Addition of missing pet skills.

Contributed by kinghanker.
This commit is contained in:
MobiusDevelopment
2022-01-17 04:12:41 +00:00
parent d2aa4bf7e5
commit ab433be0f5
30 changed files with 811 additions and 100 deletions

View File

@@ -3,6 +3,9 @@
<!-- br_rudolf_baby_pet -->
<pet id="1538" itemId="20760" index="2000">
<set name="evolve" val="2;3;4;5;6;7;8" />
<skills>
<skill minLevel="1" skillId="23155" skillLevel="1" /> <!-- Hand of Warmth (Reindeer Scratch) -->
</skills>
<stats>
<!-- plain retail stats - need recheck ingame -->
<stat level="1">

View File

@@ -5,16 +5,20 @@
<set name="sync_level" val="1" />
<set name="load" val="45540" />
<skills>
<skill minLevel="1" skillId="5186" skillLevel="2" />
<skill minLevel="1" skillId="5187" skillLevel="4" />
<skill minLevel="1" skillId="5189" skillLevel="6" />
<skill minLevel="1" skillId="5192" skillLevel="2" />
<skill minLevel="1" skillId="5586" skillLevel="3" />
<skill minLevel="1" skillId="5587" skillLevel="3" />
<skill minLevel="1" skillId="5588" skillLevel="3" />
<skill minLevel="1" skillId="5589" skillLevel="3" />
<skill minLevel="1" skillId="5771" skillLevel="1" />
<skill minLevel="1" skillId="23167" skillLevel="1" />
<skill minLevel="1" skillId="5186" skillLevel="2" /> <!-- Pet Haste -->
<skill minLevel="1" skillId="5187" skillLevel="4" /> <!-- Pet Vampiric Rage -->
<skill minLevel="1" skillId="5189" skillLevel="6" /> <!-- Pet Blessed Body -->
<skill minLevel="1" skillId="5192" skillLevel="2" /> <!-- Pet Wind Walk -->
<skill minLevel="1" skillId="5586" skillLevel="3" /> <!-- Pet Might -->
<skill minLevel="1" skillId="5587" skillLevel="3" /> <!-- Pet Shield -->
<skill minLevel="1" skillId="5588" skillLevel="3" /> <!-- Pet Focus -->
<skill minLevel="1" skillId="5589" skillLevel="3" /> <!-- Pet Death Whisper -->
<skill minLevel="1" skillId="5771" skillLevel="1" /> <!-- Buff Control -->
<skill minLevel="1" skillId="6046" skillLevel="1" /> <!-- Piercing Attack -->
<skill minLevel="1" skillId="6047" skillLevel="1" /> <!-- Spin Attack (Whirlwind) -->
<skill minLevel="1" skillId="6048" skillLevel="1" /> <!-- Impale (Lance Smash) -->
<skill minLevel="1" skillId="6049" skillLevel="1" /> <!-- Battle Cry -->
<skill minLevel="1" skillId="23167" skillLevel="1" /> <!-- Rosy Seduction -->
</skills>
<stats>
<!-- plain retail stats - need recheck ingame -->

View File

@@ -11,7 +11,10 @@
<skill minLevel="1" skillId="5194" skillLevel="3" />
<skill minLevel="1" skillId="5587" skillLevel="3" />
<skill minLevel="1" skillId="5771" skillLevel="1" />
<skill minLevel="1" skillId="23167" skillLevel="1" />
<skill minLevel="1" skillId="5749" skillLevel="1" /> <!-- Thunder Bolt -->
<skill minLevel="1" skillId="5750" skillLevel="1" /> <!-- Flash -->
<skill minLevel="1" skillId="5751" skillLevel="1" /> <!-- Lightning Wave -->
<skill minLevel="1" skillId="23167" skillLevel="1" /> <!-- Rosy Seduction -->
</skills>
<stats>
<!-- plain retail stats - need recheck ingame -->

