Custom guard escape to spawn.
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@ -21,6 +21,8 @@ package handlers.effecthandlers;
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import com.l2jserver.gameserver.instancemanager.MapRegionManager;
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import com.l2jserver.gameserver.model.StatsSet;
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import com.l2jserver.gameserver.model.TeleportWhereType;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2GuardInstance;
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import com.l2jserver.gameserver.model.conditions.Condition;
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import com.l2jserver.gameserver.model.effects.AbstractEffect;
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import com.l2jserver.gameserver.model.effects.L2EffectType;
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@ -61,7 +63,15 @@ public final class Escape extends AbstractEffect
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return;
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}
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info.getEffected().teleToLocation(MapRegionManager.getInstance().getTeleToLocation(info.getEffected(), _escapeType), true);
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info.getEffected().setInstanceId(0);
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if (info.getEffected() instanceof L2GuardInstance)
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{
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info.getEffected().teleToLocation(((L2Npc) info.getEffected()).getSpawn());
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info.getEffected().setHeading(((L2Npc) info.getEffected()).getSpawn().getHeading());
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}
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else
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{
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info.getEffected().teleToLocation(MapRegionManager.getInstance().getTeleToLocation(info.getEffected(), _escapeType), true);
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info.getEffected().setInstanceId(0);
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}
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}
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}
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