Addition of brooch jewels.

Contributed by robikbobik.
This commit is contained in:
MobiusDevelopment
2019-12-01 23:44:11 +00:00
parent 1e66346149
commit a71c8348c4
80 changed files with 6373 additions and 820 deletions

View File

@@ -697,7 +697,8 @@
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
</item> </item>
<item id="70441" name="NoItemName" type="Armor"> <item id="70441" name="Garnet" additionalName="Lv. 1" type="Armor">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +3%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" /> <set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
@@ -707,8 +708,12 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18566" level="1"/> <!-- Garnet -->
</skills>
</item> </item>
<item id="70442" name="NoItemName" type="Armor"> <item id="70442" name="Garnet" additionalName="Lv. 2" type="Armor">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +5%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" /> <set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
@@ -718,8 +723,12 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18566" level="2"/> <!-- Garnet -->
</skills>
</item> </item>
<item id="70443" name="NoItemName" type="Armor"> <item id="70443" name="Garnet" additionalName="Lv. 3" type="Armor">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +8%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" /> <set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
@@ -729,8 +738,12 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18566" level="3"/> <!-- Garnet -->
</skills>
</item> </item>
<item id="70444" name="NoItemName" type="Armor"> <item id="70444" name="Garnet" additionalName="Lv. 4" type="Armor">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +11%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" /> <set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
@@ -740,8 +753,12 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18566" level="4"/> <!-- Garnet -->
</skills>
</item> </item>
<item id="70445" name="NoItemName" type="Armor"> <item id="70445" name="Garnet" additionalName="Lv. 5" type="Armor">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +20%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" /> <set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
@@ -751,8 +768,12 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18566" level="5"/> <!-- Garnet -->
</skills>
</item> </item>
<item id="70446" name="NoItemName" type="Armor"> <item id="70446" name="Jade" additionalName="Lv. 1" type="Armor">
<!-- Atk. Spd./ Casting Spd. +1%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_jade_i00" /> <set name="icon" val="icon.etc_bm_jewel_jade_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
@@ -762,8 +783,12 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17707" level="1"/> <!-- Jade -->
</skills>
</item> </item>
<item id="70447" name="NoItemName" type="Armor"> <item id="70447" name="Jade" additionalName="Lv. 2" type="Armor">
<!-- Atk. Spd./ Casting Spd. +2%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_jade_i00" /> <set name="icon" val="icon.etc_bm_jewel_jade_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
@@ -773,8 +798,12 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17707" level="2"/> <!-- Jade -->
</skills>
</item> </item>
<item id="70448" name="NoItemName" type="Armor"> <item id="70448" name="Jade" additionalName="Lv. 3" type="Armor">
<!-- Atk. Spd./ Casting Spd. +4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_jade_i00" /> <set name="icon" val="icon.etc_bm_jewel_jade_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
@@ -784,8 +813,12 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17707" level="3"/> <!-- Jade -->
</skills>
</item> </item>
<item id="70449" name="NoItemName" type="Armor"> <item id="70449" name="Jade" additionalName="Lv. 4" type="Armor">
<!-- Atk. Spd./ Casting Spd. +7%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_jade_i00" /> <set name="icon" val="icon.etc_bm_jewel_jade_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
@@ -795,8 +828,12 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17707" level="4"/> <!-- Jade -->
</skills>
</item> </item>
<item id="70450" name="NoItemName" type="Armor"> <item id="70450" name="Jade" additionalName="Lv. 5" type="Armor">
<!-- Atk. Spd./ Casting Spd. +14%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_jade_i00" /> <set name="icon" val="icon.etc_bm_jewel_jade_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
@@ -806,8 +843,12 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17707" level="5"/> <!-- Jade -->
</skills>
</item> </item>
<item id="70451" name="NoItemName" type="Armor"> <item id="70451" name="Ruby" additionalName="Lv. 1" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage 2%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" /> <set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
@@ -817,8 +858,12 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17817" level="1"/> <!-- Ruby -->
</skills>
</item> </item>
<item id="70452" name="NoItemName" type="Armor"> <item id="70452" name="Ruby" additionalName="Lv. 2" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +3%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" /> <set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
@@ -828,8 +873,12 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17817" level="2"/> <!-- Ruby -->
</skills>
</item> </item>
<item id="70453" name="NoItemName" type="Armor"> <item id="70453" name="Ruby" additionalName="Lv. 3" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +5%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" /> <set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
@@ -839,8 +888,12 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17817" level="3"/> <!-- Ruby -->
</skills>
</item> </item>
<item id="70454" name="NoItemName" type="Armor"> <item id="70454" name="Ruby" additionalName="Lv. 4" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +8%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" /> <set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
@@ -850,8 +903,12 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17817" level="4"/> <!-- Ruby -->
</skills>
</item> </item>
<item id="70455" name="NoItemName" type="Armor"> <item id="70455" name="Ruby" additionalName="Lv. 5" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +16%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" /> <set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
@@ -861,8 +918,12 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17817" level="5"/> <!-- Ruby -->
</skills>
</item> </item>
<item id="70456" name="NoItemName" type="Armor"> <item id="70456" name="Sapphire" additionalName="Lv. 1" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +2%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" /> <set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
@@ -872,8 +933,12 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17821" level="1"/> <!-- Sapphire -->
</skills>
</item> </item>
<item id="70457" name="NoItemName" type="Armor"> <item id="70457" name="Sapphire" additionalName="Lv. 2" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +3%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" /> <set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
@@ -883,8 +948,12 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17821" level="2"/> <!-- Sapphire -->
</skills>
</item> </item>
<item id="70458" name="NoItemName" type="Armor"> <item id="70458" name="Sapphire" additionalName="Lv. 3" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +5%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" /> <set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
@@ -894,8 +963,12 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17821" level="3"/> <!-- Sapphire -->
</skills>
</item> </item>
<item id="70459" name="NoItemName" type="Armor"> <item id="70459" name="Sapphire" additionalName="Lv. 4" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +8%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" /> <set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
@@ -905,8 +978,12 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17821" level="4"/> <!-- Sapphire -->
</skills>
</item> </item>
<item id="70460" name="NoItemName" type="Armor"> <item id="70460" name="Sapphire" additionalName="Lv. 5" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +16%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" /> <set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
@@ -916,8 +993,12 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17821" level="5"/> <!-- Sapphire -->
</skills>
</item> </item>
<item id="70461" name="NoItemName" type="Armor"> <item id="70461" name="Diamond" additionalName="Lv. 1" type="Armor">
<!-- P. Def. +11, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" /> <set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
@@ -927,8 +1008,12 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17708" level="1"/> <!-- Diamond -->
</skills>
</item> </item>
<item id="70462" name="NoItemName" type="Armor"> <item id="70462" name="Diamond" additionalName="Lv. 2" type="Armor">
<!-- P. Def. +25, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" /> <set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
@@ -938,8 +1023,12 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17708" level="2"/> <!-- Diamond -->
</skills>
</item> </item>
<item id="70463" name="NoItemName" type="Armor"> <item id="70463" name="Diamond" additionalName="Lv. 3" type="Armor">
<!-- P. Def. +50, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" /> <set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
@@ -949,8 +1038,12 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17708" level="3"/> <!-- Diamond -->
</skills>
</item> </item>
<item id="70464" name="NoItemName" type="Armor"> <item id="70464" name="Diamond" additionalName="Lv. 4" type="Armor">
<!-- P. Def. +81, Received P. Critical Damage -4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" /> <set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
@@ -960,8 +1053,12 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17708" level="4"/> <!-- Diamond -->
</skills>
</item> </item>
<item id="70465" name="NoItemName" type="Armor"> <item id="70465" name="Diamond" additionalName="Lv. 5" type="Armor">
<!-- P. Def. +130, Received P. Critical Damage -10%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" /> <set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
@@ -971,8 +1068,12 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17708" level="5"/> <!-- Diamond -->
</skills>
</item> </item>
<item id="70466" name="NoItemName" type="Armor"> <item id="70466" name="Pearl" additionalName="Lv. 1" type="Armor">
<!-- M. Def. +7, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" /> <set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
@@ -982,8 +1083,12 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17709" level="1"/> <!-- Pearl -->
</skills>
</item> </item>
<item id="70467" name="NoItemName" type="Armor"> <item id="70467" name="Pearl" additionalName="Lv. 2" type="Armor">
<!-- M. Def. +14, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" /> <set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
@@ -993,8 +1098,12 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17709" level="2"/> <!-- Pearl -->
</skills>
</item> </item>
<item id="70468" name="NoItemName" type="Armor"> <item id="70468" name="Pearl" additionalName="Lv. 3" type="Armor">
<!-- M. Def. +28, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" /> <set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
@@ -1004,8 +1113,12 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17709" level="3"/> <!-- Pearl -->
</skills>
</item> </item>
<item id="70469" name="NoItemName" type="Armor"> <item id="70469" name="Pearl" additionalName="Lv. 4" type="Armor">
<!-- M. Def. +46, Received M. Critical Damage -4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" /> <set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
@@ -1015,8 +1128,12 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17709" level="4"/> <!-- Pearl -->
</skills>
</item> </item>
<item id="70470" name="NoItemName" type="Armor"> <item id="70470" name="Pearl" additionalName="Lv. 5" type="Armor">
<!-- M. Def. +74, Received M. Critical Damage -10%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" /> <set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
@@ -1026,8 +1143,12 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17709" level="5"/> <!-- Pearl -->
</skills>
</item> </item>
<item id="70471" name="NoItemName" type="Armor"> <item id="70471" name="Jewel Vital" additionalName="Lv. 1" type="Armor">
<!-- XP/SP +3%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_vital" /> <set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
@@ -1037,8 +1158,12 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17706" level="1"/> <!-- Jewel Vital -->
</skills>
</item> </item>
<item id="70472" name="NoItemName" type="Armor"> <item id="70472" name="Jewel Vital" additionalName="Lv. 2" type="Armor">
<!-- XP/SP +4%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_vital" /> <set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
@@ -1048,8 +1173,12 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17706" level="2"/> <!-- Jewel Vital -->
</skills>
</item> </item>
<item id="70473" name="NoItemName" type="Armor"> <item id="70473" name="Jewel Vital" additionalName="Lv. 3" type="Armor">
<!-- XP/SP +6%, and allows to use Lv. 1 Vital Wind skill, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_vital" /> <set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
@@ -1059,8 +1188,12 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17706" level="3"/> <!-- Jewel Vital -->
</skills>
</item> </item>
<item id="70474" name="NoItemName" type="Armor"> <item id="70474" name="Jewel Vital" additionalName="Lv. 4" type="Armor">
<!-- XP/SP +8%, and allows to use Lv. 2 Vital Wind skill, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_vital" /> <set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
@@ -1070,8 +1203,12 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17706" level="4"/> <!-- Jewel Vital -->
</skills>
</item> </item>
<item id="70475" name="NoItemName" type="Armor"> <item id="70475" name="Jewel Vital" additionalName="Lv. 5" type="Armor">
<!-- XP/SP +17%, and allows to use Lv. 3 Vital Wind skill, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_vital" /> <set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
@@ -1081,6 +1218,9 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17706" level="5"/> <!-- Jewel Vital -->
</skills>
</item> </item>
<item id="70476" name="NoItemName" type="EtcItem"> <item id="70476" name="NoItemName" type="EtcItem">
<set name="icon" val="icon.etc_bm_jewel_piece" /> <set name="icon" val="icon.etc_bm_jewel_piece" />
@@ -1192,85 +1332,165 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
</item> </item>
<item id="70487" name="NoItemName" type="EtcItem"> <item id="70487" name="Topaz Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Topaz. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_topaz_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_topaz_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70436" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70488" name="NoItemName" type="EtcItem"> <item id="70488" name="Garnet Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Garnet. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_garnet_i01" /> <set name="icon" val="icon.etc_bm_jewelbox_garnet_i01" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70441" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70489" name="NoItemName" type="EtcItem"> <item id="70489" name="Jade Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Jade. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_jade_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_jade_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70446" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70490" name="NoItemName" type="EtcItem"> <item id="70490" name="Ruby Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Ruby. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_ruby_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_ruby_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70451" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70491" name="NoItemName" type="EtcItem"> <item id="70491" name="Sapphire Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Sapphire. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_sapphire_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_sapphire_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70456" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70492" name="NoItemName" type="EtcItem"> <item id="70492" name="Diamond Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Diamond. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_diamond_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_diamond_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70461" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70493" name="NoItemName" type="EtcItem"> <item id="70493" name="Pearl Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Pearl. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_pearl_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_pearl_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70466" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70494" name="NoItemName" type="EtcItem"> <item id="70494" name="Vital Stone Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Vital Stone. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_vital_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_vital_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70471" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70495" name="NoItemName" type="EtcItem"> <item id="70495" name="NoItemName" type="EtcItem">
<set name="icon" val="icon.etc_bm_jewelbox_topaz_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_topaz_i00" />

View File

@@ -250,28 +250,48 @@
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
</item> </item>
<item id="70525" name="NoItemName" type="EtcItem"> <item id="70525" name="Aquamarine Box" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Aquamarine. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70520" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70526" name="NoItemName" type="Armor"> <item id="70526" name="NoItemName" type="Armor">
<!-- Activates 4 jewel slots when equipped. Inventory Slot +12. -->
<set name="icon" val="icon.etc_bm_brooch_lavianrose_i02" /> <set name="icon" val="icon.etc_bm_brooch_lavianrose_i02" />
<set name="bodypart" val="brooch" /> <set name="default_action" val="PEEL" />
<set name="material" val="SILVER" /> <set name="immediate_effect" val="true" />
<set name="weight" val="10" /> <set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70522" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70527" name="NoItemName" type="EtcItem"> <item id="70527" name="Aquamarine Box" type="EtcItem">
<!-- Double-click to obtain Lv. 1-5 Aquamarine. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
@@ -281,35 +301,65 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
</item> </item>
<item id="70528" name="NoItemName" type="EtcItem"> <item id="70528" name="Aquamarine Box" additionalName="Lv. 3" type="EtcItem">
<!-- Double-click to obtain Lv. 3 Aquamarine. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70522" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70529" name="NoItemName" type="EtcItem"> <item id="70529" name="Aquamarine Box" additionalName="Lv. 4" type="EtcItem">
<!-- Double-click to obtain Lv. 4 Aquamarine. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70523" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70530" name="NoItemName" type="EtcItem"> <item id="70530" name="Aquamarine Box" additionalName="Lv. 5" type="EtcItem">
<!-- Double-click to obtain Lv. 5 Aquamarine. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70524" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70531" name="NoItemName" type="EtcItem"> <item id="70531" name="NoItemName" type="EtcItem">
<set name="icon" val="icon.etc_pi_gift_box_i00" /> <set name="icon" val="icon.etc_pi_gift_box_i00" />

View File

@@ -3257,7 +3257,7 @@
<value level="1">3</value> <value level="1">3</value>
<value level="2">6</value> <value level="2">6</value>
<value level="3">10</value> <value level="3">10</value>
<value level="4">4</value> <value level="4">15</value>
<value level="5">5</value> <value level="5">5</value>
</amount> </amount>
</effect> </effect>

View File

@@ -875,19 +875,19 @@
<hitTime>500</hitTime> <hitTime>500</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
</skill> </skill>
<skill id="55466" toLevel="1" name="null"> <skill id="55466" toLevel="1" name="Put on Lv. 2 Brooch">
<!-- null --> <!-- Brooch radiates bright light. -->
<icon>icon.etc_bm_brooch_lavianrose_i01</icon> <icon>icon.etc_bm_brooch_lavianrose_i01</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<isMagic>4</isMagic> <isMagic>4</isMagic>
</skill> </skill>
<skill id="55467" toLevel="1" name="null"> <skill id="55467" toLevel="1" name="Remove Lv. 2 Brooch">
<!-- null --> <!-- Bright light fades. -->
<operateType>A1</operateType> <operateType>A1</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
</skill> </skill>
<skill id="55468" toLevel="1" name="null"> <skill id="55468" toLevel="1" name="Lv. 1 Brooch">
<!-- null --> <!-- Activates 2 jewel slots. -->
<icon>icon.etc_bm_brooch_lavianrose_i00</icon> <icon>icon.etc_bm_brooch_lavianrose_i00</icon>
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
@@ -896,8 +896,8 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="55469" toLevel="1" name="null"> <skill id="55469" toLevel="1" name="Lv. 2 Brooch">
<!-- null --> <!-- Activates 3 jewel slots. -->
<icon>icon.etc_bm_brooch_lavianrose_i01</icon> <icon>icon.etc_bm_brooch_lavianrose_i01</icon>
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
@@ -906,8 +906,8 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="55470" toLevel="2" name="null"> <skill id="55470" toLevel="2" name="Lv. 2 Brooch - Additional Effect">
<!-- null --> <!-- Inventory Slot + 5. -->
<icon> <icon>
<value level="1">icon.etc_bm_brooch_lavianrose_i00</value> <value level="1">icon.etc_bm_brooch_lavianrose_i00</value>
<value level="2">icon.etc_bm_brooch_lavianrose_i01</value> <value level="2">icon.etc_bm_brooch_lavianrose_i01</value>
@@ -922,8 +922,8 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="55471" toLevel="5" name="null"> <skill id="55471" toLevel="5" name="Topaz">
<!-- null --> <!-- Interrupts target's skill casting. In PvP, ignores CP and inflicts a fixed damage of $s1. -->
<icon>icon.etc_bm_jewel_topaz_i00</icon> <icon>icon.etc_bm_jewel_topaz_i00</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<castRange>600</castRange> <castRange>600</castRange>
@@ -932,155 +932,254 @@
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<effectPoint>-1000</effectPoint> <effectPoint>-1000</effectPoint>
</skill> </skill>
<skill id="55472" toLevel="5" name="null"> <skill id="55472" toLevel="5" name="Vital Stone">
<!-- null --> <!-- XP / SP +$s1, while hunting. -->
<icon>icon.etc_bm_jewel_vital</icon> <icon>icon.etc_bm_jewel_vital</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="ExpModify">
<amount>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
<value level="5">15</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
<value level="5">15</value>
</amount>
</effect>
</effects>
</skill> </skill>
<skill id="55473" toLevel="3" name="null"> <skill id="55473" toLevel="3" name="Vital Stone - Vital Wind">
<!-- null --> <!-- For 15 sec., XP / SP +50%, while hunting. Cooldown: 20 min. -->
<icon>icon.etc_bm_jewel_vital</icon> <icon>icon.etc_bm_jewel_vital</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<isMagic>4</isMagic> <isMagic>4</isMagic>
<reuseDelay>1200000</reuseDelay> <reuseDelay>1200000</reuseDelay>
</skill> </skill>
<skill id="55474" toLevel="5" name="null"> <skill id="55474" toLevel="5" name="Jade">
<!-- null --> <!-- Atk. Spd./Casting Spd. +$s1. -->
<icon>icon.etc_bm_jewel_jade_i00</icon> <icon>icon.etc_bm_jewel_jade_i00</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">4</value>
<value level="4">7</value>
<value level="5">14</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">4</value>
<value level="4">7</value>
<value level="5">14</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="55475" toLevel="5" name="null"> <skill id="55475" toLevel="5" name="Diamond">
<!-- null --> <!-- P. Def. +$s1, when equipped. -->
<icon>icon.etc_bm_jewel_diamond_i00</icon> <icon>icon.etc_bm_jewel_diamond_i00</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">11</value>
<value level="2">25</value>
<value level="3">50</value>
<value level="4">81</value>
<value level="5">130</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>
<value level="4">4</value>
<value level="5">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="55476" toLevel="5" name="null"> <skill id="55476" toLevel="5" name="Pearl">
<!-- null --> <!-- M. Def. +$s1. -->
<icon>icon.etc_bm_jewel_pearl_i00</icon> <icon>icon.etc_bm_jewel_pearl_i00</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">7</value>
<value level="2">14</value>
<value level="3">28</value>
<value level="4">46</value>
<value level="5">74</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>
<value level="4">4</value>
<value level="5">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="55477" toLevel="4" name="null"> <skill id="55477" toLevel="4" name="Ruby">
<!-- null --> <!-- Damage received from Soulshots +$s1. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon> <icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
</skill> </skill>
<skill id="55478" toLevel="2" name="null"> <skill id="55478" toLevel="2" name="Ruby">
<!-- null --> <!-- Damage received from Soulshots +5%. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon> <icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
</skill> </skill>
<skill id="55479" toLevel="2" name="null"> <skill id="55479" toLevel="2" name="Ruby">
<!-- null --> <!-- Damage received from Soulshots +8%. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon> <icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
</skill> </skill>
<skill id="55480" toLevel="2" name="null"> <skill id="55480" toLevel="2" name="Ruby">
<!-- null --> <!-- Damage received from Soulshots +12%. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon> <icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
</skill> </skill>
<skill id="55481" toLevel="4" name="null"> <skill id="55481" toLevel="4" name="Sapphire">
<!-- null --> <!-- Damage received from Spiritshots +$s1. -->
<icon>icon.etc_bm_jewel_sapphire_i00</icon> <icon>icon.etc_bm_jewel_sapphire_i00</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
</skill> </skill>
<skill id="55482" toLevel="2" name="null"> <skill id="55482" toLevel="2" name="Sapphire">
<!-- null --> <!-- Damage received from Spiritshots +5%. -->
<icon>icon.etc_bm_jewel_sapphire_i00</icon> <icon>icon.etc_bm_jewel_sapphire_i00</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
</skill> </skill>
<skill id="55483" toLevel="2" name="null"> <skill id="55483" toLevel="2" name="Sapphire">
<!-- null --> <!-- Damage received from Spiritshots +8%. -->
<icon>icon.etc_bm_jewel_sapphire_i00</icon> <icon>icon.etc_bm_jewel_sapphire_i00</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
</skill> </skill>
<skill id="55484" toLevel="2" name="null"> <skill id="55484" toLevel="2" name="Sapphire">
<!-- null --> <!-- Damage received from Spiritshots +12%. -->
<icon>icon.etc_bm_jewel_sapphire_i00</icon> <icon>icon.etc_bm_jewel_sapphire_i00</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
</skill> </skill>
<skill id="55485" toLevel="5" name="null"> <skill id="55485" toLevel="5" name="Garnet">
<!-- null --> <!-- Stun / Pulling / Silence / Petrification / Fear Resistance +$s1. -->
<icon>icon.etc_bm_jewel_garnet</icon> <icon>icon.etc_bm_jewel_garnet</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DefenceTrait">
<SHOCK>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">11</value>
<value level="5">20</value>
</SHOCK>
<PULL>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">11</value>
<value level="5">20</value>
</PULL>
<PARALYZE>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">11</value>
<value level="5">20</value>
</PARALYZE>
</effect>
</effects>
</skill> </skill>
<skill id="55486" toLevel="2" name="null"> <skill id="55486" toLevel="2" name="Garnet - Special Ability">
<!-- null --> <!-- Becomes invincible from debuffs for 5 seconds. -->
<icon>icon.etc_bm_jewel_garnet</icon> <icon>icon.etc_bm_jewel_garnet</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>300000</reuseDelay> <reuseDelay>300000</reuseDelay>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
</skill> </skill>
<skill id="55487" toLevel="2" name="null"> <skill id="55487" toLevel="2" name="Ruby">
<!-- null --> <!-- Damage from Beast Soulshot +$s1. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon> <icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
</skill> </skill>
<skill id="55488" toLevel="1" name="null"> <skill id="55488" toLevel="1" name="Ruby">
<!-- null -->
<icon>icon.etc_bm_jewel_ruby_i00</icon> <icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
</skill> </skill>
<skill id="55489" toLevel="1" name="null"> <skill id="55489" toLevel="1" name="Ruby">
<!-- null -->
<icon>icon.etc_bm_jewel_ruby_i00</icon> <icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
</skill> </skill>
<skill id="55490" toLevel="1" name="null"> <skill id="55490" toLevel="1" name="Ruby">
<!-- null -->
<icon>icon.etc_bm_jewel_ruby_i00</icon> <icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
</skill> </skill>
<skill id="55491" toLevel="2" name="null"> <skill id="55491" toLevel="2" name="Sapphire">
<!-- null --> <!-- Damage from Beast Spiritshot +$s1. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon> <icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
</skill> </skill>
<skill id="55492" toLevel="1" name="null"> <skill id="55492" toLevel="1" name="Sapphire">
<!-- null -->
<icon>icon.etc_bm_jewel_ruby_i00</icon> <icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
</skill> </skill>
<skill id="55493" toLevel="1" name="null"> <skill id="55493" toLevel="1" name="Sapphire">
<!-- null -->
<icon>icon.etc_bm_jewel_ruby_i00</icon> <icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
</skill> </skill>
<skill id="55494" toLevel="1" name="null"> <skill id="55494" toLevel="1" name="Sapphire">
<!-- null -->
<icon>icon.etc_bm_jewel_ruby_i00</icon> <icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
</skill> </skill>
<skill id="55495" toLevel="1" name="null"> <skill id="55495" toLevel="1" name="Fortune Brooch">
<!-- null -->
<operateType>A1</operateType> <operateType>A1</operateType>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
</skill> </skill>
<skill id="55496" toLevel="1" name="null"> <skill id="55496" toLevel="1" name="Topaz Jewelry Box">
<!-- null -->
<operateType>A1</operateType> <operateType>A1</operateType>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
</skill> </skill>
<skill id="55497" toLevel="1" name="null"> <skill id="55497" toLevel="1" name="Garnet Jewelry Box">
<!-- null -->
<operateType>A1</operateType> <operateType>A1</operateType>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
</skill> </skill>
<skill id="55498" toLevel="1" name="null"> <skill id="55498" toLevel="1" name="Jade Jewelry Box">
<!-- null -->
<operateType>A1</operateType> <operateType>A1</operateType>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
</skill> </skill>
<skill id="55499" toLevel="1" name="null"> <skill id="55499" toLevel="1" name="Ruby Jewelry Box">
<!-- null -->
<operateType>A1</operateType> <operateType>A1</operateType>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>

View File

@@ -1435,7 +1435,21 @@
<xs:element name="id" type="xs:unsignedShort" /> <xs:element name="id" type="xs:unsignedShort" />
<xs:element name="PHYSICAL_BLOCKADE" type="xs:unsignedByte" /> <xs:element name="PHYSICAL_BLOCKADE" type="xs:unsignedByte" />
<xs:element name="KNOCKBACK" type="xs:unsignedByte" /> <xs:element name="KNOCKBACK" type="xs:unsignedByte" />
<xs:element name="PULL" type="xs:unsignedByte" /> <xs:element name="PULL">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="DISARM" type="xs:unsignedByte" /> <xs:element name="DISARM" type="xs:unsignedByte" />
<xs:element name="BOSS" type="xs:unsignedByte" /> <xs:element name="BOSS" type="xs:unsignedByte" />
<xs:element name="AIRBIND" type="xs:unsignedByte" /> <xs:element name="AIRBIND" type="xs:unsignedByte" />

View File

@@ -18,19 +18,33 @@ package org.l2jmobius.gameserver.enums;
/** /**
* @author Mobius * @author Mobius
* @implNote Update by RobikBobik
*/ */
public enum BroochJewel public enum BroochJewel
{ {
RUBY_LV1(38855, 17814, 0.01, true), // Working effect
RUBY_LV2(38856, 17814, 0.035, true), RUBY_LV1(70451, 17817, 0.02, true),
RUBY_LV3(38857, 17815, 0.075, true), RUBY_LV2(70452, 17817, 0.03, true),
RUBY_LV4(38858, 17816, 0.125, true), RUBY_LV3(70453, 17817, 0.05, true),
RUBY_LV5(38859, 17817, 0.2, true), RUBY_LV4(70454, 17817, 0.08, true),
SHAPPHIRE_LV1(38927, 17818, 0.01, false), RUBY_LV5(70455, 17817, 0.16, true),
SHAPPHIRE_LV2(38928, 17818, 0.035, false), GREATER_RUBY_LV1(71368, 17817, 0.17, true), // + 1% p atk
SHAPPHIRE_LV3(38929, 17819, 0.075, false), GREATER_RUBY_LV2(71369, 17817, 0.18, true), // + 2% p atk
SHAPPHIRE_LV4(38930, 17820, 0.125, false), GREATER_RUBY_LV3(71370, 17817, 0.19, true), // + 3% p atk
SHAPPHIRE_LV5(38931, 17821, 0.2, false); GREATER_RUBY_LV4(71371, 17817, 0.20, true), // + 5% p atk
GREATER_RUBY_LV5(71372, 17817, 0.20, true), // + 7% p atk + crit. p. rate +10%
// Working effect
SHAPPHIRE_LV1(70456, 17821, 0.02, false),
SHAPPHIRE_LV2(70457, 17821, 0.03, false),
SHAPPHIRE_LV3(70458, 17821, 0.05, false),
SHAPPHIRE_LV4(70459, 17821, 0.08, false),
SHAPPHIRE_LV5(70460, 17821, 0.16, false),
GREATER_SHAPPHIRE_LV1(71373, 17821, 00.17, false), // + 2 % m attack
GREATER_SHAPPHIRE_LV2(71374, 17821, 00.18, false), // + 4 % m attack
GREATER_SHAPPHIRE_LV3(71375, 17821, 00.19, false), // + 6 % m attack
GREATER_SHAPPHIRE_LV4(71376, 17821, 00.20, false), // + 10 % m attack
GREATER_SHAPPHIRE_LV5(71377, 17821, 00.20, false); // + 14 % m attack + crit. m. rate +10%
private int _itemId; private int _itemId;
private int _effectId; private int _effectId;

View File

@@ -707,8 +707,8 @@
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
</item> </item>
<item id="70441" name="NoItemName" type="Armor"> <item id="70441" name="Garnet" additionalName="Lv. 1" type="Armor">
<!-- Stun / Pulling / Silence / Petrification / Fear Resistance +3%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +3%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" /> <set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
@@ -718,9 +718,12 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18566" level="1"/> <!-- Garnet -->
</skills>
</item> </item>
<item id="70442" name="NoItemName" type="Armor"> <item id="70442" name="Garnet" additionalName="Lv. 2" type="Armor">
<!-- Stun / Pulling / Silence / Petrification / Fear Resistance +5%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +5%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" /> <set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
@@ -730,9 +733,12 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18566" level="2"/> <!-- Garnet -->
</skills>
</item> </item>
<item id="70443" name="NoItemName" type="Armor"> <item id="70443" name="Garnet" additionalName="Lv. 3" type="Armor">
<!-- Stun / Pulling / Silence / Petrification / Fear Resistance +8%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +8%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" /> <set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
@@ -742,9 +748,12 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18566" level="3"/> <!-- Garnet -->
</skills>
</item> </item>
<item id="70444" name="NoItemName" type="Armor"> <item id="70444" name="Garnet" additionalName="Lv. 4" type="Armor">
<!-- Stun / Pulling / Silence / Petrification / Fear Resistance +11%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +11%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" /> <set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
@@ -754,9 +763,12 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18566" level="4"/> <!-- Garnet -->
</skills>
</item> </item>
<item id="70445" name="NoItemName" type="Armor"> <item id="70445" name="Garnet" additionalName="Lv. 5" type="Armor">
<!-- Stun / Pulling / Silence / Petrification / Fear Resistance +15%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +20%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" /> <set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
@@ -766,9 +778,12 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18566" level="5"/> <!-- Garnet -->
</skills>
</item> </item>
<item id="70446" name="NoItemName" type="Armor"> <item id="70446" name="Jade" additionalName="Lv. 1" type="Armor">
<!-- Atk. Spd./Casting Spd. +1%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Atk. Spd./ Casting Spd. +1%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_jade_i00" /> <set name="icon" val="icon.etc_bm_jewel_jade_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
@@ -778,9 +793,12 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17707" level="1"/> <!-- Jade -->
</skills>
</item> </item>
<item id="70447" name="NoItemName" type="Armor"> <item id="70447" name="Jade" additionalName="Lv. 2" type="Armor">
<!-- Atk. Spd./Casting Spd. +2%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Atk. Spd./ Casting Spd. +2%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_jade_i00" /> <set name="icon" val="icon.etc_bm_jewel_jade_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
@@ -790,9 +808,12 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17707" level="2"/> <!-- Jade -->
</skills>
</item> </item>
<item id="70448" name="NoItemName" type="Armor"> <item id="70448" name="Jade" additionalName="Lv. 3" type="Armor">
<!-- Atk. Spd./Casting Spd. +4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Atk. Spd./ Casting Spd. +4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_jade_i00" /> <set name="icon" val="icon.etc_bm_jewel_jade_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
@@ -802,9 +823,12 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17707" level="3"/> <!-- Jade -->
</skills>
</item> </item>
<item id="70449" name="NoItemName" type="Armor"> <item id="70449" name="Jade" additionalName="Lv. 4" type="Armor">
<!-- Atk. Spd./Casting Spd. +7%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Atk. Spd./ Casting Spd. +7%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_jade_i00" /> <set name="icon" val="icon.etc_bm_jewel_jade_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
@@ -814,9 +838,12 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17707" level="4"/> <!-- Jade -->
</skills>
</item> </item>
<item id="70450" name="NoItemName" type="Armor"> <item id="70450" name="Jade" additionalName="Lv. 5" type="Armor">
<!-- Atk. Spd./Casting Spd. +10%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Atk. Spd./ Casting Spd. +14%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_jade_i00" /> <set name="icon" val="icon.etc_bm_jewel_jade_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
@@ -826,8 +853,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17707" level="5"/> <!-- Jade -->
</skills>
</item> </item>
<item id="70451" name="NoItemName" type="Armor"> <item id="70451" name="Ruby" additionalName="Lv. 1" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage 2%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage 2%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" /> <set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -838,8 +868,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17817" level="1"/> <!-- Ruby -->
</skills>
</item> </item>
<item id="70452" name="NoItemName" type="Armor"> <item id="70452" name="Ruby" additionalName="Lv. 2" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +3%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +3%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" /> <set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -850,8 +883,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17817" level="2"/> <!-- Ruby -->
</skills>
</item> </item>
<item id="70453" name="NoItemName" type="Armor"> <item id="70453" name="Ruby" additionalName="Lv. 3" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +5%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +5%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" /> <set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -862,8 +898,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17817" level="3"/> <!-- Ruby -->
</skills>
</item> </item>
<item id="70454" name="NoItemName" type="Armor"> <item id="70454" name="Ruby" additionalName="Lv. 4" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +8%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +8%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" /> <set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -874,9 +913,12 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17817" level="4"/> <!-- Ruby -->
</skills>
</item> </item>
<item id="70455" name="NoItemName" type="Armor"> <item id="70455" name="Ruby" additionalName="Lv. 5" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +12%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +16%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" /> <set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
@@ -886,8 +928,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17817" level="5"/> <!-- Ruby -->
</skills>
</item> </item>
<item id="70456" name="NoItemName" type="Armor"> <item id="70456" name="Sapphire" additionalName="Lv. 1" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +2%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +2%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" /> <set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -898,8 +943,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17821" level="1"/> <!-- Sapphire -->
</skills>
</item> </item>
<item id="70457" name="NoItemName" type="Armor"> <item id="70457" name="Sapphire" additionalName="Lv. 2" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +3%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +3%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" /> <set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -910,8 +958,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17821" level="2"/> <!-- Sapphire -->
</skills>
</item> </item>
<item id="70458" name="NoItemName" type="Armor"> <item id="70458" name="Sapphire" additionalName="Lv. 3" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +5%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +5%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" /> <set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -922,8 +973,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17821" level="3"/> <!-- Sapphire -->
</skills>
</item> </item>
<item id="70459" name="NoItemName" type="Armor"> <item id="70459" name="Sapphire" additionalName="Lv. 4" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +8%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +8%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" /> <set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -934,9 +988,12 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17821" level="4"/> <!-- Sapphire -->
</skills>
</item> </item>
<item id="70460" name="NoItemName" type="Armor"> <item id="70460" name="Sapphire" additionalName="Lv. 5" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +12%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +16%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" /> <set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
@@ -946,8 +1003,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17821" level="5"/> <!-- Sapphire -->
</skills>
</item> </item>
<item id="70461" name="NoItemName" type="Armor"> <item id="70461" name="Diamond" additionalName="Lv. 1" type="Armor">
<!-- P. Def. +11, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- P. Def. +11, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" /> <set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -958,8 +1018,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17708" level="1"/> <!-- Diamond -->
</skills>
</item> </item>
<item id="70462" name="NoItemName" type="Armor"> <item id="70462" name="Diamond" additionalName="Lv. 2" type="Armor">
<!-- P. Def. +25, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- P. Def. +25, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" /> <set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -970,8 +1033,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17708" level="2"/> <!-- Diamond -->
</skills>
</item> </item>
<item id="70463" name="NoItemName" type="Armor"> <item id="70463" name="Diamond" additionalName="Lv. 3" type="Armor">
<!-- P. Def. +50, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- P. Def. +50, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" /> <set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -982,8 +1048,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17708" level="3"/> <!-- Diamond -->
</skills>
</item> </item>
<item id="70464" name="NoItemName" type="Armor"> <item id="70464" name="Diamond" additionalName="Lv. 4" type="Armor">
<!-- P. Def. +81, Received P. Critical Damage -4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- P. Def. +81, Received P. Critical Damage -4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" /> <set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -994,9 +1063,12 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17708" level="4"/> <!-- Diamond -->
</skills>
</item> </item>
<item id="70465" name="NoItemName" type="Armor"> <item id="70465" name="Diamond" additionalName="Lv. 5" type="Armor">
<!-- P. Def. +112, Received P. Critical Damage -7%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- P. Def. +130, Received P. Critical Damage -10%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" /> <set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
@@ -1006,8 +1078,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17708" level="5"/> <!-- Diamond -->
</skills>
</item> </item>
<item id="70466" name="NoItemName" type="Armor"> <item id="70466" name="Pearl" additionalName="Lv. 1" type="Armor">
<!-- M. Def. +7, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- M. Def. +7, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" /> <set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -1018,8 +1093,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17709" level="1"/> <!-- Pearl -->
</skills>
</item> </item>
<item id="70467" name="NoItemName" type="Armor"> <item id="70467" name="Pearl" additionalName="Lv. 2" type="Armor">
<!-- M. Def. +14, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- M. Def. +14, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" /> <set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -1030,8 +1108,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17709" level="2"/> <!-- Pearl -->
</skills>
</item> </item>
<item id="70468" name="NoItemName" type="Armor"> <item id="70468" name="Pearl" additionalName="Lv. 3" type="Armor">
<!-- M. Def. +28, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- M. Def. +28, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" /> <set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -1042,8 +1123,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17709" level="3"/> <!-- Pearl -->
</skills>
</item> </item>
<item id="70469" name="NoItemName" type="Armor"> <item id="70469" name="Pearl" additionalName="Lv. 4" type="Armor">
<!-- M. Def. +46, Received M. Critical Damage -4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- M. Def. +46, Received M. Critical Damage -4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" /> <set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -1054,9 +1138,12 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17709" level="4"/> <!-- Pearl -->
</skills>
</item> </item>
<item id="70470" name="NoItemName" type="Armor"> <item id="70470" name="Pearl" additionalName="Lv. 5" type="Armor">
<!-- M. Def. +64, Received M. Critical Damage -7%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- M. Def. +74, Received M. Critical Damage -10%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" /> <set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
@@ -1066,8 +1153,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17709" level="5"/> <!-- Pearl -->
</skills>
</item> </item>
<item id="70471" name="NoItemName" type="Armor"> <item id="70471" name="Jewel Vital" additionalName="Lv. 1" type="Armor">
<!-- XP/SP +3%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- XP/SP +3%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_vital" /> <set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -1078,8 +1168,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17706" level="1"/> <!-- Jewel Vital -->
</skills>
</item> </item>
<item id="70472" name="NoItemName" type="Armor"> <item id="70472" name="Jewel Vital" additionalName="Lv. 2" type="Armor">
<!-- XP/SP +4%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- XP/SP +4%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_vital" /> <set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -1090,8 +1183,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17706" level="2"/> <!-- Jewel Vital -->
</skills>
</item> </item>
<item id="70473" name="NoItemName" type="Armor"> <item id="70473" name="Jewel Vital" additionalName="Lv. 3" type="Armor">
<!-- XP/SP +6%, and allows to use Lv. 1 Vital Wind skill, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- XP/SP +6%, and allows to use Lv. 1 Vital Wind skill, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_vital" /> <set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -1102,8 +1198,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17706" level="3"/> <!-- Jewel Vital -->
</skills>
</item> </item>
<item id="70474" name="NoItemName" type="Armor"> <item id="70474" name="Jewel Vital" additionalName="Lv. 4" type="Armor">
<!-- XP/SP +8%, and allows to use Lv. 2 Vital Wind skill, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- XP/SP +8%, and allows to use Lv. 2 Vital Wind skill, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_vital" /> <set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -1114,9 +1213,12 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17706" level="4"/> <!-- Jewel Vital -->
</skills>
</item> </item>
<item id="70475" name="NoItemName" type="Armor"> <item id="70475" name="Jewel Vital" additionalName="Lv. 5" type="Armor">
<!-- XP/SP +15%, and allows to use Lv. 3 Vital Wind skill, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- XP/SP +17%, and allows to use Lv. 3 Vital Wind skill, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_vital" /> <set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
@@ -1126,6 +1228,9 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17706" level="5"/> <!-- Jewel Vital -->
</skills>
</item> </item>
<item id="70476" name="NoItemName" type="EtcItem"> <item id="70476" name="NoItemName" type="EtcItem">
<!-- You can exchange some amount of Ore for Lv. 1 Brooch, Lv. 3-5 jewels or Jewelry Box through Dimensional Merchant. Cannot be dropped. --> <!-- You can exchange some amount of Ore for Lv. 1 Brooch, Lv. 3-5 jewels or Jewelry Box through Dimensional Merchant. Cannot be dropped. -->
@@ -1248,93 +1353,165 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
</item> </item>
<item id="70487" name="NoItemName" type="EtcItem"> <item id="70487" name="Topaz Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Topaz. Cannot be dropped. --> <!-- Double-click to obtain Lv. 1 Topaz. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_topaz_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_topaz_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70436" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70488" name="NoItemName" type="EtcItem"> <item id="70488" name="Garnet Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Garnet. Cannot be dropped. --> <!-- Double-click to obtain Lv. 1 Garnet. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_garnet_i01" /> <set name="icon" val="icon.etc_bm_jewelbox_garnet_i01" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70441" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70489" name="NoItemName" type="EtcItem"> <item id="70489" name="Jade Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Jade. Cannot be dropped. --> <!-- Double-click to obtain Lv. 1 Jade. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_jade_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_jade_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70446" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70490" name="NoItemName" type="EtcItem"> <item id="70490" name="Ruby Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Ruby. Cannot be dropped. --> <!-- Double-click to obtain Lv. 1 Ruby. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_ruby_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_ruby_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70451" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70491" name="NoItemName" type="EtcItem"> <item id="70491" name="Sapphire Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Sapphire. Cannot be dropped. --> <!-- Double-click to obtain Lv. 1 Sapphire. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_sapphire_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_sapphire_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70456" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70492" name="NoItemName" type="EtcItem"> <item id="70492" name="Diamond Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Diamond. Cannot be dropped. --> <!-- Double-click to obtain Lv. 1 Diamond. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_diamond_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_diamond_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70461" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70493" name="NoItemName" type="EtcItem"> <item id="70493" name="Pearl Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Pearl. Cannot be dropped. --> <!-- Double-click to obtain Lv. 1 Pearl. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_pearl_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_pearl_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70466" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70494" name="NoItemName" type="EtcItem"> <item id="70494" name="Vital Stone Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Vital Stone. Cannot be dropped. --> <!-- Double-click to obtain Lv. 1 Vital Stone. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_vital_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_vital_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70471" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70495" name="NoItemName" type="EtcItem"> <item id="70495" name="NoItemName" type="EtcItem">
<!-- Double-click to obtain Lv. 3 Topaz. Cannot be dropped. --> <!-- Double-click to obtain Lv. 3 Topaz. Cannot be dropped. -->

View File

@@ -275,30 +275,47 @@
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
</item> </item>
<item id="70525" name="NoItemName" type="EtcItem"> <item id="70525" name="Aquamarine Box" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Aquamarine. Cannot be dropped. --> <!-- Double-click to obtain Lv. 1 Aquamarine. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70520" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70526" name="NoItemName" type="Armor"> <item id="70526" name="NoItemName" type="Armor">
<!-- Activates 4 jewel slots when equipped. Inventory Slot + 12. --> <!-- Activates 4 jewel slots when equipped. Inventory Slot +12. -->
<set name="icon" val="icon.etc_bm_brooch_lavianrose_i02" /> <set name="icon" val="icon.etc_bm_brooch_lavianrose_i02" />
<set name="bodypart" val="brooch" /> <set name="default_action" val="PEEL" />
<set name="material" val="SILVER" /> <set name="immediate_effect" val="true" />
<set name="weight" val="10" /> <set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70522" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70527" name="NoItemName" type="EtcItem"> <item id="70527" name="Aquamarine Box" type="EtcItem">
<!-- Double-click to obtain Lv. 1-5 Aquamarine. Cannot be dropped. --> <!-- Double-click to obtain Lv. 1-5 Aquamarine. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
@@ -309,38 +326,65 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
</item> </item>
<item id="70528" name="NoItemName" type="EtcItem"> <item id="70528" name="Aquamarine Box" additionalName="Lv. 3" type="EtcItem">
<!-- Double-click to obtain Lv. 3 Aquamarine. Cannot be dropped. --> <!-- Double-click to obtain Lv. 3 Aquamarine. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70522" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70529" name="NoItemName" type="EtcItem"> <item id="70529" name="Aquamarine Box" additionalName="Lv. 4" type="EtcItem">
<!-- Double-click to obtain Lv. 4 Aquamarine. Cannot be dropped. --> <!-- Double-click to obtain Lv. 4 Aquamarine. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70523" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70530" name="NoItemName" type="EtcItem"> <item id="70530" name="Aquamarine Box" additionalName="Lv. 5" type="EtcItem">
<!-- Double-click to obtain Lv. 5Aquamarine. Cannot be dropped. --> <!-- Double-click to obtain Lv. 5 Aquamarine. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70524" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70531" name="NoItemName" type="EtcItem"> <item id="70531" name="NoItemName" type="EtcItem">
<!-- Double-click to get Lv. 1 Brooch (30-day), Lv. 5 Jade (3-day) and Lv. 5 Vital Stone (3-day). --> <!-- Double-click to get Lv. 1 Brooch (30-day), Lv. 5 Jade (3-day) and Lv. 5 Vital Stone (3-day). -->

View File

@@ -261,72 +261,160 @@
<set name="icon" val="icon.bm_jewelbox_red_catseye_lavianrose" /> <set name="icon" val="icon.bm_jewelbox_red_catseye_lavianrose" />
<set name="default_action" val="PEEL" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70811" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70822" name="Lv. 3 Red Cat's Eye Jewelry Box" type="EtcItem"> <item id="70822" name="Lv. 3 Red Cat's Eye Jewelry Box" type="EtcItem">
<!-- Double-click to obtain a Lv. 3 Red Cat's Eye. Cannot be dropped. --> <!-- Double-click to obtain a Lv. 3 Red Cat's Eye. Cannot be dropped. -->
<set name="icon" val="icon.bm_jewelbox_red_catseye_lavianrose" /> <set name="icon" val="icon.bm_jewelbox_red_catseye_lavianrose" />
<set name="default_action" val="PEEL" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70813" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70823" name="Lv. 4 Red Cat's Eye Jewelry Box" type="EtcItem"> <item id="70823" name="Lv. 4 Red Cat's Eye Jewelry Box" type="EtcItem">
<!-- Double-click to obtain a Lv. 4 Red Cat's Eye. Cannot be dropped. --> <!-- Double-click to obtain a Lv. 4 Red Cat's Eye. Cannot be dropped. -->
<set name="icon" val="icon.bm_jewelbox_red_catseye_lavianrose" /> <set name="icon" val="icon.bm_jewelbox_red_catseye_lavianrose" />
<set name="default_action" val="PEEL" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70814" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70824" name="Lv. 5 Red Cat's Eye Jewelry Box" type="EtcItem"> <item id="70824" name="Lv. 5 Red Cat's Eye Jewelry Box" type="EtcItem">
<!-- Double-click to obtain a Lv. 5 Red Cat's Eye. Cannot be dropped. --> <!-- Double-click to obtain a Lv. 5 Red Cat's Eye. Cannot be dropped. -->
<set name="icon" val="icon.bm_jewelbox_red_catseye_lavianrose" /> <set name="icon" val="icon.bm_jewelbox_red_catseye_lavianrose" />
<set name="default_action" val="PEEL" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70815" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70825" name="Blue Cat's Eye Chest" type="EtcItem"> <item id="70825" name="Blue Cat's Eye Chest" type="EtcItem">
<!-- Double-click to obtain a Lv. 1 Blue Cat's Eye. Cannot be dropped. --> <!-- Double-click to obtain a Lv. 1 Blue Cat's Eye. Cannot be dropped. -->
<set name="icon" val="icon.bm_jewelbox_blue_catseye_lavianrose" /> <set name="icon" val="icon.bm_jewelbox_blue_catseye_lavianrose" />
<set name="default_action" val="PEEL" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70816" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70826" name="Lv. 3 Blue Cat's Eye Jewelry Box" type="EtcItem"> <item id="70826" name="Lv. 3 Blue Cat's Eye Jewelry Box" type="EtcItem">
<!-- Double-click to obtain a Lv. 3 Blue Cat's Eye. Cannot be dropped. --> <!-- Double-click to obtain a Lv. 3 Blue Cat's Eye. Cannot be dropped. -->
<set name="icon" val="icon.bm_jewelbox_blue_catseye_lavianrose" /> <set name="icon" val="icon.bm_jewelbox_blue_catseye_lavianrose" />
<set name="default_action" val="PEEL" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70818" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70827" name="Lv. 4 Blue Cat's Eye Jewelry Box" type="EtcItem"> <item id="70827" name="Lv. 4 Blue Cat's Eye Jewelry Box" type="EtcItem">
<!-- Double-click to obtain a Lv. 4 Blue Cat's Eye. Cannot be dropped. --> <!-- Double-click to obtain a Lv. 4 Blue Cat's Eye. Cannot be dropped. -->
<set name="icon" val="icon.bm_jewelbox_blue_catseye_lavianrose" /> <set name="icon" val="icon.bm_jewelbox_blue_catseye_lavianrose" />
<set name="default_action" val="PEEL" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70819" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70828" name="Lv. 5 Blue Cat's Eye Jewelry Box" type="EtcItem"> <item id="70828" name="Lv. 5 Blue Cat's Eye Jewelry Box" type="EtcItem">
<!-- Double-click to obtain a Lv. 5 Blue Cat's Eye. Cannot be dropped. --> <!-- Double-click to obtain a Lv. 5 Blue Cat's Eye. Cannot be dropped. -->
<set name="icon" val="icon.bm_jewelbox_blue_catseye_lavianrose" /> <set name="icon" val="icon.bm_jewelbox_blue_catseye_lavianrose" />
<set name="default_action" val="PEEL" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70820" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70829" name="Shining Jewelry Box" type="EtcItem"> <item id="70829" name="Shining Jewelry Box" type="EtcItem">
<!-- Double-click to obtain a Lv. 1 chest with one of these items: Vital Stone, Pearl, Diamond, Ruby, Sapphire, Jade, Garnet, Topaz, Aquamarine, Red/Blue Cat's Eye. Cannot be dropped. --> <!-- Double-click to obtain a Lv. 1 chest with one of these items: Vital Stone, Pearl, Diamond, Ruby, Sapphire, Jade, Garnet, Topaz, Aquamarine, Red/Blue Cat's Eye. Cannot be dropped. -->

