Skills 11537 and 11541 improvements.
Transform ID 505 Lonely-Stone. Contributed by OdairDevalier.
This commit is contained in:
132
trunk/dist/game/data/stats/skills/11500-11599.xml
vendored
132
trunk/dist/game/data/stats/skills/11500-11599.xml
vendored
@@ -1417,57 +1417,42 @@
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<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
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<enchant2 name="power" val="#ench2power" />
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</skill>
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<!-- Level 1 : Transforms target into a harmless creature and decrease its Speed by 20% for 15 seconds. The effect is canceled if the transformed target is attacked. -->
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<!-- Level 2 : Transforms target into a harmless creature and decrease its Speed by 30% for 15 seconds. The effect is canceled if the transformed target is attacked. -->
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<!-- Level 3 : Transforms target into a harmless creature and decrease its Speed by 40% for 15 seconds. The effect is canceled if the transformed target is attacked. -->
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<!-- Level 4 : Transforms target into a harmless creature and decrease its Speed by 50% for 15 seconds. The effect is canceled if the transformed target is attacked. -->
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<!-- Level 5 : Transforms target into a harmless creature and decrease its Speed by 60% for 15 seconds. The effect is canceled if the transformed target is attacked. -->
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<!-- Level 6 : Transforms target into a harmless creature and decrease its Speed by 70% for 15 seconds. The effect is canceled if the transformed target is attacked. -->
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<!-- Level 7 : Transforms target into a harmless creature and decrease its Speed by 80% for 15 seconds. The effect is canceled if the transformed target is attacked. -->
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<!-- Level 101 : Transforms target into a harmless creature and decrease its Speed by 80% for 15 seconds. The effect is canceled if the transformed target is attacked. Enchant Cost: Decreases MP Consumption. (+ 1 Cost | Decreases MP Consumption.) -->
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<!-- Level 102 : Transforms target into a harmless creature and decrease its Speed by 80% for 15 seconds. The effect is canceled if the transformed target is attacked. Enchant Cost: Decreases MP Consumption. (+ 2 Cost | Decreases MP Consumption.) -->
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<!-- Level 103 : Transforms target into a harmless creature and decrease its Speed by 80% for 15 seconds. The effect is canceled if the transformed target is attacked. Enchant Cost: Decreases MP Consumption. (+ 3 Cost | Decreases MP Consumption.) -->
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<!-- Level 104 : Transforms target into a harmless creature and decrease its Speed by 80% for 15 seconds. The effect is canceled if the transformed target is attacked. Enchant Cost: Decreases MP Consumption. (+ 4 Cost | Decreases MP Consumption.) -->
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<!-- Level 105 : Transforms target into a harmless creature and decrease its Speed by 80% for 15 seconds. The effect is canceled if the transformed target is attacked. Enchant Cost: Decreases MP Consumption. (+ 5 Cost | Decreases MP Consumption.) -->
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<!-- Level 106 : Transforms target into a harmless creature and decrease its Speed by 80% for 15 seconds. The effect is canceled if the transformed target is attacked. Enchant Cost: Decreases MP Consumption. (+ 6 Cost | Decreases MP Consumption.) -->
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<!-- Level 107 : Transforms target into a harmless creature and decrease its Speed by 80% for 15 seconds. The effect is canceled if the transformed target is attacked. Enchant Cost: Decreases MP Consumption. (+ 7 Cost | Decreases MP Consumption.) -->
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<!-- Level 108 : Transforms target into a harmless creature and decrease its Speed by 80% for 15 seconds. The effect is canceled if the transformed target is attacked. Enchant Cost: Decreases MP Consumption. (+ 8 Cost | Decreases MP Consumption.) -->
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<!-- Level 109 : Transforms target into a harmless creature and decrease its Speed by 80% for 15 seconds. The effect is canceled if the transformed target is attacked. Enchant Cost: Decreases MP Consumption. (+ 9 Cost | Decreases MP Consumption.) -->
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<!-- Level 110 : Transforms target into a harmless creature and decrease its Speed by 80% for 15 seconds. The effect is canceled if the transformed target is attacked. Enchant Cost: Decreases MP Consumption. (+ 10 Cost | Decreases MP Consumption.) -->
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<!-- Level 901 : Transforms target into a harmless creature and decrease its Speed by 80% for 15 seconds. The effect is canceled if the transformed target is attacked. (+ 1 Recovery | Decreases Cooldown.) -->
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<!-- Level 902 : Transforms target into a harmless creature and decrease its Speed by 80% for 15 seconds. The effect is canceled if the transformed target is attacked. (+ 2 Recovery | Decreases Cooldown.) -->
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<!-- Level 903 : Transforms target into a harmless creature and decrease its Speed by 80% for 15 seconds. The effect is canceled if the transformed target is attacked. (+ 3 Recovery | Decreases Cooldown.) -->
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<!-- Level 904 : Transforms target into a harmless creature and decrease its Speed by 80% for 15 seconds. The effect is canceled if the transformed target is attacked. (+ 4 Recovery | Decreases Cooldown.) -->
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<!-- Level 905 : Transforms target into a harmless creature and decrease its Speed by 80% for 15 seconds. The effect is canceled if the transformed target is attacked. (+ 5 Recovery | Decreases Cooldown.) -->
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<!-- Level 906 : Transforms target into a harmless creature and decrease its Speed by 80% for 15 seconds. The effect is canceled if the transformed target is attacked. (+ 6 Recovery | Decreases Cooldown.) -->
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<!-- Level 907 : Transforms target into a harmless creature and decrease its Speed by 80% for 15 seconds. The effect is canceled if the transformed target is attacked. (+ 7 Recovery | Decreases Cooldown.) -->
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<!-- Level 908 : Transforms target into a harmless creature and decrease its Speed by 80% for 15 seconds. The effect is canceled if the transformed target is attacked. (+ 8 Recovery | Decreases Cooldown.) -->
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<!-- Level 909 : Transforms target into a harmless creature and decrease its Speed by 80% for 15 seconds. The effect is canceled if the transformed target is attacked. (+ 9 Recovery | Decreases Cooldown.) -->
