Addition of EnchantRate effect handler.
Contributed by facab.
This commit is contained in:
@@ -141,6 +141,7 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("DragonWeaponDefence", DragonWeaponDefence::new);
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EffectHandler.getInstance().registerHandler("DuelistFury", DuelistFury::new);
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EffectHandler.getInstance().registerHandler("EnableCloak", EnableCloak::new);
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EffectHandler.getInstance().registerHandler("EnchantRate", EnchantRate::new);
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EffectHandler.getInstance().registerHandler("EnergyAttack", EnergyAttack::new);
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EffectHandler.getInstance().registerHandler("EnlargeAbnormalSlot", EnlargeAbnormalSlot::new);
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EffectHandler.getInstance().registerHandler("EnlargeSlot", EnlargeSlot::new);
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31
L2J_Mobius_8.0_Homunculus/dist/game/data/scripts/handlers/effecthandlers/EnchantRate.java
vendored
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31
L2J_Mobius_8.0_Homunculus/dist/game/data/scripts/handlers/effecthandlers/EnchantRate.java
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@@ -0,0 +1,31 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.stats.Stat;
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/**
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* @author zarco
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*/
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public class EnchantRate extends AbstractStatAddEffect
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{
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public EnchantRate(StatSet params)
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{
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super(params, Stat.ENCHANT_RATE);
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}
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}
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@@ -1553,6 +1553,14 @@
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLevel>85</magicLevel>
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<effects>
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<effect name="EnchantRate">
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<amount>
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<value level="1">10</value>
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<value level="2">15</value>
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</amount>
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</effect>
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</effects>
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</skill>
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<skill id="9371" toLevel="1" name="Sayha's Portal">
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<!-- Summons a portal that stays for 5 min. Cannot be used in special places like the GM Consultation Services. -->
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@@ -111,6 +111,7 @@ DoubleCast: Triggers Fire, Water, Wind, Earth stance and enables the ability to
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DragonWeaponDefence: Dragon weapon defence stat. (l2jmobius)
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DuelistFury: Synergy effect for Faceoff effect. (l2jmobius)
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EnableCloak: See/unsee cloaks.
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EnchantRate: Enchant rate modifier, does not work for non grade items. (l2jmobius)
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EnemyCharge: Charges towards the enemy. Rush Impact.
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EnergyAttack: Physical attack based on Momentum formula. Triple Sonic Slash, Double Sonic Slash etc.
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EnlargeAbnormalSlot: Increase the amount of buff slots.
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@@ -25,8 +25,10 @@ import org.l2jmobius.gameserver.data.xml.EnchantItemGroupsData;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.items.type.CrystalType;
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import org.l2jmobius.gameserver.model.items.type.EtcItemType;
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import org.l2jmobius.gameserver.model.items.type.ItemType;
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import org.l2jmobius.gameserver.model.stats.Stat;
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/**
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* @author UnAfraid
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@@ -215,9 +217,11 @@ public class EnchantScroll extends AbstractEnchantItem
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return EnchantResultType.ERROR;
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}
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final int crystalLevel = enchantItem.getItem().getCrystalType().getLevel();
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final double enchantRateStat = (crystalLevel > CrystalType.NONE.getLevel()) && (crystalLevel < CrystalType.EVENT.getLevel()) ? player.getStat().getValue(Stat.ENCHANT_RATE) : 0;
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final double bonusRate = getBonusRate();
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final double supportBonusRate = (supportItem != null) ? supportItem.getBonusRate() : 0;
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final double finalChance = Math.min(chance + bonusRate + supportBonusRate, 100);
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final double finalChance = Math.min(chance + bonusRate + supportBonusRate + enchantRateStat, 100);
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final double random = 100 * Rnd.nextDouble();
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final boolean success = (random < finalChance) || player.tryLuck();
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return success ? EnchantResultType.SUCCESS : EnchantResultType.FAILURE;
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@@ -188,6 +188,7 @@ public enum Stat
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BREATH("breath"),
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FALL("fall"),
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FISHING_EXP_SP_BONUS("fishingExpSpBonus"),
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ENCHANT_RATE("enchantRate"),
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// VULNERABILITIES
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DAMAGE_ZONE_VULN("damageZoneVuln"),
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