View File

@@ -12,7 +12,11 @@
<skill minLevel="1" skillId="5771" skillLevel="1" />
<skill minLevel="1" skillId="5987" skillLevel="1" />
<skill minLevel="1" skillId="5988" skillLevel="1" />
<skill minLevel="1" skillId="23167" skillLevel="1" />
<skill minLevel="1" skillId="6050" skillLevel="1" /> <!-- Power Smash -->
<skill minLevel="1" skillId="6051" skillLevel="1" /> <!-- Energy Burst -->
<skill minLevel="1" skillId="6052" skillLevel="1" /> <!-- Shockwave -->
<skill minLevel="1" skillId="6053" skillLevel="1" /> <!-- Burst (Ignite) -->
<skill minLevel="1" skillId="23167" skillLevel="1" /> <!-- Rosy Seduction -->
</skills>
<stats>
<!-- plain retail stats - need recheck ingame -->

View File

@@ -14,6 +14,10 @@
<skill minLevel="1" skillId="5588" skillLevel="3" />
<skill minLevel="1" skillId="5589" skillLevel="3" />
<skill minLevel="1" skillId="5771" skillLevel="1" />
<skill minLevel="1" skillId="6046" skillLevel="1" /> <!-- Piercing Attack -->
<skill minLevel="1" skillId="6047" skillLevel="1" /> <!-- Spin Attack (Whirlwind) -->
<skill minLevel="1" skillId="6048" skillLevel="1" /> <!-- Impale (Lance Smash) -->
<skill minLevel="1" skillId="6049" skillLevel="1" /> <!-- Battle Cry -->
<skill minLevel="1" skillId="23167" skillLevel="1" />
</skills>
<stats>

View File

@@ -11,7 +11,10 @@
<skill minLevel="1" skillId="5194" skillLevel="3" />
<skill minLevel="1" skillId="5587" skillLevel="3" />
<skill minLevel="1" skillId="5771" skillLevel="1" />
<skill minLevel="1" skillId="23167" skillLevel="1" />
<skill minLevel="1" skillId="5749" skillLevel="1" /> <!-- Thunder Bolt -->
<skill minLevel="1" skillId="5750" skillLevel="1" /> <!-- Flash -->
<skill minLevel="1" skillId="5751" skillLevel="1" /> <!-- Lightning Wave -->
<skill minLevel="1" skillId="23167" skillLevel="1" /> <!-- Rosy Seduction -->
</skills>
<stats>
<!-- plain retail stats - need recheck ingame -->

View File

@@ -12,7 +12,11 @@
<skill minLevel="1" skillId="5771" skillLevel="1" />
<skill minLevel="1" skillId="5987" skillLevel="1" />
<skill minLevel="1" skillId="5988" skillLevel="1" />
<skill minLevel="1" skillId="23167" skillLevel="1" />
<skill minLevel="1" skillId="6050" skillLevel="1" /> <!-- Power Smash -->
<skill minLevel="1" skillId="6051" skillLevel="1" /> <!-- Energy Burst -->
<skill minLevel="1" skillId="6052" skillLevel="1" /> <!-- Shockwave -->
<skill minLevel="1" skillId="6053" skillLevel="1" /> <!-- Burst (Ignite) -->
<skill minLevel="1" skillId="23167" skillLevel="1" /> <!-- Rosy Seduction -->
</skills>
<stats>
<!-- plain retail stats - need recheck ingame -->

View File

@@ -4,6 +4,14 @@
<pet id="1568" itemId="20915" index="2008">
<set name="sync_level" val="1" />
<set name="load" val="45540" />
<skills>
<skill minLevel="1" skillId="5771" skillLevel="1" /> <!-- Buff Control -->
<skill minLevel="1" skillId="6046" skillLevel="1" /> <!-- Piercing Attack -->
<skill minLevel="1" skillId="6047" skillLevel="1" /> <!-- Spin Attack (Whirlwind) -->
<skill minLevel="1" skillId="6048" skillLevel="1" /> <!-- Impale (Lance Smash) -->
<skill minLevel="1" skillId="6049" skillLevel="1" /> <!-- Battle Cry -->
<skill minLevel="1" skillId="23168" skillLevel="1" /> <!-- Critical Seduction -->
</skills>
<stats>
<!-- plain retail stats - need recheck ingame -->
<stat level="1">

