-- Instantly reduces M. Def. Effect 1. -->
<table name="#mpConsume">14 15 17 18 19 20 22 22 23 24 25 26</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="80" />
<set name="saveVs" val="MEN" />
@@ -1184,8 +1184,8 @@
<!-- Temporarily holds and immobilizes target. -->
<table name="#mpConsume_Init">3 4 6 7 9 11 13 14 15 15 16 16</table>
<table name="#mpConsume">10 16 21 28 36 44 52 55 58 60 61 62</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume_Init" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="80" />
@@ -1205,8 +1205,8 @@
<skill id="4489" levels="12" name="NPC Death MP Bomb">
<table name="#mpConsume">21 33 47 64 82 101 118 126 133 137 140 142</table>
<table name="#power">18 26 38 52 68 85 102 119 136 153 170 187</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
@@ -1232,8 +1232,8 @@
<skill id="4491" levels="12" name="Holy Weapon">
<!-- Makes sacred attacks. -->
<table name="#mpConsume">41 66 93 127 164 202 236 252 265 274 280 283</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_ONE" />
<set name="element" val="6" />
@@ -1245,8 +1245,8 @@
<skill id="4492" levels="12" name="Enlarging Head Curse">
<!-- Temporarily enlarges the head. -->
<table name="#mpConsume">14 22 31 43 55 68 79 84 89 92 94 95</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_ONE" />
<set name="isDebuff" val="true" />
@@ -1260,8 +1260,8 @@
</skill>
<skill id="4493" levels="12" name="NPC Debuff Shield Slow">
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_ONE" />
<set name="hitTime" val="2000" />
@@ -1276,13 +1276,13 @@
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="4495" levels="12" name="BOSS Power Shot">
<table name="#mpConsume">36 50 69 93 118 143 166 175 182 186 189 192</table>
<table name="#power">352 949 2607 6828 17184 33213 51007 59177 67888 77001 86359 95790</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -1297,8 +1297,8 @@
<!-- A state of shock that temporarily prevents movement. -->
<table name="#mpConsume">36 50 69 93 118 143 166 175 182 186 189 192</table>
<table name="#power">176 475 1304 3414 8592 16607 25504 29589 33944 38501 43180 47895</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -1321,7 +1321,7 @@
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="4498" levels="1" name="Treasure Chest - Level 22">
<!-- A locked chest that could contain treasure or a nasty surprise. -->
@@ -1330,7 +1330,7 @@
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="4499" levels="1" name="Treasure Chest - Level 25">
<!-- A locked chest that could contain treasure or a nasty surprise. -->
@@ -1339,6 +1339,6 @@
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
</list>

