Timed Hunting Zone UI improvements.
Contributed by Index.
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@@ -26,6 +26,7 @@ import org.l2jmobius.gameserver.model.holders.TimedHuntingZoneHolder;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.model.variables.PlayerVariables;
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import org.l2jmobius.gameserver.network.serverpackets.huntingzones.TimedHuntingZoneEnter;
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import org.l2jmobius.gameserver.network.serverpackets.huntingzones.TimedHuntingZoneList;
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/**
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@@ -76,6 +77,7 @@ public class AddHuntingTime extends AbstractEffect
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{
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player.getVariables().set(PlayerVariables.HUNTING_ZONE_TIME + _zoneId, _time + player.getTimedHuntingZoneRemainingTime(_zoneId));
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player.startTimedHuntingZone(_zoneId, endTime);
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player.sendPacket(new TimedHuntingZoneEnter(player, _zoneId));
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}
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else
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{
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