Fixed champion related issues.
This commit is contained in:
parent
0850599fec
commit
a80a494e6a
@ -56,13 +56,13 @@ ChampionRewardItemID = 6393
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# The amount of the specified reward a player will receive if they are awarded the item.
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ChampionRewardItemQty = 1
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# % Chance to obtain a specified reward item from a higher level Champion mob.
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# % Chance to obtain a specified reward item from a lower level Champion mob.
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# Default: 0
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ChampionRewardLowerLvlItemChance = 0
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# % Chance to obtain a specified reward item from a lower level Champion mob.
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# Default: 0
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ChampionRewardHigherLvlItemChance = 0
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# % Chance to obtain a specified reward item from a higher level Champion mob.
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# Default: 100
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ChampionRewardHigherLvlItemChance = 100
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# Do you want to enable the vitality calculation when killing champion mobs?
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# Be aware that it can lead to huge unbalance on your server, your rate for that mob would
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@ -1061,36 +1061,6 @@ public class Attackable extends Npc
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}
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}
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}
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// Apply Special Item drop with random(rnd) quantity(qty) for champions.
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if (Config.CHAMPION_ENABLE && _champion && ((Config.CHAMPION_REWARD_LOWER_LVL_ITEM_CHANCE > 0) || (Config.CHAMPION_REWARD_HIGHER_LVL_ITEM_CHANCE > 0)))
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{
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int champqty = Rnd.get(Config.CHAMPION_REWARD_QTY);
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final ItemHolder item = new ItemHolder(Config.CHAMPION_REWARD_ID, ++champqty);
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if ((player.getLevel() <= getLevel()) && (Rnd.get(100) < Config.CHAMPION_REWARD_LOWER_LVL_ITEM_CHANCE))
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{
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if (Config.AUTO_LOOT_ITEM_IDS.contains(item.getId()) || Config.AUTO_LOOT || isFlying())
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{
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player.addItem("ChampionLoot", item.getId(), item.getCount(), this, true); // Give the item(s) to the PlayerInstance that has killed the Attackable
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}
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else
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{
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dropItem(player, item);
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}
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}
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else if ((player.getLevel() > getLevel()) && (Rnd.get(100) < Config.CHAMPION_REWARD_HIGHER_LVL_ITEM_CHANCE))
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{
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if (Config.AUTO_LOOT_ITEM_IDS.contains(item.getId()) || Config.AUTO_LOOT || isFlying())
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{
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player.addItem("ChampionLoot", item.getId(), item.getCount(), this, true); // Give the item(s) to the PlayerInstance that has killed the Attackable
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}
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else
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{
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dropItem(player, item);
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}
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}
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}
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}
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/**
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@ -1529,10 +1499,10 @@ public class Attackable extends Npc
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if (Rnd.get(100) < Config.CHAMPION_FREQUENCY)
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{
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_champion = true;
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if (Config.SHOW_CHAMPION_AURA)
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{
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setTeam(Team.RED);
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}
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}
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if (Config.SHOW_CHAMPION_AURA)
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{
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setTeam(_champion ? Team.RED : Team.NONE, false);
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}
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}
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}
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@ -1344,6 +1344,15 @@ public class Npc extends Creature
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return true;
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}
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public void setTeam(Team team, boolean broadcast)
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{
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super.setTeam(team);
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if (broadcast)
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{
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broadcastInfo();
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}
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}
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@Override
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public void setTeam(Team team)
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{
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@ -754,6 +754,27 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
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calculatedDrops.add(drop);
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}
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// champion extra drop
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if (victim.isChampion())
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{
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if ((victim.getLevel() < killer.getLevel()) && (Rnd.get(100) < Config.CHAMPION_REWARD_LOWER_LVL_ITEM_CHANCE))
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{
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return calculatedDrops;
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}
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if ((victim.getLevel() > killer.getLevel()) && (Rnd.get(100) < Config.CHAMPION_REWARD_HIGHER_LVL_ITEM_CHANCE))
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{
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return calculatedDrops;
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}
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// create list
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if (calculatedDrops == null)
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{
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calculatedDrops = new ArrayList<>();
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}
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calculatedDrops.add(new ItemHolder(Config.CHAMPION_REWARD_ID, Config.CHAMPION_REWARD_QTY));
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}
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return calculatedDrops;
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}
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@ -770,13 +791,19 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
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{
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case DROP:
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{
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final Item item = ItemTable.getInstance().getTemplate(dropItem.getItemId());
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final int itemId = dropItem.getItemId();
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final Item item = ItemTable.getInstance().getTemplate(itemId);
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final boolean champion = victim.isChampion();
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// chance
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double rateChance = 1;
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if (Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId()) != null)
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if (Config.RATE_DROP_CHANCE_BY_ID.get(itemId) != null)
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{
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rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
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rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
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if (champion && (itemId == Inventory.ADENA_ID))
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{
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rateChance *= Config.CHAMPION_ADENAS_REWARDS_CHANCE;
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}
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}
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else if (item.hasExImmediateEffect())
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{
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@ -788,15 +815,15 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
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}
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else
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{
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rateChance *= Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER;
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rateChance *= Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * (champion ? Config.CHAMPION_REWARDS_CHANCE : 1);
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}
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// premium chance
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if (Config.PREMIUM_SYSTEM_ENABLED && (killer.getActingPlayer() != null) && killer.getActingPlayer().hasPremiumStatus())
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{
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if (Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId()) != null)
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if (Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(itemId) != null)
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{
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rateChance *= Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
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rateChance *= Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(itemId);
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}
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else if (item.hasExImmediateEffect())
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{
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@ -820,9 +847,13 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
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{
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// amount is calculated after chance returned success
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double rateAmount = 1;
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if (Config.RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId()) != null)
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if (Config.RATE_DROP_AMOUNT_BY_ID.get(itemId) != null)
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{
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rateAmount *= Config.RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId());
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rateAmount *= Config.RATE_DROP_AMOUNT_BY_ID.get(itemId);
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if (champion && (itemId == Inventory.ADENA_ID))
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{
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rateAmount *= Config.CHAMPION_ADENAS_REWARDS_AMOUNT;
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}
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}
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else if (item.hasExImmediateEffect())
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{
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@ -834,15 +865,15 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
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}
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else
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{
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rateAmount *= Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER;
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rateAmount *= Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER * (champion ? Config.CHAMPION_REWARDS_AMOUNT : 1);
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}
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// premium chance
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if (Config.PREMIUM_SYSTEM_ENABLED && (killer.getActingPlayer() != null) && killer.getActingPlayer().hasPremiumStatus())
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{
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if (Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId()) != null)
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if (Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(itemId) != null)
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{
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rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId());
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rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(itemId);
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}
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else if (item.hasExImmediateEffect())
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{
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@ -862,7 +893,7 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
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rateAmount *= killer.getStat().getValue(Stats.BONUS_DROP_AMOUNT, 1);
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// finally
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return new ItemHolder(dropItem.getItemId(), (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
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return new ItemHolder(itemId, (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
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}
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break;
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}
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@ -56,13 +56,13 @@ ChampionRewardItemID = 6393
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# The amount of the specified reward a player will receive if they are awarded the item.
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ChampionRewardItemQty = 1
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# % Chance to obtain a specified reward item from a higher level Champion mob.
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# % Chance to obtain a specified reward item from a lower level Champion mob.
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# Default: 0
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ChampionRewardLowerLvlItemChance = 0
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# % Chance to obtain a specified reward item from a lower level Champion mob.
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# Default: 0
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ChampionRewardHigherLvlItemChance = 0
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# % Chance to obtain a specified reward item from a higher level Champion mob.
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# Default: 100
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ChampionRewardHigherLvlItemChance = 100
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# Do you want to enable the vitality calculation when killing champion mobs?
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# Be aware that it can lead to huge unbalance on your server, your rate for that mob would
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@ -1057,36 +1057,6 @@ public class Attackable extends Npc
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}
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}
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}
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// Apply Special Item drop with random(rnd) quantity(qty) for champions.
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if (Config.CHAMPION_ENABLE && _champion && ((Config.CHAMPION_REWARD_LOWER_LVL_ITEM_CHANCE > 0) || (Config.CHAMPION_REWARD_HIGHER_LVL_ITEM_CHANCE > 0)))
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{
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int champqty = Rnd.get(Config.CHAMPION_REWARD_QTY);
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final ItemHolder item = new ItemHolder(Config.CHAMPION_REWARD_ID, ++champqty);
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if ((player.getLevel() <= getLevel()) && (Rnd.get(100) < Config.CHAMPION_REWARD_LOWER_LVL_ITEM_CHANCE))
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{
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if (Config.AUTO_LOOT_ITEM_IDS.contains(item.getId()) || Config.AUTO_LOOT || isFlying())
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{
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player.addItem("ChampionLoot", item.getId(), item.getCount(), this, true); // Give the item(s) to the PlayerInstance that has killed the Attackable
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}
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else
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{
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dropItem(player, item);
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}
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}
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else if ((player.getLevel() > getLevel()) && (Rnd.get(100) < Config.CHAMPION_REWARD_HIGHER_LVL_ITEM_CHANCE))
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{
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if (Config.AUTO_LOOT_ITEM_IDS.contains(item.getId()) || Config.AUTO_LOOT || isFlying())
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{
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player.addItem("ChampionLoot", item.getId(), item.getCount(), this, true); // Give the item(s) to the PlayerInstance that has killed the Attackable
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}
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else
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{
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dropItem(player, item);
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}
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}
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}
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}
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/**
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@ -1475,10 +1445,10 @@ public class Attackable extends Npc
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if (Rnd.get(100) < Config.CHAMPION_FREQUENCY)
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{
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_champion = true;
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if (Config.SHOW_CHAMPION_AURA)
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{
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setTeam(Team.RED);
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}
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}
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if (Config.SHOW_CHAMPION_AURA)
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{
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setTeam(_champion ? Team.RED : Team.NONE, false);
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}
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}
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}
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@ -1344,6 +1344,15 @@ public class Npc extends Creature
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return true;
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}
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public void setTeam(Team team, boolean broadcast)
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{
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super.setTeam(team);
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if (broadcast)
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{
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broadcastInfo();
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}
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}
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@Override
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public void setTeam(Team team)
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{
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@ -754,6 +754,27 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
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calculatedDrops.add(drop);
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}
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// champion extra drop
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if (victim.isChampion())
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{
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if ((victim.getLevel() < killer.getLevel()) && (Rnd.get(100) < Config.CHAMPION_REWARD_LOWER_LVL_ITEM_CHANCE))
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{
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return calculatedDrops;
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}
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if ((victim.getLevel() > killer.getLevel()) && (Rnd.get(100) < Config.CHAMPION_REWARD_HIGHER_LVL_ITEM_CHANCE))
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{
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return calculatedDrops;
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}
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// create list
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if (calculatedDrops == null)
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{
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calculatedDrops = new ArrayList<>();
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}
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calculatedDrops.add(new ItemHolder(Config.CHAMPION_REWARD_ID, Config.CHAMPION_REWARD_QTY));
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}
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return calculatedDrops;
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}
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@ -770,13 +791,19 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
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{
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case DROP:
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{
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final Item item = ItemTable.getInstance().getTemplate(dropItem.getItemId());
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final int itemId = dropItem.getItemId();
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final Item item = ItemTable.getInstance().getTemplate(itemId);
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final boolean champion = victim.isChampion();
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// chance
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double rateChance = 1;
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if (Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId()) != null)
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if (Config.RATE_DROP_CHANCE_BY_ID.get(itemId) != null)
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{
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rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
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rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
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if (champion && (itemId == Inventory.ADENA_ID))
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{
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rateChance *= Config.CHAMPION_ADENAS_REWARDS_CHANCE;
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}
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}
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else if (item.hasExImmediateEffect())
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{
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@ -788,15 +815,15 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
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}
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else
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{
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rateChance *= Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER;
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rateChance *= Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * (champion ? Config.CHAMPION_REWARDS_CHANCE : 1);
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}
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// premium chance
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if (Config.PREMIUM_SYSTEM_ENABLED && (killer.getActingPlayer() != null) && killer.getActingPlayer().hasPremiumStatus())
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{
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if (Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId()) != null)
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if (Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(itemId) != null)
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{
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rateChance *= Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
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rateChance *= Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(itemId);
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}
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else if (item.hasExImmediateEffect())
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{
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@ -820,9 +847,13 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
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{
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// amount is calculated after chance returned success
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double rateAmount = 1;
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if (Config.RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId()) != null)
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if (Config.RATE_DROP_AMOUNT_BY_ID.get(itemId) != null)
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{
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rateAmount *= Config.RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId());
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rateAmount *= Config.RATE_DROP_AMOUNT_BY_ID.get(itemId);
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if (champion && (itemId == Inventory.ADENA_ID))
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{
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rateAmount *= Config.CHAMPION_ADENAS_REWARDS_AMOUNT;
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}
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}
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else if (item.hasExImmediateEffect())
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{
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@ -834,15 +865,15 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
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}
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else
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{
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rateAmount *= Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER;
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rateAmount *= Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER * (champion ? Config.CHAMPION_REWARDS_AMOUNT : 1);
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}
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// premium chance
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if (Config.PREMIUM_SYSTEM_ENABLED && (killer.getActingPlayer() != null) && killer.getActingPlayer().hasPremiumStatus())
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{
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if (Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId()) != null)
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if (Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(itemId) != null)
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{
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rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId());
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rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(itemId);
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}
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else if (item.hasExImmediateEffect())
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{
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@ -862,7 +893,7 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
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rateAmount *= killer.getStat().getValue(Stats.BONUS_DROP_AMOUNT, 1);
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// finally
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return new ItemHolder(dropItem.getItemId(), (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
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return new ItemHolder(itemId, (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
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}
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break;
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}
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@ -56,13 +56,13 @@ ChampionRewardItemID = 6393
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# The amount of the specified reward a player will receive if they are awarded the item.
