Organized configuration files to match newer branches.
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L2J_Mobius_C4_ScionsOfDestiny/dist/game/config/Server.ini
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238
L2J_Mobius_C4_ScionsOfDestiny/dist/game/config/Server.ini
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# ---------------------------------------------------------------------------
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# Game Server Settings
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# ---------------------------------------------------------------------------
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# This is the server configuration file. Here you can set up the connection information for your server.
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# This was written with the assumption that you are behind a router.
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# Dumbed Down Definitions...
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# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
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# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
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# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
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# ---------------------------------------------------------------------------
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# Networking
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# ---------------------------------------------------------------------------
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# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
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# Common settings...
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# 127.0.0.1 - If you are playing alone on a test server
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# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
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# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
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# If this IP is resolvable by the Login Server, just leave *.
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# ---------------------------------------------------------------------------
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# Enter here (ip) address of your game server, or use the symbol *
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GameserverHostname = *
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GameserverPort = 7777
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# Configure your external ip
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ExternalHostname = 127.0.0.1
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# Configure your internal ip
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InternalHostname = 127.0.0.1
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# TCP port the login server listen to for gameserver connection requests
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# Default: 9014
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LoginPort = 9014
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LoginHost = 127.0.0.1
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# ---------------------------------------------------------------------------
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# Database
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# ---------------------------------------------------------------------------
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# Specify the appropriate driver and url for the database you're using.
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# Default: org.mariadb.jdbc.Driver
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Driver = org.mariadb.jdbc.Driver
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# Database URL
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# Default: jdbc:mariadb://localhost/l2jmobiusc4?useUnicode=true&characterEncoding=utf-8&useSSL=false
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URL = jdbc:mariadb://localhost/l2jmobiusc4?useUnicode=true&characterEncoding=utf-8&useSSL=false
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# Database user info (default is "root" but it's not recommended)
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Login = root
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# Database connection password
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Password =
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# Default: 100
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MaximumDbConnections = 100
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# ---------------------------------------------------------------------------
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# Automatic Database Backup Settings
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# ---------------------------------------------------------------------------
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# Generate database backups when server restarts or shuts down.
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BackupDatabase = False
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# Path to MySQL bin folder. Only necessary on Windows.
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MySqlBinLocation = C:/xampp/mysql/bin/
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# Path where MySQL backups are stored.
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BackupPath = ../backup/
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# Maximum number of days that backups will be kept.
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# Old files in backup folder will be deleted.
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# Set to 0 to disable.
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BackupDays = 30
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# ---------------------------------------------------------------------------
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# Misc Server Settings
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# ---------------------------------------------------------------------------
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# This is the server ID that the Game Server will request.
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# Example: 1 = Bartz
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# Default: 1
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RequestServerID = 1
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# True = The Login Server will give an other ID to the server if the requested ID is already reserved.
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# Default: True
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AcceptAlternateID = True
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# Datapack root directory.
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# Defaults to current directory from which the server is started unless the below line is uncommented.
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# WARNING: <u><b><font color="red">If the specified path is invalid, it will lead to multiple errors!</font></b></u>
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# Default: .
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DatapackRoot = .
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# Scripts root directory.
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ScriptRoot = ./data/scripts
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# Define how many players are allowed to play simultaneously on your server.
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# Default: 2000
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MaximumOnlineUsers = 2000
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# Minimum and maximum protocol revision that server allow to connect.
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# You must keep MinProtocolRevision <= MaxProtocolRevision.
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# Retail 740 - 746
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MinProtocolRevision = 660
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MaxProtocolRevision = 665
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# Setting for serverList.
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# Displays [] in front of server name.
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# Default: False
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ServerListBrackets = False
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# Displays a clock next to the server name.
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# Default: False
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ServerListClock = False
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# ---------------------------------------------------------------------------
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# Thread Configuration
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# ---------------------------------------------------------------------------
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# Determines the amount of scheduled thread pools. If set to -1, the server will decide the amount depending on the available processors.
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ScheduledThreadPoolCount = -1
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# Specifies how many threads will be in a single scheduled pool.
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ThreadsPerScheduledThreadPool = 4
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# Determines the amount of instant thread pools. If set to -1, the server will decide the amount depending on the available processors.
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InstantThreadPoolCount = -1
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# Specifies how many threads will be in a single instant pool.
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ThreadsPerInstantThreadPool = 2
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# Urgent packet thread core size.
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UrgentPacketThreadCoreSize = -1
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# ---------------------------------------------------------------------------
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# Dead Lock Detector (separate thread for detecting deadlocks)
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# ---------------------------------------------------------------------------
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# For improved crash logs and automatic restart in deadlock case if enabled.
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# Check interval is in seconds.
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# Default: True
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DeadLockDetector = True
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# Default: 20
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DeadLockCheckInterval = 20
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# Default: False
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RestartOnDeadlock = False
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# ---------------------------------------------------------------------------
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# Misc Player Settings
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# ---------------------------------------------------------------------------
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# Character name template.
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# Examples:
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# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*
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# The above setting will allow names with first capital letter, next three small letters,
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# and any letter (case insensitive) or number, like OmfgWTF1
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# CnameTemplate = [A-Z][a-z]*
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# The above setting will allow names only of letters with first one capital, like Omfgwtf
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# Default .* (allows any symbol)
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CnameTemplate = .*
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# This setting restricts names players can give to their pets.
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# See CnameTemplate for details
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PetNameTemplate = .*
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# This setting restricts clan/subpledge names players can set.
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# See CnameTemplate for details
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ClanNameTemplate = .*
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# This setting restricts ally names players can set.
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# See CnameTemplate for details
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AllyNameTemplate = .*
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# ---------------------------------------------------------------------------
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# Precautionary Server Restart
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# ---------------------------------------------------------------------------
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# Enable server restart when CPU or memory usage is too high.
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# Default: False
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PrecautionaryRestartEnabled = False
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# Enable monitoring system CPU usage.
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# Default: True
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PrecautionaryRestartCpu = True
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# Enable monitoring process memory usage.
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# Default: False
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PrecautionaryRestartMemory = False
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# Check if sieges are in progress
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# or players are in olympiad, events, instances
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# or have targeted raidbosses.
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# Default: True
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PrecautionaryRestartChecks = True
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# Percentage of used resources.
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# Default: 95
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PrecautionaryRestartPercentage = 95
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# Delay in seconds between each check.
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# Default: 60
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PrecautionaryRestartDelay = 60
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# ---------------------------------------------------------------------------
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# Scheduled Server Restart
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# ---------------------------------------------------------------------------
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# Enable scheduled server restart.
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# Default: False
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ServerRestartScheduleEnabled = False
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# Send a message when player enters the game.
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# Default: False
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ServerRestartScheduleMessage = False
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# Restart time countdown (in seconds).
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# Default: 600 (10 minutes)
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ServerRestartScheduleCountdown = 600
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# Scheduled restart schedule.
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# You can put more than one value separated by commas (,).
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# Example: 12:00, 00:00
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ServerRestartSchedule = 08:00
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# Specify days that the restart will occur. Values separated by commas (,).
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# Example: 1,2,3,4,5,6,7 (SUNDAY,MONDAY,TUESDAY,WEDNESDAY,THURSDAY,FRIDAY,SATURDAY)
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# Default: 4 (WEDNESDAY)
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ServerRestartDays = 4
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