Addition of EnchantRate effect handler.

Contributed by facab.
This commit is contained in:
MobiusDevelopment
2021-01-21 23:18:45 +00:00
parent c2517b754f
commit a83b7b4c62
153 changed files with 886 additions and 168 deletions

View File

@@ -134,6 +134,7 @@ public class EffectMasterHandler
EffectHandler.getInstance().registerHandler("DragonWeaponDefence", DragonWeaponDefence::new);
EffectHandler.getInstance().registerHandler("DuelistFury", DuelistFury::new);
EffectHandler.getInstance().registerHandler("EnableCloak", EnableCloak::new);
EffectHandler.getInstance().registerHandler("EnchantRate", EnchantRate::new);
EffectHandler.getInstance().registerHandler("EnergyAttack", EnergyAttack::new);
EffectHandler.getInstance().registerHandler("EnlargeAbnormalSlot", EnlargeAbnormalSlot::new);
EffectHandler.getInstance().registerHandler("EnlargeSlot", EnlargeSlot::new);

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@@ -0,0 +1,31 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.stats.Stat;
/**
* @author zarco
*/
public class EnchantRate extends AbstractStatAddEffect
{
public EnchantRate(StatSet params)
{
super(params, Stat.ENCHANT_RATE);
}
}

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@@ -40,7 +40,7 @@ public class CharmOfCourage implements IItemHandler
final PlayerInstance player = playable.getActingPlayer();
int level = player.getLevel();
final int itemLevel = item.getItem().getCrystalType().getId();
final int itemLevel = item.getItem().getCrystalType().getLevel();
if (level < 20)
{
level = 0;

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@@ -1542,6 +1542,14 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>85</magicLevel>
<effects>
<effect name="EnchantRate">
<amount>
<value level="1">10</value>
<value level="2">15</value>
</amount>
</effect>
</effects>
</skill>
<skill id="9371" toLevel="1" name="Sayha's Portal">
<!-- Summons a portal that stays for 5 min. Cannot be used in special places like the GM Consultation Services. -->

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@@ -104,6 +104,7 @@ DoubleCast: Triggers Fire, Water, Wind, Earth stance and enables the ability to
DragonWeaponDefence: Dragon weapon defence stat. (l2jmobius)
DuelistFury: Synergy effect for Faceoff effect. (l2jmobius)
EnableCloak: See/unsee cloaks.
EnchantRate: Enchant rate modifier, does not work for non grade items. (l2jmobius)
EnemyCharge: Charges towards the enemy. Rush Impact.
EnergyAttack: Physical attack based on Momentum formula. Triple Sonic Slash, Double Sonic Slash etc.
EnlargeAbnormalSlot: Increase the amount of buff slots.

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@@ -2157,7 +2157,7 @@ public class PlayerInstance extends Playable
{
if ((item != null) && item.isEquipped() && ((item.getItemType() != EtcItemType.ARROW) && (item.getItemType() != EtcItemType.BOLT)))
{
crystaltype = item.getItem().getCrystalType().getId();
crystaltype = item.getItem().getCrystalType().getLevel();
if (crystaltype > expertiseLevel)
{
if (item.isWeapon() && (crystaltype > weaponPenalty))
@@ -8832,7 +8832,7 @@ public class PlayerInstance extends Playable
{
for (int itemId : _activeSoulShots)
{
if (ItemTable.getInstance().getTemplate(itemId).getCrystalType().getId() == crystalType)
if (ItemTable.getInstance().getTemplate(itemId).getCrystalType().getLevel() == crystalType)
{
disableAutoShot(itemId);
}

View File

@@ -454,7 +454,7 @@ public abstract class Inventory extends ItemContainer
final PlayerInstance player = (PlayerInstance) inventory.getOwner();
// Any items equipped that result in expertise penalty do not give any skills at all.
if (item.getItem().getCrystalType().getId() > player.getExpertiseLevel())
if (item.getItem().getCrystalType().getLevel() > player.getExpertiseLevel())
{
return;
}

