Additional RealDamage adjustments.
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		@@ -86,9 +86,9 @@ public class RealDamage extends AbstractEffect
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				return;
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			}
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			if ((levelDifference >= 3) && (levelDifference < 6))
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			if (levelDifference >= 3)
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			{
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				damage = ((effected.getCurrentHp() * _power) / 100) / 4;
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				damage = ((effected.getCurrentHp() * _power) / 100) / levelDifference;
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			}
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			else
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			{
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