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<!-- Level 910 : Transforms target into a harmless creature and decrease its Speed by 80% for 15 seconds. The effect is canceled if the transformed target is attacked. (+ 10 Recovery | Decreases Cooldown.) -->
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<!-- Level 201 : Transforms target into a harmless creature and decrease its Speed by 80% for 15 seconds. The effect is canceled if the transformed target is attacked. Enchant Chance: Increases success rate. (+ 1 Chance | Increases the success rate.) -->
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<!-- Level 202 : Transforms target into a harmless creature and decrease its Speed by 80% for 15 seconds. The effect is canceled if the transformed target is attacked. Enchant Chance: Increases success rate. (+ 2 Chance | Increases the success rate.) -->
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<!-- Level 203 : Transforms target into a harmless creature and decrease its Speed by 80% for 15 seconds. The effect is canceled if the transformed target is attacked. Enchant Chance: Increases success rate. (+ 3 Chance | Increases the success rate.) -->
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<!-- Level 204 : Transforms target into a harmless creature and decrease its Speed by 80% for 15 seconds. The effect is canceled if the transformed target is attacked. Enchant Chance: Increases success rate. (+ 4 Chance | Increases the success rate.) -->
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<!-- Level 205 : Transforms target into a harmless creature and decrease its Speed by 80% for 15 seconds. The effect is canceled if the transformed target is attacked. Enchant Chance: Increases success rate. (+ 5 Chance | Increases the success rate.) -->
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<!-- Level 206 : Transforms target into a harmless creature and decrease its Speed by 80% for 15 seconds. The effect is canceled if the transformed target is attacked. Enchant Chance: Increases success rate. (+ 6 Chance | Increases the success rate.) -->
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<!-- Level 207 : Transforms target into a harmless creature and decrease its Speed by 80% for 15 seconds. The effect is canceled if the transformed target is attacked. Enchant Chance: Increases success rate. (+ 7 Chance | Increases the success rate.) -->
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<!-- Level 208 : Transforms target into a harmless creature and decrease its Speed by 80% for 15 seconds. The effect is canceled if the transformed target is attacked. Enchant Chance: Increases success rate. (+ 8 Chance | Increases the success rate.) -->
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<!-- Level 209 : Transforms target into a harmless creature and decrease its Speed by 80% for 15 seconds. The effect is canceled if the transformed target is attacked. Enchant Chance: Increases success rate. (+ 9 Chance | Increases the success rate.) -->
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<!-- Level 210 : Transforms target into a harmless creature and decrease its Speed by 80% for 15 seconds. The effect is canceled if the transformed target is attacked. Enchant Chance: Increases success rate. (+ 10 Chance | Increases the success rate.) -->
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<skill id="11537" levels="7" name="Transform">
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<skill id="11537" levels="7" name="Transform" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10">
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<table name="#magicLvl"> 85 86 88 91 94 97 99 </table>
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<table name="#mpConsume"> 126 126 135 139 148 157 166 </table>
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<set name="icon" val="icon.skill11537" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="effectRange" val="900" />
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<table name="#runSpd"> 0.8 0.7 0.6 0.5 0.4 0.3 0.2 </table>
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<table name="#activateRate"> 64 65 66 67 68 69 70 </table>
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<table name="#ench1MpConsume"> 159 152 145 139 132 125 118 112 105 98 </table>
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<table name="#ench2Reuse"> 58200 56400 54599 52799 51000 49200 47400 45599 43799 42000 </table>
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<table name="#ench3ActivateRates"> 71 71 72 72 73 74 74 75 76 77 </table>
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<set name="abnormalLvl" val="1" />
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<set name="abnormalTime" val="15" />
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<set name="abnormalType" val="SPEED_DOWN" />
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<set name="activateRate" val="#activateRate" />
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<set name="castRange" val="900" />
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<set name="effectPoint" val="1" />
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<set name="hitTime" val="1500" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="60000" />
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<set name="isMagic" val="1" />
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<set name="icon" val="icon.skill11537" />
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<set name="isDebuff" val="true" />
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<set name="targetType" val="SELF" />
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<set name="isMagic" val="1" /> <!-- Magic Skill -->
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<set name="magicLvl" val="#magicLvl" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="reuseDelay" val="60000" />
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<set name="coolTime" val="500" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="ONE" />
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<set name="trait" val="DERANGEMENT" />
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<enchant1 name="mpConsume" val="#ench1MpConsume" />
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<enchant2 name="reuseDelay" val="#ench2Reuse" />
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<enchant3 name="activateRate" val="#ench3ActivateRates" />
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<for>
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<effect name="Fear" />
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<effect name="Transformation">
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<param id="108" />
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<mul stat="runSpd" val="#runSpd" />
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</effect>
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</for>
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</skill>
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<!-- Level 1 : Inflicts Hold on nearby enemies for 15 seconds. -->
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<!-- Level 2 : Inflicts Hold on nearby enemies for 15 seconds. -->