View File

@@ -158,6 +158,10 @@
<set name="weight" val="10" /> <set name="weight" val="10" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55468" level="1"/> <!-- Activates 2 jewel slots. -->
<skill id="55470" level="1"/> <!-- Inventory Slot +5. -->
</skills>
</item> </item>
<item id="90312" name="Brooch" additionalName="Lv. 2" type="Armor"> <item id="90312" name="Brooch" additionalName="Lv. 2" type="Armor">
<!-- Activates 3 jewel slots when equipped. Inventory Slot + 9. --> <!-- Activates 3 jewel slots when equipped. Inventory Slot + 9. -->
@@ -169,6 +173,10 @@
<set name="weight" val="10" /> <set name="weight" val="10" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55469" level="1"/> <!-- Activates 3 jewel slots. -->
<skill id="55470" level="2"/> <!-- Inventory Slot +9. -->
</skills>
</item> </item>
<item id="90313" name="Topaz" additionalName="Lv. 1" type="Armor"> <item id="90313" name="Topaz" additionalName="Lv. 1" type="Armor">
<!-- Disrupts the target's skill casting when used. Inflicts 475 damage in PvP. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Disrupts the target's skill casting when used. Inflicts 475 damage in PvP. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -247,6 +255,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55485" level="1"/> <!-- Greater Garnet -->
</skills>
</item> </item>
<item id="90319" name="Garnet" additionalName="Lv. 2" type="Armor"> <item id="90319" name="Garnet" additionalName="Lv. 2" type="Armor">
<!-- Stun / Pulling / Silence / Petrification / Fear Resistance +5%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Stun / Pulling / Silence / Petrification / Fear Resistance +5%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -260,6 +271,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55485" level="2"/> <!-- Greater Garnet -->
</skills>
</item> </item>
<item id="90320" name="Garnet" additionalName="Lv. 3" type="Armor"> <item id="90320" name="Garnet" additionalName="Lv. 3" type="Armor">
<!-- Stun / Pulling / Silence / Petrification / Fear Resistance +8%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Stun / Pulling / Silence / Petrification / Fear Resistance +8%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -273,6 +287,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55485" level="3"/> <!-- Greater Garnet -->
</skills>
</item> </item>
<item id="90321" name="Garnet" additionalName="Lv. 4" type="Armor"> <item id="90321" name="Garnet" additionalName="Lv. 4" type="Armor">
<!-- Stun / Pulling / Silence / Petrification / Fear Resistance +11%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Stun / Pulling / Silence / Petrification / Fear Resistance +11%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -286,6 +303,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55485" level="4"/> <!-- Greater Garnet -->
</skills>
</item> </item>
<item id="90322" name="Garnet" additionalName="Lv. 5" type="Armor"> <item id="90322" name="Garnet" additionalName="Lv. 5" type="Armor">
<!-- Stun / Pulling / Silence / Petrification / Fear Resistance +15%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Stun / Pulling / Silence / Petrification / Fear Resistance +15%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -299,6 +319,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55485" level="5"/> <!-- Greater Garnet -->
</skills>
</item> </item>
<item id="90323" name="Jade" additionalName="Lv. 1" type="Armor"> <item id="90323" name="Jade" additionalName="Lv. 1" type="Armor">
<!-- Atk. Spd./Casting Spd. +1%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Atk. Spd./Casting Spd. +1%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -312,6 +335,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55474" level="1"/> <!-- Jade -->
</skills>
</item> </item>
<item id="90324" name="Jade" additionalName="Lv. 2" type="Armor"> <item id="90324" name="Jade" additionalName="Lv. 2" type="Armor">
<!-- Atk. Spd./Casting Spd. +2%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Atk. Spd./Casting Spd. +2%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -325,6 +351,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55474" level="2"/> <!-- Jade -->
</skills>
</item> </item>
<item id="90325" name="Jade" additionalName="Lv. 3" type="Armor"> <item id="90325" name="Jade" additionalName="Lv. 3" type="Armor">
<!-- Atk. Spd./Casting Spd. +4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Atk. Spd./Casting Spd. +4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -338,6 +367,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55474" level="3"/> <!-- Jade -->
</skills>
</item> </item>
<item id="90326" name="Jade" additionalName="Lv. 4" type="Armor"> <item id="90326" name="Jade" additionalName="Lv. 4" type="Armor">
<!-- Atk. Spd./Casting Spd. +7%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Atk. Spd./Casting Spd. +7%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -351,6 +383,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55474" level="4"/> <!-- Jade -->
</skills>
</item> </item>
<item id="90327" name="Jade" additionalName="Lv. 5" type="Armor"> <item id="90327" name="Jade" additionalName="Lv. 5" type="Armor">
<!-- Atk. Spd./Casting Spd. +10%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Atk. Spd./Casting Spd. +10%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -364,6 +399,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55474" level="5"/> <!-- Jade -->
</skills>
</item> </item>
<item id="90328" name="Ruby" additionalName="Lv. 1" type="Armor"> <item id="90328" name="Ruby" additionalName="Lv. 1" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage 2%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage 2%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -377,6 +415,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55477" level="1"/> <!-- Ruby -->
</skills>
</item> </item>
<item id="90329" name="Ruby" additionalName="Lv. 2" type="Armor"> <item id="90329" name="Ruby" additionalName="Lv. 2" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +3%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +3%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -390,6 +431,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55477" level="2"/> <!-- Ruby -->
</skills>
</item> </item>
<item id="90330" name="Ruby" additionalName="Lv. 3" type="Armor"> <item id="90330" name="Ruby" additionalName="Lv. 3" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +5%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +5%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -403,6 +447,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55477" level="3"/> <!-- Ruby -->
</skills>
</item> </item>
<item id="90331" name="Ruby" additionalName="Lv. 4" type="Armor"> <item id="90331" name="Ruby" additionalName="Lv. 4" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +8%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +8%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -416,6 +463,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55477" level="4"/> <!-- Ruby -->
</skills>
</item> </item>
<item id="90332" name="Ruby" additionalName="Lv. 5" type="Armor"> <item id="90332" name="Ruby" additionalName="Lv. 5" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +12%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +12%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -429,6 +479,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55477" level="5"/> <!-- Ruby -->
</skills>
</item> </item>
<item id="90333" name="Sapphire" additionalName="Lv. 1" type="Armor"> <item id="90333" name="Sapphire" additionalName="Lv. 1" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +2%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +2%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -442,6 +495,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55481" level="1"/> <!-- Sapphire -->
</skills>
</item> </item>
<item id="90334" name="Sapphire" additionalName="Lv. 2" type="Armor"> <item id="90334" name="Sapphire" additionalName="Lv. 2" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +3%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +3%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -455,6 +511,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55481" level="2"/> <!-- Sapphire -->
</skills>
</item> </item>
<item id="90335" name="Sapphire" additionalName="Lv. 3" type="Armor"> <item id="90335" name="Sapphire" additionalName="Lv. 3" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +5%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +5%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -468,6 +527,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55481" level="3"/> <!-- Sapphire -->
</skills>
</item> </item>
<item id="90336" name="Sapphire" additionalName="Lv. 4" type="Armor"> <item id="90336" name="Sapphire" additionalName="Lv. 4" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +8%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +8%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -481,6 +543,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55481" level="4"/> <!-- Sapphire -->
</skills>
</item> </item>
<item id="90337" name="Sapphire" additionalName="Lv. 5" type="Armor"> <item id="90337" name="Sapphire" additionalName="Lv. 5" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +12%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +12%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -494,6 +559,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55481" level="5"/> <!-- Sapphire -->
</skills>
</item> </item>
<item id="90338" name="Diamond" additionalName="Lv. 1" type="Armor"> <item id="90338" name="Diamond" additionalName="Lv. 1" type="Armor">
<!-- P. Def. +11, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- P. Def. +11, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -507,6 +575,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55475" level="1"/> <!-- Diamond -->
</skills>
</item> </item>
<item id="90339" name="Diamond" additionalName="Lv. 2" type="Armor"> <item id="90339" name="Diamond" additionalName="Lv. 2" type="Armor">
<!-- P. Def. +25, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- P. Def. +25, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -520,6 +591,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55475" level="2"/> <!-- Diamond -->
</skills>
</item> </item>
<item id="90340" name="Diamond" additionalName="Lv. 3" type="Armor"> <item id="90340" name="Diamond" additionalName="Lv. 3" type="Armor">
<!-- P. Def. +50, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- P. Def. +50, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -533,6 +607,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55475" level="3"/> <!-- Diamond -->
</skills>
</item> </item>
<item id="90341" name="Diamond" additionalName="Lv. 4" type="Armor"> <item id="90341" name="Diamond" additionalName="Lv. 4" type="Armor">
<!-- P. Def. +81, Received P. Critical Damage -4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- P. Def. +81, Received P. Critical Damage -4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -546,6 +623,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55475" level="4"/> <!-- Diamond -->
</skills>
</item> </item>
<item id="90342" name="Diamond" additionalName="Lv. 5" type="Armor"> <item id="90342" name="Diamond" additionalName="Lv. 5" type="Armor">
<!-- P. Def. +112, Received P. Critical Damage -7%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- P. Def. +112, Received P. Critical Damage -7%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -559,6 +639,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55475" level="5"/> <!-- Diamond -->
</skills>
</item> </item>
<item id="90343" name="Pearl" additionalName="Lv. 1" type="Armor"> <item id="90343" name="Pearl" additionalName="Lv. 1" type="Armor">
<!-- M. Def. +7, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- M. Def. +7, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -572,6 +655,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55476" level="1"/> <!-- Pearl -->
</skills>
</item> </item>
<item id="90344" name="Pearl" additionalName="Lv. 2" type="Armor"> <item id="90344" name="Pearl" additionalName="Lv. 2" type="Armor">
<!-- M. Def. +14, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- M. Def. +14, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -585,6 +671,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55476" level="2"/> <!-- Pearl -->
</skills>
</item> </item>
<item id="90345" name="Pearl" additionalName="Lv. 3" type="Armor"> <item id="90345" name="Pearl" additionalName="Lv. 3" type="Armor">
<!-- M. Def. +28, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- M. Def. +28, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -598,6 +687,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55476" level="3"/> <!-- Pearl -->
</skills>
</item> </item>
<item id="90346" name="Pearl" additionalName="Lv. 4" type="Armor"> <item id="90346" name="Pearl" additionalName="Lv. 4" type="Armor">
<!-- M. Def. +46, Received M. Critical Damage -4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- M. Def. +46, Received M. Critical Damage -4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -611,6 +703,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55476" level="4"/> <!-- Pearl -->
</skills>
</item> </item>
<item id="90347" name="Pearl" additionalName="Lv. 5" type="Armor"> <item id="90347" name="Pearl" additionalName="Lv. 5" type="Armor">
<!-- M. Def. +64, Received M. Critical Damage -7%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- M. Def. +64, Received M. Critical Damage -7%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -624,6 +719,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55476" level="5"/> <!-- Pearl -->
</skills>
</item> </item>
<item id="90353" name="Vital Stone" additionalName="Lv. 1" type="Armor"> <item id="90353" name="Vital Stone" additionalName="Lv. 1" type="Armor">
<!-- Sayha Grace XP/SP +3%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Sayha Grace XP/SP +3%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -637,6 +735,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55472" level="1"/> <!-- Vital Stone -->
</skills>
</item> </item>
<item id="90354" name="Vital Stone" additionalName="Lv. 2" type="Armor"> <item id="90354" name="Vital Stone" additionalName="Lv. 2" type="Armor">
<!-- Sayha Grace XP/SP +4%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Sayha Grace XP/SP +4%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -650,6 +751,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55472" level="2"/> <!-- Vital Stone -->
</skills>
</item> </item>
<item id="90355" name="Vital Stone" additionalName="Lv. 3" type="Armor"> <item id="90355" name="Vital Stone" additionalName="Lv. 3" type="Armor">
<!-- Sayha Grace XP/SP +6%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Sayha Grace XP/SP +6%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -663,6 +767,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55472" level="3"/> <!-- Vital Stone -->
</skills>
</item> </item>
<item id="90356" name="Vital Stone" additionalName="Lv. 4" type="Armor"> <item id="90356" name="Vital Stone" additionalName="Lv. 4" type="Armor">
<!-- Sayha Grace XP/SP +8%, Sayha Grace Consumption -10% while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Sayha Grace XP/SP +8%, Sayha Grace Consumption -10% while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -676,6 +783,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55472" level="4"/> <!-- Vital Stone -->
</skills>
</item> </item>
<item id="90357" name="Vital Stone" additionalName="Lv. 5" type="Armor"> <item id="90357" name="Vital Stone" additionalName="Lv. 5" type="Armor">
<!-- Sayha Grace XP/SP +15%, Sayha Grace Consumption -20% while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Sayha Grace XP/SP +15%, Sayha Grace Consumption -20% while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -689,6 +799,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55472" level="5"/> <!-- Vital Stone -->
</skills>
</item> </item>
<item id="90358" name="Shine Ore" type="EtcItem"> <item id="90358" name="Shine Ore" type="EtcItem">
<!-- You can exchange some amount of Ore for Lv. 1 Brooch, Lv. 3-5 jewels or Jewelry Box through Dimensional Merchant. Cannot be dropped. --> <!-- You can exchange some amount of Ore for Lv. 1 Brooch, Lv. 3-5 jewels or Jewelry Box through Dimensional Merchant. Cannot be dropped. -->

View File

@@ -3257,7 +3257,7 @@
<value level="1">3</value> <value level="1">3</value>
<value level="2">6</value> <value level="2">6</value>
<value level="3">10</value> <value level="3">10</value>
<value level="4">4</value> <value level="4">15</value>
<value level="5">5</value> <value level="5">5</value>
</amount> </amount>
</effect> </effect>

View File

@@ -14,20 +14,105 @@
<!-- Sayha Grace XP / SP +$s1, while hunting. --> <!-- Sayha Grace XP / SP +$s1, while hunting. -->
<icon>icon.etc_bm_jewel_vital</icon> <icon>icon.etc_bm_jewel_vital</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="ExpModify">
<amount>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
<value level="5">15</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
<value level="5">15</value>
</amount>
</effect>
</effects>
</skill> </skill>
<skill id="17707" toLevel="5" name="Jade"> <skill id="17707" toLevel="5" name="Jade">
<!-- Atk. Spd./Casting Spd. +$s1. --> <!-- Atk. Spd./Casting Spd. +$s1. -->
<icon>icon.etc_bm_jewel_jade_i00</icon> <icon>icon.etc_bm_jewel_jade_i00</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">4</value>
<value level="4">7</value>
<value level="5">14</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">4</value>
<value level="4">7</value>
<value level="5">14</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="17708" toLevel="5" name="Diamond"> <skill id="17708" toLevel="5" name="Diamond">
<!-- P. Def. +$s1, when equipped. --> <!-- P. Def. +$s1, when equipped. -->
<icon>icon.etc_bm_jewel_diamond_i00</icon> <icon>icon.etc_bm_jewel_diamond_i00</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">11</value>
<value level="2">25</value>
<value level="3">50</value>
<value level="4">81</value>
<value level="5">130</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>
<value level="4">4</value>
<value level="5">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="17709" toLevel="5" name="Pearl"> <skill id="17709" toLevel="5" name="Pearl">
<!-- M. Def. +$s1. --> <!-- M. Def. +$s1. -->
<icon>icon.etc_bm_jewel_pearl_i00</icon> <icon>icon.etc_bm_jewel_pearl_i00</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">7</value>
<value level="2">14</value>
<value level="3">28</value>
<value level="4">46</value>
<value level="5">74</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>
<value level="4">4</value>
<value level="5">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
</list> </list>

View File

@@ -3,59 +3,61 @@
<skill id="17814" toLevel="4" name="Ruby"> <skill id="17814" toLevel="4" name="Ruby">
<!-- Damage received from Soulshots +$s1. --> <!-- Damage received from Soulshots +$s1. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon> <icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType> <operateType>P</operateType>
</skill> </skill>
<skill id="17815" toLevel="2" name="Ruby"> <skill id="17815" toLevel="2" name="Ruby">
<!-- Damage received from Soulshots +5%. --> <!-- Damage received from Soulshots +5%. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon> <icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType> <operateType>P</operateType>
</skill> </skill>
<skill id="17816" toLevel="2" name="Ruby"> <skill id="17816" toLevel="2" name="Ruby">
<!-- Damage received from Soulshots +8%. --> <!-- Damage received from Soulshots +8%. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon> <icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType> <operateType>P</operateType>
</skill> </skill>
<skill id="17817" toLevel="2" name="Ruby"> <skill id="17817" toLevel="2" name="Ruby">
<!-- Damage received from Soulshots +12%. --> <!-- Damage received from Soulshots +12%. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon> <icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
</skill> </skill>
<skill id="17818" toLevel="4" name="Sapphire"> <skill id="17818" toLevel="4" name="Sapphire">
<!-- Damage received from Spiritshots +$s1. --> <!-- Damage received from Spiritshots +$s1. -->
<icon>icon.etc_bm_jewel_sapphire_i00</icon> <icon>icon.etc_bm_jewel_sapphire_i00</icon>
<operateType>A1</operateType> <operateType>P</operateType>
</skill> </skill>
<skill id="17819" toLevel="2" name="Sapphire"> <skill id="17819" toLevel="2" name="Sapphire">
<!-- Damage received from Spiritshots +5%. --> <!-- Damage received from Spiritshots +5%. -->
<icon>icon.etc_bm_jewel_sapphire_i00</icon> <icon>icon.etc_bm_jewel_sapphire_i00</icon>
<operateType>A1</operateType> <operateType>P</operateType>
</skill> </skill>
<skill id="17820" toLevel="2" name="Sapphire"> <skill id="17820" toLevel="2" name="Sapphire">
<!-- Damage received from Spiritshots +8%. --> <!-- Damage received from Spiritshots +8%. -->
<icon>icon.etc_bm_jewel_sapphire_i00</icon> <icon>icon.etc_bm_jewel_sapphire_i00</icon>
<operateType>A1</operateType> <operateType>P</operateType>
</skill> </skill>
<skill id="17821" toLevel="2" name="Sapphire"> <skill id="17821" toLevel="2" name="Sapphire">
<!-- Damage received from Spiritshots +12%. --> <!-- Damage received from Spiritshots +12%. -->
<icon>icon.etc_bm_jewel_sapphire_i00</icon> <icon>icon.etc_bm_jewel_sapphire_i00</icon>
<operateType>A1</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
</skill> </skill>
<skill id="17888" toLevel="2" name="Ruby"> <skill id="17888" toLevel="2" name="Ruby">
<!-- Damage from Beast Soulshot +$s1. --> <!-- Damage from Beast Soulshot +$s1. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon> <icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType> <operateType>P</operateType>
</skill> </skill>
<skill id="17889" toLevel="1" name="Ruby"> <skill id="17889" toLevel="1" name="Ruby">
<icon>icon.etc_bm_jewel_ruby_i00</icon> <icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType> <operateType>P</operateType>
</skill> </skill>
<skill id="17890" toLevel="1" name="Ruby"> <skill id="17890" toLevel="1" name="Ruby">
<icon>icon.etc_bm_jewel_ruby_i00</icon> <icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType> <operateType>P</operateType>
</skill> </skill>
<skill id="17891" toLevel="1" name="Ruby"> <skill id="17891" toLevel="1" name="Ruby">
<icon>icon.etc_bm_jewel_ruby_i00</icon> <icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType> <operateType>P</operateType>
</skill> </skill>
<skill id="17896" toLevel="1" name="Orc Recovery Ban"> <skill id="17896" toLevel="1" name="Orc Recovery Ban">
<!-- No HP recovery. --> <!-- No HP recovery. -->

View File

@@ -10,6 +10,34 @@
<!-- Stun / Pulling / Silence / Petrification / Fear Resistance +$s1. --> <!-- Stun / Pulling / Silence / Petrification / Fear Resistance +$s1. -->
<icon>icon.etc_bm_jewel_garnet</icon> <icon>icon.etc_bm_jewel_garnet</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DefenceTrait">
<SHOCK>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">11</value>
<value level="5">20</value>
</SHOCK>
<PULL>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">11</value>
<value level="5">20</value>
</PULL>
<PARALYZE>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">11</value>
<value level="5">20</value>
</PARALYZE>
</effect>
</effects>
</skill> </skill>
<skill id="18567" toLevel="2" name="Garnet - Special Ability"> <skill id="18567" toLevel="2" name="Garnet - Special Ability">
<!-- Becomes invincible from debuffs for 5 seconds. --> <!-- Becomes invincible from debuffs for 5 seconds. -->

View File

@@ -936,6 +936,27 @@
<!-- XP / SP +$s1, while hunting. --> <!-- XP / SP +$s1, while hunting. -->
<icon>icon.etc_bm_jewel_vital</icon> <icon>icon.etc_bm_jewel_vital</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="ExpModify">
<amount>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
<value level="5">15</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
<value level="5">15</value>
</amount>
</effect>
</effects>
</skill> </skill>
<skill id="55473" toLevel="3" name="Vital Stone - Vital Wind"> <skill id="55473" toLevel="3" name="Vital Stone - Vital Wind">
<!-- For 15 sec., XP / SP +50%, while hunting. Cooldown: 20 min. --> <!-- For 15 sec., XP / SP +50%, while hunting. Cooldown: 20 min. -->
@@ -948,16 +969,79 @@
<!-- Atk. Spd./Casting Spd. +$s1. --> <!-- Atk. Spd./Casting Spd. +$s1. -->
<icon>icon.etc_bm_jewel_jade_i00</icon> <icon>icon.etc_bm_jewel_jade_i00</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">4</value>
<value level="4">7</value>
<value level="5">14</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">4</value>
<value level="4">7</value>
<value level="5">14</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="55475" toLevel="5" name="Diamond"> <skill id="55475" toLevel="5" name="Diamond">
<!-- P. Def. +$s1, when equipped. --> <!-- P. Def. +$s1, when equipped. -->
<icon>icon.etc_bm_jewel_diamond_i00</icon> <icon>icon.etc_bm_jewel_diamond_i00</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">11</value>
<value level="2">25</value>
<value level="3">50</value>
<value level="4">81</value>
<value level="5">130</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>
<value level="4">4</value>
<value level="5">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="55476" toLevel="5" name="Pearl"> <skill id="55476" toLevel="5" name="Pearl">
<!-- M. Def. +$s1. --> <!-- M. Def. +$s1. -->
<icon>icon.etc_bm_jewel_pearl_i00</icon> <icon>icon.etc_bm_jewel_pearl_i00</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">7</value>
<value level="2">14</value>
<value level="3">28</value>
<value level="4">46</value>
<value level="5">74</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>
<value level="4">4</value>
<value level="5">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="55477" toLevel="4" name="Ruby"> <skill id="55477" toLevel="4" name="Ruby">
<!-- Damage received from Soulshots +$s1. --> <!-- Damage received from Soulshots +$s1. -->
@@ -1003,6 +1087,32 @@
<!-- Stun / Pulling / Silence / Petrification / Fear Resistance +$s1. --> <!-- Stun / Pulling / Silence / Petrification / Fear Resistance +$s1. -->
<icon>icon.etc_bm_jewel_garnet</icon> <icon>icon.etc_bm_jewel_garnet</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DefenceTrait">
<SHOCK>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">11</value>
<value level="5">20</value>
</SHOCK>
<PULL>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">11</value>
<value level="5">20</value>
</PULL>
<PARALYZE>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">11</value>
<value level="5">20</value>
</PARALYZE>
</effect>
</effects>
</skill> </skill>
<skill id="55486" toLevel="2" name="Garnet - Special Ability"> <skill id="55486" toLevel="2" name="Garnet - Special Ability">
<!-- Becomes invincible from debuffs for 5 seconds. --> <!-- Becomes invincible from debuffs for 5 seconds. -->

View File

@@ -27,7 +27,7 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<reuseDelay>43200000</reuseDelay> <reuseDelay>60000</reuseDelay>
<abnormalType>EXP_BOTTLE</abnormalType> <abnormalType>EXP_BOTTLE</abnormalType>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
@@ -79,6 +79,7 @@
<!-- Brooch radiates bright light. --> <!-- Brooch radiates bright light. -->
<icon>icon.etc_bm_brooch_lavianrose_i03</icon> <icon>icon.etc_bm_brooch_lavianrose_i03</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<isMagic>4</isMagic>
<abnormalVisualEffect>AVE_BROOCH</abnormalVisualEffect> <abnormalVisualEffect>AVE_BROOCH</abnormalVisualEffect>
<abnormalType>AVE_BROOCH</abnormalType> <abnormalType>AVE_BROOCH</abnormalType>
</skill> </skill>
@@ -96,11 +97,22 @@
<!-- Activates 5 jewel slots. --> <!-- Activates 5 jewel slots. -->
<icon>icon.etc_bm_brooch_lavianrose_i03</icon> <icon>icon.etc_bm_brooch_lavianrose_i03</icon>
<operateType>P</operateType> <operateType>P</operateType>
<effects>
<effect name="JewelSlot">
<amount>5</amount>
</effect>
</effects>
</skill> </skill>
<skill id="55713" toLevel="1" name="Lv. 4 Brooch - Additional Effect"> <skill id="55713" toLevel="1" name="Lv. 4 Brooch - Additional Effect">
<!-- Inventory Slot + 12. --> <!-- Inventory Slot + 12. -->
<icon>icon.etc_bm_brooch_lavianrose_i03</icon> <icon>icon.etc_bm_brooch_lavianrose_i03</icon>
<operateType>P</operateType> <operateType>P</operateType>
<effects>
<effect name="EnlargeSlot">
<amount>12</amount>
<type>INVENTORY_NORMAL</type>
</effect>
</effects>
</skill> </skill>
<skill id="55714" toLevel="1" name="Shining Golden Boot"> <skill id="55714" toLevel="1" name="Shining Golden Boot">
<icon>icon.card_event_blue_box</icon> <icon>icon.card_event_blue_box</icon>
@@ -253,41 +265,266 @@
<!-- Increases PvP Attack Damage when enchanted and bestows various passive and active skills. --> <!-- Increases PvP Attack Damage when enchanted and bestows various passive and active skills. -->
<icon>BranchIcon.icon.g_bm_elmoreden_cloak_normal</icon> <icon>BranchIcon.icon.g_bm_elmoreden_cloak_normal</icon>
<operateType>P</operateType> <operateType>P</operateType>
<effects>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>0.1</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>0.1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="55737" toLevel="20" name="Elmoreden Cloak Enchant Effect"> <skill id="55737" toLevel="20" name="Elmoreden Cloak Enchant Effect">
<!-- PVP Attack Damage +$s1. --> <!-- PVP Attack Damage +$s1. -->
<icon>BranchIcon.icon.g_bm_elmoreden_cloak_normal</icon> <icon>BranchIcon.icon.g_bm_elmoreden_cloak_normal</icon>
<operateType>P</operateType> <operateType>P</operateType>
<effects>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>
<value level="1">0.3</value>
<value level="2">0.5</value>
<value level="3">0.8</value>
<value level="4">1</value>
<value level="5">1.3</value>
<value level="6">1.5</value>
<value level="7">1.8</value>
<value level="8">2</value>
<value level="9">2.3</value>
<value level="10">2.5</value>
<value level="11">2.8</value>
<value level="12">3</value>
<value level="13">3.3</value>
<value level="14">3.5</value>
<value level="15">3.8</value>
<value level="16">4</value>
<value level="17">4.3</value>
<value level="18">4.5</value>
<value level="19">4.8</value>
<value level="20">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>
<value level="1">0.3</value>
<value level="2">0.5</value>
<value level="3">0.8</value>
<value level="4">1</value>
<value level="5">1.3</value>
<value level="6">1.5</value>
<value level="7">1.8</value>
<value level="8">2</value>
<value level="9">2.3</value>
<value level="10">2.5</value>
<value level="11">2.8</value>
<value level="12">3</value>
<value level="13">3.3</value>
<value level="14">3.5</value>
<value level="15">3.8</value>
<value level="16">4</value>
<value level="17">4.3</value>
<value level="18">4.5</value>
<value level="19">4.8</value>
<value level="20">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="55738" toLevel="1" name="Aden Cloak Basic Effect"> <skill id="55738" toLevel="1" name="Aden Cloak Basic Effect">
<!-- Increases Magic PvE Damage when enchanted and bestows various passive and active skills. --> <!-- Increases Magic PvE Damage when enchanted and bestows various passive and active skills. -->
<icon>BranchIcon.icon.g_bm_aden_cloak_normal</icon> <icon>BranchIcon.icon.g_bm_aden_cloak_normal</icon>
<operateType>P</operateType> <operateType>P</operateType>
<effects>
<effect name="PveMagicalSkillDamageBonus">
<amount>0.1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="55739" toLevel="20" name="Aden Cloak Enchant Effect"> <skill id="55739" toLevel="20" name="Aden Cloak Enchant Effect">
<!-- Magic PVE Damage to normal monsters +$s1. --> <!-- Magic PVE Damage to normal monsters +$s1. -->
<icon>BranchIcon.icon.g_bm_aden_cloak_normal</icon> <icon>BranchIcon.icon.g_bm_aden_cloak_normal</icon>
<operateType>P</operateType> <operateType>P</operateType>
<effects>
<effect name="PveMagicalSkillDamageBonus">
<amount>
<value level="1">0.3</value>
<value level="2">0.5</value>
<value level="3">0.8</value>
<value level="4">1</value>
<value level="5">1.3</value>
<value level="6">1.5</value>
<value level="7">1.8</value>
<value level="8">2</value>
<value level="9">2.3</value>
<value level="10">2.5</value>
<value level="11">2.8</value>
<value level="12">3</value>
<value level="13">3.3</value>
<value level="14">3.5</value>
<value level="15">3.8</value>
<value level="16">4</value>
<value level="17">4.3</value>
<value level="18">4.5</value>
<value level="19">4.8</value>
<value level="20">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="55740" toLevel="1" name="Elmore Cloak Basic Effect"> <skill id="55740" toLevel="1" name="Elmore Cloak Basic Effect">
<!-- Increases Physical Attack PvE Damage when enchanted and bestows various passive and active skills. --> <!-- Increases Physical Attack PvE Damage when enchanted and bestows various passive and active skills. -->
<icon>BranchIcon.icon.g_bm_elmore_cloak_normal</icon> <icon>BranchIcon.icon.g_bm_elmore_cloak_normal</icon>
<operateType>P</operateType> <operateType>P</operateType>
<effects>
<effect name="PvePhysicalAttackDamageBonus">
<amount>0.1</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>0.1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="55741" toLevel="20" name="Elmore Cloak Enchant Effect"> <skill id="55741" toLevel="20" name="Elmore Cloak Enchant Effect">
<!-- Physical PvE Damage to normal monsters +$s1 --> <!-- Physical PvE Damage to normal monsters +$s1 -->
<icon>BranchIcon.icon.g_bm_elmore_cloak_normal</icon> <icon>BranchIcon.icon.g_bm_elmore_cloak_normal</icon>
<operateType>P</operateType> <operateType>P</operateType>
<effects>
<effect name="PvePhysicalAttackDamageBonus">
<amount>
<value level="1">0.3</value>
<value level="2">0.5</value>
<value level="3">0.8</value>
<value level="4">1</value>
<value level="5">1.3</value>
<value level="6">1.5</value>
<value level="7">1.8</value>
<value level="8">2</value>
<value level="9">2.3</value>
<value level="10">2.5</value>
<value level="11">2.8</value>
<value level="12">3</value>
<value level="13">3.3</value>
<value level="14">3.5</value>
<value level="15">3.8</value>
<value level="16">4</value>
<value level="17">4.3</value>
<value level="18">4.5</value>
<value level="19">4.8</value>
<value level="20">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>
<value level="1">0.3</value>
<value level="2">0.5</value>
<value level="3">0.8</value>
<value level="4">1</value>
<value level="5">1.3</value>
<value level="6">1.5</value>
<value level="7">1.8</value>
<value level="8">2</value>
<value level="9">2.3</value>
<value level="10">2.5</value>
<value level="11">2.8</value>
<value level="12">3</value>
<value level="13">3.3</value>
<value level="14">3.5</value>
<value level="15">3.8</value>
<value level="16">4</value>
<value level="17">4.3</value>
<value level="18">4.5</value>
<value level="19">4.8</value>
<value level="20">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="55742" toLevel="1" name="Ferios Cloak Basic Effect"> <skill id="55742" toLevel="1" name="Ferios Cloak Basic Effect">
<!-- Decreases received damage when enchanted and bestows various passive and active skills. --> <!-- Decreases received damage when enchanted and bestows various passive and active skills. -->
<icon>BranchIcon.icon.g_bm_perios_cloak_normal</icon> <icon>BranchIcon.icon.g_bm_perios_cloak_normal</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DamageByAttack">
<amount>-0.5</amount>
<type>PK</type>
<mode>DIFF</mode>
</effect>
<effect name="DamageByAttack">
<amount>-0.5</amount>
<type>ENEMY_ALL</type>
<mode>DIFF</mode>
</effect>
</effects>
</skill> </skill>
<skill id="55743" toLevel="20" name="Ferios Cloak Enchant Effect"> <skill id="55743" toLevel="20" name="Ferios Cloak Enchant Effect">
<!-- Received damage -$s1. --> <!-- Received damage -$s1. -->
<icon>BranchIcon.icon.g_bm_perios_cloak_normal</icon> <icon>BranchIcon.icon.g_bm_perios_cloak_normal</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DamageByAttack">
<amount>
<value level="1">-1</value>
<value level="2">-2</value>
<value level="3">-3</value>
<value level="4">-4</value>
<value level="5">-5</value>
<value level="6">-6</value>
<value level="7">-7</value>
<value level="8">-8</value>
<value level="9">-9</value>
<value level="10">-10</value>
<value level="11">-11</value>
<value level="12">-12</value>
<value level="13">-13</value>
<value level="14">-14</value>
<value level="15">-15</value>
<value level="16">-16</value>
<value level="17">-17</value>
<value level="18">-18</value>
<value level="19">-19</value>
<value level="20">-20</value>
</amount>
<type>PK</type>
<mode>DIFF</mode>
</effect>
<effect name="DamageByAttack">
<amount>
<value level="1">-1</value>
<value level="2">-2</value>
<value level="3">-3</value>
<value level="4">-4</value>
<value level="5">-5</value>
<value level="6">-6</value>
<value level="7">-7</value>
<value level="8">-8</value>
<value level="9">-9</value>
<value level="10">-10</value>
<value level="11">-11</value>
<value level="12">-12</value>
<value level="13">-13</value>
<value level="14">-14</value>
<value level="15">-15</value>
<value level="16">-16</value>
<value level="17">-17</value>
<value level="18">-18</value>
<value level="19">-19</value>
<value level="20">-20</value>
</amount>
<type>ENEMY_ALL</type>
<mode>DIFF</mode>
</effect>
</effects>
</skill> </skill>
<skill id="55744" toLevel="1" name="Blessing of Elmoreden"> <skill id="55744" toLevel="1" name="Blessing of Elmoreden">
<!-- Makes you invincible for 10 sec and increases Speed by 100. --> <!-- Makes you invincible for 10 sec and increases Speed by 100. -->

View File

@@ -1435,7 +1435,21 @@
<xs:element name="id" type="xs:unsignedShort" /> <xs:element name="id" type="xs:unsignedShort" />
<xs:element name="PHYSICAL_BLOCKADE" type="xs:unsignedByte" /> <xs:element name="PHYSICAL_BLOCKADE" type="xs:unsignedByte" />
<xs:element name="KNOCKBACK" type="xs:unsignedByte" /> <xs:element name="KNOCKBACK" type="xs:unsignedByte" />
<xs:element name="PULL" type="xs:unsignedByte" /> <xs:element name="PULL">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="DISARM" type="xs:unsignedByte" /> <xs:element name="DISARM" type="xs:unsignedByte" />
<xs:element name="BOSS" type="xs:unsignedByte" /> <xs:element name="BOSS" type="xs:unsignedByte" />
<xs:element name="AIRBIND" type="xs:unsignedByte" /> <xs:element name="AIRBIND" type="xs:unsignedByte" />

View File

@@ -18,19 +18,57 @@ package org.l2jmobius.gameserver.enums;
/** /**
* @author Mobius * @author Mobius
* @implNote Update by RobikBobik
*/ */
public enum BroochJewel public enum BroochJewel
{ {
RUBY_LV1(38855, 17814, 0.01, true), // Working effect
RUBY_LV2(38856, 17814, 0.035, true), RUBY_LV1(70451, 17817, 0.02, true),
RUBY_LV3(38857, 17815, 0.075, true), RUBY_LV2(70452, 17817, 0.03, true),
RUBY_LV4(38858, 17816, 0.125, true), RUBY_LV3(70453, 17817, 0.05, true),
RUBY_LV5(38859, 17817, 0.2, true), RUBY_LV4(70454, 17817, 0.08, true),
SHAPPHIRE_LV1(38927, 17818, 0.01, false), RUBY_LV5(70455, 17817, 0.16, true),
SHAPPHIRE_LV2(38928, 17818, 0.035, false), GREATER_RUBY_LV1(71368, 17817, 0.17, true), // + 1% p atk
SHAPPHIRE_LV3(38929, 17819, 0.075, false), GREATER_RUBY_LV2(71369, 17817, 0.18, true), // + 2% p atk
SHAPPHIRE_LV4(38930, 17820, 0.125, false), GREATER_RUBY_LV3(71370, 17817, 0.19, true), // + 3% p atk
SHAPPHIRE_LV5(38931, 17821, 0.2, false); GREATER_RUBY_LV4(71371, 17817, 0.20, true), // + 5% p atk
GREATER_RUBY_LV5(71372, 17817, 0.20, true), // + 7% p atk + crit. p. rate +10%
// Not show recharge effect - not used in classics maybe
RUBY_LV1_2(90328, 59150, 0.02, true),
RUBY_LV2_2(90329, 59150, 0.03, true),
RUBY_LV3_2(90330, 59150, 0.05, true),
RUBY_LV4_2(90331, 59150, 0.08, true),
RUBY_LV5_2(90332, 59150, 0.16, true),
GREATER_RUBY_LV1_2(91320, 59150, 0.17, true), // + 1% p atk
GREATER_RUBY_LV2_2(91321, 59150, 0.18, true), // + 2% p atk
GREATER_RUBY_LV3_2(91322, 59150, 0.19, true), // + 3% p atk
GREATER_RUBY_LV4_2(91323, 59150, 0.20, true), // + 5% p atk
GREATER_RUBY_LV5_2(91324, 59150, 0.20, true), // + 7% p atk + crit. p. rate +10%
// Working effect
SHAPPHIRE_LV1(70456, 17821, 0.02, false),
SHAPPHIRE_LV2(70457, 17821, 0.03, false),
SHAPPHIRE_LV3(70458, 17821, 0.05, false),
SHAPPHIRE_LV4(70459, 17821, 0.08, false),
SHAPPHIRE_LV5(70460, 17821, 0.16, false),
GREATER_SHAPPHIRE_LV1(71373, 17821, 00.17, false), // + 2 % m attack
GREATER_SHAPPHIRE_LV2(71374, 17821, 00.18, false), // + 4 % m attack
GREATER_SHAPPHIRE_LV3(71375, 17821, 00.19, false), // + 6 % m attack
GREATER_SHAPPHIRE_LV4(71376, 17821, 00.20, false), // + 10 % m attack
GREATER_SHAPPHIRE_LV5(71377, 17821, 00.20, false), // + 14 % m attack + crit. m. rate +10%
// Not show recharge effect - not used in classics maybe
SHAPPHIRE_LV1_2(90333, 59151, 0.02, false),
SHAPPHIRE_LV2_2(90334, 59151, 0.03, false),
SHAPPHIRE_LV3_2(90335, 59151, 0.05, false),
SHAPPHIRE_LV4_2(90336, 59151, 0.08, false),
SHAPPHIRE_LV5_2(90337, 59151, 0.16, false),
GREATER_SHAPPHIRE_LV1_2(91325, 59151, 0.17, false), // + 2 % m attack
GREATER_SHAPPHIRE_LV2_2(91326, 59151, 0.18, false), // + 4 % m attack
GREATER_SHAPPHIRE_LV3_2(91327, 59151, 0.19, false), // + 6 % m attack
GREATER_SHAPPHIRE_LV4_2(91328, 59151, 0.20, false), // + 10 % m attack
GREATER_SHAPPHIRE_LV5_2(91329, 59151, 0.20, false);// + 14 % m attack + crit. m. ata +10%
private int _itemId; private int _itemId;
private int _effectId; private int _effectId;

View File

@@ -707,7 +707,7 @@
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
</item> </item>
<item id="70441" name="NoItemName" type="Armor"> <item id="70441" name="Garnet" additionalName="Lv. 1" type="Armor">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +3%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +3%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" /> <set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -718,8 +718,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18566" level="1"/> <!-- Garnet -->
</skills>
</item> </item>
<item id="70442" name="NoItemName" type="Armor"> <item id="70442" name="Garnet" additionalName="Lv. 2" type="Armor">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +5%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +5%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" /> <set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -730,8 +733,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18566" level="2"/> <!-- Garnet -->
</skills>
</item> </item>
<item id="70443" name="NoItemName" type="Armor"> <item id="70443" name="Garnet" additionalName="Lv. 3" type="Armor">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +8%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +8%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" /> <set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -742,8 +748,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18566" level="3"/> <!-- Garnet -->
</skills>
</item> </item>
<item id="70444" name="NoItemName" type="Armor"> <item id="70444" name="Garnet" additionalName="Lv. 4" type="Armor">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +11%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +11%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" /> <set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -754,8 +763,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18566" level="4"/> <!-- Garnet -->
</skills>
</item> </item>
<item id="70445" name="NoItemName" type="Armor"> <item id="70445" name="Garnet" additionalName="Lv. 5" type="Armor">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +20%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +20%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" /> <set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -766,9 +778,12 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18566" level="5"/> <!-- Garnet -->
</skills>
</item> </item>
<item id="70446" name="NoItemName" type="Armor"> <item id="70446" name="Jade" additionalName="Lv. 1" type="Armor">
<!-- Atk. Spd./Casting Spd. +1%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Atk. Spd./ Casting Spd. +1%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_jade_i00" /> <set name="icon" val="icon.etc_bm_jewel_jade_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
@@ -778,9 +793,12 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17707" level="1"/> <!-- Jade -->
</skills>
</item> </item>
<item id="70447" name="NoItemName" type="Armor"> <item id="70447" name="Jade" additionalName="Lv. 2" type="Armor">
<!-- Atk. Spd./Casting Spd. +2%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Atk. Spd./ Casting Spd. +2%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_jade_i00" /> <set name="icon" val="icon.etc_bm_jewel_jade_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
@@ -790,9 +808,12 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17707" level="2"/> <!-- Jade -->
</skills>
</item> </item>
<item id="70448" name="NoItemName" type="Armor"> <item id="70448" name="Jade" additionalName="Lv. 3" type="Armor">
<!-- Atk. Spd./Casting Spd. +4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Atk. Spd./ Casting Spd. +4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_jade_i00" /> <set name="icon" val="icon.etc_bm_jewel_jade_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
@@ -802,9 +823,12 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17707" level="3"/> <!-- Jade -->
</skills>
</item> </item>
<item id="70449" name="NoItemName" type="Armor"> <item id="70449" name="Jade" additionalName="Lv. 4" type="Armor">
<!-- Atk. Spd./Casting Spd. +7%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Atk. Spd./ Casting Spd. +7%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_jade_i00" /> <set name="icon" val="icon.etc_bm_jewel_jade_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
@@ -814,9 +838,12 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17707" level="4"/> <!-- Jade -->
</skills>
</item> </item>
<item id="70450" name="NoItemName" type="Armor"> <item id="70450" name="Jade" additionalName="Lv. 5" type="Armor">
<!-- Atk. Spd./Casting Spd. +14%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Atk. Spd./ Casting Spd. +14%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_jade_i00" /> <set name="icon" val="icon.etc_bm_jewel_jade_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
@@ -826,8 +853,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17707" level="5"/> <!-- Jade -->
</skills>
</item> </item>
<item id="70451" name="NoItemName" type="Armor"> <item id="70451" name="Ruby" additionalName="Lv. 1" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage 2%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage 2%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" /> <set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -838,8 +868,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17817" level="1"/> <!-- Ruby -->
</skills>
</item> </item>
<item id="70452" name="NoItemName" type="Armor"> <item id="70452" name="Ruby" additionalName="Lv. 2" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +3%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +3%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" /> <set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -850,8 +883,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17817" level="2"/> <!-- Ruby -->
</skills>
</item> </item>
<item id="70453" name="NoItemName" type="Armor"> <item id="70453" name="Ruby" additionalName="Lv. 3" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +5%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +5%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" /> <set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -862,8 +898,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17817" level="3"/> <!-- Ruby -->
</skills>
</item> </item>
<item id="70454" name="NoItemName" type="Armor"> <item id="70454" name="Ruby" additionalName="Lv. 4" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +8%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +8%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" /> <set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -874,8 +913,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17817" level="4"/> <!-- Ruby -->
</skills>
</item> </item>
<item id="70455" name="NoItemName" type="Armor"> <item id="70455" name="Ruby" additionalName="Lv. 5" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +16%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +16%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" /> <set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -886,8 +928,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17817" level="5"/> <!-- Ruby -->
</skills>
</item> </item>
<item id="70456" name="NoItemName" type="Armor"> <item id="70456" name="Sapphire" additionalName="Lv. 1" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +2%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +2%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" /> <set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -898,8 +943,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17821" level="1"/> <!-- Sapphire -->
</skills>
</item> </item>
<item id="70457" name="NoItemName" type="Armor"> <item id="70457" name="Sapphire" additionalName="Lv. 2" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +3%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +3%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" /> <set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -910,8 +958,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17821" level="2"/> <!-- Sapphire -->
</skills>
</item> </item>
<item id="70458" name="NoItemName" type="Armor"> <item id="70458" name="Sapphire" additionalName="Lv. 3" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +5%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +5%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" /> <set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -922,8 +973,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17821" level="3"/> <!-- Sapphire -->
</skills>
</item> </item>
<item id="70459" name="NoItemName" type="Armor"> <item id="70459" name="Sapphire" additionalName="Lv. 4" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +8%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +8%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" /> <set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -934,8 +988,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17821" level="4"/> <!-- Sapphire -->
</skills>
</item> </item>
<item id="70460" name="NoItemName" type="Armor"> <item id="70460" name="Sapphire" additionalName="Lv. 5" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +16%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +16%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" /> <set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -946,8 +1003,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17821" level="5"/> <!-- Sapphire -->
</skills>
</item> </item>
<item id="70461" name="NoItemName" type="Armor"> <item id="70461" name="Diamond" additionalName="Lv. 1" type="Armor">
<!-- P. Def. +11, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- P. Def. +11, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" /> <set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -958,8 +1018,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17708" level="1"/> <!-- Diamond -->
</skills>
</item> </item>
<item id="70462" name="NoItemName" type="Armor"> <item id="70462" name="Diamond" additionalName="Lv. 2" type="Armor">
<!-- P. Def. +25, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- P. Def. +25, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" /> <set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -970,8 +1033,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17708" level="2"/> <!-- Diamond -->
</skills>
</item> </item>
<item id="70463" name="NoItemName" type="Armor"> <item id="70463" name="Diamond" additionalName="Lv. 3" type="Armor">
<!-- P. Def. +50, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- P. Def. +50, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" /> <set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -982,8 +1048,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17708" level="3"/> <!-- Diamond -->
</skills>
</item> </item>
<item id="70464" name="NoItemName" type="Armor"> <item id="70464" name="Diamond" additionalName="Lv. 4" type="Armor">
<!-- P. Def. +81, Received P. Critical Damage -4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- P. Def. +81, Received P. Critical Damage -4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" /> <set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -994,8 +1063,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17708" level="4"/> <!-- Diamond -->
</skills>
</item> </item>
<item id="70465" name="NoItemName" type="Armor"> <item id="70465" name="Diamond" additionalName="Lv. 5" type="Armor">
<!-- P. Def. +130, Received P. Critical Damage -10%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- P. Def. +130, Received P. Critical Damage -10%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" /> <set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -1006,8 +1078,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17708" level="5"/> <!-- Diamond -->
</skills>
</item> </item>
<item id="70466" name="NoItemName" type="Armor"> <item id="70466" name="Pearl" additionalName="Lv. 1" type="Armor">
<!-- M. Def. +7, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- M. Def. +7, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" /> <set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -1018,8 +1093,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17709" level="1"/> <!-- Pearl -->
</skills>
</item> </item>
<item id="70467" name="NoItemName" type="Armor"> <item id="70467" name="Pearl" additionalName="Lv. 2" type="Armor">
<!-- M. Def. +14, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- M. Def. +14, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" /> <set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -1030,8 +1108,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17709" level="2"/> <!-- Pearl -->
</skills>
</item> </item>
<item id="70468" name="NoItemName" type="Armor"> <item id="70468" name="Pearl" additionalName="Lv. 3" type="Armor">
<!-- M. Def. +28, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- M. Def. +28, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" /> <set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -1042,8 +1123,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17709" level="3"/> <!-- Pearl -->
</skills>
</item> </item>
<item id="70469" name="NoItemName" type="Armor"> <item id="70469" name="Pearl" additionalName="Lv. 4" type="Armor">
<!-- M. Def. +46, Received M. Critical Damage -4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- M. Def. +46, Received M. Critical Damage -4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" /> <set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -1054,8 +1138,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17709" level="4"/> <!-- Pearl -->
</skills>
</item> </item>
<item id="70470" name="NoItemName" type="Armor"> <item id="70470" name="Pearl" additionalName="Lv. 5" type="Armor">
<!-- M. Def. +74, Received M. Critical Damage -10%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- M. Def. +74, Received M. Critical Damage -10%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" /> <set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -1066,8 +1153,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17709" level="5"/> <!-- Pearl -->
</skills>
</item> </item>
<item id="70471" name="NoItemName" type="Armor"> <item id="70471" name="Jewel Vital" additionalName="Lv. 1" type="Armor">
<!-- XP/SP +3%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- XP/SP +3%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_vital" /> <set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -1078,8 +1168,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17706" level="1"/> <!-- Jewel Vital -->
</skills>
</item> </item>
<item id="70472" name="NoItemName" type="Armor"> <item id="70472" name="Jewel Vital" additionalName="Lv. 2" type="Armor">
<!-- XP/SP +4%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- XP/SP +4%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_vital" /> <set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -1090,8 +1183,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17706" level="2"/> <!-- Jewel Vital -->
</skills>
</item> </item>
<item id="70473" name="NoItemName" type="Armor"> <item id="70473" name="Jewel Vital" additionalName="Lv. 3" type="Armor">
<!-- XP/SP +6%, and allows to use Lv. 1 Vital Wind skill, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- XP/SP +6%, and allows to use Lv. 1 Vital Wind skill, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_vital" /> <set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -1102,8 +1198,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17706" level="3"/> <!-- Jewel Vital -->
</skills>
</item> </item>
<item id="70474" name="NoItemName" type="Armor"> <item id="70474" name="Jewel Vital" additionalName="Lv. 4" type="Armor">
<!-- XP/SP +8%, and allows to use Lv. 2 Vital Wind skill, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- XP/SP +8%, and allows to use Lv. 2 Vital Wind skill, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_vital" /> <set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -1114,8 +1213,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17706" level="4"/> <!-- Jewel Vital -->
</skills>
</item> </item>
<item id="70475" name="NoItemName" type="Armor"> <item id="70475" name="Jewel Vital" additionalName="Lv. 5" type="Armor">
<!-- XP/SP +17%, and allows to use Lv. 3 Vital Wind skill, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- XP/SP +17%, and allows to use Lv. 3 Vital Wind skill, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_vital" /> <set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -1126,6 +1228,9 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17706" level="5"/> <!-- Jewel Vital -->
</skills>
</item> </item>
<item id="70476" name="NoItemName" type="EtcItem"> <item id="70476" name="NoItemName" type="EtcItem">
<!-- You can exchange some amount of Ore for Lv. 1 Brooch, Lv. 3-5 jewels or Jewelry Box through Dimensional Merchant. Cannot be dropped. --> <!-- You can exchange some amount of Ore for Lv. 1 Brooch, Lv. 3-5 jewels or Jewelry Box through Dimensional Merchant. Cannot be dropped. -->
@@ -1248,93 +1353,165 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
</item> </item>
<item id="70487" name="NoItemName" type="EtcItem"> <item id="70487" name="Topaz Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Topaz. Cannot be dropped. --> <!-- Double-click to obtain Lv. 1 Topaz. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_topaz_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_topaz_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70436" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70488" name="NoItemName" type="EtcItem"> <item id="70488" name="Garnet Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Garnet. Cannot be dropped. --> <!-- Double-click to obtain Lv. 1 Garnet. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_garnet_i01" /> <set name="icon" val="icon.etc_bm_jewelbox_garnet_i01" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70441" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70489" name="NoItemName" type="EtcItem"> <item id="70489" name="Jade Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Jade. Cannot be dropped. --> <!-- Double-click to obtain Lv. 1 Jade. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_jade_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_jade_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70446" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70490" name="NoItemName" type="EtcItem"> <item id="70490" name="Ruby Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Ruby. Cannot be dropped. --> <!-- Double-click to obtain Lv. 1 Ruby. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_ruby_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_ruby_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70451" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70491" name="NoItemName" type="EtcItem"> <item id="70491" name="Sapphire Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Sapphire. Cannot be dropped. --> <!-- Double-click to obtain Lv. 1 Sapphire. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_sapphire_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_sapphire_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70456" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70492" name="NoItemName" type="EtcItem"> <item id="70492" name="Diamond Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Diamond. Cannot be dropped. --> <!-- Double-click to obtain Lv. 1 Diamond. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_diamond_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_diamond_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70461" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70493" name="NoItemName" type="EtcItem"> <item id="70493" name="Pearl Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Pearl. Cannot be dropped. --> <!-- Double-click to obtain Lv. 1 Pearl. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_pearl_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_pearl_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70466" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70494" name="NoItemName" type="EtcItem"> <item id="70494" name="Vital Stone Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Vital Stone. Cannot be dropped. --> <!-- Double-click to obtain Lv. 1 Vital Stone. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_vital_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_vital_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70471" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70495" name="NoItemName" type="EtcItem"> <item id="70495" name="NoItemName" type="EtcItem">
<!-- Double-click to obtain Lv. 3 Topaz. Cannot be dropped. --> <!-- Double-click to obtain Lv. 3 Topaz. Cannot be dropped. -->