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ChampionRewardItemQty = 1
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# % Chance to obtain a specified reward item from a higher level Champion mob.
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# % Chance to obtain a specified reward item from a lower level Champion mob.
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# Default: 0
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ChampionRewardLowerLvlItemChance = 0
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# % Chance to obtain a specified reward item from a lower level Champion mob.
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# Default: 0
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ChampionRewardHigherLvlItemChance = 0
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# % Chance to obtain a specified reward item from a higher level Champion mob.
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# Default: 100
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ChampionRewardHigherLvlItemChance = 100
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# Do you want to enable the vitality calculation when killing champion mobs?
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# Be aware that it can lead to huge unbalance on your server, your rate for that mob would
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||||
|
@ -1057,36 +1057,6 @@ public class Attackable extends Npc
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Apply Special Item drop with random(rnd) quantity(qty) for champions.
|
||||
if (Config.CHAMPION_ENABLE && _champion && ((Config.CHAMPION_REWARD_LOWER_LVL_ITEM_CHANCE > 0) || (Config.CHAMPION_REWARD_HIGHER_LVL_ITEM_CHANCE > 0)))
|
||||
{
|
||||
int champqty = Rnd.get(Config.CHAMPION_REWARD_QTY);
|
||||
final ItemHolder item = new ItemHolder(Config.CHAMPION_REWARD_ID, ++champqty);
|
||||
|
||||
if ((player.getLevel() <= getLevel()) && (Rnd.get(100) < Config.CHAMPION_REWARD_LOWER_LVL_ITEM_CHANCE))
|
||||
{
|
||||
if (Config.AUTO_LOOT_ITEM_IDS.contains(item.getId()) || Config.AUTO_LOOT || isFlying())
|
||||
{
|
||||
player.addItem("ChampionLoot", item.getId(), item.getCount(), this, true); // Give the item(s) to the PlayerInstance that has killed the Attackable
|
||||
}
|
||||
else
|
||||
{
|
||||
dropItem(player, item);
|
||||
}
|
||||
}
|
||||
else if ((player.getLevel() > getLevel()) && (Rnd.get(100) < Config.CHAMPION_REWARD_HIGHER_LVL_ITEM_CHANCE))
|
||||
{
|
||||
if (Config.AUTO_LOOT_ITEM_IDS.contains(item.getId()) || Config.AUTO_LOOT || isFlying())
|
||||
{
|
||||
player.addItem("ChampionLoot", item.getId(), item.getCount(), this, true); // Give the item(s) to the PlayerInstance that has killed the Attackable
|
||||
}
|
||||
else
|
||||
{
|
||||
dropItem(player, item);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1475,10 +1445,10 @@ public class Attackable extends Npc
|
||||
if (Rnd.get(100) < Config.CHAMPION_FREQUENCY)
|
||||
{
|
||||
_champion = true;
|
||||
if (Config.SHOW_CHAMPION_AURA)
|
||||
{
|
||||
setTeam(Team.RED);
|
||||
}
|
||||
}
|
||||
if (Config.SHOW_CHAMPION_AURA)
|
||||
{
|
||||
setTeam(_champion ? Team.RED : Team.NONE, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1344,6 +1344,15 @@ public class Npc extends Creature
|
||||
return true;
|
||||
}
|
||||
|
||||
public void setTeam(Team team, boolean broadcast)
|
||||
{
|
||||
super.setTeam(team);
|
||||
if (broadcast)
|
||||
{
|
||||
broadcastInfo();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setTeam(Team team)
|
||||
{
|
||||
|
@ -754,6 +754,27 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
calculatedDrops.add(drop);
|
||||
}
|
||||
|
||||
// champion extra drop
|
||||
if (victim.isChampion())
|
||||
{
|
||||
if ((victim.getLevel() < killer.getLevel()) && (Rnd.get(100) < Config.CHAMPION_REWARD_LOWER_LVL_ITEM_CHANCE))
|
||||
{
|
||||
return calculatedDrops;
|
||||
}
|
||||
if ((victim.getLevel() > killer.getLevel()) && (Rnd.get(100) < Config.CHAMPION_REWARD_HIGHER_LVL_ITEM_CHANCE))
|
||||
{
|
||||
return calculatedDrops;
|
||||
}
|
||||
|
||||
// create list
|
||||
if (calculatedDrops == null)
|
||||
{
|
||||
calculatedDrops = new ArrayList<>();
|
||||
}
|
||||
|
||||
calculatedDrops.add(new ItemHolder(Config.CHAMPION_REWARD_ID, Config.CHAMPION_REWARD_QTY));
|
||||
}
|
||||
|
||||
return calculatedDrops;
|
||||
}
|
||||
|
||||
@ -770,13 +791,19 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
{
|
||||
case DROP:
|
||||
{
|
||||
final Item item = ItemTable.getInstance().getTemplate(dropItem.getItemId());
|
||||
final int itemId = dropItem.getItemId();
|
||||
final Item item = ItemTable.getInstance().getTemplate(itemId);
|
||||
final boolean champion = victim.isChampion();
|
||||
|
||||
// chance
|
||||
double rateChance = 1;
|
||||
if (Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId()) != null)
|
||||
if (Config.RATE_DROP_CHANCE_BY_ID.get(itemId) != null)
|
||||
{
|
||||
rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
|
||||
rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
|
||||
if (champion && (itemId == Inventory.ADENA_ID))
|
||||
{
|
||||
rateChance *= Config.CHAMPION_ADENAS_REWARDS_CHANCE;
|
||||
}
|
||||
}
|
||||
else if (item.hasExImmediateEffect())
|
||||
{
|
||||
@ -788,15 +815,15 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
}
|
||||
else
|
||||
{
|
||||
rateChance *= Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER;
|
||||
rateChance *= Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * (champion ? Config.CHAMPION_REWARDS_CHANCE : 1);
|
||||
}
|
||||
|
||||
// premium chance
|
||||
if (Config.PREMIUM_SYSTEM_ENABLED && (killer.getActingPlayer() != null) && killer.getActingPlayer().hasPremiumStatus())
|
||||
{
|
||||
if (Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId()) != null)
|
||||
if (Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(itemId) != null)
|
||||
{
|
||||
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
|
||||
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(itemId);
|
||||
}
|
||||
else if (item.hasExImmediateEffect())
|
||||
{
|
||||
@ -820,9 +847,13 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
{
|
||||
// amount is calculated after chance returned success
|
||||
double rateAmount = 1;
|
||||
if (Config.RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId()) != null)
|
||||
if (Config.RATE_DROP_AMOUNT_BY_ID.get(itemId) != null)
|
||||
{
|
||||
rateAmount *= Config.RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId());
|
||||
rateAmount *= Config.RATE_DROP_AMOUNT_BY_ID.get(itemId);
|
||||
if (champion && (itemId == Inventory.ADENA_ID))
|
||||
{
|
||||
rateAmount *= Config.CHAMPION_ADENAS_REWARDS_AMOUNT;
|
||||
}
|
||||
}
|
||||
else if (item.hasExImmediateEffect())
|
||||
{
|
||||
@ -834,15 +865,15 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
}
|
||||
else
|
||||
{
|
||||
rateAmount *= Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER;
|
||||
rateAmount *= Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER * (champion ? Config.CHAMPION_REWARDS_AMOUNT : 1);
|
||||
}
|
||||
|
||||
// premium chance
|
||||
if (Config.PREMIUM_SYSTEM_ENABLED && (killer.getActingPlayer() != null) && killer.getActingPlayer().hasPremiumStatus())
|
||||
{
|
||||
if (Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId()) != null)
|
||||
if (Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(itemId) != null)
|
||||
{
|
||||
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId());
|
||||
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(itemId);
|
||||
}
|
||||
else if (item.hasExImmediateEffect())
|
||||
{
|
||||
@ -862,7 +893,7 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
rateAmount *= killer.getStat().getValue(Stats.BONUS_DROP_AMOUNT, 1);
|
||||
|
||||
// finally
|
||||
return new ItemHolder(dropItem.getItemId(), (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
|
||||
return new ItemHolder(itemId, (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -56,13 +56,13 @@ ChampionRewardItemID = 6393
|
||||
# The amount of the specified reward a player will receive if they are awarded the item.
|
||||
ChampionRewardItemQty = 1
|
||||
|
||||
# % Chance to obtain a specified reward item from a higher level Champion mob.
|
||||
# % Chance to obtain a specified reward item from a lower level Champion mob.
|
||||
# Default: 0
|
||||
ChampionRewardLowerLvlItemChance = 0
|
||||
|
||||
# % Chance to obtain a specified reward item from a lower level Champion mob.
|
||||
# Default: 0
|
||||
ChampionRewardHigherLvlItemChance = 0
|
||||
# % Chance to obtain a specified reward item from a higher level Champion mob.
|
||||
# Default: 100
|
||||
ChampionRewardHigherLvlItemChance = 100
|
||||
|
||||
# Do you want to enable the vitality calculation when killing champion mobs?
|
||||
# Be aware that it can lead to huge unbalance on your server, your rate for that mob would
|
||||
|
@ -1057,36 +1057,6 @@ public class Attackable extends Npc
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Apply Special Item drop with random(rnd) quantity(qty) for champions.
|
||||
if (Config.CHAMPION_ENABLE && _champion && ((Config.CHAMPION_REWARD_LOWER_LVL_ITEM_CHANCE > 0) || (Config.CHAMPION_REWARD_HIGHER_LVL_ITEM_CHANCE > 0)))
|
||||
{
|
||||
int champqty = Rnd.get(Config.CHAMPION_REWARD_QTY);
|
||||
final ItemHolder item = new ItemHolder(Config.CHAMPION_REWARD_ID, ++champqty);
|
||||
|
||||
if ((player.getLevel() <= getLevel()) && (Rnd.get(100) < Config.CHAMPION_REWARD_LOWER_LVL_ITEM_CHANCE))
|
||||
{
|
||||
if (Config.AUTO_LOOT_ITEM_IDS.contains(item.getId()) || Config.AUTO_LOOT || isFlying())
|
||||
{
|
||||
player.addItem("ChampionLoot", item.getId(), item.getCount(), this, true); // Give the item(s) to the PlayerInstance that has killed the Attackable
|
||||
}
|
||||
else
|
||||
{
|
||||
dropItem(player, item);
|
||||
}
|
||||
}
|
||||
else if ((player.getLevel() > getLevel()) && (Rnd.get(100) < Config.CHAMPION_REWARD_HIGHER_LVL_ITEM_CHANCE))
|
||||
{
|
||||
if (Config.AUTO_LOOT_ITEM_IDS.contains(item.getId()) || Config.AUTO_LOOT || isFlying())
|
||||
{
|
||||
player.addItem("ChampionLoot", item.getId(), item.getCount(), this, true); // Give the item(s) to the PlayerInstance that has killed the Attackable
|
||||
}
|
||||
else
|
||||
{
|
||||
dropItem(player, item);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1475,10 +1445,10 @@ public class Attackable extends Npc
|
||||
if (Rnd.get(100) < Config.CHAMPION_FREQUENCY)
|
||||
{
|
||||
_champion = true;
|
||||
if (Config.SHOW_CHAMPION_AURA)
|
||||
{
|
||||
setTeam(Team.RED);
|
||||
}
|
||||
}
|
||||
if (Config.SHOW_CHAMPION_AURA)
|
||||
{
|
||||
setTeam(_champion ? Team.RED : Team.NONE, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1344,6 +1344,15 @@ public class Npc extends Creature
|
||||
return true;
|
||||
}
|
||||
|
||||
public void setTeam(Team team, boolean broadcast)
|
||||
{
|
||||
super.setTeam(team);
|
||||
if (broadcast)
|
||||
{
|
||||
broadcastInfo();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setTeam(Team team)
|
||||
{
|
||||
|
@ -754,6 +754,27 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
calculatedDrops.add(drop);
|
||||
}
|
||||
|
||||
// champion extra drop
|
||||
if (victim.isChampion())
|
||||
{
|
||||
if ((victim.getLevel() < killer.getLevel()) && (Rnd.get(100) < Config.CHAMPION_REWARD_LOWER_LVL_ITEM_CHANCE))
|
||||
{
|
||||
return calculatedDrops;
|
||||
}
|
||||
if ((victim.getLevel() > killer.getLevel()) && (Rnd.get(100) < Config.CHAMPION_REWARD_HIGHER_LVL_ITEM_CHANCE))
|
||||
{
|
||||
return calculatedDrops;
|
||||
}
|
||||
|
||||
// create list
|
||||
if (calculatedDrops == null)
|
||||
{
|
||||
calculatedDrops = new ArrayList<>();
|
||||
}
|
||||
|
||||
calculatedDrops.add(new ItemHolder(Config.CHAMPION_REWARD_ID, Config.CHAMPION_REWARD_QTY));
|
||||
}
|
||||
|
||||
return calculatedDrops;
|
||||
}
|
||||
|
||||
@ -770,13 +791,19 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
{
|
||||
case DROP:
|
||||
{
|
||||
final Item item = ItemTable.getInstance().getTemplate(dropItem.getItemId());
|
||||
final int itemId = dropItem.getItemId();
|
||||
final Item item = ItemTable.getInstance().getTemplate(itemId);
|
||||
final boolean champion = victim.isChampion();
|
||||
|
||||
// chance
|
||||
double rateChance = 1;
|
||||
if (Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId()) != null)
|
||||
if (Config.RATE_DROP_CHANCE_BY_ID.get(itemId) != null)
|
||||
{
|
||||
rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
|
||||
rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
|
||||
if (champion && (itemId == Inventory.ADENA_ID))
|
||||
{
|
||||
rateChance *= Config.CHAMPION_ADENAS_REWARDS_CHANCE;
|
||||
}
|
||||
}
|
||||
else if (item.hasExImmediateEffect())
|
||||
{
|
||||
@ -788,15 +815,15 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
}
|
||||
else
|
||||
{
|
||||
rateChance *= Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER;
|
||||
rateChance *= Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * (champion ? Config.CHAMPION_REWARDS_CHANCE : 1);
|
||||
}
|
||||
|
||||
// premium chance
|
||||
if (Config.PREMIUM_SYSTEM_ENABLED && (killer.getActingPlayer() != null) && killer.getActingPlayer().hasPremiumStatus())
|
||||
{
|
||||
if (Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId()) != null)
|
||||
if (Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(itemId) != null)
|
||||
{
|
||||
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
|
||||
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(itemId);
|
||||
}
|
||||
else if (item.hasExImmediateEffect())
|
||||
{
|
||||
@ -820,9 +847,13 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
{
|
||||
// amount is calculated after chance returned success
|
||||
double rateAmount = 1;
|
||||
if (Config.RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId()) != null)
|
||||
if (Config.RATE_DROP_AMOUNT_BY_ID.get(itemId) != null)
|
||||
{
|
||||
rateAmount *= Config.RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId());
|
||||
rateAmount *= Config.RATE_DROP_AMOUNT_BY_ID.get(itemId);
|
||||
if (champion && (itemId == Inventory.ADENA_ID))
|
||||
{
|
||||
rateAmount *= Config.CHAMPION_ADENAS_REWARDS_AMOUNT;
|
||||
}
|
||||
}
|
||||
else if (item.hasExImmediateEffect())
|
||||
{
|
||||
@ -834,15 +865,15 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
}
|
||||
else
|
||||
{
|
||||
rateAmount *= Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER;
|
||||
rateAmount *= Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER * (champion ? Config.CHAMPION_REWARDS_AMOUNT : 1);
|
||||
}
|
||||
|
||||
// premium chance
|
||||
if (Config.PREMIUM_SYSTEM_ENABLED && (killer.getActingPlayer() != null) && killer.getActingPlayer().hasPremiumStatus())
|
||||
{
|
||||
if (Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId()) != null)
|
||||
if (Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(itemId) != null)
|
||||
{
|
||||
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId());
|
||||
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(itemId);
|
||||
}
|
||||
else if (item.hasExImmediateEffect())
|
||||
{
|
||||
@ -862,7 +893,7 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
rateAmount *= killer.getStat().getValue(Stats.BONUS_DROP_AMOUNT, 1);
|
||||
|
||||
// finally
|
||||
return new ItemHolder(dropItem.getItemId(), (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
|
||||
return new ItemHolder(itemId, (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -56,13 +56,13 @@ ChampionRewardItemID = 6393