View File

@@ -5,105 +5,105 @@
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="4501" levels="1" name="Treasure Chest - Level 29">
<!-- A locked chest that could contain treasure or a nasty surprise. -->
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="4502" levels="1" name="Treasure Chest - Level 31">
<!-- A locked chest that could contain treasure or a nasty surprise. -->
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="4503" levels="1" name="Treasure Chest - Level 32">
<!-- A locked chest that could contain treasure or a nasty surprise. -->
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="4504" levels="1" name="Treasure Chest - Level 33">
<!-- A locked chest that could contain treasure or a nasty surprise. -->
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="4505" levels="1" name="Treasure Chest - Level 35">
<!-- A locked chest that could contain treasure or a nasty surprise. -->
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="4506" levels="1" name="Treasure Chest - Level 39">
<!-- A locked chest that could contain treasure or a nasty surprise. -->
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="4507" levels="1" name="Treasure Chest - Level 42">
<!-- A locked chest that could contain treasure or a nasty surprise. -->
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="4508" levels="1" name="Treasure Chest - Level 43">
<!-- A locked chest that could contain treasure or a nasty surprise. -->
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="4509" levels="1" name="Treasure Chest - Level 45">
<!-- A locked chest that could contain treasure or a nasty surprise. -->
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="4510" levels="1" name="Treasure Chest - Level 47">
<!-- A locked chest that could contain treasure or a nasty surprise. -->
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="4511" levels="1" name="Treasure Chest - Level 49">
<!-- A locked chest that could contain treasure or a nasty surprise. -->
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="4512" levels="1" name="Treasure Chest - Level 52">
<!-- A locked chest that could contain treasure or a nasty surprise. -->
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="4513" levels="1" name="Squash - Level up">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<!-- Just Broadcast -->
<set name="operateType" val="OP_ACTIVE" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="4514" levels="1" name="Squash - Poisoned">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<!-- Just Broadcast -->
<set name="operateType" val="OP_ACTIVE" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="4515" levels="1" name="Raid Curse">
<!-- The curse of the Raid Boss guardian spirit temporarily petrifies the target, immobilizing it like a stone. This curse cannot be undone and is cast when trying to slay a raid monster whose is 9 or more levels below that of the attacker. -->
@@ -127,7 +127,7 @@
<set name="effectRange" val="1100" />
<set name="hitTime" val="2000" />
<set name="isMagic" val="true" />
<set name="magicLvl" val="99" />
<set name="magicLevel" val="99" />
<set name="mpInitialConsume" val="16" />
<set name="mpConsume" val="64" />
<set name="operateType" val="OP_ACTIVE" />
@@ -138,7 +138,7 @@
</skill>
<skill id="4517" levels="1" name="Quest - BOSS Defend">
<set name="target" val="TARGET_SELF" />
<set name="magicLvl" val="76" />
<set name="magicLevel" val="76" />
<set name="operateType" val="OP_TOGGLE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_SELF" />
@@ -149,7 +149,7 @@
</for>
</skill>
<skill id="4518" levels="1" name="Quest - BOSS Rampage">
<set name="magicLvl" val="76" />
<set name="magicLevel" val="76" />
<set name="operateType" val="OP_TOGGLE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_SELF" />
@@ -160,7 +160,7 @@
</for>
</skill>
<skill id="4519" levels="1" name="Quest - BOSS Defend">
<set name="magicLvl" val="76" />
<set name="magicLevel" val="76" />
<set name="operateType" val="OP_TOGGLE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_SELF" />
@@ -172,7 +172,7 @@
<skill id="4520" levels="1" name="Quest - BOSS Rampage">
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="76" />
<set name="magicLevel" val="76" />
<set name="operateType" val="OP_TOGGLE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_SELF" />
@@ -184,7 +184,7 @@
<skill id="4521" levels="1" name="Quest - BOSS Resist non Bow Weapon">
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="76" />
<set name="magicLevel" val="76" />
<set name="operateType" val="OP_PASSIVE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_SELF" />
@@ -202,7 +202,7 @@
<set name="castRange" val="400" />
<set name="effectRange" val="900" />
<set name="isMagic" val="true" />
<set name="magicLvl" val="76" />
<set name="magicLevel" val="76" />
<set name="operateType" val="OP_ACTIVE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_ONE" />
@@ -220,7 +220,7 @@
<set name="effectRange" val="-1" />
<set name="hitTime" val="10000" />
<set name="isMagic" val="true" />
<set name="magicLvl" val="76" />
<set name="magicLevel" val="76" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="10000" />
<set name="skillType" val="BUFF" />
@@ -236,7 +236,7 @@
<set name="effectRange" val="-1" />
<set name="hitTime" val="10000" />
<set name="isMagic" val="true" />
<set name="magicLvl" val="76" />
<set name="magicLevel" val="76" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="10000" />
<set name="skillType" val="BUFF" />
@@ -249,7 +249,7 @@
<skill id="4525" levels="1" name="Quest - BOSS Defend">
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="76" />
<set name="magicLevel" val="76" />
<set name="operateType" val="OP_TOGGLE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_SELF" />
@@ -263,7 +263,7 @@
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="isMagic" val="true" />
<set name="magicLvl" val="76" />
<set name="magicLevel" val="76" />
<set name="operateType" val="OP_ACTIVE" />
<set name="power" val="0.1" />
<set name="skillType" val="HEAL_PERCENT" />
@@ -274,7 +274,7 @@
<set name="castRange" val="600" />
<set name="effectRange" val="1100" />
<set name="isMagic" val="true" />
<set name="magicLvl" val="76" />
<set name="magicLevel" val="76" />
<set name="operateType" val="OP_ACTIVE" />
<set name="power" val="30" />
<set name="skillType" val="HEAL_PERCENT" />
@@ -290,7 +290,7 @@
<set name="castRange" val="400" />
<set name="effectRange" val="900" />
<set name="isMagic" val="true" />
<set name="magicLvl" val="76" />
<set name="magicLevel" val="76" />
<set name="operateType" val="OP_ACTIVE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_ONE" />
@@ -304,7 +304,7 @@
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="isMagic" val="true" />
<set name="magicLvl" val="76" />
<set name="magicLevel" val="76" />
<set name="operateType" val="OP_ACTIVE" />
<set name="power" val="56" />
<set name="reuseDelay" val="8000" />
@@ -316,7 +316,7 @@
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="isMagic" val="true" />
<set name="magicLvl" val="76" />
<set name="magicLevel" val="76" />
<set name="operateType" val="OP_ACTIVE" />
<set name="power" val="5" />
<set name="reuseDelay" val="8000" />
@@ -328,7 +328,7 @@
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="isMagic" val="true" />
<set name="magicLvl" val="76" />
<set name="magicLevel" val="76" />
<set name="operateType" val="OP_ACTIVE" />
<set name="power" val="5" />
<set name="reuseDelay" val="8000" />
@@ -339,7 +339,7 @@
<skill id="4532" levels="1" name="Quest - BOSS Reflect">
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="76" />
<set name="magicLevel" val="76" />
<set name="operateType" val="OP_TOGGLE" />
<set name="skillType" val="REFLECT" />
<set name="target" val="TARGET_SELF" />
@@ -353,7 +353,7 @@
<set name="castRange" val="400" />
<set name="effectRange" val="900" />
<set name="hitTime" val="1500" />
<set name="magicLvl" val="76" />
<set name="magicLevel" val="76" />
<set name="operateType" val="OP_ACTIVE" />
<set name="isDebuff" val="true" />
<set name="power" val="100" />
@@ -371,7 +371,7 @@
<set name="castRange" val="400" />
<set name="effectRange" val="900" />
<set name="hitTime" val="1500" />
<set name="magicLvl" val="76" />
<set name="magicLevel" val="76" />
<set name="operateType" val="OP_ACTIVE" />
<set name="power" val="100" />
<set name="isDebuff" val="true" />
@@ -389,7 +389,7 @@
<set name="castRange" val="400" />
<set name="effectRange" val="900" />
<set name="hitTime" val="1500" />
<set name="magicLvl" val="76" />
<set name="magicLevel" val="76" />
<set name="operateType" val="OP_ACTIVE" />
<set name="isDebuff" val="true" />
<set name="power" val="100" />
@@ -407,7 +407,7 @@
<set name="castRange" val="400" />
<set name="effectRange" val="900" />
<set name="hitTime" val="1500" />
<set name="magicLvl" val="76" />
<set name="magicLevel" val="76" />
<set name="operateType" val="OP_ACTIVE" />
<set name="isDebuff" val="true" />
<set name="power" val="100" />
@@ -425,7 +425,7 @@
<set name="castRange" val="400" />
<set name="effectRange" val="900" />
<set name="hitTime" val="1500" />
<set name="magicLvl" val="76" />
<set name="magicLevel" val="76" />
<set name="operateType" val="OP_ACTIVE" />
<set name="power" val="100" />
<set name="skillType" val="DEBUFF" />
@@ -443,7 +443,7 @@
<set name="castRange" val="400" />
<set name="effectRange" val="900" />
<set name="hitTime" val="1500" />
<set name="magicLvl" val="76" />
<set name="magicLevel" val="76" />
<set name="operateType" val="OP_ACTIVE" />
<set name="isDebuff" val="true" />
<set name="power" val="100" />
@@ -462,7 +462,7 @@
<set name="effectRange" val="900" />
<set name="hitTime" val="4000" />
<set name="isMagic" val="true" />
<set name="magicLvl" val="76" />
<set name="magicLevel" val="76" />
<set name="operateType" val="OP_ACTIVE" />
<set name="power" val="100" />
<set name="skillType" val="DEBUFF" />
@@ -481,7 +481,7 @@
<set name="effectRange" val="900" />
<set name="hitTime" val="4000" />
<set name="isMagic" val="true" />
<set name="magicLvl" val="76" />
<set name="magicLevel" val="76" />
<set name="operateType" val="OP_ACTIVE" />
<set name="isDebuff" val="true" />
<set name="power" val="100" />
@@ -501,7 +501,7 @@
<set name="hitTime" val="4000" />
<set name="isMagic" val="true" />
<set name="isDebuff" val="true" />
<set name="magicLvl" val="76" />
<set name="magicLevel" val="76" />
<set name="operateType" val="OP_ACTIVE" />
<set name="power" val="100" />
<set name="skillType" val="DEBUFF" />
@@ -541,7 +541,7 @@
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="isMagic" val="true" />
<set name="magicLvl" val="76" />
<set name="magicLevel" val="76" />
<set name="operateType" val="OP_ACTIVE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_SELF" />
@@ -566,7 +566,7 @@
<skill id="4546" levels="1" name="Quest - Commune to Slate">
<set name="castRange" val="1000" />
<set name="effectRange" val="1500" />
<set name="magicLvl" val="99" />
<set name="magicLevel" val="99" />
<set name="operateType" val="OP_ACTIVE" />
<set name="skillType" val="BUFF" />
<!-- Just Broadcast -->
@@ -576,7 +576,7 @@
<set name="castRange" val="1000" />
<set name="effectRange" val="1500" />
<set name="isDebuff" val="true" />
<set name="magicLvl" val="99" />
<set name="magicLevel" val="99" />
<set name="operateType" val="OP_ACTIVE" />
<set name="power" val="100" />
<!-- Base Land Rate -->
@@ -589,7 +589,7 @@
<skill id="4548" levels="1" name="Quest - Dispel Watcher Gaze">
<set name="castRange" val="1000" />
<set name="effectRange" val="1500" />
<set name="magicLvl" val="99" />
<set name="magicLevel" val="99" />
<set name="negateId" val="4547" />
<set name="operateType" val="OP_ACTIVE" />
<set name="skillType" val="NEGATE" />
@@ -599,7 +599,7 @@
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="hitTime" val="3000" />
<set name="magicLvl" val="99" />
<set name="magicLevel" val="99" />
<set name="operateType" val="OP_ACTIVE" />
<set name="skillType" val="BUFF" />
<!-- Just Broadcast -->
@@ -609,7 +609,7 @@
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="hitTime" val="3000" />
<set name="magicLvl" val="99" />
<set name="magicLevel" val="99" />
<set name="operateType" val="OP_ACTIVE" />
<set name="skillType" val="BUFF" />
<!-- Just Broadcast -->
@@ -622,7 +622,7 @@
<set name="mpInitialConsume" val="14" />
<set name="mpConsume" val="55" />
<set name="power" val="100" />
<set name="magicLvl" val="75" />
<set name="magicLevel" val="75" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="DEBUFF" />
<set name="isMagic" val="true" />
@@ -645,7 +645,7 @@
<set name="mpInitialConsume" val="14" />
<set name="mpConsume" val="55" />
<set name="power" val="100" />
<set name="magicLvl" val="75" />
<set name="magicLevel" val="75" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="DEBUFF" />
<set name="isMagic" val="true" />
@@ -668,7 +668,7 @@
<set name="mpInitialConsume" val="14" />
<set name="mpConsume" val="55" />
<set name="power" val="100" />
<set name="magicLvl" val="75" />
<set name="magicLevel" val="75" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="DEBUFF" />
<set name="isMagic" val="true" />
@@ -690,7 +690,7 @@
<table name="#MpConsumeRate">1 0.96 0.96 0.96 0.92 0.92 0.92 0.88 0.88 0.85</table>
<set name="mpInitialConsume" val="14" />
<set name="mpConsume" val="55" />
<set name="magicLvl" val="75" />
<set name="magicLevel" val="75" />
<set name="power" val="100" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="DEBUFF" />
@@ -710,7 +710,7 @@
<skill id="4555" levels="1" name="NPC Resist Mutant">
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="75" />
<set name="magicLevel" val="75" />
<set name="operateType" val="OP_PASSIVE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_SELF" />
@@ -769,7 +769,7 @@
</skill>
<skill id="4559" levels="1" name="Hot Springs Illusion">
<!-- Temporary optical illusion caused by the Hot Spring. -->
<set name="magicLvl" val="75" />
<set name="magicLevel" val="75" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="DEBUFF" />
<set name="operateType" val="OP_ACTIVE" />
@@ -811,7 +811,7 @@
<set name="effectRange" val="650" />
</skill>
<skill id="4562" levels="12" name="NPC Solar Flare">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpInitialConsume">3 5 7 9 12 14 17 18 18 19 20 20</table>
<table name="#mpConsume">12 19 26 35 45 55 65 69 72 75 77 78</table>
<table name="#power">22 33 47 65 85 107 127 137 145 152 157 161</table>
@@ -821,7 +821,7 @@
<!-- Holy -->
<set name="hitTime" val="5000" />
<set name="isMagic" val="true" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpInitialConsume" />
<set name="mpConsume" val="#mpConsume" />
<set name="operateType" val="OP_ACTIVE" />
@@ -831,7 +831,7 @@
<set name="target" val="TARGET_ONE" />