View File

@@ -275,30 +275,47 @@
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
</item> </item>
<item id="70525" name="NoItemName" type="EtcItem"> <item id="70525" name="Aquamarine Box" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Aquamarine. Cannot be dropped. --> <!-- Double-click to obtain Lv. 1 Aquamarine. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70520" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70526" name="NoItemName" type="Armor"> <item id="70526" name="NoItemName" type="Armor">
<!-- Activates 4 jewel slots when equipped. Inventory Slot +12. --> <!-- Activates 4 jewel slots when equipped. Inventory Slot +12. -->
<set name="icon" val="icon.etc_bm_brooch_lavianrose_i02" /> <set name="icon" val="icon.etc_bm_brooch_lavianrose_i02" />
<set name="bodypart" val="brooch" /> <set name="default_action" val="PEEL" />
<set name="material" val="SILVER" /> <set name="immediate_effect" val="true" />
<set name="weight" val="10" /> <set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70522" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70527" name="NoItemName" type="EtcItem"> <item id="70527" name="Aquamarine Box" type="EtcItem">
<!-- Double-click to obtain Lv. 1-5 Aquamarine. Cannot be dropped. --> <!-- Double-click to obtain Lv. 1-5 Aquamarine. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
@@ -309,38 +326,65 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
</item> </item>
<item id="70528" name="NoItemName" type="EtcItem"> <item id="70528" name="Aquamarine Box" additionalName="Lv. 3" type="EtcItem">
<!-- Double-click to obtain Lv. 3 Aquamarine. Cannot be dropped. --> <!-- Double-click to obtain Lv. 3 Aquamarine. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70522" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70529" name="NoItemName" type="EtcItem"> <item id="70529" name="Aquamarine Box" additionalName="Lv. 4" type="EtcItem">
<!-- Double-click to obtain Lv. 4 Aquamarine. Cannot be dropped. --> <!-- Double-click to obtain Lv. 4 Aquamarine. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70523" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70530" name="NoItemName" type="EtcItem"> <item id="70530" name="Aquamarine Box" additionalName="Lv. 5" type="EtcItem">
<!-- Double-click to obtain Lv. 5Aquamarine. Cannot be dropped. --> <!-- Double-click to obtain Lv. 5 Aquamarine. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70524" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70531" name="NoItemName" type="EtcItem"> <item id="70531" name="NoItemName" type="EtcItem">
<!-- Double-click to get Lv. 1 Brooch (30-day), Lv. 5 Jade (3-day) and Lv. 5 Vital Stone (3-day). --> <!-- Double-click to get Lv. 1 Brooch (30-day), Lv. 5 Jade (3-day) and Lv. 5 Vital Stone (3-day). -->

View File

@@ -261,72 +261,160 @@
<set name="icon" val="icon.bm_jewelbox_red_catseye_lavianrose" /> <set name="icon" val="icon.bm_jewelbox_red_catseye_lavianrose" />
<set name="default_action" val="PEEL" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70811" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70822" name="Lv. 3 Red Cat's Eye Jewelry Box" type="EtcItem"> <item id="70822" name="Lv. 3 Red Cat's Eye Jewelry Box" type="EtcItem">
<!-- Double-click to obtain a Lv. 3 Red Cat's Eye. Cannot be dropped. --> <!-- Double-click to obtain a Lv. 3 Red Cat's Eye. Cannot be dropped. -->
<set name="icon" val="icon.bm_jewelbox_red_catseye_lavianrose" /> <set name="icon" val="icon.bm_jewelbox_red_catseye_lavianrose" />
<set name="default_action" val="PEEL" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70813" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70823" name="Lv. 4 Red Cat's Eye Jewelry Box" type="EtcItem"> <item id="70823" name="Lv. 4 Red Cat's Eye Jewelry Box" type="EtcItem">
<!-- Double-click to obtain a Lv. 4 Red Cat's Eye. Cannot be dropped. --> <!-- Double-click to obtain a Lv. 4 Red Cat's Eye. Cannot be dropped. -->
<set name="icon" val="icon.bm_jewelbox_red_catseye_lavianrose" /> <set name="icon" val="icon.bm_jewelbox_red_catseye_lavianrose" />
<set name="default_action" val="PEEL" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70814" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70824" name="Lv. 5 Red Cat's Eye Jewelry Box" type="EtcItem"> <item id="70824" name="Lv. 5 Red Cat's Eye Jewelry Box" type="EtcItem">
<!-- Double-click to obtain a Lv. 5 Red Cat's Eye. Cannot be dropped. --> <!-- Double-click to obtain a Lv. 5 Red Cat's Eye. Cannot be dropped. -->
<set name="icon" val="icon.bm_jewelbox_red_catseye_lavianrose" /> <set name="icon" val="icon.bm_jewelbox_red_catseye_lavianrose" />
<set name="default_action" val="PEEL" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70815" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70825" name="Blue Cat's Eye Chest" type="EtcItem"> <item id="70825" name="Blue Cat's Eye Chest" type="EtcItem">
<!-- Double-click to obtain a Lv. 1 Blue Cat's Eye. Cannot be dropped. --> <!-- Double-click to obtain a Lv. 1 Blue Cat's Eye. Cannot be dropped. -->
<set name="icon" val="icon.bm_jewelbox_blue_catseye_lavianrose" /> <set name="icon" val="icon.bm_jewelbox_blue_catseye_lavianrose" />
<set name="default_action" val="PEEL" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70816" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70826" name="Lv. 3 Blue Cat's Eye Jewelry Box" type="EtcItem"> <item id="70826" name="Lv. 3 Blue Cat's Eye Jewelry Box" type="EtcItem">
<!-- Double-click to obtain a Lv. 3 Blue Cat's Eye. Cannot be dropped. --> <!-- Double-click to obtain a Lv. 3 Blue Cat's Eye. Cannot be dropped. -->
<set name="icon" val="icon.bm_jewelbox_blue_catseye_lavianrose" /> <set name="icon" val="icon.bm_jewelbox_blue_catseye_lavianrose" />
<set name="default_action" val="PEEL" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70818" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70827" name="Lv. 4 Blue Cat's Eye Jewelry Box" type="EtcItem"> <item id="70827" name="Lv. 4 Blue Cat's Eye Jewelry Box" type="EtcItem">
<!-- Double-click to obtain a Lv. 4 Blue Cat's Eye. Cannot be dropped. --> <!-- Double-click to obtain a Lv. 4 Blue Cat's Eye. Cannot be dropped. -->
<set name="icon" val="icon.bm_jewelbox_blue_catseye_lavianrose" /> <set name="icon" val="icon.bm_jewelbox_blue_catseye_lavianrose" />
<set name="default_action" val="PEEL" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70819" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70828" name="Lv. 5 Blue Cat's Eye Jewelry Box" type="EtcItem"> <item id="70828" name="Lv. 5 Blue Cat's Eye Jewelry Box" type="EtcItem">
<!-- Double-click to obtain a Lv. 5 Blue Cat's Eye. Cannot be dropped. --> <!-- Double-click to obtain a Lv. 5 Blue Cat's Eye. Cannot be dropped. -->
<set name="icon" val="icon.bm_jewelbox_blue_catseye_lavianrose" /> <set name="icon" val="icon.bm_jewelbox_blue_catseye_lavianrose" />
<set name="default_action" val="PEEL" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70820" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70829" name="Shining Jewelry Box" type="EtcItem"> <item id="70829" name="Shining Jewelry Box" type="EtcItem">
<!-- Double-click to obtain a Lv. 1 chest with one of these items: Vital Stone, Pearl, Diamond, Ruby, Sapphire, Jade, Garnet, Topaz, Aquamarine, Red/Blue Cat's Eye. Cannot be dropped. --> <!-- Double-click to obtain a Lv. 1 chest with one of these items: Vital Stone, Pearl, Diamond, Ruby, Sapphire, Jade, Garnet, Topaz, Aquamarine, Red/Blue Cat's Eye. Cannot be dropped. -->

View File

@@ -255,6 +255,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55485" level="1"/> <!-- Greater Garnet -->
</skills>
</item> </item>
<item id="90319" name="Garnet" additionalName="Lv. 2" type="Armor"> <item id="90319" name="Garnet" additionalName="Lv. 2" type="Armor">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +5%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +5%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -268,6 +271,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55485" level="2"/> <!-- Greater Garnet -->
</skills>
</item> </item>
<item id="90320" name="Garnet" additionalName="Lv. 3" type="Armor"> <item id="90320" name="Garnet" additionalName="Lv. 3" type="Armor">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +8%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +8%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -281,6 +287,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55485" level="3"/> <!-- Greater Garnet -->
</skills>
</item> </item>
<item id="90321" name="Garnet" additionalName="Lv. 4" type="Armor"> <item id="90321" name="Garnet" additionalName="Lv. 4" type="Armor">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +11%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +11%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -294,6 +303,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55485" level="4"/> <!-- Greater Garnet -->
</skills>
</item> </item>
<item id="90322" name="Garnet" additionalName="Lv. 5" type="Armor"> <item id="90322" name="Garnet" additionalName="Lv. 5" type="Armor">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +15%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +15%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -307,9 +319,12 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55485" level="5"/> <!-- Greater Garnet -->
</skills>
</item> </item>
<item id="90323" name="Jade" additionalName="Lv. 1" type="Armor"> <item id="90323" name="Jade" additionalName="Lv. 1" type="Armor">
<!-- Atk. Spd./Casting Spd. +1%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Atk. Spd./ Casting Spd. +1%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_jade_i00" /> <set name="icon" val="icon.etc_bm_jewel_jade_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -320,9 +335,12 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55474" level="1"/> <!-- Jade -->
</skills>
</item> </item>
<item id="90324" name="Jade" additionalName="Lv. 2" type="Armor"> <item id="90324" name="Jade" additionalName="Lv. 2" type="Armor">
<!-- Atk. Spd./Casting Spd. +2%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Atk. Spd./ Casting Spd. +2%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_jade_i00" /> <set name="icon" val="icon.etc_bm_jewel_jade_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -333,9 +351,12 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55474" level="2"/> <!-- Jade -->
</skills>
</item> </item>
<item id="90325" name="Jade" additionalName="Lv. 3" type="Armor"> <item id="90325" name="Jade" additionalName="Lv. 3" type="Armor">
<!-- Atk. Spd./Casting Spd. +4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Atk. Spd./ Casting Spd. +4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_jade_i00" /> <set name="icon" val="icon.etc_bm_jewel_jade_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -346,9 +367,12 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55474" level="3"/> <!-- Jade -->
</skills>
</item> </item>
<item id="90326" name="Jade" additionalName="Lv. 4" type="Armor"> <item id="90326" name="Jade" additionalName="Lv. 4" type="Armor">
<!-- Atk. Spd./Casting Spd. +7%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Atk. Spd./ Casting Spd. +7%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_jade_i00" /> <set name="icon" val="icon.etc_bm_jewel_jade_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -359,9 +383,12 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55474" level="4"/> <!-- Jade -->
</skills>
</item> </item>
<item id="90327" name="Jade" additionalName="Lv. 5" type="Armor"> <item id="90327" name="Jade" additionalName="Lv. 5" type="Armor">
<!-- Atk. Spd./Casting Spd. +10%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Atk. Spd./ Casting Spd. +10%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_jade_i00" /> <set name="icon" val="icon.etc_bm_jewel_jade_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -372,6 +399,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55474" level="5"/> <!-- Jade -->
</skills>
</item> </item>
<item id="90328" name="Ruby" additionalName="Lv. 1" type="Armor"> <item id="90328" name="Ruby" additionalName="Lv. 1" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage 2%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage 2%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -385,6 +415,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55477" level="1"/> <!-- Ruby -->
</skills>
</item> </item>
<item id="90329" name="Ruby" additionalName="Lv. 2" type="Armor"> <item id="90329" name="Ruby" additionalName="Lv. 2" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +3%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +3%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -398,6 +431,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55477" level="2"/> <!-- Ruby -->
</skills>
</item> </item>
<item id="90330" name="Ruby" additionalName="Lv. 3" type="Armor"> <item id="90330" name="Ruby" additionalName="Lv. 3" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +5%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +5%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -411,6 +447,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55477" level="3"/> <!-- Ruby -->
</skills>
</item> </item>
<item id="90331" name="Ruby" additionalName="Lv. 4" type="Armor"> <item id="90331" name="Ruby" additionalName="Lv. 4" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +8%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +8%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -424,6 +463,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55477" level="4"/> <!-- Ruby -->
</skills>
</item> </item>
<item id="90332" name="Ruby" additionalName="Lv. 5" type="Armor"> <item id="90332" name="Ruby" additionalName="Lv. 5" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +12%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +12%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -437,6 +479,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55477" level="5"/> <!-- Ruby -->
</skills>
</item> </item>
<item id="90333" name="Sapphire" additionalName="Lv. 1" type="Armor"> <item id="90333" name="Sapphire" additionalName="Lv. 1" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +2%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +2%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -450,6 +495,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55481" level="1"/> <!-- Sapphire -->
</skills>
</item> </item>
<item id="90334" name="Sapphire" additionalName="Lv. 2" type="Armor"> <item id="90334" name="Sapphire" additionalName="Lv. 2" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +3%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +3%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -463,6 +511,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55481" level="2"/> <!-- Sapphire -->
</skills>
</item> </item>
<item id="90335" name="Sapphire" additionalName="Lv. 3" type="Armor"> <item id="90335" name="Sapphire" additionalName="Lv. 3" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +5%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +5%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -476,6 +527,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55481" level="3"/> <!-- Sapphire -->
</skills>
</item> </item>
<item id="90336" name="Sapphire" additionalName="Lv. 4" type="Armor"> <item id="90336" name="Sapphire" additionalName="Lv. 4" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +8%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +8%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -489,6 +543,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55481" level="4"/> <!-- Sapphire -->
</skills>
</item> </item>
<item id="90337" name="Sapphire" additionalName="Lv. 5" type="Armor"> <item id="90337" name="Sapphire" additionalName="Lv. 5" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +12%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +12%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -502,6 +559,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55481" level="5"/> <!-- Sapphire -->
</skills>
</item> </item>
<item id="90338" name="Diamond" additionalName="Lv. 1" type="Armor"> <item id="90338" name="Diamond" additionalName="Lv. 1" type="Armor">
<!-- P. Def. +11, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- P. Def. +11, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -515,6 +575,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55475" level="1"/> <!-- Diamond -->
</skills>
</item> </item>
<item id="90339" name="Diamond" additionalName="Lv. 2" type="Armor"> <item id="90339" name="Diamond" additionalName="Lv. 2" type="Armor">
<!-- P. Def. +25, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- P. Def. +25, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -528,6 +591,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55475" level="2"/> <!-- Diamond -->
</skills>
</item> </item>
<item id="90340" name="Diamond" additionalName="Lv. 3" type="Armor"> <item id="90340" name="Diamond" additionalName="Lv. 3" type="Armor">
<!-- P. Def. +50, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- P. Def. +50, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -541,6 +607,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55475" level="3"/> <!-- Diamond -->
</skills>
</item> </item>
<item id="90341" name="Diamond" additionalName="Lv. 4" type="Armor"> <item id="90341" name="Diamond" additionalName="Lv. 4" type="Armor">
<!-- P. Def. +81, Received P. Critical Damage -4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- P. Def. +81, Received P. Critical Damage -4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -554,6 +623,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55475" level="4"/> <!-- Diamond -->
</skills>
</item> </item>
<item id="90342" name="Diamond" additionalName="Lv. 5" type="Armor"> <item id="90342" name="Diamond" additionalName="Lv. 5" type="Armor">
<!-- P. Def. +112, Received P. Critical Damage -7%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- P. Def. +112, Received P. Critical Damage -7%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -567,6 +639,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55475" level="5"/> <!-- Diamond -->
</skills>
</item> </item>
<item id="90343" name="Pearl" additionalName="Lv. 1" type="Armor"> <item id="90343" name="Pearl" additionalName="Lv. 1" type="Armor">
<!-- M. Def. +7, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- M. Def. +7, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -580,6 +655,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55476" level="1"/> <!-- Pearl -->
</skills>
</item> </item>
<item id="90344" name="Pearl" additionalName="Lv. 2" type="Armor"> <item id="90344" name="Pearl" additionalName="Lv. 2" type="Armor">
<!-- M. Def. +14, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- M. Def. +14, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -593,6 +671,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55476" level="2"/> <!-- Pearl -->
</skills>
</item> </item>
<item id="90345" name="Pearl" additionalName="Lv. 3" type="Armor"> <item id="90345" name="Pearl" additionalName="Lv. 3" type="Armor">
<!-- M. Def. +28, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- M. Def. +28, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -606,6 +687,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55476" level="3"/> <!-- Pearl -->
</skills>
</item> </item>
<item id="90346" name="Pearl" additionalName="Lv. 4" type="Armor"> <item id="90346" name="Pearl" additionalName="Lv. 4" type="Armor">
<!-- M. Def. +46, Received M. Critical Damage -4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- M. Def. +46, Received M. Critical Damage -4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -619,6 +703,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55476" level="4"/> <!-- Pearl -->
</skills>
</item> </item>
<item id="90347" name="Pearl" additionalName="Lv. 5" type="Armor"> <item id="90347" name="Pearl" additionalName="Lv. 5" type="Armor">
<!-- M. Def. +64, Received M. Critical Damage -7%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- M. Def. +64, Received M. Critical Damage -7%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -632,6 +719,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55476" level="5"/> <!-- Pearl -->
</skills>
</item> </item>
<item id="90353" name="Vital Stone" additionalName="Lv. 1" type="Armor"> <item id="90353" name="Vital Stone" additionalName="Lv. 1" type="Armor">
<!-- Sayha Grace XP/SP +3%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Sayha Grace XP/SP +3%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -645,6 +735,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55472" level="1"/> <!-- Vital Stone -->
</skills>
</item> </item>
<item id="90354" name="Vital Stone" additionalName="Lv. 2" type="Armor"> <item id="90354" name="Vital Stone" additionalName="Lv. 2" type="Armor">
<!-- Sayha Grace XP/SP +4%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Sayha Grace XP/SP +4%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -658,6 +751,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55472" level="2"/> <!-- Vital Stone -->
</skills>
</item> </item>
<item id="90355" name="Vital Stone" additionalName="Lv. 3" type="Armor"> <item id="90355" name="Vital Stone" additionalName="Lv. 3" type="Armor">
<!-- Sayha Grace XP/SP +6%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Sayha Grace XP/SP +6%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -671,6 +767,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55472" level="3"/> <!-- Vital Stone -->
</skills>
</item> </item>
<item id="90356" name="Vital Stone" additionalName="Lv. 4" type="Armor"> <item id="90356" name="Vital Stone" additionalName="Lv. 4" type="Armor">
<!-- Sayha Grace XP/SP +8%, Sayha Grace Consumption -10% while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Sayha Grace XP/SP +8%, Sayha Grace Consumption -10% while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -684,6 +783,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55472" level="4"/> <!-- Vital Stone -->
</skills>
</item> </item>
<item id="90357" name="Vital Stone" additionalName="Lv. 5" type="Armor"> <item id="90357" name="Vital Stone" additionalName="Lv. 5" type="Armor">
<!-- Sayha Grace XP/SP +15%, Sayha Grace Consumption -20% while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Sayha Grace XP/SP +15%, Sayha Grace Consumption -20% while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -697,6 +799,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55472" level="5"/> <!-- Vital Stone -->
</skills>
</item> </item>
<item id="90358" name="Shine Ore" type="EtcItem"> <item id="90358" name="Shine Ore" type="EtcItem">
<!-- You can exchange some amount of Ore for Lv. 1 Brooch, Lv. 3-5 jewels or Jewelry Box through Dimensional Merchant. Cannot be dropped. --> <!-- You can exchange some amount of Ore for Lv. 1 Brooch, Lv. 3-5 jewels or Jewelry Box through Dimensional Merchant. Cannot be dropped. -->

View File

@@ -399,9 +399,14 @@
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch" /> <set name="bodypart" val="brooch" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="SILVER" />
<set name="weight" val="10" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55510" level="1"/> <!-- Activates 4 jewel slots. -->
<skill id="55511" level="1"/> <!-- Inventory Slot +12. -->
</skills>
</item> </item>
<item id="90935" name="Greater Jewel Box" additionalName="Lv. 4" type="EtcItem"> <item id="90935" name="Greater Jewel Box" additionalName="Lv. 4" type="EtcItem">
<!-- Double-click to obtain Jewelry Box Lv. 5. Cannot be dropped. --> <!-- Double-click to obtain Jewelry Box Lv. 5. Cannot be dropped. -->

View File

@@ -3314,7 +3314,7 @@
<value level="1">3</value> <value level="1">3</value>
<value level="2">6</value> <value level="2">6</value>
<value level="3">10</value> <value level="3">10</value>
<value level="4">4</value> <value level="4">15</value>
<value level="5">5</value> <value level="5">5</value>
</amount> </amount>
</effect> </effect>

View File

@@ -14,20 +14,105 @@
<!-- Sayha Grace XP/ SP +$s1, while hunting. --> <!-- Sayha Grace XP/ SP +$s1, while hunting. -->
<icon>icon.etc_bm_jewel_vital</icon> <icon>icon.etc_bm_jewel_vital</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="ExpModify">
<amount>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
<value level="5">15</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
<value level="5">15</value>
</amount>
</effect>
</effects>
</skill> </skill>
<skill id="17707" toLevel="5" name="Jade"> <skill id="17707" toLevel="5" name="Jade">
<!-- Atk. Spd./ Casting Spd. +$s1. --> <!-- Atk. Spd./ Casting Spd. +$s1. -->
<icon>icon.etc_bm_jewel_jade_i00</icon> <icon>icon.etc_bm_jewel_jade_i00</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">4</value>
<value level="4">7</value>
<value level="5">14</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">4</value>
<value level="4">7</value>
<value level="5">14</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="17708" toLevel="5" name="Diamond"> <skill id="17708" toLevel="5" name="Diamond">
<!-- P. Def. +$s1, when equipped. --> <!-- P. Def. +$s1, when equipped. -->
<icon>icon.etc_bm_jewel_diamond_i00</icon> <icon>icon.etc_bm_jewel_diamond_i00</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">11</value>
<value level="2">25</value>
<value level="3">50</value>
<value level="4">81</value>
<value level="5">130</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>
<value level="4">4</value>
<value level="5">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="17709" toLevel="5" name="Pearl"> <skill id="17709" toLevel="5" name="Pearl">
<!-- M. Def. +$s1. --> <!-- M. Def. +$s1. -->
<icon>icon.etc_bm_jewel_pearl_i00</icon> <icon>icon.etc_bm_jewel_pearl_i00</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">7</value>
<value level="2">14</value>
<value level="3">28</value>
<value level="4">46</value>
<value level="5">74</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>
<value level="4">4</value>
<value level="5">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
</list> </list>

View File

@@ -3,42 +3,44 @@
<skill id="17814" toLevel="4" name="Ruby"> <skill id="17814" toLevel="4" name="Ruby">
<!-- Damage received from Soulshots +$s1. --> <!-- Damage received from Soulshots +$s1. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon> <icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType> <operateType>P</operateType>
</skill> </skill>
<skill id="17815" toLevel="2" name="Ruby"> <skill id="17815" toLevel="2" name="Ruby">
<!-- Damage received from Soulshots +5%. --> <!-- Damage received from Soulshots +5%. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon> <icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType> <operateType>P</operateType>
</skill> </skill>
<skill id="17816" toLevel="2" name="Ruby"> <skill id="17816" toLevel="2" name="Ruby">
<!-- Damage received from Soulshots +8%. --> <!-- Damage received from Soulshots +8%. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon> <icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType> <operateType>P</operateType>
</skill> </skill>
<skill id="17817" toLevel="2" name="Ruby"> <skill id="17817" toLevel="2" name="Ruby">
<!-- Damage received from Soulshots +12%. --> <!-- Damage received from Soulshots +12%. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon> <icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
</skill> </skill>
<skill id="17818" toLevel="4" name="Sapphire"> <skill id="17818" toLevel="4" name="Sapphire">
<!-- Damage received from Spiritshots +$s1. --> <!-- Damage received from Spiritshots +$s1. -->
<icon>icon.etc_bm_jewel_sapphire_i00</icon> <icon>icon.etc_bm_jewel_sapphire_i00</icon>
<operateType>A1</operateType> <operateType>P</operateType>
</skill> </skill>
<skill id="17819" toLevel="2" name="Sapphire"> <skill id="17819" toLevel="2" name="Sapphire">
<!-- Damage received from Spiritshots +5%. --> <!-- Damage received from Spiritshots +5%. -->
<icon>icon.etc_bm_jewel_sapphire_i00</icon> <icon>icon.etc_bm_jewel_sapphire_i00</icon>
<operateType>A1</operateType> <operateType>P</operateType>
</skill> </skill>
<skill id="17820" toLevel="2" name="Sapphire"> <skill id="17820" toLevel="2" name="Sapphire">
<!-- Damage received from Spiritshots +8%. --> <!-- Damage received from Spiritshots +8%. -->
<icon>icon.etc_bm_jewel_sapphire_i00</icon> <icon>icon.etc_bm_jewel_sapphire_i00</icon>
<operateType>A1</operateType> <operateType>P</operateType>
</skill> </skill>
<skill id="17821" toLevel="2" name="Sapphire"> <skill id="17821" toLevel="2" name="Sapphire">
<!-- Damage received from Spiritshots +12%. --> <!-- Damage received from Spiritshots +12%. -->
<icon>icon.etc_bm_jewel_sapphire_i00</icon> <icon>icon.etc_bm_jewel_sapphire_i00</icon>
<operateType>A1</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
</skill> </skill>
<skill id="17823" toLevel="5" name="Aquamarine"> <skill id="17823" toLevel="5" name="Aquamarine">
<!-- $s1 chance of recovering $s2 MP. --> <!-- $s1 chance of recovering $s2 MP. -->
@@ -46,25 +48,25 @@
<operateType>P</operateType> <operateType>P</operateType>
</skill> </skill>
<skill id="17824" toLevel="5" name="Aquamarine - Mana Drain"> <skill id="17824" toLevel="5" name="Aquamarine - Mana Drain">
<operateType>A1</operateType> <operateType>P</operateType>
<reuseDelay>3000</reuseDelay> <reuseDelay>3000</reuseDelay>
</skill> </skill>
<skill id="17888" toLevel="2" name="Ruby"> <skill id="17888" toLevel="2" name="Ruby">
<!-- Damage from Beast Soulshot +$s1. --> <!-- Damage from Beast Soulshot +$s1. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon> <icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType> <operateType>P</operateType>
</skill> </skill>
<skill id="17889" toLevel="1" name="Ruby"> <skill id="17889" toLevel="1" name="Ruby">
<icon>icon.etc_bm_jewel_ruby_i00</icon> <icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType> <operateType>P</operateType>
</skill> </skill>
<skill id="17890" toLevel="1" name="Ruby"> <skill id="17890" toLevel="1" name="Ruby">
<icon>icon.etc_bm_jewel_ruby_i00</icon> <icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType> <operateType>P</operateType>
</skill> </skill>
<skill id="17891" toLevel="1" name="Ruby"> <skill id="17891" toLevel="1" name="Ruby">
<icon>icon.etc_bm_jewel_ruby_i00</icon> <icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType> <operateType>P</operateType>
</skill> </skill>
<skill id="17896" toLevel="1" name="Orc Recovery Ban"> <skill id="17896" toLevel="1" name="Orc Recovery Ban">
<!-- No HP recovery. --> <!-- No HP recovery. -->

View File

@@ -10,6 +10,34 @@
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +$s1. --> <!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +$s1. -->
<icon>icon.etc_bm_jewel_garnet</icon> <icon>icon.etc_bm_jewel_garnet</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DefenceTrait">
<SHOCK>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">11</value>
<value level="5">20</value>
</SHOCK>
<PULL>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">11</value>
<value level="5">20</value>
</PULL>
<PARALYZE>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">11</value>
<value level="5">20</value>
</PARALYZE>
</effect>
</effects>
</skill> </skill>
<skill id="18567" toLevel="2" name="Garnet - Special Ability"> <skill id="18567" toLevel="2" name="Garnet - Special Ability">
<!-- Becomes invincible from debuffs for 5 seconds. --> <!-- Becomes invincible from debuffs for 5 seconds. -->

View File

@@ -936,6 +936,27 @@
<!-- XP/ SP +$s1, while hunting. --> <!-- XP/ SP +$s1, while hunting. -->
<icon>icon.etc_bm_jewel_vital</icon> <icon>icon.etc_bm_jewel_vital</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="ExpModify">
<amount>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
<value level="5">15</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
<value level="5">15</value>
</amount>
</effect>
</effects>
</skill> </skill>
<skill id="55473" toLevel="3" name="Vital Stone - Vital Wind"> <skill id="55473" toLevel="3" name="Vital Stone - Vital Wind">
<!-- For 15 sec., XP/ SP +50%, while hunting. Cooldown: 20 min. --> <!-- For 15 sec., XP/ SP +50%, while hunting. Cooldown: 20 min. -->
@@ -948,16 +969,79 @@
<!-- Atk. Spd./ Casting Spd. +$s1. --> <!-- Atk. Spd./ Casting Spd. +$s1. -->
<icon>icon.etc_bm_jewel_jade_i00</icon> <icon>icon.etc_bm_jewel_jade_i00</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">4</value>
<value level="4">7</value>
<value level="5">14</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">4</value>
<value level="4">7</value>
<value level="5">14</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="55475" toLevel="5" name="Diamond"> <skill id="55475" toLevel="5" name="Diamond">
<!-- P. Def. +$s1, when equipped. --> <!-- P. Def. +$s1, when equipped. -->
<icon>icon.etc_bm_jewel_diamond_i00</icon> <icon>icon.etc_bm_jewel_diamond_i00</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">11</value>
<value level="2">25</value>
<value level="3">50</value>
<value level="4">81</value>
<value level="5">130</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>
<value level="4">4</value>
<value level="5">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="55476" toLevel="5" name="Pearl"> <skill id="55476" toLevel="5" name="Pearl">
<!-- M. Def. +$s1. --> <!-- M. Def. +$s1. -->
<icon>icon.etc_bm_jewel_pearl_i00</icon> <icon>icon.etc_bm_jewel_pearl_i00</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">7</value>
<value level="2">14</value>
<value level="3">28</value>
<value level="4">46</value>
<value level="5">74</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>
<value level="4">4</value>
<value level="5">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="55477" toLevel="4" name="Ruby"> <skill id="55477" toLevel="4" name="Ruby">
<!-- Damage received from Soulshots +$s1. --> <!-- Damage received from Soulshots +$s1. -->
@@ -1003,6 +1087,32 @@
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +$s1. --> <!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +$s1. -->
<icon>icon.etc_bm_jewel_garnet</icon> <icon>icon.etc_bm_jewel_garnet</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DefenceTrait">
<SHOCK>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">11</value>
<value level="5">20</value>
</SHOCK>
<PULL>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">11</value>
<value level="5">20</value>
</PULL>
<PARALYZE>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">11</value>
<value level="5">20</value>
</PARALYZE>
</effect>
</effects>
</skill> </skill>
<skill id="55486" toLevel="2" name="Garnet - Special Ability"> <skill id="55486" toLevel="2" name="Garnet - Special Ability">
<!-- Becomes invincible from debuffs for 5 seconds. --> <!-- Becomes invincible from debuffs for 5 seconds. -->

View File

@@ -3,9 +3,26 @@
<skill id="55700" toLevel="1" name="Scroll: Dance of Fire"> <skill id="55700" toLevel="1" name="Scroll: Dance of Fire">
<!-- Increases critical attack effect by 35% for 10 minutes. --> <!-- Increases critical attack effect by 35% for 10 minutes. -->
<icon>icon.skill0274</icon> <icon>icon.skill0274</icon>
<operateType>A1</operateType> <abnormalLvl>4</abnormalLvl>
<abnormalTime>600</abnormalTime>
<abnormalType>CRITICAL_DMG_UP</abnormalType>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>29014</itemConsumeId>
<hitTime>2500</hitTime> <hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay> <reuseDelay>3000</reuseDelay>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="55701" toLevel="1" name="Release Agathion's Seal - Sin Eater"> <skill id="55701" toLevel="1" name="Release Agathion's Seal - Sin Eater">
<!-- Summon Sin Eater Agathion. --> <!-- Summon Sin Eater Agathion. -->
@@ -34,7 +51,7 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<reuseDelay>43200000</reuseDelay> <reuseDelay>60000</reuseDelay>
<abnormalType>EXP_BOTTLE</abnormalType> <abnormalType>EXP_BOTTLE</abnormalType>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
@@ -86,6 +103,7 @@
<!-- Brooch radiates bright light. --> <!-- Brooch radiates bright light. -->
<icon>icon.etc_bm_brooch_lavianrose_i03</icon> <icon>icon.etc_bm_brooch_lavianrose_i03</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<isMagic>4</isMagic>
<abnormalVisualEffect>AVE_BROOCH</abnormalVisualEffect> <abnormalVisualEffect>AVE_BROOCH</abnormalVisualEffect>
<abnormalType>AVE_BROOCH</abnormalType> <abnormalType>AVE_BROOCH</abnormalType>
</skill> </skill>
@@ -103,11 +121,22 @@
<!-- Activates 5 jewel slots. --> <!-- Activates 5 jewel slots. -->
<icon>icon.etc_bm_brooch_lavianrose_i03</icon> <icon>icon.etc_bm_brooch_lavianrose_i03</icon>
<operateType>P</operateType> <operateType>P</operateType>
<effects>
<effect name="JewelSlot">
<amount>5</amount>
</effect>
</effects>
</skill> </skill>
<skill id="55713" toLevel="1" name="Lv. 4 Brooch - Additional Effect"> <skill id="55713" toLevel="1" name="Lv. 4 Brooch - Additional Effect">
<!-- Inventory Slot +12. --> <!-- Inventory Slot +12. -->
<icon>icon.etc_bm_brooch_lavianrose_i03</icon> <icon>icon.etc_bm_brooch_lavianrose_i03</icon>
<operateType>P</operateType> <operateType>P</operateType>
<effects>
<effect name="EnlargeSlot">
<amount>12</amount>
<type>INVENTORY_NORMAL</type>
</effect>
</effects>
</skill> </skill>
<skill id="55714" toLevel="1" name="Shining Golden Boot"> <skill id="55714" toLevel="1" name="Shining Golden Boot">
<icon>icon.card_event_blue_box</icon> <icon>icon.card_event_blue_box</icon>
@@ -260,41 +289,266 @@
<!-- Increases PvP Attack Damage when enchanted and bestows various passive and active skills. --> <!-- Increases PvP Attack Damage when enchanted and bestows various passive and active skills. -->
<icon>BranchIcon.icon.g_bm_elmoreden_cloak_normal</icon> <icon>BranchIcon.icon.g_bm_elmoreden_cloak_normal</icon>
<operateType>P</operateType> <operateType>P</operateType>
<effects>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>0.1</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>0.1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="55737" toLevel="20" name="Elmoreden Cloak Enchant Effect"> <skill id="55737" toLevel="20" name="Elmoreden Cloak Enchant Effect">
<!-- PvP Attack Damage +$s1. --> <!-- PvP Attack Damage +$s1. -->
<icon>BranchIcon.icon.g_bm_elmoreden_cloak_normal</icon> <icon>BranchIcon.icon.g_bm_elmoreden_cloak_normal</icon>
<operateType>P</operateType> <operateType>P</operateType>
<effects>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>
<value level="1">0.3</value>
<value level="2">0.5</value>
<value level="3">0.8</value>
<value level="4">1</value>
<value level="5">1.3</value>
<value level="6">1.5</value>
<value level="7">1.8</value>
<value level="8">2</value>
<value level="9">2.3</value>
<value level="10">2.5</value>
<value level="11">2.8</value>
<value level="12">3</value>
<value level="13">3.3</value>
<value level="14">3.5</value>
<value level="15">3.8</value>
<value level="16">4</value>
<value level="17">4.3</value>
<value level="18">4.5</value>
<value level="19">4.8</value>
<value level="20">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>
<value level="1">0.3</value>
<value level="2">0.5</value>
<value level="3">0.8</value>
<value level="4">1</value>
<value level="5">1.3</value>
<value level="6">1.5</value>
<value level="7">1.8</value>
<value level="8">2</value>
<value level="9">2.3</value>
<value level="10">2.5</value>
<value level="11">2.8</value>
<value level="12">3</value>
<value level="13">3.3</value>
<value level="14">3.5</value>
<value level="15">3.8</value>
<value level="16">4</value>
<value level="17">4.3</value>
<value level="18">4.5</value>
<value level="19">4.8</value>
<value level="20">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="55738" toLevel="1" name="Aden Cloak Basic Effect"> <skill id="55738" toLevel="1" name="Aden Cloak Basic Effect">
<!-- Increases Magic Attack PvE Damage when enchanted and bestows various passive and active skills. --> <!-- Increases Magic Attack PvE Damage when enchanted and bestows various passive and active skills. -->
<icon>BranchIcon.icon.g_bm_aden_cloak_normal</icon> <icon>BranchIcon.icon.g_bm_aden_cloak_normal</icon>
<operateType>P</operateType> <operateType>P</operateType>
<effects>
<effect name="PveMagicalSkillDamageBonus">
<amount>0.1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="55739" toLevel="20" name="Aden Cloak Enchant Effect"> <skill id="55739" toLevel="20" name="Aden Cloak Enchant Effect">
<!-- Magic PvE Damage to normal monsters +$s1. --> <!-- Magic PvE Damage to normal monsters +$s1. -->
<icon>BranchIcon.icon.g_bm_aden_cloak_normal</icon> <icon>BranchIcon.icon.g_bm_aden_cloak_normal</icon>
<operateType>P</operateType> <operateType>P</operateType>
<effects>
<effect name="PveMagicalSkillDamageBonus">
<amount>
<value level="1">0.3</value>
<value level="2">0.5</value>
<value level="3">0.8</value>
<value level="4">1</value>
<value level="5">1.3</value>
<value level="6">1.5</value>
<value level="7">1.8</value>
<value level="8">2</value>
<value level="9">2.3</value>
<value level="10">2.5</value>
<value level="11">2.8</value>
<value level="12">3</value>
<value level="13">3.3</value>
<value level="14">3.5</value>
<value level="15">3.8</value>
<value level="16">4</value>
<value level="17">4.3</value>
<value level="18">4.5</value>
<value level="19">4.8</value>
<value level="20">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="55740" toLevel="1" name="Elmore Cloak Basic Effect"> <skill id="55740" toLevel="1" name="Elmore Cloak Basic Effect">
<!-- Increases Physical Attack PvE Damage when enchanted and bestows various passive and active skills. --> <!-- Increases Physical Attack PvE Damage when enchanted and bestows various passive and active skills. -->
<icon>BranchIcon.icon.g_bm_elmore_cloak_normal</icon> <icon>BranchIcon.icon.g_bm_elmore_cloak_normal</icon>
<operateType>P</operateType> <operateType>P</operateType>
<effects>
<effect name="PvePhysicalAttackDamageBonus">
<amount>0.1</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>0.1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="55741" toLevel="20" name="Elmore Cloak Enchant Effect"> <skill id="55741" toLevel="20" name="Elmore Cloak Enchant Effect">
<!-- Physical PvE Damage to normal monsters +$s1. --> <!-- Physical PvE Damage to normal monsters +$s1. -->
<icon>BranchIcon.icon.g_bm_elmore_cloak_normal</icon> <icon>BranchIcon.icon.g_bm_elmore_cloak_normal</icon>
<operateType>P</operateType> <operateType>P</operateType>
<effects>
<effect name="PvePhysicalAttackDamageBonus">
<amount>
<value level="1">0.3</value>
<value level="2">0.5</value>
<value level="3">0.8</value>
<value level="4">1</value>
<value level="5">1.3</value>
<value level="6">1.5</value>
<value level="7">1.8</value>
<value level="8">2</value>
<value level="9">2.3</value>
<value level="10">2.5</value>
<value level="11">2.8</value>
<value level="12">3</value>
<value level="13">3.3</value>
<value level="14">3.5</value>
<value level="15">3.8</value>
<value level="16">4</value>
<value level="17">4.3</value>
<value level="18">4.5</value>
<value level="19">4.8</value>
<value level="20">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>
<value level="1">0.3</value>
<value level="2">0.5</value>
<value level="3">0.8</value>
<value level="4">1</value>
<value level="5">1.3</value>
<value level="6">1.5</value>
<value level="7">1.8</value>
<value level="8">2</value>
<value level="9">2.3</value>
<value level="10">2.5</value>
<value level="11">2.8</value>
<value level="12">3</value>
<value level="13">3.3</value>
<value level="14">3.5</value>
<value level="15">3.8</value>
<value level="16">4</value>
<value level="17">4.3</value>
<value level="18">4.5</value>
<value level="19">4.8</value>
<value level="20">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="55742" toLevel="1" name="Ferios Cloak Basic Effect"> <skill id="55742" toLevel="1" name="Ferios Cloak Basic Effect">
<!-- Decreases received damage when enchanted and bestows various passive and active skills. --> <!-- Decreases received damage when enchanted and bestows various passive and active skills. -->
<icon>BranchIcon.icon.g_bm_perios_cloak_normal</icon> <icon>BranchIcon.icon.g_bm_perios_cloak_normal</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DamageByAttack">
<amount>-0.5</amount>
<type>PK</type>
<mode>DIFF</mode>
</effect>
<effect name="DamageByAttack">
<amount>-0.5</amount>
<type>ENEMY_ALL</type>
<mode>DIFF</mode>
</effect>
</effects>
</skill> </skill>
<skill id="55743" toLevel="20" name="Ferios Cloak Enchant Effect"> <skill id="55743" toLevel="20" name="Ferios Cloak Enchant Effect">
<!-- Damage Received -$s1. --> <!-- Damage Received -$s1. -->
<icon>BranchIcon.icon.g_bm_perios_cloak_normal</icon> <icon>BranchIcon.icon.g_bm_perios_cloak_normal</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DamageByAttack">
<amount>
<value level="1">-1</value>
<value level="2">-2</value>
<value level="3">-3</value>
<value level="4">-4</value>
<value level="5">-5</value>
<value level="6">-6</value>
<value level="7">-7</value>
<value level="8">-8</value>
<value level="9">-9</value>
<value level="10">-10</value>
<value level="11">-11</value>
<value level="12">-12</value>
<value level="13">-13</value>
<value level="14">-14</value>
<value level="15">-15</value>
<value level="16">-16</value>
<value level="17">-17</value>
<value level="18">-18</value>
<value level="19">-19</value>
<value level="20">-20</value>
</amount>
<type>PK</type>
<mode>DIFF</mode>
</effect>
<effect name="DamageByAttack">
<amount>
<value level="1">-1</value>
<value level="2">-2</value>
<value level="3">-3</value>
<value level="4">-4</value>
<value level="5">-5</value>
<value level="6">-6</value>
<value level="7">-7</value>
<value level="8">-8</value>
<value level="9">-9</value>
<value level="10">-10</value>
<value level="11">-11</value>
<value level="12">-12</value>
<value level="13">-13</value>
<value level="14">-14</value>
<value level="15">-15</value>
<value level="16">-16</value>
<value level="17">-17</value>
<value level="18">-18</value>
<value level="19">-19</value>
<value level="20">-20</value>
</amount>
<type>ENEMY_ALL</type>
<mode>DIFF</mode>
</effect>
</effects>
</skill> </skill>
<skill id="55744" toLevel="1" name="Blessing of Elmoreden"> <skill id="55744" toLevel="1" name="Blessing of Elmoreden">
<!-- Makes you invincible for 10 sec and increases Speed by 100. --> <!-- Makes you invincible for 10 sec and increases Speed by 100. -->

View File

@@ -1435,7 +1435,21 @@
<xs:element name="id" type="xs:unsignedShort" /> <xs:element name="id" type="xs:unsignedShort" />
<xs:element name="PHYSICAL_BLOCKADE" type="xs:unsignedByte" /> <xs:element name="PHYSICAL_BLOCKADE" type="xs:unsignedByte" />
<xs:element name="KNOCKBACK" type="xs:unsignedByte" /> <xs:element name="KNOCKBACK" type="xs:unsignedByte" />
<xs:element name="PULL" type="xs:unsignedByte" /> <xs:element name="PULL">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="DISARM" type="xs:unsignedByte" /> <xs:element name="DISARM" type="xs:unsignedByte" />
<xs:element name="BOSS" type="xs:unsignedByte" /> <xs:element name="BOSS" type="xs:unsignedByte" />
<xs:element name="AIRBIND" type="xs:unsignedByte" /> <xs:element name="AIRBIND" type="xs:unsignedByte" />

View File

@@ -18,19 +18,57 @@ package org.l2jmobius.gameserver.enums;
/** /**
* @author Mobius * @author Mobius
* @implNote Update by RobikBobik
*/ */
public enum BroochJewel public enum BroochJewel
{ {
RUBY_LV1(38855, 17814, 0.01, true), // Working effect
RUBY_LV2(38856, 17814, 0.035, true), RUBY_LV1(70451, 17817, 0.02, true),
RUBY_LV3(38857, 17815, 0.075, true), RUBY_LV2(70452, 17817, 0.03, true),
RUBY_LV4(38858, 17816, 0.125, true), RUBY_LV3(70453, 17817, 0.05, true),
RUBY_LV5(38859, 17817, 0.2, true), RUBY_LV4(70454, 17817, 0.08, true),
SHAPPHIRE_LV1(38927, 17818, 0.01, false), RUBY_LV5(70455, 17817, 0.16, true),
SHAPPHIRE_LV2(38928, 17818, 0.035, false), GREATER_RUBY_LV1(71368, 17817, 0.17, true), // + 1% p atk
SHAPPHIRE_LV3(38929, 17819, 0.075, false), GREATER_RUBY_LV2(71369, 17817, 0.18, true), // + 2% p atk
SHAPPHIRE_LV4(38930, 17820, 0.125, false), GREATER_RUBY_LV3(71370, 17817, 0.19, true), // + 3% p atk
SHAPPHIRE_LV5(38931, 17821, 0.2, false); GREATER_RUBY_LV4(71371, 17817, 0.20, true), // + 5% p atk
GREATER_RUBY_LV5(71372, 17817, 0.20, true), // + 7% p atk + crit. p. rate +10%
// Not show recharge effect - not used in classics maybe
RUBY_LV1_2(90328, 59150, 0.02, true),
RUBY_LV2_2(90329, 59150, 0.03, true),
RUBY_LV3_2(90330, 59150, 0.05, true),
RUBY_LV4_2(90331, 59150, 0.08, true),
RUBY_LV5_2(90332, 59150, 0.16, true),
GREATER_RUBY_LV1_2(91320, 59150, 0.17, true), // + 1% p atk
GREATER_RUBY_LV2_2(91321, 59150, 0.18, true), // + 2% p atk
GREATER_RUBY_LV3_2(91322, 59150, 0.19, true), // + 3% p atk
GREATER_RUBY_LV4_2(91323, 59150, 0.20, true), // + 5% p atk
GREATER_RUBY_LV5_2(91324, 59150, 0.20, true), // + 7% p atk + crit. p. rate +10%
// Working effect
SHAPPHIRE_LV1(70456, 17821, 0.02, false),
SHAPPHIRE_LV2(70457, 17821, 0.03, false),
SHAPPHIRE_LV3(70458, 17821, 0.05, false),
SHAPPHIRE_LV4(70459, 17821, 0.08, false),
SHAPPHIRE_LV5(70460, 17821, 0.16, false),
GREATER_SHAPPHIRE_LV1(71373, 17821, 00.17, false), // + 2 % m attack
GREATER_SHAPPHIRE_LV2(71374, 17821, 00.18, false), // + 4 % m attack
GREATER_SHAPPHIRE_LV3(71375, 17821, 00.19, false), // + 6 % m attack
GREATER_SHAPPHIRE_LV4(71376, 17821, 00.20, false), // + 10 % m attack
GREATER_SHAPPHIRE_LV5(71377, 17821, 00.20, false), // + 14 % m attack + crit. m. rate +10%
// Not show recharge effect - not used in classics maybe
SHAPPHIRE_LV1_2(90333, 59151, 0.02, false),
SHAPPHIRE_LV2_2(90334, 59151, 0.03, false),
SHAPPHIRE_LV3_2(90335, 59151, 0.05, false),
SHAPPHIRE_LV4_2(90336, 59151, 0.08, false),
SHAPPHIRE_LV5_2(90337, 59151, 0.16, false),
GREATER_SHAPPHIRE_LV1_2(91325, 59151, 0.17, false), // + 2 % m attack
GREATER_SHAPPHIRE_LV2_2(91326, 59151, 0.18, false), // + 4 % m attack
GREATER_SHAPPHIRE_LV3_2(91327, 59151, 0.19, false), // + 6 % m attack
GREATER_SHAPPHIRE_LV4_2(91328, 59151, 0.20, false), // + 10 % m attack
GREATER_SHAPPHIRE_LV5_2(91329, 59151, 0.20, false);// + 14 % m attack + crit. m. ata +10%
private int _itemId; private int _itemId;
private int _effectId; private int _effectId;

