Addition of EnchantRate effect handler.
Contributed by facab.
This commit is contained in:
@@ -133,6 +133,7 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("DoubleCast", DoubleCast::new);
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EffectHandler.getInstance().registerHandler("DuelistFury", DuelistFury::new);
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EffectHandler.getInstance().registerHandler("EnableCloak", EnableCloak::new);
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EffectHandler.getInstance().registerHandler("EnchantRate", EnchantRate::new);
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EffectHandler.getInstance().registerHandler("EnergyAttack", EnergyAttack::new);
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EffectHandler.getInstance().registerHandler("EnlargeAbnormalSlot", EnlargeAbnormalSlot::new);
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EffectHandler.getInstance().registerHandler("EnlargeSlot", EnlargeSlot::new);
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31
L2J_Mobius_Classic_Interlude/dist/game/data/scripts/handlers/effecthandlers/EnchantRate.java
vendored
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31
L2J_Mobius_Classic_Interlude/dist/game/data/scripts/handlers/effecthandlers/EnchantRate.java
vendored
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@@ -0,0 +1,31 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.stats.Stat;
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/**
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* @author zarco
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*/
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public class EnchantRate extends AbstractStatAddEffect
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{
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public EnchantRate(StatSet params)
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{
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super(params, Stat.ENCHANT_RATE);
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}
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}
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@@ -71,8 +71,8 @@ public class Restoration extends AbstractEffect
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final Item extractable = ItemTable.getInstance().getTemplate(_itemId);
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if (extractable != null)
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{
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final int itemCrystalId = extractable.getCrystalType().getId();
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if ((itemCrystalId > Config.MAX_EQUIPABLE_ITEM_GRADE.getId()) && (itemCrystalId < CrystalType.EVENT.getId()))
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final int itemCrystalLevel = extractable.getCrystalType().getLevel();
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if ((itemCrystalLevel > Config.MAX_EQUIPABLE_ITEM_GRADE.getLevel()) && (itemCrystalLevel < CrystalType.EVENT.getLevel()))
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{
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effected.sendPacket(SystemMessageId.THERE_WAS_NOTHING_FOUND_INSIDE);
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return;
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@@ -116,8 +116,8 @@ public class RestorationRandom extends AbstractEffect
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final Item extractable = ItemTable.getInstance().getTemplate(createdItem.getId());
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if (extractable != null)
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{
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final int itemCrystalId = extractable.getCrystalType().getId();
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if ((itemCrystalId > Config.MAX_EQUIPABLE_ITEM_GRADE.getId()) && (itemCrystalId < CrystalType.EVENT.getId()))
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final int itemCrystalLevel = extractable.getCrystalType().getLevel();
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if ((itemCrystalLevel > Config.MAX_EQUIPABLE_ITEM_GRADE.getLevel()) && (itemCrystalLevel < CrystalType.EVENT.getLevel()))
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{
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continue;
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}
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@@ -40,7 +40,7 @@ public class CharmOfCourage implements IItemHandler
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final PlayerInstance player = playable.getActingPlayer();
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int level = player.getLevel();
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final int itemLevel = item.getItem().getCrystalType().getId();
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final int itemLevel = item.getItem().getCrystalType().getLevel();
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if (level < 20)
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{
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level = 0;
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@@ -210,8 +210,8 @@ public class ExtractableItems implements IItemHandler
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private void addItem(Map<ItemInstance, Long> extractedItems, ItemInstance newItem)
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{
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// Max equipable item grade configuration.
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final int itemCrystalId = newItem.getItem().getCrystalType().getId();
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if ((itemCrystalId > Config.MAX_EQUIPABLE_ITEM_GRADE.getId()) && (itemCrystalId < CrystalType.EVENT.getId()))
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final int itemCrystalLevel = newItem.getItem().getCrystalType().getLevel();
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if ((itemCrystalLevel > Config.MAX_EQUIPABLE_ITEM_GRADE.getLevel()) && (itemCrystalLevel < CrystalType.EVENT.getLevel()))
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{
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return;
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}
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@@ -103,6 +103,7 @@ DispelBySlotProbability: Removes given amount of effects by specified AbnormalTy
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DoubleCast: Triggers Fire, Water, Wind, Earth stance and enables the ability to cast two skills at once.
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DuelistFury: Synergy effect for Faceoff effect. (l2jmobius)
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EnableCloak: See/unsee cloaks.
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EnchantRate: Enchant rate modifier, does not work for non grade items. (l2jmobius)
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EnemyCharge: Charges towards the enemy. Rush Impact.