View File

@@ -4,6 +4,18 @@
<pet id="1569" itemId="20916" index="2009">
<set name="sync_level" val="1" />
<set name="load" val="45540" />
<skills>
<skill minLevel="1" skillId="5190" skillLevel="6" />
<skill minLevel="1" skillId="5192" skillLevel="2" />
<skill minLevel="1" skillId="5193" skillLevel="3" />
<skill minLevel="1" skillId="5194" skillLevel="3" />
<skill minLevel="1" skillId="5587" skillLevel="3" />
<skill minLevel="1" skillId="5771" skillLevel="1" />
<skill minLevel="1" skillId="5749" skillLevel="1" /> <!-- Thunder Bolt -->
<skill minLevel="1" skillId="5750" skillLevel="1" /> <!-- Flash -->
<skill minLevel="1" skillId="5751" skillLevel="1" /> <!-- Lightning Wave -->
<skill minLevel="1" skillId="23168" skillLevel="1" /> <!-- Critical Seduction -->
</skills>
<stats>
<!-- plain retail stats - need recheck ingame -->
<stat level="1">

View File

@@ -4,6 +4,20 @@
<pet id="1570" itemId="20917" index="2010">
<set name="sync_level" val="1" />
<set name="load" val="45540" />
<skills>
<skill minLevel="1" skillId="5189" skillLevel="6" />
<skill minLevel="1" skillId="5190" skillLevel="6" />
<skill minLevel="1" skillId="5192" skillLevel="2" />
<skill minLevel="1" skillId="5587" skillLevel="3" />
<skill minLevel="1" skillId="5771" skillLevel="1" />
<skill minLevel="1" skillId="5987" skillLevel="1" />
<skill minLevel="1" skillId="5988" skillLevel="1" />
<skill minLevel="1" skillId="6050" skillLevel="1" /> <!-- Power Smash -->
<skill minLevel="1" skillId="6051" skillLevel="1" /> <!-- Energy Burst -->
<skill minLevel="1" skillId="6052" skillLevel="1" /> <!-- Shockwave -->
<skill minLevel="1" skillId="6053" skillLevel="1" /> <!-- Burst (Ignite) -->
<skill minLevel="1" skillId="23168" skillLevel="1" /> <!-- Critical Seduction -->
</skills>
<stats>
<!-- plain retail stats - need recheck ingame -->
<stat level="1">

View File

@@ -4,6 +4,22 @@
<pet id="1571" itemId="20918" index="2011">
<set name="sync_level" val="1" />
<set name="load" val="45540" />
<skills>
<skill minLevel="1" skillId="5186" skillLevel="2" />
<skill minLevel="1" skillId="5187" skillLevel="4" />
<skill minLevel="1" skillId="5189" skillLevel="6" />
<skill minLevel="1" skillId="5192" skillLevel="2" />
<skill minLevel="1" skillId="5586" skillLevel="3" />
<skill minLevel="1" skillId="5587" skillLevel="3" />
<skill minLevel="1" skillId="5588" skillLevel="3" />
<skill minLevel="1" skillId="5589" skillLevel="3" />
<skill minLevel="1" skillId="5771" skillLevel="1" />
<skill minLevel="1" skillId="6046" skillLevel="1" /> <!-- Piercing Attack -->
<skill minLevel="1" skillId="6047" skillLevel="1" /> <!-- Spin Attack (Whirlwind) -->
<skill minLevel="1" skillId="6048" skillLevel="1" /> <!-- Impale (Lance Smash) -->
<skill minLevel="1" skillId="6049" skillLevel="1" /> <!-- Battle Cry -->
<skill minLevel="1" skillId="23168" skillLevel="1" /> <!-- Critical Seduction -->
</skills>
<stats>
<!-- plain retail stats - need recheck ingame -->
<stat level="1">

View File

@@ -4,6 +4,18 @@
<pet id="1572" itemId="20919" index="2012">
<set name="sync_level" val="1" />
<set name="load" val="45540" />
<skills>
<skill minLevel="1" skillId="5190" skillLevel="6" />
<skill minLevel="1" skillId="5192" skillLevel="2" />
<skill minLevel="1" skillId="5193" skillLevel="3" />
<skill minLevel="1" skillId="5194" skillLevel="3" />
<skill minLevel="1" skillId="5587" skillLevel="3" />
<skill minLevel="1" skillId="5771" skillLevel="1" />
<skill minLevel="1" skillId="5749" skillLevel="1" /> <!-- Thunder Bolt -->
<skill minLevel="1" skillId="5750" skillLevel="1" /> <!-- Flash -->
<skill minLevel="1" skillId="5751" skillLevel="1" /> <!-- Lightning Wave -->
<skill minLevel="1" skillId="23168" skillLevel="1" /> <!-- Critical Seduction -->
</skills>
<stats>
<!-- plain retail stats - need recheck ingame -->
<stat level="1">