View File

@@ -707,7 +707,7 @@
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
</item> </item>
<item id="70441" name="NoItemName" type="Armor"> <item id="70441" name="Garnet" additionalName="Lv. 1" type="Armor">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +3%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +3%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" /> <set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -718,8 +718,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18566" level="1"/> <!-- Garnet -->
</skills>
</item> </item>
<item id="70442" name="NoItemName" type="Armor"> <item id="70442" name="Garnet" additionalName="Lv. 2" type="Armor">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +5%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +5%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" /> <set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -730,8 +733,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18566" level="2"/> <!-- Garnet -->
</skills>
</item> </item>
<item id="70443" name="NoItemName" type="Armor"> <item id="70443" name="Garnet" additionalName="Lv. 3" type="Armor">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +8%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +8%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" /> <set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -742,8 +748,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18566" level="3"/> <!-- Garnet -->
</skills>
</item> </item>
<item id="70444" name="NoItemName" type="Armor"> <item id="70444" name="Garnet" additionalName="Lv. 4" type="Armor">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +11%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +11%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" /> <set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -754,8 +763,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18566" level="4"/> <!-- Garnet -->
</skills>
</item> </item>
<item id="70445" name="NoItemName" type="Armor"> <item id="70445" name="Garnet" additionalName="Lv. 5" type="Armor">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +20%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +20%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" /> <set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -766,8 +778,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18566" level="5"/> <!-- Garnet -->
</skills>
</item> </item>
<item id="70446" name="NoItemName" type="Armor"> <item id="70446" name="Jade" additionalName="Lv. 1" type="Armor">
<!-- Atk. Spd./ Casting Spd. +1%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Atk. Spd./ Casting Spd. +1%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_jade_i00" /> <set name="icon" val="icon.etc_bm_jewel_jade_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -778,8 +793,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17707" level="1"/> <!-- Jade -->
</skills>
</item> </item>
<item id="70447" name="NoItemName" type="Armor"> <item id="70447" name="Jade" additionalName="Lv. 2" type="Armor">
<!-- Atk. Spd./ Casting Spd. +2%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Atk. Spd./ Casting Spd. +2%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_jade_i00" /> <set name="icon" val="icon.etc_bm_jewel_jade_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -790,8 +808,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17707" level="2"/> <!-- Jade -->
</skills>
</item> </item>
<item id="70448" name="NoItemName" type="Armor"> <item id="70448" name="Jade" additionalName="Lv. 3" type="Armor">
<!-- Atk. Spd./ Casting Spd. +4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Atk. Spd./ Casting Spd. +4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_jade_i00" /> <set name="icon" val="icon.etc_bm_jewel_jade_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -802,8 +823,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17707" level="3"/> <!-- Jade -->
</skills>
</item> </item>
<item id="70449" name="NoItemName" type="Armor"> <item id="70449" name="Jade" additionalName="Lv. 4" type="Armor">
<!-- Atk. Spd./ Casting Spd. +7%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Atk. Spd./ Casting Spd. +7%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_jade_i00" /> <set name="icon" val="icon.etc_bm_jewel_jade_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -814,8 +838,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17707" level="4"/> <!-- Jade -->
</skills>
</item> </item>
<item id="70450" name="NoItemName" type="Armor"> <item id="70450" name="Jade" additionalName="Lv. 5" type="Armor">
<!-- Atk. Spd./ Casting Spd. +14%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Atk. Spd./ Casting Spd. +14%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_jade_i00" /> <set name="icon" val="icon.etc_bm_jewel_jade_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -826,8 +853,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17707" level="5"/> <!-- Jade -->
</skills>
</item> </item>
<item id="70451" name="NoItemName" type="Armor"> <item id="70451" name="Ruby" additionalName="Lv. 1" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage 2%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage 2%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" /> <set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -838,8 +868,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17817" level="1"/> <!-- Ruby -->
</skills>
</item> </item>
<item id="70452" name="NoItemName" type="Armor"> <item id="70452" name="Ruby" additionalName="Lv. 2" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +3%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +3%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" /> <set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -850,8 +883,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17817" level="2"/> <!-- Ruby -->
</skills>
</item> </item>
<item id="70453" name="NoItemName" type="Armor"> <item id="70453" name="Ruby" additionalName="Lv. 3" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +5%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +5%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" /> <set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -862,8 +898,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17817" level="3"/> <!-- Ruby -->
</skills>
</item> </item>
<item id="70454" name="NoItemName" type="Armor"> <item id="70454" name="Ruby" additionalName="Lv. 4" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +8%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +8%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" /> <set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -874,8 +913,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17817" level="4"/> <!-- Ruby -->
</skills>
</item> </item>
<item id="70455" name="NoItemName" type="Armor"> <item id="70455" name="Ruby" additionalName="Lv. 5" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +16%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +16%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" /> <set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -886,8 +928,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17817" level="5"/> <!-- Ruby -->
</skills>
</item> </item>
<item id="70456" name="NoItemName" type="Armor"> <item id="70456" name="Sapphire" additionalName="Lv. 1" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +2%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +2%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" /> <set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -898,8 +943,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17821" level="1"/> <!-- Sapphire -->
</skills>
</item> </item>
<item id="70457" name="NoItemName" type="Armor"> <item id="70457" name="Sapphire" additionalName="Lv. 2" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +3%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +3%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" /> <set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -910,8 +958,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17821" level="2"/> <!-- Sapphire -->
</skills>
</item> </item>
<item id="70458" name="NoItemName" type="Armor"> <item id="70458" name="Sapphire" additionalName="Lv. 3" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +5%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +5%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" /> <set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -922,8 +973,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17821" level="3"/> <!-- Sapphire -->
</skills>
</item> </item>
<item id="70459" name="NoItemName" type="Armor"> <item id="70459" name="Sapphire" additionalName="Lv. 4" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +8%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +8%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" /> <set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -934,8 +988,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17821" level="4"/> <!-- Sapphire -->
</skills>
</item> </item>
<item id="70460" name="NoItemName" type="Armor"> <item id="70460" name="Sapphire" additionalName="Lv. 5" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +16%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +16%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" /> <set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -946,8 +1003,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17821" level="5"/> <!-- Sapphire -->
</skills>
</item> </item>
<item id="70461" name="NoItemName" type="Armor"> <item id="70461" name="Diamond" additionalName="Lv. 1" type="Armor">
<!-- P. Def. +11, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- P. Def. +11, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" /> <set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -958,8 +1018,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17708" level="1"/> <!-- Diamond -->
</skills>
</item> </item>
<item id="70462" name="NoItemName" type="Armor"> <item id="70462" name="Diamond" additionalName="Lv. 2" type="Armor">
<!-- P. Def. +25, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- P. Def. +25, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" /> <set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -970,8 +1033,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17708" level="2"/> <!-- Diamond -->
</skills>
</item> </item>
<item id="70463" name="NoItemName" type="Armor"> <item id="70463" name="Diamond" additionalName="Lv. 3" type="Armor">
<!-- P. Def. +50, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- P. Def. +50, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" /> <set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -982,8 +1048,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17708" level="3"/> <!-- Diamond -->
</skills>
</item> </item>
<item id="70464" name="NoItemName" type="Armor"> <item id="70464" name="Diamond" additionalName="Lv. 4" type="Armor">
<!-- P. Def. +81, Received P. Critical Damage -4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- P. Def. +81, Received P. Critical Damage -4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" /> <set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -994,8 +1063,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17708" level="4"/> <!-- Diamond -->
</skills>
</item> </item>
<item id="70465" name="NoItemName" type="Armor"> <item id="70465" name="Diamond" additionalName="Lv. 5" type="Armor">
<!-- P. Def. +130, Received P. Critical Damage -10%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- P. Def. +130, Received P. Critical Damage -10%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" /> <set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -1006,8 +1078,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17708" level="5"/> <!-- Diamond -->
</skills>
</item> </item>
<item id="70466" name="NoItemName" type="Armor"> <item id="70466" name="Pearl" additionalName="Lv. 1" type="Armor">
<!-- M. Def. +7, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- M. Def. +7, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" /> <set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -1018,8 +1093,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17709" level="1"/> <!-- Pearl -->
</skills>
</item> </item>
<item id="70467" name="NoItemName" type="Armor"> <item id="70467" name="Pearl" additionalName="Lv. 2" type="Armor">
<!-- M. Def. +14, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- M. Def. +14, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" /> <set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -1030,8 +1108,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17709" level="2"/> <!-- Pearl -->
</skills>
</item> </item>
<item id="70468" name="NoItemName" type="Armor"> <item id="70468" name="Pearl" additionalName="Lv. 3" type="Armor">
<!-- M. Def. +28, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- M. Def. +28, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" /> <set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -1042,8 +1123,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17709" level="3"/> <!-- Pearl -->
</skills>
</item> </item>
<item id="70469" name="NoItemName" type="Armor"> <item id="70469" name="Pearl" additionalName="Lv. 4" type="Armor">
<!-- M. Def. +46, Received M. Critical Damage -4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- M. Def. +46, Received M. Critical Damage -4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" /> <set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -1054,8 +1138,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17709" level="4"/> <!-- Pearl -->
</skills>
</item> </item>
<item id="70470" name="NoItemName" type="Armor"> <item id="70470" name="Pearl" additionalName="Lv. 5" type="Armor">
<!-- M. Def. +74, Received M. Critical Damage -10%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- M. Def. +74, Received M. Critical Damage -10%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" /> <set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -1066,8 +1153,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17709" level="5"/> <!-- Pearl -->
</skills>
</item> </item>
<item id="70471" name="NoItemName" type="Armor"> <item id="70471" name="Jewel Vital" additionalName="Lv. 1" type="Armor">
<!-- XP/SP +3%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- XP/SP +3%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_vital" /> <set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -1078,8 +1168,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17706" level="1"/> <!-- Jewel Vital -->
</skills>
</item> </item>
<item id="70472" name="NoItemName" type="Armor"> <item id="70472" name="Jewel Vital" additionalName="Lv. 2" type="Armor">
<!-- XP/SP +4%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- XP/SP +4%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_vital" /> <set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -1090,8 +1183,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17706" level="2"/> <!-- Jewel Vital -->
</skills>
</item> </item>
<item id="70473" name="NoItemName" type="Armor"> <item id="70473" name="Jewel Vital" additionalName="Lv. 3" type="Armor">
<!-- XP/SP +6%, and allows to use Lv. 1 Vital Wind skill, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- XP/SP +6%, and allows to use Lv. 1 Vital Wind skill, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_vital" /> <set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -1102,8 +1198,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17706" level="3"/> <!-- Jewel Vital -->
</skills>
</item> </item>
<item id="70474" name="NoItemName" type="Armor"> <item id="70474" name="Jewel Vital" additionalName="Lv. 4" type="Armor">
<!-- XP/SP +8%, and allows to use Lv. 2 Vital Wind skill, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- XP/SP +8%, and allows to use Lv. 2 Vital Wind skill, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_vital" /> <set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -1114,8 +1213,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17706" level="4"/> <!-- Jewel Vital -->
</skills>
</item> </item>
<item id="70475" name="NoItemName" type="Armor"> <item id="70475" name="Jewel Vital" additionalName="Lv. 5" type="Armor">
<!-- XP/SP +17%, and allows to use Lv. 3 Vital Wind skill, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- XP/SP +17%, and allows to use Lv. 3 Vital Wind skill, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_vital" /> <set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -1126,6 +1228,9 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17706" level="5"/> <!-- Jewel Vital -->
</skills>
</item> </item>
<item id="70476" name="NoItemName" type="EtcItem"> <item id="70476" name="NoItemName" type="EtcItem">
<!-- You can exchange some amount of Ore for Lv. 1 Brooch, Lv. 3-5 jewels or Jewelry Box through Dimensional Merchant. Cannot be dropped. --> <!-- You can exchange some amount of Ore for Lv. 1 Brooch, Lv. 3-5 jewels or Jewelry Box through Dimensional Merchant. Cannot be dropped. -->
@@ -1248,93 +1353,165 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
</item> </item>
<item id="70487" name="NoItemName" type="EtcItem"> <item id="70487" name="Topaz Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Topaz. Cannot be dropped. --> <!-- Double-click to obtain Lv. 1 Topaz. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_topaz_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_topaz_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70436" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70488" name="NoItemName" type="EtcItem"> <item id="70488" name="Garnet Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Garnet. Cannot be dropped. --> <!-- Double-click to obtain Lv. 1 Garnet. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_garnet_i01" /> <set name="icon" val="icon.etc_bm_jewelbox_garnet_i01" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70441" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70489" name="NoItemName" type="EtcItem"> <item id="70489" name="Jade Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Jade. Cannot be dropped. --> <!-- Double-click to obtain Lv. 1 Jade. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_jade_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_jade_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70446" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70490" name="NoItemName" type="EtcItem"> <item id="70490" name="Ruby Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Ruby. Cannot be dropped. --> <!-- Double-click to obtain Lv. 1 Ruby. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_ruby_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_ruby_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70451" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70491" name="NoItemName" type="EtcItem"> <item id="70491" name="Sapphire Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Sapphire. Cannot be dropped. --> <!-- Double-click to obtain Lv. 1 Sapphire. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_sapphire_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_sapphire_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70456" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70492" name="NoItemName" type="EtcItem"> <item id="70492" name="Diamond Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Diamond. Cannot be dropped. --> <!-- Double-click to obtain Lv. 1 Diamond. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_diamond_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_diamond_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70461" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70493" name="NoItemName" type="EtcItem"> <item id="70493" name="Pearl Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Pearl. Cannot be dropped. --> <!-- Double-click to obtain Lv. 1 Pearl. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_pearl_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_pearl_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70466" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70494" name="NoItemName" type="EtcItem"> <item id="70494" name="Vital Stone Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Vital Stone. Cannot be dropped. --> <!-- Double-click to obtain Lv. 1 Vital Stone. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_vital_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_vital_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70471" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70495" name="NoItemName" type="EtcItem"> <item id="70495" name="NoItemName" type="EtcItem">
<!-- Double-click to obtain Lv. 3 Topaz. Cannot be dropped. --> <!-- Double-click to obtain Lv. 3 Topaz. Cannot be dropped. -->

View File

@@ -275,30 +275,47 @@
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
</item> </item>
<item id="70525" name="NoItemName" type="EtcItem"> <item id="70525" name="Aquamarine Box" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Aquamarine. Cannot be dropped. --> <!-- Double-click to obtain Lv. 1 Aquamarine. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70520" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70526" name="NoItemName" type="Armor"> <item id="70526" name="NoItemName" type="Armor">
<!-- Activates 4 jewel slots when equipped. Inventory Slot +12. --> <!-- Activates 4 jewel slots when equipped. Inventory Slot +12. -->
<set name="icon" val="icon.etc_bm_brooch_lavianrose_i02" /> <set name="icon" val="icon.etc_bm_brooch_lavianrose_i02" />
<set name="bodypart" val="brooch" /> <set name="default_action" val="PEEL" />
<set name="material" val="SILVER" /> <set name="immediate_effect" val="true" />
<set name="weight" val="10" /> <set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70522" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70527" name="NoItemName" type="EtcItem"> <item id="70527" name="Aquamarine Box" type="EtcItem">
<!-- Double-click to obtain Lv. 1-5 Aquamarine. Cannot be dropped. --> <!-- Double-click to obtain Lv. 1-5 Aquamarine. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
@@ -309,38 +326,65 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
</item> </item>
<item id="70528" name="NoItemName" type="EtcItem"> <item id="70528" name="Aquamarine Box" additionalName="Lv. 3" type="EtcItem">
<!-- Double-click to obtain Lv. 3 Aquamarine. Cannot be dropped. --> <!-- Double-click to obtain Lv. 3 Aquamarine. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70522" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70529" name="NoItemName" type="EtcItem"> <item id="70529" name="Aquamarine Box" additionalName="Lv. 4" type="EtcItem">
<!-- Double-click to obtain Lv. 4 Aquamarine. Cannot be dropped. --> <!-- Double-click to obtain Lv. 4 Aquamarine. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70523" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70530" name="NoItemName" type="EtcItem"> <item id="70530" name="Aquamarine Box" additionalName="Lv. 5" type="EtcItem">
<!-- Double-click to obtain Lv. 5Aquamarine. Cannot be dropped. --> <!-- Double-click to obtain Lv. 5 Aquamarine. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70524" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70531" name="NoItemName" type="EtcItem"> <item id="70531" name="NoItemName" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Brooch (30-day), Lv. 5 Jade (3-day) and Lv. 5 Vital Stone (3-day). --> <!-- Double-click to obtain Lv. 1 Brooch (30-day), Lv. 5 Jade (3-day) and Lv. 5 Vital Stone (3-day). -->

View File

@@ -261,72 +261,160 @@
<set name="icon" val="icon.bm_jewelbox_red_catseye_lavianrose" /> <set name="icon" val="icon.bm_jewelbox_red_catseye_lavianrose" />
<set name="default_action" val="PEEL" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70811" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70822" name="Lv. 3 Red Cat's Eye Jewelry Box" type="EtcItem"> <item id="70822" name="Lv. 3 Red Cat's Eye Jewelry Box" type="EtcItem">
<!-- Double-click to obtain a Lv. 3 Red Cat's Eye. Cannot be dropped. --> <!-- Double-click to obtain a Lv. 3 Red Cat's Eye. Cannot be dropped. -->
<set name="icon" val="icon.bm_jewelbox_red_catseye_lavianrose" /> <set name="icon" val="icon.bm_jewelbox_red_catseye_lavianrose" />
<set name="default_action" val="PEEL" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70813" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70823" name="Lv. 4 Red Cat's Eye Jewelry Box" type="EtcItem"> <item id="70823" name="Lv. 4 Red Cat's Eye Jewelry Box" type="EtcItem">
<!-- Double-click to obtain a Lv. 4 Red Cat's Eye. Cannot be dropped. --> <!-- Double-click to obtain a Lv. 4 Red Cat's Eye. Cannot be dropped. -->
<set name="icon" val="icon.bm_jewelbox_red_catseye_lavianrose" /> <set name="icon" val="icon.bm_jewelbox_red_catseye_lavianrose" />
<set name="default_action" val="PEEL" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70814" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70824" name="Lv. 5 Red Cat's Eye Jewelry Box" type="EtcItem"> <item id="70824" name="Lv. 5 Red Cat's Eye Jewelry Box" type="EtcItem">
<!-- Double-click to obtain a Lv. 5 Red Cat's Eye. Cannot be dropped. --> <!-- Double-click to obtain a Lv. 5 Red Cat's Eye. Cannot be dropped. -->
<set name="icon" val="icon.bm_jewelbox_red_catseye_lavianrose" /> <set name="icon" val="icon.bm_jewelbox_red_catseye_lavianrose" />
<set name="default_action" val="PEEL" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70815" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70825" name="Blue Cat's Eye Chest" type="EtcItem"> <item id="70825" name="Blue Cat's Eye Chest" type="EtcItem">
<!-- Double-click to obtain a Lv. 1 Blue Cat's Eye. Cannot be dropped. --> <!-- Double-click to obtain a Lv. 1 Blue Cat's Eye. Cannot be dropped. -->
<set name="icon" val="icon.bm_jewelbox_blue_catseye_lavianrose" /> <set name="icon" val="icon.bm_jewelbox_blue_catseye_lavianrose" />
<set name="default_action" val="PEEL" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70816" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70826" name="Lv. 3 Blue Cat's Eye Jewelry Box" type="EtcItem"> <item id="70826" name="Lv. 3 Blue Cat's Eye Jewelry Box" type="EtcItem">
<!-- Double-click to obtain a Lv. 3 Blue Cat's Eye. Cannot be dropped. --> <!-- Double-click to obtain a Lv. 3 Blue Cat's Eye. Cannot be dropped. -->
<set name="icon" val="icon.bm_jewelbox_blue_catseye_lavianrose" /> <set name="icon" val="icon.bm_jewelbox_blue_catseye_lavianrose" />
<set name="default_action" val="PEEL" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70818" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70827" name="Lv. 4 Blue Cat's Eye Jewelry Box" type="EtcItem"> <item id="70827" name="Lv. 4 Blue Cat's Eye Jewelry Box" type="EtcItem">
<!-- Double-click to obtain a Lv. 4 Blue Cat's Eye. Cannot be dropped. --> <!-- Double-click to obtain a Lv. 4 Blue Cat's Eye. Cannot be dropped. -->
<set name="icon" val="icon.bm_jewelbox_blue_catseye_lavianrose" /> <set name="icon" val="icon.bm_jewelbox_blue_catseye_lavianrose" />
<set name="default_action" val="PEEL" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70819" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70828" name="Lv. 5 Blue Cat's Eye Jewelry Box" type="EtcItem"> <item id="70828" name="Lv. 5 Blue Cat's Eye Jewelry Box" type="EtcItem">
<!-- Double-click to obtain a Lv. 5 Blue Cat's Eye. Cannot be dropped. --> <!-- Double-click to obtain a Lv. 5 Blue Cat's Eye. Cannot be dropped. -->
<set name="icon" val="icon.bm_jewelbox_blue_catseye_lavianrose" /> <set name="icon" val="icon.bm_jewelbox_blue_catseye_lavianrose" />
<set name="default_action" val="PEEL" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70820" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70829" name="Shining Jewelry Box" type="EtcItem"> <item id="70829" name="Shining Jewelry Box" type="EtcItem">
<!-- Double-click to obtain a Lv. 1 chest with one of these items: Vital Stone, Pearl, Diamond, Ruby, Sapphire, Jade, Garnet, Topaz, Aquamarine, Red/Blue Cat's Eye. Cannot be dropped. --> <!-- Double-click to obtain a Lv. 1 chest with one of these items: Vital Stone, Pearl, Diamond, Ruby, Sapphire, Jade, Garnet, Topaz, Aquamarine, Red/Blue Cat's Eye. Cannot be dropped. -->

View File

@@ -255,6 +255,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55485" level="1"/> <!-- Greater Garnet -->
</skills>
</item> </item>
<item id="90319" name="Garnet" additionalName="Lv. 2" type="Armor"> <item id="90319" name="Garnet" additionalName="Lv. 2" type="Armor">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +5%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +5%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -268,6 +271,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55485" level="2"/> <!-- Greater Garnet -->
</skills>
</item> </item>
<item id="90320" name="Garnet" additionalName="Lv. 3" type="Armor"> <item id="90320" name="Garnet" additionalName="Lv. 3" type="Armor">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +8%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +8%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -281,6 +287,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55485" level="3"/> <!-- Greater Garnet -->
</skills>
</item> </item>
<item id="90321" name="Garnet" additionalName="Lv. 4" type="Armor"> <item id="90321" name="Garnet" additionalName="Lv. 4" type="Armor">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +11%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +11%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -294,6 +303,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55485" level="4"/> <!-- Greater Garnet -->
</skills>
</item> </item>
<item id="90322" name="Garnet" additionalName="Lv. 5" type="Armor"> <item id="90322" name="Garnet" additionalName="Lv. 5" type="Armor">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +15%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +15%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -307,6 +319,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55485" level="5"/> <!-- Greater Garnet -->
</skills>
</item> </item>
<item id="90323" name="Jade" additionalName="Lv. 1" type="Armor"> <item id="90323" name="Jade" additionalName="Lv. 1" type="Armor">
<!-- Atk. Spd./ Casting Spd. +1%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Atk. Spd./ Casting Spd. +1%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -320,6 +335,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55474" level="1"/> <!-- Jade -->
</skills>
</item> </item>
<item id="90324" name="Jade" additionalName="Lv. 2" type="Armor"> <item id="90324" name="Jade" additionalName="Lv. 2" type="Armor">
<!-- Atk. Spd./ Casting Spd. +2%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Atk. Spd./ Casting Spd. +2%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -333,6 +351,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55474" level="2"/> <!-- Jade -->
</skills>
</item> </item>
<item id="90325" name="Jade" additionalName="Lv. 3" type="Armor"> <item id="90325" name="Jade" additionalName="Lv. 3" type="Armor">
<!-- Atk. Spd./ Casting Spd. +4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Atk. Spd./ Casting Spd. +4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -346,6 +367,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55474" level="3"/> <!-- Jade -->
</skills>
</item> </item>
<item id="90326" name="Jade" additionalName="Lv. 4" type="Armor"> <item id="90326" name="Jade" additionalName="Lv. 4" type="Armor">
<!-- Atk. Spd./ Casting Spd. +7%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Atk. Spd./ Casting Spd. +7%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -359,6 +383,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55474" level="4"/> <!-- Jade -->
</skills>
</item> </item>
<item id="90327" name="Jade" additionalName="Lv. 5" type="Armor"> <item id="90327" name="Jade" additionalName="Lv. 5" type="Armor">
<!-- Atk. Spd./ Casting Spd. +10%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Atk. Spd./ Casting Spd. +10%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -372,6 +399,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55474" level="5"/> <!-- Jade -->
</skills>
</item> </item>
<item id="90328" name="Ruby" additionalName="Lv. 1" type="Armor"> <item id="90328" name="Ruby" additionalName="Lv. 1" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage 2%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage 2%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -385,6 +415,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55477" level="1"/> <!-- Ruby -->
</skills>
</item> </item>
<item id="90329" name="Ruby" additionalName="Lv. 2" type="Armor"> <item id="90329" name="Ruby" additionalName="Lv. 2" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +3%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +3%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -398,6 +431,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55477" level="2"/> <!-- Ruby -->
</skills>
</item> </item>
<item id="90330" name="Ruby" additionalName="Lv. 3" type="Armor"> <item id="90330" name="Ruby" additionalName="Lv. 3" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +5%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +5%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -411,6 +447,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55477" level="3"/> <!-- Ruby -->
</skills>
</item> </item>
<item id="90331" name="Ruby" additionalName="Lv. 4" type="Armor"> <item id="90331" name="Ruby" additionalName="Lv. 4" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +8%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +8%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -424,6 +463,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55477" level="4"/> <!-- Ruby -->
</skills>
</item> </item>
<item id="90332" name="Ruby" additionalName="Lv. 5" type="Armor"> <item id="90332" name="Ruby" additionalName="Lv. 5" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +12%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +12%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -437,6 +479,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55477" level="5"/> <!-- Ruby -->
</skills>
</item> </item>
<item id="90333" name="Sapphire" additionalName="Lv. 1" type="Armor"> <item id="90333" name="Sapphire" additionalName="Lv. 1" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +2%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +2%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -450,6 +495,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55481" level="1"/> <!-- Sapphire -->
</skills>
</item> </item>
<item id="90334" name="Sapphire" additionalName="Lv. 2" type="Armor"> <item id="90334" name="Sapphire" additionalName="Lv. 2" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +3%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +3%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -463,6 +511,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55481" level="2"/> <!-- Sapphire -->
</skills>
</item> </item>
<item id="90335" name="Sapphire" additionalName="Lv. 3" type="Armor"> <item id="90335" name="Sapphire" additionalName="Lv. 3" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +5%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +5%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -476,6 +527,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55481" level="3"/> <!-- Sapphire -->
</skills>
</item> </item>
<item id="90336" name="Sapphire" additionalName="Lv. 4" type="Armor"> <item id="90336" name="Sapphire" additionalName="Lv. 4" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +8%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +8%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -489,6 +543,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55481" level="4"/> <!-- Sapphire -->
</skills>
</item> </item>
<item id="90337" name="Sapphire" additionalName="Lv. 5" type="Armor"> <item id="90337" name="Sapphire" additionalName="Lv. 5" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +12%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +12%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -502,6 +559,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55481" level="5"/> <!-- Sapphire -->
</skills>
</item> </item>
<item id="90338" name="Diamond" additionalName="Lv. 1" type="Armor"> <item id="90338" name="Diamond" additionalName="Lv. 1" type="Armor">
<!-- P. Def. +11, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- P. Def. +11, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -515,6 +575,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55475" level="1"/> <!-- Diamond -->
</skills>
</item> </item>
<item id="90339" name="Diamond" additionalName="Lv. 2" type="Armor"> <item id="90339" name="Diamond" additionalName="Lv. 2" type="Armor">
<!-- P. Def. +25, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- P. Def. +25, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -528,6 +591,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55475" level="2"/> <!-- Diamond -->
</skills>
</item> </item>
<item id="90340" name="Diamond" additionalName="Lv. 3" type="Armor"> <item id="90340" name="Diamond" additionalName="Lv. 3" type="Armor">
<!-- P. Def. +50, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- P. Def. +50, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -541,6 +607,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55475" level="3"/> <!-- Diamond -->
</skills>
</item> </item>
<item id="90341" name="Diamond" additionalName="Lv. 4" type="Armor"> <item id="90341" name="Diamond" additionalName="Lv. 4" type="Armor">
<!-- P. Def. +81, Received P. Critical Damage -4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- P. Def. +81, Received P. Critical Damage -4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -554,6 +623,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55475" level="4"/> <!-- Diamond -->
</skills>
</item> </item>
<item id="90342" name="Diamond" additionalName="Lv. 5" type="Armor"> <item id="90342" name="Diamond" additionalName="Lv. 5" type="Armor">
<!-- P. Def. +112, Received P. Critical Damage -7%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- P. Def. +112, Received P. Critical Damage -7%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -567,6 +639,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55475" level="5"/> <!-- Diamond -->
</skills>
</item> </item>
<item id="90343" name="Pearl" additionalName="Lv. 1" type="Armor"> <item id="90343" name="Pearl" additionalName="Lv. 1" type="Armor">
<!-- M. Def. +7, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- M. Def. +7, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -580,6 +655,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55476" level="1"/> <!-- Pearl -->
</skills>
</item> </item>
<item id="90344" name="Pearl" additionalName="Lv. 2" type="Armor"> <item id="90344" name="Pearl" additionalName="Lv. 2" type="Armor">
<!-- M. Def. +14, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- M. Def. +14, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -593,6 +671,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55476" level="2"/> <!-- Pearl -->
</skills>
</item> </item>
<item id="90345" name="Pearl" additionalName="Lv. 3" type="Armor"> <item id="90345" name="Pearl" additionalName="Lv. 3" type="Armor">
<!-- M. Def. +28, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- M. Def. +28, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -606,6 +687,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55476" level="3"/> <!-- Pearl -->
</skills>
</item> </item>
<item id="90346" name="Pearl" additionalName="Lv. 4" type="Armor"> <item id="90346" name="Pearl" additionalName="Lv. 4" type="Armor">
<!-- M. Def. +46, Received M. Critical Damage -4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- M. Def. +46, Received M. Critical Damage -4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -619,6 +703,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55476" level="4"/> <!-- Pearl -->
</skills>
</item> </item>
<item id="90347" name="Pearl" additionalName="Lv. 5" type="Armor"> <item id="90347" name="Pearl" additionalName="Lv. 5" type="Armor">
<!-- M. Def. +64, Received M. Critical Damage -7%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- M. Def. +64, Received M. Critical Damage -7%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -632,6 +719,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55476" level="5"/> <!-- Pearl -->
</skills>
</item> </item>
<item id="90353" name="Vital Stone" additionalName="Lv. 1" type="Armor"> <item id="90353" name="Vital Stone" additionalName="Lv. 1" type="Armor">
<!-- Sayha Grace XP/SP +3%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Sayha Grace XP/SP +3%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -645,6 +735,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55472" level="1"/> <!-- Vital Stone -->
</skills>
</item> </item>
<item id="90354" name="Vital Stone" additionalName="Lv. 2" type="Armor"> <item id="90354" name="Vital Stone" additionalName="Lv. 2" type="Armor">
<!-- Sayha Grace XP/SP +4%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Sayha Grace XP/SP +4%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -658,6 +751,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55472" level="2"/> <!-- Vital Stone -->
</skills>
</item> </item>
<item id="90355" name="Vital Stone" additionalName="Lv. 3" type="Armor"> <item id="90355" name="Vital Stone" additionalName="Lv. 3" type="Armor">
<!-- Sayha Grace XP/SP +6%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Sayha Grace XP/SP +6%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -671,6 +767,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55472" level="3"/> <!-- Vital Stone -->
</skills>
</item> </item>
<item id="90356" name="Vital Stone" additionalName="Lv. 4" type="Armor"> <item id="90356" name="Vital Stone" additionalName="Lv. 4" type="Armor">
<!-- Sayha Grace XP/SP +8%, Sayha Grace Consumption -10% while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Sayha Grace XP/SP +8%, Sayha Grace Consumption -10% while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -684,6 +783,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55472" level="4"/> <!-- Vital Stone -->
</skills>
</item> </item>
<item id="90357" name="Vital Stone" additionalName="Lv. 5" type="Armor"> <item id="90357" name="Vital Stone" additionalName="Lv. 5" type="Armor">
<!-- Sayha Grace XP/SP +15%, Sayha Grace Consumption -20% while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Sayha Grace XP/SP +15%, Sayha Grace Consumption -20% while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -697,6 +799,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55472" level="5"/> <!-- Vital Stone -->
</skills>
</item> </item>
<item id="90358" name="Shine Ore" type="EtcItem"> <item id="90358" name="Shine Ore" type="EtcItem">
<!-- You can exchange some amount of Ore for Lv. 1 Brooch, Lv. 3-5 jewels or Jewelry Box through Dimensional Merchant. Cannot be dropped. --> <!-- You can exchange some amount of Ore for Lv. 1 Brooch, Lv. 3-5 jewels or Jewelry Box through Dimensional Merchant. Cannot be dropped. -->

View File

@@ -399,9 +399,14 @@
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch" /> <set name="bodypart" val="brooch" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="SILVER" />
<set name="weight" val="10" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55510" level="1"/> <!-- Activates 4 jewel slots. -->
<skill id="55511" level="1"/> <!-- Inventory Slot +12. -->
</skills>
</item> </item>
<item id="90935" name="Greater Jewel Box" additionalName="Lv. 4" type="EtcItem"> <item id="90935" name="Greater Jewel Box" additionalName="Lv. 4" type="EtcItem">
<!-- Double-click to obtain Vital Stone, Diamond, Pearl, Aquamarine, Sapphire, Ruby, Jade, Garnet, Topaz or Cat's Eye Lv. 4. Cannot be dropped. --> <!-- Double-click to obtain Vital Stone, Diamond, Pearl, Aquamarine, Sapphire, Ruby, Jade, Garnet, Topaz or Cat's Eye Lv. 4. Cannot be dropped. -->

View File

@@ -3532,7 +3532,7 @@
<value level="1">3</value> <value level="1">3</value>
<value level="2">6</value> <value level="2">6</value>
<value level="3">10</value> <value level="3">10</value>
<value level="4">4</value> <value level="4">15</value>
<value level="5">5</value> <value level="5">5</value>
</amount> </amount>
</effect> </effect>

View File

@@ -14,20 +14,105 @@
<!-- Sayha Grace XP/ SP +$s1, while hunting. --> <!-- Sayha Grace XP/ SP +$s1, while hunting. -->
<icon>icon.etc_bm_jewel_vital</icon> <icon>icon.etc_bm_jewel_vital</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="ExpModify">
<amount>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
<value level="5">15</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
<value level="5">15</value>
</amount>
</effect>
</effects>
</skill> </skill>
<skill id="17707" toLevel="5" name="Jade"> <skill id="17707" toLevel="5" name="Jade">
<!-- Atk. Spd./ Casting Spd. +$s1. --> <!-- Atk. Spd./ Casting Spd. +$s1. -->
<icon>icon.etc_bm_jewel_jade_i00</icon> <icon>icon.etc_bm_jewel_jade_i00</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">4</value>
<value level="4">7</value>
<value level="5">14</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">4</value>
<value level="4">7</value>
<value level="5">14</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="17708" toLevel="5" name="Diamond"> <skill id="17708" toLevel="5" name="Diamond">
<!-- P. Def. +$s1, when equipped. --> <!-- P. Def. +$s1, when equipped. -->
<icon>icon.etc_bm_jewel_diamond_i00</icon> <icon>icon.etc_bm_jewel_diamond_i00</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">11</value>
<value level="2">25</value>
<value level="3">50</value>
<value level="4">81</value>
<value level="5">130</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>
<value level="4">4</value>
<value level="5">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="17709" toLevel="5" name="Pearl"> <skill id="17709" toLevel="5" name="Pearl">
<!-- M. Def. +$s1. --> <!-- M. Def. +$s1. -->
<icon>icon.etc_bm_jewel_pearl_i00</icon> <icon>icon.etc_bm_jewel_pearl_i00</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">7</value>
<value level="2">14</value>
<value level="3">28</value>
<value level="4">46</value>
<value level="5">74</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>
<value level="4">4</value>
<value level="5">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
</list> </list>

View File

@@ -3,42 +3,44 @@
<skill id="17814" toLevel="4" name="Ruby"> <skill id="17814" toLevel="4" name="Ruby">
<!-- Damage received from Soulshots +$s1. --> <!-- Damage received from Soulshots +$s1. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon> <icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType> <operateType>P</operateType>
</skill> </skill>
<skill id="17815" toLevel="2" name="Ruby"> <skill id="17815" toLevel="2" name="Ruby">
<!-- Damage received from Soulshots +5%. --> <!-- Damage received from Soulshots +5%. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon> <icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType> <operateType>P</operateType>
</skill> </skill>
<skill id="17816" toLevel="2" name="Ruby"> <skill id="17816" toLevel="2" name="Ruby">
<!-- Damage received from Soulshots +8%. --> <!-- Damage received from Soulshots +8%. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon> <icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType> <operateType>P</operateType>
</skill> </skill>
<skill id="17817" toLevel="2" name="Ruby"> <skill id="17817" toLevel="2" name="Ruby">
<!-- Damage received from Soulshots +16%. --> <!-- Damage received from Soulshots +16%. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon> <icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
</skill> </skill>
<skill id="17818" toLevel="4" name="Sapphire"> <skill id="17818" toLevel="4" name="Sapphire">
<!-- Damage received from Spiritshots +$s1. --> <!-- Damage received from Spiritshots +$s1. -->
<icon>icon.etc_bm_jewel_sapphire_i00</icon> <icon>icon.etc_bm_jewel_sapphire_i00</icon>
<operateType>A1</operateType> <operateType>P</operateType>
</skill> </skill>
<skill id="17819" toLevel="2" name="Sapphire"> <skill id="17819" toLevel="2" name="Sapphire">
<!-- Damage received from Spiritshots +5%. --> <!-- Damage received from Spiritshots +5%. -->
<icon>icon.etc_bm_jewel_sapphire_i00</icon> <icon>icon.etc_bm_jewel_sapphire_i00</icon>
<operateType>A1</operateType> <operateType>P</operateType>
</skill> </skill>
<skill id="17820" toLevel="2" name="Sapphire"> <skill id="17820" toLevel="2" name="Sapphire">
<!-- Damage received from Spiritshots +8%. --> <!-- Damage received from Spiritshots +8%. -->
<icon>icon.etc_bm_jewel_sapphire_i00</icon> <icon>icon.etc_bm_jewel_sapphire_i00</icon>
<operateType>A1</operateType> <operateType>P</operateType>
</skill> </skill>
<skill id="17821" toLevel="2" name="Sapphire"> <skill id="17821" toLevel="2" name="Sapphire">
<!-- Damage received from Spiritshots +16%. --> <!-- Damage received from Spiritshots +16%. -->
<icon>icon.etc_bm_jewel_sapphire_i00</icon> <icon>icon.etc_bm_jewel_sapphire_i00</icon>
<operateType>A1</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
</skill> </skill>
<skill id="17823" toLevel="5" name="Aquamarine"> <skill id="17823" toLevel="5" name="Aquamarine">
<!-- $s1 chance of recovering $s2 MP. --> <!-- $s1 chance of recovering $s2 MP. -->
@@ -46,25 +48,25 @@
<operateType>P</operateType> <operateType>P</operateType>
</skill> </skill>
<skill id="17824" toLevel="5" name="Aquamarine - Mana Drain"> <skill id="17824" toLevel="5" name="Aquamarine - Mana Drain">
<operateType>A1</operateType> <operateType>P</operateType>
<reuseDelay>3000</reuseDelay> <reuseDelay>3000</reuseDelay>
</skill> </skill>
<skill id="17888" toLevel="2" name="Ruby"> <skill id="17888" toLevel="2" name="Ruby">
<!-- Damage from Beast Soulshot +$s1. --> <!-- Damage from Beast Soulshot +$s1. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon> <icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType> <operateType>P</operateType>
</skill> </skill>
<skill id="17889" toLevel="1" name="Ruby"> <skill id="17889" toLevel="1" name="Ruby">
<icon>icon.etc_bm_jewel_ruby_i00</icon> <icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType> <operateType>P</operateType>
</skill> </skill>
<skill id="17890" toLevel="1" name="Ruby"> <skill id="17890" toLevel="1" name="Ruby">
<icon>icon.etc_bm_jewel_ruby_i00</icon> <icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType> <operateType>P</operateType>
</skill> </skill>
<skill id="17891" toLevel="1" name="Ruby"> <skill id="17891" toLevel="1" name="Ruby">
<icon>icon.etc_bm_jewel_ruby_i00</icon> <icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType> <operateType>P</operateType>
</skill> </skill>
<skill id="17896" toLevel="1" name="Orc Recovery Ban"> <skill id="17896" toLevel="1" name="Orc Recovery Ban">
<!-- No HP recovery. --> <!-- No HP recovery. -->

View File

@@ -10,6 +10,34 @@
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +$s1. --> <!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +$s1. -->
<icon>icon.etc_bm_jewel_garnet</icon> <icon>icon.etc_bm_jewel_garnet</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DefenceTrait">
<SHOCK>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">11</value>
<value level="5">20</value>
</SHOCK>
<PULL>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">11</value>
<value level="5">20</value>
</PULL>
<PARALYZE>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">11</value>
<value level="5">20</value>
</PARALYZE>
</effect>
</effects>
</skill> </skill>
<skill id="18567" toLevel="2" name="Garnet - Special Ability"> <skill id="18567" toLevel="2" name="Garnet - Special Ability">
<!-- Becomes invincible from debuffs for 5 sec. --> <!-- Becomes invincible from debuffs for 5 sec. -->

View File

@@ -936,6 +936,27 @@
<!-- XP/ SP +$s1, while hunting. --> <!-- XP/ SP +$s1, while hunting. -->
<icon>icon.etc_bm_jewel_vital</icon> <icon>icon.etc_bm_jewel_vital</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="ExpModify">
<amount>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
<value level="5">15</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
<value level="5">15</value>
</amount>
</effect>
</effects>
</skill> </skill>
<skill id="55473" toLevel="3" name="Vital Stone - Vital Wind"> <skill id="55473" toLevel="3" name="Vital Stone - Vital Wind">
<!-- For 15 sec., XP/ SP +50%, while hunting. Cooldown: 20 min. --> <!-- For 15 sec., XP/ SP +50%, while hunting. Cooldown: 20 min. -->
@@ -948,16 +969,79 @@
<!-- Atk. Spd./ Casting Spd. +$s1. --> <!-- Atk. Spd./ Casting Spd. +$s1. -->
<icon>icon.etc_bm_jewel_jade_i00</icon> <icon>icon.etc_bm_jewel_jade_i00</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">4</value>
<value level="4">7</value>
<value level="5">14</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">4</value>
<value level="4">7</value>
<value level="5">14</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="55475" toLevel="5" name="Diamond"> <skill id="55475" toLevel="5" name="Diamond">
<!-- P. Def. +$s1, when equipped. --> <!-- P. Def. +$s1, when equipped. -->
<icon>icon.etc_bm_jewel_diamond_i00</icon> <icon>icon.etc_bm_jewel_diamond_i00</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">11</value>
<value level="2">25</value>
<value level="3">50</value>
<value level="4">81</value>
<value level="5">130</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>
<value level="4">4</value>
<value level="5">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="55476" toLevel="5" name="Pearl"> <skill id="55476" toLevel="5" name="Pearl">
<!-- M. Def. +$s1. --> <!-- M. Def. +$s1. -->
<icon>icon.etc_bm_jewel_pearl_i00</icon> <icon>icon.etc_bm_jewel_pearl_i00</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">7</value>
<value level="2">14</value>
<value level="3">28</value>
<value level="4">46</value>
<value level="5">74</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>
<value level="4">4</value>
<value level="5">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="55477" toLevel="4" name="Ruby"> <skill id="55477" toLevel="4" name="Ruby">
<!-- Damage received from Soulshots +$s1. --> <!-- Damage received from Soulshots +$s1. -->
@@ -1003,6 +1087,32 @@
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +$s1. --> <!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +$s1. -->
<icon>icon.etc_bm_jewel_garnet</icon> <icon>icon.etc_bm_jewel_garnet</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DefenceTrait">
<SHOCK>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">11</value>
<value level="5">20</value>
</SHOCK>
<PULL>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">11</value>
<value level="5">20</value>
</PULL>
<PARALYZE>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">11</value>
<value level="5">20</value>
</PARALYZE>
</effect>
</effects>
</skill> </skill>
<skill id="55486" toLevel="2" name="Garnet - Special Ability"> <skill id="55486" toLevel="2" name="Garnet - Special Ability">
<!-- Becomes invincible from debuffs for 5 sec. --> <!-- Becomes invincible from debuffs for 5 sec. -->

View File

@@ -123,7 +123,7 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="JewelSlot"> <effect name="JewelSlot">
<amount>4</amount> <amount>5</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -1435,7 +1435,21 @@
<xs:element name="id" type="xs:unsignedShort" /> <xs:element name="id" type="xs:unsignedShort" />
<xs:element name="PHYSICAL_BLOCKADE" type="xs:unsignedByte" /> <xs:element name="PHYSICAL_BLOCKADE" type="xs:unsignedByte" />
<xs:element name="KNOCKBACK" type="xs:unsignedByte" /> <xs:element name="KNOCKBACK" type="xs:unsignedByte" />
<xs:element name="PULL" type="xs:unsignedByte" /> <xs:element name="PULL">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="DISARM" type="xs:unsignedByte" /> <xs:element name="DISARM" type="xs:unsignedByte" />
<xs:element name="BOSS" type="xs:unsignedByte" /> <xs:element name="BOSS" type="xs:unsignedByte" />
<xs:element name="AIRBIND" type="xs:unsignedByte" /> <xs:element name="AIRBIND" type="xs:unsignedByte" />

View File

@@ -18,19 +18,57 @@ package org.l2jmobius.gameserver.enums;
/** /**
* @author Mobius * @author Mobius
* @implNote Update by RobikBobik
*/ */
public enum BroochJewel public enum BroochJewel
{ {
RUBY_LV1(38855, 17814, 0.01, true), // Working effect
RUBY_LV2(38856, 17814, 0.035, true), RUBY_LV1(70451, 17817, 0.02, true),
RUBY_LV3(38857, 17815, 0.075, true), RUBY_LV2(70452, 17817, 0.03, true),
RUBY_LV4(38858, 17816, 0.125, true), RUBY_LV3(70453, 17817, 0.05, true),
RUBY_LV5(38859, 17817, 0.2, true), RUBY_LV4(70454, 17817, 0.08, true),
SHAPPHIRE_LV1(38927, 17818, 0.01, false), RUBY_LV5(70455, 17817, 0.16, true),
SHAPPHIRE_LV2(38928, 17818, 0.035, false), GREATER_RUBY_LV1(71368, 17817, 0.17, true), // + 1% p atk
SHAPPHIRE_LV3(38929, 17819, 0.075, false), GREATER_RUBY_LV2(71369, 17817, 0.18, true), // + 2% p atk
SHAPPHIRE_LV4(38930, 17820, 0.125, false), GREATER_RUBY_LV3(71370, 17817, 0.19, true), // + 3% p atk
SHAPPHIRE_LV5(38931, 17821, 0.2, false); GREATER_RUBY_LV4(71371, 17817, 0.20, true), // + 5% p atk
GREATER_RUBY_LV5(71372, 17817, 0.20, true), // + 7% p atk + crit. p. rate +10%
// Not show recharge effect - not used in classics maybe
RUBY_LV1_2(90328, 59150, 0.02, true),
RUBY_LV2_2(90329, 59150, 0.03, true),
RUBY_LV3_2(90330, 59150, 0.05, true),
RUBY_LV4_2(90331, 59150, 0.08, true),
RUBY_LV5_2(90332, 59150, 0.16, true),
GREATER_RUBY_LV1_2(91320, 59150, 0.17, true), // + 1% p atk
GREATER_RUBY_LV2_2(91321, 59150, 0.18, true), // + 2% p atk
GREATER_RUBY_LV3_2(91322, 59150, 0.19, true), // + 3% p atk
GREATER_RUBY_LV4_2(91323, 59150, 0.20, true), // + 5% p atk
GREATER_RUBY_LV5_2(91324, 59150, 0.20, true), // + 7% p atk + crit. p. rate +10%
// Working effect
SHAPPHIRE_LV1(70456, 17821, 0.02, false),
SHAPPHIRE_LV2(70457, 17821, 0.03, false),
SHAPPHIRE_LV3(70458, 17821, 0.05, false),
SHAPPHIRE_LV4(70459, 17821, 0.08, false),
SHAPPHIRE_LV5(70460, 17821, 0.16, false),
GREATER_SHAPPHIRE_LV1(71373, 17821, 00.17, false), // + 2 % m attack
GREATER_SHAPPHIRE_LV2(71374, 17821, 00.18, false), // + 4 % m attack
GREATER_SHAPPHIRE_LV3(71375, 17821, 00.19, false), // + 6 % m attack
GREATER_SHAPPHIRE_LV4(71376, 17821, 00.20, false), // + 10 % m attack
GREATER_SHAPPHIRE_LV5(71377, 17821, 00.20, false), // + 14 % m attack + crit. m. rate +10%
// Not show recharge effect - not used in classics maybe
SHAPPHIRE_LV1_2(90333, 59151, 0.02, false),
SHAPPHIRE_LV2_2(90334, 59151, 0.03, false),
SHAPPHIRE_LV3_2(90335, 59151, 0.05, false),
SHAPPHIRE_LV4_2(90336, 59151, 0.08, false),
SHAPPHIRE_LV5_2(90337, 59151, 0.16, false),
GREATER_SHAPPHIRE_LV1_2(91325, 59151, 0.17, false), // + 2 % m attack
GREATER_SHAPPHIRE_LV2_2(91326, 59151, 0.18, false), // + 4 % m attack
GREATER_SHAPPHIRE_LV3_2(91327, 59151, 0.19, false), // + 6 % m attack
GREATER_SHAPPHIRE_LV4_2(91328, 59151, 0.20, false), // + 10 % m attack
GREATER_SHAPPHIRE_LV5_2(91329, 59151, 0.20, false);// + 14 % m attack + crit. m. ata +10%
private int _itemId; private int _itemId;
private int _effectId; private int _effectId;