|
||||
# The amount of the specified reward a player will receive if they are awarded the item.
|
||||
ChampionRewardItemQty = 1
|
||||
|
||||
# % Chance to obtain a specified reward item from a higher level Champion mob.
|
||||
# % Chance to obtain a specified reward item from a lower level Champion mob.
|
||||
# Default: 0
|
||||
ChampionRewardLowerLvlItemChance = 0
|
||||
|
||||
# % Chance to obtain a specified reward item from a lower level Champion mob.
|
||||
# Default: 0
|
||||
ChampionRewardHigherLvlItemChance = 0
|
||||
# % Chance to obtain a specified reward item from a higher level Champion mob.
|
||||
# Default: 100
|
||||
ChampionRewardHigherLvlItemChance = 100
|
||||
|
||||
# Do you want to enable the vitality calculation when killing champion mobs?
|
||||
# Be aware that it can lead to huge unbalance on your server, your rate for that mob would
|
||||
|
@ -1057,36 +1057,6 @@ public class Attackable extends Npc
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Apply Special Item drop with random(rnd) quantity(qty) for champions.
|
||||
if (Config.CHAMPION_ENABLE && _champion && ((Config.CHAMPION_REWARD_LOWER_LVL_ITEM_CHANCE > 0) || (Config.CHAMPION_REWARD_HIGHER_LVL_ITEM_CHANCE > 0)))
|
||||
{
|
||||
int champqty = Rnd.get(Config.CHAMPION_REWARD_QTY);
|
||||
final ItemHolder item = new ItemHolder(Config.CHAMPION_REWARD_ID, ++champqty);
|
||||
|
||||
if ((player.getLevel() <= getLevel()) && (Rnd.get(100) < Config.CHAMPION_REWARD_LOWER_LVL_ITEM_CHANCE))
|
||||
{
|
||||
if (Config.AUTO_LOOT_ITEM_IDS.contains(item.getId()) || Config.AUTO_LOOT || isFlying())
|
||||
{
|
||||
player.addItem("ChampionLoot", item.getId(), item.getCount(), this, true); // Give the item(s) to the PlayerInstance that has killed the Attackable
|
||||
}
|
||||
else
|
||||
{
|
||||
dropItem(player, item);
|
||||
}
|
||||
}
|
||||
else if ((player.getLevel() > getLevel()) && (Rnd.get(100) < Config.CHAMPION_REWARD_HIGHER_LVL_ITEM_CHANCE))
|
||||
{
|
||||
if (Config.AUTO_LOOT_ITEM_IDS.contains(item.getId()) || Config.AUTO_LOOT || isFlying())
|
||||
{
|
||||
player.addItem("ChampionLoot", item.getId(), item.getCount(), this, true); // Give the item(s) to the PlayerInstance that has killed the Attackable
|
||||
}
|
||||
else
|
||||
{
|
||||
dropItem(player, item);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1475,10 +1445,10 @@ public class Attackable extends Npc
|
||||
if (Rnd.get(100) < Config.CHAMPION_FREQUENCY)
|
||||
{
|
||||
_champion = true;
|
||||
if (Config.SHOW_CHAMPION_AURA)
|
||||
{
|
||||
setTeam(Team.RED);
|
||||
}
|
||||
}
|
||||
if (Config.SHOW_CHAMPION_AURA)
|
||||
{
|
||||
setTeam(_champion ? Team.RED : Team.NONE, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1344,6 +1344,15 @@ public class Npc extends Creature
|
||||
return true;
|
||||
}
|
||||
|
||||
public void setTeam(Team team, boolean broadcast)
|
||||
{
|
||||
super.setTeam(team);
|
||||
if (broadcast)
|
||||
{
|
||||
broadcastInfo();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setTeam(Team team)
|
||||
{
|
||||
|
@ -754,6 +754,27 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
calculatedDrops.add(drop);
|
||||
}
|
||||
|
||||
// champion extra drop
|
||||
if (victim.isChampion())
|
||||
{
|
||||
if ((victim.getLevel() < killer.getLevel()) && (Rnd.get(100) < Config.CHAMPION_REWARD_LOWER_LVL_ITEM_CHANCE))
|
||||
{
|
||||
return calculatedDrops;
|
||||
}
|
||||
if ((victim.getLevel() > killer.getLevel()) && (Rnd.get(100) < Config.CHAMPION_REWARD_HIGHER_LVL_ITEM_CHANCE))
|
||||
{
|
||||
return calculatedDrops;
|
||||
}
|
||||
|
||||
// create list
|
||||
if (calculatedDrops == null)
|
||||
{
|
||||
calculatedDrops = new ArrayList<>();
|
||||
}
|
||||
|
||||
calculatedDrops.add(new ItemHolder(Config.CHAMPION_REWARD_ID, Config.CHAMPION_REWARD_QTY));
|
||||
}
|
||||
|
||||
return calculatedDrops;
|
||||
}
|
||||
|
||||
@ -770,13 +791,19 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
{
|
||||
case DROP:
|
||||
{
|
||||
final Item item = ItemTable.getInstance().getTemplate(dropItem.getItemId());
|
||||
final int itemId = dropItem.getItemId();
|
||||
final Item item = ItemTable.getInstance().getTemplate(itemId);
|
||||
final boolean champion = victim.isChampion();
|
||||
|
||||
// chance
|
||||
double rateChance = 1;
|
||||
if (Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId()) != null)
|
||||
if (Config.RATE_DROP_CHANCE_BY_ID.get(itemId) != null)
|
||||
{
|
||||
rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
|
||||
rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
|
||||
if (champion && (itemId == Inventory.ADENA_ID))
|
||||
{
|
||||
rateChance *= Config.CHAMPION_ADENAS_REWARDS_CHANCE;
|
||||
}
|
||||
}
|
||||
else if (item.hasExImmediateEffect())
|
||||
{
|
||||
@ -788,15 +815,15 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
}
|
||||
else
|
||||
{
|
||||
rateChance *= Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER;
|
||||
rateChance *= Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * (champion ? Config.CHAMPION_REWARDS_CHANCE : 1);
|
||||
}
|
||||
|
||||
// premium chance
|
||||
if (Config.PREMIUM_SYSTEM_ENABLED && (killer.getActingPlayer() != null) && killer.getActingPlayer().hasPremiumStatus())
|
||||
{
|
||||
if (Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId()) != null)
|
||||
if (Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(itemId) != null)
|
||||
{
|
||||
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
|
||||
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(itemId);
|
||||
}
|
||||
else if (item.hasExImmediateEffect())
|
||||
{
|
||||
@ -820,9 +847,13 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
{
|
||||
// amount is calculated after chance returned success
|
||||
double rateAmount = 1;
|
||||
if (Config.RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId()) != null)
|
||||
if (Config.RATE_DROP_AMOUNT_BY_ID.get(itemId) != null)
|
||||
{
|
||||
rateAmount *= Config.RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId());
|
||||
rateAmount *= Config.RATE_DROP_AMOUNT_BY_ID.get(itemId);
|
||||
if (champion && (itemId == Inventory.ADENA_ID))
|
||||
{
|
||||
rateAmount *= Config.CHAMPION_ADENAS_REWARDS_AMOUNT;
|
||||
}
|
||||
}
|
||||
else if (item.hasExImmediateEffect())
|
||||
{
|
||||
@ -834,15 +865,15 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
}
|
||||
else
|
||||
{
|
||||
rateAmount *= Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER;
|
||||
rateAmount *= Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER * (champion ? Config.CHAMPION_REWARDS_AMOUNT : 1);
|
||||
}
|
||||
|
||||
// premium chance
|
||||
if (Config.PREMIUM_SYSTEM_ENABLED && (killer.getActingPlayer() != null) && killer.getActingPlayer().hasPremiumStatus())
|
||||
{
|
||||
if (Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId()) != null)
|
||||
if (Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(itemId) != null)
|
||||
{
|
||||
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId());
|
||||
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(itemId);
|
||||
}
|
||||
else if (item.hasExImmediateEffect())
|
||||
{
|
||||
@ -862,7 +893,7 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
rateAmount *= killer.getStat().getValue(Stats.BONUS_DROP_AMOUNT, 1);
|
||||
|
||||
// finally
|
||||
return new ItemHolder(dropItem.getItemId(), (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
|
||||
return new ItemHolder(itemId, (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -56,13 +56,13 @@ ChampionRewardItemID = 6393
|
||||
# The amount of the specified reward a player will receive if they are awarded the item.
|
||||
ChampionRewardItemQty = 1
|
||||
|
||||
# % Chance to obtain a specified reward item from a higher level Champion mob.
|
||||
# % Chance to obtain a specified reward item from a lower level Champion mob.
|
||||
# Default: 0
|
||||
ChampionRewardLowerLvlItemChance = 0
|
||||
|
||||
# % Chance to obtain a specified reward item from a lower level Champion mob.
|
||||
# Default: 0
|
||||
ChampionRewardHigherLvlItemChance = 0
|
||||
# % Chance to obtain a specified reward item from a higher level Champion mob.
|
||||
# Default: 100
|
||||
ChampionRewardHigherLvlItemChance = 100
|
||||
|
||||
# Do you want to enable the vitality calculation when killing champion mobs?
|
||||
# Be aware that it can lead to huge unbalance on your server, your rate for that mob would
|
||||
|
@ -1057,36 +1057,6 @@ public class Attackable extends Npc
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Apply Special Item drop with random(rnd) quantity(qty) for champions.