</skill>
<skill id="4563" levels="12" name="NPC Solar Flare - Magic">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpInitialConsume">3 5 7 9 12 14 17 18 18 19 20 20</table>
<table name="#mpConsume">12 19 26 35 45 55 65 69 72 75 77 78</table>
<table name="#power">22 33 47 65 85 107 127 137 145 152 157 161</table>
@@ -841,7 +841,7 @@
<!-- Holy -->
<set name="hitTime" val="5000" />
<set name="isMagic" val="true" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpInitialConsume" />
<set name="mpConsume" val="#mpConsume" />
<set name="operateType" val="OP_ACTIVE" />
@@ -851,7 +851,7 @@
<set name="target" val="TARGET_ONE" />
</skill>
<skill id="4564" levels="12" name="NPC Solar Flare - Slow">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpInitialConsume">3 5 7 9 12 14 17 18 18 19 20 20</table>
<table name="#mpConsume">12 19 26 35 45 55 65 69 72 75 77 78</table>
<table name="#power">11 17 24 33 43 54 64 69 73 76 79 81</table>
@@ -861,7 +861,7 @@
<!-- Holy -->
<set name="hitTime" val="2500" />
<set name="isMagic" val="true" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpInitialConsume" />
<set name="mpConsume" val="#mpConsume" />
<set name="operateType" val="OP_ACTIVE" />
@@ -918,7 +918,7 @@
<set name="effectRange" val="1000" />
</skill>
<skill id="4568" levels="12" name="NPC AE Solar Flare">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpInitialConsume">5 8 10 14 17 21 25 26 27 28 29 29</table>
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<table name="#power">11 17 24 33 43 54 64 69 73 76 79 81</table>
@@ -928,7 +928,7 @@
<!-- Holy -->
<set name="hitTime" val="5000" />
<set name="isMagic" val="true" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpInitialConsume" />
<set name="mpConsume" val="#mpConsume" />
<set name="operateType" val="OP_ACTIVE" />
@@ -939,7 +939,7 @@
<set name="target" val="TARGET_AREA" />
</skill>
<skill id="4569" levels="12" name="NPC AE Solar Flare - Magic">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpInitialConsume">5 8 10 14 17 21 25 26 27 28 29 29</table>
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<table name="#power">11 17 24 33 43 54 64 69 73 76 79 81</table>
@@ -949,7 +949,7 @@
<!-- Holy -->
<set name="hitTime" val="5000" />
<set name="isMagic" val="true" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpInitialConsume" />
<set name="mpConsume" val="#mpConsume" />
<set name="operateType" val="OP_ACTIVE" />
@@ -959,7 +959,7 @@
<set name="target" val="TARGET_AREA" />
</skill>
<skill id="4570" levels="12" name="NPC AE Solar Flare - Slow">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpInitialConsume">5 8 10 14 17 21 25 26 27 28 29 29</table>
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<table name="#power">6 9 12 17 22 27 32 35 37 38 40 41</table>
@@ -969,7 +969,7 @@
<!-- Holy -->
<set name="hitTime" val="2500" />
<set name="isMagic" val="true" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpInitialConsume" />
<set name="mpConsume" val="#mpConsume" />
<set name="operateType" val="OP_ACTIVE" />
@@ -995,7 +995,7 @@
<set name="effectRange" val="-1" />
</skill>
<skill id="4572" levels="12" name="NPC Triple Sonic Slash">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">25 40 56 76 99 121 142 151 159 165 168 170</table>
<table name="#power">92 210 438 833 1443 2272 3252 3752 4224 4640 4974 5233</table>
<set name="baseCritRate" val="15" />
@@ -1003,7 +1003,7 @@
<set name="effectRange" val="400" />
<set name="hitTime" val="1800" />
<set name="ignoreShld" val="true" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="operateType" val="OP_ACTIVE" />
<set name="power" val="#power" />
@@ -1012,14 +1012,14 @@
<set name="target" val="TARGET_ONE" />
</skill>
<skill id="4573" levels="12" name="NPC Sonic Blaster">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">13 20 28 38 50 61 71 76 80 83 84 85</table>
<table name="#power">46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617</table>
<set name="baseCritRate" val="15" />
<set name="castRange" val="600" />
<set name="effectRange" val="1100" />
<set name="hitTime" val="1900" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="operateType" val="OP_ACTIVE" />
<set name="power" val="#power" />
@@ -1028,14 +1028,14 @@
<set name="target" val="TARGET_ONE" />
</skill>
<skill id="4574" levels="12" name="NPC Sonic Storm">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">9 14 19 26 33 41 48 51 53 55 56 57</table>
<table name="#power">31 70 146 278 481 758 1084 1251 1408 1547 1658 1745</table>
<set name="baseCritRate" val="15" />
<set name="castRange" val="500" />
<set name="effectRange" val="1000" />
<set name="hitTime" val="1900" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="operateType" val="OP_ACTIVE" />
<set name="power" val="#power" />
@@ -1045,11 +1045,11 @@
<set name="target" val="TARGET_AREA" />
</skill>
<skill id="4575" levels="2" name="NPC Clan Buff - Haste">
<table name="#magicLvl">30 70</table>
<table name="#magicLevel">30 70</table>
<table name="#mpInitialConsume">4 10</table>
<table name="#mpConsume">16 39</table>
<table name="#pAtkSpd">1.15 1.33</table>
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpInitialConsume" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_CLAN" />
@@ -1069,7 +1069,7 @@
</for>
</skill>
<skill id="4576" levels="3" name="NPC Clan Buff - Damage Shield">
<table name="#magicLvl">20 40 70</table>
<table name="#magicLevel">20 40 70</table>
<table name="#mpInitialConsume">3 6 10</table>
<table name="#mpConsume">12 21 39</table>
<table name="#reflectDam">10 15 20</table>
@@ -1078,7 +1078,7 @@
<set name="effectRange" val="-1" />
<set name="hitTime" val="2000" />
<set name="isMagic" val="true" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpInitialConsume" />
<set name="mpConsume" val="#mpConsume" />
<set name="operateType" val="OP_ACTIVE" />
@@ -1096,9 +1096,9 @@
<!-- Temporarily decreases Accuracy. Effect 1. -->
<table name="#mpConsume">18 29 40 53 68 83 98 104 109 113 115 117</table>
<table name="#accCombat">1 2 3 4 5 6 7 8 9 10 11 12</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#time">5 10 10 15 15 15 15 15 15 15 15 15</table>
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="40" />
@@ -1123,7 +1123,7 @@
<set name="castRange" val="600" />
<set name="effectRange" val="1100" />
<set name="isMagic" val="true" />
<set name="magicLvl" val="80" />
<set name="magicLevel" val="80" />
<set name="mpInitialConsume" val="15" />
<set name="mpConsume" val="58" />
<set name="operateType" val="OP_ACTIVE" />
@@ -1139,10 +1139,10 @@
<!-- Inflicts a wound that continually reduces HP. Effect 2. -->
<table name="#mpConsume">25 40 56 76 99 121 142 151 159 165 168 170</table>
<table name="#damage">27 39 51 66 81 93 102 102 105 105 108 108</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#abnormalLevel">2 3 4 5 6 7 8 8 9 9 10 10</table>
<set name="abnormalLevel" val="#abnormalLevel" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="2" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="100" />
@@ -1165,9 +1165,9 @@
<!-- Reduces P. Atk. Effect 1. -->
<table name="#pAtk">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<table name="#mpConsume">24 39 54 73 94 116 136 144 152 158 161 163</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#time">5 10 10 15 15 15 15 15 15 15 15 15</table>
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="2" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="80" />
@@ -1190,8 +1190,8 @@
<skill id="4581" levels="12" name="Hold">
<!-- You are immobilized, as if rooted to the ground by an unseen force. -->
<table name="#mpConsume">24 39 54 73 94 116 136 144 152 158 161 163</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="2" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="80" />
@@ -1213,10 +1213,10 @@
<!-- A toxin that gradually reduces HP. Effect 2. -->
<table name="#mpConsume">24 39 54 73 94 116 136 144 152 158 161 163</table>
<table name="#dmg">36 54 72 93 114 132 144 144 150 150 153 153</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#abnormalLevel">2 3 4 5 6 7 8 8 9 9 10 10</table>
<set name="abnormalLevel" val="#abnormalLevel" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="2" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="70" />
@@ -1241,8 +1241,8 @@
<table name="#mpConsume">38 63 88 119 154 190 222 237 249 258 263 266</table>
<table name="#mpConsume">36 59 82 111 143 176 206 220 231 239 244 247</table>
<table name="#runSpd">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="2" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="80" />
@@ -1266,8 +1266,8 @@
<!-- Instantly decreases P. Def. and throws the enemy into a temporary state of shock. Effect 1. -->
<table name="#mpConsume">24 39 54 73 94 116 136 144 152 158 161 163</table>
<table name="#pDef">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="PDAM" />
@@ -1284,7 +1284,7 @@
</for>
</skill>
<skill id="4585" levels="3" name="NPC Clan Buff - Berserk Might">
<table name="#magicLvl">20 40 70</table>
<table name="#magicLevel">20 40 70</table>
<table name="#mpInitialConsume">6 11 20</table>
<table name="#mpConsume">23 42 78</table>
<table name="#pAtk">1.13 1.18 1.24</table>
@@ -1294,7 +1294,7 @@
<table name="#runSpd">5 5 8</table>
<table name="#pDef">0.95 0.95 0.92</table>
<table name="#mDef">0.9 0.9 0.84</table>
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpInitialConsume" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_CLAN" />
@@ -1323,8 +1323,8 @@
<!-- Reduces Evasion. Effect 1. -->
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 77 78 83</table>
<table name="#rEvas">1 2 3 4 5 6 7 8 9 10 11 12</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="2" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="80" />
@@ -1347,10 +1347,10 @@
<skill id="4587" levels="12" name="Decrease P.Atk">
<!-- Instantly reduces P. Atk. Effect 1. -->
<table name="#mpConsume">18 29 40 53 68 83 98 104 109 113 115 117</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#pAtk">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<table name="#time">5 10 10 15 15 15 15 15 15 15 15 15</table>
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="40" />
@@ -1371,7 +1371,7 @@
</for>
</skill>
<skill id="4588" levels="2" name="NPC Clan Buff - Berserk Haste">
<table name="#magicLvl">30 70</table>
<table name="#magicLevel">30 70</table>
<table name="#mpInitialConsume">8 20</table>
<table name="#mpConsume">32 78</table>
<table name="#val">1.05 1.08</table>
@@ -1380,7 +1380,7 @@
<table name="#runSpd">5 8</table>
<table name="#pDef">0.95 0.92</table>
<table name="#mDef">0.9 0.84</table>
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpInitialConsume" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_CLAN" />
@@ -1409,8 +1409,8 @@
<!-- Instantly reduces Speed. Effect 1. -->
<table name="#mpConsume">35 58 79 105 135 165 194 207 217 224 229 233</table>
<table name="#runSpd">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="40" />
@@ -1434,8 +1434,8 @@
<!-- Instantly reduces Speed. Effect 1. -->
<table name="#mpConsume">35 58 79 105 135 165 194 207 217 224 229 233</table>
<table name="#runSpd">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="40" />
@@ -1459,8 +1459,8 @@
<!-- Instantly reduces Speed. Effect 1. -->
<table name="#mpConsume">35 58 79 105 135 165 194 207 217 224 229 233</table>
<table name="#runSpd">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="40" />
@@ -1484,9 +1484,9 @@
<!-- Reduces P. Def. Effect 1. -->
<table name="#mpConsume">24 39 53 70 90 110 130 138 145 150 153 155</table>
<table name="#pDef">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#time">5 10 10 15 15 15 15 15 15 15 15 15</table>
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="2" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="80" />
@@ -1510,9 +1510,9 @@
<!-- Reduces P. Def. Effect 1. -->
<table name="#mpConsume">24 39 53 70 90 110 130 138 145 150 153 155</table>
<table name="#pDef">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#time">5 10 10 15 15 15 15 15 15 15 15 15</table>
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="2" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="80" />
@@ -1536,9 +1536,9 @@
<!-- Reduces P. Def. Effect 1. -->
<table name="#mpConsume">24 39 53 70 90 110 130 138 145 150 153 155</table>
<table name="#pDef">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#time">5 10 10 15 15 15 15 15 15 15 15 15</table>
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="2" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="80" />
@@ -1559,12 +1559,12 @@
</for>
</skill>
<skill id="4595" levels="3" name="NPC Clan Buff - Acumen Shield">
<table name="#magicLvl">20 40 70</table>
<table name="#magicLevel">20 40 70</table>
<table name="#mpInitialConsume">6 11 20</table>
<table name="#mpConsume">23 42 78</table>
<table name="#mAtkSpd">1.15 1.23 1.3</table>
<table name="#pDef">1.08 1.12 1.15</table>
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpInitialConsume" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_CLAN" />
@@ -1588,10 +1588,10 @@
<!-- Inflicts a wound that continually reduces HP. Effect 2. -->
<table name="#mpConsume">29 47 64 88 113 138 162 173 180 188 192 194</table>
<table name="#damage">27 39 51 66 81 93 102 102 105 105 108 108</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#abnormalLevel">2 3 4 5 6 7 8 8 9 9 10 10</table>
<set name="abnormalLevel" val="#abnormalLevel" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="2" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="100" />
@@ -1615,10 +1615,10 @@
<!-- Inflicts a wound that continually reduces HP. Effect 2. -->
<table name="#mpConsume">20 34 47 63 82 100 117 124 130 135 138 140</table>
<table name="#damage">27 39 51 66 81 93 102 102 105 105 108 108</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#abnormalLevel">2 3 4 5 6 7 8 8 9 9 10 10</table>
<set name="abnormalLevel" val="#abnormalLevel" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="2" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="100" />
@@ -1642,10 +1642,10 @@
<!-- Inflicts a wound that continually reduces HP. Effect 2. -->
<table name="#mpConsume">20 34 47 63 82 100 117 124 130 135 138 140</table>
<table name="#damage">27 39 51 66 81 93 102 102 105 105 108 108</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#abnormalLevel">2 3 4 5 6 7 8 8 9 9 10 10</table>
<set name="abnormalLevel" val="#abnormalLevel" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="2" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="100" />
@@ -1669,8 +1669,8 @@
<!-- Instantly reduces Speed. Effect 1. -->
<table name="#mpConsume">35 58 81 109 141 174 203 216 227 235 241 244</table>
<table name="#runSpd">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="40" />