View File

@@ -707,7 +707,7 @@
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
</item> </item>
<item id="70441" name="NoItemName" type="Armor"> <item id="70441" name="Garnet" additionalName="Lv. 1" type="Armor">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +3%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +3%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" /> <set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -718,8 +718,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18566" level="1"/> <!-- Garnet -->
</skills>
</item> </item>
<item id="70442" name="NoItemName" type="Armor"> <item id="70442" name="Garnet" additionalName="Lv. 2" type="Armor">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +5%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +5%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" /> <set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -730,8 +733,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18566" level="2"/> <!-- Garnet -->
</skills>
</item> </item>
<item id="70443" name="NoItemName" type="Armor"> <item id="70443" name="Garnet" additionalName="Lv. 3" type="Armor">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +8%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +8%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" /> <set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -742,8 +748,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18566" level="3"/> <!-- Garnet -->
</skills>
</item> </item>
<item id="70444" name="NoItemName" type="Armor"> <item id="70444" name="Garnet" additionalName="Lv. 4" type="Armor">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +11%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +11%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" /> <set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -754,8 +763,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18566" level="4"/> <!-- Garnet -->
</skills>
</item> </item>
<item id="70445" name="NoItemName" type="Armor"> <item id="70445" name="Garnet" additionalName="Lv. 5" type="Armor">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +20%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +20%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" /> <set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -766,8 +778,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18566" level="5"/> <!-- Garnet -->
</skills>
</item> </item>
<item id="70446" name="NoItemName" type="Armor"> <item id="70446" name="Jade" additionalName="Lv. 1" type="Armor">
<!-- Atk. Spd./ Casting Spd. +1%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Atk. Spd./ Casting Spd. +1%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_jade_i00" /> <set name="icon" val="icon.etc_bm_jewel_jade_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -778,8 +793,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17707" level="1"/> <!-- Jade -->
</skills>
</item> </item>
<item id="70447" name="NoItemName" type="Armor"> <item id="70447" name="Jade" additionalName="Lv. 2" type="Armor">
<!-- Atk. Spd./ Casting Spd. +2%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Atk. Spd./ Casting Spd. +2%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_jade_i00" /> <set name="icon" val="icon.etc_bm_jewel_jade_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -790,8 +808,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17707" level="2"/> <!-- Jade -->
</skills>
</item> </item>
<item id="70448" name="NoItemName" type="Armor"> <item id="70448" name="Jade" additionalName="Lv. 3" type="Armor">
<!-- Atk. Spd./ Casting Spd. +4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Atk. Spd./ Casting Spd. +4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_jade_i00" /> <set name="icon" val="icon.etc_bm_jewel_jade_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -802,8 +823,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17707" level="3"/> <!-- Jade -->
</skills>
</item> </item>
<item id="70449" name="NoItemName" type="Armor"> <item id="70449" name="Jade" additionalName="Lv. 4" type="Armor">
<!-- Atk. Spd./ Casting Spd. +7%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Atk. Spd./ Casting Spd. +7%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_jade_i00" /> <set name="icon" val="icon.etc_bm_jewel_jade_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -814,8 +838,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17707" level="4"/> <!-- Jade -->
</skills>
</item> </item>
<item id="70450" name="NoItemName" type="Armor"> <item id="70450" name="Jade" additionalName="Lv. 5" type="Armor">
<!-- Atk. Spd./ Casting Spd. +14%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Atk. Spd./ Casting Spd. +14%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_jade_i00" /> <set name="icon" val="icon.etc_bm_jewel_jade_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -826,8 +853,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17707" level="5"/> <!-- Jade -->
</skills>
</item> </item>
<item id="70451" name="NoItemName" type="Armor"> <item id="70451" name="Ruby" additionalName="Lv. 1" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage 2%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage 2%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" /> <set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -838,8 +868,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17817" level="1"/> <!-- Ruby -->
</skills>
</item> </item>
<item id="70452" name="NoItemName" type="Armor"> <item id="70452" name="Ruby" additionalName="Lv. 2" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +3%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +3%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" /> <set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -850,8 +883,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17817" level="2"/> <!-- Ruby -->
</skills>
</item> </item>
<item id="70453" name="NoItemName" type="Armor"> <item id="70453" name="Ruby" additionalName="Lv. 3" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +5%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +5%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" /> <set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -862,8 +898,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17817" level="3"/> <!-- Ruby -->
</skills>
</item> </item>
<item id="70454" name="NoItemName" type="Armor"> <item id="70454" name="Ruby" additionalName="Lv. 4" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +8%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +8%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" /> <set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -874,8 +913,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17817" level="4"/> <!-- Ruby -->
</skills>
</item> </item>
<item id="70455" name="NoItemName" type="Armor"> <item id="70455" name="Ruby" additionalName="Lv. 5" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +16%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +16%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" /> <set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -886,8 +928,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17817" level="5"/> <!-- Ruby -->
</skills>
</item> </item>
<item id="70456" name="NoItemName" type="Armor"> <item id="70456" name="Sapphire" additionalName="Lv. 1" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +2%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +2%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" /> <set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -898,8 +943,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17821" level="1"/> <!-- Sapphire -->
</skills>
</item> </item>
<item id="70457" name="NoItemName" type="Armor"> <item id="70457" name="Sapphire" additionalName="Lv. 2" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +3%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +3%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" /> <set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -910,8 +958,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17821" level="2"/> <!-- Sapphire -->
</skills>
</item> </item>
<item id="70458" name="NoItemName" type="Armor"> <item id="70458" name="Sapphire" additionalName="Lv. 3" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +5%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +5%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" /> <set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -922,8 +973,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17821" level="3"/> <!-- Sapphire -->
</skills>
</item> </item>
<item id="70459" name="NoItemName" type="Armor"> <item id="70459" name="Sapphire" additionalName="Lv. 4" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +8%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +8%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" /> <set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -934,8 +988,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17821" level="4"/> <!-- Sapphire -->
</skills>
</item> </item>
<item id="70460" name="NoItemName" type="Armor"> <item id="70460" name="Sapphire" additionalName="Lv. 5" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +16%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +16%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" /> <set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -946,8 +1003,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17821" level="5"/> <!-- Sapphire -->
</skills>
</item> </item>
<item id="70461" name="NoItemName" type="Armor"> <item id="70461" name="Diamond" additionalName="Lv. 1" type="Armor">
<!-- P. Def. +11, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- P. Def. +11, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" /> <set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -958,8 +1018,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17708" level="1"/> <!-- Diamond -->
</skills>
</item> </item>
<item id="70462" name="NoItemName" type="Armor"> <item id="70462" name="Diamond" additionalName="Lv. 2" type="Armor">
<!-- P. Def. +25, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- P. Def. +25, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" /> <set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -970,8 +1033,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17708" level="2"/> <!-- Diamond -->
</skills>
</item> </item>
<item id="70463" name="NoItemName" type="Armor"> <item id="70463" name="Diamond" additionalName="Lv. 3" type="Armor">
<!-- P. Def. +50, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- P. Def. +50, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" /> <set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -982,8 +1048,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17708" level="3"/> <!-- Diamond -->
</skills>
</item> </item>
<item id="70464" name="NoItemName" type="Armor"> <item id="70464" name="Diamond" additionalName="Lv. 4" type="Armor">
<!-- P. Def. +81, Received P. Critical Damage -4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- P. Def. +81, Received P. Critical Damage -4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" /> <set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -994,8 +1063,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17708" level="4"/> <!-- Diamond -->
</skills>
</item> </item>
<item id="70465" name="NoItemName" type="Armor"> <item id="70465" name="Diamond" additionalName="Lv. 5" type="Armor">
<!-- P. Def. +130, Received P. Critical Damage -10%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- P. Def. +130, Received P. Critical Damage -10%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" /> <set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -1006,8 +1078,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17708" level="5"/> <!-- Diamond -->
</skills>
</item> </item>
<item id="70466" name="NoItemName" type="Armor"> <item id="70466" name="Pearl" additionalName="Lv. 1" type="Armor">
<!-- M. Def. +7, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- M. Def. +7, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" /> <set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -1018,8 +1093,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17709" level="1"/> <!-- Pearl -->
</skills>
</item> </item>
<item id="70467" name="NoItemName" type="Armor"> <item id="70467" name="Pearl" additionalName="Lv. 2" type="Armor">
<!-- M. Def. +14, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- M. Def. +14, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" /> <set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -1030,8 +1108,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17709" level="2"/> <!-- Pearl -->
</skills>
</item> </item>
<item id="70468" name="NoItemName" type="Armor"> <item id="70468" name="Pearl" additionalName="Lv. 3" type="Armor">
<!-- M. Def. +28, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- M. Def. +28, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" /> <set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -1042,8 +1123,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17709" level="3"/> <!-- Pearl -->
</skills>
</item> </item>
<item id="70469" name="NoItemName" type="Armor"> <item id="70469" name="Pearl" additionalName="Lv. 4" type="Armor">
<!-- M. Def. +46, Received M. Critical Damage -4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- M. Def. +46, Received M. Critical Damage -4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" /> <set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -1054,8 +1138,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17709" level="4"/> <!-- Pearl -->
</skills>
</item> </item>
<item id="70470" name="NoItemName" type="Armor"> <item id="70470" name="Pearl" additionalName="Lv. 5" type="Armor">
<!-- M. Def. +74, Received M. Critical Damage -10%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- M. Def. +74, Received M. Critical Damage -10%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" /> <set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -1066,8 +1153,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17709" level="5"/> <!-- Pearl -->
</skills>
</item> </item>
<item id="70471" name="NoItemName" type="Armor"> <item id="70471" name="Jewel Vital" additionalName="Lv. 1" type="Armor">
<!-- XP/SP +3%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- XP/SP +3%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_vital" /> <set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -1078,8 +1168,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17706" level="1"/> <!-- Jewel Vital -->
</skills>
</item> </item>
<item id="70472" name="NoItemName" type="Armor"> <item id="70472" name="Jewel Vital" additionalName="Lv. 2" type="Armor">
<!-- XP/SP +4%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- XP/SP +4%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_vital" /> <set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -1090,8 +1183,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17706" level="2"/> <!-- Jewel Vital -->
</skills>
</item> </item>
<item id="70473" name="NoItemName" type="Armor"> <item id="70473" name="Jewel Vital" additionalName="Lv. 3" type="Armor">
<!-- XP/SP +6%, and allows to use Lv. 1 Vital Wind skill, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- XP/SP +6%, and allows to use Lv. 1 Vital Wind skill, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_vital" /> <set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -1102,8 +1198,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17706" level="3"/> <!-- Jewel Vital -->
</skills>
</item> </item>
<item id="70474" name="NoItemName" type="Armor"> <item id="70474" name="Jewel Vital" additionalName="Lv. 4" type="Armor">
<!-- XP/SP +8%, and allows to use Lv. 2 Vital Wind skill, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- XP/SP +8%, and allows to use Lv. 2 Vital Wind skill, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_vital" /> <set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -1114,8 +1213,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17706" level="4"/> <!-- Jewel Vital -->
</skills>
</item> </item>
<item id="70475" name="NoItemName" type="Armor"> <item id="70475" name="Jewel Vital" additionalName="Lv. 5" type="Armor">
<!-- XP/SP +17%, and allows to use Lv. 3 Vital Wind skill, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- XP/SP +17%, and allows to use Lv. 3 Vital Wind skill, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_vital" /> <set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -1126,6 +1228,9 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17706" level="5"/> <!-- Jewel Vital -->
</skills>
</item> </item>
<item id="70476" name="NoItemName" type="EtcItem"> <item id="70476" name="NoItemName" type="EtcItem">
<!-- You can exchange some amount of Ore for Lv. 1 Brooch, Lv. 3-5 jewels or Jewelry Box through Dimensional Merchant. Cannot be dropped. --> <!-- You can exchange some amount of Ore for Lv. 1 Brooch, Lv. 3-5 jewels or Jewelry Box through Dimensional Merchant. Cannot be dropped. -->
@@ -1248,93 +1353,165 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
</item> </item>
<item id="70487" name="NoItemName" type="EtcItem"> <item id="70487" name="Topaz Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Topaz. Cannot be dropped. --> <!-- Double-click to obtain Lv. 1 Topaz. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_topaz_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_topaz_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70436" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70488" name="NoItemName" type="EtcItem"> <item id="70488" name="Garnet Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Garnet. Cannot be dropped. --> <!-- Double-click to obtain Lv. 1 Garnet. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_garnet_i01" /> <set name="icon" val="icon.etc_bm_jewelbox_garnet_i01" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70441" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70489" name="NoItemName" type="EtcItem"> <item id="70489" name="Jade Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Jade. Cannot be dropped. --> <!-- Double-click to obtain Lv. 1 Jade. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_jade_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_jade_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70446" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70490" name="NoItemName" type="EtcItem"> <item id="70490" name="Ruby Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Ruby. Cannot be dropped. --> <!-- Double-click to obtain Lv. 1 Ruby. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_ruby_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_ruby_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70451" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70491" name="NoItemName" type="EtcItem"> <item id="70491" name="Sapphire Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Sapphire. Cannot be dropped. --> <!-- Double-click to obtain Lv. 1 Sapphire. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_sapphire_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_sapphire_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70456" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70492" name="NoItemName" type="EtcItem"> <item id="70492" name="Diamond Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Diamond. Cannot be dropped. --> <!-- Double-click to obtain Lv. 1 Diamond. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_diamond_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_diamond_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70461" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70493" name="NoItemName" type="EtcItem"> <item id="70493" name="Pearl Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Pearl. Cannot be dropped. --> <!-- Double-click to obtain Lv. 1 Pearl. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_pearl_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_pearl_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70466" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70494" name="NoItemName" type="EtcItem"> <item id="70494" name="Vital Stone Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Vital Stone. Cannot be dropped. --> <!-- Double-click to obtain Lv. 1 Vital Stone. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_vital_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_vital_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70471" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70495" name="NoItemName" type="EtcItem"> <item id="70495" name="NoItemName" type="EtcItem">
<!-- Double-click to obtain Lv. 3 Topaz. Cannot be dropped. --> <!-- Double-click to obtain Lv. 3 Topaz. Cannot be dropped. -->

View File

@@ -275,30 +275,47 @@
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
</item> </item>
<item id="70525" name="NoItemName" type="EtcItem"> <item id="70525" name="Aquamarine Box" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Aquamarine. Cannot be dropped. --> <!-- Double-click to obtain Lv. 1 Aquamarine. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70520" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70526" name="NoItemName" type="Armor"> <item id="70526" name="NoItemName" type="Armor">
<!-- Activates 4 jewel slots when equipped. Inventory Slot +12. --> <!-- Activates 4 jewel slots when equipped. Inventory Slot +12. -->
<set name="icon" val="icon.etc_bm_brooch_lavianrose_i02" /> <set name="icon" val="icon.etc_bm_brooch_lavianrose_i02" />
<set name="bodypart" val="brooch" /> <set name="default_action" val="PEEL" />
<set name="material" val="SILVER" /> <set name="immediate_effect" val="true" />
<set name="weight" val="10" /> <set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70522" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70527" name="NoItemName" type="EtcItem"> <item id="70527" name="Aquamarine Box" type="EtcItem">
<!-- Double-click to obtain Lv. 1-5 Aquamarine. Cannot be dropped. --> <!-- Double-click to obtain Lv. 1-5 Aquamarine. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
@@ -309,38 +326,65 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
</item> </item>
<item id="70528" name="NoItemName" type="EtcItem"> <item id="70528" name="Aquamarine Box" additionalName="Lv. 3" type="EtcItem">
<!-- Double-click to obtain Lv. 3 Aquamarine. Cannot be dropped. --> <!-- Double-click to obtain Lv. 3 Aquamarine. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70522" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70529" name="NoItemName" type="EtcItem"> <item id="70529" name="Aquamarine Box" additionalName="Lv. 4" type="EtcItem">
<!-- Double-click to obtain Lv. 4 Aquamarine. Cannot be dropped. --> <!-- Double-click to obtain Lv. 4 Aquamarine. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70523" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70530" name="NoItemName" type="EtcItem"> <item id="70530" name="Aquamarine Box" additionalName="Lv. 5" type="EtcItem">
<!-- Double-click to obtain Lv. 5Aquamarine. Cannot be dropped. --> <!-- Double-click to obtain Lv. 5 Aquamarine. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70524" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70531" name="NoItemName" type="EtcItem"> <item id="70531" name="NoItemName" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Brooch (30-day), Lv. 5 Jade (3-day) and Lv. 5 Vital Stone (3-day). --> <!-- Double-click to obtain Lv. 1 Brooch (30-day), Lv. 5 Jade (3-day) and Lv. 5 Vital Stone (3-day). -->

View File

@@ -261,72 +261,160 @@
<set name="icon" val="icon.bm_jewelbox_red_catseye_lavianrose" /> <set name="icon" val="icon.bm_jewelbox_red_catseye_lavianrose" />
<set name="default_action" val="PEEL" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70811" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70822" name="Lv. 3 Red Cat's Eye Jewelry Box" type="EtcItem"> <item id="70822" name="Lv. 3 Red Cat's Eye Jewelry Box" type="EtcItem">
<!-- Double-click to obtain a Lv. 3 Red Cat's Eye. Cannot be dropped. --> <!-- Double-click to obtain a Lv. 3 Red Cat's Eye. Cannot be dropped. -->
<set name="icon" val="icon.bm_jewelbox_red_catseye_lavianrose" /> <set name="icon" val="icon.bm_jewelbox_red_catseye_lavianrose" />
<set name="default_action" val="PEEL" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70813" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70823" name="Lv. 4 Red Cat's Eye Jewelry Box" type="EtcItem"> <item id="70823" name="Lv. 4 Red Cat's Eye Jewelry Box" type="EtcItem">
<!-- Double-click to obtain a Lv. 4 Red Cat's Eye. Cannot be dropped. --> <!-- Double-click to obtain a Lv. 4 Red Cat's Eye. Cannot be dropped. -->
<set name="icon" val="icon.bm_jewelbox_red_catseye_lavianrose" /> <set name="icon" val="icon.bm_jewelbox_red_catseye_lavianrose" />
<set name="default_action" val="PEEL" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70814" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70824" name="Lv. 5 Red Cat's Eye Jewelry Box" type="EtcItem"> <item id="70824" name="Lv. 5 Red Cat's Eye Jewelry Box" type="EtcItem">
<!-- Double-click to obtain a Lv. 5 Red Cat's Eye. Cannot be dropped. --> <!-- Double-click to obtain a Lv. 5 Red Cat's Eye. Cannot be dropped. -->
<set name="icon" val="icon.bm_jewelbox_red_catseye_lavianrose" /> <set name="icon" val="icon.bm_jewelbox_red_catseye_lavianrose" />
<set name="default_action" val="PEEL" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70815" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70825" name="Blue Cat's Eye Chest" type="EtcItem"> <item id="70825" name="Blue Cat's Eye Chest" type="EtcItem">
<!-- Double-click to obtain a Lv. 1 Blue Cat's Eye. Cannot be dropped. --> <!-- Double-click to obtain a Lv. 1 Blue Cat's Eye. Cannot be dropped. -->
<set name="icon" val="icon.bm_jewelbox_blue_catseye_lavianrose" /> <set name="icon" val="icon.bm_jewelbox_blue_catseye_lavianrose" />
<set name="default_action" val="PEEL" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70816" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70826" name="Lv. 3 Blue Cat's Eye Jewelry Box" type="EtcItem"> <item id="70826" name="Lv. 3 Blue Cat's Eye Jewelry Box" type="EtcItem">
<!-- Double-click to obtain a Lv. 3 Blue Cat's Eye. Cannot be dropped. --> <!-- Double-click to obtain a Lv. 3 Blue Cat's Eye. Cannot be dropped. -->
<set name="icon" val="icon.bm_jewelbox_blue_catseye_lavianrose" /> <set name="icon" val="icon.bm_jewelbox_blue_catseye_lavianrose" />
<set name="default_action" val="PEEL" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70818" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70827" name="Lv. 4 Blue Cat's Eye Jewelry Box" type="EtcItem"> <item id="70827" name="Lv. 4 Blue Cat's Eye Jewelry Box" type="EtcItem">
<!-- Double-click to obtain a Lv. 4 Blue Cat's Eye. Cannot be dropped. --> <!-- Double-click to obtain a Lv. 4 Blue Cat's Eye. Cannot be dropped. -->
<set name="icon" val="icon.bm_jewelbox_blue_catseye_lavianrose" /> <set name="icon" val="icon.bm_jewelbox_blue_catseye_lavianrose" />
<set name="default_action" val="PEEL" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70819" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70828" name="Lv. 5 Blue Cat's Eye Jewelry Box" type="EtcItem"> <item id="70828" name="Lv. 5 Blue Cat's Eye Jewelry Box" type="EtcItem">
<!-- Double-click to obtain a Lv. 5 Blue Cat's Eye. Cannot be dropped. --> <!-- Double-click to obtain a Lv. 5 Blue Cat's Eye. Cannot be dropped. -->
<set name="icon" val="icon.bm_jewelbox_blue_catseye_lavianrose" /> <set name="icon" val="icon.bm_jewelbox_blue_catseye_lavianrose" />
<set name="default_action" val="PEEL" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70820" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70829" name="Shining Jewelry Box" type="EtcItem"> <item id="70829" name="Shining Jewelry Box" type="EtcItem">
<!-- Double-click to obtain a Lv. 1 chest with one of these items: Vital Stone, Pearl, Diamond, Ruby, Sapphire, Jade, Garnet, Topaz, Aquamarine, Red/Blue Cat's Eye. Cannot be dropped. --> <!-- Double-click to obtain a Lv. 1 chest with one of these items: Vital Stone, Pearl, Diamond, Ruby, Sapphire, Jade, Garnet, Topaz, Aquamarine, Red/Blue Cat's Eye. Cannot be dropped. -->

View File

@@ -683,6 +683,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18566" level="6"/> <!-- Greater Garnet -->
</skills>
</item> </item>
<item id="71359" name="Greater Garnet" additionalName="Lv. 2" type="Armor"> <item id="71359" name="Greater Garnet" additionalName="Lv. 2" type="Armor">
<!-- When equipped, Stun/ Pull/ Silence/ Paralysis/ Fear Resistance +24%. For 17 sec. grants immunity to debuffs in case of using skill. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, Stun/ Pull/ Silence/ Paralysis/ Fear Resistance +24%. For 17 sec. grants immunity to debuffs in case of using skill. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -694,6 +697,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18566" level="7"/> <!-- Greater Garnet -->
</skills>
</item> </item>
<item id="71360" name="Greater Garnet" additionalName="Lv. 3" type="Armor"> <item id="71360" name="Greater Garnet" additionalName="Lv. 3" type="Armor">
<!-- When equipped, Stun/ Pull/ Silence/ Paralysis/ Fear Resistance +26%. For 18 sec. grants immunity to debuffs in case of using skill. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, Stun/ Pull/ Silence/ Paralysis/ Fear Resistance +26%. For 18 sec. grants immunity to debuffs in case of using skill. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -705,6 +711,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18566" level="8"/> <!-- Greater Garnet -->
</skills>
</item> </item>
<item id="71361" name="Greater Garnet" additionalName="Lv. 4" type="Armor"> <item id="71361" name="Greater Garnet" additionalName="Lv. 4" type="Armor">
<!-- When equipped, Stun/ Pull/ Silence/ Paralysis/ Fear Resistance +30%. For 20 sec. grants immunity to debuffs in case of using skill. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, Stun/ Pull/ Silence/ Paralysis/ Fear Resistance +30%. For 20 sec. grants immunity to debuffs in case of using skill. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -716,6 +725,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18566" level="9"/> <!-- Greater Garnet -->
</skills>
</item> </item>
<item id="71362" name="Greater Garnet" additionalName="Lv. 5" type="Armor"> <item id="71362" name="Greater Garnet" additionalName="Lv. 5" type="Armor">
<!-- When equipped, Stun/ Pull/ Silence/ Paralysis/ Fear/ Resistance +40%, Sleep/ Poison Resistance +10%. For 25 sec. grants immunity to debuffs in case of using skill. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. --> <!-- When equipped, Stun/ Pull/ Silence/ Paralysis/ Fear/ Resistance +40%, Sleep/ Poison Resistance +10%. For 25 sec. grants immunity to debuffs in case of using skill. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. -->
@@ -727,6 +739,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18566" level="10"/> <!-- Greater Garnet -->
</skills>
</item> </item>
<item id="71363" name="Greater Jade" additionalName="Lv. 1" type="Armor"> <item id="71363" name="Greater Jade" additionalName="Lv. 1" type="Armor">
<!-- When equipped, Atk. Spd./ Casting Spd. +15%, Speed +1%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. --> <!-- When equipped, Atk. Spd./ Casting Spd. +15%, Speed +1%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. -->
@@ -738,6 +753,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17707" level="6"/> <!-- Greater Jade -->
</skills>
</item> </item>
<item id="71364" name="Greater Jade" additionalName="Lv. 2" type="Armor"> <item id="71364" name="Greater Jade" additionalName="Lv. 2" type="Armor">
<!-- When equipped, Atk. Spd./ Casting Spd. +16%, Speed +2%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, Atk. Spd./ Casting Spd. +16%, Speed +2%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -749,6 +767,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17707" level="7"/> <!-- Greater Jade -->
</skills>
</item> </item>
<item id="71365" name="Greater Jade" additionalName="Lv. 3" type="Armor"> <item id="71365" name="Greater Jade" additionalName="Lv. 3" type="Armor">
<!-- When equipped, Atk. Spd./ Casting Spd. +17%, Speed +3%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, Atk. Spd./ Casting Spd. +17%, Speed +3%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -760,6 +781,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17707" level="8"/> <!-- Greater Jade -->
</skills>
</item> </item>
<item id="71366" name="Greater Jade" additionalName="Lv. 4" type="Armor"> <item id="71366" name="Greater Jade" additionalName="Lv. 4" type="Armor">
<!-- When equipped, Atk. Spd./ Casting Spd. +18%, Speed +5%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, Atk. Spd./ Casting Spd. +18%, Speed +5%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -771,6 +795,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17707" level="9"/> <!-- Greater Jade -->
</skills>
</item> </item>
<item id="71367" name="Greater Jade" additionalName="Lv. 5" type="Armor"> <item id="71367" name="Greater Jade" additionalName="Lv. 5" type="Armor">
<!-- When equipped, Atk. Spd./ Casting Spd. +20%, Speed +7%, weapon attack Resistance +10%. Effect does not stack with additional jewels of the same type. Cannot be dropped. --> <!-- When equipped, Atk. Spd./ Casting Spd. +20%, Speed +7%, weapon attack Resistance +10%. Effect does not stack with additional jewels of the same type. Cannot be dropped. -->
@@ -782,6 +809,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17707" level="10"/> <!-- Greater Jade -->
</skills>
</item> </item>
<item id="71368" name="Greater Ruby" additionalName="Lv. 1" type="Armor"> <item id="71368" name="Greater Ruby" additionalName="Lv. 1" type="Armor">
<!-- When equipped, Soulshot, Blessed Soulshot and Beast Soulshot damage +17%, P. Atk. +1%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. --> <!-- When equipped, Soulshot, Blessed Soulshot and Beast Soulshot damage +17%, P. Atk. +1%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. -->
@@ -793,6 +823,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17817" level="6"/> <!-- Greater Ruby -->
</skills>
</item> </item>
<item id="71369" name="Greater Ruby" additionalName="Lv. 2" type="Armor"> <item id="71369" name="Greater Ruby" additionalName="Lv. 2" type="Armor">
<!-- When equipped, Soulshot, Blessed Soulshot and Beast Soulshot damage +18%, P. Atk. +2%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, Soulshot, Blessed Soulshot and Beast Soulshot damage +18%, P. Atk. +2%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -804,6 +837,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17817" level="7"/> <!-- Greater Ruby -->
</skills>
</item> </item>
<item id="71370" name="Greater Ruby" additionalName="Lv. 3" type="Armor"> <item id="71370" name="Greater Ruby" additionalName="Lv. 3" type="Armor">
<!-- When equipped, Soulshot, Blessed Soulshot and Beast Soulshot damage +19%, P. Atk. +3%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, Soulshot, Blessed Soulshot and Beast Soulshot damage +19%, P. Atk. +3%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -815,6 +851,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17817" level="8"/> <!-- Greater Ruby -->
</skills>
</item> </item>
<item id="71371" name="Greater Ruby" additionalName="Lv. 4" type="Armor"> <item id="71371" name="Greater Ruby" additionalName="Lv. 4" type="Armor">
<!-- When equipped, Soulshot, Blessed Soulshot and Beast Soulshot damage +20%, P. Atk. +5%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, Soulshot, Blessed Soulshot and Beast Soulshot damage +20%, P. Atk. +5%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -826,6 +865,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17817" level="9"/> <!-- Greater Ruby -->
</skills>
</item> </item>
<item id="71372" name="Greater Ruby" additionalName="Lv. 5" type="Armor"> <item id="71372" name="Greater Ruby" additionalName="Lv. 5" type="Armor">
<!-- When equipped, Soulshot, Blessed Soulshot and Beast Soulshot damage +20%, P. Atk. +7%, P. Critical Rate +5%. Effect does not stack with additional jewels of the same type. Cannot be dropped. --> <!-- When equipped, Soulshot, Blessed Soulshot and Beast Soulshot damage +20%, P. Atk. +7%, P. Critical Rate +5%. Effect does not stack with additional jewels of the same type. Cannot be dropped. -->
@@ -837,6 +879,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17817" level="10"/> <!-- Greater Ruby -->
</skills>
</item> </item>
<item id="71373" name="Greater Sapphire" additionalName="Lv. 1" type="Armor"> <item id="71373" name="Greater Sapphire" additionalName="Lv. 1" type="Armor">
<!-- When equipped, Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +17%, M. Atk. +2%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. --> <!-- When equipped, Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +17%, M. Atk. +2%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. -->
@@ -848,6 +893,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17821" level="6"/> <!-- Greater Sapphire -->
</skills>
</item> </item>
<item id="71374" name="Greater Sapphire" additionalName="Lv. 2" type="Armor"> <item id="71374" name="Greater Sapphire" additionalName="Lv. 2" type="Armor">
<!-- When equipped, Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +18%, M. Atk. +4%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +18%, M. Atk. +4%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -859,6 +907,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17821" level="7"/> <!-- Greater Sapphire -->
</skills>
</item> </item>
<item id="71375" name="Greater Sapphire" additionalName="Lv. 3" type="Armor"> <item id="71375" name="Greater Sapphire" additionalName="Lv. 3" type="Armor">
<!-- When equipped, Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +19%, M. Atk. +6%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +19%, M. Atk. +6%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -870,6 +921,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17821" level="8"/> <!-- Greater Sapphire -->
</skills>
</item> </item>
<item id="71376" name="Greater Sapphire" additionalName="Lv. 4" type="Armor"> <item id="71376" name="Greater Sapphire" additionalName="Lv. 4" type="Armor">
<!-- When equipped, Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +20%, M. Atk. +10%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +20%, M. Atk. +10%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -881,6 +935,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17821" level="9"/> <!-- Greater Sapphire -->
</skills>
</item> </item>
<item id="71377" name="Greater Sapphire" additionalName="Lv. 5" type="Armor"> <item id="71377" name="Greater Sapphire" additionalName="Lv. 5" type="Armor">
<!-- When equipped, Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +20%, M. Atk. +14%, M. Critical Rate +10%. Effect does not stack with additional jewels of the same type. Cannot be dropped. --> <!-- When equipped, Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +20%, M. Atk. +14%, M. Critical Rate +10%. Effect does not stack with additional jewels of the same type. Cannot be dropped. -->
@@ -892,6 +949,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17821" level="10"/> <!-- Greater Sapphire -->
</skills>
</item> </item>
<item id="71378" name="Greater Diamond" additionalName="Lv. 1" type="Armor"> <item id="71378" name="Greater Diamond" additionalName="Lv. 1" type="Armor">
<!-- When equipped, P. Def. +150, Received P. Critical Damage -11%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. --> <!-- When equipped, P. Def. +150, Received P. Critical Damage -11%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. -->
@@ -903,6 +963,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17708" level="6"/> <!-- Greater Diamond -->
</skills>
</item> </item>
<item id="71379" name="Greater Diamond" additionalName="Lv. 2" type="Armor"> <item id="71379" name="Greater Diamond" additionalName="Lv. 2" type="Armor">
<!-- When equipped, P. Def. +180, Received P. Critical Damage -12%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, P. Def. +180, Received P. Critical Damage -12%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -914,6 +977,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17708" level="7"/> <!-- Greater Diamond -->
</skills>
</item> </item>
<item id="71380" name="Greater Diamond" additionalName="Lv. 3" type="Armor"> <item id="71380" name="Greater Diamond" additionalName="Lv. 3" type="Armor">
<!-- When equipped, P. Def. +220, Received P. Critical Damage -14%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, P. Def. +220, Received P. Critical Damage -14%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -925,6 +991,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17708" level="8"/> <!-- Greater Diamond -->
</skills>
</item> </item>
<item id="71381" name="Greater Diamond" additionalName="Lv. 4" type="Armor"> <item id="71381" name="Greater Diamond" additionalName="Lv. 4" type="Armor">
<!-- When equipped, P. Def. +280, Received P. Critical Damage -16%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, P. Def. +280, Received P. Critical Damage -16%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -936,6 +1005,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17708" level="9"/> <!-- Greater Diamond -->
</skills>
</item> </item>
<item id="71382" name="Greater Diamond" additionalName="Lv. 5" type="Armor"> <item id="71382" name="Greater Diamond" additionalName="Lv. 5" type="Armor">
<!-- When equipped, P. Def. +400, Received P. Critical Damage -20%, chance of receiving P. Critical Attack -10%. Effect does not stack with additional jewels of the same type. Cannot be dropped. --> <!-- When equipped, P. Def. +400, Received P. Critical Damage -20%, chance of receiving P. Critical Attack -10%. Effect does not stack with additional jewels of the same type. Cannot be dropped. -->
@@ -947,6 +1019,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17708" level="10"/> <!-- Greater Diamond -->
</skills>
</item> </item>
<item id="71383" name="Greater Pearl" additionalName="Lv. 1" type="Armor"> <item id="71383" name="Greater Pearl" additionalName="Lv. 1" type="Armor">
<!-- When equipped, M. Def. +85, Received M. Critical Damage -11%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. --> <!-- When equipped, M. Def. +85, Received M. Critical Damage -11%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. -->
@@ -958,6 +1033,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17709" level="6"/> <!-- Greater Pearl -->
</skills>
</item> </item>
<item id="71384" name="Greater Pearl" additionalName="Lv. 2" type="Armor"> <item id="71384" name="Greater Pearl" additionalName="Lv. 2" type="Armor">
<!-- When equipped, M. Def. +100, Received M. Critical Damage -12%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, M. Def. +100, Received M. Critical Damage -12%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -969,6 +1047,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17709" level="7"/> <!-- Greater Pearl -->
</skills>
</item> </item>
<item id="71385" name="Greater Pearl" additionalName="Lv. 3" type="Armor"> <item id="71385" name="Greater Pearl" additionalName="Lv. 3" type="Armor">
<!-- When equipped, M. Def. +125, Received M. Critical Damage -14%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, M. Def. +125, Received M. Critical Damage -14%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -980,6 +1061,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17709" level="8"/> <!-- Greater Pearl -->
</skills>
</item> </item>
<item id="71386" name="Greater Pearl" additionalName="Lv. 4" type="Armor"> <item id="71386" name="Greater Pearl" additionalName="Lv. 4" type="Armor">
<!-- When equipped, M. Def. +160, Received M. Critical Damage -16%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, M. Def. +160, Received M. Critical Damage -16%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -991,6 +1075,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17709" level="9"/> <!-- Greater Pearl -->
</skills>
</item> </item>
<item id="71387" name="Greater Pearl" additionalName="Lv. 5" type="Armor"> <item id="71387" name="Greater Pearl" additionalName="Lv. 5" type="Armor">
<!-- When equipped, M. Def. +250, Received M. Critical Damage -20%, chance of receiving M. Critical Attack -10%. Effect does not stack with additional jewels of the same type. Cannot be dropped. --> <!-- When equipped, M. Def. +250, Received M. Critical Damage -20%, chance of receiving M. Critical Attack -10%. Effect does not stack with additional jewels of the same type. Cannot be dropped. -->
@@ -1002,6 +1089,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17709" level="10"/> <!-- Greater Pearl -->
</skills>
</item> </item>
<item id="71388" name="Greater Vital Stone" additionalName="Lv. 1" type="Armor"> <item id="71388" name="Greater Vital Stone" additionalName="Lv. 1" type="Armor">
<!-- When equipped, Acquired XP/ SP +20%. In case of using skill for 15 sec. Acquired XP/ SP +110%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, Acquired XP/ SP +20%. In case of using skill for 15 sec. Acquired XP/ SP +110%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -1013,6 +1103,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17706" level="6"/> <!-- Greater Vital Stone -->
</skills>
</item> </item>
<item id="71389" name="Greater Vital Stone" additionalName="Lv. 2" type="Armor"> <item id="71389" name="Greater Vital Stone" additionalName="Lv. 2" type="Armor">
<!-- When equipped, Acquired XP/ SP +23%. In case of using skill for 15 sec. Acquired XP/ SP +110%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, Acquired XP/ SP +23%. In case of using skill for 15 sec. Acquired XP/ SP +110%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -1024,6 +1117,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17706" level="7"/> <!-- Greater Vital Stone -->
</skills>
</item> </item>
<item id="71390" name="Greater Vital Stone" additionalName="Lv. 3" type="Armor"> <item id="71390" name="Greater Vital Stone" additionalName="Lv. 3" type="Armor">
<!-- When equipped, Acquired XP/ SP +26%. In case of using skill for 15 sec. Acquired XP/ SP +120%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, Acquired XP/ SP +26%. In case of using skill for 15 sec. Acquired XP/ SP +120%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -1035,6 +1131,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17706" level="8"/> <!-- Greater Vital Stone -->
</skills>
</item> </item>
<item id="71391" name="Greater Vital Stone" additionalName="Lv. 4" type="Armor"> <item id="71391" name="Greater Vital Stone" additionalName="Lv. 4" type="Armor">
<!-- When equipped, Acquired XP/ SP +30%. In case of using skill for 15 sec. Acquired XP/ SP +120%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, Acquired XP/ SP +30%. In case of using skill for 15 sec. Acquired XP/ SP +120%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -1046,6 +1145,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17706" level="9"/> <!-- Greater Vital Stone -->
</skills>
</item> </item>
<item id="71392" name="Greater Vital Stone" additionalName="Lv. 5" type="Armor"> <item id="71392" name="Greater Vital Stone" additionalName="Lv. 5" type="Armor">
<!-- When equipped, Acquired XP/ SP +35%, Attribute XP Bonus +50%. In case of using skill for 15 sec. Acquired XP/ SP +150%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, Acquired XP/ SP +35%, Attribute XP Bonus +50%. In case of using skill for 15 sec. Acquired XP/ SP +150%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -1057,6 +1159,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17706" level="10"/> <!-- Greater Vital Stone -->
</skills>
</item> </item>
<item id="71393" name="Greater Aquamarine" additionalName="Lv. 1" type="Armor"> <item id="71393" name="Greater Aquamarine" additionalName="Lv. 1" type="Armor">
<!-- When using a skill after equipping, there is a 19% chance of recovering 136 MP, Max MP +2%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When using a skill after equipping, there is a 19% chance of recovering 136 MP, Max MP +2%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->

View File

@@ -420,19 +420,34 @@
<set name="icon" val="icon.etc_bm_jewelbox_emerald_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_emerald_i00" />
<set name="default_action" val="PEEL" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="PAPER" /> <set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="71348" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="71436" name="Radiant Jewelry Box" type="EtcItem"> <item id="71436" name="Radiant Jewelry Box" type="EtcItem">
<!-- Double-click to obtain Vital Stone, Pearl, Diamond, Ruby, Sapphire, Jade, Garnet, Topaz, Aquamarine, Red/ Blue Cat's Eye, Emerald Chest (Lv. 1). Cannot be dropped. --> <!-- Double-click to obtain Vital Stone, Pearl, Diamond, Ruby, Sapphire, Jade, Garnet, Topaz, Aquamarine, Red/ Blue Cat's Eye, Emerald Chest (Lv. 1). Cannot be dropped. -->
<set name="icon" val="BranchIcon.icon.bm_2018_jewelbox_random" /> <set name="icon" val="BranchIcon.icon.bm_2018_jewelbox_random" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" /> <set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="weight" val="0" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="59326" level="1"/> <!-- Radiant Jewelry Box -->
</skills>
</item> </item>
<item id="71437" name="Shining Jewel Box" type="EtcItem"> <item id="71437" name="Shining Jewel Box" type="EtcItem">
<!-- Double-click to obtain one of the following jewels: Garnet, Jade, Ruby, Sapphire, Diamond, Pearl, Vital Stone. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. --> <!-- Double-click to obtain one of the following jewels: Garnet, Jade, Ruby, Sapphire, Diamond, Pearl, Vital Stone. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. -->
@@ -444,6 +459,10 @@
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="59327" level="1"/> <!-- Shining Jewel Box -->
</skills>
</item> </item>
<item id="71438" name="Jewel Coin" type="EtcItem"> <item id="71438" name="Jewel Coin" type="EtcItem">
<!-- Can be changed through Collector Pona for Shining Jewel Box or Brouch. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. --> <!-- Can be changed through Collector Pona for Shining Jewel Box or Brouch. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. -->

View File

@@ -255,6 +255,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55485" level="1"/> <!-- Greater Garnet -->
</skills>
</item> </item>
<item id="90319" name="Garnet" additionalName="Lv. 2" type="Armor"> <item id="90319" name="Garnet" additionalName="Lv. 2" type="Armor">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +5%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +5%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -268,6 +271,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55485" level="2"/> <!-- Greater Garnet -->
</skills>
</item> </item>
<item id="90320" name="Garnet" additionalName="Lv. 3" type="Armor"> <item id="90320" name="Garnet" additionalName="Lv. 3" type="Armor">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +8%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +8%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -281,6 +287,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55485" level="3"/> <!-- Greater Garnet -->
</skills>
</item> </item>
<item id="90321" name="Garnet" additionalName="Lv. 4" type="Armor"> <item id="90321" name="Garnet" additionalName="Lv. 4" type="Armor">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +11%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +11%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -294,6 +303,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55485" level="4"/> <!-- Greater Garnet -->
</skills>
</item> </item>
<item id="90322" name="Garnet" additionalName="Lv. 5" type="Armor"> <item id="90322" name="Garnet" additionalName="Lv. 5" type="Armor">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +15%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +15%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -307,6 +319,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55485" level="5"/> <!-- Greater Garnet -->
</skills>
</item> </item>
<item id="90323" name="Jade" additionalName="Lv. 1" type="Armor"> <item id="90323" name="Jade" additionalName="Lv. 1" type="Armor">
<!-- Atk. Spd./ Casting Spd. +1%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Atk. Spd./ Casting Spd. +1%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -320,6 +335,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55474" level="1"/> <!-- Jade -->
</skills>
</item> </item>
<item id="90324" name="Jade" additionalName="Lv. 2" type="Armor"> <item id="90324" name="Jade" additionalName="Lv. 2" type="Armor">
<!-- Atk. Spd./ Casting Spd. +2%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Atk. Spd./ Casting Spd. +2%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -333,6 +351,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55474" level="2"/> <!-- Jade -->
</skills>
</item> </item>
<item id="90325" name="Jade" additionalName="Lv. 3" type="Armor"> <item id="90325" name="Jade" additionalName="Lv. 3" type="Armor">
<!-- Atk. Spd./ Casting Spd. +4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Atk. Spd./ Casting Spd. +4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -346,6 +367,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55474" level="3"/> <!-- Jade -->
</skills>
</item> </item>
<item id="90326" name="Jade" additionalName="Lv. 4" type="Armor"> <item id="90326" name="Jade" additionalName="Lv. 4" type="Armor">
<!-- Atk. Spd./ Casting Spd. +7%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Atk. Spd./ Casting Spd. +7%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -359,6 +383,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55474" level="4"/> <!-- Jade -->
</skills>
</item> </item>
<item id="90327" name="Jade" additionalName="Lv. 5" type="Armor"> <item id="90327" name="Jade" additionalName="Lv. 5" type="Armor">
<!-- Atk. Spd./ Casting Spd. +10%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Atk. Spd./ Casting Spd. +10%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -372,6 +399,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55474" level="5"/> <!-- Jade -->
</skills>
</item> </item>
<item id="90328" name="Ruby" additionalName="Lv. 1" type="Armor"> <item id="90328" name="Ruby" additionalName="Lv. 1" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage 2%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage 2%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -385,6 +415,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55477" level="1"/> <!-- Ruby -->
</skills>
</item> </item>
<item id="90329" name="Ruby" additionalName="Lv. 2" type="Armor"> <item id="90329" name="Ruby" additionalName="Lv. 2" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +3%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +3%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -398,6 +431,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55477" level="2"/> <!-- Ruby -->
</skills>
</item> </item>
<item id="90330" name="Ruby" additionalName="Lv. 3" type="Armor"> <item id="90330" name="Ruby" additionalName="Lv. 3" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +5%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +5%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -411,6 +447,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55477" level="3"/> <!-- Ruby -->
</skills>
</item> </item>
<item id="90331" name="Ruby" additionalName="Lv. 4" type="Armor"> <item id="90331" name="Ruby" additionalName="Lv. 4" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +8%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +8%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -424,6 +463,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55477" level="4"/> <!-- Ruby -->
</skills>
</item> </item>
<item id="90332" name="Ruby" additionalName="Lv. 5" type="Armor"> <item id="90332" name="Ruby" additionalName="Lv. 5" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +12%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +12%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -437,6 +479,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55477" level="5"/> <!-- Ruby -->
</skills>
</item> </item>
<item id="90333" name="Sapphire" additionalName="Lv. 1" type="Armor"> <item id="90333" name="Sapphire" additionalName="Lv. 1" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +2%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +2%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -450,6 +495,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55481" level="1"/> <!-- Sapphire -->
</skills>
</item> </item>
<item id="90334" name="Sapphire" additionalName="Lv. 2" type="Armor"> <item id="90334" name="Sapphire" additionalName="Lv. 2" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +3%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +3%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -463,6 +511,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55481" level="2"/> <!-- Sapphire -->
</skills>
</item> </item>
<item id="90335" name="Sapphire" additionalName="Lv. 3" type="Armor"> <item id="90335" name="Sapphire" additionalName="Lv. 3" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +5%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +5%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -476,6 +527,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55481" level="3"/> <!-- Sapphire -->
</skills>
</item> </item>
<item id="90336" name="Sapphire" additionalName="Lv. 4" type="Armor"> <item id="90336" name="Sapphire" additionalName="Lv. 4" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +8%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +8%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -489,6 +543,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55481" level="4"/> <!-- Sapphire -->
</skills>
</item> </item>
<item id="90337" name="Sapphire" additionalName="Lv. 5" type="Armor"> <item id="90337" name="Sapphire" additionalName="Lv. 5" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +12%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +12%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -502,6 +559,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55481" level="5"/> <!-- Sapphire -->
</skills>
</item> </item>
<item id="90338" name="Diamond" additionalName="Lv. 1" type="Armor"> <item id="90338" name="Diamond" additionalName="Lv. 1" type="Armor">
<!-- P. Def. +11, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- P. Def. +11, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -515,6 +575,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55475" level="1"/> <!-- Diamond -->
</skills>
</item> </item>
<item id="90339" name="Diamond" additionalName="Lv. 2" type="Armor"> <item id="90339" name="Diamond" additionalName="Lv. 2" type="Armor">
<!-- P. Def. +25, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- P. Def. +25, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -528,6 +591,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55475" level="2"/> <!-- Diamond -->
</skills>
</item> </item>
<item id="90340" name="Diamond" additionalName="Lv. 3" type="Armor"> <item id="90340" name="Diamond" additionalName="Lv. 3" type="Armor">
<!-- P. Def. +50, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- P. Def. +50, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -541,6 +607,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55475" level="3"/> <!-- Diamond -->
</skills>
</item> </item>
<item id="90341" name="Diamond" additionalName="Lv. 4" type="Armor"> <item id="90341" name="Diamond" additionalName="Lv. 4" type="Armor">
<!-- P. Def. +81, Received P. Critical Damage -4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- P. Def. +81, Received P. Critical Damage -4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -554,6 +623,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55475" level="4"/> <!-- Diamond -->
</skills>
</item> </item>
<item id="90342" name="Diamond" additionalName="Lv. 5" type="Armor"> <item id="90342" name="Diamond" additionalName="Lv. 5" type="Armor">
<!-- P. Def. +112, Received P. Critical Damage -7%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- P. Def. +112, Received P. Critical Damage -7%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -567,6 +639,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55475" level="5"/> <!-- Diamond -->
</skills>
</item> </item>
<item id="90343" name="Pearl" additionalName="Lv. 1" type="Armor"> <item id="90343" name="Pearl" additionalName="Lv. 1" type="Armor">
<!-- M. Def. +7, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- M. Def. +7, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -580,6 +655,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55476" level="1"/> <!-- Pearl -->
</skills>
</item> </item>
<item id="90344" name="Pearl" additionalName="Lv. 2" type="Armor"> <item id="90344" name="Pearl" additionalName="Lv. 2" type="Armor">
<!-- M. Def. +14, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- M. Def. +14, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -593,6 +671,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55476" level="2"/> <!-- Pearl -->
</skills>
</item> </item>
<item id="90345" name="Pearl" additionalName="Lv. 3" type="Armor"> <item id="90345" name="Pearl" additionalName="Lv. 3" type="Armor">
<!-- M. Def. +28, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- M. Def. +28, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -606,6 +687,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55476" level="3"/> <!-- Pearl -->
</skills>
</item> </item>
<item id="90346" name="Pearl" additionalName="Lv. 4" type="Armor"> <item id="90346" name="Pearl" additionalName="Lv. 4" type="Armor">
<!-- M. Def. +46, Received M. Critical Damage -4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- M. Def. +46, Received M. Critical Damage -4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -619,6 +703,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55476" level="4"/> <!-- Pearl -->
</skills>
</item> </item>
<item id="90347" name="Pearl" additionalName="Lv. 5" type="Armor"> <item id="90347" name="Pearl" additionalName="Lv. 5" type="Armor">
<!-- M. Def. +64, Received M. Critical Damage -7%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- M. Def. +64, Received M. Critical Damage -7%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -632,6 +719,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55476" level="5"/> <!-- Pearl -->
</skills>
</item> </item>
<item id="90353" name="Vital Stone" additionalName="Lv. 1" type="Armor"> <item id="90353" name="Vital Stone" additionalName="Lv. 1" type="Armor">
<!-- Sayha Grace XP/SP +3%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Sayha Grace XP/SP +3%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -645,6 +735,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55472" level="1"/> <!-- Vital Stone -->
</skills>
</item> </item>
<item id="90354" name="Vital Stone" additionalName="Lv. 2" type="Armor"> <item id="90354" name="Vital Stone" additionalName="Lv. 2" type="Armor">
<!-- Sayha Grace XP/SP +4%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Sayha Grace XP/SP +4%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -658,6 +751,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55472" level="2"/> <!-- Vital Stone -->
</skills>
</item> </item>
<item id="90355" name="Vital Stone" additionalName="Lv. 3" type="Armor"> <item id="90355" name="Vital Stone" additionalName="Lv. 3" type="Armor">
<!-- Sayha Grace XP/SP +6%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Sayha Grace XP/SP +6%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -671,6 +767,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55472" level="3"/> <!-- Vital Stone -->
</skills>
</item> </item>
<item id="90356" name="Vital Stone" additionalName="Lv. 4" type="Armor"> <item id="90356" name="Vital Stone" additionalName="Lv. 4" type="Armor">
<!-- Sayha Grace XP/SP +8%, Sayha Grace Consumption -10% while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Sayha Grace XP/SP +8%, Sayha Grace Consumption -10% while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -684,6 +783,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55472" level="4"/> <!-- Vital Stone -->
</skills>
</item> </item>
<item id="90357" name="Vital Stone" additionalName="Lv. 5" type="Armor"> <item id="90357" name="Vital Stone" additionalName="Lv. 5" type="Armor">
<!-- Sayha Grace XP/SP +15%, Sayha Grace Consumption -20% while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Sayha Grace XP/SP +15%, Sayha Grace Consumption -20% while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -697,6 +799,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55472" level="5"/> <!-- Vital Stone -->
</skills>
</item> </item>
<item id="90358" name="Shine Ore" type="EtcItem"> <item id="90358" name="Shine Ore" type="EtcItem">
<!-- You can exchange some amount of Ore for Lv. 1 Brooch, Lv. 3-5 jewels or Jewelry Box through Dimensional Merchant. Cannot be dropped. --> <!-- You can exchange some amount of Ore for Lv. 1 Brooch, Lv. 3-5 jewels or Jewelry Box through Dimensional Merchant. Cannot be dropped. -->

View File

@@ -399,9 +399,14 @@
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch" /> <set name="bodypart" val="brooch" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="SILVER" />
<set name="weight" val="10" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55510" level="1"/> <!-- Activates 4 jewel slots. -->
<skill id="55511" level="1"/> <!-- Inventory Slot +12. -->
</skills>
</item> </item>
<item id="90935" name="Greater Jewel Box" additionalName="Lv. 4" type="EtcItem"> <item id="90935" name="Greater Jewel Box" additionalName="Lv. 4" type="EtcItem">
<!-- Double-click to obtain Vital Stone, Diamond, Pearl, Aquamarine, Sapphire, Ruby, Jade, Garnet, Topaz or Cat's Eye Lv. 4. Cannot be dropped. --> <!-- Double-click to obtain Vital Stone, Diamond, Pearl, Aquamarine, Sapphire, Ruby, Jade, Garnet, Topaz or Cat's Eye Lv. 4. Cannot be dropped. -->

