Addition of EnchantRate effect handler.

Contributed by facab.
This commit is contained in:
MobiusDevelopment
2021-01-21 23:18:45 +00:00
parent c2517b754f
commit a83b7b4c62
153 changed files with 886 additions and 168 deletions

View File

@@ -135,6 +135,7 @@ public class EffectMasterHandler
EffectHandler.getInstance().registerHandler("ElementalSpiritAttack", ElementalSpiritAttack::new);
EffectHandler.getInstance().registerHandler("ElementalSpiritDefense", ElementalSpiritDefense::new);
EffectHandler.getInstance().registerHandler("EnableCloak", EnableCloak::new);
EffectHandler.getInstance().registerHandler("EnchantRate", EnchantRate::new);
EffectHandler.getInstance().registerHandler("EnergyAttack", EnergyAttack::new);
EffectHandler.getInstance().registerHandler("EnlargeAbnormalSlot", EnlargeAbnormalSlot::new);
EffectHandler.getInstance().registerHandler("EnlargeSlot", EnlargeSlot::new);

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@@ -0,0 +1,31 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.stats.Stat;
/**
* @author zarco
*/
public class EnchantRate extends AbstractStatAddEffect
{
public EnchantRate(StatSet params)
{
super(params, Stat.ENCHANT_RATE);
}
}

View File

@@ -40,7 +40,7 @@ public class CharmOfCourage implements IItemHandler
final PlayerInstance player = playable.getActingPlayer();
int level = player.getLevel();
final int itemLevel = item.getItem().getCrystalType().getId();
final int itemLevel = item.getItem().getCrystalType().getLevel();
if (level < 20)
{
level = 0;

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@@ -105,6 +105,7 @@ DuelistFury: Synergy effect for Faceoff effect. (l2jmobius)
ElementalSpiritAttack: Elemental spirit attack stat effect. (JoeAlisson)
ElementalSpiritDefense: Elemental spirit defense stat effect. (JoeAlisson)
EnableCloak: See/unsee cloaks.
EnchantRate: Enchant rate modifier, does not work for non grade items. (l2jmobius)
EnemyCharge: Charges towards the enemy. Rush Impact.
EnergyAttack: Physical attack based on Momentum formula. Triple Sonic Slash, Double Sonic Slash etc.
EnlargeAbnormalSlot: Increase the amount of buff slots.