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@@ -25,8 +25,10 @@ import org.l2jmobius.gameserver.data.xml.EnchantItemGroupsData;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.items.type.CrystalType;
import org.l2jmobius.gameserver.model.items.type.EtcItemType;
import org.l2jmobius.gameserver.model.items.type.ItemType;
import org.l2jmobius.gameserver.model.stats.Stat;
/**
* @author UnAfraid
@@ -215,9 +217,11 @@ public class EnchantScroll extends AbstractEnchantItem
return EnchantResultType.ERROR;
}
final int crystalLevel = enchantItem.getItem().getCrystalType().getLevel();
final double enchantRateStat = (crystalLevel > CrystalType.NONE.getLevel()) && (crystalLevel < CrystalType.EVENT.getLevel()) ? player.getStat().getValue(Stat.ENCHANT_RATE) : 0;
final double bonusRate = getBonusRate();
final double supportBonusRate = (supportItem != null) ? supportItem.getBonusRate() : 0;
final double finalChance = Math.min(chance + bonusRate + supportBonusRate, 100);
final double finalChance = Math.min(chance + bonusRate + supportBonusRate + enchantRateStat, 100);
final double random = 100 * Rnd.nextDouble();
final boolean success = (random < finalChance) || player.tryLuck();
return success ? EnchantResultType.SUCCESS : EnchantResultType.FAILURE;

View File

@@ -35,14 +35,14 @@ public enum CrystalType
R99(10, 17371, 30, 500),
EVENT(11, 0, 0, 0);
private final int _id;
private final int _level;
private final int _crystalId;
private final int _crystalEnchantBonusArmor;
private final int _crystalEnchantBonusWeapon;
CrystalType(int id, int crystalId, int crystalEnchantBonusArmor, int crystalEnchantBonusWeapon)
CrystalType(int level, int crystalId, int crystalEnchantBonusArmor, int crystalEnchantBonusWeapon)
{
_id = id;
_level = level;
_crystalId = crystalId;
_crystalEnchantBonusArmor = crystalEnchantBonusArmor;
_crystalEnchantBonusWeapon = crystalEnchantBonusWeapon;
@@ -52,9 +52,9 @@ public enum CrystalType
* Gets the crystal type ID.
* @return the crystal type ID
*/
public int getId()
public int getLevel()
{
return _id;
return _level;
}
/**
@@ -78,11 +78,11 @@ public enum CrystalType
public boolean isGreater(CrystalType crystalType)
{
return getId() > crystalType.getId();
return getLevel() > crystalType.getLevel();
}
public boolean isLesser(CrystalType crystalType)
{
return getId() < crystalType.getId();
return getLevel() < crystalType.getLevel();
}
}

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@@ -186,6 +186,7 @@ public enum Stat
BREATH("breath"),
FALL("fall"),
FISHING_EXP_SP_BONUS("fishingExpSpBonus"),
ENCHANT_RATE("enchantRate"),
// VULNERABILITIES
DAMAGE_ZONE_VULN("damageZoneVuln"),

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@@ -59,7 +59,7 @@ public class ShopPreviewList implements IClientOutgoingPacket
int newlength = 0;
for (Product product : _list)
{
if ((product.getItem().getCrystalType().getId() <= _expertise) && product.getItem().isEquipable())
if ((product.getItem().getCrystalType().getLevel() <= _expertise) && product.getItem().isEquipable())
{
newlength++;
}
@@ -68,7 +68,7 @@ public class ShopPreviewList implements IClientOutgoingPacket
for (Product product : _list)
{
if ((product.getItem().getCrystalType().getId() <= _expertise) && product.getItem().isEquipable())
if ((product.getItem().getCrystalType().getLevel() <= _expertise) && product.getItem().isEquipable())
{
packet.writeD(product.getItemId());
packet.writeH(product.getItem().getType2()); // item type2