View File

@@ -4,6 +4,20 @@
<pet id="1573" itemId="20920" index="2013">
<set name="sync_level" val="1" />
<set name="load" val="45540" />
<skills>
<skill minLevel="1" skillId="5189" skillLevel="6" />
<skill minLevel="1" skillId="5190" skillLevel="6" />
<skill minLevel="1" skillId="5192" skillLevel="2" />
<skill minLevel="1" skillId="5587" skillLevel="3" />
<skill minLevel="1" skillId="5771" skillLevel="1" />
<skill minLevel="1" skillId="5987" skillLevel="1" />
<skill minLevel="1" skillId="5988" skillLevel="1" />
<skill minLevel="1" skillId="6050" skillLevel="1" /> <!-- Power Smash -->
<skill minLevel="1" skillId="6051" skillLevel="1" /> <!-- Energy Burst -->
<skill minLevel="1" skillId="6052" skillLevel="1" /> <!-- Shockwave -->
<skill minLevel="1" skillId="6053" skillLevel="1" /> <!-- Burst (Ignite) -->
<skill minLevel="1" skillId="23168" skillLevel="1" /> <!-- Critical Seduction -->
</skills>
<stats>
<!-- plain retail stats - need recheck ingame -->
<stat level="1">

View File

@@ -265,8 +265,12 @@
<set name="abnormalVisualEffect" val="STUN" />
<set name="activateRate" val="30" />
<set name="affectLimit" val="5-12" />
<set name="element" val="0" /> <!-- Fire -->
<set name="attributePower" val="20" />
<set name="basicProperty" val="CON" />
<set name="castRange" val="1500" />
<set name="effectPoint" val="-975" />
<set name="effectRange" val="2000" />
<set name="fanRange" val="0,0,1500,60" />
<set name="hitTime" val="3000" />
<set name="icon" val="icon.skill0100" />
@@ -277,15 +281,31 @@
<set name="reuseDelay" val="3000" />
<set name="targetType" val="FRONT_AREA" />
<set name="trait" val="SHOCK" />
<for>
<effect name="PhysicalAttack">
<param power="3553" />
</effect>
<effect name="Stun" />
</for>
</skill>
<skill id="5717" levels="1" name="Fire Breath">
<!-- High Five Confirmed -->
<set name="element" val="0" /> <!-- Fire -->
<set name="attributePower" val="20" />
<set name="castRange" val="1500" />
<set name="effectPoint" val="-650" />
<set name="effectRange" val="2000" />
<set name="hitTime" val="1500" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLevel" val="73" />
<set name="operateType" val="A1" />
<set name="reuseDelay" val="5000" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<effect name="MagicalAttack">
<param power="107" />
</effect>
</for>
</skill>
<skill id="5718" levels="1" name="Anger">
<!-- P. Def. is decreased and P. Atk. is greatly increased because of rage. -->
@@ -300,7 +320,13 @@
<set name="magicLevel" val="73" />
<set name="operateType" val="A2" />
<set name="reuseDelay" val="5000" />
<set name="targetType" val="NONE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pDef" val="0.75" />
<mul stat="pAtk" val="1.50" />
</effect>
</for>
</skill>
<skill id="5719" levels="1" name="Kamabion Susceptibility">
<set name="abnormalLevel" val="1" />
@@ -761,16 +787,36 @@
</for>
</skill>
<skill id="5742" levels="5" name="Area Recharge - Per">
<!-- High Five Confirmed -->
<table name="#magicLvl">10 20 30 40 50</table>
<table name="#mpPerMaxPower">20 40 60 80 100</table>
<set name="effectPoint" val="100" />
<set name="magicLevel" val="10" />
<set name="magicLevel" val="#magicLvl" />
<set name="operateType" val="A1" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<effect name="ManaHealByLevel">
<param power="#mpPerMaxPower" />
</effect>
</for>
</skill>
<skill id="5743" levels="1" name="Area Full Recovery">
<!-- High Five Confirmed -->
<set name="effectPoint" val="100" />
<set name="magicLevel" val="99" />
<set name="operateType" val="A1" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<effect name="MaxCp">
<param amount="5000" />
</effect>
<effect name="MaxHp">
<param power="100" />
</effect>
<effect name="ManaHealByLevel">
<param power="100" />
</effect>
</for>
</skill>
<skill id="5744" levels="1" name="Invincible">
<!-- Temporarily invincible. -->
@@ -784,7 +830,15 @@
<set name="lvlBonusRate" val="1" />
<set name="magicLevel" val="99" />
<set name="operateType" val="A2" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<effect name="Stun" />
<effect name="Invincible" />
<effect name="Buff">
<set stat="debuffImmunity" val="1" />
<sub stat="cancelVuln" val="100" />
</effect>
</for>
</skill>
<skill id="5745" levels="12" name="Death Blow">
<!-- Draws on your HP to summon your strength and unleash a punishing attack. Power 183. -->
@@ -882,7 +936,7 @@
<set name="nextActionAttack" val="true" />
<set name="operateType" val="A1" />
<set name="reuseDelay" val="20000" />