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EnergyAttack: Physical attack based on Momentum formula. Triple Sonic Slash, Double Sonic Slash etc.
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EnlargeAbnormalSlot: Increase the amount of buff slots.
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@@ -129,8 +129,8 @@ public class BuyListData implements IXmlReader
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final int baseTax = parseInteger(attrs, "baseTax", defaultBaseTax);
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// Max equipable item grade configuration.
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final int itemCrystalId = item.getCrystalType().getId();
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if ((itemCrystalId > Config.MAX_EQUIPABLE_ITEM_GRADE.getId()) && (itemCrystalId < CrystalType.EVENT.getId()))
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final int itemCrystalLevel = item.getCrystalType().getLevel();
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if ((itemCrystalLevel > Config.MAX_EQUIPABLE_ITEM_GRADE.getLevel()) && (itemCrystalLevel < CrystalType.EVENT.getLevel()))
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{
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break;
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}
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@@ -157,8 +157,8 @@ public class MultisellData implements IXmlReader
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final Item item = ItemTable.getInstance().getTemplate(id);
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if (item != null)
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{
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final int itemCrystalId = item.getCrystalType().getId();
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if ((itemCrystalId > Config.MAX_EQUIPABLE_ITEM_GRADE.getId()) && (itemCrystalId < CrystalType.EVENT.getId()))
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final int itemCrystalLevel = item.getCrystalType().getLevel();
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if ((itemCrystalLevel > Config.MAX_EQUIPABLE_ITEM_GRADE.getLevel()) && (itemCrystalLevel < CrystalType.EVENT.getLevel()))
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{
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continue;
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}
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@@ -458,8 +458,8 @@ public class NpcData implements IXmlReader
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else
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{
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// Max equipable item grade configuration.
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final int itemCrystalId = item.getCrystalType().getId();
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if ((itemCrystalId > Config.MAX_EQUIPABLE_ITEM_GRADE.getId()) && (itemCrystalId < CrystalType.EVENT.getId()))
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final int itemCrystalLevel = item.getCrystalType().getLevel();
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if ((itemCrystalLevel > Config.MAX_EQUIPABLE_ITEM_GRADE.getLevel()) && (itemCrystalLevel < CrystalType.EVENT.getLevel()))
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{
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continue;
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}
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@@ -181,8 +181,8 @@ public class RecipeData implements IXmlReader
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final Item item = ItemTable.getInstance().getTemplate(id);
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if (item != null)
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{
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final int itemCrystalId = item.getCrystalType().getId();
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if ((itemCrystalId > Config.MAX_EQUIPABLE_ITEM_GRADE.getId()) && (itemCrystalId < CrystalType.EVENT.getId()))
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final int itemCrystalLevel = item.getCrystalType().getLevel();
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if ((itemCrystalLevel > Config.MAX_EQUIPABLE_ITEM_GRADE.getLevel()) && (itemCrystalLevel < CrystalType.EVENT.getLevel()))
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{
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continue RECIPES_FILE;
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}
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@@ -2117,7 +2117,7 @@ public class PlayerInstance extends Playable
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{
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if ((item != null) && item.isEquipped() && ((item.getItemType() != EtcItemType.ARROW) && (item.getItemType() != EtcItemType.BOLT)))
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{
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crystaltype = item.getItem().getCrystalType().getId();
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crystaltype = item.getItem().getCrystalType().getLevel();
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if (crystaltype > expertiseLevel)
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{
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if (item.isWeapon() && (crystaltype > weaponPenalty))
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@@ -8714,7 +8714,7 @@ public class PlayerInstance extends Playable
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{
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for (int itemId : _activeSoulShots)
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{
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if (ItemTable.getInstance().getTemplate(itemId).getCrystalType().getId() == crystalType)
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if (ItemTable.getInstance().getTemplate(itemId).getCrystalType().getLevel() == crystalType)
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{
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disableAutoShot(itemId);
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}
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@@ -451,7 +451,7 @@ public abstract class Inventory extends ItemContainer
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final PlayerInstance player = (PlayerInstance) inventory.getOwner();
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// Any items equipped that result in expertise penalty do not give any skills at all.