|
||||
if (Config.CHAMPION_ENABLE && _champion && ((Config.CHAMPION_REWARD_LOWER_LVL_ITEM_CHANCE > 0) || (Config.CHAMPION_REWARD_HIGHER_LVL_ITEM_CHANCE > 0)))
|
||||
{
|
||||
int champqty = Rnd.get(Config.CHAMPION_REWARD_QTY);
|
||||
final ItemHolder item = new ItemHolder(Config.CHAMPION_REWARD_ID, ++champqty);
|
||||
|
||||
if ((player.getLevel() <= getLevel()) && (Rnd.get(100) < Config.CHAMPION_REWARD_LOWER_LVL_ITEM_CHANCE))
|
||||
{
|
||||
if (Config.AUTO_LOOT_ITEM_IDS.contains(item.getId()) || Config.AUTO_LOOT || isFlying())
|
||||
{
|
||||
player.addItem("ChampionLoot", item.getId(), item.getCount(), this, true); // Give the item(s) to the PlayerInstance that has killed the Attackable
|
||||
}
|
||||
else
|
||||
{
|
||||
dropItem(player, item);
|
||||
}
|
||||
}
|
||||
else if ((player.getLevel() > getLevel()) && (Rnd.get(100) < Config.CHAMPION_REWARD_HIGHER_LVL_ITEM_CHANCE))
|
||||
{
|
||||
if (Config.AUTO_LOOT_ITEM_IDS.contains(item.getId()) || Config.AUTO_LOOT || isFlying())
|
||||
{
|
||||
player.addItem("ChampionLoot", item.getId(), item.getCount(), this, true); // Give the item(s) to the PlayerInstance that has killed the Attackable
|
||||
}
|
||||
else
|
||||
{
|
||||
dropItem(player, item);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1475,10 +1445,10 @@ public class Attackable extends Npc
|
||||
if (Rnd.get(100) < Config.CHAMPION_FREQUENCY)
|
||||
{
|
||||
_champion = true;
|
||||
if (Config.SHOW_CHAMPION_AURA)
|
||||
{
|
||||
setTeam(Team.RED);
|
||||
}
|
||||
}
|
||||
if (Config.SHOW_CHAMPION_AURA)
|
||||
{
|
||||
setTeam(_champion ? Team.RED : Team.NONE, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1344,6 +1344,15 @@ public class Npc extends Creature
|
||||
return true;
|
||||
}
|
||||
|
||||
public void setTeam(Team team, boolean broadcast)
|
||||
{
|
||||
super.setTeam(team);
|
||||
if (broadcast)
|
||||
{
|
||||
broadcastInfo();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setTeam(Team team)
|
||||
{
|
||||
|
@ -754,6 +754,27 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
calculatedDrops.add(drop);
|
||||
}
|
||||
|
||||
// champion extra drop
|
||||
if (victim.isChampion())
|
||||
{
|
||||
if ((victim.getLevel() < killer.getLevel()) && (Rnd.get(100) < Config.CHAMPION_REWARD_LOWER_LVL_ITEM_CHANCE))
|
||||
{
|
||||
return calculatedDrops;
|
||||
}
|
||||
if ((victim.getLevel() > killer.getLevel()) && (Rnd.get(100) < Config.CHAMPION_REWARD_HIGHER_LVL_ITEM_CHANCE))
|
||||
{
|
||||
return calculatedDrops;
|
||||
}
|
||||
|
||||
// create list
|
||||
if (calculatedDrops == null)
|
||||
{
|
||||
calculatedDrops = new ArrayList<>();
|
||||
}
|
||||
|
||||
calculatedDrops.add(new ItemHolder(Config.CHAMPION_REWARD_ID, Config.CHAMPION_REWARD_QTY));
|
||||
}
|
||||
|
||||
return calculatedDrops;
|
||||
}
|
||||
|
||||
@ -770,13 +791,19 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
{
|
||||
case DROP:
|
||||
{
|
||||
final Item item = ItemTable.getInstance().getTemplate(dropItem.getItemId());
|
||||
final int itemId = dropItem.getItemId();
|
||||
final Item item = ItemTable.getInstance().getTemplate(itemId);
|
||||
final boolean champion = victim.isChampion();
|
||||
|
||||
// chance
|
||||
double rateChance = 1;
|
||||
if (Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId()) != null)
|
||||
if (Config.RATE_DROP_CHANCE_BY_ID.get(itemId) != null)
|
||||
{
|
||||
rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
|
||||
rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
|
||||
if (champion && (itemId == Inventory.ADENA_ID))
|
||||
{
|
||||
rateChance *= Config.CHAMPION_ADENAS_REWARDS_CHANCE;
|
||||
}
|
||||
}
|
||||
else if (item.hasExImmediateEffect())
|
||||
{
|
||||
@ -788,15 +815,15 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
}
|
||||
else
|
||||
{
|
||||
rateChance *= Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER;
|
||||
rateChance *= Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * (champion ? Config.CHAMPION_REWARDS_CHANCE : 1);
|
||||
}
|
||||
|
||||
// premium chance
|
||||
if (Config.PREMIUM_SYSTEM_ENABLED && (killer.getActingPlayer() != null) && killer.getActingPlayer().hasPremiumStatus())
|
||||
{
|
||||
if (Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId()) != null)
|
||||
if (Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(itemId) != null)
|
||||
{
|
||||
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
|
||||
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(itemId);
|
||||
}
|
||||
else if (item.hasExImmediateEffect())
|
||||
{
|
||||
@ -820,9 +847,13 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
{
|
||||
// amount is calculated after chance returned success
|
||||
double rateAmount = 1;
|
||||
if (Config.RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId()) != null)
|
||||
if (Config.RATE_DROP_AMOUNT_BY_ID.get(itemId) != null)
|
||||
{
|
||||
rateAmount *= Config.RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId());
|
||||
rateAmount *= Config.RATE_DROP_AMOUNT_BY_ID.get(itemId);
|
||||
if (champion && (itemId == Inventory.ADENA_ID))
|
||||
{
|
||||
rateAmount *= Config.CHAMPION_ADENAS_REWARDS_AMOUNT;
|
||||
}
|
||||
}
|
||||
else if (item.hasExImmediateEffect())
|
||||
{
|
||||
@ -834,15 +865,15 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
}
|
||||
else
|
||||
{
|
||||
rateAmount *= Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER;
|
||||
rateAmount *= Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER * (champion ? Config.CHAMPION_REWARDS_AMOUNT : 1);
|
||||
}
|
||||
|
||||
// premium chance
|
||||
if (Config.PREMIUM_SYSTEM_ENABLED && (killer.getActingPlayer() != null) && killer.getActingPlayer().hasPremiumStatus())
|
||||
{
|
||||
if (Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId()) != null)
|
||||
if (Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(itemId) != null)
|
||||
{
|
||||
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId());
|
||||
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(itemId);
|
||||
}
|
||||
else if (item.hasExImmediateEffect())
|
||||
{
|
||||
@ -862,7 +893,7 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
rateAmount *= killer.getStat().getValue(Stats.BONUS_DROP_AMOUNT, 1);
|
||||
|
||||
// finally
|
||||
return new ItemHolder(dropItem.getItemId(), (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
|
||||
return new ItemHolder(itemId, (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -56,13 +56,13 @@ ChampionRewardItemID = 6393
|
||||
# The amount of the specified reward a player will receive if they are awarded the item.
|
||||
ChampionRewardItemQty = 1
|
||||
|
||||
# % Chance to obtain a specified reward item from a higher level Champion mob.
|
||||
# % Chance to obtain a specified reward item from a lower level Champion mob.
|
||||
# Default: 0
|
||||
ChampionRewardLowerLvlItemChance = 0
|
||||
|
||||
# % Chance to obtain a specified reward item from a lower level Champion mob.
|
||||
# Default: 0
|
||||
ChampionRewardHigherLvlItemChance = 0
|
||||
# % Chance to obtain a specified reward item from a higher level Champion mob.
|
||||
# Default: 100
|
||||
ChampionRewardHigherLvlItemChance = 100
|
||||
|
||||
# Do you want to enable the vitality calculation when killing champion mobs?
|
||||
# Be aware that it can lead to huge unbalance on your server, your rate for that mob would
|
||||
|
@ -1057,36 +1057,6 @@ public class Attackable extends Npc
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Apply Special Item drop with random(rnd) quantity(qty) for champions.
|
||||
if (Config.CHAMPION_ENABLE && _champion && ((Config.CHAMPION_REWARD_LOWER_LVL_ITEM_CHANCE > 0) || (Config.CHAMPION_REWARD_HIGHER_LVL_ITEM_CHANCE > 0)))
|
||||
{
|
||||
int champqty = Rnd.get(Config.CHAMPION_REWARD_QTY);
|
||||
final ItemHolder item = new ItemHolder(Config.CHAMPION_REWARD_ID, ++champqty);
|
||||
|
||||
if ((player.getLevel() <= getLevel()) && (Rnd.get(100) < Config.CHAMPION_REWARD_LOWER_LVL_ITEM_CHANCE))
|
||||
{
|
||||
if (Config.AUTO_LOOT_ITEM_IDS.contains(item.getId()) || Config.AUTO_LOOT || isFlying())
|
||||
{
|
||||
player.addItem("ChampionLoot", item.getId(), item.getCount(), this, true); // Give the item(s) to the PlayerInstance that has killed the Attackable
|
||||
}
|
||||
else
|
||||
{
|
||||
dropItem(player, item);
|
||||
}
|
||||
}
|
||||
else if ((player.getLevel() > getLevel()) && (Rnd.get(100) < Config.CHAMPION_REWARD_HIGHER_LVL_ITEM_CHANCE))
|
||||
{
|
||||
if (Config.AUTO_LOOT_ITEM_IDS.contains(item.getId()) || Config.AUTO_LOOT || isFlying())
|
||||
{
|
||||
player.addItem("ChampionLoot", item.getId(), item.getCount(), this, true); // Give the item(s) to the PlayerInstance that has killed the Attackable
|
||||
}
|
||||
else
|
||||
{
|
||||
dropItem(player, item);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1475,10 +1445,10 @@ public class Attackable extends Npc
|
||||
if (Rnd.get(100) < Config.CHAMPION_FREQUENCY)
|
||||
{
|
||||
_champion = true;
|
||||
if (Config.SHOW_CHAMPION_AURA)
|
||||
{
|
||||
setTeam(Team.RED);
|
||||
}
|
||||
}
|
||||
if (Config.SHOW_CHAMPION_AURA)
|
||||
{
|
||||
setTeam(_champion ? Team.RED : Team.NONE, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1344,6 +1344,15 @@ public class Npc extends Creature
|
||||
return true;
|
||||
}
|
||||
|
||||
public void setTeam(Team team, boolean broadcast)
|
||||
{
|
||||
super.setTeam(team);
|
||||
if (broadcast)
|
||||
{
|
||||
broadcastInfo();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setTeam(Team team)
|
||||
{
|
||||
|
@ -754,6 +754,27 @@ public final class NpcTemplate extends CharTemplate implements IIdentifiable
|
||||
calculatedDrops.add(drop);
|
||||
}
|
||||
|
||||
// champion extra drop
|
||||
if (victim.isChampion())
|
||||
{
|
||||
if ((victim.getLevel() < killer.getLevel()) && (Rnd.get(100) < Config.CHAMPION_REWARD_LOWER_LVL_ITEM_CHANCE))
|
||||
{
|
||||
return calculatedDrops;
|
||||
}
|
||||
if ((victim.getLevel() > killer.getLevel()) && (Rnd.get(100) < Config.CHAMPION_REWARD_HIGHER_LVL_ITEM_CHANCE))
|
||||
{
|
||||
return calculatedDrops;
|
||||
}
|
||||
|
||||
// create list
|
||||
if (calculatedDrops == null)
|
||||
{
|
||||
calculatedDrops = new ArrayList<>();
|
||||
}
|
||||
|
||||
calculatedDrops.add(new ItemHolder(Config.CHAMPION_REWARD_ID, Config.CHAMPION_REWARD_QTY));
|
||||
}
|
||||
|
||||
return calculatedDrops;
|
||||
}
|
||||
|
||||
@ -770,13 +791,19 @@ public final class NpcTemplate extends CharTemplate implements IIdentifiable
|
||||
{
|
||||
case DROP:
|
||||
{
|
||||
final Item item = ItemTable.getInstance().getTemplate(dropItem.getItemId());
|
||||
final int itemId = dropItem.getItemId();
|
||||
final Item item = ItemTable.getInstance().getTemplate(itemId);
|
||||
final boolean champion = victim.isChampion();
|
||||
|
||||
// chance
|
||||
double rateChance = 1;
|
||||
if (Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId()) != null)
|
||||
if (Config.RATE_DROP_CHANCE_BY_ID.get(itemId) != null)
|
||||
{
|
||||
rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
|
||||
rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
|
||||
if (champion && (itemId == Inventory.ADENA_ID))
|
||||
{
|
||||
rateChance *= Config.CHAMPION_ADENAS_REWARDS_CHANCE;
|
||||
}
|
||||
}
|
||||
else if (item.hasExImmediateEffect())
|
||||
{
|
||||
@ -788,15 +815,15 @@ public final class NpcTemplate extends CharTemplate implements IIdentifiable
|
||||
}
|
||||
else
|
||||
{
|
||||
rateChance *= Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER;
|
||||
rateChance *= Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * (champion ? Config.CHAMPION_REWARDS_CHANCE : 1);
|
||||
}
|
||||
|
||||
// premium chance
|
||||
if (Config.PREMIUM_SYSTEM_ENABLED && (killer.getActingPlayer() != null) && killer.getActingPlayer().hasPremiumStatus())
|
||||
{
|
||||
if (Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId()) != null)
|
||||
if (Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(itemId) != null)
|
||||
{
|
||||
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
|
||||
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(itemId);
|
||||
}
|
||||
else if (item.hasExImmediateEffect())
|
||||
{
|
||||
@ -820,9 +847,13 @@ public final class NpcTemplate extends CharTemplate implements IIdentifiable
|
||||
{
|
||||
// amount is calculated after chance returned success
|
||||
double rateAmount = 1;
|
||||
if (Config.RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId()) != null)
|
||||
if (Config.RATE_DROP_AMOUNT_BY_ID.get(itemId) != null)
|
||||
{
|
||||
rateAmount *= Config.RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId());
|
||||
rateAmount *= Config.RATE_DROP_AMOUNT_BY_ID.get(itemId);
|
||||
if (champion && (itemId == Inventory.ADENA_ID))
|
||||
{
|
||||
rateAmount *= Config.CHAMPION_ADENAS_REWARDS_AMOUNT;
|
||||
}
|
||||
}
|
||||
else if (item.hasExImmediateEffect())
|
||||
{
|
||||
@ -834,15 +865,15 @@ public final class NpcTemplate extends CharTemplate implements IIdentifiable
|
||||
}
|
||||
else
|
||||
{
|
||||
rateAmount *= Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER;
|
||||
rateAmount *= Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER * (champion ? Config.CHAMPION_REWARDS_AMOUNT : 1);
|
||||
}
|
||||
|
||||
// premium chance
|
||||
if (Config.PREMIUM_SYSTEM_ENABLED && (killer.getActingPlayer() != null) && killer.getActingPlayer().hasPremiumStatus())
|
||||
{
|
||||
if (Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId()) != null)
|
||||
if (Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(itemId) != null)
|
||||
{
|
||||
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId());
|
||||
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(itemId);
|
||||
}
|
||||
else if (item.hasExImmediateEffect())
|
||||
{
|
||||
@ -862,7 +893,7 @@ public final class NpcTemplate extends CharTemplate implements IIdentifiable
|
||||
rateAmount *= killer.getStat().getValue(Stats.BONUS_DROP_AMOUNT, 1);
|
||||
|
||||
// finally
|
||||
return new ItemHolder(dropItem.getItemId(), (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
|
||||
return new ItemHolder(itemId, (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -3,7 +3,7 @@