<set name="targetType" val="NONE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="5749" levels="12" name="Thunder Bolt">
<!-- Pours forth the power of thunder upon the enemy. Power 18. -->
@@ -1079,12 +1133,70 @@
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="7200" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="castRange" val="900" />
<set name="effectPoint" val="100" />
<set name="effectRange" val="1400" />
<set name="icon" val="icon.skill5762" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLevel" val="99" />
<set name="operateType" val="A2" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="1.03" />
</effect>
<effect name="Buff">
<add stat="rEvas" val="1" />
</effect>
<effect name="Buff">
<mul stat="critDmgPos" val="1.05">
<player behind="true" />
</mul>
</effect>
<effect name="Buff">
<mul stat="critRatePos" val="1.05">
<player behind="true" />
</mul>
</effect>
<effect name="Buff">
<add stat="accCombat" val="1" />
</effect>
<effect name="Buff">
<mul stat="regHp" val="1.05" />
</effect>
<effect name="Buff">
<add stat="mCritRate" val="1" />
</effect>
<effect name="Buff">
<mul stat="mAtkSpd" val="1.05" />
</effect>
<effect name="Buff">
<mul stat="mAtk" val="1.03" />
</effect>
<effect name="Buff">
<mul stat="mDef" val="1.05" />
</effect>
<effect name="MaxHp">
<param power="5" />
<param type="PER" />
</effect>
<effect name="ManaHealByLevel">
<param power="5" />
<param type="PER" />
</effect>
<effect name="Buff">
<mul stat="regMp" val="1.05" />
</effect>
<effect name="Buff">
<mul stat="pAtk" val="1.05" />
</effect>
<effect name="Buff">
<mul stat="pDef" val="1.05" />
</effect>
<effect name="Buff">
<add stat="absorbDam" val="2" />
</effect>
</for>
</skill>
<skill id="5763" levels="1" name="Wink">
<!-- See a summoned Agathion perform tricks. -->
@@ -1180,22 +1292,40 @@
</for>
</skill>
<skill id="5769" levels="12" name="not_used">
<!-- High Five Confirmed -->
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="castRange" val="400" />
<set name="effectPoint" val="418" />
<set name="effectRange" val="900" />
<set name="hitTime" val="4000" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLevel" val="10" />
<set name="magicLevel" val="#magicLvl" />
<set name="operateType" val="A1" />
<set name="reuseDelay" val="6000" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<effect name="Buff">
<add stat="rEvas" val="3" />
</effect>
</for>
</skill>
<skill id="5770" levels="12" name="not_used">
<!-- High Five Confirmed -->
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="castRange" val="400" />
<set name="effectPoint" val="418" />
<set name="effectRange" val="900" />
<set name="hitTime" val="4000" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLevel" val="10" />
<set name="magicLevel" val="#magicLvl" />
<set name="operateType" val="A1" />
<set name="reuseDelay" val="6000" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<effect name="Buff">
<add stat="rEvas" val="3" />
</effect>
</for>
</skill>
<skill id="5771" levels="1" name="Buff Control">
<!-- Limits to prevent a buff upon the master. -->
@@ -1266,7 +1396,59 @@
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLevel" val="99" />
<set name="operateType" val="A2" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="1.05" />
</effect>
<effect name="Buff">
<add stat="rEvas" val="2" />
</effect>
<effect name="Buff">
<mul stat="critDmgPos" val="1.1" />
</effect>
<effect name="Buff">
<mul stat="critRatePos" val="1.1" />
</effect>
<effect name="Buff">
<add stat="accCombat" val="2" />
</effect>
<effect name="Buff">
<mul stat="regHp" val="1.1" />
</effect>
<effect name="Buff">
<add stat="mCritRate" val="1" />
</effect>
<effect name="Buff">
<mul stat="mAtkSpd" val="1.1" />
</effect>
<effect name="Buff">
<mul stat="mAtk" val="1.05" />
</effect>
<effect name="Buff">
<mul stat="mDef" val="1.1" />
</effect>
<effect name="MaxHp">
<param power="10" />
<param type="PER" />
</effect>
<effect name="ManaHealByLevel">
<param power="10" />
<param type="PER" />
</effect>
<effect name="Buff">
<mul stat="regMp" val="1.1" />
</effect>
<effect name="Buff">
<mul stat="pAtk" val="1.1" />
</effect>
<effect name="Buff">
<mul stat="pDef" val="1.1" />
</effect>
<effect name="Buff">
<add stat="absorbDam" val="3" />
</effect>
</for>
</skill>
<skill id="5776" levels="1" name="Raid Boss">
<!-- Lost Warden: Kamaloka - Leader of those who watch over the Labyrinth of the Abyss. He watches over those inside Kamaloka to make sure they properly perform their roles. -->

