Removed AbnormalType check at stopSkillEffects.
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@@ -445,13 +445,9 @@ public final class CharEffectList
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* @param skill the skill
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*/
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public void stopSkillEffects(boolean removed, Skill skill)
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{
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// Check for existing abnormal type of the skill to make things quicker. None abnormal type should also work.
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if ((skill != null) && hasAbnormalType(skill.getAbnormalType()))
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{
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stopSkillEffects(removed, skill.getId());
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}
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}
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/**
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* Exits all effects created by a specific skill {@code AbnormalType}.<br>
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@@ -445,13 +445,9 @@ public final class CharEffectList
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* @param skill the skill
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*/
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public void stopSkillEffects(boolean removed, Skill skill)
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{
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// Check for existing abnormal type of the skill to make things quicker. None abnormal type should also work.
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if ((skill != null) && hasAbnormalType(skill.getAbnormalType()))
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{
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stopSkillEffects(removed, skill.getId());
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}
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}
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/**
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* Exits all effects created by a specific skill {@code AbnormalType}.<br>
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@@ -445,13 +445,9 @@ public final class CharEffectList
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* @param skill the skill
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*/
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public void stopSkillEffects(boolean removed, Skill skill)
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{
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// Check for existing abnormal type of the skill to make things quicker. None abnormal type should also work.
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if ((skill != null) && hasAbnormalType(skill.getAbnormalType()))
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{
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stopSkillEffects(removed, skill.getId());
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}
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}
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/**
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* Exits all effects created by a specific skill {@code AbnormalType}.<br>
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@@ -445,13 +445,9 @@ public final class CharEffectList
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* @param skill the skill
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*/
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public void stopSkillEffects(boolean removed, Skill skill)
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{
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// Check for existing abnormal type of the skill to make things quicker. None abnormal type should also work.
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if ((skill != null) && hasAbnormalType(skill.getAbnormalType()))
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{
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stopSkillEffects(removed, skill.getId());
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}
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}
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/**
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* Exits all effects created by a specific skill {@code AbnormalType}.<br>
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@@ -445,13 +445,9 @@ public final class CharEffectList
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* @param skill the skill
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*/
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public void stopSkillEffects(boolean removed, Skill skill)
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{
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// Check for existing abnormal type of the skill to make things quicker. None abnormal type should also work.
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if ((skill != null) && hasAbnormalType(skill.getAbnormalType()))
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{
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stopSkillEffects(removed, skill.getId());
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}
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}
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/**
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* Exits all effects created by a specific skill {@code AbnormalType}.<br>
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