View File

@@ -35,23 +35,31 @@
<!-- Activates 5 jewel slots when equipped. Inventory Slots +12. --> <!-- Activates 5 jewel slots when equipped. Inventory Slots +12. -->
<set name="icon" val="icon.etc_bm_brooch_lavianrose_i05" /> <set name="icon" val="icon.etc_bm_brooch_lavianrose_i05" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="underwear" /> <set name="bodypart" val="brooch" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="SILVER" /> <set name="material" val="SILVER" />
<set name="weight" val="10" /> <set name="weight" val="10" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55712" level="1"/> <!-- Activates 5 jewel slots. -->
<skill id="55713" level="1"/> <!-- Inventory Slot +12. -->
</skills>
</item> </item>
<item id="91304" name="Brooch" additionalName="Lv. 5" type="Armor"> <item id="91304" name="Brooch" additionalName="Lv. 5" type="Armor">
<!-- Activates 6 jewel slots when equipped. Inventory Slots +15. Cannot be dropped. --> <!-- Activates 6 jewel slots when equipped. Inventory Slots +15. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_brooch_lavianrose_i06" /> <set name="icon" val="icon.etc_bm_brooch_lavianrose_i06" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="underwear" /> <set name="bodypart" val="brooch" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="SILVER" /> <set name="material" val="SILVER" />
<set name="weight" val="10" /> <set name="weight" val="10" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="59153" level="1"/> <!-- Activates 6 jewel slots. -->
<skill id="59154" level="1"/> <!-- Inventory Slot +15. -->
</skills>
</item> </item>
<item id="91305" name="Greater Topaz" additionalName="Lv. 1" type="Armor"> <item id="91305" name="Greater Topaz" additionalName="Lv. 1" type="Armor">
<!-- When equipped, cancels casting of target. In PvP deals fixed damage 2500. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. --> <!-- When equipped, cancels casting of target. In PvP deals fixed damage 2500. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. -->
@@ -118,6 +126,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55485" level="6"/> <!-- Greater Garnet -->
</skills>
</item> </item>
<item id="91311" name="Greater Garnet" additionalName="Lv. 2" type="Armor"> <item id="91311" name="Greater Garnet" additionalName="Lv. 2" type="Armor">
<!-- When equipped, Stun/ Pull/ Silence/ Paralysis/ Fear Resistance +24%. For 17 sec. grants immunity to debuffs in case of using skill. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, Stun/ Pull/ Silence/ Paralysis/ Fear Resistance +24%. For 17 sec. grants immunity to debuffs in case of using skill. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -129,6 +140,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55485" level="7"/> <!-- Greater Garnet -->
</skills>
</item> </item>
<item id="91312" name="Greater Garnet" additionalName="Lv. 3" type="Armor"> <item id="91312" name="Greater Garnet" additionalName="Lv. 3" type="Armor">
<!-- When equipped, Stun/ Pull/ Silence/ Paralysis/ Fear Resistance +26%. For 18 sec. grants immunity to debuffs in case of using skill. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, Stun/ Pull/ Silence/ Paralysis/ Fear Resistance +26%. For 18 sec. grants immunity to debuffs in case of using skill. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -140,6 +154,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55485" level="8"/> <!-- Greater Garnet -->
</skills>
</item> </item>
<item id="91313" name="Greater Garnet" additionalName="Lv. 4" type="Armor"> <item id="91313" name="Greater Garnet" additionalName="Lv. 4" type="Armor">
<!-- When equipped, Stun/ Pull/ Silence/ Paralysis/ Fear Resistance +30%. For 20 sec. grants immunity to debuffs in case of using skill. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, Stun/ Pull/ Silence/ Paralysis/ Fear Resistance +30%. For 20 sec. grants immunity to debuffs in case of using skill. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -151,6 +168,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55485" level="9"/> <!-- Greater Garnet -->
</skills>
</item> </item>
<item id="91314" name="Greater Garnet" additionalName="Lv. 5" type="Armor"> <item id="91314" name="Greater Garnet" additionalName="Lv. 5" type="Armor">
<!-- When equipped, Stun/ Pull/ Silence/ Paralysis/ Fear/ Resistance +40%, Sleep/ Poison Resistance +10%. For 25 sec. grants immunity to debuffs in case of using skill. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. --> <!-- When equipped, Stun/ Pull/ Silence/ Paralysis/ Fear/ Resistance +40%, Sleep/ Poison Resistance +10%. For 25 sec. grants immunity to debuffs in case of using skill. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. -->
@@ -162,6 +182,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55485" level="10"/> <!-- Greater Garnet -->
</skills>
</item> </item>
<item id="91315" name="Greater Jade" additionalName="Lv. 1" type="Armor"> <item id="91315" name="Greater Jade" additionalName="Lv. 1" type="Armor">
<!-- When equipped, Atk. Spd./ Casting Spd. +15%, Speed +1%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. --> <!-- When equipped, Atk. Spd./ Casting Spd. +15%, Speed +1%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. -->
@@ -173,6 +196,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55474" level="6"/> <!-- Greater Jade -->
</skills>
</item> </item>
<item id="91316" name="Greater Jade" additionalName="Lv. 2" type="Armor"> <item id="91316" name="Greater Jade" additionalName="Lv. 2" type="Armor">
<!-- When equipped, Atk. Spd./ Casting Spd. +16%, Speed +2%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, Atk. Spd./ Casting Spd. +16%, Speed +2%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -184,6 +210,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55474" level="7"/> <!-- Greater Jade -->
</skills>
</item> </item>
<item id="91317" name="Greater Jade" additionalName="Lv. 3" type="Armor"> <item id="91317" name="Greater Jade" additionalName="Lv. 3" type="Armor">
<!-- When equipped, Atk. Spd./ Casting Spd. +17%, Speed +3%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, Atk. Spd./ Casting Spd. +17%, Speed +3%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -195,6 +224,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55474" level="8"/> <!-- Greater Jade -->
</skills>
</item> </item>
<item id="91318" name="Greater Jade" additionalName="Lv. 4" type="Armor"> <item id="91318" name="Greater Jade" additionalName="Lv. 4" type="Armor">
<!-- When equipped, Atk. Spd./ Casting Spd. +18%, Speed +5%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, Atk. Spd./ Casting Spd. +18%, Speed +5%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -206,6 +238,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55474" level="9"/> <!-- Greater Jade -->
</skills>
</item> </item>
<item id="91319" name="Greater Jade" additionalName="Lv. 5" type="Armor"> <item id="91319" name="Greater Jade" additionalName="Lv. 5" type="Armor">
<!-- When equipped, Atk. Spd./ Casting Spd. +20%, Speed +7%, weapon attack Resistance +10%. Effect does not stack with additional jewels of the same type. Cannot be dropped. --> <!-- When equipped, Atk. Spd./ Casting Spd. +20%, Speed +7%, weapon attack Resistance +10%. Effect does not stack with additional jewels of the same type. Cannot be dropped. -->
@@ -217,6 +252,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55474" level="10"/> <!-- Greater Jade -->
</skills>
</item> </item>
<item id="91320" name="Greater Ruby" additionalName="Lv. 1" type="Armor"> <item id="91320" name="Greater Ruby" additionalName="Lv. 1" type="Armor">
<!-- When equipped, Soulshot, Blessed Soulshot and Beast Soulshot damage +17%, P. Atk. +1%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. --> <!-- When equipped, Soulshot, Blessed Soulshot and Beast Soulshot damage +17%, P. Atk. +1%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. -->
@@ -228,6 +266,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55477" level="6"/> <!-- Greater Ruby -->
</skills>
</item> </item>
<item id="91321" name="Greater Ruby" additionalName="Lv. 2" type="Armor"> <item id="91321" name="Greater Ruby" additionalName="Lv. 2" type="Armor">
<!-- When equipped, Soulshot, Blessed Soulshot and Beast Soulshot damage +18%, P. Atk. +2%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, Soulshot, Blessed Soulshot and Beast Soulshot damage +18%, P. Atk. +2%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -239,6 +280,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55477" level="7"/> <!-- Greater Ruby -->
</skills>
</item> </item>
<item id="91322" name="Greater Ruby" additionalName="Lv. 3" type="Armor"> <item id="91322" name="Greater Ruby" additionalName="Lv. 3" type="Armor">
<!-- When equipped, Soulshot, Blessed Soulshot and Beast Soulshot damage +19%, P. Atk. +3%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, Soulshot, Blessed Soulshot and Beast Soulshot damage +19%, P. Atk. +3%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -250,6 +294,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55477" level="8"/> <!-- Greater Ruby -->
</skills>
</item> </item>
<item id="91323" name="Greater Ruby" additionalName="Lv. 4" type="Armor"> <item id="91323" name="Greater Ruby" additionalName="Lv. 4" type="Armor">
<!-- When equipped, Soulshot, Blessed Soulshot and Beast Soulshot damage +20%, P. Atk. +5%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, Soulshot, Blessed Soulshot and Beast Soulshot damage +20%, P. Atk. +5%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -261,6 +308,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55477" level="9"/> <!-- Greater Ruby -->
</skills>
</item> </item>
<item id="91324" name="Greater Ruby" additionalName="Lv. 5" type="Armor"> <item id="91324" name="Greater Ruby" additionalName="Lv. 5" type="Armor">
<!-- When equipped, Soulshot, Blessed Soulshot and Beast Soulshot damage +20%, P. Atk. +7%, P. Critical Rate +5%. Effect does not stack with additional jewels of the same type. Cannot be dropped. --> <!-- When equipped, Soulshot, Blessed Soulshot and Beast Soulshot damage +20%, P. Atk. +7%, P. Critical Rate +5%. Effect does not stack with additional jewels of the same type. Cannot be dropped. -->
@@ -272,6 +322,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55477" level="10"/> <!-- Greater Ruby -->
</skills>
</item> </item>
<item id="91325" name="Greater Sapphire" additionalName="Lv. 1" type="Armor"> <item id="91325" name="Greater Sapphire" additionalName="Lv. 1" type="Armor">
<!-- When equipped, Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +17%, M. Atk. +2%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. --> <!-- When equipped, Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +17%, M. Atk. +2%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. -->
@@ -283,6 +336,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55481" level="6"/> <!-- Greater Sapphire -->
</skills>
</item> </item>
<item id="91326" name="Greater Sapphire" additionalName="Lv. 2" type="Armor"> <item id="91326" name="Greater Sapphire" additionalName="Lv. 2" type="Armor">
<!-- When equipped, Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +18%, M. Atk. +4%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +18%, M. Atk. +4%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -294,6 +350,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55481" level="7"/> <!-- Greater Sapphire -->
</skills>
</item> </item>
<item id="91327" name="Greater Sapphire" additionalName="Lv. 3" type="Armor"> <item id="91327" name="Greater Sapphire" additionalName="Lv. 3" type="Armor">
<!-- When equipped, Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +19%, M. Atk. +6%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +19%, M. Atk. +6%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -305,6 +364,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55481" level="8"/> <!-- Greater Sapphire -->
</skills>
</item> </item>
<item id="91328" name="Greater Sapphire" additionalName="Lv. 4" type="Armor"> <item id="91328" name="Greater Sapphire" additionalName="Lv. 4" type="Armor">
<!-- When equipped, Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +20%, M. Atk. +10%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +20%, M. Atk. +10%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -316,6 +378,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55481" level="9"/> <!-- Greater Sapphire -->
</skills>
</item> </item>
<item id="91329" name="Greater Sapphire" additionalName="Lv. 5" type="Armor"> <item id="91329" name="Greater Sapphire" additionalName="Lv. 5" type="Armor">
<!-- When equipped, Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +20%, M. Atk. +14%, M. Critical Rate +10%. Effect does not stack with additional jewels of the same type. Cannot be dropped. --> <!-- When equipped, Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +20%, M. Atk. +14%, M. Critical Rate +10%. Effect does not stack with additional jewels of the same type. Cannot be dropped. -->
@@ -327,6 +392,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55481" level="10"/> <!-- Greater Sapphire -->
</skills>
</item> </item>
<item id="91330" name="Greater Diamond" additionalName="Lv. 1" type="Armor"> <item id="91330" name="Greater Diamond" additionalName="Lv. 1" type="Armor">
<!-- When equipped, P. Def. +150, Received P. Critical Damage -11%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. --> <!-- When equipped, P. Def. +150, Received P. Critical Damage -11%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. -->
@@ -338,6 +406,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55475" level="6"/> <!-- Greater Diamond -->
</skills>
</item> </item>
<item id="91331" name="Greater Diamond" additionalName="Lv. 2" type="Armor"> <item id="91331" name="Greater Diamond" additionalName="Lv. 2" type="Armor">
<!-- When equipped, P. Def. +180, Received P. Critical Damage -12%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, P. Def. +180, Received P. Critical Damage -12%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -349,6 +420,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55475" level="7"/> <!-- Greater Diamond -->
</skills>
</item> </item>
<item id="91332" name="Greater Diamond" additionalName="Lv. 3" type="Armor"> <item id="91332" name="Greater Diamond" additionalName="Lv. 3" type="Armor">
<!-- When equipped, P. Def. +220, Received P. Critical Damage -14%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, P. Def. +220, Received P. Critical Damage -14%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -360,6 +434,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55475" level="8"/> <!-- Greater Diamond -->
</skills>
</item> </item>
<item id="91333" name="Greater Diamond" additionalName="Lv. 4" type="Armor"> <item id="91333" name="Greater Diamond" additionalName="Lv. 4" type="Armor">
<!-- When equipped, P. Def. +280, Received P. Critical Damage -16%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, P. Def. +280, Received P. Critical Damage -16%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -371,6 +448,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55475" level="9"/> <!-- Greater Diamond -->
</skills>
</item> </item>
<item id="91334" name="Greater Diamond" additionalName="Lv. 5" type="Armor"> <item id="91334" name="Greater Diamond" additionalName="Lv. 5" type="Armor">
<!-- When equipped, P. Def. +400, Received P. Critical Damage -20%, chance of receiving P. Critical Attack -10%. Effect does not stack with additional jewels of the same type. Cannot be dropped. --> <!-- When equipped, P. Def. +400, Received P. Critical Damage -20%, chance of receiving P. Critical Attack -10%. Effect does not stack with additional jewels of the same type. Cannot be dropped. -->
@@ -382,6 +462,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55475" level="10"/> <!-- Greater Diamond -->
</skills>
</item> </item>
<item id="91335" name="Greater Pearl" additionalName="Lv. 1" type="Armor"> <item id="91335" name="Greater Pearl" additionalName="Lv. 1" type="Armor">
<!-- When equipped, M. Def. +85, Received M. Critical Damage -11%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. --> <!-- When equipped, M. Def. +85, Received M. Critical Damage -11%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. -->
@@ -393,6 +476,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55476" level="6"/> <!-- Greater Pearl -->
</skills>
</item> </item>
<item id="91336" name="Greater Pearl" additionalName="Lv. 2" type="Armor"> <item id="91336" name="Greater Pearl" additionalName="Lv. 2" type="Armor">
<!-- When equipped, M. Def. +100, Received M. Critical Damage -12%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, M. Def. +100, Received M. Critical Damage -12%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -404,6 +490,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55476" level="7"/> <!-- Greater Pearl -->
</skills>
</item> </item>
<item id="91337" name="Greater Pearl" additionalName="Lv. 3" type="Armor"> <item id="91337" name="Greater Pearl" additionalName="Lv. 3" type="Armor">
<!-- When equipped, M. Def. +125, Received M. Critical Damage -14%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, M. Def. +125, Received M. Critical Damage -14%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -415,6 +504,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55476" level="8"/> <!-- Greater Pearl -->
</skills>
</item> </item>
<item id="91338" name="Greater Pearl" additionalName="Lv. 4" type="Armor"> <item id="91338" name="Greater Pearl" additionalName="Lv. 4" type="Armor">
<!-- When equipped, M. Def. +160, Received M. Critical Damage -16%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, M. Def. +160, Received M. Critical Damage -16%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -426,6 +518,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55476" level="9"/> <!-- Greater Pearl -->
</skills>
</item> </item>
<item id="91339" name="Greater Pearl" additionalName="Lv. 5" type="Armor"> <item id="91339" name="Greater Pearl" additionalName="Lv. 5" type="Armor">
<!-- When equipped, M. Def. +250, Received M. Critical Damage -20%, chance of receiving M. Critical Attack -10%. Effect does not stack with additional jewels of the same type. Cannot be dropped. --> <!-- When equipped, M. Def. +250, Received M. Critical Damage -20%, chance of receiving M. Critical Attack -10%. Effect does not stack with additional jewels of the same type. Cannot be dropped. -->
@@ -437,6 +532,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55476" level="10"/> <!-- Greater Pearl -->
</skills>
</item> </item>
<item id="91340" name="Greater Vital Stone" additionalName="Lv. 1" type="Armor"> <item id="91340" name="Greater Vital Stone" additionalName="Lv. 1" type="Armor">
<!-- When equipped, Acquired XP/ SP +17% during effect of Sayha Grace and while hunting, Sayha Grace Consumption -30%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. --> <!-- When equipped, Acquired XP/ SP +17% during effect of Sayha Grace and while hunting, Sayha Grace Consumption -30%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. -->
@@ -448,6 +546,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55472" level="6"/> <!-- Greater Vital Stone -->
</skills>
</item> </item>
<item id="91341" name="Greater Vital Stone" additionalName="Lv. 2" type="Armor"> <item id="91341" name="Greater Vital Stone" additionalName="Lv. 2" type="Armor">
<!-- When equipped, Acquired XP/ SP +19% during effect of Sayha Grace and while hunting, Sayha Grace Consumption -32%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, Acquired XP/ SP +19% during effect of Sayha Grace and while hunting, Sayha Grace Consumption -32%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -459,6 +560,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55472" level="7"/> <!-- Greater Vital Stone -->
</skills>
</item> </item>
<item id="91342" name="Greater Vital Stone" additionalName="Lv. 3" type="Armor"> <item id="91342" name="Greater Vital Stone" additionalName="Lv. 3" type="Armor">
<!-- When equipped, Acquired XP/ SP +21% during effect of Sayha Grace and while hunting, Sayha Grace Consumption -32%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, Acquired XP/ SP +21% during effect of Sayha Grace and while hunting, Sayha Grace Consumption -32%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -470,6 +574,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55472" level="8"/> <!-- Greater Vital Stone -->
</skills>
</item> </item>
<item id="91343" name="Greater Vital Stone" additionalName="Lv. 4" type="Armor"> <item id="91343" name="Greater Vital Stone" additionalName="Lv. 4" type="Armor">
<!-- When equipped, Acquired XP/ SP +23% during effect of Sayha Grace and while hunting, Sayha Grace Consumption -32%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, Acquired XP/ SP +23% during effect of Sayha Grace and while hunting, Sayha Grace Consumption -32%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -481,6 +588,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55472" level="9"/> <!-- Greater Vital Stone -->
</skills>
</item> </item>
<item id="91344" name="Greater Vital Stone" additionalName="Lv. 5" type="Armor"> <item id="91344" name="Greater Vital Stone" additionalName="Lv. 5" type="Armor">
<!-- When equipped, Acquired XP/ SP +30% during effect of Sayha Grace and while hunting, Acquired XP +50% for elemental monsters, Sayha Grace Consumption -35%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. --> <!-- When equipped, Acquired XP/ SP +30% during effect of Sayha Grace and while hunting, Acquired XP +50% for elemental monsters, Sayha Grace Consumption -35%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. -->
@@ -492,6 +602,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55472" level="10"/> <!-- Greater Vital Stone -->
</skills>
</item> </item>
<item id="91345" name="Greater Aquamarine" additionalName="Lv. 1" type="Armor"> <item id="91345" name="Greater Aquamarine" additionalName="Lv. 1" type="Armor">
<!-- When equipped, Max. MP +2%, when using a skill there is a chance of recovering 60 MP. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. --> <!-- When equipped, Max. MP +2%, when using a skill there is a chance of recovering 60 MP. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. -->

View File

@@ -3628,7 +3628,7 @@
<value level="1">3</value> <value level="1">3</value>
<value level="2">6</value> <value level="2">6</value>
<value level="3">10</value> <value level="3">10</value>
<value level="4">4</value> <value level="4">15</value>
<value level="5">5</value> <value level="5">5</value>
</amount> </amount>
</effect> </effect>

View File

@@ -33,6 +33,13 @@
</skill> </skill>
<skill id="17706" toLevel="10" name="Vital Stone"> <skill id="17706" toLevel="10" name="Vital Stone">
<!-- Acquired XP/ SP from Sayha Grace +$s1 while hunting. --> <!-- Acquired XP/ SP from Sayha Grace +$s1 while hunting. -->
<!-- TODO: from lv 4 Sayha Grace Consumption -10% effect-->
<!-- TODO: from lv 5 Sayha Grace Consumption -30% effect-->
<!-- TODO: from lv 6 Sayha Grace Consumption -30% effect-->
<!-- TODO: from lv 7 Sayha Grace Consumption -32% effect-->
<!-- TODO: from lv 8 Sayha Grace Consumption -32% effect-->
<!-- TODO: from lv 9 Sayha Grace Consumption -32% effect-->
<!-- TODO: from lv 10 Sayha Grace Consumption -35% effect-->
<icon> <icon>
<value level="1">icon.etc_bm_jewel_vital</value> <value level="1">icon.etc_bm_jewel_vital</value>
<value level="2">icon.etc_bm_jewel_vital</value> <value level="2">icon.etc_bm_jewel_vital</value>
@@ -46,6 +53,42 @@
<value level="10">icon.bm_jewel_vital_high_lv1_lavianrose</value> <value level="10">icon.bm_jewel_vital_high_lv1_lavianrose</value>
</icon> </icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="ExpModify">
<amount>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
<value level="5">15</value>
<value level="6">17</value>
<value level="7">19</value>
<value level="8">21</value>
<value level="9">23</value>
<value level="10">30</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
<value level="5">15</value>
<value level="6">17</value>
<value level="7">19</value>
<value level="8">21</value>
<value level="9">23</value>
<value level="10">30</value>
</amount>
</effect>
<effect name="SpiritExpModify">
<amount>
<value level="10">50</value>
</amount>
</effect>
</effects>
</skill> </skill>
<skill id="17707" toLevel="10" name="Jade"> <skill id="17707" toLevel="10" name="Jade">
<!-- Atk. Spd./ Casting Spd. +$s1. --> <!-- Atk. Spd./ Casting Spd. +$s1. -->
@@ -61,10 +104,61 @@
<value level="9">icon.bm_jewel_speedup_lv1_high</value> <value level="9">icon.bm_jewel_speedup_lv1_high</value>
<value level="10">icon.bm_jewel_speedup_lv1_high</value> <value level="10">icon.bm_jewel_speedup_lv1_high</value>
</icon> </icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">4</value>
<value level="4">7</value>
<value level="5">14</value>
<value level="6">15</value>
<value level="7">16</value>
<value level="8">17</value>
<value level="9">18</value>
<value level="10">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">4</value>
<value level="4">7</value>
<value level="5">14</value>
<value level="6">15</value>
<value level="7">16</value>
<value level="8">17</value>
<value level="9">18</value>
<value level="10">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="6">1</value>
<value level="7">2</value>
<value level="8">3</value>
<value level="9">5</value>
<value level="10">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="17708" toLevel="10" name="Diamond"> <skill id="17708" toLevel="10" name="Diamond">
<!-- P. Def. +$s1. --> <!-- P. Def. +$s1. -->
<!-- TODO: on level 10 add chance of receiving P. critical attack -20% -->
<icon> <icon>
<value level="1">icon.etc_bm_jewel_diamond_i00</value> <value level="1">icon.etc_bm_jewel_diamond_i00</value>
<value level="2">icon.etc_bm_jewel_diamond_i00</value> <value level="2">icon.etc_bm_jewel_diamond_i00</value>
@@ -78,9 +172,40 @@
<value level="10">icon.bm_jewel_phydef_high_lv1_lavianrose</value> <value level="10">icon.bm_jewel_phydef_high_lv1_lavianrose</value>
</icon> </icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">11</value>
<value level="2">25</value>
<value level="3">50</value>
<value level="4">81</value>
<value level="5">130</value>
<value level="6">150</value>
<value level="7">180</value>
<value level="8">220</value>
<value level="9">280</value>
<value level="10">400</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>
<value level="4">4</value>
<value level="5">10</value>
<value level="6">11</value>
<value level="7">12</value>
<value level="8">14</value>
<value level="9">16</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="17709" toLevel="10" name="Pearl"> <skill id="17709" toLevel="10" name="Pearl">
<!-- M. Def. +$s1. --> <!-- M. Def. +$s1. -->
<!-- TODO: on level 10 add Chance of receiving M. Critical Attack -20% -->
<icon> <icon>
<value level="1">icon.etc_bm_jewel_pearl_i00</value> <value level="1">icon.etc_bm_jewel_pearl_i00</value>
<value level="2">icon.etc_bm_jewel_pearl_i00</value> <value level="2">icon.etc_bm_jewel_pearl_i00</value>
@@ -94,5 +219,35 @@
<value level="10">icon.bm_jewel_magdef_high_lv1_lavianrose</value> <value level="10">icon.bm_jewel_magdef_high_lv1_lavianrose</value>
</icon> </icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">7</value>
<value level="2">14</value>
<value level="3">28</value>
<value level="4">46</value>
<value level="5">74</value>
<value level="6">85</value>
<value level="7">100</value>
<value level="8">125</value>
<value level="9">160</value>
<value level="10">250</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>
<value level="4">4</value>
<value level="5">10</value>
<value level="6">11</value>
<value level="7">12</value>
<value level="8">14</value>
<value level="9">16</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
</list> </list>

View File

@@ -3,64 +3,102 @@
<skill id="17814" toLevel="4" name="Ruby"> <skill id="17814" toLevel="4" name="Ruby">
<!-- Damage received from Soulshots +$s1. --> <!-- Damage received from Soulshots +$s1. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon> <icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType> <operateType>P</operateType>
</skill> </skill>
<skill id="17815" toLevel="2" name="Ruby"> <skill id="17815" toLevel="2" name="Ruby">
<!-- Soulshot Damage +$s1. --> <!-- Soulshot Damage +$s1. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon> <icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType> <operateType>P</operateType>
</skill> </skill>
<skill id="17816" toLevel="2" name="Ruby"> <skill id="17816" toLevel="2" name="Ruby">
<!-- Soulshot Damage +$s1. --> <!-- Soulshot Damage +$s1. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon> <icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType> <operateType>P</operateType>
</skill> </skill>
<skill id="17817" toLevel="10" name="Ruby"> <skill id="17817" toLevel="10" name="Ruby">
<!-- Soulshot Damage +$s1. --> <!-- Soulshot Damage +$s1. -->
<icon> <icon>
<value level="1">icon.etc_bm_jewel_ruby_i00</value> <value level="1">icon.etc_bm_jewel_ruby_i00</value>
<value level="2">icon.etc_bm_jewel_ruby_i00</value> <value level="2">icon.etc_bm_jewel_ruby_i00</value>
<value level="3">icon.bm_jewel_ssdmg_high_lv1_lavianrose</value> <value level="3">icon.etc_bm_jewel_ruby_i00</value>
<value level="4">icon.bm_jewel_ssdmg_high_lv1_lavianrose</value> <value level="4">icon.etc_bm_jewel_ruby_i00</value>
<value level="5">icon.bm_jewel_ssdmg_high_lv1_lavianrose</value> <value level="5">icon.etc_bm_jewel_ruby_i00</value>
<value level="6">icon.bm_jewel_ssdmg_high_lv1_lavianrose</value> <value level="6">icon.bm_jewel_ssdmg_high_lv1_lavianrose</value>
<value level="7">icon.bm_jewel_ssdmg_high_lv1_lavianrose</value> <value level="7">icon.bm_jewel_ssdmg_high_lv1_lavianrose</value>
<value level="8">icon.bm_jewel_ssdmg_high_lv1_lavianrose</value> <value level="8">icon.bm_jewel_ssdmg_high_lv1_lavianrose</value>
<value level="9">icon.bm_jewel_ssdmg_high_lv1_lavianrose</value> <value level="9">icon.bm_jewel_ssdmg_high_lv1_lavianrose</value>
<value level="10">icon.bm_jewel_ssdmg_high_lv1_lavianrose</value> <value level="10">icon.bm_jewel_ssdmg_high_lv1_lavianrose</value>
</icon> </icon>
<operateType>A1</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PAtk">
<amount>
<value level="6">1</value>
<value level="7">2</value>
<value level="8">3</value>
<value level="9">5</value>
<value level="10">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="9">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="17818" toLevel="4" name="Sapphire"> <skill id="17818" toLevel="4" name="Sapphire">
<!-- Damage received from Spiritshots +$s1. --> <!-- Damage received from Spiritshots +$s1. -->
<icon>icon.etc_bm_jewel_sapphire_i00</icon> <icon>icon.etc_bm_jewel_sapphire_i00</icon>
<operateType>A1</operateType> <operateType>P</operateType>
</skill> </skill>
<skill id="17819" toLevel="2" name="Sapphire"> <skill id="17819" toLevel="2" name="Sapphire">
<!-- Spiritshot Damage +$s1. --> <!-- Spiritshot Damage +$s1. -->
<icon>icon.etc_bm_jewel_sapphire_i00</icon> <icon>icon.etc_bm_jewel_sapphire_i00</icon>
<operateType>A1</operateType> <operateType>P</operateType>
</skill> </skill>
<skill id="17820" toLevel="2" name="Sapphire"> <skill id="17820" toLevel="2" name="Sapphire">
<!-- Spiritshot Damage +$s1. --> <!-- Spiritshot Damage +$s1. -->
<icon>icon.etc_bm_jewel_sapphire_i00</icon> <icon>icon.etc_bm_jewel_sapphire_i00</icon>
<operateType>A1</operateType> <operateType>P</operateType>
</skill> </skill>
<skill id="17821" toLevel="10" name="Sapphire"> <skill id="17821" toLevel="10" name="Sapphire">
<!-- Spiritshot Damage +$s1. --> <!-- Spiritshot Damage +$s1. -->
<icon> <icon>
<value level="1">icon.etc_bm_jewel_sapphire_i00</value> <value level="1">icon.etc_bm_jewel_sapphire_i00</value>
<value level="2">icon.etc_bm_jewel_sapphire_i00</value> <value level="2">icon.etc_bm_jewel_sapphire_i00</value>
<value level="3">icon.bm_jewel_spsdmg_high_lv1_lavianrose</value> <value level="3">icon.etc_bm_jewel_sapphire_i00</value>
<value level="4">icon.bm_jewel_spsdmg_high_lv1_lavianrose</value> <value level="4">icon.etc_bm_jewel_sapphire_i00</value>
<value level="5">icon.bm_jewel_spsdmg_high_lv1_lavianrose</value> <value level="5">icon.etc_bm_jewel_sapphire_i00</value>
<value level="6">icon.bm_jewel_spsdmg_high_lv1_lavianrose</value> <value level="6">icon.bm_jewel_spsdmg_high_lv1_lavianrose</value>
<value level="7">icon.bm_jewel_spsdmg_high_lv1_lavianrose</value> <value level="7">icon.bm_jewel_spsdmg_high_lv1_lavianrose</value>
<value level="8">icon.bm_jewel_spsdmg_high_lv1_lavianrose</value> <value level="8">icon.bm_jewel_spsdmg_high_lv1_lavianrose</value>
<value level="9">icon.bm_jewel_spsdmg_high_lv1_lavianrose</value> <value level="9">icon.bm_jewel_spsdmg_high_lv1_lavianrose</value>
<value level="10">icon.bm_jewel_spsdmg_high_lv1_lavianrose</value> <value level="10">icon.bm_jewel_spsdmg_high_lv1_lavianrose</value>
</icon> </icon>
<operateType>A1</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MAtk">
<amount>
<value level="6">2</value>
<value level="7">4</value>
<value level="8">6</value>
<value level="9">10</value>
<value level="10">14</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="17823" toLevel="10" name="Aquamarine"> <skill id="17823" toLevel="10" name="Aquamarine">
<!-- $s1 chance of recovering $s2 MP. --> <!-- $s1 chance of recovering $s2 MP. -->
@@ -91,40 +129,40 @@
<value level="9">icon.bm_jewel_castmpup_high_lv1_lavianrose</value> <value level="9">icon.bm_jewel_castmpup_high_lv1_lavianrose</value>
<value level="10">icon.bm_jewel_castmpup_high_lv1_lavianrose</value> <value level="10">icon.bm_jewel_castmpup_high_lv1_lavianrose</value>
</icon> </icon>
<operateType>A1</operateType> <operateType>P</operateType>
<reuseDelay>3000</reuseDelay> <reuseDelay>3000</reuseDelay>
</skill> </skill>
<skill id="17825" toLevel="1" name="Greater Aquamarine - Special Ability"> <skill id="17825" toLevel="1" name="Greater Aquamarine - Special Ability">
<!-- When using a special skill immediately recovers 10% MP. --> <!-- When using a special skill immediately recovers 10% MP. -->
<icon>icon.bm_jewel_castmpup_high_lv1_lavianrose</icon> <icon>icon.bm_jewel_castmpup_high_lv1_lavianrose</icon>
<operateType>A1</operateType> <operateType>P</operateType>
<reuseDelay>300000</reuseDelay> <reuseDelay>300000</reuseDelay>
</skill> </skill>
<skill id="17888" toLevel="2" name="Ruby"> <skill id="17888" toLevel="2" name="Ruby">
<!-- Beast Soulshot Damage +$s1. --> <!-- Beast Soulshot Damage +$s1. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon> <icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType> <operateType>P</operateType>
</skill> </skill>
<skill id="17889" toLevel="1" name="Ruby"> <skill id="17889" toLevel="1" name="Ruby">
<!-- Beast Soulshot Damage +5%. --> <!-- Beast Soulshot Damage +5%. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon> <icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType> <operateType>P</operateType>
</skill> </skill>
<skill id="17890" toLevel="1" name="Ruby"> <skill id="17890" toLevel="1" name="Ruby">
<!-- Beast Soulshot Damage +8%. --> <!-- Beast Soulshot Damage +8%. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon> <icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType> <operateType>P</operateType>
</skill> </skill>
<skill id="17891" toLevel="5" name="Ruby"> <skill id="17891" toLevel="5" name="Ruby">
<!-- Beast Soulshot Damage +$s1. --> <!-- Beast Soulshot Damage +$s1. -->
<icon> <icon>
<value level="1">icon.etc_bm_jewel_ruby_i00</value> <value level="1">icon.etc_bm_jewel_ruby_i00</value>
<value level="2">icon.bm_jewel_ssdmg_high_lv1_lavianrose</value> <value level="2">icon.etc_bm_jewel_ruby_i00</value>
<value level="3">icon.bm_jewel_ssdmg_high_lv1_lavianrose</value> <value level="3">icon.etc_bm_jewel_ruby_i00</value>
<value level="4">icon.bm_jewel_ssdmg_high_lv1_lavianrose</value> <value level="4">icon.etc_bm_jewel_ruby_i00</value>
<value level="5">icon.bm_jewel_ssdmg_high_lv1_lavianrose</value> <value level="5">icon.etc_bm_jewel_ruby_i00</value>
</icon> </icon>
<operateType>A1</operateType> <operateType>P</operateType>
</skill> </skill>
<skill id="17896" toLevel="1" name="Orc Recovery Ban"> <skill id="17896" toLevel="1" name="Orc Recovery Ban">
<!-- No HP recovery. --> <!-- No HP recovery. -->

View File

@@ -8,6 +8,7 @@
</skill> </skill>
<skill id="18566" toLevel="10" name="Garnet"> <skill id="18566" toLevel="10" name="Garnet">
<!-- Stun/ Pulling/ Silence/ Paralyze/ Fear Resistance +$s1. --> <!-- Stun/ Pulling/ Silence/ Paralyze/ Fear Resistance +$s1. -->
<!-- TODO: Resist to Fear and Silence -->
<icon> <icon>
<value level="1">icon.etc_bm_jewel_garnet</value> <value level="1">icon.etc_bm_jewel_garnet</value>
<value level="2">icon.etc_bm_jewel_garnet</value> <value level="2">icon.etc_bm_jewel_garnet</value>
@@ -21,6 +22,55 @@
<value level="10">icon.bm_jewel_garnet_high_lv1_lavianrose</value> <value level="10">icon.bm_jewel_garnet_high_lv1_lavianrose</value>
</icon> </icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DefenceTrait">
<SHOCK>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">11</value>
<value level="5">20</value>
<value level="6">22</value>
<value level="7">24</value>
<value level="8">26</value>
<value level="9">30</value>
<value level="10">40</value>
</SHOCK>
<PULL>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">11</value>
<value level="5">20</value>
<value level="6">22</value>
<value level="7">24</value>
<value level="8">26</value>
<value level="9">30</value>
<value level="10">40</value>
</PULL>
<PARALYZE>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">11</value>
<value level="5">20</value>
<value level="6">22</value>
<value level="7">24</value>
<value level="8">26</value>
<value level="9">30</value>
<value level="10">40</value>
</PARALYZE>
<POISON>
<value level="10">10</value>
</POISON>
<SLEEP>
<value level="10">10</value>
</SLEEP>
</effect>
</effects>
</skill> </skill>
<skill id="18567" toLevel="7" name="Garnet - Special Ability"> <skill id="18567" toLevel="7" name="Garnet - Special Ability">
<!-- Becomes invincible from debuffs for $s1 --> <!-- Becomes invincible from debuffs for $s1 -->

View File

@@ -958,6 +958,42 @@
<value level="10">icon.bm_jewel_vital_high_lv1_lavianrose</value> <value level="10">icon.bm_jewel_vital_high_lv1_lavianrose</value>
</icon> </icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="ExpModify">
<amount>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
<value level="5">15</value>
<value level="6">17</value>
<value level="7">19</value>
<value level="8">21</value>
<value level="9">23</value>
<value level="10">30</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
<value level="5">15</value>
<value level="6">17</value>
<value level="7">19</value>
<value level="8">21</value>
<value level="9">23</value>
<value level="10">30</value>
</amount>
</effect>
<effect name="SpiritExpModify">
<amount>
<value level="10">50</value>
</amount>
</effect>
</effects>
</skill> </skill>
<skill id="55473" toLevel="6" name="Vital Stone - Special Ability"> <skill id="55473" toLevel="6" name="Vital Stone - Special Ability">
<!-- For $s1, XP/ SP +$s2, while hunting. Cooldown: 20 min. --> <!-- For $s1, XP/ SP +$s2, while hunting. Cooldown: 20 min. -->
@@ -980,10 +1016,61 @@
<value level="9">icon.bm_jewel_speedup_lv1_high</value> <value level="9">icon.bm_jewel_speedup_lv1_high</value>
<value level="10">icon.bm_jewel_speedup_lv1_high</value> <value level="10">icon.bm_jewel_speedup_lv1_high</value>
</icon> </icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">4</value>
<value level="4">7</value>
<value level="5">14</value>
<value level="6">15</value>
<value level="7">16</value>
<value level="8">17</value>
<value level="9">18</value>
<value level="10">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">4</value>
<value level="4">7</value>
<value level="5">14</value>
<value level="6">15</value>
<value level="7">16</value>
<value level="8">17</value>
<value level="9">18</value>
<value level="10">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="6">1</value>
<value level="7">2</value>
<value level="8">3</value>
<value level="9">5</value>
<value level="10">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="55475" toLevel="10" name="Diamond"> <skill id="55475" toLevel="10" name="Diamond">
<!-- P. Def. +$s1. --> <!-- P. Def. +$s1. -->
<!-- TODO: on level 10 add chance of receiving P. critical attack -20% -->
<icon> <icon>
<value level="1">icon.etc_bm_jewel_diamond_i00</value> <value level="1">icon.etc_bm_jewel_diamond_i00</value>
<value level="2">icon.etc_bm_jewel_diamond_i00</value> <value level="2">icon.etc_bm_jewel_diamond_i00</value>
@@ -997,9 +1084,40 @@
<value level="10">icon.bm_jewel_phydef_high_lv1_lavianrose</value> <value level="10">icon.bm_jewel_phydef_high_lv1_lavianrose</value>
</icon> </icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">11</value>
<value level="2">25</value>
<value level="3">50</value>
<value level="4">81</value>
<value level="5">130</value>
<value level="6">150</value>
<value level="7">180</value>
<value level="8">220</value>
<value level="9">280</value>
<value level="10">400</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>
<value level="4">4</value>
<value level="5">10</value>
<value level="6">11</value>
<value level="7">12</value>
<value level="8">14</value>
<value level="9">16</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="55476" toLevel="10" name="Pearl"> <skill id="55476" toLevel="10" name="Pearl">
<!-- M. Def. +$s1. --> <!-- M. Def. +$s1. -->
<!-- TODO: on level 10 add Chance of receiving M. Critical Attack -20% -->
<icon> <icon>
<value level="1">icon.etc_bm_jewel_pearl_i00</value> <value level="1">icon.etc_bm_jewel_pearl_i00</value>
<value level="2">icon.etc_bm_jewel_pearl_i00</value> <value level="2">icon.etc_bm_jewel_pearl_i00</value>
@@ -1013,6 +1131,36 @@
<value level="10">icon.bm_jewel_magdef_high_lv1_lavianrose</value> <value level="10">icon.bm_jewel_magdef_high_lv1_lavianrose</value>
</icon> </icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">7</value>
<value level="2">14</value>
<value level="3">28</value>
<value level="4">46</value>
<value level="5">74</value>
<value level="6">85</value>
<value level="7">100</value>
<value level="8">125</value>
<value level="9">160</value>
<value level="10">250</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>
<value level="4">4</value>
<value level="5">10</value>
<value level="6">11</value>
<value level="7">12</value>
<value level="8">14</value>
<value level="9">16</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="55477" toLevel="10" name="Ruby"> <skill id="55477" toLevel="10" name="Ruby">
<!-- Damage received from Soulshots +$s1. --> <!-- Damage received from Soulshots +$s1. -->
@@ -1112,6 +1260,7 @@
</skill> </skill>
<skill id="55485" toLevel="10" name="Garnet"> <skill id="55485" toLevel="10" name="Garnet">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +$s1. --> <!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +$s1. -->
<!-- TODO: Resist to Fear and Silence -->
<icon> <icon>
<value level="1">icon.etc_bm_jewel_garnet</value> <value level="1">icon.etc_bm_jewel_garnet</value>
<value level="2">icon.etc_bm_jewel_garnet</value> <value level="2">icon.etc_bm_jewel_garnet</value>
@@ -1125,6 +1274,53 @@
<value level="10">icon.bm_jewel_garnet_high_lv1_lavianrose</value> <value level="10">icon.bm_jewel_garnet_high_lv1_lavianrose</value>
</icon> </icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DefenceTrait">
<SHOCK>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">11</value>
<value level="5">20</value>
<value level="6">22</value>
<value level="7">24</value>
<value level="8">26</value>
<value level="9">30</value>
<value level="10">40</value>
</SHOCK>
<PULL>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">11</value>
<value level="5">20</value>
<value level="6">22</value>
<value level="7">24</value>
<value level="8">26</value>
<value level="9">30</value>
<value level="10">40</value>
</PULL>
<PARALYZE>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">11</value>
<value level="5">20</value>
<value level="6">22</value>
<value level="7">24</value>
<value level="8">26</value>
<value level="9">30</value>
<value level="10">40</value>
</PARALYZE>
<POISON>
<value level="10">10</value>
</POISON>
<SLEEP>
<value level="10">10</value>
</SLEEP>
</effect>
</effects>
</skill> </skill>
<skill id="55486" toLevel="7" name="Garnet - Special Ability"> <skill id="55486" toLevel="7" name="Garnet - Special Ability">
<!-- Becomes invincible from debuffs for $s1 --> <!-- Becomes invincible from debuffs for $s1 -->

View File

@@ -145,7 +145,7 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="JewelSlot"> <effect name="JewelSlot">
<amount>4</amount> <amount>5</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -283,6 +283,25 @@
<value level="10">icon.bm_jewel_ssdmg_high_lv1_lavianrose</value> <value level="10">icon.bm_jewel_ssdmg_high_lv1_lavianrose</value>
</icon> </icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PAtk">
<amount>
<value level="6">1</value>
<value level="7">2</value>
<value level="8">3</value>
<value level="9">5</value>
<value level="10">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="9">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="59151" toLevel="10" name="Sapphire"> <skill id="59151" toLevel="10" name="Sapphire">
<!-- Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +$s1. --> <!-- Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +$s1. -->
@@ -299,6 +318,25 @@
<value level="10">icon.bm_jewel_spsdmg_high_lv1_lavianrose</value> <value level="10">icon.bm_jewel_spsdmg_high_lv1_lavianrose</value>
</icon> </icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MAtk">
<amount>
<value level="6">2</value>
<value level="7">4</value>
<value level="8">6</value>
<value level="9">10</value>
<value level="10">14</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="59152" toLevel="10" name="Emerald"> <skill id="59152" toLevel="10" name="Emerald">
<!-- CON +1. --> <!-- CON +1. -->
@@ -320,11 +358,22 @@
<!-- Activates 6 jewel slots. --> <!-- Activates 6 jewel slots. -->
<icon>icon.etc_bm_brooch_lavianrose_i04</icon> <icon>icon.etc_bm_brooch_lavianrose_i04</icon>
<operateType>P</operateType> <operateType>P</operateType>
<effects>
<effect name="JewelSlot">
<amount>6</amount>
</effect>
</effects>
</skill> </skill>
<skill id="59154" toLevel="1" name="Lv. 5 Brooch - Additional Effect"> <skill id="59154" toLevel="1" name="Lv. 5 Brooch - Additional Effect">
<!-- Inventory Slot +15. --> <!-- Inventory Slot +15. -->
<icon>icon.etc_bm_brooch_lavianrose_i04</icon> <icon>icon.etc_bm_brooch_lavianrose_i04</icon>
<operateType>P</operateType> <operateType>P</operateType>
<effects>
<effect name="EnlargeSlot">
<amount>15</amount>
<type>INVENTORY_NORMAL</type>
</effect>
</effects>
</skill> </skill>
<skill id="59155" toLevel="1" name="Greater Topaz - Special Ability"> <skill id="59155" toLevel="1" name="Greater Topaz - Special Ability">
<!-- Cancels up to 3 debuffs. --> <!-- Cancels up to 3 debuffs. -->

View File

@@ -198,16 +198,107 @@
<effectPoint>-5</effectPoint> <effectPoint>-5</effectPoint>
</skill> </skill>
<skill id="59326" toLevel="1" name="Radiant Jewelry Box"> <skill id="59326" toLevel="1" name="Radiant Jewelry Box">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<hitTime>500</hitTime> <magicCriticalRate>5</magicCriticalRate>
<coolTime>500</coolTime> <hitCancelTime>0</hitCancelTime>
<reuseDelay>1000</reuseDelay> <itemConsumeId>71436</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="8.3333333333333">
<item id="70525" count="1" /> <!-- Aquamarine Chest -->
</item>
<item chance="8.3333333333333">
<item id="70825" count="1" /> <!-- Blue Cat's Eye Chest -->
</item>
<item chance="8.3333333333333">
<item id="70492" count="1" /> <!-- Diamond Chest -->
</item>
<item chance="8.3333333333333">
<item id="71435" count="1" /> <!-- Emerald Chest -->
</item>
<item chance="8.3333333333333">
<item id="70488" count="1" /> <!-- Garnet Chest -->
</item>
<item chance="8.3333333333333">
<item id="70489" count="1" /> <!-- Jade Chest -->
</item>
<item chance="8.3333333333333">
<item id="70493" count="1" /> <!-- Pearl Chest -->
</item>
<item chance="8.3333333333333">
<item id="70821" count="1" /> <!-- Red Cat's Eye Chest -->
</item>
<item chance="8.3333333333333">
<item id="70490" count="1" /> <!-- Ruby Chest -->
</item>
<item chance="8.3333333333333">
<item id="70491" count="1" /> <!-- Sapphire Chest -->
</item>
<item chance="8.3333333333333">
<item id="70487" count="1" /> <!-- Topaz Chest -->
</item>
<item chance="8.3333333333333">
<item id="70494" count="1" /> <!-- Vital Stone Chest -->
</item>
</items>
</effect>
</effects>
</skill> </skill>
<skill id="59327" toLevel="1" name="Shining Jewel Box"> <skill id="59327" toLevel="1" name="Shining Jewel Box">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<hitTime>500</hitTime> <magicCriticalRate>5</magicCriticalRate>
<coolTime>500</coolTime> <hitCancelTime>0</hitCancelTime>
<reuseDelay>1000</reuseDelay> <itemConsumeId>71437</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="14.285714285714">
<item id="70461" count="1" /> <!-- Diamond Lv. 1 -->
</item>
<item chance="14.285714285714">
<item id="70441" count="1" /> <!-- Garnet Lv. 1 -->
</item>
<item chance="14.285714285714">
<item id="70446" count="1" /> <!-- Jade Lv. 1 -->
</item>
<item chance="14.285714285714">
<item id="70466" count="1" /> <!-- Pearl Lv. 1 -->
</item>
<item chance="14.285714285714">
<item id="70451" count="1" /> <!-- Ruby Lv. 1 -->
</item>
<item chance="14.285714285714">
<item id="70456" count="1" /> <!-- Sapphire Lv. 1 -->
</item>
<item chance="14.285714285714">
<item id="70471" count="1" /> <!-- Vital Stone Lv. 1 -->
</item>
</items>
</effect>
</effects>
</skill> </skill>
<skill id="59328" toLevel="4" name="Clan Luck"> <skill id="59328" toLevel="4" name="Clan Luck">
<!-- When killed by an ordinary monster, XP decrease rate and item drop rate -$s1. Cannot be used by chaotic characters. --> <!-- When killed by an ordinary monster, XP decrease rate and item drop rate -$s1. Cannot be used by chaotic characters. -->

View File

@@ -1420,7 +1420,21 @@
<xs:element name="id" type="xs:unsignedShort" /> <xs:element name="id" type="xs:unsignedShort" />
<xs:element name="PHYSICAL_BLOCKADE" type="xs:unsignedByte" /> <xs:element name="PHYSICAL_BLOCKADE" type="xs:unsignedByte" />
<xs:element name="KNOCKBACK" type="xs:unsignedByte" /> <xs:element name="KNOCKBACK" type="xs:unsignedByte" />
<xs:element name="PULL" type="xs:unsignedByte" /> <xs:element name="PULL">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="DISARM" type="xs:unsignedByte" /> <xs:element name="DISARM" type="xs:unsignedByte" />
<xs:element name="BOSS" type="xs:unsignedByte" /> <xs:element name="BOSS" type="xs:unsignedByte" />
<xs:element name="AIRBIND" type="xs:unsignedByte" /> <xs:element name="AIRBIND" type="xs:unsignedByte" />

View File

@@ -18,19 +18,57 @@ package org.l2jmobius.gameserver.enums;
/** /**
* @author Mobius * @author Mobius
* @implNote Update by RobikBobik
*/ */
public enum BroochJewel public enum BroochJewel
{ {
RUBY_LV1(38855, 17814, 0.01, true), // Working effect
RUBY_LV2(38856, 17814, 0.035, true), RUBY_LV1(70451, 17817, 0.02, true),
RUBY_LV3(38857, 17815, 0.075, true), RUBY_LV2(70452, 17817, 0.03, true),
RUBY_LV4(38858, 17816, 0.125, true), RUBY_LV3(70453, 17817, 0.05, true),
RUBY_LV5(38859, 17817, 0.2, true), RUBY_LV4(70454, 17817, 0.08, true),
SHAPPHIRE_LV1(38927, 17818, 0.01, false), RUBY_LV5(70455, 17817, 0.16, true),
SHAPPHIRE_LV2(38928, 17818, 0.035, false), GREATER_RUBY_LV1(71368, 17817, 0.17, true), // + 1% p atk
SHAPPHIRE_LV3(38929, 17819, 0.075, false), GREATER_RUBY_LV2(71369, 17817, 0.18, true), // + 2% p atk
SHAPPHIRE_LV4(38930, 17820, 0.125, false), GREATER_RUBY_LV3(71370, 17817, 0.19, true), // + 3% p atk
SHAPPHIRE_LV5(38931, 17821, 0.2, false); GREATER_RUBY_LV4(71371, 17817, 0.20, true), // + 5% p atk
GREATER_RUBY_LV5(71372, 17817, 0.20, true), // + 7% p atk + crit. p. rate +10%
// Not show recharge effect - not used in classics maybe
RUBY_LV1_2(90328, 59150, 0.02, true),
RUBY_LV2_2(90329, 59150, 0.03, true),
RUBY_LV3_2(90330, 59150, 0.05, true),
RUBY_LV4_2(90331, 59150, 0.08, true),
RUBY_LV5_2(90332, 59150, 0.16, true),
GREATER_RUBY_LV1_2(91320, 59150, 0.17, true), // + 1% p atk
GREATER_RUBY_LV2_2(91321, 59150, 0.18, true), // + 2% p atk
GREATER_RUBY_LV3_2(91322, 59150, 0.19, true), // + 3% p atk
GREATER_RUBY_LV4_2(91323, 59150, 0.20, true), // + 5% p atk
GREATER_RUBY_LV5_2(91324, 59150, 0.20, true), // + 7% p atk + crit. p. rate +10%
// Working effect
SHAPPHIRE_LV1(70456, 17821, 0.02, false),
SHAPPHIRE_LV2(70457, 17821, 0.03, false),
SHAPPHIRE_LV3(70458, 17821, 0.05, false),
SHAPPHIRE_LV4(70459, 17821, 0.08, false),
SHAPPHIRE_LV5(70460, 17821, 0.16, false),
GREATER_SHAPPHIRE_LV1(71373, 17821, 00.17, false), // + 2 % m attack
GREATER_SHAPPHIRE_LV2(71374, 17821, 00.18, false), // + 4 % m attack
GREATER_SHAPPHIRE_LV3(71375, 17821, 00.19, false), // + 6 % m attack
GREATER_SHAPPHIRE_LV4(71376, 17821, 00.20, false), // + 10 % m attack
GREATER_SHAPPHIRE_LV5(71377, 17821, 00.20, false), // + 14 % m attack + crit. m. rate +10%
// Not show recharge effect - not used in classics maybe
SHAPPHIRE_LV1_2(90333, 59151, 0.02, false),
SHAPPHIRE_LV2_2(90334, 59151, 0.03, false),
SHAPPHIRE_LV3_2(90335, 59151, 0.05, false),
SHAPPHIRE_LV4_2(90336, 59151, 0.08, false),
SHAPPHIRE_LV5_2(90337, 59151, 0.16, false),
GREATER_SHAPPHIRE_LV1_2(91325, 59151, 0.17, false), // + 2 % m attack
GREATER_SHAPPHIRE_LV2_2(91326, 59151, 0.18, false), // + 4 % m attack
GREATER_SHAPPHIRE_LV3_2(91327, 59151, 0.19, false), // + 6 % m attack
GREATER_SHAPPHIRE_LV4_2(91328, 59151, 0.20, false), // + 10 % m attack
GREATER_SHAPPHIRE_LV5_2(91329, 59151, 0.20, false);// + 14 % m attack + crit. m. ata +10%
private int _itemId; private int _itemId;
private int _effectId; private int _effectId;

