AutoUseTaskManager should take in consideration abnormal type.
Contributed by Index.
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@ -379,7 +379,10 @@ public class AutoUseTaskManager implements Runnable
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}
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final BuffInfo buffInfo = playableTarget.getEffectList().getBuffInfoBySkillId(skill.getId());
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return (buffInfo == null) || (buffInfo.getTime() <= REUSE_MARGIN_TIME) || (buffInfo.getSkill().getLevel() < skill.getLevel());
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final BuffInfo abnormalBuffInfo = playableTarget.getEffectList().getFirstBuffInfoByAbnormalType(skill.getAbnormalType());
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return ((buffInfo == null) && (abnormalBuffInfo == null)) //
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|| ((buffInfo != null) && (abnormalBuffInfo.getSkill().getId() == buffInfo.getSkill().getId()) && ((buffInfo.getTime() <= REUSE_MARGIN_TIME) || (buffInfo.getSkill().getLevel() < skill.getLevel()))) //
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|| (abnormalBuffInfo.getSkill().getAbnormalLevel() < skill.getAbnormalLevel());
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}
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private boolean canUseMagic(Player player, WorldObject target, Skill skill)
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