-Orbis Temple Teleports.

-Opened some Orbis Temple doors to match retail.
-Minor Anghel Waterfall Portal improvement.
This commit is contained in:
mobius
2015-02-23 23:01:34 +00:00
parent e2c4221fe0
commit ab37ff06dc
5 changed files with 197 additions and 62 deletions

View File

@@ -22,7 +22,6 @@ import ai.npc.AbstractNpcAI;
import com.l2jserver.gameserver.model.Location;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.zone.L2ZoneType;
/**
@@ -45,8 +44,7 @@ public final class AnghelWaterfallPortal extends AbstractNpcAI
{
if (character.isPlayer())
{
final L2PcInstance player = character.getActingPlayer();
player.teleToLocation(TELEPORT_LOC);
character.teleToLocation(TELEPORT_LOC);
}
return super.onEnterZone(character, zone);
}

View File

@@ -0,0 +1,100 @@
/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.npc.Teleports.OrbisTemple;
import ai.npc.AbstractNpcAI;
import com.l2jserver.gameserver.model.Location;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.zone.L2ZoneType;
/**
* Orbis Temple teleport AI.
* @author Mobius
*/
public final class OrbisTemple extends AbstractNpcAI
{
// Zones
private static final int ZONE_ID_1 = 200201;
private static final int ZONE_ID_2 = 200202;
private static final int ZONE_ID_3 = 200203;
private static final int ZONE_ID_4 = 200204;
private static final int ZONE_ID_5 = 200205;
private static final int ZONE_ID_6 = 200206;
// Teleport Locations
private static final Location TELEPORT_LOC_1 = new Location(198022, 90032, -192);
private static final Location TELEPORT_LOC_2 = new Location(213983, 53250, -8176);
private static final Location TELEPORT_LOC_3 = new Location(215056, 50467, -8416);
private static final Location TELEPORT_LOC_4 = new Location(213799, 53253, -14432);
private static final Location TELEPORT_LOC_5 = new Location(211137, 50501, -14624);
private static final Location TELEPORT_LOC_6 = new Location(211641, 115547, -12736);
private OrbisTemple()
{
super(OrbisTemple.class.getSimpleName(), "ai/npc/Teleports");
addEnterZoneId(ZONE_ID_1, ZONE_ID_2, ZONE_ID_3, ZONE_ID_4, ZONE_ID_5, ZONE_ID_6);
}
@Override
public String onEnterZone(L2Character character, L2ZoneType zone)
{
if (character.isPlayer())
{
switch (zone.getId())
{
case ZONE_ID_1:
{
character.teleToLocation(TELEPORT_LOC_2);
break;
}
case ZONE_ID_2:
{
character.teleToLocation(TELEPORT_LOC_1);
break;
}
case ZONE_ID_3:
{
character.teleToLocation(TELEPORT_LOC_4);
break;
}
case ZONE_ID_4:
{
character.teleToLocation(TELEPORT_LOC_3);
break;
}
case ZONE_ID_5:
{
character.teleToLocation(TELEPORT_LOC_6);
break;
}
case ZONE_ID_6:
{
character.teleToLocation(TELEPORT_LOC_5);
break;
}
}
}
return super.onEnterZone(character, zone);
}
public static void main(String[] args)
{
new OrbisTemple();
}
}