Addition of Goldberg's Room instance.
Contributed by robikbobik.
This commit is contained in:
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880d04e0c6
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L2J_Mobius_Classic_3.0_TheKamael/dist/game/data/html/default/34091.htm
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L2J_Mobius_Classic_3.0_TheKamael/dist/game/data/html/default/34091.htm
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<html>
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<body>
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Sora:<br>
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I came across a room by chance. There was a terrifying Steward holding the key, managing that place.<br>
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Inside that toom, there was the ancient Pirate Captain Golberg. Just like the legend, he was super big and scary. It will be hard to deal with him by yourself.<br>
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If you got the <font color=LEVEL>Golberg's Room Key</font> from the <font color=LEVEL>Steward</font>, I will send you there.<br>
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<button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest GolbergRoom ENTER">"I want to go to Golberg's Room"</button>
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</body>
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</html>
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L2J_Mobius_Classic_3.0_TheKamael/dist/game/data/instances/GoldbergsRoom.xml
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L2J_Mobius_Classic_3.0_TheKamael/dist/game/data/instances/GoldbergsRoom.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<instance id="207" maxWorlds="80" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/instance.xsd">
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<time duration="20" empty="0" />
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<locations>
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<enter type="FIXED">
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<location x="11712" y="-84973" z="-10965" />
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</enter>
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<exit type="ORIGIN" />
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</locations>
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<conditions>
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<condition type="Party" />
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<condition type="PartyLeader" />
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<condition type="GroupMin">
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<param name="limit" value="18" /> <!-- The Kamael update -->
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</condition>
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<condition type="GroupMax">
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<param name="limit" value="100" />
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</condition>
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<condition type="Level">
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<param name="min" value="78" />
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<param name="max" value="85" />
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</condition>
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<condition type="Distance" />
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</conditions>
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<spawnlist>
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<group>
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<npc id="18359" x="11700" y="-87948" z="-10948" heading="16383" /> <!-- Golberg -->
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</group>
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</spawnlist>
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</instance>
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L2J_Mobius_Classic_3.0_TheKamael/dist/game/data/scripts/instances/GolbergRoom/GolbergRoom.java
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L2J_Mobius_Classic_3.0_TheKamael/dist/game/data/scripts/instances/GolbergRoom/GolbergRoom.java
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package instances.GolbergRoom;
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import org.l2jmobius.gameserver.model.Party;
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import org.l2jmobius.gameserver.model.actor.Npc;
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import org.l2jmobius.gameserver.model.actor.instance.MonsterInstance;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.instancezone.Instance;
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import org.l2jmobius.gameserver.network.serverpackets.ExShowScreenMessage;
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import instances.AbstractInstance;
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/**
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* @author RobikBobik
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* @NOTE: Party instance retail like work.
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* @TODO: Find what all drops from GOLBERG_TREASURE_CHEST
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* @TODO: Golberg skills
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*/
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public class GolbergRoom extends AbstractInstance
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{
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// NPCs
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private static final int SORA = 34091;
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private static final int GOLBERG = 18359;
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private static final int GOLBERG_TREASURE_CHEST = 18357;
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// Items
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private static final int GOLBERG_KEY_ROOM = 91636;
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// Misc
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private static final int TEMPLATE_ID = 207;
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private MonsterInstance _golberg;
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private int _treasureCounter;
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public GolbergRoom()
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{
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super(TEMPLATE_ID);
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addStartNpc(SORA);
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addKillId(GOLBERG, GOLBERG_TREASURE_CHEST);
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addInstanceLeaveId(TEMPLATE_ID);
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}
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@Override
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public String onAdvEvent(String event, Npc npc, PlayerInstance player)
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{
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switch (event)
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{
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case "ENTER":
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{
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final Party party = player.getParty();
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if (party == null)
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{
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return "no_party.htm";
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}
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if (!hasQuestItems(player, GOLBERG_KEY_ROOM))
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{
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return "no_item.htm";
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}
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takeItems(player, GOLBERG_KEY_ROOM, 1);
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enterInstance(player, npc, TEMPLATE_ID);
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final Instance world = player.getInstanceWorld();
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if (world != null)
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{
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for (PlayerInstance member : party.getMembers())
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{
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if (member == player)
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{
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continue;
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}
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member.teleToLocation(player, 10, world);
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}
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_golberg = (MonsterInstance) player.getInstanceWorld().getNpc(18359);
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startQuestTimer("GOLBERG_MOVE", 5000, _golberg, player);
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}
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break;
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}
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case "GOLBERG_MOVE":
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{
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final Instance world = player.getInstanceWorld();
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if (world != null)
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{
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player.sendPacket(new ExShowScreenMessage("Rats have become kings while I've been dormant.", 5000));
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startQuestTimer("NEXT_TEXT", 7000, _golberg, player);
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}
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npc.moveToLocation(11711, -86508, -10928, 0);
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break;
