Addition of EnchantRate effect handler.
Contributed by facab.
This commit is contained in:
@@ -134,6 +134,7 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("DragonWeaponDefence", DragonWeaponDefence::new);
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EffectHandler.getInstance().registerHandler("DuelistFury", DuelistFury::new);
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EffectHandler.getInstance().registerHandler("EnableCloak", EnableCloak::new);
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EffectHandler.getInstance().registerHandler("EnchantRate", EnchantRate::new);
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EffectHandler.getInstance().registerHandler("EnergyAttack", EnergyAttack::new);
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EffectHandler.getInstance().registerHandler("EnlargeAbnormalSlot", EnlargeAbnormalSlot::new);
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EffectHandler.getInstance().registerHandler("EnlargeSlot", EnlargeSlot::new);
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31
L2J_Mobius_2.5_Underground/dist/game/data/scripts/handlers/effecthandlers/EnchantRate.java
vendored
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31
L2J_Mobius_2.5_Underground/dist/game/data/scripts/handlers/effecthandlers/EnchantRate.java
vendored
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@@ -0,0 +1,31 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.stats.Stat;
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/**
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* @author zarco
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*/
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public class EnchantRate extends AbstractStatAddEffect
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{
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public EnchantRate(StatSet params)
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{
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super(params, Stat.ENCHANT_RATE);
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}
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}
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@@ -40,7 +40,7 @@ public class CharmOfCourage implements IItemHandler
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final PlayerInstance player = playable.getActingPlayer();
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int level = player.getLevel();
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final int itemLevel = item.getItem().getCrystalType().getId();
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final int itemLevel = item.getItem().getCrystalType().getLevel();
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if (level < 20)
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{
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level = 0;
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