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@@ -1661,48 +1646,44 @@
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<!--<effect name="CpHealPercent" noicon="1" val="#enchHealPercent" />-->
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</enchant5for>
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</skill>
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<skill id="11541" levels="1" name="Polymorph">
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<table name="#ench1MpConsume">67 65 63 61 58 56 54 52 49 47</table>
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<table name="#ench2abnormalTime">16 17 18 19 20 21 22 23 24 25</table>
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<table name="#ench3decreasePenalty">0.66 0.65 0.64 0.63 0.62 0.61 0.60 0.59 0.58 0.57</table>
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<set name="targetType" val="SELF" />
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<set name="skillType" val="BUFF" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<skill id="11541" levels="1" name="Polymorph" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10">
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<table name="#ench1MpConsume"> 67 65 63 61 58 56 54 52 49 47 </table>
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<table name="#ench2abnormalTime"> 16 17 18 19 20 21 22 23 24 25 </table>
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<table name="#ench3decreasePenalty"> 0.57 0.58 0.59 0.60 0.61 0.62 0.63 0.64 0.65 0.66 </table>
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<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
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<set name="abnormalLvl" val="1" />
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<set name="abnormalTime" val="15" />
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<set name="power" val="100" />
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<set name="abnormalType" val="TRANSFORM" />
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<set name="effectPoint" val="1" />
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<set name="hitTime" val="1500" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="60000" />
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<set name="mpConsume" val="33" />
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<set name="icon" val="icon.skill11541" />
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<set name="isMagic" val="1" /> <!-- Magic Skill -->
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<set name="magicLvl" val="85" />
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<set name="mpConsume" val="70" />
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<set name="mpInitialConsume" val="14" />
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<set name="skillRadius" val="600" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="reuseDelay" val="60000" />
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<set name="rideState" val="NONE" />
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<set name="staticReuse" val="true" />
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<set name="targetType" val="SELF" />
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<set name="skillType" val="BUFF" />
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<enchant1 name="magicLvl" val="#enchMagicLvl" />
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<enchant1 name="mpConsume" val="#ench1MpConsume" />
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<enchant2 name="magicLvl" val="#enchMagicLvl" />
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<enchant2 name="abnormalTime" val="#ench2abnormalTime" />
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<enchant3 name="magicLvl" val="#enchMagicLvl" />
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<cond addName="1" msgId="113">
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<player canTransform="true" />
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</cond>
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<for>
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<effect name="Transformation">
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<param id="505" />
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<mul stat="runSpd" val="0.67" />
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<mul stat="runSpd" val="0.56" />
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<add stat="pDef" val="4500" />
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<add stat="mDef" val="4500" />
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</effect>
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<!--<effect abnormalLvl="1" abnormalTime="15" abnormalType="block_skills" name="BlockSkills" noicon="1" self="1" val="0" />
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<effect abnormalTime="15" name="TargetImmunity" noicon="1" self="1" val="0" />
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<effect name="RemoveTarget" noicon="1" val="0" />-->
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</for>
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<enchant2for>
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<effect name="Transformation">
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<param id="505" />
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<mul stat="runSpd" val="0.67" />
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<add stat="pDef" val="4500" />
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<add stat="mDef" val="4500" />
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</effect>
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<!--<effect abnormalLvl="1" abnormalTime="#ench2abnormalTime" abnormalType="block_skills" name="BlockSkills" noicon="1" self="1" val="0" />
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<effect abnormalTime="#ench2abnormalTime" name="TargetImmunity" noicon="1" self="1" val="0" />
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<effect name="RemoveTarget" noicon="1" val="0" />-->
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</enchant2for>
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<enchant3for>
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<effect name="Transformation">
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<param id="505" />
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@@ -1710,9 +1691,6 @@
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<add stat="pDef" val="4500" />
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<add stat="mDef" val="4500" />
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</effect>
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<!--<effect abnormalLvl="1" abnormalTime="15" abnormalType="block_skills" name="BlockSkills" noicon="1" self="1" val="0" />
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<effect abnormalTime="15" name="TargetImmunity" noicon="1" self="1" val="0" />
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<effect name="RemoveTarget" noicon="1" val="0" />-->
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</enchant3for>
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</skill>
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<skill id="11543" levels="3" name="Disperse">
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