|
||||
# Turns random mobs into Champions #
|
||||
# =========================================================== #
|
||||
|
||||
# Enable Champions L2JMod
|
||||
# Enable champion monsters.
|
||||
ChampionEnable = False
|
||||
|
||||
# Chance for a mob to became champion (in percents) - 0 to disable
|
||||
@ -11,7 +11,7 @@ ChampionFrequency = 5
|
||||
|
||||
# Min and max lvl allowed for a mob to be champion.
|
||||
ChampionMinLevel = 20
|
||||
ChampionMaxLevel = 85
|
||||
ChampionMaxLevel = 70
|
||||
|
||||
# Hp multiplier
|
||||
ChampionHp = 8
|
||||
|
@ -569,12 +569,11 @@ public class Attackable extends NpcInstance
|
||||
setChampion(false);
|
||||
if (Config.L2JMOD_CHAMPION_ENABLE)
|
||||
{
|
||||
// Set champion on next spawn
|
||||
// Set champion on next spawn.
|
||||
if (!(this instanceof GrandBossInstance) && !(this instanceof RaidBossInstance) && (this instanceof MonsterInstance)
|
||||
/* && !getTemplate().isQuestMonster */ && (Config.L2JMOD_CHAMPION_FREQUENCY > 0) && (getLevel() >= Config.L2JMOD_CHAMP_MIN_LVL) && (getLevel() <= Config.L2JMOD_CHAMP_MAX_LVL))
|
||||
{
|
||||
final int random = Rnd.get(100);
|
||||
if (random < Config.L2JMOD_CHAMPION_FREQUENCY)
|
||||
if (Rnd.get(100) < Config.L2JMOD_CHAMPION_FREQUENCY)
|
||||
{
|
||||
setChampion(true);
|
||||
}
|
||||
|
@ -56,13 +56,13 @@ ChampionRewardItemID = 6393
|
||||
# The amount of the specified reward a player will receive if they are awarded the item.
|
||||
ChampionRewardItemQty = 1
|
||||
|
||||
# % Chance to obtain a specified reward item from a higher level Champion mob.
|
||||
# % Chance to obtain a specified reward item from a lower level Champion mob.
|
||||
# Default: 0
|
||||
ChampionRewardLowerLvlItemChance = 0
|
||||
|
||||
# % Chance to obtain a specified reward item from a lower level Champion mob.
|
||||
# % Chance to obtain a specified reward item from a higher level Champion mob.
|
||||
# Default: 0
|
||||
ChampionRewardHigherLvlItemChance = 0
|
||||
ChampionRewardHigherLvlItemChance = 100
|
||||
|
||||
# Do you want to enable the vitality calculation when killing champion mobs?
|
||||
# Be aware that it can lead to huge unbalance on your server, your rate for that mob would
|
||||
|
@ -1019,38 +1019,6 @@ public class Attackable extends Npc
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Apply Special Item drop with random(rnd) quantity(qty) for champions.
|
||||
if (!Config.CHAMPION_ENABLE || !_champion || ((Config.CHAMPION_REWARD_LOWER_LVL_ITEM_CHANCE <= 0) && (Config.CHAMPION_REWARD_HIGHER_LVL_ITEM_CHANCE <= 0)))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int champqty = Rnd.get(Config.CHAMPION_REWARD_QTY);
|
||||
final ItemHolder item = new ItemHolder(Config.CHAMPION_REWARD_ID, ++champqty);
|
||||
|
||||
if ((player.getLevel() <= getLevel()) && (Rnd.get(100) < Config.CHAMPION_REWARD_LOWER_LVL_ITEM_CHANCE))
|
||||
{
|
||||
if (Config.AUTO_LOOT_ITEM_IDS.contains(item.getId()) || Config.AUTO_LOOT || isFlying())
|
||||
{
|
||||
player.addItem("ChampionLoot", item.getId(), item.getCount(), this, true); // Give the item(s) to the PlayerInstance that has killed the Attackable
|
||||
}
|
||||
else
|
||||
{
|
||||
dropItem(player, item);
|
||||
}
|
||||
}
|
||||
else if ((player.getLevel() > getLevel()) && (Rnd.get(100) < Config.CHAMPION_REWARD_HIGHER_LVL_ITEM_CHANCE))
|
||||
{
|
||||
if (Config.AUTO_LOOT_ITEM_IDS.contains(item.getId()) || Config.AUTO_LOOT || isFlying())
|
||||
{
|
||||
player.addItem("ChampionLoot", item.getId(), item.getCount(), this, true); // Give the item(s) to the PlayerInstance that has killed the Attackable
|
||||
}
|
||||
else
|
||||
{
|
||||
dropItem(player, item);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1747,9 +1715,9 @@ public class Attackable extends Npc
|
||||
public void setChampion(boolean champ)
|
||||
{
|
||||
_champion = champ;
|
||||
if (champ && Config.SHOW_CHAMPION_AURA)
|
||||
if (Config.SHOW_CHAMPION_AURA)
|
||||
{
|
||||
setTeam(Team.RED);
|
||||
setTeam(champ ? Team.RED : Team.NONE);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1567,6 +1567,15 @@ public class Npc extends Creature
|
||||
return true;
|
||||
}
|
||||
|
||||
public void setTeam(Team team, boolean broadcast)
|
||||
{
|
||||
super.setTeam(team);
|
||||
if (broadcast)
|
||||
{
|
||||
broadcastInfo();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setTeam(Team team)
|
||||
{
|
||||
|
@ -702,6 +702,27 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
calculatedDrops.add(drop);
|
||||
}
|
||||
|
||||
// champion extra drop
|
||||
if (victim.isChampion())
|
||||
{
|
||||
if ((victim.getLevel() < killer.getLevel()) && (Rnd.get(100) < Config.CHAMPION_REWARD_LOWER_LVL_ITEM_CHANCE))
|
||||
{
|
||||
return calculatedDrops;
|
||||
}
|
||||
if ((victim.getLevel() > killer.getLevel()) && (Rnd.get(100) < Config.CHAMPION_REWARD_HIGHER_LVL_ITEM_CHANCE))
|
||||
{
|
||||
return calculatedDrops;
|
||||
}
|
||||
|
||||
// create list
|
||||
if (calculatedDrops == null)
|
||||
{
|
||||
calculatedDrops = new ArrayList<>();
|
||||
}
|
||||
|
||||
calculatedDrops.add(new ItemHolder(Config.CHAMPION_REWARD_ID, Config.CHAMPION_REWARD_QTY));
|
||||
}
|
||||
|
||||
return calculatedDrops;
|
||||
}
|
||||
|
||||
@ -718,13 +739,19 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
{
|
||||
case DROP:
|
||||
{
|
||||
final Item item = ItemTable.getInstance().getTemplate(dropItem.getItemId());
|
||||
final int itemId = dropItem.getItemId();
|
||||
final Item item = ItemTable.getInstance().getTemplate(itemId);
|
||||
final boolean champion = victim.isChampion();
|
||||
|
||||
// chance
|
||||
double rateChance = 1;
|
||||
if (Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId()) != null)
|
||||
if (Config.RATE_DROP_CHANCE_BY_ID.get(itemId) != null)
|
||||
{
|
||||
rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
|
||||
rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
|
||||
if (champion && (itemId == Inventory.ADENA_ID))
|
||||
{
|
||||
rateChance *= Config.CHAMPION_ADENAS_REWARDS_CHANCE;
|
||||
}
|
||||
}
|
||||
else if (item.hasExImmediateEffect())
|
||||
{
|
||||
@ -736,15 +763,15 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
}
|
||||
else
|
||||
{
|
||||
rateChance *= Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER;
|
||||
rateChance *= Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * (champion ? Config.CHAMPION_REWARDS_CHANCE : 1);
|
||||
}
|
||||
|
||||
// premium chance
|
||||
if (Config.PREMIUM_SYSTEM_ENABLED && killer.getActingPlayer().hasPremiumStatus())
|
||||
if (Config.PREMIUM_SYSTEM_ENABLED && (killer.getActingPlayer() != null) && killer.getActingPlayer().hasPremiumStatus())
|
||||
{
|
||||
if (Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId()) != null)
|
||||
if (Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(itemId) != null)
|
||||
{
|
||||
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
|
||||
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(itemId);
|
||||
}
|
||||
else if (item.hasExImmediateEffect())
|
||||
{
|
||||
@ -765,9 +792,13 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
{
|
||||
// amount is calculated after chance returned success
|
||||
double rateAmount = 1;
|
||||
if (Config.RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId()) != null)
|
||||
if (Config.RATE_DROP_AMOUNT_BY_ID.get(itemId) != null)
|
||||
{
|
||||
rateAmount *= Config.RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId());
|
||||
rateAmount *= Config.RATE_DROP_AMOUNT_BY_ID.get(itemId);
|
||||
if (champion && (itemId == Inventory.ADENA_ID))
|
||||
{
|
||||
rateAmount *= Config.CHAMPION_ADENAS_REWARDS_AMOUNT;
|
||||
}
|
||||
}
|
||||
else if (item.hasExImmediateEffect())
|
||||
{
|
||||
@ -779,15 +810,15 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
}
|
||||
else
|
||||
{
|
||||
rateAmount *= Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER;
|
||||
rateAmount *= Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER * (champion ? Config.CHAMPION_REWARDS_AMOUNT : 1);
|
||||
}
|
||||
|
||||
// premium chance
|
||||
if (Config.PREMIUM_SYSTEM_ENABLED && killer.getActingPlayer().hasPremiumStatus())
|
||||
if (Config.PREMIUM_SYSTEM_ENABLED && (killer.getActingPlayer() != null) && killer.getActingPlayer().hasPremiumStatus())
|
||||
{
|
||||
if (Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId()) != null)
|
||||
if (Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(itemId) != null)
|
||||
{
|
||||
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId());
|
||||
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(itemId);
|
||||
}
|
||||
else if (item.hasExImmediateEffect())
|
||||
{
|
||||
@ -804,7 +835,7 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
}
|
||||
|
||||
// finally
|
||||
return new ItemHolder(dropItem.getItemId(), (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
|
||||
return new ItemHolder(itemId, (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -813,7 +844,7 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
// chance
|
||||
double rateChance = Config.RATE_SPOIL_DROP_CHANCE_MULTIPLIER;
|
||||
// premium chance
|
||||
if (Config.PREMIUM_SYSTEM_ENABLED && killer.getActingPlayer().hasPremiumStatus())
|
||||
if (Config.PREMIUM_SYSTEM_ENABLED && (killer.getActingPlayer() != null) && killer.getActingPlayer().hasPremiumStatus())
|
||||
{
|
||||
rateChance *= Config.PREMIUM_RATE_SPOIL_CHANCE;
|
||||
}
|
||||
@ -824,7 +855,7 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
// amount is calculated after chance returned success
|
||||
double rateAmount = Config.RATE_SPOIL_DROP_AMOUNT_MULTIPLIER;
|
||||
// premium amount
|
||||
if (Config.PREMIUM_SYSTEM_ENABLED && killer.getActingPlayer().hasPremiumStatus())
|
||||
if (Config.PREMIUM_SYSTEM_ENABLED && (killer.getActingPlayer() != null) && killer.getActingPlayer().hasPremiumStatus())
|
||||
{
|
||||
rateAmount *= Config.PREMIUM_RATE_SPOIL_AMOUNT;
|
||||
}
|
||||
|
@ -56,13 +56,13 @@ ChampionRewardItemID = 6393
|
||||
# The amount of the specified reward a player will receive if they are awarded the item.
|
||||
ChampionRewardItemQty = 1
|
||||
|
||||
# % Chance to obtain a specified reward item from a higher level Champion mob.
|
||||
# % Chance to obtain a specified reward item from a lower level Champion mob.
|
||||
# Default: 0
|
||||
ChampionRewardLowerLvlItemChance = 0
|
||||
|
||||
# % Chance to obtain a specified reward item from a lower level Champion mob.
|
||||
# Default: 0
|
||||
ChampionRewardHigherLvlItemChance = 0
|
||||
# % Chance to obtain a specified reward item from a higher level Champion mob.
|
||||
# Default: 100
|
||||
ChampionRewardHigherLvlItemChance = 100
|
||||
|
||||
# Do you want to enable the vitality calculation when killing champion mobs?
|
||||
# Be aware that it can lead to huge unbalance on your server, your rate for that mob would
|
||||
|
@ -1057,36 +1057,6 @@ public class Attackable extends Npc
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Apply Special Item drop with random(rnd) quantity(qty) for champions.
