Use simplified Math hypot method to calculate distance.
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@ -5408,7 +5408,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
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m.geoPath = PathFinding.getInstance().findPath(curX, curY, curZ, originalX, originalY, originalZ, getInstanceId(), isPlayer());
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boolean found = (m.geoPath != null) && (m.geoPath.size() > 1);
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// If not found and it is an Attackable, attempt to find closest path to move location.
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// If path not found and this is an Attackable, attempt to find closest path to destination.
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if (!found && isNpc() && isAttackable())
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{
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int xMin = Math.min(curX, originalX);
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@ -5429,7 +5429,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
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{
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for (int sY = yMin; sY < yMax; sY += 500)
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{
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tempDistance = Math.sqrt(Math.pow(sX - originalX, 2) + Math.pow(sY - originalY, 2));
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tempDistance = Math.hypot(sX - originalX, sY - originalY);
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if (tempDistance < shortDistance)
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{
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tempPath = PathFinding.getInstance().findPath(curX, curY, curZ, sX, sY, originalZ, getInstanceId(), false);
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