Addition of EnchantRate effect handler.

Contributed by facab.
This commit is contained in:
MobiusDevelopment
2021-01-21 23:18:45 +00:00
parent c2517b754f
commit a83b7b4c62
153 changed files with 886 additions and 168 deletions

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@@ -141,6 +141,7 @@ public class EffectMasterHandler
EffectHandler.getInstance().registerHandler("DragonWeaponDefence", DragonWeaponDefence::new);
EffectHandler.getInstance().registerHandler("DuelistFury", DuelistFury::new);
EffectHandler.getInstance().registerHandler("EnableCloak", EnableCloak::new);
EffectHandler.getInstance().registerHandler("EnchantRate", EnchantRate::new);
EffectHandler.getInstance().registerHandler("EnergyAttack", EnergyAttack::new);
EffectHandler.getInstance().registerHandler("EnlargeAbnormalSlot", EnlargeAbnormalSlot::new);
EffectHandler.getInstance().registerHandler("EnlargeSlot", EnlargeSlot::new);

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@@ -0,0 +1,31 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.stats.Stat;
/**
* @author zarco
*/
public class EnchantRate extends AbstractStatAddEffect
{
public EnchantRate(StatSet params)
{
super(params, Stat.ENCHANT_RATE);
}
}

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@@ -1553,6 +1553,14 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>85</magicLevel>
<effects>
<effect name="EnchantRate">
<amount>
<value level="1">10</value>
<value level="2">15</value>
</amount>
</effect>
</effects>
</skill>
<skill id="9371" toLevel="1" name="Sayha's Portal">
<!-- Summons a portal that stays for 5 min. Cannot be used in special places like the GM Consultation Services. -->

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@@ -111,6 +111,7 @@ DoubleCast: Triggers Fire, Water, Wind, Earth stance and enables the ability to
DragonWeaponDefence: Dragon weapon defence stat. (l2jmobius)
DuelistFury: Synergy effect for Faceoff effect. (l2jmobius)
EnableCloak: See/unsee cloaks.
EnchantRate: Enchant rate modifier, does not work for non grade items. (l2jmobius)
EnemyCharge: Charges towards the enemy. Rush Impact.
EnergyAttack: Physical attack based on Momentum formula. Triple Sonic Slash, Double Sonic Slash etc.
EnlargeAbnormalSlot: Increase the amount of buff slots.

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@@ -25,8 +25,10 @@ import org.l2jmobius.gameserver.data.xml.EnchantItemGroupsData;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.items.type.CrystalType;
import org.l2jmobius.gameserver.model.items.type.EtcItemType;
import org.l2jmobius.gameserver.model.items.type.ItemType;
import org.l2jmobius.gameserver.model.stats.Stat;
/**
* @author UnAfraid
@@ -215,9 +217,11 @@ public class EnchantScroll extends AbstractEnchantItem
return EnchantResultType.ERROR;
}
final int crystalLevel = enchantItem.getItem().getCrystalType().getLevel();
final double enchantRateStat = (crystalLevel > CrystalType.NONE.getLevel()) && (crystalLevel < CrystalType.EVENT.getLevel()) ? player.getStat().getValue(Stat.ENCHANT_RATE) : 0;
final double bonusRate = getBonusRate();
final double supportBonusRate = (supportItem != null) ? supportItem.getBonusRate() : 0;
final double finalChance = Math.min(chance + bonusRate + supportBonusRate, 100);
final double finalChance = Math.min(chance + bonusRate + supportBonusRate + enchantRateStat, 100);
final double random = 100 * Rnd.nextDouble();
final boolean success = (random < finalChance) || player.tryLuck();
return success ? EnchantResultType.SUCCESS : EnchantResultType.FAILURE;

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@@ -188,6 +188,7 @@ public enum Stat
BREATH("breath"),
FALL("fall"),
FISHING_EXP_SP_BONUS("fishingExpSpBonus"),
ENCHANT_RATE("enchantRate"),
// VULNERABILITIES
DAMAGE_ZONE_VULN("damageZoneVuln"),