View File

@@ -707,7 +707,7 @@
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
</item> </item>
<item id="70441" name="NoItemName" type="Armor"> <item id="70441" name="Garnet" additionalName="Lv. 1" type="Armor">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +3%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +3%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" /> <set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -718,8 +718,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18566" level="1"/> <!-- Garnet -->
</skills>
</item> </item>
<item id="70442" name="NoItemName" type="Armor"> <item id="70442" name="Garnet" additionalName="Lv. 2" type="Armor">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +5%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +5%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" /> <set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -730,8 +733,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18566" level="2"/> <!-- Garnet -->
</skills>
</item> </item>
<item id="70443" name="NoItemName" type="Armor"> <item id="70443" name="Garnet" additionalName="Lv. 3" type="Armor">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +8%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +8%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" /> <set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -742,8 +748,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18566" level="3"/> <!-- Garnet -->
</skills>
</item> </item>
<item id="70444" name="NoItemName" type="Armor"> <item id="70444" name="Garnet" additionalName="Lv. 4" type="Armor">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +11%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +11%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" /> <set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -754,8 +763,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18566" level="4"/> <!-- Garnet -->
</skills>
</item> </item>
<item id="70445" name="NoItemName" type="Armor"> <item id="70445" name="Garnet" additionalName="Lv. 5" type="Armor">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +20%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +20%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" /> <set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -766,8 +778,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18566" level="5"/> <!-- Garnet -->
</skills>
</item> </item>
<item id="70446" name="NoItemName" type="Armor"> <item id="70446" name="Jade" additionalName="Lv. 1" type="Armor">
<!-- Atk. Spd./ Casting Spd. +1%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Atk. Spd./ Casting Spd. +1%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_jade_i00" /> <set name="icon" val="icon.etc_bm_jewel_jade_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -778,8 +793,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17707" level="1"/> <!-- Jade -->
</skills>
</item> </item>
<item id="70447" name="NoItemName" type="Armor"> <item id="70447" name="Jade" additionalName="Lv. 2" type="Armor">
<!-- Atk. Spd./ Casting Spd. +2%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Atk. Spd./ Casting Spd. +2%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_jade_i00" /> <set name="icon" val="icon.etc_bm_jewel_jade_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -790,8 +808,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17707" level="2"/> <!-- Jade -->
</skills>
</item> </item>
<item id="70448" name="NoItemName" type="Armor"> <item id="70448" name="Jade" additionalName="Lv. 3" type="Armor">
<!-- Atk. Spd./ Casting Spd. +4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Atk. Spd./ Casting Spd. +4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_jade_i00" /> <set name="icon" val="icon.etc_bm_jewel_jade_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -802,8 +823,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17707" level="3"/> <!-- Jade -->
</skills>
</item> </item>
<item id="70449" name="NoItemName" type="Armor"> <item id="70449" name="Jade" additionalName="Lv. 4" type="Armor">
<!-- Atk. Spd./ Casting Spd. +7%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Atk. Spd./ Casting Spd. +7%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_jade_i00" /> <set name="icon" val="icon.etc_bm_jewel_jade_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -814,8 +838,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17707" level="4"/> <!-- Jade -->
</skills>
</item> </item>
<item id="70450" name="NoItemName" type="Armor"> <item id="70450" name="Jade" additionalName="Lv. 5" type="Armor">
<!-- Atk. Spd./ Casting Spd. +14%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Atk. Spd./ Casting Spd. +14%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_jade_i00" /> <set name="icon" val="icon.etc_bm_jewel_jade_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -826,8 +853,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17707" level="5"/> <!-- Jade -->
</skills>
</item> </item>
<item id="70451" name="NoItemName" type="Armor"> <item id="70451" name="Ruby" additionalName="Lv. 1" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage 2%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage 2%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" /> <set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -838,8 +868,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17817" level="1"/> <!-- Ruby -->
</skills>
</item> </item>
<item id="70452" name="NoItemName" type="Armor"> <item id="70452" name="Ruby" additionalName="Lv. 2" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +3%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +3%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" /> <set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -850,8 +883,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17817" level="2"/> <!-- Ruby -->
</skills>
</item> </item>
<item id="70453" name="NoItemName" type="Armor"> <item id="70453" name="Ruby" additionalName="Lv. 3" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +5%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +5%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" /> <set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -862,8 +898,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17817" level="3"/> <!-- Ruby -->
</skills>
</item> </item>
<item id="70454" name="NoItemName" type="Armor"> <item id="70454" name="Ruby" additionalName="Lv. 4" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +8%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +8%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" /> <set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -874,8 +913,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17817" level="4"/> <!-- Ruby -->
</skills>
</item> </item>
<item id="70455" name="NoItemName" type="Armor"> <item id="70455" name="Ruby" additionalName="Lv. 5" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +16%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +16%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" /> <set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -886,8 +928,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17817" level="5"/> <!-- Ruby -->
</skills>
</item> </item>
<item id="70456" name="NoItemName" type="Armor"> <item id="70456" name="Sapphire" additionalName="Lv. 1" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +2%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +2%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" /> <set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -898,8 +943,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17821" level="1"/> <!-- Sapphire -->
</skills>
</item> </item>
<item id="70457" name="NoItemName" type="Armor"> <item id="70457" name="Sapphire" additionalName="Lv. 2" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +3%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +3%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" /> <set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -910,8 +958,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17821" level="2"/> <!-- Sapphire -->
</skills>
</item> </item>
<item id="70458" name="NoItemName" type="Armor"> <item id="70458" name="Sapphire" additionalName="Lv. 3" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +5%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +5%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" /> <set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -922,8 +973,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17821" level="3"/> <!-- Sapphire -->
</skills>
</item> </item>
<item id="70459" name="NoItemName" type="Armor"> <item id="70459" name="Sapphire" additionalName="Lv. 4" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +8%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +8%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" /> <set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -934,8 +988,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17821" level="4"/> <!-- Sapphire -->
</skills>
</item> </item>
<item id="70460" name="NoItemName" type="Armor"> <item id="70460" name="Sapphire" additionalName="Lv. 5" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +16%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +16%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" /> <set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -946,8 +1003,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17821" level="5"/> <!-- Sapphire -->
</skills>
</item> </item>
<item id="70461" name="NoItemName" type="Armor"> <item id="70461" name="Diamond" additionalName="Lv. 1" type="Armor">
<!-- P. Def. +11, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- P. Def. +11, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" /> <set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -958,8 +1018,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17708" level="1"/> <!-- Diamond -->
</skills>
</item> </item>
<item id="70462" name="NoItemName" type="Armor"> <item id="70462" name="Diamond" additionalName="Lv. 2" type="Armor">
<!-- P. Def. +25, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- P. Def. +25, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" /> <set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -970,8 +1033,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17708" level="2"/> <!-- Diamond -->
</skills>
</item> </item>
<item id="70463" name="NoItemName" type="Armor"> <item id="70463" name="Diamond" additionalName="Lv. 3" type="Armor">
<!-- P. Def. +50, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- P. Def. +50, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" /> <set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -982,8 +1048,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17708" level="3"/> <!-- Diamond -->
</skills>
</item> </item>
<item id="70464" name="NoItemName" type="Armor"> <item id="70464" name="Diamond" additionalName="Lv. 4" type="Armor">
<!-- P. Def. +81, Received P. Critical Damage -4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- P. Def. +81, Received P. Critical Damage -4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" /> <set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -994,8 +1063,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17708" level="4"/> <!-- Diamond -->
</skills>
</item> </item>
<item id="70465" name="NoItemName" type="Armor"> <item id="70465" name="Diamond" additionalName="Lv. 5" type="Armor">
<!-- P. Def. +130, Received P. Critical Damage -10%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- P. Def. +130, Received P. Critical Damage -10%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" /> <set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -1006,8 +1078,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17708" level="5"/> <!-- Diamond -->
</skills>
</item> </item>
<item id="70466" name="NoItemName" type="Armor"> <item id="70466" name="Pearl" additionalName="Lv. 1" type="Armor">
<!-- M. Def. +7, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- M. Def. +7, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" /> <set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -1018,8 +1093,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17709" level="1"/> <!-- Pearl -->
</skills>
</item> </item>
<item id="70467" name="NoItemName" type="Armor"> <item id="70467" name="Pearl" additionalName="Lv. 2" type="Armor">
<!-- M. Def. +14, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- M. Def. +14, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" /> <set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -1030,8 +1108,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17709" level="2"/> <!-- Pearl -->
</skills>
</item> </item>
<item id="70468" name="NoItemName" type="Armor"> <item id="70468" name="Pearl" additionalName="Lv. 3" type="Armor">
<!-- M. Def. +28, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- M. Def. +28, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" /> <set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -1042,8 +1123,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17709" level="3"/> <!-- Pearl -->
</skills>
</item> </item>
<item id="70469" name="NoItemName" type="Armor"> <item id="70469" name="Pearl" additionalName="Lv. 4" type="Armor">
<!-- M. Def. +46, Received M. Critical Damage -4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- M. Def. +46, Received M. Critical Damage -4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" /> <set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -1054,8 +1138,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17709" level="4"/> <!-- Pearl -->
</skills>
</item> </item>
<item id="70470" name="NoItemName" type="Armor"> <item id="70470" name="Pearl" additionalName="Lv. 5" type="Armor">
<!-- M. Def. +74, Received M. Critical Damage -10%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- M. Def. +74, Received M. Critical Damage -10%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" /> <set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -1066,8 +1153,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17709" level="5"/> <!-- Pearl -->
</skills>
</item> </item>
<item id="70471" name="NoItemName" type="Armor"> <item id="70471" name="Jewel Vital" additionalName="Lv. 1" type="Armor">
<!-- XP/SP +3%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- XP/SP +3%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_vital" /> <set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -1078,8 +1168,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17706" level="1"/> <!-- Jewel Vital -->
</skills>
</item> </item>
<item id="70472" name="NoItemName" type="Armor"> <item id="70472" name="Jewel Vital" additionalName="Lv. 2" type="Armor">
<!-- XP/SP +4%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- XP/SP +4%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_vital" /> <set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -1090,8 +1183,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17706" level="2"/> <!-- Jewel Vital -->
</skills>
</item> </item>
<item id="70473" name="NoItemName" type="Armor"> <item id="70473" name="Jewel Vital" additionalName="Lv. 3" type="Armor">
<!-- XP/SP +6%, and allows to use Lv. 1 Vital Wind skill, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- XP/SP +6%, and allows to use Lv. 1 Vital Wind skill, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_vital" /> <set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -1102,8 +1198,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17706" level="3"/> <!-- Jewel Vital -->
</skills>
</item> </item>
<item id="70474" name="NoItemName" type="Armor"> <item id="70474" name="Jewel Vital" additionalName="Lv. 4" type="Armor">
<!-- XP/SP +8%, and allows to use Lv. 2 Vital Wind skill, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- XP/SP +8%, and allows to use Lv. 2 Vital Wind skill, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_vital" /> <set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -1114,8 +1213,11 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17706" level="4"/> <!-- Jewel Vital -->
</skills>
</item> </item>
<item id="70475" name="NoItemName" type="Armor"> <item id="70475" name="Jewel Vital" additionalName="Lv. 5" type="Armor">
<!-- XP/SP +17%, and allows to use Lv. 3 Vital Wind skill, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- XP/SP +17%, and allows to use Lv. 3 Vital Wind skill, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_vital" /> <set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="bodypart" val="brooch_jewel" /> <set name="bodypart" val="brooch_jewel" />
@@ -1126,6 +1228,9 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17706" level="5"/> <!-- Jewel Vital -->
</skills>
</item> </item>
<item id="70476" name="NoItemName" type="EtcItem"> <item id="70476" name="NoItemName" type="EtcItem">
<!-- You can exchange some amount of Ore for Lv. 1 Brooch, Lv. 3-5 jewels or Jewelry Box through Dimensional Merchant. Cannot be dropped. --> <!-- You can exchange some amount of Ore for Lv. 1 Brooch, Lv. 3-5 jewels or Jewelry Box through Dimensional Merchant. Cannot be dropped. -->
@@ -1248,93 +1353,165 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
</item> </item>
<item id="70487" name="NoItemName" type="EtcItem"> <item id="70487" name="Topaz Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Topaz. Cannot be dropped. --> <!-- Double-click to obtain Lv. 1 Topaz. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_topaz_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_topaz_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70436" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70488" name="NoItemName" type="EtcItem"> <item id="70488" name="Garnet Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Garnet. Cannot be dropped. --> <!-- Double-click to obtain Lv. 1 Garnet. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_garnet_i01" /> <set name="icon" val="icon.etc_bm_jewelbox_garnet_i01" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70441" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70489" name="NoItemName" type="EtcItem"> <item id="70489" name="Jade Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Jade. Cannot be dropped. --> <!-- Double-click to obtain Lv. 1 Jade. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_jade_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_jade_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70446" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70490" name="NoItemName" type="EtcItem"> <item id="70490" name="Ruby Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Ruby. Cannot be dropped. --> <!-- Double-click to obtain Lv. 1 Ruby. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_ruby_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_ruby_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70451" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70491" name="NoItemName" type="EtcItem"> <item id="70491" name="Sapphire Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Sapphire. Cannot be dropped. --> <!-- Double-click to obtain Lv. 1 Sapphire. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_sapphire_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_sapphire_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70456" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70492" name="NoItemName" type="EtcItem"> <item id="70492" name="Diamond Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Diamond. Cannot be dropped. --> <!-- Double-click to obtain Lv. 1 Diamond. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_diamond_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_diamond_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70461" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70493" name="NoItemName" type="EtcItem"> <item id="70493" name="Pearl Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Pearl. Cannot be dropped. --> <!-- Double-click to obtain Lv. 1 Pearl. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_pearl_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_pearl_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70466" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70494" name="NoItemName" type="EtcItem"> <item id="70494" name="Vital Stone Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Vital Stone. Cannot be dropped. --> <!-- Double-click to obtain Lv. 1 Vital Stone. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_vital_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_vital_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70471" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70495" name="NoItemName" type="EtcItem"> <item id="70495" name="NoItemName" type="EtcItem">
<!-- Double-click to obtain Lv. 3 Topaz. Cannot be dropped. --> <!-- Double-click to obtain Lv. 3 Topaz. Cannot be dropped. -->

View File

@@ -275,30 +275,47 @@
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
</item> </item>
<item id="70525" name="NoItemName" type="EtcItem"> <item id="70525" name="Aquamarine Box" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Aquamarine. Cannot be dropped. --> <!-- Double-click to obtain Lv. 1 Aquamarine. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70520" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70526" name="NoItemName" type="Armor"> <item id="70526" name="NoItemName" type="Armor">
<!-- Activates 4 jewel slots when equipped. Inventory Slot +12. --> <!-- Activates 4 jewel slots when equipped. Inventory Slot +12. -->
<set name="icon" val="icon.etc_bm_brooch_lavianrose_i02" /> <set name="icon" val="icon.etc_bm_brooch_lavianrose_i02" />
<set name="bodypart" val="brooch" /> <set name="default_action" val="PEEL" />
<set name="material" val="SILVER" /> <set name="immediate_effect" val="true" />
<set name="weight" val="10" /> <set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70522" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70527" name="NoItemName" type="EtcItem"> <item id="70527" name="Aquamarine Box" type="EtcItem">
<!-- Double-click to obtain Lv. 1-5 Aquamarine. Cannot be dropped. --> <!-- Double-click to obtain Lv. 1-5 Aquamarine. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
@@ -309,38 +326,65 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
</item> </item>
<item id="70528" name="NoItemName" type="EtcItem"> <item id="70528" name="Aquamarine Box" additionalName="Lv. 3" type="EtcItem">
<!-- Double-click to obtain Lv. 3 Aquamarine. Cannot be dropped. --> <!-- Double-click to obtain Lv. 3 Aquamarine. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70522" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70529" name="NoItemName" type="EtcItem"> <item id="70529" name="Aquamarine Box" additionalName="Lv. 4" type="EtcItem">
<!-- Double-click to obtain Lv. 4 Aquamarine. Cannot be dropped. --> <!-- Double-click to obtain Lv. 4 Aquamarine. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70523" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70530" name="NoItemName" type="EtcItem"> <item id="70530" name="Aquamarine Box" additionalName="Lv. 5" type="EtcItem">
<!-- Double-click to obtain Lv. 5Aquamarine. Cannot be dropped. --> <!-- Double-click to obtain Lv. 5 Aquamarine. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" />
<set name="material" val="PAPER" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70524" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70531" name="NoItemName" type="EtcItem"> <item id="70531" name="NoItemName" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Brooch (30-day), Lv. 5 Jade (3-day) and Lv. 5 Vital Stone (3-day). --> <!-- Double-click to obtain Lv. 1 Brooch (30-day), Lv. 5 Jade (3-day) and Lv. 5 Vital Stone (3-day). -->

View File

@@ -261,72 +261,160 @@
<set name="icon" val="icon.bm_jewelbox_red_catseye_lavianrose" /> <set name="icon" val="icon.bm_jewelbox_red_catseye_lavianrose" />
<set name="default_action" val="PEEL" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70811" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70822" name="Lv. 3 Red Cat's Eye Jewelry Box" type="EtcItem"> <item id="70822" name="Lv. 3 Red Cat's Eye Jewelry Box" type="EtcItem">
<!-- Double-click to obtain a Lv. 3 Red Cat's Eye. Cannot be dropped. --> <!-- Double-click to obtain a Lv. 3 Red Cat's Eye. Cannot be dropped. -->
<set name="icon" val="icon.bm_jewelbox_red_catseye_lavianrose" /> <set name="icon" val="icon.bm_jewelbox_red_catseye_lavianrose" />
<set name="default_action" val="PEEL" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70813" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70823" name="Lv. 4 Red Cat's Eye Jewelry Box" type="EtcItem"> <item id="70823" name="Lv. 4 Red Cat's Eye Jewelry Box" type="EtcItem">
<!-- Double-click to obtain a Lv. 4 Red Cat's Eye. Cannot be dropped. --> <!-- Double-click to obtain a Lv. 4 Red Cat's Eye. Cannot be dropped. -->
<set name="icon" val="icon.bm_jewelbox_red_catseye_lavianrose" /> <set name="icon" val="icon.bm_jewelbox_red_catseye_lavianrose" />
<set name="default_action" val="PEEL" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70814" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70824" name="Lv. 5 Red Cat's Eye Jewelry Box" type="EtcItem"> <item id="70824" name="Lv. 5 Red Cat's Eye Jewelry Box" type="EtcItem">
<!-- Double-click to obtain a Lv. 5 Red Cat's Eye. Cannot be dropped. --> <!-- Double-click to obtain a Lv. 5 Red Cat's Eye. Cannot be dropped. -->
<set name="icon" val="icon.bm_jewelbox_red_catseye_lavianrose" /> <set name="icon" val="icon.bm_jewelbox_red_catseye_lavianrose" />
<set name="default_action" val="PEEL" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70815" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70825" name="Blue Cat's Eye Chest" type="EtcItem"> <item id="70825" name="Blue Cat's Eye Chest" type="EtcItem">
<!-- Double-click to obtain a Lv. 1 Blue Cat's Eye. Cannot be dropped. --> <!-- Double-click to obtain a Lv. 1 Blue Cat's Eye. Cannot be dropped. -->
<set name="icon" val="icon.bm_jewelbox_blue_catseye_lavianrose" /> <set name="icon" val="icon.bm_jewelbox_blue_catseye_lavianrose" />
<set name="default_action" val="PEEL" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70816" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70826" name="Lv. 3 Blue Cat's Eye Jewelry Box" type="EtcItem"> <item id="70826" name="Lv. 3 Blue Cat's Eye Jewelry Box" type="EtcItem">
<!-- Double-click to obtain a Lv. 3 Blue Cat's Eye. Cannot be dropped. --> <!-- Double-click to obtain a Lv. 3 Blue Cat's Eye. Cannot be dropped. -->
<set name="icon" val="icon.bm_jewelbox_blue_catseye_lavianrose" /> <set name="icon" val="icon.bm_jewelbox_blue_catseye_lavianrose" />
<set name="default_action" val="PEEL" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70818" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70827" name="Lv. 4 Blue Cat's Eye Jewelry Box" type="EtcItem"> <item id="70827" name="Lv. 4 Blue Cat's Eye Jewelry Box" type="EtcItem">
<!-- Double-click to obtain a Lv. 4 Blue Cat's Eye. Cannot be dropped. --> <!-- Double-click to obtain a Lv. 4 Blue Cat's Eye. Cannot be dropped. -->
<set name="icon" val="icon.bm_jewelbox_blue_catseye_lavianrose" /> <set name="icon" val="icon.bm_jewelbox_blue_catseye_lavianrose" />
<set name="default_action" val="PEEL" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70819" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70828" name="Lv. 5 Blue Cat's Eye Jewelry Box" type="EtcItem"> <item id="70828" name="Lv. 5 Blue Cat's Eye Jewelry Box" type="EtcItem">
<!-- Double-click to obtain a Lv. 5 Blue Cat's Eye. Cannot be dropped. --> <!-- Double-click to obtain a Lv. 5 Blue Cat's Eye. Cannot be dropped. -->
<set name="icon" val="icon.bm_jewelbox_blue_catseye_lavianrose" /> <set name="icon" val="icon.bm_jewelbox_blue_catseye_lavianrose" />
<set name="default_action" val="PEEL" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70820" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="70829" name="Shining Jewelry Box" type="EtcItem"> <item id="70829" name="Shining Jewelry Box" type="EtcItem">
<!-- Double-click to obtain a Lv. 1 chest with one of these items: Vital Stone, Pearl, Diamond, Ruby, Sapphire, Jade, Garnet, Topaz, Aquamarine, Red/Blue Cat's Eye. Cannot be dropped. --> <!-- Double-click to obtain a Lv. 1 chest with one of these items: Vital Stone, Pearl, Diamond, Ruby, Sapphire, Jade, Garnet, Topaz, Aquamarine, Red/Blue Cat's Eye. Cannot be dropped. -->

View File

@@ -683,6 +683,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18566" level="6"/> <!-- Greater Garnet -->
</skills>
</item> </item>
<item id="71359" name="Greater Garnet" additionalName="Lv. 2" type="Armor"> <item id="71359" name="Greater Garnet" additionalName="Lv. 2" type="Armor">
<!-- When equipped, Stun/ Pull/ Silence/ Paralysis/ Fear Resistance +24%. For 17 sec. grants immunity to debuffs in case of using skill. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, Stun/ Pull/ Silence/ Paralysis/ Fear Resistance +24%. For 17 sec. grants immunity to debuffs in case of using skill. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -694,6 +697,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18566" level="7"/> <!-- Greater Garnet -->
</skills>
</item> </item>
<item id="71360" name="Greater Garnet" additionalName="Lv. 3" type="Armor"> <item id="71360" name="Greater Garnet" additionalName="Lv. 3" type="Armor">
<!-- When equipped, Stun/ Pull/ Silence/ Paralysis/ Fear Resistance +26%. For 18 sec. grants immunity to debuffs in case of using skill. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, Stun/ Pull/ Silence/ Paralysis/ Fear Resistance +26%. For 18 sec. grants immunity to debuffs in case of using skill. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -705,6 +711,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18566" level="8"/> <!-- Greater Garnet -->
</skills>
</item> </item>
<item id="71361" name="Greater Garnet" additionalName="Lv. 4" type="Armor"> <item id="71361" name="Greater Garnet" additionalName="Lv. 4" type="Armor">
<!-- When equipped, Stun/ Pull/ Silence/ Paralysis/ Fear Resistance +30%. For 20 sec. grants immunity to debuffs in case of using skill. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, Stun/ Pull/ Silence/ Paralysis/ Fear Resistance +30%. For 20 sec. grants immunity to debuffs in case of using skill. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -716,6 +725,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18566" level="9"/> <!-- Greater Garnet -->
</skills>
</item> </item>
<item id="71362" name="Greater Garnet" additionalName="Lv. 5" type="Armor"> <item id="71362" name="Greater Garnet" additionalName="Lv. 5" type="Armor">
<!-- When equipped, Stun/ Pull/ Silence/ Paralysis/ Fear/ Resistance +40%, Sleep/ Poison Resistance +10%. For 25 sec. grants immunity to debuffs in case of using skill. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. --> <!-- When equipped, Stun/ Pull/ Silence/ Paralysis/ Fear/ Resistance +40%, Sleep/ Poison Resistance +10%. For 25 sec. grants immunity to debuffs in case of using skill. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. -->
@@ -727,6 +739,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18566" level="10"/> <!-- Greater Garnet -->
</skills>
</item> </item>
<item id="71363" name="Greater Jade" additionalName="Lv. 1" type="Armor"> <item id="71363" name="Greater Jade" additionalName="Lv. 1" type="Armor">
<!-- When equipped, Atk. Spd./ Casting Spd. +15%, Speed +1%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. --> <!-- When equipped, Atk. Spd./ Casting Spd. +15%, Speed +1%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. -->
@@ -738,6 +753,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17707" level="6"/> <!-- Greater Jade -->
</skills>
</item> </item>
<item id="71364" name="Greater Jade" additionalName="Lv. 2" type="Armor"> <item id="71364" name="Greater Jade" additionalName="Lv. 2" type="Armor">
<!-- When equipped, Atk. Spd./ Casting Spd. +16%, Speed +2%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, Atk. Spd./ Casting Spd. +16%, Speed +2%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -749,6 +767,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17707" level="7"/> <!-- Greater Jade -->
</skills>
</item> </item>
<item id="71365" name="Greater Jade" additionalName="Lv. 3" type="Armor"> <item id="71365" name="Greater Jade" additionalName="Lv. 3" type="Armor">
<!-- When equipped, Atk. Spd./ Casting Spd. +17%, Speed +3%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, Atk. Spd./ Casting Spd. +17%, Speed +3%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -760,6 +781,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17707" level="8"/> <!-- Greater Jade -->
</skills>
</item> </item>
<item id="71366" name="Greater Jade" additionalName="Lv. 4" type="Armor"> <item id="71366" name="Greater Jade" additionalName="Lv. 4" type="Armor">
<!-- When equipped, Atk. Spd./ Casting Spd. +18%, Speed +5%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, Atk. Spd./ Casting Spd. +18%, Speed +5%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -771,6 +795,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17707" level="9"/> <!-- Greater Jade -->
</skills>
</item> </item>
<item id="71367" name="Greater Jade" additionalName="Lv. 5" type="Armor"> <item id="71367" name="Greater Jade" additionalName="Lv. 5" type="Armor">
<!-- When equipped, Atk. Spd./ Casting Spd. +20%, Speed +7%, weapon attack Resistance +10%. Effect does not stack with additional jewels of the same type. Cannot be dropped. --> <!-- When equipped, Atk. Spd./ Casting Spd. +20%, Speed +7%, weapon attack Resistance +10%. Effect does not stack with additional jewels of the same type. Cannot be dropped. -->
@@ -782,6 +809,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17707" level="10"/> <!-- Greater Jade -->
</skills>
</item> </item>
<item id="71368" name="Greater Ruby" additionalName="Lv. 1" type="Armor"> <item id="71368" name="Greater Ruby" additionalName="Lv. 1" type="Armor">
<!-- When equipped, Soulshot, Blessed Soulshot and Beast Soulshot damage +17%, P. Atk. +1%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. --> <!-- When equipped, Soulshot, Blessed Soulshot and Beast Soulshot damage +17%, P. Atk. +1%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. -->
@@ -793,6 +823,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17817" level="6"/> <!-- Greater Ruby -->
</skills>
</item> </item>
<item id="71369" name="Greater Ruby" additionalName="Lv. 2" type="Armor"> <item id="71369" name="Greater Ruby" additionalName="Lv. 2" type="Armor">
<!-- When equipped, Soulshot, Blessed Soulshot and Beast Soulshot damage +18%, P. Atk. +2%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, Soulshot, Blessed Soulshot and Beast Soulshot damage +18%, P. Atk. +2%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -804,6 +837,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17817" level="7"/> <!-- Greater Ruby -->
</skills>
</item> </item>
<item id="71370" name="Greater Ruby" additionalName="Lv. 3" type="Armor"> <item id="71370" name="Greater Ruby" additionalName="Lv. 3" type="Armor">
<!-- When equipped, Soulshot, Blessed Soulshot and Beast Soulshot damage +19%, P. Atk. +3%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, Soulshot, Blessed Soulshot and Beast Soulshot damage +19%, P. Atk. +3%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -815,6 +851,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17817" level="8"/> <!-- Greater Ruby -->
</skills>
</item> </item>
<item id="71371" name="Greater Ruby" additionalName="Lv. 4" type="Armor"> <item id="71371" name="Greater Ruby" additionalName="Lv. 4" type="Armor">
<!-- When equipped, Soulshot, Blessed Soulshot and Beast Soulshot damage +20%, P. Atk. +5%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, Soulshot, Blessed Soulshot and Beast Soulshot damage +20%, P. Atk. +5%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -826,6 +865,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17817" level="9"/> <!-- Greater Ruby -->
</skills>
</item> </item>
<item id="71372" name="Greater Ruby" additionalName="Lv. 5" type="Armor"> <item id="71372" name="Greater Ruby" additionalName="Lv. 5" type="Armor">
<!-- When equipped, Soulshot, Blessed Soulshot and Beast Soulshot damage +20%, P. Atk. +7%, P. Critical Rate +5%. Effect does not stack with additional jewels of the same type. Cannot be dropped. --> <!-- When equipped, Soulshot, Blessed Soulshot and Beast Soulshot damage +20%, P. Atk. +7%, P. Critical Rate +5%. Effect does not stack with additional jewels of the same type. Cannot be dropped. -->
@@ -837,6 +879,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17817" level="10"/> <!-- Greater Ruby -->
</skills>
</item> </item>
<item id="71373" name="Greater Sapphire" additionalName="Lv. 1" type="Armor"> <item id="71373" name="Greater Sapphire" additionalName="Lv. 1" type="Armor">
<!-- When equipped, Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +17%, M. Atk. +2%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. --> <!-- When equipped, Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +17%, M. Atk. +2%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. -->
@@ -848,6 +893,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17821" level="6"/> <!-- Greater Sapphire -->
</skills>
</item> </item>
<item id="71374" name="Greater Sapphire" additionalName="Lv. 2" type="Armor"> <item id="71374" name="Greater Sapphire" additionalName="Lv. 2" type="Armor">
<!-- When equipped, Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +18%, M. Atk. +4%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +18%, M. Atk. +4%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -859,6 +907,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17821" level="7"/> <!-- Greater Sapphire -->
</skills>
</item> </item>
<item id="71375" name="Greater Sapphire" additionalName="Lv. 3" type="Armor"> <item id="71375" name="Greater Sapphire" additionalName="Lv. 3" type="Armor">
<!-- When equipped, Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +19%, M. Atk. +6%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +19%, M. Atk. +6%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -870,6 +921,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17821" level="8"/> <!-- Greater Sapphire -->
</skills>
</item> </item>
<item id="71376" name="Greater Sapphire" additionalName="Lv. 4" type="Armor"> <item id="71376" name="Greater Sapphire" additionalName="Lv. 4" type="Armor">
<!-- When equipped, Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +20%, M. Atk. +10%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +20%, M. Atk. +10%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -881,6 +935,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17821" level="9"/> <!-- Greater Sapphire -->
</skills>
</item> </item>
<item id="71377" name="Greater Sapphire" additionalName="Lv. 5" type="Armor"> <item id="71377" name="Greater Sapphire" additionalName="Lv. 5" type="Armor">
<!-- When equipped, Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +20%, M. Atk. +14%, M. Critical Rate +10%. Effect does not stack with additional jewels of the same type. Cannot be dropped. --> <!-- When equipped, Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +20%, M. Atk. +14%, M. Critical Rate +10%. Effect does not stack with additional jewels of the same type. Cannot be dropped. -->
@@ -892,6 +949,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17821" level="10"/> <!-- Greater Sapphire -->
</skills>
</item> </item>
<item id="71378" name="Greater Diamond" additionalName="Lv. 1" type="Armor"> <item id="71378" name="Greater Diamond" additionalName="Lv. 1" type="Armor">
<!-- When equipped, P. Def. +150, Received P. Critical Damage -11%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. --> <!-- When equipped, P. Def. +150, Received P. Critical Damage -11%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. -->
@@ -903,6 +963,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17708" level="6"/> <!-- Greater Diamond -->
</skills>
</item> </item>
<item id="71379" name="Greater Diamond" additionalName="Lv. 2" type="Armor"> <item id="71379" name="Greater Diamond" additionalName="Lv. 2" type="Armor">
<!-- When equipped, P. Def. +180, Received P. Critical Damage -12%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, P. Def. +180, Received P. Critical Damage -12%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -914,6 +977,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17708" level="7"/> <!-- Greater Diamond -->
</skills>
</item> </item>
<item id="71380" name="Greater Diamond" additionalName="Lv. 3" type="Armor"> <item id="71380" name="Greater Diamond" additionalName="Lv. 3" type="Armor">
<!-- When equipped, P. Def. +220, Received P. Critical Damage -14%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, P. Def. +220, Received P. Critical Damage -14%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -925,6 +991,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17708" level="8"/> <!-- Greater Diamond -->
</skills>
</item> </item>
<item id="71381" name="Greater Diamond" additionalName="Lv. 4" type="Armor"> <item id="71381" name="Greater Diamond" additionalName="Lv. 4" type="Armor">
<!-- When equipped, P. Def. +280, Received P. Critical Damage -16%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, P. Def. +280, Received P. Critical Damage -16%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -936,6 +1005,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17708" level="9"/> <!-- Greater Diamond -->
</skills>
</item> </item>
<item id="71382" name="Greater Diamond" additionalName="Lv. 5" type="Armor"> <item id="71382" name="Greater Diamond" additionalName="Lv. 5" type="Armor">
<!-- When equipped, P. Def. +400, Received P. Critical Damage -20%, chance of receiving P. Critical Attack -10%. Effect does not stack with additional jewels of the same type. Cannot be dropped. --> <!-- When equipped, P. Def. +400, Received P. Critical Damage -20%, chance of receiving P. Critical Attack -10%. Effect does not stack with additional jewels of the same type. Cannot be dropped. -->
@@ -947,6 +1019,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17708" level="10"/> <!-- Greater Diamond -->
</skills>
</item> </item>
<item id="71383" name="Greater Pearl" additionalName="Lv. 1" type="Armor"> <item id="71383" name="Greater Pearl" additionalName="Lv. 1" type="Armor">
<!-- When equipped, M. Def. +85, Received M. Critical Damage -11%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. --> <!-- When equipped, M. Def. +85, Received M. Critical Damage -11%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. -->
@@ -958,6 +1033,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17709" level="6"/> <!-- Greater Pearl -->
</skills>
</item> </item>
<item id="71384" name="Greater Pearl" additionalName="Lv. 2" type="Armor"> <item id="71384" name="Greater Pearl" additionalName="Lv. 2" type="Armor">
<!-- When equipped, M. Def. +100, Received M. Critical Damage -12%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, M. Def. +100, Received M. Critical Damage -12%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -969,6 +1047,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17709" level="7"/> <!-- Greater Pearl -->
</skills>
</item> </item>
<item id="71385" name="Greater Pearl" additionalName="Lv. 3" type="Armor"> <item id="71385" name="Greater Pearl" additionalName="Lv. 3" type="Armor">
<!-- When equipped, M. Def. +125, Received M. Critical Damage -14%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, M. Def. +125, Received M. Critical Damage -14%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -980,6 +1061,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17709" level="8"/> <!-- Greater Pearl -->
</skills>
</item> </item>
<item id="71386" name="Greater Pearl" additionalName="Lv. 4" type="Armor"> <item id="71386" name="Greater Pearl" additionalName="Lv. 4" type="Armor">
<!-- When equipped, M. Def. +160, Received M. Critical Damage -16%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, M. Def. +160, Received M. Critical Damage -16%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -991,6 +1075,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17709" level="9"/> <!-- Greater Pearl -->
</skills>
</item> </item>
<item id="71387" name="Greater Pearl" additionalName="Lv. 5" type="Armor"> <item id="71387" name="Greater Pearl" additionalName="Lv. 5" type="Armor">
<!-- When equipped, M. Def. +250, Received M. Critical Damage -20%, chance of receiving M. Critical Attack -10%. Effect does not stack with additional jewels of the same type. Cannot be dropped. --> <!-- When equipped, M. Def. +250, Received M. Critical Damage -20%, chance of receiving M. Critical Attack -10%. Effect does not stack with additional jewels of the same type. Cannot be dropped. -->
@@ -1002,6 +1089,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17709" level="10"/> <!-- Greater Pearl -->
</skills>
</item> </item>
<item id="71388" name="Greater Vital Stone" additionalName="Lv. 1" type="Armor"> <item id="71388" name="Greater Vital Stone" additionalName="Lv. 1" type="Armor">
<!-- When equipped, Acquired XP/ SP +20%. In case of using skill for 15 sec. Acquired XP/ SP +110%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, Acquired XP/ SP +20%. In case of using skill for 15 sec. Acquired XP/ SP +110%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -1013,6 +1103,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17706" level="6"/> <!-- Greater Vital Stone -->
</skills>
</item> </item>
<item id="71389" name="Greater Vital Stone" additionalName="Lv. 2" type="Armor"> <item id="71389" name="Greater Vital Stone" additionalName="Lv. 2" type="Armor">
<!-- When equipped, Acquired XP/ SP +23%. In case of using skill for 15 sec. Acquired XP/ SP +110%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, Acquired XP/ SP +23%. In case of using skill for 15 sec. Acquired XP/ SP +110%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -1024,6 +1117,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17706" level="7"/> <!-- Greater Vital Stone -->
</skills>
</item> </item>
<item id="71390" name="Greater Vital Stone" additionalName="Lv. 3" type="Armor"> <item id="71390" name="Greater Vital Stone" additionalName="Lv. 3" type="Armor">
<!-- When equipped, Acquired XP/ SP +26%. In case of using skill for 15 sec. Acquired XP/ SP +120%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, Acquired XP/ SP +26%. In case of using skill for 15 sec. Acquired XP/ SP +120%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -1035,6 +1131,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17706" level="8"/> <!-- Greater Vital Stone -->
</skills>
</item> </item>
<item id="71391" name="Greater Vital Stone" additionalName="Lv. 4" type="Armor"> <item id="71391" name="Greater Vital Stone" additionalName="Lv. 4" type="Armor">
<!-- When equipped, Acquired XP/ SP +30%. In case of using skill for 15 sec. Acquired XP/ SP +120%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, Acquired XP/ SP +30%. In case of using skill for 15 sec. Acquired XP/ SP +120%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -1046,6 +1145,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17706" level="9"/> <!-- Greater Vital Stone -->
</skills>
</item> </item>
<item id="71392" name="Greater Vital Stone" additionalName="Lv. 5" type="Armor"> <item id="71392" name="Greater Vital Stone" additionalName="Lv. 5" type="Armor">
<!-- When equipped, Acquired XP/ SP +35%, Attribute XP Bonus +50%. In case of using skill for 15 sec. Acquired XP/ SP +150%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, Acquired XP/ SP +35%, Attribute XP Bonus +50%. In case of using skill for 15 sec. Acquired XP/ SP +150%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -1057,6 +1159,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="17706" level="10"/> <!-- Greater Vital Stone -->
</skills>
</item> </item>
<item id="71393" name="Greater Aquamarine" additionalName="Lv. 1" type="Armor"> <item id="71393" name="Greater Aquamarine" additionalName="Lv. 1" type="Armor">
<!-- When using a skill after equipping, there is a 19% chance of recovering 136 MP, Max MP +2%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When using a skill after equipping, there is a 19% chance of recovering 136 MP, Max MP +2%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->

View File

@@ -420,19 +420,34 @@
<set name="icon" val="icon.etc_bm_jewelbox_emerald_i00" /> <set name="icon" val="icon.etc_bm_jewelbox_emerald_i00" />
<set name="default_action" val="PEEL" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="PAPER" /> <set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="71348" min="1" max="1" chance="100" />
</capsuled_items>
</item> </item>
<item id="71436" name="Radiant Jewelry Box" type="EtcItem"> <item id="71436" name="Radiant Jewelry Box" type="EtcItem">
<!-- Double-click to obtain Vital Stone, Pearl, Diamond, Ruby, Sapphire, Jade, Garnet, Topaz, Aquamarine, Red/ Blue Cat's Eye, Emerald Chest (Lv. 1). Cannot be dropped. --> <!-- Double-click to obtain Vital Stone, Pearl, Diamond, Ruby, Sapphire, Jade, Garnet, Topaz, Aquamarine, Red/ Blue Cat's Eye, Emerald Chest (Lv. 1). Cannot be dropped. -->
<set name="icon" val="BranchIcon.icon.bm_2018_jewelbox_random" /> <set name="icon" val="BranchIcon.icon.bm_2018_jewelbox_random" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" /> <set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="weight" val="0" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="59326" level="1"/> <!-- Radiant Jewelry Box -->
</skills>
</item> </item>
<item id="71437" name="Shining Jewel Box" type="EtcItem"> <item id="71437" name="Shining Jewel Box" type="EtcItem">
<!-- Double-click to obtain one of the following jewels: Garnet, Jade, Ruby, Sapphire, Diamond, Pearl, Vital Stone. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. --> <!-- Double-click to obtain one of the following jewels: Garnet, Jade, Ruby, Sapphire, Diamond, Pearl, Vital Stone. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. -->
@@ -444,6 +459,10 @@
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="59327" level="1"/> <!-- Shining Jewel Box -->
</skills>
</item> </item>
<item id="71438" name="Jewel Coin" type="EtcItem"> <item id="71438" name="Jewel Coin" type="EtcItem">
<!-- Can be changed through Collector Pona for Shining Jewel Box or Brouch. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. --> <!-- Can be changed through Collector Pona for Shining Jewel Box or Brouch. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. -->

View File

@@ -255,6 +255,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55485" level="1"/> <!-- Greater Garnet -->
</skills>
</item> </item>
<item id="90319" name="Garnet" additionalName="Lv. 2" type="Armor"> <item id="90319" name="Garnet" additionalName="Lv. 2" type="Armor">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +5%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +5%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -268,6 +271,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55485" level="2"/> <!-- Greater Garnet -->
</skills>
</item> </item>
<item id="90320" name="Garnet" additionalName="Lv. 3" type="Armor"> <item id="90320" name="Garnet" additionalName="Lv. 3" type="Armor">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +8%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +8%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -281,6 +287,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55485" level="3"/> <!-- Greater Garnet -->
</skills>
</item> </item>
<item id="90321" name="Garnet" additionalName="Lv. 4" type="Armor"> <item id="90321" name="Garnet" additionalName="Lv. 4" type="Armor">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +11%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +11%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -294,6 +303,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55485" level="4"/> <!-- Greater Garnet -->
</skills>
</item> </item>
<item id="90322" name="Garnet" additionalName="Lv. 5" type="Armor"> <item id="90322" name="Garnet" additionalName="Lv. 5" type="Armor">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +15%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +15%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -307,6 +319,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55485" level="5"/> <!-- Greater Garnet -->
</skills>
</item> </item>
<item id="90323" name="Jade" additionalName="Lv. 1" type="Armor"> <item id="90323" name="Jade" additionalName="Lv. 1" type="Armor">
<!-- Atk. Spd./ Casting Spd. +1%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Atk. Spd./ Casting Spd. +1%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -320,6 +335,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55474" level="1"/> <!-- Jade -->
</skills>
</item> </item>
<item id="90324" name="Jade" additionalName="Lv. 2" type="Armor"> <item id="90324" name="Jade" additionalName="Lv. 2" type="Armor">
<!-- Atk. Spd./ Casting Spd. +2%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Atk. Spd./ Casting Spd. +2%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -333,6 +351,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55474" level="2"/> <!-- Jade -->
</skills>
</item> </item>
<item id="90325" name="Jade" additionalName="Lv. 3" type="Armor"> <item id="90325" name="Jade" additionalName="Lv. 3" type="Armor">
<!-- Atk. Spd./ Casting Spd. +4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Atk. Spd./ Casting Spd. +4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -346,6 +367,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55474" level="3"/> <!-- Jade -->
</skills>
</item> </item>
<item id="90326" name="Jade" additionalName="Lv. 4" type="Armor"> <item id="90326" name="Jade" additionalName="Lv. 4" type="Armor">
<!-- Atk. Spd./ Casting Spd. +7%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Atk. Spd./ Casting Spd. +7%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -359,6 +383,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55474" level="4"/> <!-- Jade -->
</skills>
</item> </item>
<item id="90327" name="Jade" additionalName="Lv. 5" type="Armor"> <item id="90327" name="Jade" additionalName="Lv. 5" type="Armor">
<!-- Atk. Spd./ Casting Spd. +10%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Atk. Spd./ Casting Spd. +10%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -372,6 +399,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55474" level="5"/> <!-- Jade -->
</skills>
</item> </item>
<item id="90328" name="Ruby" additionalName="Lv. 1" type="Armor"> <item id="90328" name="Ruby" additionalName="Lv. 1" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage 2%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage 2%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -385,6 +415,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55477" level="1"/> <!-- Ruby -->
</skills>
</item> </item>
<item id="90329" name="Ruby" additionalName="Lv. 2" type="Armor"> <item id="90329" name="Ruby" additionalName="Lv. 2" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +3%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +3%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -398,6 +431,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55477" level="2"/> <!-- Ruby -->
</skills>
</item> </item>
<item id="90330" name="Ruby" additionalName="Lv. 3" type="Armor"> <item id="90330" name="Ruby" additionalName="Lv. 3" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +5%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +5%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -411,6 +447,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55477" level="3"/> <!-- Ruby -->
</skills>
</item> </item>
<item id="90331" name="Ruby" additionalName="Lv. 4" type="Armor"> <item id="90331" name="Ruby" additionalName="Lv. 4" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +8%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +8%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -424,6 +463,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55477" level="4"/> <!-- Ruby -->
</skills>
</item> </item>
<item id="90332" name="Ruby" additionalName="Lv. 5" type="Armor"> <item id="90332" name="Ruby" additionalName="Lv. 5" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +12%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +12%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -437,6 +479,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55477" level="5"/> <!-- Ruby -->
</skills>
</item> </item>
<item id="90333" name="Sapphire" additionalName="Lv. 1" type="Armor"> <item id="90333" name="Sapphire" additionalName="Lv. 1" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +2%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +2%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -450,6 +495,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55481" level="1"/> <!-- Sapphire -->
</skills>
</item> </item>
<item id="90334" name="Sapphire" additionalName="Lv. 2" type="Armor"> <item id="90334" name="Sapphire" additionalName="Lv. 2" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +3%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +3%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -463,6 +511,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55481" level="2"/> <!-- Sapphire -->
</skills>
</item> </item>
<item id="90335" name="Sapphire" additionalName="Lv. 3" type="Armor"> <item id="90335" name="Sapphire" additionalName="Lv. 3" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +5%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +5%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -476,6 +527,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55481" level="3"/> <!-- Sapphire -->
</skills>
</item> </item>
<item id="90336" name="Sapphire" additionalName="Lv. 4" type="Armor"> <item id="90336" name="Sapphire" additionalName="Lv. 4" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +8%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +8%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -489,6 +543,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55481" level="4"/> <!-- Sapphire -->
</skills>
</item> </item>
<item id="90337" name="Sapphire" additionalName="Lv. 5" type="Armor"> <item id="90337" name="Sapphire" additionalName="Lv. 5" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +12%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +12%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -502,6 +559,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55481" level="5"/> <!-- Sapphire -->
</skills>
</item> </item>
<item id="90338" name="Diamond" additionalName="Lv. 1" type="Armor"> <item id="90338" name="Diamond" additionalName="Lv. 1" type="Armor">
<!-- P. Def. +11, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- P. Def. +11, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -515,6 +575,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55475" level="1"/> <!-- Diamond -->
</skills>
</item> </item>
<item id="90339" name="Diamond" additionalName="Lv. 2" type="Armor"> <item id="90339" name="Diamond" additionalName="Lv. 2" type="Armor">
<!-- P. Def. +25, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- P. Def. +25, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -528,6 +591,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55475" level="2"/> <!-- Diamond -->
</skills>
</item> </item>
<item id="90340" name="Diamond" additionalName="Lv. 3" type="Armor"> <item id="90340" name="Diamond" additionalName="Lv. 3" type="Armor">
<!-- P. Def. +50, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- P. Def. +50, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -541,6 +607,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55475" level="3"/> <!-- Diamond -->
</skills>
</item> </item>
<item id="90341" name="Diamond" additionalName="Lv. 4" type="Armor"> <item id="90341" name="Diamond" additionalName="Lv. 4" type="Armor">
<!-- P. Def. +81, Received P. Critical Damage -4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- P. Def. +81, Received P. Critical Damage -4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -554,6 +623,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55475" level="4"/> <!-- Diamond -->
</skills>
</item> </item>
<item id="90342" name="Diamond" additionalName="Lv. 5" type="Armor"> <item id="90342" name="Diamond" additionalName="Lv. 5" type="Armor">
<!-- P. Def. +112, Received P. Critical Damage -7%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- P. Def. +112, Received P. Critical Damage -7%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -567,6 +639,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55475" level="5"/> <!-- Diamond -->
</skills>
</item> </item>
<item id="90343" name="Pearl" additionalName="Lv. 1" type="Armor"> <item id="90343" name="Pearl" additionalName="Lv. 1" type="Armor">
<!-- M. Def. +7, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- M. Def. +7, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -580,6 +655,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55476" level="1"/> <!-- Pearl -->
</skills>
</item> </item>
<item id="90344" name="Pearl" additionalName="Lv. 2" type="Armor"> <item id="90344" name="Pearl" additionalName="Lv. 2" type="Armor">
<!-- M. Def. +14, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- M. Def. +14, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -593,6 +671,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55476" level="2"/> <!-- Pearl -->
</skills>
</item> </item>
<item id="90345" name="Pearl" additionalName="Lv. 3" type="Armor"> <item id="90345" name="Pearl" additionalName="Lv. 3" type="Armor">
<!-- M. Def. +28, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- M. Def. +28, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -606,6 +687,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55476" level="3"/> <!-- Pearl -->
</skills>
</item> </item>
<item id="90346" name="Pearl" additionalName="Lv. 4" type="Armor"> <item id="90346" name="Pearl" additionalName="Lv. 4" type="Armor">
<!-- M. Def. +46, Received M. Critical Damage -4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- M. Def. +46, Received M. Critical Damage -4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -619,6 +703,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55476" level="4"/> <!-- Pearl -->
</skills>
</item> </item>
<item id="90347" name="Pearl" additionalName="Lv. 5" type="Armor"> <item id="90347" name="Pearl" additionalName="Lv. 5" type="Armor">
<!-- M. Def. +64, Received M. Critical Damage -7%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- M. Def. +64, Received M. Critical Damage -7%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -632,6 +719,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55476" level="5"/> <!-- Pearl -->
</skills>
</item> </item>
<item id="90353" name="Vital Stone" additionalName="Lv. 1" type="Armor"> <item id="90353" name="Vital Stone" additionalName="Lv. 1" type="Armor">
<!-- Sayha Grace XP/SP +3%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Sayha Grace XP/SP +3%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -645,6 +735,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55472" level="1"/> <!-- Vital Stone -->
</skills>
</item> </item>
<item id="90354" name="Vital Stone" additionalName="Lv. 2" type="Armor"> <item id="90354" name="Vital Stone" additionalName="Lv. 2" type="Armor">
<!-- Sayha Grace XP/SP +4%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Sayha Grace XP/SP +4%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -658,6 +751,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55472" level="2"/> <!-- Vital Stone -->
</skills>
</item> </item>
<item id="90355" name="Vital Stone" additionalName="Lv. 3" type="Armor"> <item id="90355" name="Vital Stone" additionalName="Lv. 3" type="Armor">
<!-- Sayha Grace XP/SP +6%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Sayha Grace XP/SP +6%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -671,6 +767,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55472" level="3"/> <!-- Vital Stone -->
</skills>
</item> </item>
<item id="90356" name="Vital Stone" additionalName="Lv. 4" type="Armor"> <item id="90356" name="Vital Stone" additionalName="Lv. 4" type="Armor">
<!-- Sayha Grace XP/SP +8%, Sayha Grace Consumption -10% while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Sayha Grace XP/SP +8%, Sayha Grace Consumption -10% while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -684,6 +783,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55472" level="4"/> <!-- Vital Stone -->
</skills>
</item> </item>
<item id="90357" name="Vital Stone" additionalName="Lv. 5" type="Armor"> <item id="90357" name="Vital Stone" additionalName="Lv. 5" type="Armor">
<!-- Sayha Grace XP/SP +15%, Sayha Grace Consumption -20% while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- Sayha Grace XP/SP +15%, Sayha Grace Consumption -20% while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -697,6 +799,9 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55472" level="5"/> <!-- Vital Stone -->
</skills>
</item> </item>
<item id="90358" name="Shine Ore" type="EtcItem"> <item id="90358" name="Shine Ore" type="EtcItem">
<!-- You can exchange some amount of Ore for Lv. 1 Brooch, Lv. 3-5 jewels or Jewelry Box through Dimensional Merchant. Cannot be dropped. --> <!-- You can exchange some amount of Ore for Lv. 1 Brooch, Lv. 3-5 jewels or Jewelry Box through Dimensional Merchant. Cannot be dropped. -->