|
||||
if (Config.CHAMPION_ENABLE && _champion && ((Config.CHAMPION_REWARD_LOWER_LVL_ITEM_CHANCE > 0) || (Config.CHAMPION_REWARD_HIGHER_LVL_ITEM_CHANCE > 0)))
|
||||
{
|
||||
int champqty = Rnd.get(Config.CHAMPION_REWARD_QTY);
|
||||
final ItemHolder item = new ItemHolder(Config.CHAMPION_REWARD_ID, ++champqty);
|
||||
|
||||
if ((player.getLevel() <= getLevel()) && (Rnd.get(100) < Config.CHAMPION_REWARD_LOWER_LVL_ITEM_CHANCE))
|
||||
{
|
||||
if (Config.AUTO_LOOT_ITEM_IDS.contains(item.getId()) || Config.AUTO_LOOT || isFlying())
|
||||
{
|
||||
player.addItem("ChampionLoot", item.getId(), item.getCount(), this, true); // Give the item(s) to the PlayerInstance that has killed the Attackable
|
||||
}
|
||||
else
|
||||
{
|
||||
dropItem(player, item);
|
||||
}
|
||||
}
|
||||
else if ((player.getLevel() > getLevel()) && (Rnd.get(100) < Config.CHAMPION_REWARD_HIGHER_LVL_ITEM_CHANCE))
|
||||
{
|
||||
if (Config.AUTO_LOOT_ITEM_IDS.contains(item.getId()) || Config.AUTO_LOOT || isFlying())
|
||||
{
|
||||
player.addItem("ChampionLoot", item.getId(), item.getCount(), this, true); // Give the item(s) to the PlayerInstance that has killed the Attackable
|
||||
}
|
||||
else
|
||||
{
|
||||
dropItem(player, item);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1465,10 +1435,10 @@ public class Attackable extends Npc
|
||||
if (Rnd.get(100) < Config.CHAMPION_FREQUENCY)
|
||||
{
|
||||
_champion = true;
|
||||
if (Config.SHOW_CHAMPION_AURA)
|
||||
{
|
||||
setTeam(Team.RED);
|
||||
}
|
||||
}
|
||||
if (Config.SHOW_CHAMPION_AURA)
|
||||
{
|
||||
setTeam(_champion ? Team.RED : Team.NONE, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1344,6 +1344,15 @@ public class Npc extends Creature
|
||||
return true;
|
||||
}
|
||||
|
||||
public void setTeam(Team team, boolean broadcast)
|
||||
{
|
||||
super.setTeam(team);
|
||||
if (broadcast)
|
||||
{
|
||||
broadcastInfo();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setTeam(Team team)
|
||||
{
|
||||
|
@ -754,6 +754,27 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
calculatedDrops.add(drop);
|
||||
}
|
||||
|
||||
// champion extra drop
|
||||
if (victim.isChampion())
|
||||
{
|
||||
if ((victim.getLevel() < killer.getLevel()) && (Rnd.get(100) < Config.CHAMPION_REWARD_LOWER_LVL_ITEM_CHANCE))
|
||||
{
|
||||
return calculatedDrops;
|
||||
}
|
||||
if ((victim.getLevel() > killer.getLevel()) && (Rnd.get(100) < Config.CHAMPION_REWARD_HIGHER_LVL_ITEM_CHANCE))
|
||||
{
|
||||
return calculatedDrops;
|
||||
}
|
||||
|
||||
// create list
|
||||
if (calculatedDrops == null)
|
||||
{
|
||||
calculatedDrops = new ArrayList<>();
|
||||
}
|
||||
|
||||
calculatedDrops.add(new ItemHolder(Config.CHAMPION_REWARD_ID, Config.CHAMPION_REWARD_QTY));
|
||||
}
|
||||
|
||||
return calculatedDrops;
|
||||
}
|
||||
|
||||
@ -771,13 +792,19 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
case DROP:
|
||||
case LUCKY:
|
||||
{
|
||||
final Item item = ItemTable.getInstance().getTemplate(dropItem.getItemId());
|
||||
final int itemId = dropItem.getItemId();
|
||||
final Item item = ItemTable.getInstance().getTemplate(itemId);
|
||||
final boolean champion = victim.isChampion();
|
||||
|
||||
// chance
|
||||
double rateChance = 1;
|
||||
if (Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId()) != null)
|
||||
if (Config.RATE_DROP_CHANCE_BY_ID.get(itemId) != null)
|
||||
{
|
||||
rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
|
||||
rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
|
||||
if (champion && (itemId == Inventory.ADENA_ID))
|
||||
{
|
||||
rateChance *= Config.CHAMPION_ADENAS_REWARDS_CHANCE;
|
||||
}
|
||||
}
|
||||
else if (item.hasExImmediateEffect())
|
||||
{
|
||||
@ -789,15 +816,15 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
}
|
||||
else
|
||||
{
|
||||
rateChance *= Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER;
|
||||
rateChance *= Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * (champion ? Config.CHAMPION_REWARDS_CHANCE : 1);
|
||||
}
|
||||
|
||||
// premium chance
|
||||
if (Config.PREMIUM_SYSTEM_ENABLED && (killer.getActingPlayer() != null) && killer.getActingPlayer().hasPremiumStatus())
|
||||
{
|
||||
if (Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId()) != null)
|
||||
if (Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(itemId) != null)
|
||||
{
|
||||
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
|
||||
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(itemId);
|
||||
}
|
||||
else if (item.hasExImmediateEffect())
|
||||
{
|
||||
@ -821,9 +848,13 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
{
|
||||
// amount is calculated after chance returned success
|
||||
double rateAmount = 1;
|
||||
if (Config.RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId()) != null)
|
||||
if (Config.RATE_DROP_AMOUNT_BY_ID.get(itemId) != null)
|
||||
{
|
||||
rateAmount *= Config.RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId());
|
||||
rateAmount *= Config.RATE_DROP_AMOUNT_BY_ID.get(itemId);
|
||||
if (champion && (itemId == Inventory.ADENA_ID))
|
||||
{
|
||||
rateAmount *= Config.CHAMPION_ADENAS_REWARDS_AMOUNT;
|
||||
}
|
||||
}
|
||||
else if (item.hasExImmediateEffect())
|
||||
{
|
||||
@ -835,15 +866,15 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
}
|
||||
else
|
||||
{
|
||||
rateAmount *= Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER;
|
||||
rateAmount *= Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER * (champion ? Config.CHAMPION_REWARDS_AMOUNT : 1);
|
||||
}
|
||||
|
||||
// premium chance
|
||||
if (Config.PREMIUM_SYSTEM_ENABLED && (killer.getActingPlayer() != null) && killer.getActingPlayer().hasPremiumStatus())
|
||||
{
|
||||
if (Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId()) != null)
|
||||
if (Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(itemId) != null)
|
||||
{
|
||||
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId());
|
||||
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(itemId);
|
||||
}
|
||||
else if (item.hasExImmediateEffect())
|
||||
{
|
||||
@ -863,7 +894,7 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
rateAmount *= killer.getStat().getValue(Stats.BONUS_DROP_AMOUNT, 1);
|
||||
|
||||
// finally
|
||||
return new ItemHolder(dropItem.getItemId(), (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
|
||||
return new ItemHolder(itemId, (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -56,13 +56,13 @@ ChampionRewardItemID = 6393
|
||||
# The amount of the specified reward a player will receive if they are awarded the item.
|
||||
ChampionRewardItemQty = 1
|
||||
|
||||
# % Chance to obtain a specified reward item from a higher level Champion mob.
|
||||
# % Chance to obtain a specified reward item from a lower level Champion mob.
|
||||
# Default: 0
|
||||
ChampionRewardLowerLvlItemChance = 0
|
||||
|
||||
# % Chance to obtain a specified reward item from a lower level Champion mob.
|
||||
# Default: 0
|
||||
ChampionRewardHigherLvlItemChance = 0
|
||||
# % Chance to obtain a specified reward item from a higher level Champion mob.
|
||||
# Default: 100
|
||||
ChampionRewardHigherLvlItemChance = 100
|
||||
|
||||
# Do you want to enable the vitality calculation when killing champion mobs?
|
||||
# Be aware that it can lead to huge unbalance on your server, your rate for that mob would
|
||||
|
@ -1057,36 +1057,6 @@ public class Attackable extends Npc
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Apply Special Item drop with random(rnd) quantity(qty) for champions.
|
||||
if (Config.CHAMPION_ENABLE && _champion && ((Config.CHAMPION_REWARD_LOWER_LVL_ITEM_CHANCE > 0) || (Config.CHAMPION_REWARD_HIGHER_LVL_ITEM_CHANCE > 0)))
|
||||
{
|
||||
int champqty = Rnd.get(Config.CHAMPION_REWARD_QTY);
|
||||
final ItemHolder item = new ItemHolder(Config.CHAMPION_REWARD_ID, ++champqty);
|
||||
|
||||
if ((player.getLevel() <= getLevel()) && (Rnd.get(100) < Config.CHAMPION_REWARD_LOWER_LVL_ITEM_CHANCE))
|
||||
{
|
||||
if (Config.AUTO_LOOT_ITEM_IDS.contains(item.getId()) || Config.AUTO_LOOT || isFlying())
|
||||
{
|
||||
player.addItem("ChampionLoot", item.getId(), item.getCount(), this, true); // Give the item(s) to the PlayerInstance that has killed the Attackable
|
||||
}
|
||||
else
|
||||
{
|
||||
dropItem(player, item);
|
||||
}
|
||||
}
|
||||
else if ((player.getLevel() > getLevel()) && (Rnd.get(100) < Config.CHAMPION_REWARD_HIGHER_LVL_ITEM_CHANCE))
|
||||
{
|
||||
if (Config.AUTO_LOOT_ITEM_IDS.contains(item.getId()) || Config.AUTO_LOOT || isFlying())
|
||||
{
|
||||
player.addItem("ChampionLoot", item.getId(), item.getCount(), this, true); // Give the item(s) to the PlayerInstance that has killed the Attackable
|
||||
}
|
||||
else
|
||||
{
|
||||
dropItem(player, item);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1465,10 +1435,10 @@ public class Attackable extends Npc
|
||||
if (Rnd.get(100) < Config.CHAMPION_FREQUENCY)
|
||||
{
|
||||
_champion = true;
|
||||
if (Config.SHOW_CHAMPION_AURA)
|
||||
{
|
||||
setTeam(Team.RED);
|
||||
}
|
||||
}
|
||||
if (Config.SHOW_CHAMPION_AURA)
|
||||
{
|
||||
setTeam(_champion ? Team.RED : Team.NONE, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1344,6 +1344,15 @@ public class Npc extends Creature
|
||||
return true;
|
||||
}
|
||||
|
||||
public void setTeam(Team team, boolean broadcast)
|
||||
{
|
||||
super.setTeam(team);
|
||||
if (broadcast)
|
||||
{
|
||||
broadcastInfo();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setTeam(Team team)
|
||||
{
|
||||
|
@ -754,6 +754,27 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
calculatedDrops.add(drop);
|
||||
}
|
||||
|
||||
// champion extra drop
|
||||
if (victim.isChampion())
|
||||
{
|
||||
if ((victim.getLevel() < killer.getLevel()) && (Rnd.get(100) < Config.CHAMPION_REWARD_LOWER_LVL_ITEM_CHANCE))
|
||||
{
|
||||
return calculatedDrops;
|
||||
}
|
||||
if ((victim.getLevel() > killer.getLevel()) && (Rnd.get(100) < Config.CHAMPION_REWARD_HIGHER_LVL_ITEM_CHANCE))
|
||||
{
|
||||
return calculatedDrops;
|
||||
}
|
||||
|
||||
// create list
|
||||
if (calculatedDrops == null)
|
||||
{
|
||||
calculatedDrops = new ArrayList<>();
|
||||
}
|
||||
|
||||
calculatedDrops.add(new ItemHolder(Config.CHAMPION_REWARD_ID, Config.CHAMPION_REWARD_QTY));
|
||||
}
|
||||
|
||||
return calculatedDrops;
|
||||
}
|
||||
|
||||
@ -771,13 +792,19 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
case DROP:
|
||||
case LUCKY:
|
||||
{
|
||||
final Item item = ItemTable.getInstance().getTemplate(dropItem.getItemId());
|
||||
final int itemId = dropItem.getItemId();
|
||||
final Item item = ItemTable.getInstance().getTemplate(itemId);
|
||||
final boolean champion = victim.isChampion();
|
||||
|
||||
// chance
|
||||
double rateChance = 1;
|
||||
if (Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId()) != null)
|
||||
if (Config.RATE_DROP_CHANCE_BY_ID.get(itemId) != null)
|
||||
{
|
||||
rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
|
||||
rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
|
||||
if (champion && (itemId == Inventory.ADENA_ID))
|
||||
{
|
||||
rateChance *= Config.CHAMPION_ADENAS_REWARDS_CHANCE;
|
||||
}
|
||||
}
|
||||
else if (item.hasExImmediateEffect())
|
||||
{
|
||||
@ -789,15 +816,15 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
}
|
||||
else
|
||||
{
|
||||
rateChance *= Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER;
|
||||
rateChance *= Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * (champion ? Config.CHAMPION_REWARDS_CHANCE : 1);
|
||||
}
|
||||
|
||||
// premium chance
|
||||
if (Config.PREMIUM_SYSTEM_ENABLED && (killer.getActingPlayer() != null) && killer.getActingPlayer().hasPremiumStatus())
|
||||
{
|
||||
if (Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId()) != null)
|
||||
if (Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(itemId) != null)
|
||||
{
|
||||
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
|
||||
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(itemId);
|
||||
}
|
||||
else if (item.hasExImmediateEffect())
|
||||
{
|
||||
@ -821,9 +848,13 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
{
|
||||
// amount is calculated after chance returned success
|
||||
double rateAmount = 1;
|
||||
if (Config.RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId()) != null)
|
||||
if (Config.RATE_DROP_AMOUNT_BY_ID.get(itemId) != null)
|
||||
{
|
||||
rateAmount *= Config.RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId());
|
||||
rateAmount *= Config.RATE_DROP_AMOUNT_BY_ID.get(itemId);
|
||||
if (champion && (itemId == Inventory.ADENA_ID))
|
||||
{
|
||||
rateAmount *= Config.CHAMPION_ADENAS_REWARDS_AMOUNT;
|
||||
}
|
||||
}
|
||||
else if (item.hasExImmediateEffect())
|
||||
{
|
||||
@ -835,15 +866,15 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
}
|
||||
else
|
||||
{
|
||||
rateAmount *= Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER;
|
||||
rateAmount *= Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER * (champion ? Config.CHAMPION_REWARDS_AMOUNT : 1);
|
||||
}
|
||||
|
||||
// premium chance
|
||||
if (Config.PREMIUM_SYSTEM_ENABLED && (killer.getActingPlayer() != null) && killer.getActingPlayer().hasPremiumStatus())
|
||||
{
|
||||
if (Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId()) != null)
|
||||
if (Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(itemId) != null)
|
||||
{
|
||||
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId());
|
||||
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(itemId);
|
||||
}
|
||||
else if (item.hasExImmediateEffect())
|
||||
{
|
||||
@ -863,7 +894,7 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
rateAmount *= killer.getStat().getValue(Stats.BONUS_DROP_AMOUNT, 1);
|
||||
|
||||
// finally
|
||||
return new ItemHolder(dropItem.getItemId(), (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
|
||||
return new ItemHolder(itemId, (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -56,13 +56,13 @@ ChampionRewardItemID = 6393