View File

@@ -4,8 +4,8 @@
<!-- Instantly decreases P. Def. and throws the enemy into a temporary state of shock. Effect 1. -->
<table name="#mpConsume">25 41 57 77 100 123 143 153 161 166 170 172</table>
<table name="#pDef">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="16" />
<set name="target" val="TARGET_AURA" />
@@ -25,8 +25,8 @@
<table name="#mpConsume">29 53 98</table>
<table name="#mAtkSpd">1.15 1.23 1.3</table>
<table name="#rCrit">1.2 1.25 1.3</table>
<table name="#magicLvl">20 40 60</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">20 40 60</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_CLAN" />
<set name="skillType" val="BUFF" />
@@ -49,8 +49,8 @@
<table name="#pAtk">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<table name="#time">10 10 15 15 15 15 15 15 15 15 15 15</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
@@ -72,8 +72,8 @@
<table name="#pAtk">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<table name="#time">10 10 15 15 15 15 15 15 15 15 15 15</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
@@ -95,8 +95,8 @@
<table name="#pAtk">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<table name="#power">9 13 19 26 34 43 51 55 58 61 63 65</table>
<table name="#time">10 10 15 15 15 15 15 15 15 15 15 15</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
@@ -117,8 +117,8 @@
<table name="#mpConsume">25 41 57 77 100 123 143 153 161 166 170 172</table>
<table name="#power">46 106 219 417 722 1136 1626 1876 2112 2320 2487 2617</table>
<table name="#fireVuln">1.2 1.25 1.25 1.3 1.3 1.3 1.3 1.3 1.3 1.3 1.3 1.3</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
@@ -136,8 +136,8 @@
<table name="#dot">36 54 72 93 114 132 144 144 150 150 153 153</table>
<table name="#power">46 106 219 417 722 1136 1626 1876 2112 2320 2487 2617</table>
<table name="#mpConsume">37 62 86 116 149 184 215 229 241 249 255 258</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
@@ -159,7 +159,7 @@
<set name="element" val="2" />
<set name="reuseDelay" val="15000" />
<set name="hitTime" val="1500" />
<set name="magicLvl" val="80" />
<set name="magicLevel" val="80" />
<set name="skillType" val="MDAM" />
<set name="isMagic" val="true" />
<set name="operateType" val="OP_ACTIVE" />
@@ -173,8 +173,8 @@
<table name="#pDef">0.95 0.92</table>
<table name="#mDef">0.9 0.84</table>
<table name="#mpConsume">20 49</table>
<table name="#magicLvl">30 70</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">30 70</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_CLAN" />
<set name="skillType" val="BUFF" />
@@ -199,8 +199,8 @@
<skill id="4609" levels="4" name="NPC Clan Buff - Vampiric Rage">
<table name="#mpConsume">15 27 42 49</table>
<table name="#absorbDam">6 7 8 9</table>
<table name="#magicLvl">20 40 60 70</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">20 40 60 70</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_CLAN" />
<set name="skillType" val="BUFF" />
@@ -219,8 +219,8 @@
<skill id="4610" levels="3" name="NPC Clan Buff - Focus">
<table name="#rCrit">1.2 1.25 1.3</table>
<table name="#mpConsume">15 27 49</table>
<table name="#magicLvl">20 40 60</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">20 40 60</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_CLAN" />
<set name="skillType" val="BUFF" />
@@ -239,8 +239,8 @@
<skill id="4611" levels="3" name="NPC Clan Buff - Death Whisper">
<table name="#cAtk">1.3 1.4 1.5</table>
<table name="#mpConsume">15 27 49</table>
<table name="#magicLvl">20 40 60</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">20 40 60</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_CLAN" />
<set name="skillType" val="BUFF" />
@@ -259,8 +259,8 @@
<skill id="4612" levels="12" name="NPC Wide Wild Sweep">
<table name="#power">46 105 216 417 722 1136 1626 1876 2112 2320 2487 2617</table>
<table name="#mpConsume">21 33 47 64 82 101 118 126 133 137 140 142</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
<set name="target" val="TARGET_MULTIFACE" />
@@ -273,8 +273,8 @@
<skill id="4613" levels="12" name="NPC Clan Heal">
<table name="#mpConsume">25 44 67 92 120 147 170 182 189 194 197 197</table>
<table name="#power">83 151 245 362 494 627 743 789 823 845 853 853</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
<set name="target" val="TARGET_CLAN" />
@@ -289,8 +289,8 @@
<skill id="4614" levels="12" name="NPC Death Bomb">
<table name="#mpConsume">21 33 47 64 82 101 118 126 133 137 140 142</table>
<table name="#power">18 26 38 52 68 85 102 119 136 153 17 187</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
@@ -307,8 +307,8 @@
<!-- You suffer a wound that continually reduces HP. Effect 2. -->
<table name="#dmg">27 39 51 66 81 93 102 102 105 105 108 108</table>
<table name="#mpConsume">22 34 48 64 83 102 119 127 133 138 140 143</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="MDAM" />
@@ -326,7 +326,7 @@
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="isMagic" val="true" />
<set name="magicLvl" val="80" />
<set name="magicLevel" val="80" />
<set name="mpInitialConsume" val="15" />
<set name="mpConsume" val="58" />
<set name="operateType" val="OP_ACTIVE" />
@@ -342,7 +342,7 @@
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_ACTIVE" />
<set name="magicLvl" val="80" />
<set name="magicLevel" val="80" />
<set name="effectRange" val="-1" />
<set name="castRange" val="-1" />
<set name="aggroPoints" val="566" />
@@ -377,8 +377,8 @@
<skill id="4620" levels="12" name="Paralysis">
<!-- A temporary paralysis which prevents movement. -->
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="50" />
<!-- Base Land Rate -->
@@ -396,8 +396,8 @@
<skill id="4621" levels="12" name="NPC AE - 80% HP Drain">
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<table name="#mpConsume">18 29 40 53 68 83 98 104 109 113 115 117</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
<set name="element" val="6" />
@@ -414,8 +414,8 @@
<skill id="4622" levels="12" name="NPC AE - 80% HP Drain - Magic">
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<table name="#mpConsume">18 29 40 53 68 83 98 104 109 113 115 117</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
<set name="element" val="6" />
@@ -432,8 +432,8 @@
<skill id="4623" levels="12" name="NPC AE - 80% HP Drain - Slow">
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<table name="#mpConsume">22 34 48 64 83 102 119 127 133 138 140 143</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
<set name="element" val="6" />
@@ -449,8 +449,8 @@
</skill>
<skill id="4624" levels="12" name="Decrease HP Regeneration Rate">
<!-- Decreases recovery from heal spells -->
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="10" />
<!-- Base Land Rate -->
<set name="target" val="TARGET_ONE" />
@@ -468,8 +468,8 @@
<skill id="4625" levels="12" name="Decrease Speed">
<!-- Decreases Speed. Effect 1. -->
<table name="#runSpd">0.85 0.7 0.7 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="10" />
<!-- Base Land Rate -->
<set name="target" val="TARGET_ONE" />
@@ -487,8 +487,8 @@
<skill id="4626" levels="12" name="NPC Buff - Physical Barrier">
<table name="#pDef">1.05 1.11 1.17 1.25 1.33 1.43 1.67 2 2.33 2.67 3 3.33</table>
<table name="#mpConsume">7 10 14 18 23 28 33 35 37 38 39 39</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
@@ -507,8 +507,8 @@
<skill id="4627" levels="12" name="NPC Buff - Magical Barrier">
<table name="#mDef">1.05 1.11 1.17 1.25 1.33 1.43 1.67 2 2.33 2.67 3 3.33</table>
<table name="#mpConsume">7 10 14 18 23 28 33 35 37 38 39 39</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
@@ -531,13 +531,13 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
</skill>
<skill id="4629" levels="12" name="NPC MR - HP Drain">
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<table name="#mpConsume">18 29 40 53 68 83 98 104 109 113 115 117</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="element" val="6" />
<!-- Dark -->
<set name="mpConsume" val="#mpConsume" />
@@ -554,8 +554,8 @@
<skill id="4630" levels="12" name="NPC MR - Twister">
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
<set name="element" val="1" />
@@ -573,8 +573,8 @@
<table name="#pDef">1.8 1.12 1.15</table>
<table name="#mCritRate">3 4 4</table>
<table name="#mpConsume">29 53 83</table>
<table name="#magicLvl">20 40 60</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">20 40 60</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
@@ -597,8 +597,8 @@
<table name="#mAtk">1.55 1.65 1.75</table>
<table name="#mCritRate">3 4 4</table>
<table name="#mpConsume">29 53 83</table>
<table name="#magicLvl">20 40 60</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">20 40 60</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
@@ -624,8 +624,8 @@
<table name="#pDef">0.95 0.95 0.92</table>
<table name="#mDef">0.9 0.9 0.84</table>
<table name="#mpConsume">29 53 83</table>
<table name="#magicLvl">20 40 60</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">20 40 60</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
@@ -652,8 +652,8 @@
<table name="#mAtkSpd">1.15 1.23 1.3</table>
<table name="#reflect">10 15 20</table>
<table name="#mpConsume">29 53 83</table>
<table name="#magicLvl">20 40 60</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">20 40 60</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
@@ -680,8 +680,8 @@
<table name="#mDef">0.9 0.9 0.84</table>
<table name="#mCritRate">3 4 4</table>
<table name="#mpConsume">29 53 83</table>
<table name="#magicLvl">20 40 60</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">20 40 60</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
@@ -713,8 +713,8 @@
<table name="#mDef">0.9 0.9 0.84</table>
<table name="#reflect">10 15 20</table>
<table name="#mpConsume">29 53 83</table>
<table name="#magicLvl">20 40 60</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">20 40 60</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
@@ -742,8 +742,8 @@
<table name="#mCritRate">3 4 4</table>
<table name="#reflect">10 15 20</table>
<table name="#mpConsume">29 53 83</table>
<table name="#magicLvl">20 40 60</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">20 40 60</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
@@ -766,8 +766,8 @@
<table name="#mAtkSpd">1.15 1.23 1.3</table>
<table name="#mCritRate">3 4 4</table>
<table name="#mpConsume">43 79 124</table>
<table name="#magicLvl">20 40 60</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">20 40 60</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_CLAN" />
<set name="skillType" val="BUFF" />
@@ -794,8 +794,8 @@
<table name="#pDef">0.95 0.95 0.92</table>
<table name="#mDef">0.9 0.9 0.84</table>
<table name="#mpConsume">43 79 124</table>
<table name="#magicLvl">20 40 60</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">20 40 60</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_CLAN" />
<set name="skillType" val="BUFF" />
@@ -820,8 +820,8 @@
<skill id="4640" levels="12" name="Sleep">
<!-- You are in an unconscious state that prohibits movement. -->
<table name="#mpConsume">18 29 40 53 68 83 98 104 109 113 115 117</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="WIT" />
<set name="power" val="80" />
@@ -839,8 +839,8 @@
<skill id="4641" levels="12" name="NPC Super Strike">
<table name="#power">137 314 656 1249 2164 3408 4878 5627 6335 6960 7461 7850</table>
<table name="#mpConsume">41 66 93 127 164 202 236 252 265 274 280 283</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
@@ -866,8 +866,8 @@
<table name="#runSpd">0.85 0.7 0.7 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5</table>
<table name="#power">46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617</table>
<table name="#mpConsume">25 41 57 77 100 123 143 153 161 166 170 172</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
@@ -884,8 +884,8 @@
</skill>
<skill id="4644" levels="2" name="Area Buff - Haste">
<table name="#pAtkSpd">1.15 1.33</table>
<table name="#magicLvl">30 70</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">30 70</table>
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_AREA" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_ACTIVE" />
@@ -900,8 +900,8 @@
</skill>
<skill id="4645" levels="3" name="Area Buff - Focus">
<table name="#rCrit">1.15 1.25 1.3</table>
<table name="#magicLvl">20 40 60</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">20 40 60</table>
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_AREA" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_ACTIVE" />
@@ -916,8 +916,8 @@
</skill>
<skill id="4646" levels="3" name="Area Buff - Death Whisper">
<table name="#cAtk">1.3 1.4 1.5</table>
<table name="#magicLvl">20 40 60</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">20 40 60</table>
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_AREA" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_ACTIVE" />
@@ -932,8 +932,8 @@
</skill>
<skill id="4647" levels="3" name="Area Buff - Might">
<table name="#pAtk">1.08 1.12 1.15</table>
<table name="#magicLvl">20 40 60</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">20 40 60</table>
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_AREA" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_ACTIVE" />
@@ -948,8 +948,8 @@
</skill>
<skill id="4648" levels="3" name="Area Buff - Shield">
<table name="#pDef">1.08 1.12 1.15</table>
<table name="#magicLvl">20 40 60</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">20 40 60</table>
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_AREA" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_ACTIVE" />
@@ -967,8 +967,8 @@
<table name="#dot">36 54 72 93 114 132 144 144 150 150 153 153</table>
<table name="#mpConsume">18 29 40 53 68 83 98 104 109 113 115 117</table>
<table name="#power">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="MEN" />
<set name="power" val="#power" />
@@ -988,7 +988,7 @@
</skill>
<skill id="4650" levels="1" name="NPC AE - Dispel Hold">
<set name="mpConsume" val="53" />
<set name="magicLvl" val="40" />
<set name="magicLevel" val="40" />
<set name="mpInitialConsume" val="11" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="CANCEL" />
@@ -1001,10 +1001,10 @@
</skill>
<skill id="4651" levels="3" name="NPC AE - Dispel Slow">
<table name="#mpConsume">29 53 83</table>
<table name="#magicLvl">20 40 60</table>
<table name="#magicLevel">20 40 60</table>
<table name="#mpInitialConsume">6 11 17</table>
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="mpInitialConsume" val="#mpInitialConsume" />
<set name="target" val="TARGET_AURA" />
<set name="skillType" val="CANCEL" />
@@ -1017,7 +1017,7 @@
</skill>
<skill id="4652" levels="1" name="NPC AE Dispel Silence">
<set name="mpConsume" val="53" />
<set name="magicLvl" val="40" />
<set name="magicLevel" val="40" />
<set name="mpInitialConsume" val="11" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="CANCEL" />
@@ -1031,9 +1031,9 @@
<skill id="4653" levels="12" name="NPC Corpse Life Drain">
<table name="#drain">131 201 271 351 451 551 651 691 731 751 771 781</table>
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="100" />
<set name="target" val="TARGET_CORPSE" />
<set name="skillType" val="DRAIN" />
@@ -1048,8 +1048,8 @@
<skill id="4654" levels="12" name="NPC Death Link">
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
@@ -1063,8 +1063,8 @@
<skill id="4655" levels="12" name="NPC Death Link - Magic">
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
@@ -1078,8 +1078,8 @@
<skill id="4656" levels="12" name="NPC Death Link - Slow">
<table name="#power">9 13 19 26 34 43 51 55 58 61 63 65</table>
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
@@ -1094,8 +1094,8 @@
<!-- You are immobilized, as if rooted to the ground by an unseen force. -->
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<table name="#mpConsume">24 39 57 70 90 110 130 138 145 150 153 155</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
@@ -1114,8 +1114,8 @@
<!-- You are immobilized, as if rooted to the ground by an unseen force. -->
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<table name="#mpConsume">24 39 57 70 90 110 130 138 145 150 153 155</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
@@ -1134,8 +1134,8 @@
<!-- You are immobilized, as if rooted to the ground by an unseen force. -->
<table name="#power">9 13 19 26 34 43 51 55 58 61 63 65</table>
<table name="#mpConsume">24 39 57 70 90 110 130 138 145 150 153 155</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
@@ -1154,10 +1154,10 @@
<!-- You are in an unconscious state that prohibits movement. -->
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<table name="#mpConsume">24 39 57 70 90 110 130 138 145 150 153 155</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="DRAIN" />
<set name="hitTime" val="4000" />
@@ -1173,10 +1173,10 @@
<!-- You are in an unconscious state that prohibits movement. -->
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<table name="#mpConsume">24 39 57 70 90 110 130 138 145 150 153 155</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="DRAIN" />
<set name="hitTime" val="4000" />
@@ -1194,10 +1194,10 @@
<!-- You are in an unconscious state that prohibits movement. -->
<table name="#power">9 13 19 26 34 43 51 55 58 61 63 65</table>
<table name="#mpConsume">24 39 57 70 90 110 130 138 145 150 153 155</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="DRAIN" />
<set name="hitTime" val="2000" />
@@ -1215,18 +1215,18 @@
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="AGGDAMAGE" />
<set name="operateType" val="OP_ACTIVE" />
<set name="magicLvl" val="40" />
<set name="magicLevel" val="40" />
<set name="skillRadius" val="1400" />
<set name="castRange" val="900" />
<set name="effectRange" val="1400" />
</skill>
<skill id="4664" levels="12" name="NPC 100% HP Drain">
<table name="#power">12 18 25 35 46 57 68 73 78 81 84 86</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">17 29 40 53 68 83 100 104 109 113 115 117</table>
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="element" val="6" />
<!-- Dark -->
<set name="target" val="TARGET_ONE" />
@@ -1241,10 +1241,10 @@
<skill id="4665" levels="12" name="NPC 100% HP Drain - Magic">
<table name="#power">12 18 25 35 46 57 68 73 78 81 84 86</table>
<table name="#mpConsume">17 29 40 53 68 83 100 104 109 113 115 117</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="element" val="6" />
<!-- Dark -->
<set name="target" val="TARGET_ONE" />
@@ -1259,12 +1259,12 @@
<skill id="4666" levels="12" name="NPC 100% HP Drain - Slow">
<table name="#power">6 9 13 18 23 29 34 37 39 41 42 43</table>
<table name="#mpConsume">17 29 40 53 68 83 100 104 109 113 115 117</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="element" val="6" />
<!-- Dark -->
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="DRAIN" />
<set name="hitTime" val="1000" />
@@ -1277,12 +1277,12 @@
<skill id="4667" levels="12" name="NPC Strong 100% HP Drain">
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<table name="#mpConsume">17 29 40 53 68 83 100 104 109 113 115 117</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="element" val="6" />
<!-- Dark -->
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="DRAIN" />
<set name="hitTime" val="2000" />
@@ -1295,12 +1295,12 @@
<skill id="4668" levels="12" name="NPC Strong 100% HP Drain - Magic">
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<table name="#mpConsume">17 29 40 53 68 83 100 104 109 113 115 117</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="element" val="6" />
<!-- Dark -->
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="DRAIN" />
<set name="hitTime" val="2000" />
@@ -1312,13 +1312,13 @@
</skill>
<skill id="4669" levels="12" name="NPC Strong 100% HP Drain - Slow">
<table name="#power">9 13 19 26 34 43 51 55 58 61 63 65</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">17 29 40 53 68 83 100 104 109 113 115 117</table>
<set name="element" val="6" />
<!-- Dark -->
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="DRAIN" />
<set name="hitTime" val="1000" />
@@ -1331,7 +1331,7 @@
<skill id="4670" levels="12" name="Short Shock">
<!-- A blow that momentarily confuses you, inhibiting your ability to move. -->
<table name="#mpConsume">10 16 23 31 40 49 57 61 64 66 68 68</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 75 90 95</table>
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 75 90 95</table>
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="80" />
<!-- Base Land Rate -->
@@ -1340,7 +1340,7 @@
<set name="isDebuff" val="true" />
<set name="hitTime" val="1800" />
<set name="lvlDepend" val="2" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="40" />
<set name="effectRange" val="200" />
@@ -1349,7 +1349,7 @@
</for>
</skill>
<skill id="4671" levels="1" name="AV - Teleport">
<set name="magicLvl" val="40" />
<set name="magicLevel" val="40" />
<set name="operateType" val="OP_ACTIVE" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="BUFF" />
@@ -1366,16 +1366,16 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="900" />
<set name="magicLvl" val="40" />
<set name="magicLevel" val="40" />
</skill>
<skill id="4673" levels="12" name="NPC Dispel Offensive Buff">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 75 90 95</table>
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 75 90 95</table>
<table name="#mpConsume">12 20 27 35 45 55 67 69 73 75 77 78</table>
<table name="#Power">8 17 25 33 42 50 58 67 75 83 92 100</table>
<!-- Base Land Rate -->
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#Power" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="CANCEL" />
<set name="hitTime" val="2000" />
@@ -1387,13 +1387,13 @@
<set name="negatePower" val="8.0" />
</skill>
<skill id="4674" levels="12" name="NPC Dispel Offensive Buff">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 75 90 95</table>
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 75 90 95</table>
<table name="#mpConsume">12 20 27 35 45 55 67 69 73 75 77 78</table>
<table name="#Power">8 17 25 33 42 50 58 67 75 83 92 100</table>
<!-- Base Land Rate -->
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#Power" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="CANCEL" />
<set name="hitTime" val="2000" />
@@ -1405,13 +1405,13 @@
<set name="negatePower" val="8.0" />
</skill>
<skill id="4675" levels="12" name="NPC Dispel Fighter Buff">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 75 90 95</table>
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 75 90 95</table>
<table name="#mpConsume">12 20 27 35 45 55 67 69 73 75 77 78</table>
<table name="#Power">8 17 25 33 42 50 58 67 75 83 92 100</table>
<!-- Base Land Rate -->
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#Power" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="CANCEL" />
<set name="hitTime" val="2000" />
@@ -1423,13 +1423,13 @@
<set name="negatePower" val="8" />
</skill>
<skill id="4676" levels="12" name="NPC Dispel Mage Offensive Buff">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 75 90 95</table>
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 75 90 95</table>
<table name="#mpConsume">12 20 27 35 45 55 67 69 73 75 77 78</table>
<table name="#Power">8 17 25 33 42 50 58 67 75 83 92 100</table>
<!-- Base Land Rate -->
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#Power" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="CANCEL" />
<set name="hitTime" val="2000" />
@@ -1441,13 +1441,13 @@
<set name="negatePower" val="8" />
</skill>
<skill id="4677" levels="12" name="NPC Dispel Fighter Defensive Buff">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 75 90 95</table>
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 75 90 95</table>
<table name="#mpConsume">12 20 27 35 45 55 67 69 73 75 77 78</table>
<table name="#Power">8 17 25 33 42 50 58 67 75 83 92 100</table>
<!-- Base Land Rate -->
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#Power" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="CANCEL" />
<set name="hitTime" val="2000" />
@@ -1459,13 +1459,13 @@
<set name="negatePower" val="8" />
</skill>
<skill id="4678" levels="12" name="NPC Dispel Mage Defensive Buff">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 75 90 95</table>
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 75 90 95</table>
<table name="#mpConsume">12 20 27 35 45 55 67 69 73 75 77 78</table>
<table name="#Power">8 17 25 33 42 50 58 67 75 83 92 100</table>
<!-- Base Land Rate -->
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#Power" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="CANCEL" />
<set name="hitTime" val="2000" />
@@ -1478,7 +1478,7 @@
</skill>
<skill id="4679" levels="1" name="Valakas">
<!-- Vulnerable to water, impervious to fire. -->
<set name="magicLvl" val="75" />
<set name="magicLevel" val="75" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="WEAKNESS" />
<set name="operateType" val="OP_PASSIVE" />
@@ -1502,7 +1502,7 @@
</for>
</skill>
<skill id="4681" levels="1" name="Valakas Trample">
<set name="magicLvl" val="75" />
<set name="magicLevel" val="75" />
<set name="power" val="23397" />
<set name="target" val="TARGET_AREA" />
<set name="skillRadius" val="250" />
@@ -1514,7 +1514,7 @@
<set name="effectRange" val="400" />
</skill>
<skill id="4682" levels="1" name="Valakas Trample">
<set name="magicLvl" val="75" />
<set name="magicLevel" val="75" />
<set name="power" val="23397" />
<set name="target" val="TARGET_AREA" />
<set name="skillRadius" val="250" />
@@ -1527,7 +1527,7 @@
</skill>
<skill id="4683" levels="1" name="Valakas Dragon Breath">
<!-- Deadly flames envelope your entire body, causing your HP to drop rapidly. -->
<set name="magicLvl" val="75" />
<set name="magicLevel" val="75" />
<set name="saveVs" val="MEN" />
<set name="power" val="499" />
<set name="target" val="TARGET_AREA" />
@@ -1545,7 +1545,7 @@
</skill>
<skill id="4684" levels="1" name="Valakas Dragon Breath">
<!-- Deadly flames envelope your entire body, causing your HP to drop rapidly. -->
<set name="magicLvl" val="75" />
<set name="magicLevel" val="75" />
<set name="saveVs" val="MEN" />
<set name="power" val="499" />
<set name="target" val="TARGET_MULTIFACE" />
@@ -1563,7 +1563,7 @@
</for>
</skill>
<skill id="4685" levels="1" name="Valakas Tail Stomp">
<set name="magicLvl" val="75" />
<set name="magicLevel" val="75" />
<set name="power" val="37224" />
<set name="target" val="TARGET_AURA" />
<set name="skillRadius" val="1000" />
@@ -1575,7 +1575,7 @@
<!-- Fire -->
</skill>
<skill id="4686" levels="1" name="Valakas Tail Stomp">
<set name="magicLvl" val="75" />
<set name="magicLevel" val="75" />
<set name="power" val="121" />
<set name="target" val="TARGET_MULTIFACE" />
<set name="skillRadius" val="500" />
@@ -1587,7 +1587,7 @@
<set name="operateType" val="OP_ACTIVE" />
</skill>
<skill id="4687" levels="1" name="Valakas Tail Stomp">
<set name="magicLvl" val="75" />
<set name="magicLevel" val="75" />
<set name="power" val="121" />
<set name="target" val="TARGET_SELF" />
<set name="hitTime" val="3000" />
@@ -1596,7 +1596,7 @@
</skill>
<skill id="4688" levels="1" name="Valakas Shock">
<!-- You are thrown into an immobilizing state of shock. -->
<set name="magicLvl" val="75" />
<set name="magicLevel" val="75" />
<set name="power" val="21423" />
<set name="target" val="TARGET_AURA" />
<set name="skillRadius" val="250" />
@@ -1612,7 +1612,7 @@
<!-- Overcome by terror, you flee aimlessly in fear. -->
<table name="#coolTime">2000 0</table>
<table name="#hitTime">3000 0</table>
<set name="magicLvl" val="75" />
<set name="magicLevel" val="75" />
<set name="power" val="80" />
<set name="target" val="TARGET_AURA" />
<set name="skillRadius" val="1000" />
@@ -1627,7 +1627,7 @@
</for>
</skill>
<skill id="4690" levels="1" name="Valakas Meteor Storm">
<set name="magicLvl" val="75" />
<set name="magicLevel" val="75" />
<set name="mpConsume" val="0" />
<set name="power" val="834" />
<set name="target" val="TARGET_AURA" />
@@ -1657,7 +1657,7 @@
<set name="isMagic" val="true" />
<set name="castRange" val="-1" />
<set name="aggroPoints" val="100" />
<set name="magicLvl" val="76" />
<set name="magicLevel" val="76" />
<for>
<effect count="1" name="Grow" time="300" val="0" stackOrder="1" stackType="big_body" />
</for>
@@ -1670,7 +1670,7 @@
<set name="isMagic" val="true" />
<set name="castRange" val="-1" />
<set name="aggroPoints" val="100" />
<set name="magicLvl" val="76" />
<set name="magicLevel" val="76" />
</skill>
<skill id="4694" levels="1" name="Ultimate Debuff">
<set name="target" val="TARGET_ONE" />
@@ -1720,9 +1720,9 @@
</skill>
<skill id="4697" levels="12" name="NPC Monster Hate">
<table name="#mpConsume">18 29 40 53 68 83 100 104 109 113 115 117</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_ACTIVE" />