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}
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case "NEXT_TEXT":
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{
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final Instance world = player.getInstanceWorld();
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if (world != null)
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{
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player.sendPacket(new ExShowScreenMessage("Zaken or whatever is going wild all over the southern sea.", 5000));
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startQuestTimer("NEXT_TEXT_2", 7000, _golberg, player);
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}
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break;
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}
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case "NEXT_TEXT_2":
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{
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final Instance world = player.getInstanceWorld();
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if (world != null)
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{
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player.sendPacket(new ExShowScreenMessage("Who dare enter my place? Zaken sent you?", 5000));
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}
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break;
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}
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case "SPAWN_TRESURE":
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{
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if (player.isGM())
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{
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if (_treasureCounter <= 27)
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{
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addSpawn(GOLBERG_TREASURE_CHEST, 11708 + getRandom(-1000, 1000), -86505 + getRandom(-1000, 1000), -10928, 0, true, -1, true, player.getInstanceId());
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startQuestTimer("SPAWN_TRESURE", 1000, npc, player);
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_treasureCounter++;
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}
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}
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else if (player.getParty() != null)
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{
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switch (player.getParty().getMemberCount())
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{
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case 2:
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{
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if (_treasureCounter <= 1)
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{
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addSpawn(GOLBERG_TREASURE_CHEST, 11708 + getRandom(-1000, 1000), -86505 + getRandom(-1000, 1000), -10928, 0, true, -1, true, player.getInstanceId());
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startQuestTimer("SPAWN_TRESURE", 1000, npc, player);
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_treasureCounter++;
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}
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break;
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}
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case 3:
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{
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if (_treasureCounter <= 2)
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{
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addSpawn(GOLBERG_TREASURE_CHEST, 11708 + getRandom(-1000, 1000), -86505 + getRandom(-1000, 1000), -10928, 0, true, -1, true, player.getInstanceId());
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startQuestTimer("SPAWN_TRESURE", 1000, npc, player);
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_treasureCounter++;
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}
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break;
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}
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case 4:
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{
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if (_treasureCounter <= 4)
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{
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addSpawn(GOLBERG_TREASURE_CHEST, 11708 + getRandom(-1000, 1000), -86505 + getRandom(-1000, 1000), -10928, 0, true, -1, true, player.getInstanceId());
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startQuestTimer("SPAWN_TRESURE", 1000, npc, player);
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_treasureCounter++;
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}
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break;
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}
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case 5:
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{
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if (_treasureCounter <= 7)
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{
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addSpawn(GOLBERG_TREASURE_CHEST, 11708 + getRandom(-1000, 1000), -86505 + getRandom(-1000, 1000), -10928, 0, true, -1, true, player.getInstanceId());
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startQuestTimer("SPAWN_TRESURE", 1000, npc, player);
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_treasureCounter++;
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}
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break;
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}
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case 6:
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{
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if (_treasureCounter <= 10)
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{
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addSpawn(GOLBERG_TREASURE_CHEST, 11708 + getRandom(-1000, 1000), -86505 + getRandom(-1000, 1000), -10928, 0, true, -1, true, player.getInstanceId());
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startQuestTimer("SPAWN_TRESURE", 1000, npc, player);
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_treasureCounter++;
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}
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break;
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}
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case 7:
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{
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if (_treasureCounter <= 13)
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{
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addSpawn(GOLBERG_TREASURE_CHEST, 11708 + getRandom(-1000, 1000), -86505 + getRandom(-1000, 1000), -10928, 0, true, -1, true, player.getInstanceId());
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startQuestTimer("SPAWN_TRESURE", 1000, npc, player);
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_treasureCounter++;
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}
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break;
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}
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case 8:
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{
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if (_treasureCounter <= 16)
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{
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addSpawn(GOLBERG_TREASURE_CHEST, 11708 + getRandom(-1000, 1000), -86505 + getRandom(-1000, 1000), -10928, 0, true, -1, true, player.getInstanceId());
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startQuestTimer("SPAWN_TRESURE", 1000, npc, player);
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_treasureCounter++;
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}
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break;
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}
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case 9:
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{
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if (_treasureCounter <= 27)
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{
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addSpawn(GOLBERG_TREASURE_CHEST, 11708 + getRandom(-1000, 1000), -86505 + getRandom(-1000, 1000), -10928, 0, true, -1, true, player.getInstanceId());
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startQuestTimer("SPAWN_TRESURE", 1000, npc, player);
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_treasureCounter++;
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}
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break;
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}
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}
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}
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break;
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}
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}
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return null;
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}
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@Override
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public String onKill(Npc npc, PlayerInstance player, boolean isSummon)
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{
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switch (npc.getId())
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{
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case GOLBERG:
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{
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startQuestTimer("SPAWN_TRESURE", 1000, npc, player);
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final Instance world = npc.getInstanceWorld();
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if (world != null)