|
||||
# The amount of the specified reward a player will receive if they are awarded the item.
|
||||
ChampionRewardItemQty = 1
|
||||
|
||||
# % Chance to obtain a specified reward item from a higher level Champion mob.
|
||||
# % Chance to obtain a specified reward item from a lower level Champion mob.
|
||||
# Default: 0
|
||||
ChampionRewardLowerLvlItemChance = 0
|
||||
|
||||
# % Chance to obtain a specified reward item from a lower level Champion mob.
|
||||
# Default: 0
|
||||
ChampionRewardHigherLvlItemChance = 0
|
||||
# % Chance to obtain a specified reward item from a higher level Champion mob.
|
||||
# Default: 100
|
||||
ChampionRewardHigherLvlItemChance = 100
|
||||
|
||||
# Do you want to enable the vitality calculation when killing champion mobs?
|
||||
# Be aware that it can lead to huge unbalance on your server, your rate for that mob would
|
||||
|
@ -1057,36 +1057,6 @@ public class Attackable extends Npc
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Apply Special Item drop with random(rnd) quantity(qty) for champions.
|
||||
if (Config.CHAMPION_ENABLE && _champion && ((Config.CHAMPION_REWARD_LOWER_LVL_ITEM_CHANCE > 0) || (Config.CHAMPION_REWARD_HIGHER_LVL_ITEM_CHANCE > 0)))
|
||||
{
|
||||
int champqty = Rnd.get(Config.CHAMPION_REWARD_QTY);
|
||||
final ItemHolder item = new ItemHolder(Config.CHAMPION_REWARD_ID, ++champqty);
|
||||
|
||||
if ((player.getLevel() <= getLevel()) && (Rnd.get(100) < Config.CHAMPION_REWARD_LOWER_LVL_ITEM_CHANCE))
|
||||
{
|
||||
if (Config.AUTO_LOOT_ITEM_IDS.contains(item.getId()) || Config.AUTO_LOOT || isFlying())
|
||||
{
|
||||
player.addItem("ChampionLoot", item.getId(), item.getCount(), this, true); // Give the item(s) to the PlayerInstance that has killed the Attackable
|
||||
}
|
||||
else
|
||||
{
|
||||
dropItem(player, item);
|
||||
}
|
||||
}
|
||||
else if ((player.getLevel() > getLevel()) && (Rnd.get(100) < Config.CHAMPION_REWARD_HIGHER_LVL_ITEM_CHANCE))
|
||||
{
|
||||
if (Config.AUTO_LOOT_ITEM_IDS.contains(item.getId()) || Config.AUTO_LOOT || isFlying())
|
||||
{
|
||||
player.addItem("ChampionLoot", item.getId(), item.getCount(), this, true); // Give the item(s) to the PlayerInstance that has killed the Attackable
|
||||
}
|
||||
else
|
||||
{
|
||||
dropItem(player, item);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1465,10 +1435,10 @@ public class Attackable extends Npc
|
||||
if (Rnd.get(100) < Config.CHAMPION_FREQUENCY)
|
||||
{
|
||||
_champion = true;
|
||||
if (Config.SHOW_CHAMPION_AURA)
|
||||
{
|
||||
setTeam(Team.RED);
|
||||
}
|
||||
}
|
||||
if (Config.SHOW_CHAMPION_AURA)
|
||||
{
|
||||
setTeam(_champion ? Team.RED : Team.NONE, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1344,6 +1344,15 @@ public class Npc extends Creature
|
||||
return true;
|
||||
}
|
||||
|
||||
public void setTeam(Team team, boolean broadcast)
|
||||
{
|
||||
super.setTeam(team);
|
||||
if (broadcast)
|
||||
{
|
||||
broadcastInfo();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setTeam(Team team)
|
||||
{
|
||||
|
@ -754,6 +754,27 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
calculatedDrops.add(drop);
|
||||
}
|
||||
|
||||
// champion extra drop
|
||||
if (victim.isChampion())
|
||||
{
|
||||
if ((victim.getLevel() < killer.getLevel()) && (Rnd.get(100) < Config.CHAMPION_REWARD_LOWER_LVL_ITEM_CHANCE))
|
||||
{
|
||||
return calculatedDrops;
|
||||
}
|
||||
if ((victim.getLevel() > killer.getLevel()) && (Rnd.get(100) < Config.CHAMPION_REWARD_HIGHER_LVL_ITEM_CHANCE))
|
||||
{
|
||||
return calculatedDrops;
|
||||
}
|
||||
|
||||
// create list
|
||||
if (calculatedDrops == null)
|
||||
{
|
||||
calculatedDrops = new ArrayList<>();
|
||||
}
|
||||
|
||||
calculatedDrops.add(new ItemHolder(Config.CHAMPION_REWARD_ID, Config.CHAMPION_REWARD_QTY));
|
||||
}
|
||||
|
||||
return calculatedDrops;
|
||||
}
|
||||
|
||||
@ -771,13 +792,19 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
case DROP:
|
||||
case LUCKY:
|
||||
{
|
||||
final Item item = ItemTable.getInstance().getTemplate(dropItem.getItemId());
|
||||
final int itemId = dropItem.getItemId();
|
||||
final Item item = ItemTable.getInstance().getTemplate(itemId);
|
||||
final boolean champion = victim.isChampion();
|
||||
|
||||
// chance
|
||||
double rateChance = 1;
|
||||
if (Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId()) != null)
|
||||
if (Config.RATE_DROP_CHANCE_BY_ID.get(itemId) != null)
|
||||
{
|
||||
rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
|
||||
rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
|
||||
if (champion && (itemId == Inventory.ADENA_ID))
|
||||
{
|
||||
rateChance *= Config.CHAMPION_ADENAS_REWARDS_CHANCE;
|
||||
}
|
||||
}
|
||||
else if (item.hasExImmediateEffect())
|
||||
{
|
||||
@ -789,15 +816,15 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
}
|
||||
else
|
||||
{
|
||||
rateChance *= Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER;
|
||||
rateChance *= Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * (champion ? Config.CHAMPION_REWARDS_CHANCE : 1);
|
||||
}
|
||||
|
||||
// premium chance
|
||||
if (Config.PREMIUM_SYSTEM_ENABLED && (killer.getActingPlayer() != null) && killer.getActingPlayer().hasPremiumStatus())
|
||||
{
|
||||
if (Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId()) != null)
|
||||
if (Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(itemId) != null)
|
||||
{
|
||||
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
|
||||
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(itemId);
|
||||
}
|
||||
else if (item.hasExImmediateEffect())
|
||||
{
|
||||
@ -821,9 +848,13 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
{
|
||||
// amount is calculated after chance returned success
|
||||
double rateAmount = 1;
|
||||
if (Config.RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId()) != null)
|
||||
if (Config.RATE_DROP_AMOUNT_BY_ID.get(itemId) != null)
|
||||
{
|
||||
rateAmount *= Config.RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId());
|
||||
rateAmount *= Config.RATE_DROP_AMOUNT_BY_ID.get(itemId);
|
||||
if (champion && (itemId == Inventory.ADENA_ID))
|
||||
{
|
||||
rateAmount *= Config.CHAMPION_ADENAS_REWARDS_AMOUNT;
|
||||
}
|
||||
}
|
||||
else if (item.hasExImmediateEffect())
|
||||
{
|
||||
@ -835,15 +866,15 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
}
|
||||
else
|
||||
{
|
||||
rateAmount *= Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER;
|
||||
rateAmount *= Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER * (champion ? Config.CHAMPION_REWARDS_AMOUNT : 1);
|
||||
}
|
||||
|
||||
// premium chance
|
||||
if (Config.PREMIUM_SYSTEM_ENABLED && (killer.getActingPlayer() != null) && killer.getActingPlayer().hasPremiumStatus())
|
||||
{
|
||||
if (Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId()) != null)
|
||||
if (Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(itemId) != null)
|
||||
{
|
||||
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId());
|
||||
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(itemId);
|
||||
}
|
||||
else if (item.hasExImmediateEffect())
|
||||
{
|
||||
@ -863,7 +894,7 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
rateAmount *= killer.getStat().getValue(Stats.BONUS_DROP_AMOUNT, 1);
|
||||
|
||||
// finally
|
||||
return new ItemHolder(dropItem.getItemId(), (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
|
||||
return new ItemHolder(itemId, (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -56,13 +56,13 @@ ChampionRewardItemID = 6393
|
||||
# The amount of the specified reward a player will receive if they are awarded the item.
|
||||
ChampionRewardItemQty = 1
|
||||
|
||||
# % Chance to obtain a specified reward item from a higher level Champion mob.
|
||||
# % Chance to obtain a specified reward item from a lower level Champion mob.
|
||||
# Default: 0
|
||||
ChampionRewardLowerLvlItemChance = 0
|
||||
|
||||
# % Chance to obtain a specified reward item from a lower level Champion mob.
|
||||
# Default: 0
|
||||
ChampionRewardHigherLvlItemChance = 0
|
||||
# % Chance to obtain a specified reward item from a higher level Champion mob.
|
||||
# Default: 100
|
||||
ChampionRewardHigherLvlItemChance = 100
|
||||
|
||||
# Do you want to enable the vitality calculation when killing champion mobs?
|
||||
# Be aware that it can lead to huge unbalance on your server, your rate for that mob would
|
||||
|
@ -1057,36 +1057,6 @@ public class Attackable extends Npc
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Apply Special Item drop with random(rnd) quantity(qty) for champions.