View File

@@ -208,10 +208,10 @@
<!-- De-buff attack used by Hatchling of Wind/Strider. Inflicts damage and shock simultaneously. Power 16. -->
<table name="#mpConsume">3 5 7 9 12 14 17 18 18 19 20 20</table>
<table name="#power">16 35 73 138 238 375 537 619 697 766 821 864</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="target" val="TARGET_ONE" />
<set name="overHit" val="true" />
@@ -228,10 +228,10 @@
<skill id="4711" levels="12" name="Wild Defense">
<!-- Wind Strider's defensive skill to escape from a crisis situation. Increases P. Def and M. Def significantly while greatly reducing Atk. Spd. and Speed. -->
<table name="#mpConsume">46 76 104 139 179 220 258 275 288 298 305 309</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#aggro">138 204 285 379 477 566 635 659 676 689 700 709</table>
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="hitTime" val="1100" />
@@ -253,10 +253,10 @@
<!-- Star Hatchling/Strider's attack skill. Power 6. -->
<table name="#mpConsume">6 6 7 7 8 8 9 9 10 10 11 11</table>
<table name="#power">6 9 13 17 23 28 34 36 39 41 42 43</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="reuseDelay" val="0" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="MDAM" />
@@ -270,11 +270,11 @@
<!-- Star Hatchling/Strider's recovery magic. Regenerates the pet's HP. Power 33. -->
<table name="#mpConsume">5 9 11 15 19 23 27 28 30 30 32 32</table>
<table name="#power">33 61 98 145 198 251 298 316 330 338 341 342</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#aggro">33 34 35 36 37 38 39 40 41 42 43 44</table>
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="HEAL" />
<set name="hitTime" val="3000" />
@@ -310,11 +310,11 @@
<!-- A recovery magic used by a pet. Regenerates master's HP just a little bit. Power 9. -->
<table name="#mpConsume">5 8 12 17 20 25 29 32 33 33 34 34</table>
<table name="#power">9 16 25 37 50 63 75 79 83 85 86 86</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#aggro">9 16 25 37 50 63 75 79 83 85 86 86</table>
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_OWNER_PET" />
<set name="skillType" val="HEAL" />
<set name="hitTime" val="4000" />
@@ -329,10 +329,10 @@
<!-- Recovery magic used by a pet. Regenerates its master's HP. Power 37. -->
<table name="#mpConsume">33 59 88 122 162 195 228 242 252 259 262 262</table>
<table name="#power">62 113 184 272 371 471 558 592 617 634 640 640</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_OWNER_PET" />
<set name="skillType" val="HEAL" />
<set name="hitTime" val="4000" />

View File

@@ -6,7 +6,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4801" levels="1" name="Raid Boss - Level 58">
@@ -15,7 +15,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4802" levels="1" name="Raid Boss - Level 70">
@@ -24,7 +24,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4803" levels="1" name="Raid Boss - Level 28">
@@ -33,7 +33,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4804" levels="1" name="Raid Boss - Level 35">
@@ -42,7 +42,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4805" levels="1" name="Raid Boss - Level 47">
@@ -51,7 +51,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4806" levels="1" name="Raid Boss - Level 49">
@@ -60,7 +60,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4807" levels="1" name="Raid Boss - Level 51">
@@ -83,7 +83,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4810" levels="1" name="Raid Boss - Level 45">
@@ -92,7 +92,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4811" levels="1" name="Raid Boss - Level 24">
@@ -101,7 +101,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4812" levels="1" name="Raid Boss - Level 35">
@@ -110,7 +110,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4813" levels="1" name="Raid Boss - Level 40">
@@ -119,7 +119,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4814" levels="1" name="Raid Boss - Level 52">
@@ -128,7 +128,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4815" levels="1" name="Raid Boss - Level 55">
@@ -144,7 +144,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4817" levels="1" name="Raid Boss - Level 25">
@@ -153,7 +153,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4818" levels="1" name="Raid Boss - Level 30">
@@ -162,7 +162,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4819" levels="1" name="Raid Boss - Level 39">
@@ -178,7 +178,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4821" levels="1" name="Raid Boss - Level 43">
@@ -187,7 +187,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4822" levels="1" name="Raid Boss - Level 59">
@@ -196,7 +196,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4823" levels="1" name="Raid Boss - Level 70">
@@ -233,7 +233,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4828" levels="1" name="Raid Boss - Level 55">
@@ -249,7 +249,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4830" levels="1" name="Raid Boss - Level 74">
@@ -265,7 +265,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4832" levels="1" name="Raid Boss - Level 40">
@@ -274,7 +274,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4833" levels="1" name="Raid Boss - Level 35">
@@ -283,7 +283,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4834" levels="1" name="Raid Boss - Level 50">
@@ -299,7 +299,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4836" levels="1" name="Raid Boss - Level 65">
@@ -308,7 +308,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4837" levels="1" name="Raid Boss - Level 79">
@@ -317,7 +317,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4838" levels="1" name="Raid Boss - Level 24">
@@ -326,7 +326,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4839" levels="1" name="Raid Boss - Level 33">
@@ -342,7 +342,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4841" levels="1" name="Raid Boss - Level 40">
@@ -351,7 +351,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4842" levels="1" name="Raid Boss - Level 55">
@@ -360,7 +360,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4843" levels="1" name="Raid Boss - Level 65">
@@ -369,7 +369,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4844" levels="1" name="Raid Boss - Level 78">
@@ -378,7 +378,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4845" levels="1" name="Raid Boss - Level 21">
@@ -387,7 +387,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4846" levels="1" name="Raid Boss - Level 25">
@@ -396,7 +396,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4847" levels="1" name="Raid Boss - Level 35">
@@ -405,7 +405,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4848" levels="1" name="Raid Boss - Level 40">
@@ -414,7 +414,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4849" levels="1" name="Raid Boss - Level 48">
@@ -423,7 +423,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4850" levels="1" name="Raid Boss - Level 54">
@@ -432,7 +432,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4851" levels="1" name="Raid Boss - Level 60">
@@ -441,7 +441,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4852" levels="1" name="Raid Boss - Level 70">
@@ -457,7 +457,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4854" levels="1" name="Raid Boss - Level 30">
@@ -466,7 +466,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4855" levels="1" name="Raid Boss - Level 38">
@@ -475,7 +475,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4856" levels="1" name="Raid Boss - Level 45">
@@ -484,7 +484,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4857" levels="1" name="Raid Boss - Level 55">
@@ -493,7 +493,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4858" levels="1" name="Raid Boss - Level 60">
@@ -502,7 +502,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4859" levels="1" name="Raid Boss - Level 59">
@@ -511,7 +511,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4860" levels="1" name="Raid Boss - Level 35">
@@ -520,7 +520,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4861" levels="1" name="Raid Boss - Level 30">
@@ -529,7 +529,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4862" levels="1" name="Raid Boss - Level 34">
@@ -538,7 +538,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4863" levels="1" name="Raid Boss - Level 43">
@@ -547,7 +547,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4864" levels="1" name="Raid Boss - Level 40">
@@ -556,7 +556,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4865" levels="1" name="Raid Boss - Level 36">
@@ -565,7 +565,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4866" levels="1" name="Raid Boss - Level 40">
@@ -574,7 +574,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4867" levels="1" name="Raid Boss - Level 50">
@@ -583,7 +583,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4868" levels="1" name="Raid Boss - Level 73">
@@ -592,7 +592,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4869" levels="1" name="Raid Boss - Level 35">
@@ -601,7 +601,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4870" levels="1" name="Raid Boss - Level 62">
@@ -610,7 +610,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4871" levels="1" name="Raid Boss - Level 75">
@@ -619,7 +619,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4872" levels="1" name="Raid Boss - Level 57">
@@ -628,7 +628,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4873" levels="1" name="Raid Boss - Level 69">
@@ -637,7 +637,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4874" levels="1" name="Raid Boss - Level 60">
@@ -646,7 +646,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4875" levels="1" name="Raid Boss - Level 72">
@@ -655,7 +655,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4876" levels="1" name="Raid Boss - Level 59">
@@ -664,7 +664,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4877" levels="1" name="Raid Boss - Level 55">
@@ -673,7 +673,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4878" levels="1" name="Raid Boss - Level 75">
@@ -682,7 +682,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4879" levels="1" name="Raid Boss - Level 78">
@@ -691,7 +691,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4880" levels="1" name="Raid Boss - Level 72">
@@ -700,7 +700,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4881" levels="1" name="Raid Boss - Level 75">
@@ -709,7 +709,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4882" levels="1" name="Raid Boss - Level 70">
@@ -732,7 +732,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4885" levels="1" name="Raid Boss - Level 55">
@@ -741,7 +741,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4886" levels="1" name="Raid Boss - Level 45">
@@ -750,7 +750,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4887" levels="1" name="Raid Boss - Level 67">
@@ -759,7 +759,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4888" levels="1" name="Raid Boss - Level 75">
@@ -768,7 +768,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4889" levels="1" name="Raid Boss - Level 70">
@@ -777,7 +777,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4890" levels="1" name="Raid Boss - Level 28">
@@ -786,7 +786,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4891" levels="1" name="Raid Boss - Level 50">
@@ -795,7 +795,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4892" levels="1" name="Raid Boss - Level 75">
@@ -804,7 +804,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4893" levels="1" name="Raid Boss - Level 50">
@@ -813,7 +813,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4894" levels="1" name="Raid Boss - Level 55">
@@ -822,7 +822,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4895" levels="1" name="Raid Boss - Level 70">
@@ -831,7 +831,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4896" levels="1" name="Raid Boss - Level 75">
@@ -840,7 +840,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4897" levels="1" name="Raid Boss - Level 80">
@@ -849,7 +849,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4898" levels="1" name="Raid Boss - Level 80">
@@ -858,7 +858,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4899" levels="1" name="Raid Boss - Level 20">
@@ -867,7 +867,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
</list>