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{
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world.finishInstance();
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}
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break;
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}
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case GOLBERG_TREASURE_CHEST:
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{
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break;
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}
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}
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return super.onKill(npc, player, isSummon);
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}
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public static void main(String[] args)
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{
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new GolbergRoom();
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}
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}
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6
L2J_Mobius_Classic_3.0_TheKamael/dist/game/data/scripts/instances/GolbergRoom/no_item.htm
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6
L2J_Mobius_Classic_3.0_TheKamael/dist/game/data/scripts/instances/GolbergRoom/no_item.htm
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<html>
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<body>
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Sora:<br>
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Ahh, so sorry. I cannot to teleport in to room of Golberg. You need to have <font color=LEVEL>Golberg Room Key</font>.<br>
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</body>
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</html>
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L2J_Mobius_Classic_3.0_TheKamael/dist/game/data/scripts/instances/GolbergRoom/no_party.htm
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L2J_Mobius_Classic_3.0_TheKamael/dist/game/data/scripts/instances/GolbergRoom/no_party.htm
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<html>
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<body>
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Sora:<br>
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You cannot face the legendary Pirate GOlberg by yourself. You will need <font color=LEVEL>at least 2 people.</font>.<br>
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</body>
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</html>
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<height normal="12" />
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</collision>
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</npc>
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<npc id="18357" level="85" type="Npc" name="Goldberg's Treasure Chest">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<npc id="18357" level="80" type="Monster" name="Goldberg's Treasure Chest">
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<race>ETC</race>
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<sex>FEMALE</sex>
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<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
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<vitals hp="8446" hpRegen="10.5" mp="2355" mpRegen="3.6" />
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<sex>MALE</sex>
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<acquire exp="0" sp="0" />
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<stats str="40" int="21" dex="30" wit="20" con="43" men="10">
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<vitals hp="6076.8" hpRegen="8.5" mp="2794.785" mpRegen="3" />
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<attack physical="970.5375485" magical="662.7513291" random="30" critical="4.75" accuracy="4.75" attackSpeed="250" type="SWORD" range="40" distance="80" width="120" />
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<defence physical="341.375" magical="249.80341" />
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<speed>
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<walk ground="60" />
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<run ground="120" />
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<walk ground="80" />
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<run ground="150" />
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</speed>
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<attack physical="1950.2231755595" magical="1331.5869440987" critical="4" attackSpeed="253" range="40" />
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<defence physical="405.85106382979" magical="297.0297029703" />
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</stats>
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<status attackable="false" />
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<status attackable="true" />
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<collision>
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<radius normal="5" />
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<height normal="12" />
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<radius normal="8.5" />
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<height normal="8.5" />
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</collision>
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<skillList>
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<skill id="4416" level="2" /> <!-- Magical Creatures -->
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</skillList>
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</npc>
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<npc id="18358" level="85" type="Npc" name="Goldberg's Steward">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<height normal="12" />
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</collision>
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</npc>
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<npc id="18359" level="85" type="Npc" name="Goldberg" title="Ancient Pirate Captain">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<race>ETC</race>
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<sex>FEMALE</sex>
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<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
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<vitals hp="8446" hpRegen="10.5" mp="2355" mpRegen="3.6" />
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<npc id="18359" level="83" type="Monster" name="Goldberg" title="Ancient Pirate Captain">
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<race>UNDEAD</race>
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<sex>MALE</sex>
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<acquire exp="3556791" sp="96034" />
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<stats str="40" int="21" dex="30" wit="20" con="43" men="10">
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<vitals hp="19837.487603306" hpRegen="8.5" mp="3554.208" mpRegen="3" />
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<attack physical="1099.423617" magical="750.7638096" random="30" critical="4.75" accuracy="4.75" attackSpeed="250" type="SWORD" range="40" distance="80" width="120" />
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<defence physical="353.86144" magical="258.94045" />
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<speed>
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<walk ground="60" />
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<run ground="120" />
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<walk ground="40" />
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<run ground="175" />
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</speed>
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<attack physical="1950.2231755595" magical="1331.5869440987" critical="4" attackSpeed="253" range="40" />
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<defence physical="405.85106382979" magical="297.0297029703" />
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</stats>
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<status attackable="false" />
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<status attackable="true" />
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<collision>
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<radius normal="5" />
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<height normal="12" />
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<radius normal="50" />
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<height normal="87" />
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</collision>
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<skillList>
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<skill id="4416" level="1" /> <!-- Undead -->
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<skill id="4408" level="20" /> <!-- HP Increase (12x) -->
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<skill id="4410" level="16" /> <!-- Very Strong P. Atk. -->
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<skill id="4411" level="13" /> <!-- Slightly Strong M. Atk. -->
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<skill id="4412" level="18" /> <!-- Extremely Strong P. Def. -->
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<skill id="4413" level="15" /> <!-- Strong M. Def. -->
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<skill id="4085" level="1" /> <!-- Critical Damage -->
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<skill id="4086" level="1" /> <!-- Critical Chance -->
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<skill id="4458" level="1" /> <!-- Spear Vulnerability -->
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</skillList>
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</npc>
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<npc id="18360" level="85" type="Npc" name="Sayha's Dor">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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