Addition of EnchantRate effect handler.

Contributed by facab.
This commit is contained in:
MobiusDevelopment
2021-01-21 23:18:45 +00:00
parent c2517b754f
commit a83b7b4c62
153 changed files with 886 additions and 168 deletions

View File

@@ -133,6 +133,7 @@ public class EffectMasterHandler
EffectHandler.getInstance().registerHandler("DoubleCast", DoubleCast::new);
EffectHandler.getInstance().registerHandler("DuelistFury", DuelistFury::new);
EffectHandler.getInstance().registerHandler("EnableCloak", EnableCloak::new);
EffectHandler.getInstance().registerHandler("EnchantRate", EnchantRate::new);
EffectHandler.getInstance().registerHandler("EnergyAttack", EnergyAttack::new);
EffectHandler.getInstance().registerHandler("EnlargeAbnormalSlot", EnlargeAbnormalSlot::new);
EffectHandler.getInstance().registerHandler("EnlargeSlot", EnlargeSlot::new);

View File

@@ -0,0 +1,31 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.stats.Stat;
/**
* @author zarco
*/
public class EnchantRate extends AbstractStatAddEffect
{
public EnchantRate(StatSet params)
{
super(params, Stat.ENCHANT_RATE);
}
}

View File

@@ -71,8 +71,8 @@ public class Restoration extends AbstractEffect
final Item extractable = ItemTable.getInstance().getTemplate(_itemId);
if (extractable != null)
{
final int itemCrystalId = extractable.getCrystalType().getId();
if ((itemCrystalId > Config.MAX_EQUIPABLE_ITEM_GRADE.getId()) && (itemCrystalId < CrystalType.EVENT.getId()))
final int itemCrystalLevel = extractable.getCrystalType().getLevel();
if ((itemCrystalLevel > Config.MAX_EQUIPABLE_ITEM_GRADE.getLevel()) && (itemCrystalLevel < CrystalType.EVENT.getLevel()))
{
effected.sendPacket(SystemMessageId.THERE_WAS_NOTHING_FOUND_INSIDE);
return;

View File

@@ -116,8 +116,8 @@ public class RestorationRandom extends AbstractEffect
final Item extractable = ItemTable.getInstance().getTemplate(createdItem.getId());
if (extractable != null)
{
final int itemCrystalId = extractable.getCrystalType().getId();
if ((itemCrystalId > Config.MAX_EQUIPABLE_ITEM_GRADE.getId()) && (itemCrystalId < CrystalType.EVENT.getId()))
final int itemCrystalLevel = extractable.getCrystalType().getLevel();
if ((itemCrystalLevel > Config.MAX_EQUIPABLE_ITEM_GRADE.getLevel()) && (itemCrystalLevel < CrystalType.EVENT.getLevel()))
{
continue;
}

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@@ -40,7 +40,7 @@ public class CharmOfCourage implements IItemHandler
final PlayerInstance player = playable.getActingPlayer();
int level = player.getLevel();
final int itemLevel = item.getItem().getCrystalType().getId();
final int itemLevel = item.getItem().getCrystalType().getLevel();
if (level < 20)
{
level = 0;

View File

@@ -210,8 +210,8 @@ public class ExtractableItems implements IItemHandler
private void addItem(Map<ItemInstance, Long> extractedItems, ItemInstance newItem)
{
// Max equipable item grade configuration.
final int itemCrystalId = newItem.getItem().getCrystalType().getId();
if ((itemCrystalId > Config.MAX_EQUIPABLE_ITEM_GRADE.getId()) && (itemCrystalId < CrystalType.EVENT.getId()))
final int itemCrystalLevel = newItem.getItem().getCrystalType().getLevel();
if ((itemCrystalLevel > Config.MAX_EQUIPABLE_ITEM_GRADE.getLevel()) && (itemCrystalLevel < CrystalType.EVENT.getLevel()))
{
return;
}