View File

@@ -3,155 +3,189 @@
<skill id="23100" levels="1" name="Fourth Consecutive Win">
<!-- 4-time win at the Jack's Game. -->
<set name="blockedInOlympiad" val="true" />
<set name="castRange" val="500" />
<set name="effectPoint" val="-1" />
<set name="effectRange" val="550" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLevel" val="1" />
<set name="operateType" val="A1" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
</skill>
<skill id="23101" levels="1" name="5th Consecutive Win">
<!-- 5-time win at the Jack's Game. -->
<set name="blockedInOlympiad" val="true" />
<set name="castRange" val="500" />
<set name="effectPoint" val="-1" />
<set name="effectRange" val="550" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLevel" val="1" />
<set name="operateType" val="A1" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
</skill>
<skill id="23102" levels="1" name="6th Consecutive Win">
<!-- 6-time win at the Jack's Game. -->
<set name="blockedInOlympiad" val="true" />
<set name="castRange" val="500" />
<set name="effectPoint" val="-1" />
<set name="effectRange" val="550" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLevel" val="1" />
<set name="operateType" val="A1" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
</skill>
<skill id="23103" levels="1" name="7th Consecutive Win">
<!-- 7-time win at the Jack's Game. -->
<set name="blockedInOlympiad" val="true" />
<set name="castRange" val="500" />
<set name="effectPoint" val="-1" />
<set name="effectRange" val="550" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLevel" val="1" />
<set name="operateType" val="A1" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
</skill>
<skill id="23104" levels="1" name="8th Consecutive Win">
<!-- 8-time win at the Jack's Game. -->
<set name="blockedInOlympiad" val="true" />
<set name="castRange" val="500" />
<set name="effectPoint" val="-1" />
<set name="effectRange" val="550" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLevel" val="1" />
<set name="operateType" val="A1" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
</skill>
<skill id="23105" levels="1" name="9th Consecutive Win">
<!-- 9-time win at the Jack's Game. -->
<set name="blockedInOlympiad" val="true" />
<set name="castRange" val="500" />
<set name="effectPoint" val="-1" />
<set name="effectRange" val="550" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLevel" val="1" />
<set name="operateType" val="A1" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
</skill>
<skill id="23106" levels="1" name="10th Consecutive Win">
<!-- 10-time win at the Jack's Game. -->
<set name="blockedInOlympiad" val="true" />
<set name="castRange" val="500" />
<set name="effectPoint" val="-1" />
<set name="effectRange" val="550" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLevel" val="1" />
<set name="operateType" val="A1" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
</skill>
<skill id="23107" levels="1" name="11th Consecutive Win">
<!-- 11-time win at the Jack's Game. -->
<set name="blockedInOlympiad" val="true" />
<set name="castRange" val="500" />
<set name="effectPoint" val="-1" />
<set name="effectRange" val="550" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLevel" val="1" />
<set name="operateType" val="A1" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
</skill>
<skill id="23108" levels="1" name="12th Consecutive Win">
<!-- 12-time win at the Jack's Game. -->
<set name="blockedInOlympiad" val="true" />
<set name="castRange" val="500" />
<set name="effectPoint" val="-1" />
<set name="effectRange" val="550" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLevel" val="1" />
<set name="operateType" val="A1" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
</skill>
<skill id="23109" levels="1" name="13th Consecutive Win">
<!-- 13-time win at the Jack's Game. -->
<set name="blockedInOlympiad" val="true" />
