Organized configuration files to match newer branches.

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MobiusDevelopment
2021-11-08 17:00:19 +00:00
parent 995c995a76
commit ac07bd6d8a
68 changed files with 61 additions and 471 deletions

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#Damages to Fighters
Duelist__ToFighter=1.0
DreadNought__ToFighter=1.0
Phoenix_Knight__ToFighter=1.0
Hell_Knight__ToFighter=1.0
Sagittarius__ToFighter=1.0
Adventurer__ToFighter=1.0
Archmage__ToFighter=1.0
Soultaker__ToFighter=1.0
Arcana_Lord__ToFighter=1.0
Cardinal__ToFighter=1.0
Hierophant__ToFighter=1.0
Eva_Templar__ToFighter=1.0
Sword_Muse__ToFighter=1.0
Wind_Rider__ToFighter=1.0
Moonlight_Sentinel__ToFighter=1.0
Mystic_Muse__ToFighter=1.0
Elemental_Master__ToFighter=1.0
Eva_s_Saint__ToFighter=1.0
Shillien_Templar__ToFighter=1.0
Spectral_Dancer__ToFighter=1.0
Ghost_Hunter__ToFighter=1.0
Ghost_Sentinel__ToFighter=1.0
Storm_Screamer__ToFighter=1.0
Spectral_Master__ToFighter=1.0
Shillien_Saint__ToFighter=1.0
Titan__ToFighter=1.0
Grand_Khauatari__ToFighter=1.0
Dominator__ToFighter=1.0
Doomcryer__ToFighter=1.0
Fortune_Seeker__ToFighter=1.0
Maestro__ToFighter=1.0
#Damages to Mage
Duelist__ToMage=1.0
DreadNought__ToMage=1.0
Phoenix_Knight__ToMage=1.0
Hell_Knight__ToMage=1.0
Sagittarius__ToMage=1.0
Adventurer__ToMage=1.0
Archmage__ToMage=1.0
Soultaker__ToMage=1.0
Arcana_Lord__ToMage=1.0
Cardinal__ToMage=1.0
Hierophant__ToMage=1.0
Eva_Templar__ToMage=1.0
Sword_Muse__ToMage=1.0
Wind_Rider__ToMage=1.0
Moonlight_Sentinel__ToMage=1.0
Mystic_Muse__ToMage=1.0
Elemental_Master__ToMage=1.0
Eva_s_Saint__ToMage=1.0
Shillien_Templar__ToMage=1.0
Spectral_Dancer__ToMage=1.0
Ghost_Hunter__ToMage=1.0
Ghost_Sentinel__ToMage=1.0
Storm_Screamer__ToMage=1.0
Spectral_Master__ToMage=1.0
Shillien_Saint__ToMage=1.0
Titan__ToMage=1.0
Grand_Khauatari__ToMage=1.0
Dominator__ToMage=1.0
Doomcryer__ToMage=1.0
Fortune_Seeker__ToMage=1.0
Maestro__ToMage=1.0
#Damages By Fighters
Duelist__ByFighter=1.0
DreadNought__ByFighter=1.0
Phoenix_Knight__ByFighter=1.0
Hell_Knight__ByFighter=1.0
Sagittarius__ByFighter=1.0
Adventurer__ByFighter=1.0
Archmage__ByFighter=1.0
Soultaker__ByFighter=1.0
Arcana_Lord__ByFighter=1.0
Cardinal__ByFighter=1.0
Hierophant__ByFighter=1.0
Eva_Templar__ByFighter=1.0
Sword_Muse__ByFighter=1.0
Wind_Rider__ByFighter=1.0
Moonlight_Sentinel__ByFighter=1.0
Mystic_Muse__ByFighter=1.0
Elemental_Master__ByFighter=1.0
Eva_s_Saint__ByFighter=1.0
Shillien_Templar__ByFighter=1.0
Spectral_Dancer__ByFighter=1.0
Ghost_Hunter__ByFighter=1.0
Ghost_Sentinel__ByFighter=1.0
Storm_Screamer__ByFighter=1.0
Spectral_Master__ByFighter=1.0
Shillien_Saint__ByFighter=1.0
Titan__ByFighter=1.0
Grand_Khauatari__ByFighter=1.0
Dominator__ByFighter=1.0
Doomcryer__ByFighter=1.0
Fortune_Seeker__ByFighter=1.0
Maestro__ByFighter=1.0
#Damages By Mages
Duelist__ByMage=1.0
DreadNought__ByMage=1.0
Phoenix_Knight__ByMage=1.0
Hell_Knight__ByMage=1.0
Sagittarius__ByMage=1.0
Adventurer__ByMage=1.0
Archmage__ByMage=1.0
Soultaker__ByMage=1.0
Arcana_Lord__ByMage=1.0
Cardinal__ByMage=1.0
Hierophant__ByMage=1.0
Eva_Templar__ByMage=1.0
Sword_Muse__ByMage=1.0
Wind_Rider__ByMage=1.0
Moonlight_Sentinel__ByMage=1.0
Mystic_Muse__ByMage=1.0
Elemental_Master__ByMage=1.0
Eva_s_Saint__ByMage=1.0
Shillien_Templar__ByMage=1.0
Spectral_Dancer__ByMage=1.0
Ghost_Hunter__ByMage=1.0
Ghost_Sentinel__ByMage=1.0
Storm_Screamer__ByMage=1.0
Spectral_Master__ByMage=1.0
Shillien_Saint__ByMage=1.0
Titan__ByMage=1.0
Grand_Khauatari__ByMage=1.0
Dominator__ByMage=1.0
Doomcryer__ByMage=1.0
Fortune_Seeker__ByMage=1.0
Maestro__ByMage=1.0