|
||||
if (Config.CHAMPION_ENABLE && _champion && ((Config.CHAMPION_REWARD_LOWER_LVL_ITEM_CHANCE > 0) || (Config.CHAMPION_REWARD_HIGHER_LVL_ITEM_CHANCE > 0)))
|
||||
{
|
||||
int champqty = Rnd.get(Config.CHAMPION_REWARD_QTY);
|
||||
final ItemHolder item = new ItemHolder(Config.CHAMPION_REWARD_ID, ++champqty);
|
||||
|
||||
if ((player.getLevel() <= getLevel()) && (Rnd.get(100) < Config.CHAMPION_REWARD_LOWER_LVL_ITEM_CHANCE))
|
||||
{
|
||||
if (Config.AUTO_LOOT_ITEM_IDS.contains(item.getId()) || Config.AUTO_LOOT || isFlying())
|
||||
{
|
||||
player.addItem("ChampionLoot", item.getId(), item.getCount(), this, true); // Give the item(s) to the PlayerInstance that has killed the Attackable
|
||||
}
|
||||
else
|
||||
{
|
||||
dropItem(player, item);
|
||||
}
|
||||
}
|
||||
else if ((player.getLevel() > getLevel()) && (Rnd.get(100) < Config.CHAMPION_REWARD_HIGHER_LVL_ITEM_CHANCE))
|
||||
{
|
||||
if (Config.AUTO_LOOT_ITEM_IDS.contains(item.getId()) || Config.AUTO_LOOT || isFlying())
|
||||
{
|
||||
player.addItem("ChampionLoot", item.getId(), item.getCount(), this, true); // Give the item(s) to the PlayerInstance that has killed the Attackable
|
||||
}
|
||||
else
|
||||
{
|
||||
dropItem(player, item);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1465,10 +1435,10 @@ public class Attackable extends Npc
|
||||
if (Rnd.get(100) < Config.CHAMPION_FREQUENCY)
|
||||
{
|
||||
_champion = true;
|
||||
if (Config.SHOW_CHAMPION_AURA)
|
||||
{
|
||||
setTeam(Team.RED);
|
||||
}
|
||||
}
|
||||
if (Config.SHOW_CHAMPION_AURA)
|
||||
{
|
||||
setTeam(_champion ? Team.RED : Team.NONE, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1344,6 +1344,15 @@ public class Npc extends Creature
|
||||
return true;
|
||||
}
|
||||
|
||||
public void setTeam(Team team, boolean broadcast)
|
||||
{
|
||||
super.setTeam(team);
|
||||
if (broadcast)
|
||||
{
|
||||
broadcastInfo();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setTeam(Team team)
|
||||
{
|
||||
|
@ -754,6 +754,27 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
calculatedDrops.add(drop);
|
||||
}
|
||||
|
||||
// champion extra drop
|
||||
if (victim.isChampion())
|
||||
{
|
||||
if ((victim.getLevel() < killer.getLevel()) && (Rnd.get(100) < Config.CHAMPION_REWARD_LOWER_LVL_ITEM_CHANCE))
|
||||
{
|
||||
return calculatedDrops;
|
||||
}
|
||||
if ((victim.getLevel() > killer.getLevel()) && (Rnd.get(100) < Config.CHAMPION_REWARD_HIGHER_LVL_ITEM_CHANCE))
|
||||
{
|
||||
return calculatedDrops;
|
||||
}
|
||||
|
||||
// create list
|
||||
if (calculatedDrops == null)
|
||||
{
|
||||
calculatedDrops = new ArrayList<>();
|
||||
}
|
||||
|
||||
calculatedDrops.add(new ItemHolder(Config.CHAMPION_REWARD_ID, Config.CHAMPION_REWARD_QTY));
|
||||
}
|
||||
|
||||
return calculatedDrops;
|
||||
}
|
||||
|
||||
@ -771,13 +792,19 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
case DROP:
|
||||
case LUCKY:
|
||||
{
|
||||
final Item item = ItemTable.getInstance().getTemplate(dropItem.getItemId());
|
||||
final int itemId = dropItem.getItemId();
|
||||
final Item item = ItemTable.getInstance().getTemplate(itemId);
|
||||
final boolean champion = victim.isChampion();
|
||||
|
||||
// chance
|
||||
double rateChance = 1;
|
||||
if (Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId()) != null)
|
||||
if (Config.RATE_DROP_CHANCE_BY_ID.get(itemId) != null)
|
||||
{
|
||||
rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
|
||||
rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
|
||||
if (champion && (itemId == Inventory.ADENA_ID))
|
||||
{
|
||||
rateChance *= Config.CHAMPION_ADENAS_REWARDS_CHANCE;
|
||||
}
|
||||
}
|
||||
else if (item.hasExImmediateEffect())
|
||||
{
|
||||
@ -789,15 +816,15 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
}
|
||||
else
|
||||
{
|
||||
rateChance *= Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER;
|
||||
rateChance *= Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * (champion ? Config.CHAMPION_REWARDS_CHANCE : 1);
|
||||
}
|
||||
|
||||
// premium chance
|
||||
if (Config.PREMIUM_SYSTEM_ENABLED && (killer.getActingPlayer() != null) && killer.getActingPlayer().hasPremiumStatus())
|
||||
{
|
||||
if (Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId()) != null)
|
||||
if (Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(itemId) != null)
|
||||
{
|
||||
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
|
||||
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(itemId);
|
||||
}
|
||||
else if (item.hasExImmediateEffect())
|
||||
{
|
||||
@ -821,9 +848,13 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
{
|
||||
// amount is calculated after chance returned success
|
||||
double rateAmount = 1;
|
||||
if (Config.RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId()) != null)
|
||||
if (Config.RATE_DROP_AMOUNT_BY_ID.get(itemId) != null)
|
||||
{
|
||||
rateAmount *= Config.RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId());
|
||||
rateAmount *= Config.RATE_DROP_AMOUNT_BY_ID.get(itemId);
|
||||
if (champion && (itemId == Inventory.ADENA_ID))
|
||||
{
|
||||
rateAmount *= Config.CHAMPION_ADENAS_REWARDS_AMOUNT;
|
||||
}
|
||||
}
|
||||
else if (item.hasExImmediateEffect())
|
||||
{
|
||||
@ -835,15 +866,15 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
}
|
||||
else
|
||||
{
|
||||
rateAmount *= Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER;
|
||||
rateAmount *= Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER * (champion ? Config.CHAMPION_REWARDS_AMOUNT : 1);
|
||||
}
|
||||
|
||||
// premium chance
|
||||
if (Config.PREMIUM_SYSTEM_ENABLED && (killer.getActingPlayer() != null) && killer.getActingPlayer().hasPremiumStatus())
|
||||
{
|
||||
if (Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId()) != null)
|
||||
if (Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(itemId) != null)
|
||||
{
|
||||
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId());
|
||||
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(itemId);
|
||||
}
|
||||
else if (item.hasExImmediateEffect())
|
||||
{
|
||||
@ -863,7 +894,7 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
rateAmount *= killer.getStat().getValue(Stats.BONUS_DROP_AMOUNT, 1);
|
||||
|
||||
// finally
|
||||
return new ItemHolder(dropItem.getItemId(), (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
|
||||
return new ItemHolder(itemId, (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -56,13 +56,13 @@ ChampionRewardItemID = 6393
|
||||
# The amount of the specified reward a player will receive if they are awarded the item.
|
||||
ChampionRewardItemQty = 1
|
||||
|
||||
# % Chance to obtain a specified reward item from a higher level Champion mob.
|
||||
# % Chance to obtain a specified reward item from a lower level Champion mob.
|
||||
# Default: 0
|
||||
ChampionRewardLowerLvlItemChance = 0
|
||||
|
||||
# % Chance to obtain a specified reward item from a lower level Champion mob.
|
||||
# Default: 0
|
||||
ChampionRewardHigherLvlItemChance = 0
|
||||
# % Chance to obtain a specified reward item from a higher level Champion mob.
|
||||
# Default: 100
|
||||
ChampionRewardHigherLvlItemChance = 100
|
||||
|
||||
# Do you want to enable the vitality calculation when killing champion mobs?
|
||||
# Be aware that it can lead to huge unbalance on your server, your rate for that mob would
|
||||
|
@ -1057,36 +1057,6 @@ public class Attackable extends Npc
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Apply Special Item drop with random(rnd) quantity(qty) for champions.
|
||||
if (Config.CHAMPION_ENABLE && _champion && ((Config.CHAMPION_REWARD_LOWER_LVL_ITEM_CHANCE > 0) || (Config.CHAMPION_REWARD_HIGHER_LVL_ITEM_CHANCE > 0)))
|
||||
{
|
||||
int champqty = Rnd.get(Config.CHAMPION_REWARD_QTY);
|
||||
final ItemHolder item = new ItemHolder(Config.CHAMPION_REWARD_ID, ++champqty);
|
||||
|
||||
if ((player.getLevel() <= getLevel()) && (Rnd.get(100) < Config.CHAMPION_REWARD_LOWER_LVL_ITEM_CHANCE))
|
||||
{
|
||||
if (Config.AUTO_LOOT_ITEM_IDS.contains(item.getId()) || Config.AUTO_LOOT || isFlying())
|
||||
{
|
||||
player.addItem("ChampionLoot", item.getId(), item.getCount(), this, true); // Give the item(s) to the PlayerInstance that has killed the Attackable
|
||||
}
|
||||
else
|
||||
{
|
||||
dropItem(player, item);
|
||||
}
|
||||
}
|
||||
else if ((player.getLevel() > getLevel()) && (Rnd.get(100) < Config.CHAMPION_REWARD_HIGHER_LVL_ITEM_CHANCE))
|
||||
{
|
||||
if (Config.AUTO_LOOT_ITEM_IDS.contains(item.getId()) || Config.AUTO_LOOT || isFlying())
|
||||
{
|
||||
player.addItem("ChampionLoot", item.getId(), item.getCount(), this, true); // Give the item(s) to the PlayerInstance that has killed the Attackable
|
||||
}
|
||||
else
|
||||
{
|
||||
dropItem(player, item);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1465,10 +1435,10 @@ public class Attackable extends Npc
|
||||
if (Rnd.get(100) < Config.CHAMPION_FREQUENCY)
|
||||
{
|
||||
_champion = true;
|
||||
if (Config.SHOW_CHAMPION_AURA)
|
||||
{
|
||||
setTeam(Team.RED);
|
||||
}
|
||||
}
|
||||
if (Config.SHOW_CHAMPION_AURA)
|
||||
{
|
||||
setTeam(_champion ? Team.RED : Team.NONE, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1344,6 +1344,15 @@ public class Npc extends Creature
|
||||
return true;
|
||||
}
|
||||
|
||||
public void setTeam(Team team, boolean broadcast)
|
||||
{
|
||||
super.setTeam(team);
|
||||
if (broadcast)
|
||||
{
|
||||
broadcastInfo();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setTeam(Team team)
|
||||
{
|
||||
|
@ -754,6 +754,27 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
calculatedDrops.add(drop);
|
||||
}
|
||||
|
||||
// champion extra drop
|
||||
if (victim.isChampion())
|
||||
{
|
||||
if ((victim.getLevel() < killer.getLevel()) && (Rnd.get(100) < Config.CHAMPION_REWARD_LOWER_LVL_ITEM_CHANCE))
|
||||
{
|
||||
return calculatedDrops;
|
||||
}
|
||||
if ((victim.getLevel() > killer.getLevel()) && (Rnd.get(100) < Config.CHAMPION_REWARD_HIGHER_LVL_ITEM_CHANCE))
|
||||
{
|
||||
return calculatedDrops;
|
||||
}
|
||||
|
||||
// create list
|
||||
if (calculatedDrops == null)
|
||||
{
|
||||
calculatedDrops = new ArrayList<>();
|
||||
}
|
||||
|
||||
calculatedDrops.add(new ItemHolder(Config.CHAMPION_REWARD_ID, Config.CHAMPION_REWARD_QTY));
|
||||
}
|
||||
|
||||
return calculatedDrops;
|
||||
}
|
||||
|
||||
@ -771,13 +792,19 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
case DROP:
|
||||
case LUCKY:
|
||||
{
|
||||
final Item item = ItemTable.getInstance().getTemplate(dropItem.getItemId());
|
||||
final int itemId = dropItem.getItemId();
|
||||
final Item item = ItemTable.getInstance().getTemplate(itemId);
|
||||
final boolean champion = victim.isChampion();
|
||||
|
||||
// chance
|
||||
double rateChance = 1;
|
||||
if (Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId()) != null)
|
||||
if (Config.RATE_DROP_CHANCE_BY_ID.get(itemId) != null)
|
||||
{
|
||||
rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
|
||||
rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
|
||||
if (champion && (itemId == Inventory.ADENA_ID))
|
||||
{
|
||||
rateChance *= Config.CHAMPION_ADENAS_REWARDS_CHANCE;
|
||||
}
|
||||
}
|
||||
else if (item.hasExImmediateEffect())
|
||||
{
|
||||
@ -789,15 +816,15 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
}
|
||||
else
|
||||
{
|
||||
rateChance *= Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER;
|
||||
rateChance *= Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * (champion ? Config.CHAMPION_REWARDS_CHANCE : 1);
|
||||
}
|
||||
|
||||
// premium chance
|
||||
if (Config.PREMIUM_SYSTEM_ENABLED && (killer.getActingPlayer() != null) && killer.getActingPlayer().hasPremiumStatus())
|
||||
{
|
||||
if (Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId()) != null)
|
||||
if (Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(itemId) != null)
|
||||
{
|
||||
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
|
||||
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(itemId);
|
||||
}
|
||||
else if (item.hasExImmediateEffect())
|
||||
{
|
||||
@ -821,9 +848,13 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
{
|
||||
// amount is calculated after chance returned success
|
||||
double rateAmount = 1;
|
||||
if (Config.RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId()) != null)
|
||||
if (Config.RATE_DROP_AMOUNT_BY_ID.get(itemId) != null)
|
||||
{
|
||||
rateAmount *= Config.RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId());
|
||||
rateAmount *= Config.RATE_DROP_AMOUNT_BY_ID.get(itemId);
|
||||
if (champion && (itemId == Inventory.ADENA_ID))
|
||||
{
|
||||
rateAmount *= Config.CHAMPION_ADENAS_REWARDS_AMOUNT;
|
||||
}
|
||||
}
|
||||
else if (item.hasExImmediateEffect())
|
||||
{
|
||||
@ -835,15 +866,15 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
}
|
||||
else
|
||||
{
|
||||
rateAmount *= Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER;
|
||||
rateAmount *= Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER * (champion ? Config.CHAMPION_REWARDS_AMOUNT : 1);
|
||||
}
|
||||
|
||||
// premium chance
|
||||
if (Config.PREMIUM_SYSTEM_ENABLED && (killer.getActingPlayer() != null) && killer.getActingPlayer().hasPremiumStatus())
|
||||
{
|
||||
if (Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId()) != null)
|
||||
if (Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(itemId) != null)
|
||||
{
|
||||
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId());
|
||||
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(itemId);
|
||||
}
|
||||
else if (item.hasExImmediateEffect())
|
||||
{
|
||||
@ -863,7 +894,7 @@ public final class NpcTemplate extends CreatureTemplate implements IIdentifiable
|
||||
rateAmount *= killer.getStat().getValue(Stats.BONUS_DROP_AMOUNT, 1);
|
||||
|
||||
// finally
|
||||
return new ItemHolder(dropItem.getItemId(), (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
|
||||
return new ItemHolder(itemId, (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user