View File

@@ -6,7 +6,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4901" levels="1" name="Raid Boss - Level 78">
@@ -15,7 +15,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4902" levels="1" name="Raid Boss - Level 74">
@@ -24,7 +24,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4903" levels="1" name="Raid Boss - Level 80">
@@ -33,7 +33,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4904" levels="1" name="Raid Boss - Level 84">
@@ -42,7 +42,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4905" levels="1" name="Raid Boss - Level 87">
@@ -51,7 +51,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4906" levels="1" name="Raid Boss - Level 87">
@@ -60,7 +60,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4907" levels="1" name="Raid Boss - Level 80">
@@ -69,7 +69,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4908" levels="1" name="Raid Boss - Level 84">
@@ -78,7 +78,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4909" levels="1" name="Raid Boss - Level 87">
@@ -87,7 +87,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4910" levels="1" name="Raid Boss - Level 87">
@@ -96,7 +96,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4911" levels="1" name="Raid Boss - Level 85">
@@ -105,7 +105,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4912" levels="1" name="Raid Boss - Level 66">
@@ -114,7 +114,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4913" levels="1" name="Raid Boss - Level 70">
@@ -123,7 +123,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4914" levels="1" name="Raid Boss - Level 71">
@@ -132,7 +132,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4915" levels="1" name="Raid Boss - Level 28">
@@ -141,7 +141,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4916" levels="1" name="Raid Boss - Level 38">
@@ -150,7 +150,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4917" levels="1" name="Raid Boss - Level 48">
@@ -159,7 +159,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4918" levels="1" name="Raid Boss - Level 58">
@@ -168,7 +168,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4919" levels="1" name="Raid Boss - Level 68">
@@ -177,7 +177,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4920" levels="1" name="Raid Boss - Level 78">
@@ -186,7 +186,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4921" levels="1" name="Raid Boss - Level 81">
@@ -195,7 +195,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4922" levels="1" name="Raid Boss - Level 81">
@@ -204,7 +204,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4923" levels="1" name="Raid Boss - Level 81">
@@ -213,7 +213,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4924" levels="1" name="Raid Boss - Level 81">
@@ -222,7 +222,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4925" levels="1" name="Raid Boss - Level 30">
@@ -231,7 +231,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4926" levels="1" name="Raid Boss - Level 35">
@@ -240,7 +240,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4927" levels="1" name="Raid Boss - Level 21">
@@ -249,7 +249,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4928" levels="1" name="Raid Boss - Level 26">
@@ -258,7 +258,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4929" levels="1" name="Raid Boss - Level 23">
@@ -267,7 +267,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4930" levels="1" name="Raid Boss - Level 26">
@@ -276,7 +276,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4931" levels="1" name="Raid Boss - Level 23">
@@ -285,7 +285,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4932" levels="1" name="Raid Boss - Level 25">
@@ -294,7 +294,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4933" levels="1" name="Raid Boss - Level 20">
@@ -303,7 +303,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4934" levels="1" name="Raid Boss - Level 21">
@@ -312,7 +312,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4935" levels="1" name="Raid Boss - Level 20">
@@ -321,7 +321,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4936" levels="1" name="Raid Boss - Level 21">
@@ -330,7 +330,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4937" levels="1" name="Raid Boss - Level 34">
@@ -339,7 +339,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4938" levels="1" name="Raid Boss - Level 36">
@@ -348,7 +348,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4939" levels="1" name="Raid Boss - Level 35">
@@ -357,7 +357,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4940" levels="1" name="Raid Boss - Level 33">
@@ -366,7 +366,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4941" levels="1" name="Raid Boss - Level 32">
@@ -375,7 +375,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4942" levels="1" name="Raid Boss - Level 38">
@@ -384,7 +384,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4943" levels="1" name="Raid Boss - Level 45">
@@ -393,7 +393,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4944" levels="1" name="Raid Boss - Level 35">
@@ -402,7 +402,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4945" levels="1" name="Raid Boss - Level 32">
@@ -411,7 +411,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4946" levels="1" name="Raid Boss - Level 33">
@@ -420,7 +420,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4947" levels="1" name="Raid Boss - Level 60">
@@ -429,7 +429,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4948" levels="1" name="Raid Boss - Level 40">
@@ -438,7 +438,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4949" levels="1" name="Raid Boss - Level 47">
@@ -447,7 +447,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4950" levels="1" name="Raid Boss - Level 40">
@@ -456,7 +456,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4951" levels="1" name="Raid Boss - Level 44">
@@ -465,7 +465,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4952" levels="1" name="Raid Boss - Level 48">
@@ -474,7 +474,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4953" levels="1" name="Raid Boss - Level 61">
@@ -483,7 +483,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4954" levels="1" name="Raid Boss - Level 25">
@@ -492,7 +492,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4955" levels="1" name="Raid Boss - Level 55">
@@ -501,7 +501,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4956" levels="1" name="Raid Boss - Level 45">
@@ -510,7 +510,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4957" levels="1" name="Raid Boss - Level 44">
@@ -519,7 +519,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4958" levels="1" name="Raid Boss - Level 45">
@@ -528,7 +528,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4959" levels="1" name="Raid Boss - Level 65">
@@ -537,7 +537,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4960" levels="1" name="Raid Boss - Level 71">
@@ -546,7 +546,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4961" levels="1" name="Raid Boss - Level 79">
@@ -555,7 +555,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4962" levels="1" name="Raid Boss - Level 70">
@@ -564,7 +564,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4963" levels="1" name="Raid Boss - Level 49">
@@ -573,7 +573,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4964" levels="1" name="Raid Boss - Level 51">
@@ -582,7 +582,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4965" levels="1" name="Raid Boss - Level 56">
@@ -591,7 +591,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4966" levels="1" name="Raid Boss - Level 64">
@@ -600,7 +600,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4967" levels="1" name="Raid Boss - Level 66">
@@ -609,7 +609,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4968" levels="1" name="Raid Boss - Level 52">
@@ -618,7 +618,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4969" levels="1" name="Raid Boss - Level 55">
@@ -627,7 +627,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4970" levels="1" name="Raid Boss - Level 65">
@@ -636,7 +636,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4971" levels="1" name="Raid Boss - Level 53">
@@ -645,7 +645,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4972" levels="1" name="Raid Boss - Level 50">
@@ -654,7 +654,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4973" levels="1" name="Raid Boss - Level 40">
@@ -663,7 +663,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4974" levels="1" name="Raid Boss - Level 40">
@@ -672,7 +672,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4975" levels="1" name="Raid Boss - Level 55">
@@ -681,7 +681,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4976" levels="1" name="Raid Boss - Level 52">
@@ -690,7 +690,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4977" levels="1" name="Raid Boss - Level 45">
@@ -699,7 +699,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4978" levels="1" name="Raid Boss - Level 81">
@@ -708,7 +708,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4979" levels="1" name="Raid Boss - Level 82">
@@ -717,7 +717,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4980" levels="1" name="Raid Boss - Level 83">
@@ -726,7 +726,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4981" levels="1" name="Raid Boss - Level 84">
@@ -735,7 +735,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4982" levels="1" name="Raid Boss - Level 85">
@@ -744,7 +744,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4983" levels="1" name="Raid Boss - Level 25">
@@ -753,7 +753,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4984" levels="1" name="Raid Boss - Level 44">
@@ -762,7 +762,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4985" levels="1" name="Raid Boss - Level 70">
@@ -771,7 +771,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4986" levels="1" name="Raid Boss - Level 72">
@@ -780,7 +780,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4987" levels="1" name="Raid Boss - Level 74">
@@ -789,7 +789,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4988" levels="1" name="Raid Boss - Level 76">
@@ -798,7 +798,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="4989" levels="1" name="Npc - Hot Spring Nectar">
@@ -806,7 +806,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
<set name="bestowed" val="true" />
</skill>
@@ -815,7 +815,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
<set name="bestowed" val="true" />
</skill>

View File

@@ -73,7 +73,7 @@
<set name="castRange" val="900" />
<set name="effectRange" val="1400" />
<set name="isMagic" val="true" />
<set name="magicLvl" val="85" />
<set name="magicLevel" val="85" />
<set name="operateType" val="OP_ACTIVE" />
<set name="power" val="100" />
<!-- Base Land Rate -->
@@ -183,7 +183,7 @@
<set name="element" val="6" />
<!-- Dark -->
<set name="hitTime" val="2500" />
<set name="magicLvl" val="85" />
<set name="magicLevel" val="85" />
<set name="operateType" val="OP_ACTIVE" />
<set name="power" val="2000" />
<set name="skillRadius" val="150" />
@@ -226,7 +226,7 @@
</skill>
<skill id="5012" levels="1" name="Breath of Scarlet">
<!-- Instantly immobilizes. -->
<set name="magicLvl" val="85" />
<set name="magicLevel" val="85" />
<set name="mpConsume" val="200" />
<set name="saveVs" val="DEX" />
<set name="power" val="100" />
@@ -264,7 +264,7 @@
<skill id="5014" levels="3" name="Frintezza's Daemon Attack">
<!-- Demon 1 general attack. -->
<table name="#power">1000 1500 2000</table>
<set name="magicLvl" val="85" />
<set name="magicLevel" val="85" />
<set name="mpConsume" val="300" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
@@ -287,7 +287,7 @@
<table name="#charges">1 2 3 4 5 6</table>
<table name="#hitTime">1500 1450 1300 1200 1050 900</table>
<table name="#SRadius">300 300 400 400 400 400</table>
<set name="magicLvl" val="85" />
<set name="magicLevel" val="85" />
<set name="mpConsume" val="20" />
<set name="hpConsume" val="300" />
<set name="power" val="#power" />
@@ -307,7 +307,7 @@
</skill>
<skill id="5016" levels="1" name="Yoke of Scarlet">
<!-- Instantly immobilizes. -->
<set name="magicLvl" val="85" />
<set name="magicLevel" val="85" />
<set name="mpConsume" val="200" />
<set name="saveVs" val="DEX" />
<set name="power" val="80" />
@@ -328,7 +328,7 @@
</skill>
<skill id="5017" levels="1" name="Frintezza's Daemon Morph">
<!-- Demon 1 metamorphosis. -->
<set name="magicLvl" val="85" />
<set name="magicLevel" val="85" />
<set name="mpConsume" val="300" />
<set name="target" val="TARGET_SELF" />
<set name="hitTime" val="1000" />
@@ -353,7 +353,7 @@
</skill>
<skill id="5018" levels="2" name="Frintezza's Daemon Field">
<!-- Demon 2 magic field. -->
<set name="magicLvl" val="85" />
<set name="magicLevel" val="85" />
<table name="#power">1000 2000</table>
<table name="#skillRadius">700 1000</table>
<set name="target" val="TARGET_AURA" />
@@ -369,7 +369,7 @@
</skill>
<skill id="5019" levels="1" name="Frintezza's Daemon Drain">
<!-- Demon 3 HP drain range. -->
<set name="magicLvl" val="80" />
<set name="magicLevel" val="80" />
<set name="mpConsume" val="200" />
<set name="power" val="229" />
<set name="target" val="TARGET_ONE" />
@@ -485,7 +485,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="5026" levels="1" name="Raid Boss - Level 39">
@@ -494,7 +494,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="5027" levels="1" name="Raid Boss - Level 37">
@@ -503,7 +503,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="5028" levels="1" name="Raid Boss - Level 53">
@@ -512,7 +512,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="5029" levels="1" name="Raid Boss - Level 52">
@@ -521,7 +521,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="5030" levels="1" name="Raid Boss - Level 59">
@@ -530,7 +530,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="5031" levels="1" name="Raid Boss - Level 80">
@@ -539,7 +539,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="5032" levels="1" name="Raid Boss - Level 87">
@@ -548,7 +548,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="5033" levels="1" name="Raid Boss - Level 87">
@@ -557,7 +557,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="5034" levels="1" name="Raid Boss - Level 73">
@@ -566,7 +566,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="5035" levels="1" name="Raid Boss - Level 76">
@@ -575,7 +575,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="5036" levels="1" name="Raid Boss - Level 60">
@@ -584,7 +584,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="5037" levels="3" name="Decrease Casting Speed">
@@ -605,7 +605,7 @@
<set name="skillType" val="COREDONE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="5039" levels="1" name="NPC - Ultra Bomb">
@@ -696,8 +696,8 @@
<skill id="5045" levels="12" name="Castle Power Strike">
<table name="#power">65 164 451 1121 2992 5736 8832 10130 11982 13131 14865 16351</table>
<table name="#mpConsume">19 22 25 28 31 33 36 38 40 42 42 43</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="nextActionAttack" val="true" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
@@ -713,8 +713,8 @@
<skill id="5046" levels="12" name="Castle Power Shot">
<table name="#power">65 164 451 1121 2992 5736 8832 10130 11982 13131 14865 16351</table>
<table name="#mpConsume">19 22 25 28 31 33 36 38 40 42 42 43</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -749,11 +749,11 @@
</skill>
<skill id="5048" levels="12" name="Castle Burst Shot">
<table name="#mpConsume">210 214 218 222 225 229 232 236 239 243 246 249</table>
<table name="#magicLvl">63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#magicLevel">63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#power">852 885 917 950 984 1017 1051 1084 1118 1151 1185 1218</table>
<set name="weaponsAllowed" val="32" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="target" val="TARGET_AREA" />
<set name="skillRadius" val="150" />
@@ -770,8 +770,8 @@
<skill id="5049" levels="12" name="Castle Blow">
<table name="#mpConsume">14 22 31 43 55 68 79 84 89 92 94 95</table>
<table name="#power">137 314 656 1249 2164 3408 4878 5627 6335 6960 7461 7850</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -787,8 +787,8 @@
<skill id="5050" levels="12" name="Castle DD Fire">
<table name="#mpConsume">7 10 14 18 23 28 33 35 37 38 39 39</table>
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -805,8 +805,8 @@
<skill id="5051" levels="12" name="Castle Self AE Fire">
<table name="#mpConsume">7 10 14 18 23 28 33 35 37 38 39 39</table>
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -823,8 +823,8 @@
<skill id="5052" levels="12" name="Castle Long AE Fire">
<table name="#mpConsume">7 10 14 18 23 28 33 35 37 38 39 39</table>
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -841,8 +841,8 @@
<skill id="5053" levels="12" name="Castle DD Water">
<table name="#mpConsume">7 10 14 18 23 28 33 35 37 38 39 39</table>
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
<set name="element" val="3" />
@@ -857,8 +857,8 @@
<skill id="5054" levels="12" name="Castle Self AE Water">
<table name="#mpConsume">7 10 14 18 23 28 33 35 37 38 39 39</table>
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -875,8 +875,8 @@
<skill id="5055" levels="12" name="Castle Long AE Water">
<table name="#mpConsume">7 10 14 18 23 28 33 35 37 38 39 39</table>
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -893,8 +893,8 @@
<skill id="5056" levels="12" name="Castle DD Wind">
<table name="#mpConsume">7 10 14 18 23 28 33 35 37 38 39 39</table>
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -911,8 +911,8 @@
<skill id="5057" levels="12" name="Castle Self AE Wind">
<table name="#mpConsume">7 10 14 18 23 28 33 35 37 38 39 39</table>
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -929,8 +929,8 @@
<skill id="5058" levels="12" name="Castle Long AE Wind">
<table name="#mpConsume">7 10 14 18 23 28 33 35 37 38 39 39</table>
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -947,8 +947,8 @@
<skill id="5059" levels="12" name="Castle DD Earth">
<table name="#mpConsume">7 10 14 18 23 28 33 35 37 38 39 39</table>
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -965,8 +965,8 @@
<skill id="5060" levels="12" name="Castle Self AE Earth">
<table name="#mpConsume">7 10 14 18 23 28 33 35 37 38 39 39</table>
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -983,8 +983,8 @@
<skill id="5061" levels="12" name="Castle Long AE Earth">
<table name="#mpConsume">7 10 14 18 23 28 33 35 37 38 39 39</table>
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -1001,8 +1001,8 @@
<skill id="5062" levels="12" name="Castle DD Holy">
<table name="#mpConsume">7 10 14 18 23 28 33 35 37 38 39 39</table>
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -1019,8 +1019,8 @@
<skill id="5063" levels="12" name="Castle Self AE Holy">
<table name="#mpConsume">7 10 14 18 23 28 33 35 37 38 39 39</table>
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -1037,8 +1037,8 @@
<skill id="5064" levels="12" name="Castle Long AE Holy">
<table name="#mpConsume">7 10 14 18 23 28 33 35 37 38 39 39</table>
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -1055,8 +1055,8 @@
<skill id="5065" levels="12" name="Castle DD Unholy">
<table name="#mpConsume">7 10 14 18 23 28 33 35 37 38 39 39</table>
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -1073,8 +1073,8 @@
<skill id="5066" levels="12" name="Castle Self AE Unholy">
<table name="#mpConsume">7 10 14 18 23 28 33 35 37 38 39 39</table>
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -1091,8 +1091,8 @@
<skill id="5067" levels="12" name="Castle Long AE Unholy">
<table name="#mpConsume">7 10 14 18 23 28 33 35 37 38 39 39</table>
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -1110,8 +1110,8 @@
<!-- Instantly reduces Speed. Effect 3. -->
<table name="#mpConsume">37 62 86 116 149 184 215 229 241 249 255 258</table>
<table name="#spd">0.9 0.8 0.8 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="activateRate" val="60" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="MEN" />
@@ -1133,8 +1133,8 @@
<!-- Instantly reduces Atk. Spd. Effect 3. -->
<table name="#mpConsume">37 62 86 116 149 184 215 229 241 249 255 258</table>
<table name="#aspd">0.9 0.8 0.8 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="activateRate" val="60" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="MEN" />
@@ -1156,8 +1156,8 @@
<!-- Instantly reduces Casting Spd. Effect 3. -->
<table name="#mpConsume">37 62 86 116 149 184 215 229 241 249 255 258</table>
<table name="#Caspd">0.9 0.8 0.8 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="activateRate" val="60" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="MEN" />
@@ -1179,8 +1179,8 @@
<!-- Instantly reduces P. Atk. Effect 3. -->
<table name="#mpConsume">37 62 86 116 149 184 215 229 241 249 255 258</table>
<table name="#pAtk">0.9 0.8 0.8 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="activateRate" val="60" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="MEN" />
@@ -1202,8 +1202,8 @@
<!-- Instantly reduces M. Atk. Effect 3. -->
<table name="#mpConsume">37 62 86 116 149 184 215 229 241 249 255 258</table>
<table name="#mAtk">0.9 0.8 0.8 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="activateRate" val="60" />
<set name="mpConsume" val="#mpConsume" />
<set name="saveVs" val="MEN" />
@@ -1223,8 +1223,8 @@
</skill>
<skill id="5073" levels="12" name="Quest Trap - Power Shot">
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="power" val="#power" />
<set name="element" val="1" />
@@ -1309,7 +1309,7 @@
</for>
</skill>
<skill id="5079" levels="1" name="NPC Focused Haste">
<set name="magicLvl" val="80" />
<set name="magicLevel" val="80" />
<set name="mpConsume" val="75" />
<set name="target" val="TARGET_CLAN" />
<set name="reuseDelay" val="8000" />
@@ -1324,7 +1324,7 @@
</for>
</skill>
<skill id="5080" levels="1" name="NPC Mighty Haste">
<set name="magicLvl" val="85" />
<set name="magicLevel" val="85" />
<set name="mpInitialConsume" val="15" />
<set name="mpConsume" val="60" />
<set name="target" val="TARGET_CLAN" />
@@ -1503,7 +1503,7 @@
</skill>
<skill id="5092" levels="1" name="Antharas Terror">
<!-- Temporarily overcome with fear and mindlessly fleeing. -->
<set name="magicLvl" val="70" />
<set name="magicLevel" val="70" />
<set name="lvlDepend" val="1" />
<set name="saveVs" val="WIT" />
<set name="power" val="90" />
@@ -1520,7 +1520,7 @@
</for>
</skill>
<skill id="5093" levels="1" name="Antharas Meteor">
<set name="magicLvl" val="79" />
<set name="magicLevel" val="79" />
<set name="target" val="TARGET_AREA" />
<set name="power" val="500" />
<set name="power" val="22000" />
@@ -1551,7 +1551,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="40" />
<set name="effectRange" val="60" />
<set name="magicLvl" val="75" />
<set name="magicLevel" val="75" />
<set name="mpConsume" val="92" />
</skill>
<skill id="5096" levels="1" name="Antharas Subordinate Remote Attack">
@@ -1563,7 +1563,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="600" />
<set name="effectRange" val="900" />
<set name="magicLvl" val="75" />
<set name="magicLevel" val="75" />
<set name="mpConsume" val="92" />
</skill>
<skill id="5097" levels="1" name="Antharas Subordinate Suicide (Narrow Range)">
@@ -1584,8 +1584,8 @@
<set name="castRange" val="-1" />
</skill>
<skill id="5099" levels="1" name="Cancel Capture A">
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="33" />
<set name="target" val="TARGET_SELF" />