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if (item.getItem().getCrystalType().getId() > player.getExpertiseLevel())
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if (item.getItem().getCrystalType().getLevel() > player.getExpertiseLevel())
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{
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return;
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}
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@@ -25,8 +25,10 @@ import org.l2jmobius.gameserver.data.xml.EnchantItemGroupsData;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.items.type.CrystalType;
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import org.l2jmobius.gameserver.model.items.type.EtcItemType;
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import org.l2jmobius.gameserver.model.items.type.ItemType;
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import org.l2jmobius.gameserver.model.stats.Stat;
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/**
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* @author UnAfraid
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@@ -215,9 +217,11 @@ public class EnchantScroll extends AbstractEnchantItem
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return EnchantResultType.ERROR;
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}
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final int crystalLevel = enchantItem.getItem().getCrystalType().getLevel();
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final double enchantRateStat = (crystalLevel > CrystalType.NONE.getLevel()) && (crystalLevel < CrystalType.EVENT.getLevel()) ? player.getStat().getValue(Stat.ENCHANT_RATE) : 0;
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final double bonusRate = getBonusRate();
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final double supportBonusRate = (supportItem != null) ? supportItem.getBonusRate() : 0;
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final double finalChance = Math.min(chance + bonusRate + supportBonusRate, 100);
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final double finalChance = Math.min(chance + bonusRate + supportBonusRate + enchantRateStat, 100);
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final double random = 100 * Rnd.nextDouble();
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final boolean success = (random < finalChance);
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return success ? EnchantResultType.SUCCESS : EnchantResultType.FAILURE;
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@@ -35,14 +35,14 @@ public enum CrystalType
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R99(10, 17371, 30, 500),
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EVENT(11, 0, 0, 0);
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private final int _id;
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private final int _level;
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private final int _crystalId;
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private final int _crystalEnchantBonusArmor;
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private final int _crystalEnchantBonusWeapon;
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CrystalType(int id, int crystalId, int crystalEnchantBonusArmor, int crystalEnchantBonusWeapon)
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CrystalType(int level, int crystalId, int crystalEnchantBonusArmor, int crystalEnchantBonusWeapon)
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{
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_id = id;
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_level = level;
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_crystalId = crystalId;
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_crystalEnchantBonusArmor = crystalEnchantBonusArmor;
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_crystalEnchantBonusWeapon = crystalEnchantBonusWeapon;
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@@ -52,9 +52,9 @@ public enum CrystalType
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* Gets the crystal type ID.
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* @return the crystal type ID
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*/
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public int getId()
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public int getLevel()
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{
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return _id;
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return _level;
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}
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/**
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@@ -78,11 +78,11 @@ public enum CrystalType
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public boolean isGreater(CrystalType crystalType)
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{
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return getId() > crystalType.getId();
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return getLevel() > crystalType.getLevel();
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}
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public boolean isLesser(CrystalType crystalType)
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{
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return getId() < crystalType.getId();
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return getLevel() < crystalType.getLevel();
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}
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}
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@@ -185,6 +185,7 @@ public enum Stat
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BREATH("breath"),
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FALL("fall"),
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FISHING_EXP_SP_BONUS("fishingExpSpBonus"),
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ENCHANT_RATE("enchantRate"),
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// VULNERABILITIES
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DAMAGE_ZONE_VULN("damageZoneVuln"),
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@@ -181,8 +181,8 @@ public class UseItem implements IClientIncomingPacket
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if (item.isEquipable())
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{
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// Max equipable item grade configuration.
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final int itemCrystalId = item.getItem().getCrystalType().getId();
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if (!player.isGM() && (itemCrystalId > Config.MAX_EQUIPABLE_ITEM_GRADE.getId()) && (itemCrystalId < CrystalType.EVENT.getId()))
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final int itemCrystalLevel = item.getItem().getCrystalType().getLevel();
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if (!player.isGM() && (itemCrystalLevel > Config.MAX_EQUIPABLE_ITEM_GRADE.getLevel()) && (itemCrystalLevel < CrystalType.EVENT.getLevel()))
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{
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return;
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}
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@@ -59,7 +59,7 @@ public class ShopPreviewList implements IClientOutgoingPacket
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int newlength = 0;
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for (Product product : _list)
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{
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if ((product.getItem().getCrystalType().getId() <= _expertise) && product.getItem().isEquipable())
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if ((product.getItem().getCrystalType().getLevel() <= _expertise) && product.getItem().isEquipable())
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{
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newlength++;
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}
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@@ -68,7 +68,7 @@ public class ShopPreviewList implements IClientOutgoingPacket
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for (Product product : _list)
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{
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if ((product.getItem().getCrystalType().getId() <= _expertise) && product.getItem().isEquipable())
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if ((product.getItem().getCrystalType().getLevel() <= _expertise) && product.getItem().isEquipable())
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{
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packet.writeD(product.getItemId());
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packet.writeH(product.getItem().getType2()); // item type2
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