<set name="castRange" val="500" />
<set name="effectPoint" val="-1" />
<set name="effectRange" val="550" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLevel" val="1" />
<set name="operateType" val="A1" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
</skill>
<skill id="23110" levels="1" name="14th Consecutive Win">
<!-- 14-time win at the Jack's Game. -->
<set name="blockedInOlympiad" val="true" />
<set name="castRange" val="500" />
<set name="effectPoint" val="-1" />
<set name="effectRange" val="550" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLevel" val="1" />
<set name="operateType" val="A1" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
</skill>
<skill id="23111" levels="1" name="15th Consecutive Win">
<!-- 15-time win at the Jack's Game. -->
<set name="blockedInOlympiad" val="true" />
<set name="castRange" val="500" />
<set name="effectPoint" val="-1" />
<set name="effectRange" val="550" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLevel" val="1" />
<set name="operateType" val="A1" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
</skill>
<skill id="23112" levels="1" name="16th Consecutive Win">
<!-- 16-time win at the Jack's Game. -->
<set name="blockedInOlympiad" val="true" />
<set name="castRange" val="500" />
<set name="effectPoint" val="-1" />
<set name="effectRange" val="550" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLevel" val="1" />
<set name="operateType" val="A1" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
</skill>
<skill id="23113" levels="1" name="17th Consecutive Win">
<!-- 17-time win at the Jack's Game. -->
<set name="blockedInOlympiad" val="true" />
<set name="castRange" val="500" />
<set name="effectPoint" val="-1" />
<set name="effectRange" val="550" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLevel" val="1" />
<set name="operateType" val="A1" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
</skill>
<skill id="23114" levels="1" name="18th Consecutive Win">
<!-- 18-time win at the Jack's Game. -->
<set name="blockedInOlympiad" val="true" />
<set name="castRange" val="500" />
<set name="effectPoint" val="-1" />
<set name="effectRange" val="550" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLevel" val="1" />
<set name="operateType" val="A1" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
</skill>
<skill id="23115" levels="1" name="19th Consecutive Win">
<!-- 19-time win at the Jack's Game. -->
<set name="blockedInOlympiad" val="true" />
<set name="castRange" val="500" />
<set name="effectPoint" val="-1" />
<set name="effectRange" val="550" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLevel" val="1" />
<set name="operateType" val="A1" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
</skill>
<skill id="23116" levels="1" name="20th Consecutive Win">
<!-- 20-time win at the Jack's Game. -->
<set name="blockedInOlympiad" val="true" />
<set name="castRange" val="500" />
<set name="effectPoint" val="-1" />
<set name="effectRange" val="550" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLevel" val="1" />
<set name="operateType" val="A1" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
</skill>
<skill id="23117" levels="1" name="Zombie Agathion Cute Trick">
<!-- You can see the summoned spirit's cute tricks. -->
@@ -171,12 +205,13 @@
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="blockedInOlympiad" val="true" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.skill_agathion_special" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLevel" val="-1" />
<set name="operateType" val="A2" />
<set name="reuseDelay" val="3600000" />
<set name="targetType" val="NONE" />
<set name="targetType" val="SELF" />
<cond msgId="2292">
<player agathionId="1535" />
</cond>
@@ -208,17 +243,22 @@
<skill id="23121" levels="1" name="Jack Game - Gauge">
<!-- Halloween Ghost Skill Presentation -->