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# ======================================== #
# PC Bang Point Event #
# ======================================== #
# Pc Bang Point are special points, XML id = 65436
# Enable PC Bang Point Event.
# Default: False
PcBangPointEnable = False
# Min Player Level.
# Default: 20
PcBangPointMinLevel = 20
# Min Count.
# Default: 20
PcBangPointMinCount = 20
# Max Count.
# Default: 1000000
PcBangPointMaxCount = 1000000
# Chance of get Double points.
# Default: 20
PcBangPointDualChance = 20
# Event Time Stamp.
# Default: 900
PcBangPointTimeStamp = 900

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# ---------------------------------------------------------------------------
# Physics Balance Characters
# ---------------------------------------------------------------------------
# Enable Class Damages Settings
EnableClassDamageSettings = False
EnableClassDamageSettingsInOly = True
EnableClassDamageLogger = False
# --------------------------------
# Setting effect Blow
# --------------------------------
# Chance front
BlowAttackFront = 50
# Chance on the sides
BlowAttackSide = 60
# Chance from behind
BlowAttackBehind = 70
# --------------------------------
# Setting effect Backstab
# --------------------------------
# Chance front
BackstabAttackFront = 3
# Chance on the sides
BackstabAttackSide = 50
# Chance from behind
BackstabAttackBehind = 90
# -------------
# Limits
# -------------
# 1 - the speed limit conventional attack
# 2 - the speed limit magic attack
# 0 - do not put!
MaxPAtkSpeed = 1500
MaxMAtkSpeed = 1999
# Limit normal crit (10 = 1%)
# Default: 500
MaxPCritRate = 500
# Limit the magic of Crete (10 = 1%)
# Default: 300
MaxMCritRate = 300
# This is a run speed modifier, set the default to 0 if you
# want this option disabled.
# Example:
# Setting this to 10 will increase a characters running
# speed by 10. Say normal is 100, now
# with this option enabled it is 110.
RunSpeedBoost = 0
# Maximum character running speed.
# Retail: 250
MaxRunSpeed = 250
# -----------------
# Damage
# -----------------
# Damage Multipliers for Mage Characters.
AltPDamageMages = 1.0
AltMDamageMages = 1.0
# Damage Multipliers for Fighters Characters.
AltPDamageFighters = 1.0
AltMDamageFighters = 1.0
# Damage Multipliers for pets and summons.
AltPDamagePets = 1.0
AltMDamagePets = 1.0
# Damage Multipliers for NPCs (mobs).
AltPDamageNpc = 1.0
AltMDamageNpc = 1.0
# An alternative calculation of damage skill daggers
# Divider damage. A large number - less damage.
DaggerVSHeavy = 1.00
DaggerVSRobe = 1.00
DaggerVSLight = 1.00
# If false, Raids cannot receive lethal attacks
AllowLethalOnRaids = False
# If True, Lethal Protected Mobs (in LethalProtectedMobs property) cannot receive Lethal shot
AllowLethalProtectionMobs = False
# es. : LethalProtectedMobs = 35062,21436
# 35062 = CTFFlag
LethalProtectedMobs = 35062
# -----------------------------------------------------------
# MRate = BaseMrate*McritMulDif, default = 1
McritMulDif = 1.0
# if critical, damage = mcriticalPower*damage
MagicCriticalPower = 3.0
# debuff chances
StunChanceModifier = 1.0
BleedChanceModifier = 1.0
PoisonChanceModifier = 1.0
ParalyzeChanceModifier = 1.0
RootChanceModifier = 1.0
SleepChanceModifier = 1.0
FearChanceModifier = 1.0
ConfusionChanceModifier = 1.0
DebuffChanceModifier = 1.0
BuffChanceModifier = 1.0
# Send Skills Chance to Players
SendSkillsChanceToPlayers = False
# Disable Bow for classes: write here classes id
# that you dnt want allow to use BOW. Class id examples,
# you can find others into char_templates database table
#
# classId className
# 88 Duelist
# 89 DreadNought
# 90 Phoenix Knight
# 91 Hell Knight
# 92 Sagittarius
# 93 Adventurer
# 94 Archmage
# 95 Soultaker
# 96 Arcana Lord
# 97 Cardinal
# 98 Hierophant
# 99 Eva Templar
# 100 Sword Muse
# 101 Wind Rider
# 102 Moonlight Sentinel
# 103 Mystic Muse
# 104 Elemental Master
# 105 Eva Saint
# 106 Shillien Templar
# 107 Spectral Dancer
# 108 Ghost Hunter
# 109 Ghost Sentinel
# 110 Storm Screamer
# 111 Spectral Master
# 112 Shillen Saint
# 113 Titan
# 114 Grand Khauatari
# 115 Dominator
# 116 Doomcryer
# 117 Fortune Seeker
# 118 Maestro
#
# e.g. DisableBowForClasses = 107,110
DisableBowForClasses =
# When you change/add subclass the weapon is unequipped
# Default: False
RemoveWeaponSubclass = False
# When you change/add subclass the chest is unequipped
# Default: False
RemoveChestSubclass = False
# When you change/add subclass the leg is unequipped
# Default: False
RemoveLegSubclass = False
# Leave buffs on die, if false the effects will be not stopped on die
LeaveBuffsOnDie = True