NetClient disconnect() should call onDisconnection().
This commit is contained in:
@@ -66,7 +66,6 @@ public class NetClient
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*/
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public void onDisconnection()
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{
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disconnect();
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}
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/**
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@@ -117,6 +116,9 @@ public class NetClient
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{
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_pendingData = null;
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}
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// Client is disconnected.
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onDisconnection();
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}
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/**
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@@ -240,6 +240,6 @@ public class ReadThread<E extends NetClient> implements Runnable
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private void onDisconnection(E client)
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{
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_pool.remove(client);
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client.onDisconnection();
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client.disconnect();
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}
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}
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@@ -125,7 +125,7 @@ public class SendThread<E extends NetClient> implements Runnable
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catch (Exception e)
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{
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_pool.remove(_client);
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_client.onDisconnection();
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_client.disconnect();
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break;
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}
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}
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@@ -421,7 +421,7 @@ public class LoginServerThread extends Thread
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return true;
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}
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savedClient.closeNow();
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savedClient.disconnect();
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_accountsInGameServer.remove(account);
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return false;
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}
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@@ -76,16 +76,6 @@ public class GameClient extends NetClient
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@Override
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public void onDisconnection()
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{
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LOGGER_ACCOUNTING.finer("Client disconnected: " + this);
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LoginServerThread.getInstance().sendLogout(_accountName);
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_connectionState = ConnectionState.DISCONNECTED;
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super.onDisconnection();
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}
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public void closeNow()
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{
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onDisconnection();
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synchronized (this)
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{
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if (_cleanupTask != null)
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@@ -94,13 +84,17 @@ public class GameClient extends NetClient
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}
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_cleanupTask = ThreadPool.schedule(new CleanupTask(), 0); // delayed?
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}
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LOGGER_ACCOUNTING.finer("Client disconnected: " + this);
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LoginServerThread.getInstance().sendLogout(_accountName);
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_connectionState = ConnectionState.DISCONNECTED;
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}
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public void close(ServerPacket packet)
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{
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if (packet == null)
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{
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closeNow();
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disconnect();
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}
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else
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{
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@@ -108,7 +102,7 @@ public class GameClient extends NetClient
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sendPacket(packet);
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// Wait for packet to be sent.
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ThreadPool.schedule(this::closeNow, 1000);
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ThreadPool.schedule(this::disconnect, 1000);
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}
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}
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@@ -423,7 +417,7 @@ public class GameClient extends NetClient
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if (player.getClient() != null)
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{
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player.getClient().closeNow();
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player.getClient().disconnect();
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}
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else
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{
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@@ -43,7 +43,7 @@ public class PacketHandler implements PacketHandlerInterface<GameClient>
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{
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LOGGER.warning("PacketHandler: Problem receiving packet id from " + client);
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LOGGER.warning(CommonUtil.getStackTrace(e));
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client.closeNow();
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client.disconnect();
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return;
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}
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@@ -56,7 +56,7 @@ public class AuthLogin implements ClientPacket
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}
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else
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{
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client.closeNow();
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client.disconnect();
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}
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}
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}
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@@ -40,7 +40,7 @@ public class Logout implements ClientPacket
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final Player player = client.getPlayer();
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if (player == null)
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{
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client.closeNow();
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client.disconnect();
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return;
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}
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@@ -45,7 +45,7 @@ public class ProtocolVersion implements ClientPacket
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if (_version == -2)
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{
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// This is just a ping attempt from the new C2 client.
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client.closeNow();
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client.disconnect();
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}
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else if ((_version < Config.MIN_PROTOCOL_REVISION) || (_version > Config.MAX_PROTOCOL_REVISION))
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{
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