<set name="blockedInOlympiad" val="true" />
<set name="castRange" val="500" />
<set name="effectPoint" val="-1" />
<set name="effectRange" val="500" />
<set name="icon" val="BranchSys.icon.br_jack_ghost_i00" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLevel" val="1" />
<set name="operateType" val="A1" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
</skill>
<skill id="23122" levels="1" name="Jack Game - Target">
<!-- Halloween Gift Skill Presentation - Target the Ghost -->
<set name="blockedInOlympiad" val="true" />
<set name="castRange" val="600" />
<set name="effectPoint" val="-1" />
<set name="effectRange" val="600" />
<set name="hitTime" val="500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLevel" val="85" />
<set name="operateType" val="A1" />
@@ -269,6 +309,8 @@
</skill>
<skill id="23126" levels="1" name="Gwanseum Nyang Nyang Agathion Special Skill - Blessing of Mercy">
<set name="blockedInOlympiad" val="true" />
<set name="castRange" val="600" />
<set name="effectRange" val="1100" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLevel" val="85" />
<set name="operateType" val="A1" />
@@ -291,8 +333,10 @@
</skill>
<skill id="23128" levels="1" name="Blue Opera Agathion Special Skill - Sword of Recovery">
<set name="blockedInOlympiad" val="true" />
<set name="castRange" val="600" />
<set name="effectPoint" val="1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="effectRange" val="1100" />
<set name="magicLevel" val="85" />
<set name="operateType" val="A1" />
<set name="targetType" val="NONE" />
@@ -662,7 +706,13 @@
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLevel" val="-1" />
<set name="operateType" val="A2" />
<set name="targetType" val="NONE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="critRate" val="1.3" />
<add stat="mCritRate" val="2" />
</effect>
</for>
</skill>
<skill id="23156" levels="1" name="Gift of Thanks">
<!-- Vitality Stage is maintained for 10 minutes. Reuse delay is 2 hours. -->
@@ -818,22 +868,47 @@
<set name="icon" val="BranchSys2.icon.br_rosalia_rose_red_i00" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLevel" val="-1" />
<set name="reuseDelay" val="600" />
<set name="itemConsumeCount" val="3" />
<set name="itemConsumeId" val="20904" />
<set name="operateType" val="A2" />
<set name="targetType" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<effect name="Buff">
<mul stat="maxHp" val="1.2" />
<mul stat="maxMp" val="1.2" />
<add stat="runSpd" val="20" />
</effect>
</for>
</skill>
<skill id="23168" levels="1" name="Critical Seduction">
<!-- Increases party members' Max HP by 30%, Max MP by 30%, Max CP by 30%, physical P. Def. by 30%, magic M. Def. by 30%, Speed by 20, and P. Atk. by 10%, and decreases MP consumption during skill use by 15% for 20 minutes. Reuse delay 40 minutes. Consumes 10 Rose Essence during skill use. -->
<set name="abnormalLevel" val="2" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="BR_EVENT_BUF5" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="itemConsumeCount" val="10" />
<set name="itemConsumeId" val="20904" />
<set name="icon" val="BranchSys2.icon.br_rosalia_rose_red_i00" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="reuseDelay" val="2400" />
<set name="magicLevel" val="-1" />
<set name="operateType" val="A2" />
<set name="targetType" val="NONE" />
<set name="targetType" val="PARTY" />
<set name="trait" val="ETC" />
<for>
<effect name="Buff">
<mul stat="maxHp" val="1.3" />
<mul stat="maxMp" val="1.3" />
<mul stat="maxCp" val="1.3" />
<mul stat="pDef" val="1.3" />
<mul stat="mDef" val="1.3" />
<add stat="runSpd" val="20" />
<mul stat="pAtk" val="1.1" />
<mul stat="physicalMpConsumeRate" val="0.9" />
</effect>
</for>
</skill>
<skill id="23169" levels="1" name="Mesmerized">
<!-- The state in which you are mesmerized upon seduction. You won't be cast with Critical Seduction for 40 minutes. -->