View File

@@ -1,8 +1,8 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="5100" levels="1" name="Cancel Capture B">
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="28" />
<set name="target" val="TARGET_SELF" />
@@ -19,8 +19,8 @@
</for>
</skill>
<skill id="5101" levels="1" name="Cancel Capture C">
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="23" />
<set name="target" val="TARGET_SELF" />
@@ -37,8 +37,8 @@
</for>
</skill>
<skill id="5102" levels="1" name="Cancel All Capture">
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="39" />
<set name="target" val="TARGET_SELF" />
@@ -64,7 +64,7 @@
</skill>
<skill id="5104" levels="3" name="Battle Force">
<!-- Status that delivers energy to a party member. Raises P. Atk. -->
<set name="magicLvl" val="75" />
<set name="magicLevel" val="75" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="CONT" />
<set name="isMagic" val="true" />
@@ -79,7 +79,7 @@
</skill>
<skill id="5105" levels="3" name="Spell Force">
<!-- Status that delivers magic power to a party member. Raises M. Atk. -->
<set name="magicLvl" val="75" />
<set name="magicLevel" val="75" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="CONT" />
<set name="isMagic" val="true" />
@@ -94,12 +94,12 @@
</skill>
<skill id="5106" levels="4" name="Capture A State">
<table name="#mpConsume">67 68 69 70 71 72 73 74 75 76</table>
<table name="#magicLvl">65 66 67 68 69 70 71 72 73 74</table>
<table name="#magicLevel">65 66 67 68 69 70 71 72 73 74</table>
<table name="#power">2751 2850 2950 3050 3151 3252 3353 3453 3553 3653</table>
<table name="#runSpeed">40 40 40 40 40 40 40 40 40 40</table>
<set name="weaponsAllowed" val="16" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
<set name="hitTime" val="1080" />
@@ -121,8 +121,8 @@
</skill>
<skill id="5107" levels="4" name="Capture B State">
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="30" />
@@ -144,8 +144,8 @@
</skill>
<skill id="5108" levels="4" name="Capture C State">
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">14 24 34 44 54 64 74 79 84 89 94 99</table>
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="25" />
@@ -185,7 +185,7 @@
<set name="hitTime" val="10000" />
<set name="itemConsumeId" val="8872" /> <!-- Flash Gunpowder -->
<set name="itemConsumeCount" val="4" />
<set name="magicLvl" val="70" />
<set name="magicLevel" val="70" />
<set name="reuseDelay" val="10500" />
<set name="skillRadius" val="200" />
<set name="target" val="TARGET_AREA" />
@@ -201,7 +201,7 @@
<set name="hitTime" val="10000" />
<set name="itemConsumeId" val="8872" /> <!-- Flash Gunpowder -->
<set name="itemConsumeCount" val="5" />
<set name="magicLvl" val="70" />
<set name="magicLevel" val="70" />
<set name="reuseDelay" val="10500" />
<set name="skillRadius" val="200" />
<set name="target" val="TARGET_AREA" />
@@ -260,9 +260,9 @@
</for>
</skill>
<skill id="5115" levels="4" name="Cubic Hate">
<table name="#magicLvl">62 66 70 74</table>
<table name="#magicLevel">62 66 70 74</table>
<!-- guessed -->
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="80" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="AGGDAMAGE" />
@@ -270,9 +270,9 @@
</skill>
<skill id="5116" levels="4" name="Hold">
<!-- Temporarily immobilized. -->
<table name="#magicLvl">62 66 70 74</table>
<table name="#magicLevel">62 66 70 74</table>
<!-- guessed -->
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="saveVs" val="MEN" />
<set name="power" val="70" />
@@ -305,7 +305,7 @@
<skill id="5118" levels="1" name="Cancel Sailren Use">
<set name="mpInitialConsume" val="14" />
<set name="mpConsume" val="55" />
<set name="magicLvl" val="90" />
<set name="magicLevel" val="90" />
<set name="power" val="25" />
<set name="target" val="TARGET_ONE" />
<set name="hitTime" val="6000" />
@@ -320,7 +320,7 @@
<set name="nextActionAttack" val="true" />
<set name="weaponsAllowed" val="16" />
<set name="mpConsume" val="99" />
<set name="magicLvl" val="70" />
<set name="magicLevel" val="70" />
<set name="power" val="8" />
<set name="lvlDepend" val="2" />
<set name="target" val="TARGET_ONE" />
@@ -377,7 +377,7 @@
</skill>
<skill id="5123" levels="1" name="Maximum Defense">
<!-- Temporarily maximizes P. Def./M. Def and shield defense power. -->
<set name="magicLvl" val="80" />
<set name="magicLevel" val="80" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="CONT" />
<set name="operateType" val="OP_ACTIVE" />
@@ -390,14 +390,14 @@
</for>
</skill>
<skill id="5124" levels="1" name="Anti-Music">
<set name="magicLvl" val="80" />
<set name="magicLevel" val="80" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="CONT" />
<set name="operateType" val="OP_ACTIVE" />
</skill>
<skill id="5125" levels="1" name="Maximum Resist Status">
<!-- Maximizes resistance to all debuff attacks. -->
<set name="magicLvl" val="80" />
<set name="magicLevel" val="80" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="CONT" />
<set name="operateType" val="OP_ACTIVE" />
@@ -440,7 +440,7 @@
</skill>
<skill id="5128" levels="1" name="Maximum Archery">
<!-- Maximizes archery ability. -->
<set name="magicLvl" val="78" />
<set name="magicLevel" val="78" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="CONT" />
<set name="operateType" val="OP_ACTIVE" />
@@ -463,7 +463,7 @@
</skill>
<skill id="5129" levels="1" name="Smokescreen">
<!-- Maximizes Evasion and assassination skill. -->
<set name="magicLvl" val="80" />
<set name="magicLevel" val="80" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="CONT" />
<set name="operateType" val="OP_ACTIVE" />
@@ -669,7 +669,7 @@
</skill>
<skill id="5145" levels="1" name="Day of Doom">
<!-- Decreases P. Atk./P. Def./Speed/HP recovery rate/type M. Def., and increases skill/magic MP consumption. Prevents from receiving buff. -->
<set name="magicLvl" val="80" />
<set name="magicLevel" val="80" />
<set name="power" val="100" />
<set name="target" val="TARGET_ONE" />
<set name="isMagic" val="true" />
@@ -694,8 +694,8 @@
</skill>
<skill id="5146" levels="10" name="Heal">
<table name="#power">308 337 365 393 421 448 474 498 520 552</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="HEAL" />
@@ -708,8 +708,8 @@
<skill id="5147" levels="10" name="Blessed Body">
<!-- Active: Increases the maximum HP temporarily. -->
<table name="#maxHp">1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_ACTIVE" />
@@ -727,8 +727,8 @@
<skill id="5148" levels="10" name="Prayer">
<!-- Active: Increases the effect of HP recovery magic temporarily. -->
<table name="#regHp">1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_ACTIVE" />
@@ -746,8 +746,8 @@
<skill id="5149" levels="10" name="Recharge">
<!-- Active: Restores MP. Power 33. -->
<table name="#power">33 35 38 40 43 45 48 50 52 55</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="MANAHEAL" />
@@ -761,8 +761,8 @@
<skill id="5150" levels="10" name="Blessed Soul">
<!-- Active: Increases the maximum MP by 16 temporarily. -->
<table name="#maxMp">1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_ACTIVE" />
@@ -780,8 +780,8 @@
<skill id="5151" levels="10" name="Mana Gain">
<!-- Active: Increases MP recovery recharge rate. -->
<table name="#maxMp">1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_ACTIVE" />
@@ -799,8 +799,8 @@
<skill id="5152" levels="10" name="Ritual">
<!-- Active: Restores CP. Power 264. -->
<table name="#rateCp">264 289 313 337 361 384 406 428 446 473</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#rateCp" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="COMBATPOINTHEAL" />
@@ -814,8 +814,8 @@
<skill id="5153" levels="10" name="Cheer">
<!-- Active: Increases maximum CP by 24 temporarily. -->
<table name="#power">1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_ACTIVE" />
@@ -833,8 +833,8 @@
<skill id="5154" levels="10" name="Might">
<!-- Active: Increases P. Atk. temporarily. -->
<table name="#rate">1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_ACTIVE" />
@@ -852,8 +852,8 @@
<skill id="5156" levels="10" name="Empower">
<!-- Active: Increases M. Atk. temporarily. -->
<table name="#rate">1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_ACTIVE" />
@@ -871,8 +871,8 @@
<skill id="5157" levels="10" name="Duel Might">
<!-- Active: Increases PVP P. Atk. temporarily. -->
<table name="#rate">1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_ACTIVE" />
@@ -891,8 +891,8 @@
<skill id="5158" levels="10" name="Shield">
<!-- Active: Increases P. Def. temporarily. -->
<table name="#rate">1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_ACTIVE" />
@@ -910,8 +910,8 @@
<skill id="5159" levels="10" name="Magic Barrier">
<!-- Active: Increases M. Def. temporarily. -->
<table name="#rate">1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_ACTIVE" />
@@ -929,8 +929,8 @@
<skill id="5160" levels="10" name="Duel Weakness">
<!-- Active: Decreases your opponent's PVP P. Atk. temporarily. -->
<table name="#rate">0.9 0.89 0.88 0.87 0.86 0.85 0.84 0.83 0.82 0.81</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="40" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="DEBUFF" />
@@ -947,8 +947,8 @@
<skill id="5161" levels="10" name="Agility">
<!-- Active: Increases Evasion temporarily. -->
<table name="#rate">1 1 1 2 2 2 3 3 4 4</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_ACTIVE" />
@@ -966,7 +966,7 @@
<skill id="5162" levels="10" name="Guidance">
<!-- Active: Increases Accuracy temporarily. -->
<table name="#rate">1 1 1 2 2 2 3 3 4 4</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_ACTIVE" />
@@ -984,8 +984,8 @@
<skill id="5163" levels="10" name="Focus">
<!-- Active: Increases critical attack rate temporarily. -->
<table name="#rate">0.1 0.11 0.12 0.13 0.14 0.15 0.16 0.17 0.18 0.19</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_ACTIVE" />
@@ -1003,10 +1003,10 @@
<skill id="5164" levels="10" name="Wild Magic">
<!-- Active: Increases critical attack rate of magic attacks temporarily. -->
<table name="#rate">1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<table name="#mpConsume_Init">10 11 11 12 13 14 14 15 16 17</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_ACTIVE" />
@@ -1025,8 +1025,8 @@
<skill id="5165" levels="10" name="Charm">
<!-- Active: Decreases the target's urge to attack. Power 219. -->
<table name="#power">219 234 248 262 275 287 299 309 318 330</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
<set name="isDebuff" val="true" />
@@ -1041,8 +1041,8 @@
<skill id="5166" levels="10" name="Slow">
<!-- Active: Temporarily lowers the target's speed. Effect 3. -->
<table name="#runSpd">0.9 0.89 0.88 0.87 0.86 0.85 0.84 0.83 0.82 0.81</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="DEBUFF" />
<set name="operateType" val="OP_ACTIVE" />
@@ -1059,11 +1059,11 @@
</skill>
<skill id="5167" levels="10" name="Winter">
<!-- Active: Temporarily lowers the target's Atk. Spd. Effect 3. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<table name="#power">10 13 15 18 20 22 24 26 28 30</table>
<table name="#pAtkSpd">0.9 0.89 0.88 0.87 0.86 0.85 0.84 0.83 0.82 0.81</table>
<set name="power" val="#power" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="DEBUFF" />
<set name="operateType" val="OP_ACTIVE" />
@@ -1082,8 +1082,8 @@
<!-- Active: Momentarily throws the target into a state of shock. -->
<table name="#mpConsume">46 49 52 55 58 61 64 67 70 75</table>
<set name="mpConsume" val="#mpConsume" />
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 75</table>
<set name="magicLevel" val="#magicLevel" />
<set name="reuseDelay" val="30000" />
<set name="lvlDepend" val="1" />
<set name="saveVs" val="CON" />
@@ -1101,10 +1101,10 @@
</skill>
<skill id="5169" levels="10" name="Hold">
<!-- Active: Temporarily restrains the target. Additional hold attacks cannot be made on the target while the effect lasts. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="power" val="80" />
<set name="reuseDelay" val="120000" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="ROOT" />
<set name="lvlDepend" val="1" />
@@ -1118,10 +1118,10 @@
</skill>
<skill id="5170" levels="10" name="Sleep">
<!-- Active: Causes the target to fall asleep. Additional sleep attacks cannot be made on the target while the effect lasts. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<table name="#power">19 26 34 43 51 55 58 61 63 65</table>
<set name="power" val="#power" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="SLEEP" />
<set name="operateType" val="OP_ACTIVE" />
@@ -1136,8 +1136,8 @@
</skill>
<skill id="5171" levels="10" name="Paralyze">
<!-- Active: Temporarily immobilizes the target. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="40" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="PARALYZE" />
@@ -1155,8 +1155,8 @@
</skill>
<skill id="5172" levels="10" name="Medusa">
<!-- Active: Temporarily renders the target rigid as if turned to stone. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="40" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="PARALYZE" />
@@ -1171,8 +1171,8 @@
</skill>
<skill id="5173" levels="10" name="Fear">
<!-- Active: Strikes terror into the target, causing it to flee. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="80" />
<set name="lvlDepend" val="1" />
<set name="target" val="TARGET_ONE" />
@@ -1188,9 +1188,9 @@
<skill id="5174" levels="10" name="Poison">
<!-- Active: Temporarily poisons the target, weakening it. Effect 5. -->
<table name="#dmg">24 24 54 54 72 72 93 114 132 144</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<table name="#lvl">5 5 6 6 6 7 7 7 8 8</table>
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="nextActionAttack" val="true" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="POISON" />
@@ -1210,9 +1210,9 @@
<skill id="5175" levels="10" name="Bleed">
<!-- Active: Causes the target to bleed. Effect 5. -->
<table name="#dmg">39 39 51 51 66 66 81 81 93 102</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<table name="#lvl">5 5 6 6 6 7 7 7 8 8</table>
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="BLEED" />
<set name="killByDOT" val="false" />
@@ -1229,8 +1229,8 @@
</skill>
<skill id="5176" levels="10" name="Silence">
<!-- Active: Temporarily blocks the target's magic skills. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="target" val="TARGET_ONE" />
<set name="saveVs" val="MEN" />
<set name="lvlDepend" val="1" />
@@ -1248,8 +1248,8 @@
</skill>
<skill id="5177" levels="10" name="Doom">
<!-- Active: Temporarily blocks the target's ability to use all physical or magic skills. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLevel" val="#magicLevel" />
<set name="saveVs" val="MEN" />
<set name="lvlDepend" val="1" />
<set name="target" val="TARGET_ONE" />
@@ -1266,7 +1266,7 @@
</for>
</skill>
<skill id="5178" levels="1" name="NPC Burn">
<set name="magicLvl" val="80" />
<set name="magicLevel" val="80" />
<set name="lvlDepend" val="1" />
<set name="mpConsume" val="38" />
<set name="power" val="116" />
@@ -1286,7 +1286,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="5180" levels="1" name="Raid Boss - Level 87">
@@ -1295,7 +1295,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="5181" levels="1" name="Raid Boss - Level 87">
@@ -1304,7 +1304,7 @@
<set name="skillType" val="PASSIVE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="magicLvl" val="1" />
<set name="magicLevel" val="1" />
<set name="effectRange" val="-1" />
</skill>
<skill id="5182" levels="1" name="Blessing of Protection">
@@ -1547,9 +1547,9 @@
<!-- Receives help from the Spirit of the Wind. Temporarily reduces the enemy's Atk. Spd. -->
<table name="#mpConsume">60 62 64</table>
<table name="#pAtkSpd">0.83 0.8 0.77</table>
<table name="#magicLvl">56 66 74</table>
<table name="#magicLevel">56 66 74</table>
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="80" />
<set name="lvlDepend" val="2" />
<set name="target" val="TARGET_ONE" />
@@ -1569,10 +1569,10 @@
</skill>
<skill id="5197" levels="3" name="Pet Hex">
<!-- Temporarily reduces the enemy's P. Def. -->
<table name="#magicLvl">56 66 74</table>
<table name="#magicLevel">56 66 74</table>
<table name="#mpConsume">30 32 33</table>
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="2" />
<set name="power" val="80" />
<set name="target" val="TARGET_ONE" />
@@ -1593,10 +1593,10 @@
<skill id="5198" levels="3" name="Pet Slow">
<!-- Temporarily decreases the enemy's speed. -->
<table name="#mpConsume">60 62 64</table>
<table name="#magicLvl">56 66 74</table>
<table name="#magicLevel">56 66 74</table>
<table name="#runSpd">0.7 0.55 0.55</table>
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="80" />
<set name="lvlDepend" val="2" />
<set name="target" val="TARGET_ONE" />
@@ -1617,9 +1617,9 @@
<skill id="5199" levels="3" name="Pet Curse Gloom">
<!-- Casts a curse that instantly decreases the enemy's M. Def. -->
<table name="#mpConsume">60 62 64</table>
<table name="#magicLvl">56 66 74</table>
<table name="#magicLevel">56 66 74</table>
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="80" />
<set name="lvlDepend" val="2" />
<set name="target" val="TARGET_ONE" />

View File

@@ -42,10 +42,10 @@
<skill id="5202" levels="12" name="NPC Ranged Stun">
<!-- Temporarily gets thrown into a state of shock and immobilized. -->
<table name="#mpConsume">7 10 14 19 25 31 36 38 40 42 42 43</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#magicLevel">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="50" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="lvlDepend" val="1" />
<set name="target" val="TARGET_AURA" />
<set name="skillType" val="STUN" />
@@ -61,8 +61,8 @@
</skill>
<skill id="5203" levels="12" name="NPC Ranged Fear">
<!-- Temporarily becomes overcome with fear and flees mindlessly. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 73 76 80</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 73 76 80</table>
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="50" />
<set name="saveVs" val="CON" />
<set name="target" val="TARGET_AURA" />
@@ -77,7 +77,7 @@
</for>
</skill>
<skill id="5204" levels="1" name="Production-First Gigantic Pig Combination">
<set name="magicLvl" val="76" />
<set name="magicLevel" val="76" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="hitTime" val="5800" />
@@ -126,7 +126,7 @@
</skill>
<skill id="5208" levels="1" name="Golden Pig Wind Walk">
<!-- Temporarily increases Speed. Effect 2. -->
<set name="magicLvl" val="60" />
<set name="magicLevel" val="60" />
<set name="target" val="TARGET_ONE" />
<set name="hitTime" val="1500" />
<set name="skillType" val="BUFF" />
@@ -142,7 +142,7 @@
</skill>
<skill id="5209" levels="1" name="Golden Pig Shield">
<!-- Temporarily increases P. Def. Effect 3. -->
<set name="magicLvl" val="60" />
<set name="magicLevel" val="60" />
<set name="target" val="TARGET_ONE" />
<set name="hitTime" val="1500" />
<set name="skillType" val="BUFF" />
@@ -158,7 +158,7 @@
</skill>
<skill id="5210" levels="1" name="Golden Pig Blessed Body">
<!-- Temporarily increases maximum HP. Effect 6. -->
<set name="magicLvl" val="60" />
<set name="magicLevel" val="60" />
<set name="target" val="TARGET_ONE" />
<set name="hitTime" val="1500" />
<set name="skillType" val="BUFF" />
@@ -174,7 +174,7 @@
</skill>
<skill id="5211" levels="1" name="Golden Pig Vampiric Rage">
<!-- Uses damage inflicted upon an enemy to temporarily restore HP. Excludes damage inflicted by skill or remote attack. Effect 4. -->
<set name="magicLvl" val="60" />
<set name="magicLevel" val="60" />
<set name="target" val="TARGET_ONE" />
<set name="hitTime" val="1500" />
<set name="skillType" val="BUFF" />
@@ -190,7 +190,7 @@
</skill>
<skill id="5212" levels="1" name="Golden Pig Regeneration">
<!-- Temporarily increases ability to restore HP. Effect 3. -->
<set name="magicLvl" val="60" />
<set name="magicLevel" val="60" />
<set name="target" val="TARGET_ONE" />
<set name="hitTime" val="1500" />
<set name="skillType" val="BUFF" />
@@ -206,7 +206,7 @@
</skill>
<skill id="5213" levels="1" name="Golden Pig Haste">
<!-- Temporarily increases Atk. Spd. Effect 1. -->
<set name="magicLvl" val="60" />
<set name="magicLevel" val="60" />
<set name="target" val="TARGET_ONE" />
<set name="hitTime" val="1500" />
<set name="skillType" val="BUFF" />
@@ -222,7 +222,7 @@
</skill>
<skill id="5214" levels="1" name="Golden Pig Blessed Soul">
<!-- Temporarily increases maximum MP. Effect 6. -->
<set name="magicLvl" val="60" />
<set name="magicLevel" val="60" />
<set name="target" val="TARGET_ONE" />
<set name="hitTime" val="1500" />
<set name="skillType" val="BUFF" />
@@ -238,7 +238,7 @@
</skill>
<skill id="5215" levels="1" name="Golden Pig Acumen">
<!-- Temporarily increases Casting Spd. Effect 3. -->
<set name="magicLvl" val="60" />
<set name="magicLevel" val="60" />
<set name="target" val="TARGET_ONE" />
<set name="hitTime" val="1500" />
<set name="skillType" val="BUFF" />
@@ -254,7 +254,7 @@
</skill>
<skill id="5216" levels="1" name="Golden Pig Concentration">
<!-- Temporarily decreases the probability of magic being canceled due to damage taken. Effect 1. -->
<set name="magicLvl" val="60" />
<set name="magicLevel" val="60" />
<set name="target" val="TARGET_ONE" />
<set name="hitTime" val="1500" />
<set name="skillType" val="BUFF" />
@@ -270,7 +270,7 @@
</skill>
<skill id="5217" levels="1" name="Golden Pig Empower">
<!-- Temporarily increases M. Atk. Effect 1. -->
<set name="magicLvl" val="60" />
<set name="magicLevel" val="60" />
<set name="target" val="TARGET_ONE" />
<set name="hitTime" val="1500" />
<set name="skillType" val="BUFF" />
@@ -285,7 +285,7 @@
</for>
</skill>
<skill id="5218" levels="1" name="Production: Event Teleport">
<set name="magicLvl" val="76" />
<set name="magicLevel" val="76" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="BUFF" />
<set name="hitTime" val="4000" />
@@ -295,7 +295,7 @@
</skill>
<skill id="5219" levels="1" name="Huge Pig Stun">
<!-- Curse of the Huge Pig: Target is temporarily stunned and immoblized. -->
<set name="magicLvl" val="95" />
<set name="magicLevel" val="95" />
<set name="lvlDepend" val="1" />
<set name="power" val="50" />
<set name="mpConsume" val="43" />
@@ -329,11 +329,11 @@
</for>
</skill>
<skill id="5267" levels="9" name="Trap Explosion">
<table name="#magicLvl">28 36 44 48 52 56 60 68 74</table>
<table name="#magicLevel">28 36 44 48 52 56 60 68 74</table>
<!-- Guessing levels 3-9 -->
<table name="#power">50 54 60 78 84 92 120 130 140</table>
<!-- Guessing -->
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
<set name="hitTime" val="500" />
@@ -345,9 +345,9 @@
</skill>
<skill id="5268" levels="6" name="Poison">
<table name="#dmg">54 72 93 114 132 144</table>
<table name="#magicLvl">49 55 60 64 68 72</table>
<table name="#magicLevel">49 55 60 64 68 72</table>
<table name="#power">4 5 6 7 8 9</table>
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="lvlDepend" val="1" />
<set name="target" val="TARGET_AURA" />
@@ -364,8 +364,8 @@
</for>
</skill>
<skill id="5269" levels="6" name="Slow Trap">
<table name="#magicLvl">52 58 62 66 70 74</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">52 58 62 66 70 74</table>
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="80" />
<set name="lvlDepend" val="2" />
<set name="target" val="TARGET_AURA" />
@@ -387,8 +387,8 @@
</for>
</skill>
<skill id="5270" levels="5" name="Flash Trap">
<table name="#magicLvl">55 60 64 68 72</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">55 60 64 68 72</table>
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="80" />
<set name="lvlDepend" val="2" />
<set name="target" val="TARGET_ONE" />
@@ -404,8 +404,8 @@
</for>
</skill>
<skill id="5271" levels="8" name="Hold">
<table name="#magicLvl">40 46 52 58 62 66 70 74</table>
<set name="magicLvl" val="#magicLvl" />
<table name="#magicLevel">40 46 52 58 62 66 70 74</table>
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="80" />
<set name="lvlDepend" val="1" />
<set name="target" val="TARGET_AREA" />
@@ -422,10 +422,10 @@
</skill>
<skill id="5272" levels="6" name="Decoy Provocation">
<table name="#mpConsume">50 51 53 54 55 57</table>
<table name="#magicLvl">38 39 40 41 42 43</table>
<table name="#magicLevel">38 39 40 41 42 43</table>
<table name="#power">2000 2800 3600 4400 5200 6000</table>
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="magicLevel" val="#magicLevel" />
<set name="power" val="#power" />
<set name="target" val="TARGET_AURA" />
<set name="skillRadius" val="200" />

View File

@@ -7,7 +7,7 @@
</skill>
<skill id="7001" levels="1" name="Dispel Buff">
<set name="mpConsume" val="96" />
<set name="magicLvl" val="99" />
<set name="magicLevel" val="99" />
<set name="target" val="TARGET_ONE" />
<set name="reuseDelay" val="300000" />
<set name="hitTime" val="6000" />
@@ -64,7 +64,7 @@
</skill>
<skill id="7005" levels="1" name="Greater Chant of Vampire">
<!-- Temporarily allows party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or range attack. Effect 4. -->
<set name="magicLvl" val="74" />
<set name="magicLevel" val="74" />
<set name="mpInitialConsume" val="55" />
<set name="mpConsume" val="217" />
<set name="target" val="TARGET_CLAN_MEMBER" />