View File

@@ -399,9 +399,14 @@
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch" /> <set name="bodypart" val="brooch" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="SILVER" />
<set name="weight" val="10" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55510" level="1"/> <!-- Activates 4 jewel slots. -->
<skill id="55511" level="1"/> <!-- Inventory Slot +12. -->
</skills>
</item> </item>
<item id="90935" name="Greater Jewel Box" additionalName="Lv. 4" type="EtcItem"> <item id="90935" name="Greater Jewel Box" additionalName="Lv. 4" type="EtcItem">
<!-- Double-click to obtain Vital Stone, Diamond, Pearl, Aquamarine, Sapphire, Ruby, Jade, Garnet, Topaz or Cat's Eye Lv. 4. Cannot be dropped. --> <!-- Double-click to obtain Vital Stone, Diamond, Pearl, Aquamarine, Sapphire, Ruby, Jade, Garnet, Topaz or Cat's Eye Lv. 4. Cannot be dropped. -->

View File

@@ -35,23 +35,31 @@
<!-- Activates 5 jewel slots when equipped. Inventory Slots +12. --> <!-- Activates 5 jewel slots when equipped. Inventory Slots +12. -->
<set name="icon" val="icon.etc_bm_brooch_lavianrose_i05" /> <set name="icon" val="icon.etc_bm_brooch_lavianrose_i05" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="underwear" /> <set name="bodypart" val="brooch" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="SILVER" /> <set name="material" val="SILVER" />
<set name="weight" val="10" /> <set name="weight" val="10" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55712" level="1"/> <!-- Activates 5 jewel slots. -->
<skill id="55713" level="1"/> <!-- Inventory Slot +12. -->
</skills>
</item> </item>
<item id="91304" name="Brooch" additionalName="Lv. 5" type="Armor"> <item id="91304" name="Brooch" additionalName="Lv. 5" type="Armor">
<!-- Activates 6 jewel slots when equipped. Inventory Slots +15. Cannot be dropped. --> <!-- Activates 6 jewel slots when equipped. Inventory Slots +15. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_brooch_lavianrose_i06" /> <set name="icon" val="icon.etc_bm_brooch_lavianrose_i06" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="underwear" /> <set name="bodypart" val="brooch" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="SILVER" /> <set name="material" val="SILVER" />
<set name="weight" val="10" /> <set name="weight" val="10" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="59153" level="1"/> <!-- Activates 6 jewel slots. -->
<skill id="59154" level="1"/> <!-- Inventory Slot +15. -->
</skills>
</item> </item>
<item id="91305" name="Greater Topaz" additionalName="Lv. 1" type="Armor"> <item id="91305" name="Greater Topaz" additionalName="Lv. 1" type="Armor">
<!-- When equipped, cancels casting of target. In PvP deals fixed damage 2500. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. --> <!-- When equipped, cancels casting of target. In PvP deals fixed damage 2500. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. -->
@@ -118,6 +126,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55485" level="6"/> <!-- Greater Garnet -->
</skills>
</item> </item>
<item id="91311" name="Greater Garnet" additionalName="Lv. 2" type="Armor"> <item id="91311" name="Greater Garnet" additionalName="Lv. 2" type="Armor">
<!-- When equipped, Stun/ Pull/ Silence/ Paralysis/ Fear Resistance +24%. For 17 sec. grants immunity to debuffs in case of using skill. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, Stun/ Pull/ Silence/ Paralysis/ Fear Resistance +24%. For 17 sec. grants immunity to debuffs in case of using skill. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -129,6 +140,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55485" level="7"/> <!-- Greater Garnet -->
</skills>
</item> </item>
<item id="91312" name="Greater Garnet" additionalName="Lv. 3" type="Armor"> <item id="91312" name="Greater Garnet" additionalName="Lv. 3" type="Armor">
<!-- When equipped, Stun/ Pull/ Silence/ Paralysis/ Fear Resistance +26%. For 18 sec. grants immunity to debuffs in case of using skill. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, Stun/ Pull/ Silence/ Paralysis/ Fear Resistance +26%. For 18 sec. grants immunity to debuffs in case of using skill. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -140,6 +154,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55485" level="8"/> <!-- Greater Garnet -->
</skills>
</item> </item>
<item id="91313" name="Greater Garnet" additionalName="Lv. 4" type="Armor"> <item id="91313" name="Greater Garnet" additionalName="Lv. 4" type="Armor">
<!-- When equipped, Stun/ Pull/ Silence/ Paralysis/ Fear Resistance +30%. For 20 sec. grants immunity to debuffs in case of using skill. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, Stun/ Pull/ Silence/ Paralysis/ Fear Resistance +30%. For 20 sec. grants immunity to debuffs in case of using skill. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -151,6 +168,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55485" level="9"/> <!-- Greater Garnet -->
</skills>
</item> </item>
<item id="91314" name="Greater Garnet" additionalName="Lv. 5" type="Armor"> <item id="91314" name="Greater Garnet" additionalName="Lv. 5" type="Armor">
<!-- When equipped, Stun/ Pull/ Silence/ Paralysis/ Fear/ Resistance +40%, Sleep/ Poison Resistance +10%. For 25 sec. grants immunity to debuffs in case of using skill. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. --> <!-- When equipped, Stun/ Pull/ Silence/ Paralysis/ Fear/ Resistance +40%, Sleep/ Poison Resistance +10%. For 25 sec. grants immunity to debuffs in case of using skill. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. -->
@@ -162,6 +182,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55485" level="10"/> <!-- Greater Garnet -->
</skills>
</item> </item>
<item id="91315" name="Greater Jade" additionalName="Lv. 1" type="Armor"> <item id="91315" name="Greater Jade" additionalName="Lv. 1" type="Armor">
<!-- When equipped, Atk. Spd./ Casting Spd. +15%, Speed +1%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. --> <!-- When equipped, Atk. Spd./ Casting Spd. +15%, Speed +1%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. -->
@@ -173,6 +196,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55474" level="6"/> <!-- Greater Jade -->
</skills>
</item> </item>
<item id="91316" name="Greater Jade" additionalName="Lv. 2" type="Armor"> <item id="91316" name="Greater Jade" additionalName="Lv. 2" type="Armor">
<!-- When equipped, Atk. Spd./ Casting Spd. +16%, Speed +2%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, Atk. Spd./ Casting Spd. +16%, Speed +2%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -184,6 +210,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55474" level="7"/> <!-- Greater Jade -->
</skills>
</item> </item>
<item id="91317" name="Greater Jade" additionalName="Lv. 3" type="Armor"> <item id="91317" name="Greater Jade" additionalName="Lv. 3" type="Armor">
<!-- When equipped, Atk. Spd./ Casting Spd. +17%, Speed +3%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, Atk. Spd./ Casting Spd. +17%, Speed +3%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -195,6 +224,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55474" level="8"/> <!-- Greater Jade -->
</skills>
</item> </item>
<item id="91318" name="Greater Jade" additionalName="Lv. 4" type="Armor"> <item id="91318" name="Greater Jade" additionalName="Lv. 4" type="Armor">
<!-- When equipped, Atk. Spd./ Casting Spd. +18%, Speed +5%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, Atk. Spd./ Casting Spd. +18%, Speed +5%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -206,6 +238,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55474" level="9"/> <!-- Greater Jade -->
</skills>
</item> </item>
<item id="91319" name="Greater Jade" additionalName="Lv. 5" type="Armor"> <item id="91319" name="Greater Jade" additionalName="Lv. 5" type="Armor">
<!-- When equipped, Atk. Spd./ Casting Spd. +20%, Speed +7%, weapon attack Resistance +10%. Effect does not stack with additional jewels of the same type. Cannot be dropped. --> <!-- When equipped, Atk. Spd./ Casting Spd. +20%, Speed +7%, weapon attack Resistance +10%. Effect does not stack with additional jewels of the same type. Cannot be dropped. -->
@@ -217,6 +252,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55474" level="10"/> <!-- Greater Jade -->
</skills>
</item> </item>
<item id="91320" name="Greater Ruby" additionalName="Lv. 1" type="Armor"> <item id="91320" name="Greater Ruby" additionalName="Lv. 1" type="Armor">
<!-- When equipped, Soulshot, Blessed Soulshot and Beast Soulshot damage +17%, P. Atk. +1%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. --> <!-- When equipped, Soulshot, Blessed Soulshot and Beast Soulshot damage +17%, P. Atk. +1%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. -->
@@ -228,6 +266,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55477" level="6"/> <!-- Greater Ruby -->
</skills>
</item> </item>
<item id="91321" name="Greater Ruby" additionalName="Lv. 2" type="Armor"> <item id="91321" name="Greater Ruby" additionalName="Lv. 2" type="Armor">
<!-- When equipped, Soulshot, Blessed Soulshot and Beast Soulshot damage +18%, P. Atk. +2%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, Soulshot, Blessed Soulshot and Beast Soulshot damage +18%, P. Atk. +2%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -239,6 +280,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55477" level="7"/> <!-- Greater Ruby -->
</skills>
</item> </item>
<item id="91322" name="Greater Ruby" additionalName="Lv. 3" type="Armor"> <item id="91322" name="Greater Ruby" additionalName="Lv. 3" type="Armor">
<!-- When equipped, Soulshot, Blessed Soulshot and Beast Soulshot damage +19%, P. Atk. +3%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, Soulshot, Blessed Soulshot and Beast Soulshot damage +19%, P. Atk. +3%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -250,6 +294,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55477" level="8"/> <!-- Greater Ruby -->
</skills>
</item> </item>
<item id="91323" name="Greater Ruby" additionalName="Lv. 4" type="Armor"> <item id="91323" name="Greater Ruby" additionalName="Lv. 4" type="Armor">
<!-- When equipped, Soulshot, Blessed Soulshot and Beast Soulshot damage +20%, P. Atk. +5%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, Soulshot, Blessed Soulshot and Beast Soulshot damage +20%, P. Atk. +5%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -261,6 +308,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55477" level="9"/> <!-- Greater Ruby -->
</skills>
</item> </item>
<item id="91324" name="Greater Ruby" additionalName="Lv. 5" type="Armor"> <item id="91324" name="Greater Ruby" additionalName="Lv. 5" type="Armor">
<!-- When equipped, Soulshot, Blessed Soulshot and Beast Soulshot damage +20%, P. Atk. +7%, P. Critical Rate +5%. Effect does not stack with additional jewels of the same type. Cannot be dropped. --> <!-- When equipped, Soulshot, Blessed Soulshot and Beast Soulshot damage +20%, P. Atk. +7%, P. Critical Rate +5%. Effect does not stack with additional jewels of the same type. Cannot be dropped. -->
@@ -272,6 +322,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55477" level="10"/> <!-- Greater Ruby -->
</skills>
</item> </item>
<item id="91325" name="Greater Sapphire" additionalName="Lv. 1" type="Armor"> <item id="91325" name="Greater Sapphire" additionalName="Lv. 1" type="Armor">
<!-- When equipped, Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +17%, M. Atk. +2%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. --> <!-- When equipped, Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +17%, M. Atk. +2%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. -->
@@ -283,6 +336,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55481" level="6"/> <!-- Greater Sapphire -->
</skills>
</item> </item>
<item id="91326" name="Greater Sapphire" additionalName="Lv. 2" type="Armor"> <item id="91326" name="Greater Sapphire" additionalName="Lv. 2" type="Armor">
<!-- When equipped, Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +18%, M. Atk. +4%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +18%, M. Atk. +4%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -294,6 +350,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55481" level="7"/> <!-- Greater Sapphire -->
</skills>
</item> </item>
<item id="91327" name="Greater Sapphire" additionalName="Lv. 3" type="Armor"> <item id="91327" name="Greater Sapphire" additionalName="Lv. 3" type="Armor">
<!-- When equipped, Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +19%, M. Atk. +6%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +19%, M. Atk. +6%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -305,6 +364,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55481" level="8"/> <!-- Greater Sapphire -->
</skills>
</item> </item>
<item id="91328" name="Greater Sapphire" additionalName="Lv. 4" type="Armor"> <item id="91328" name="Greater Sapphire" additionalName="Lv. 4" type="Armor">
<!-- When equipped, Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +20%, M. Atk. +10%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +20%, M. Atk. +10%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -316,6 +378,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55481" level="9"/> <!-- Greater Sapphire -->
</skills>
</item> </item>
<item id="91329" name="Greater Sapphire" additionalName="Lv. 5" type="Armor"> <item id="91329" name="Greater Sapphire" additionalName="Lv. 5" type="Armor">
<!-- When equipped, Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +20%, M. Atk. +14%, M. Critical Rate +10%. Effect does not stack with additional jewels of the same type. Cannot be dropped. --> <!-- When equipped, Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +20%, M. Atk. +14%, M. Critical Rate +10%. Effect does not stack with additional jewels of the same type. Cannot be dropped. -->
@@ -327,6 +392,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55481" level="10"/> <!-- Greater Sapphire -->
</skills>
</item> </item>
<item id="91330" name="Greater Diamond" additionalName="Lv. 1" type="Armor"> <item id="91330" name="Greater Diamond" additionalName="Lv. 1" type="Armor">
<!-- When equipped, P. Def. +150, Received P. Critical Damage -11%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. --> <!-- When equipped, P. Def. +150, Received P. Critical Damage -11%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. -->
@@ -338,6 +406,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55475" level="6"/> <!-- Greater Diamond -->
</skills>
</item> </item>
<item id="91331" name="Greater Diamond" additionalName="Lv. 2" type="Armor"> <item id="91331" name="Greater Diamond" additionalName="Lv. 2" type="Armor">
<!-- When equipped, P. Def. +180, Received P. Critical Damage -12%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, P. Def. +180, Received P. Critical Damage -12%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -349,6 +420,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55475" level="7"/> <!-- Greater Diamond -->
</skills>
</item> </item>
<item id="91332" name="Greater Diamond" additionalName="Lv. 3" type="Armor"> <item id="91332" name="Greater Diamond" additionalName="Lv. 3" type="Armor">
<!-- When equipped, P. Def. +220, Received P. Critical Damage -14%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, P. Def. +220, Received P. Critical Damage -14%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -360,6 +434,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55475" level="8"/> <!-- Greater Diamond -->
</skills>
</item> </item>
<item id="91333" name="Greater Diamond" additionalName="Lv. 4" type="Armor"> <item id="91333" name="Greater Diamond" additionalName="Lv. 4" type="Armor">
<!-- When equipped, P. Def. +280, Received P. Critical Damage -16%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, P. Def. +280, Received P. Critical Damage -16%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -371,6 +448,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55475" level="9"/> <!-- Greater Diamond -->
</skills>
</item> </item>
<item id="91334" name="Greater Diamond" additionalName="Lv. 5" type="Armor"> <item id="91334" name="Greater Diamond" additionalName="Lv. 5" type="Armor">
<!-- When equipped, P. Def. +400, Received P. Critical Damage -20%, chance of receiving P. Critical Attack -10%. Effect does not stack with additional jewels of the same type. Cannot be dropped. --> <!-- When equipped, P. Def. +400, Received P. Critical Damage -20%, chance of receiving P. Critical Attack -10%. Effect does not stack with additional jewels of the same type. Cannot be dropped. -->
@@ -382,6 +462,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55475" level="10"/> <!-- Greater Diamond -->
</skills>
</item> </item>
<item id="91335" name="Greater Pearl" additionalName="Lv. 1" type="Armor"> <item id="91335" name="Greater Pearl" additionalName="Lv. 1" type="Armor">
<!-- When equipped, M. Def. +85, Received M. Critical Damage -11%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. --> <!-- When equipped, M. Def. +85, Received M. Critical Damage -11%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. -->
@@ -393,6 +476,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55476" level="6"/> <!-- Greater Pearl -->
</skills>
</item> </item>
<item id="91336" name="Greater Pearl" additionalName="Lv. 2" type="Armor"> <item id="91336" name="Greater Pearl" additionalName="Lv. 2" type="Armor">
<!-- When equipped, M. Def. +100, Received M. Critical Damage -12%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, M. Def. +100, Received M. Critical Damage -12%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -404,6 +490,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55476" level="7"/> <!-- Greater Pearl -->
</skills>
</item> </item>
<item id="91337" name="Greater Pearl" additionalName="Lv. 3" type="Armor"> <item id="91337" name="Greater Pearl" additionalName="Lv. 3" type="Armor">
<!-- When equipped, M. Def. +125, Received M. Critical Damage -14%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, M. Def. +125, Received M. Critical Damage -14%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -415,6 +504,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55476" level="8"/> <!-- Greater Pearl -->
</skills>
</item> </item>
<item id="91338" name="Greater Pearl" additionalName="Lv. 4" type="Armor"> <item id="91338" name="Greater Pearl" additionalName="Lv. 4" type="Armor">
<!-- When equipped, M. Def. +160, Received M. Critical Damage -16%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, M. Def. +160, Received M. Critical Damage -16%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -426,6 +518,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55476" level="9"/> <!-- Greater Pearl -->
</skills>
</item> </item>
<item id="91339" name="Greater Pearl" additionalName="Lv. 5" type="Armor"> <item id="91339" name="Greater Pearl" additionalName="Lv. 5" type="Armor">
<!-- When equipped, M. Def. +250, Received M. Critical Damage -20%, chance of receiving M. Critical Attack -10%. Effect does not stack with additional jewels of the same type. Cannot be dropped. --> <!-- When equipped, M. Def. +250, Received M. Critical Damage -20%, chance of receiving M. Critical Attack -10%. Effect does not stack with additional jewels of the same type. Cannot be dropped. -->
@@ -437,6 +532,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55476" level="10"/> <!-- Greater Pearl -->
</skills>
</item> </item>
<item id="91340" name="Greater Vital Stone" additionalName="Lv. 1" type="Armor"> <item id="91340" name="Greater Vital Stone" additionalName="Lv. 1" type="Armor">
<!-- When equipped, Acquired XP/ SP +17% during effect of Sayha Grace and while hunting, Sayha Grace Consumption -30%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. --> <!-- When equipped, Acquired XP/ SP +17% during effect of Sayha Grace and while hunting, Sayha Grace Consumption -30%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. -->
@@ -448,6 +546,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55472" level="6"/> <!-- Greater Vital Stone -->
</skills>
</item> </item>
<item id="91341" name="Greater Vital Stone" additionalName="Lv. 2" type="Armor"> <item id="91341" name="Greater Vital Stone" additionalName="Lv. 2" type="Armor">
<!-- When equipped, Acquired XP/ SP +19% during effect of Sayha Grace and while hunting, Sayha Grace Consumption -32%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, Acquired XP/ SP +19% during effect of Sayha Grace and while hunting, Sayha Grace Consumption -32%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -459,6 +560,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55472" level="7"/> <!-- Greater Vital Stone -->
</skills>
</item> </item>
<item id="91342" name="Greater Vital Stone" additionalName="Lv. 3" type="Armor"> <item id="91342" name="Greater Vital Stone" additionalName="Lv. 3" type="Armor">
<!-- When equipped, Acquired XP/ SP +21% during effect of Sayha Grace and while hunting, Sayha Grace Consumption -32%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, Acquired XP/ SP +21% during effect of Sayha Grace and while hunting, Sayha Grace Consumption -32%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -470,6 +574,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55472" level="8"/> <!-- Greater Vital Stone -->
</skills>
</item> </item>
<item id="91343" name="Greater Vital Stone" additionalName="Lv. 4" type="Armor"> <item id="91343" name="Greater Vital Stone" additionalName="Lv. 4" type="Armor">
<!-- When equipped, Acquired XP/ SP +23% during effect of Sayha Grace and while hunting, Sayha Grace Consumption -32%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. --> <!-- When equipped, Acquired XP/ SP +23% during effect of Sayha Grace and while hunting, Sayha Grace Consumption -32%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. If upgrade fails, you'll get a jewel Lv. 1. Cannot be dropped. -->
@@ -481,6 +588,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55472" level="9"/> <!-- Greater Vital Stone -->
</skills>
</item> </item>
<item id="91344" name="Greater Vital Stone" additionalName="Lv. 5" type="Armor"> <item id="91344" name="Greater Vital Stone" additionalName="Lv. 5" type="Armor">
<!-- When equipped, Acquired XP/ SP +30% during effect of Sayha Grace and while hunting, Acquired XP +50% for elemental monsters, Sayha Grace Consumption -35%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. --> <!-- When equipped, Acquired XP/ SP +30% during effect of Sayha Grace and while hunting, Acquired XP +50% for elemental monsters, Sayha Grace Consumption -35%. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. -->
@@ -492,6 +602,9 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="55472" level="10"/> <!-- Greater Vital Stone -->
</skills>
</item> </item>
<item id="91345" name="Greater Aquamarine" additionalName="Lv. 1" type="Armor"> <item id="91345" name="Greater Aquamarine" additionalName="Lv. 1" type="Armor">
<!-- When equipped, Max. MP +2%, when using a skill there is a chance of recovering 60 MP. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. --> <!-- When equipped, Max. MP +2%, when using a skill there is a chance of recovering 60 MP. Effect does not stack with additional jewels of the same type. When combined with the Jewel Power, you can obtain an upper level jewel. Cannot be dropped. -->

View File

@@ -3639,7 +3639,7 @@
<value level="1">3</value> <value level="1">3</value>
<value level="2">6</value> <value level="2">6</value>
<value level="3">10</value> <value level="3">10</value>
<value level="4">4</value> <value level="4">15</value>
<value level="5">5</value> <value level="5">5</value>
</amount> </amount>
</effect> </effect>

View File

@@ -33,6 +33,13 @@
</skill> </skill>
<skill id="17706" toLevel="10" name="Vital Stone"> <skill id="17706" toLevel="10" name="Vital Stone">
<!-- Acquired XP/ SP from Sayha Grace +$s1 while hunting. --> <!-- Acquired XP/ SP from Sayha Grace +$s1 while hunting. -->
<!-- TODO: from lv 4 Sayha Grace Consumption -10% effect-->
<!-- TODO: from lv 5 Sayha Grace Consumption -30% effect-->
<!-- TODO: from lv 6 Sayha Grace Consumption -30% effect-->
<!-- TODO: from lv 7 Sayha Grace Consumption -32% effect-->
<!-- TODO: from lv 8 Sayha Grace Consumption -32% effect-->
<!-- TODO: from lv 9 Sayha Grace Consumption -32% effect-->
<!-- TODO: from lv 10 Sayha Grace Consumption -35% effect-->
<icon> <icon>
<value level="1">icon.etc_bm_jewel_vital</value> <value level="1">icon.etc_bm_jewel_vital</value>
<value level="2">icon.etc_bm_jewel_vital</value> <value level="2">icon.etc_bm_jewel_vital</value>
@@ -46,6 +53,42 @@
<value level="10">icon.bm_jewel_vital_high_lv1_lavianrose</value> <value level="10">icon.bm_jewel_vital_high_lv1_lavianrose</value>
</icon> </icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="ExpModify">
<amount>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
<value level="5">15</value>
<value level="6">17</value>
<value level="7">19</value>
<value level="8">21</value>
<value level="9">23</value>
<value level="10">30</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
<value level="5">15</value>
<value level="6">17</value>
<value level="7">19</value>
<value level="8">21</value>
<value level="9">23</value>
<value level="10">30</value>
</amount>
</effect>
<effect name="SpiritExpModify">
<amount>
<value level="10">50</value>
</amount>
</effect>
</effects>
</skill> </skill>
<skill id="17707" toLevel="10" name="Jade"> <skill id="17707" toLevel="10" name="Jade">
<!-- Atk. Spd./ Casting Spd. +$s1. --> <!-- Atk. Spd./ Casting Spd. +$s1. -->
@@ -61,10 +104,61 @@
<value level="9">icon.bm_jewel_speedup_lv1_high</value> <value level="9">icon.bm_jewel_speedup_lv1_high</value>
<value level="10">icon.bm_jewel_speedup_lv1_high</value> <value level="10">icon.bm_jewel_speedup_lv1_high</value>
</icon> </icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">4</value>
<value level="4">7</value>
<value level="5">14</value>
<value level="6">15</value>
<value level="7">16</value>
<value level="8">17</value>
<value level="9">18</value>
<value level="10">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">4</value>
<value level="4">7</value>
<value level="5">14</value>
<value level="6">15</value>
<value level="7">16</value>
<value level="8">17</value>
<value level="9">18</value>
<value level="10">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="6">1</value>
<value level="7">2</value>
<value level="8">3</value>
<value level="9">5</value>
<value level="10">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="17708" toLevel="10" name="Diamond"> <skill id="17708" toLevel="10" name="Diamond">
<!-- P. Def. +$s1. --> <!-- P. Def. +$s1. -->
<!-- TODO: on level 10 add chance of receiving P. critical attack -20% -->
<icon> <icon>
<value level="1">icon.etc_bm_jewel_diamond_i00</value> <value level="1">icon.etc_bm_jewel_diamond_i00</value>
<value level="2">icon.etc_bm_jewel_diamond_i00</value> <value level="2">icon.etc_bm_jewel_diamond_i00</value>
@@ -78,9 +172,40 @@
<value level="10">icon.bm_jewel_phydef_high_lv1_lavianrose</value> <value level="10">icon.bm_jewel_phydef_high_lv1_lavianrose</value>
</icon> </icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">11</value>
<value level="2">25</value>
<value level="3">50</value>
<value level="4">81</value>
<value level="5">130</value>
<value level="6">150</value>
<value level="7">180</value>
<value level="8">220</value>
<value level="9">280</value>
<value level="10">400</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>
<value level="4">4</value>
<value level="5">10</value>
<value level="6">11</value>
<value level="7">12</value>
<value level="8">14</value>
<value level="9">16</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="17709" toLevel="10" name="Pearl"> <skill id="17709" toLevel="10" name="Pearl">
<!-- M. Def. +$s1. --> <!-- M. Def. +$s1. -->
<!-- TODO: on level 10 add Chance of receiving M. Critical Attack -20% -->
<icon> <icon>
<value level="1">icon.etc_bm_jewel_pearl_i00</value> <value level="1">icon.etc_bm_jewel_pearl_i00</value>
<value level="2">icon.etc_bm_jewel_pearl_i00</value> <value level="2">icon.etc_bm_jewel_pearl_i00</value>
@@ -94,5 +219,35 @@
<value level="10">icon.bm_jewel_magdef_high_lv1_lavianrose</value> <value level="10">icon.bm_jewel_magdef_high_lv1_lavianrose</value>
</icon> </icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">7</value>
<value level="2">14</value>
<value level="3">28</value>
<value level="4">46</value>
<value level="5">74</value>
<value level="6">85</value>
<value level="7">100</value>
<value level="8">125</value>
<value level="9">160</value>
<value level="10">250</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>
<value level="4">4</value>
<value level="5">10</value>
<value level="6">11</value>
<value level="7">12</value>
<value level="8">14</value>
<value level="9">16</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
</list> </list>

View File

@@ -3,64 +3,102 @@
<skill id="17814" toLevel="4" name="Ruby"> <skill id="17814" toLevel="4" name="Ruby">
<!-- Damage received from Soulshots +$s1. --> <!-- Damage received from Soulshots +$s1. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon> <icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType> <operateType>P</operateType>
</skill> </skill>
<skill id="17815" toLevel="2" name="Ruby"> <skill id="17815" toLevel="2" name="Ruby">
<!-- Soulshot Damage +$s1. --> <!-- Soulshot Damage +$s1. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon> <icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType> <operateType>P</operateType>
</skill> </skill>
<skill id="17816" toLevel="2" name="Ruby"> <skill id="17816" toLevel="2" name="Ruby">
<!-- Soulshot Damage +$s1. --> <!-- Soulshot Damage +$s1. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon> <icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType> <operateType>P</operateType>
</skill> </skill>
<skill id="17817" toLevel="10" name="Ruby"> <skill id="17817" toLevel="10" name="Ruby">
<!-- Soulshot Damage +$s1. --> <!-- Soulshot Damage +$s1. -->
<icon> <icon>
<value level="1">icon.etc_bm_jewel_ruby_i00</value> <value level="1">icon.etc_bm_jewel_ruby_i00</value>
<value level="2">icon.etc_bm_jewel_ruby_i00</value> <value level="2">icon.etc_bm_jewel_ruby_i00</value>
<value level="3">icon.bm_jewel_ssdmg_high_lv1_lavianrose</value> <value level="3">icon.etc_bm_jewel_ruby_i00</value>
<value level="4">icon.bm_jewel_ssdmg_high_lv1_lavianrose</value> <value level="4">icon.etc_bm_jewel_ruby_i00</value>
<value level="5">icon.bm_jewel_ssdmg_high_lv1_lavianrose</value> <value level="5">icon.etc_bm_jewel_ruby_i00</value>
<value level="6">icon.bm_jewel_ssdmg_high_lv1_lavianrose</value> <value level="6">icon.bm_jewel_ssdmg_high_lv1_lavianrose</value>
<value level="7">icon.bm_jewel_ssdmg_high_lv1_lavianrose</value> <value level="7">icon.bm_jewel_ssdmg_high_lv1_lavianrose</value>
<value level="8">icon.bm_jewel_ssdmg_high_lv1_lavianrose</value> <value level="8">icon.bm_jewel_ssdmg_high_lv1_lavianrose</value>
<value level="9">icon.bm_jewel_ssdmg_high_lv1_lavianrose</value> <value level="9">icon.bm_jewel_ssdmg_high_lv1_lavianrose</value>
<value level="10">icon.bm_jewel_ssdmg_high_lv1_lavianrose</value> <value level="10">icon.bm_jewel_ssdmg_high_lv1_lavianrose</value>
</icon> </icon>
<operateType>A1</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PAtk">
<amount>
<value level="6">1</value>
<value level="7">2</value>
<value level="8">3</value>
<value level="9">5</value>
<value level="10">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="9">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="17818" toLevel="4" name="Sapphire"> <skill id="17818" toLevel="4" name="Sapphire">
<!-- Damage received from Spiritshots +$s1. --> <!-- Damage received from Spiritshots +$s1. -->
<icon>icon.etc_bm_jewel_sapphire_i00</icon> <icon>icon.etc_bm_jewel_sapphire_i00</icon>
<operateType>A1</operateType> <operateType>P</operateType>
</skill> </skill>
<skill id="17819" toLevel="2" name="Sapphire"> <skill id="17819" toLevel="2" name="Sapphire">
<!-- Spiritshot Damage +$s1. --> <!-- Spiritshot Damage +$s1. -->
<icon>icon.etc_bm_jewel_sapphire_i00</icon> <icon>icon.etc_bm_jewel_sapphire_i00</icon>
<operateType>A1</operateType> <operateType>P</operateType>
</skill> </skill>
<skill id="17820" toLevel="2" name="Sapphire"> <skill id="17820" toLevel="2" name="Sapphire">
<!-- Spiritshot Damage +$s1. --> <!-- Spiritshot Damage +$s1. -->
<icon>icon.etc_bm_jewel_sapphire_i00</icon> <icon>icon.etc_bm_jewel_sapphire_i00</icon>
<operateType>A1</operateType> <operateType>P</operateType>
</skill> </skill>
<skill id="17821" toLevel="10" name="Sapphire"> <skill id="17821" toLevel="10" name="Sapphire">
<!-- Spiritshot Damage +$s1. --> <!-- Spiritshot Damage +$s1. -->
<icon> <icon>
<value level="1">icon.etc_bm_jewel_sapphire_i00</value> <value level="1">icon.etc_bm_jewel_sapphire_i00</value>
<value level="2">icon.etc_bm_jewel_sapphire_i00</value> <value level="2">icon.etc_bm_jewel_sapphire_i00</value>
<value level="3">icon.bm_jewel_spsdmg_high_lv1_lavianrose</value> <value level="3">icon.etc_bm_jewel_sapphire_i00</value>
<value level="4">icon.bm_jewel_spsdmg_high_lv1_lavianrose</value> <value level="4">icon.etc_bm_jewel_sapphire_i00</value>
<value level="5">icon.bm_jewel_spsdmg_high_lv1_lavianrose</value> <value level="5">icon.etc_bm_jewel_sapphire_i00</value>
<value level="6">icon.bm_jewel_spsdmg_high_lv1_lavianrose</value> <value level="6">icon.bm_jewel_spsdmg_high_lv1_lavianrose</value>
<value level="7">icon.bm_jewel_spsdmg_high_lv1_lavianrose</value> <value level="7">icon.bm_jewel_spsdmg_high_lv1_lavianrose</value>
<value level="8">icon.bm_jewel_spsdmg_high_lv1_lavianrose</value> <value level="8">icon.bm_jewel_spsdmg_high_lv1_lavianrose</value>
<value level="9">icon.bm_jewel_spsdmg_high_lv1_lavianrose</value> <value level="9">icon.bm_jewel_spsdmg_high_lv1_lavianrose</value>
<value level="10">icon.bm_jewel_spsdmg_high_lv1_lavianrose</value> <value level="10">icon.bm_jewel_spsdmg_high_lv1_lavianrose</value>
</icon> </icon>
<operateType>A1</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MAtk">
<amount>
<value level="6">2</value>
<value level="7">4</value>
<value level="8">6</value>
<value level="9">10</value>
<value level="10">14</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="17823" toLevel="10" name="Aquamarine"> <skill id="17823" toLevel="10" name="Aquamarine">
<!-- $s1 chance of recovering $s2 MP. --> <!-- $s1 chance of recovering $s2 MP. -->
@@ -91,40 +129,40 @@
<value level="9">icon.bm_jewel_castmpup_high_lv1_lavianrose</value> <value level="9">icon.bm_jewel_castmpup_high_lv1_lavianrose</value>
<value level="10">icon.bm_jewel_castmpup_high_lv1_lavianrose</value> <value level="10">icon.bm_jewel_castmpup_high_lv1_lavianrose</value>
</icon> </icon>
<operateType>A1</operateType> <operateType>P</operateType>
<reuseDelay>3000</reuseDelay> <reuseDelay>3000</reuseDelay>
</skill> </skill>
<skill id="17825" toLevel="1" name="Greater Aquamarine - Special Ability"> <skill id="17825" toLevel="1" name="Greater Aquamarine - Special Ability">
<!-- When using a special skill immediately recovers 10% MP. --> <!-- When using a special skill immediately recovers 10% MP. -->
<icon>icon.bm_jewel_castmpup_high_lv1_lavianrose</icon> <icon>icon.bm_jewel_castmpup_high_lv1_lavianrose</icon>
<operateType>A1</operateType> <operateType>P</operateType>
<reuseDelay>300000</reuseDelay> <reuseDelay>300000</reuseDelay>
</skill> </skill>
<skill id="17888" toLevel="2" name="Ruby"> <skill id="17888" toLevel="2" name="Ruby">
<!-- Beast Soulshot Damage +$s1. --> <!-- Beast Soulshot Damage +$s1. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon> <icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType> <operateType>P</operateType>
</skill> </skill>
<skill id="17889" toLevel="1" name="Ruby"> <skill id="17889" toLevel="1" name="Ruby">
<!-- Beast Soulshot Damage +5%. --> <!-- Beast Soulshot Damage +5%. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon> <icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType> <operateType>P</operateType>
</skill> </skill>
<skill id="17890" toLevel="1" name="Ruby"> <skill id="17890" toLevel="1" name="Ruby">
<!-- Beast Soulshot Damage +8%. --> <!-- Beast Soulshot Damage +8%. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon> <icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType> <operateType>P</operateType>
</skill> </skill>
<skill id="17891" toLevel="5" name="Ruby"> <skill id="17891" toLevel="5" name="Ruby">
<!-- Beast Soulshot Damage +$s1. --> <!-- Beast Soulshot Damage +$s1. -->
<icon> <icon>
<value level="1">icon.etc_bm_jewel_ruby_i00</value> <value level="1">icon.etc_bm_jewel_ruby_i00</value>
<value level="2">icon.bm_jewel_ssdmg_high_lv1_lavianrose</value> <value level="2">icon.etc_bm_jewel_ruby_i00</value>
<value level="3">icon.bm_jewel_ssdmg_high_lv1_lavianrose</value> <value level="3">icon.etc_bm_jewel_ruby_i00</value>
<value level="4">icon.bm_jewel_ssdmg_high_lv1_lavianrose</value> <value level="4">icon.etc_bm_jewel_ruby_i00</value>
<value level="5">icon.bm_jewel_ssdmg_high_lv1_lavianrose</value> <value level="5">icon.etc_bm_jewel_ruby_i00</value>
</icon> </icon>
<operateType>A1</operateType> <operateType>P</operateType>
</skill> </skill>
<skill id="17896" toLevel="1" name="Orc Recovery Ban"> <skill id="17896" toLevel="1" name="Orc Recovery Ban">
<!-- No HP recovery. --> <!-- No HP recovery. -->

View File

@@ -8,6 +8,7 @@
</skill> </skill>
<skill id="18566" toLevel="10" name="Garnet"> <skill id="18566" toLevel="10" name="Garnet">
<!-- Stun/ Pulling/ Silence/ Paralyze/ Fear Resistance +$s1. --> <!-- Stun/ Pulling/ Silence/ Paralyze/ Fear Resistance +$s1. -->
<!-- TODO: Resist to Fear and Silence -->
<icon> <icon>
<value level="1">icon.etc_bm_jewel_garnet</value> <value level="1">icon.etc_bm_jewel_garnet</value>
<value level="2">icon.etc_bm_jewel_garnet</value> <value level="2">icon.etc_bm_jewel_garnet</value>
@@ -21,6 +22,55 @@
<value level="10">icon.bm_jewel_garnet_high_lv1_lavianrose</value> <value level="10">icon.bm_jewel_garnet_high_lv1_lavianrose</value>
</icon> </icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DefenceTrait">
<SHOCK>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">11</value>
<value level="5">20</value>
<value level="6">22</value>
<value level="7">24</value>
<value level="8">26</value>
<value level="9">30</value>
<value level="10">40</value>
</SHOCK>
<PULL>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">11</value>
<value level="5">20</value>
<value level="6">22</value>
<value level="7">24</value>
<value level="8">26</value>
<value level="9">30</value>
<value level="10">40</value>
</PULL>
<PARALYZE>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">11</value>
<value level="5">20</value>
<value level="6">22</value>
<value level="7">24</value>
<value level="8">26</value>
<value level="9">30</value>
<value level="10">40</value>
</PARALYZE>
<POISON>
<value level="10">10</value>
</POISON>
<SLEEP>
<value level="10">10</value>
</SLEEP>
</effect>
</effects>
</skill> </skill>
<skill id="18567" toLevel="7" name="Garnet - Special Ability"> <skill id="18567" toLevel="7" name="Garnet - Special Ability">
<!-- Becomes invincible from debuffs for $s1 --> <!-- Becomes invincible from debuffs for $s1 -->

View File

@@ -944,7 +944,7 @@
<effectPoint>-1000</effectPoint> <effectPoint>-1000</effectPoint>
</skill> </skill>
<skill id="55472" toLevel="10" name="Vital Stone"> <skill id="55472" toLevel="10" name="Vital Stone">
<!-- XP/ SP +$s1, while hunting. --> <!-- Acquired XP/ SP from Sayha Grace +$s1 while hunting. -->
<icon> <icon>
<value level="1">icon.etc_bm_jewel_vital</value> <value level="1">icon.etc_bm_jewel_vital</value>
<value level="2">icon.etc_bm_jewel_vital</value> <value level="2">icon.etc_bm_jewel_vital</value>
@@ -958,6 +958,42 @@
<value level="10">icon.bm_jewel_vital_high_lv1_lavianrose</value> <value level="10">icon.bm_jewel_vital_high_lv1_lavianrose</value>
</icon> </icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="ExpModify">
<amount>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
<value level="5">15</value>
<value level="6">17</value>
<value level="7">19</value>
<value level="8">21</value>
<value level="9">23</value>
<value level="10">30</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
<value level="5">15</value>
<value level="6">17</value>
<value level="7">19</value>
<value level="8">21</value>
<value level="9">23</value>
<value level="10">30</value>
</amount>
</effect>
<effect name="SpiritExpModify">
<amount>
<value level="10">50</value>
</amount>
</effect>
</effects>
</skill> </skill>
<skill id="55473" toLevel="6" name="Vital Stone - Special Ability"> <skill id="55473" toLevel="6" name="Vital Stone - Special Ability">
<!-- For $s1, XP/ SP +$s2, while hunting. Cooldown: 20 min. --> <!-- For $s1, XP/ SP +$s2, while hunting. Cooldown: 20 min. -->
@@ -980,10 +1016,61 @@
<value level="9">icon.bm_jewel_speedup_lv1_high</value> <value level="9">icon.bm_jewel_speedup_lv1_high</value>
<value level="10">icon.bm_jewel_speedup_lv1_high</value> <value level="10">icon.bm_jewel_speedup_lv1_high</value>
</icon> </icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">4</value>
<value level="4">7</value>
<value level="5">14</value>
<value level="6">15</value>
<value level="7">16</value>
<value level="8">17</value>
<value level="9">18</value>
<value level="10">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">4</value>
<value level="4">7</value>
<value level="5">14</value>
<value level="6">15</value>
<value level="7">16</value>
<value level="8">17</value>
<value level="9">18</value>
<value level="10">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="6">1</value>
<value level="7">2</value>
<value level="8">3</value>
<value level="9">5</value>
<value level="10">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="55475" toLevel="10" name="Diamond"> <skill id="55475" toLevel="10" name="Diamond">
<!-- P. Def. +$s1. --> <!-- P. Def. +$s1. -->
<!-- TODO: on level 10 add chance of receiving P. critical attack -20% -->
<icon> <icon>
<value level="1">icon.etc_bm_jewel_diamond_i00</value> <value level="1">icon.etc_bm_jewel_diamond_i00</value>
<value level="2">icon.etc_bm_jewel_diamond_i00</value> <value level="2">icon.etc_bm_jewel_diamond_i00</value>
@@ -997,9 +1084,40 @@
<value level="10">icon.bm_jewel_phydef_high_lv1_lavianrose</value> <value level="10">icon.bm_jewel_phydef_high_lv1_lavianrose</value>
</icon> </icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">11</value>
<value level="2">25</value>
<value level="3">50</value>
<value level="4">81</value>
<value level="5">130</value>
<value level="6">150</value>
<value level="7">180</value>
<value level="8">220</value>
<value level="9">280</value>
<value level="10">400</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>
<value level="4">4</value>
<value level="5">10</value>
<value level="6">11</value>
<value level="7">12</value>
<value level="8">14</value>
<value level="9">16</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="55476" toLevel="10" name="Pearl"> <skill id="55476" toLevel="10" name="Pearl">
<!-- M. Def. +$s1. --> <!-- M. Def. +$s1. -->
<!-- TODO: on level 10 add Chance of receiving M. Critical Attack -20% -->
<icon> <icon>
<value level="1">icon.etc_bm_jewel_pearl_i00</value> <value level="1">icon.etc_bm_jewel_pearl_i00</value>
<value level="2">icon.etc_bm_jewel_pearl_i00</value> <value level="2">icon.etc_bm_jewel_pearl_i00</value>
@@ -1013,6 +1131,36 @@
<value level="10">icon.bm_jewel_magdef_high_lv1_lavianrose</value> <value level="10">icon.bm_jewel_magdef_high_lv1_lavianrose</value>
</icon> </icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">7</value>
<value level="2">14</value>
<value level="3">28</value>
<value level="4">46</value>
<value level="5">74</value>
<value level="6">85</value>
<value level="7">100</value>
<value level="8">125</value>
<value level="9">160</value>
<value level="10">250</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>
<value level="4">4</value>
<value level="5">10</value>
<value level="6">11</value>
<value level="7">12</value>
<value level="8">14</value>
<value level="9">16</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="55477" toLevel="10" name="Ruby"> <skill id="55477" toLevel="10" name="Ruby">
<!-- Damage received from Soulshots +$s1. --> <!-- Damage received from Soulshots +$s1. -->
@@ -1112,6 +1260,7 @@
</skill> </skill>
<skill id="55485" toLevel="10" name="Garnet"> <skill id="55485" toLevel="10" name="Garnet">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +$s1. --> <!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +$s1. -->
<!-- TODO: Resist to Fear and Silence -->
<icon> <icon>
<value level="1">icon.etc_bm_jewel_garnet</value> <value level="1">icon.etc_bm_jewel_garnet</value>
<value level="2">icon.etc_bm_jewel_garnet</value> <value level="2">icon.etc_bm_jewel_garnet</value>
@@ -1125,6 +1274,53 @@
<value level="10">icon.bm_jewel_garnet_high_lv1_lavianrose</value> <value level="10">icon.bm_jewel_garnet_high_lv1_lavianrose</value>
</icon> </icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DefenceTrait">
<SHOCK>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">11</value>
<value level="5">20</value>
<value level="6">22</value>
<value level="7">24</value>
<value level="8">26</value>
<value level="9">30</value>
<value level="10">40</value>
</SHOCK>
<PULL>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">11</value>
<value level="5">20</value>
<value level="6">22</value>
<value level="7">24</value>
<value level="8">26</value>
<value level="9">30</value>
<value level="10">40</value>
</PULL>
<PARALYZE>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">11</value>
<value level="5">20</value>
<value level="6">22</value>
<value level="7">24</value>
<value level="8">26</value>
<value level="9">30</value>
<value level="10">40</value>
</PARALYZE>
<POISON>
<value level="10">10</value>
</POISON>
<SLEEP>
<value level="10">10</value>
</SLEEP>
</effect>
</effects>
</skill> </skill>
<skill id="55486" toLevel="7" name="Garnet - Special Ability"> <skill id="55486" toLevel="7" name="Garnet - Special Ability">
<!-- Becomes invincible for debuffs for $s1 --> <!-- Becomes invincible for debuffs for $s1 -->

View File

@@ -145,7 +145,7 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="JewelSlot"> <effect name="JewelSlot">
<amount>4</amount> <amount>5</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -283,6 +283,25 @@
<value level="10">icon.bm_jewel_ssdmg_high_lv1_lavianrose</value> <value level="10">icon.bm_jewel_ssdmg_high_lv1_lavianrose</value>
</icon> </icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PAtk">
<amount>
<value level="6">1</value>
<value level="7">2</value>
<value level="8">3</value>
<value level="9">5</value>
<value level="10">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="9">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="59151" toLevel="10" name="Sapphire"> <skill id="59151" toLevel="10" name="Sapphire">
<!-- Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +$s1. --> <!-- Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +$s1. -->
@@ -299,6 +318,25 @@
<value level="10">icon.bm_jewel_spsdmg_high_lv1_lavianrose</value> <value level="10">icon.bm_jewel_spsdmg_high_lv1_lavianrose</value>
</icon> </icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MAtk">
<amount>
<value level="6">2</value>
<value level="7">4</value>
<value level="8">6</value>
<value level="9">10</value>
<value level="10">14</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="59152" toLevel="10" name="Emerald"> <skill id="59152" toLevel="10" name="Emerald">
<!-- CON +1. --> <!-- CON +1. -->
@@ -320,11 +358,22 @@
<!-- Activates 6 jewel slots. --> <!-- Activates 6 jewel slots. -->
<icon>icon.etc_bm_brooch_lavianrose_i04</icon> <icon>icon.etc_bm_brooch_lavianrose_i04</icon>
<operateType>P</operateType> <operateType>P</operateType>
<effects>
<effect name="JewelSlot">
<amount>6</amount>
</effect>
</effects>
</skill> </skill>
<skill id="59154" toLevel="1" name="Lv. 5 Brooch - Additional Effect"> <skill id="59154" toLevel="1" name="Lv. 5 Brooch - Additional Effect">
<!-- Inventory Slot +15. --> <!-- Inventory Slot +15. -->
<icon>icon.etc_bm_brooch_lavianrose_i04</icon> <icon>icon.etc_bm_brooch_lavianrose_i04</icon>
<operateType>P</operateType> <operateType>P</operateType>
<effects>
<effect name="EnlargeSlot">
<amount>15</amount>
<type>INVENTORY_NORMAL</type>
</effect>
</effects>
</skill> </skill>
<skill id="59155" toLevel="1" name="Greater Topaz - Special Ability"> <skill id="59155" toLevel="1" name="Greater Topaz - Special Ability">
<!-- Cancels up to 3 debuffs. --> <!-- Cancels up to 3 debuffs. -->

View File

@@ -198,16 +198,107 @@
<effectPoint>-5</effectPoint> <effectPoint>-5</effectPoint>
</skill> </skill>
<skill id="59326" toLevel="1" name="Radiant Jewelry Box"> <skill id="59326" toLevel="1" name="Radiant Jewelry Box">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<hitTime>500</hitTime> <magicCriticalRate>5</magicCriticalRate>
<coolTime>500</coolTime> <hitCancelTime>0</hitCancelTime>
<reuseDelay>1000</reuseDelay> <itemConsumeId>71436</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="8.3333333333333">
<item id="70525" count="1" /> <!-- Aquamarine Chest -->
</item>
<item chance="8.3333333333333">
<item id="70825" count="1" /> <!-- Blue Cat's Eye Chest -->
</item>
<item chance="8.3333333333333">
<item id="70492" count="1" /> <!-- Diamond Chest -->
</item>
<item chance="8.3333333333333">
<item id="71435" count="1" /> <!-- Emerald Chest -->
</item>
<item chance="8.3333333333333">
<item id="70488" count="1" /> <!-- Garnet Chest -->
</item>
<item chance="8.3333333333333">
<item id="70489" count="1" /> <!-- Jade Chest -->
</item>
<item chance="8.3333333333333">
<item id="70493" count="1" /> <!-- Pearl Chest -->
</item>
<item chance="8.3333333333333">
<item id="70821" count="1" /> <!-- Red Cat's Eye Chest -->
</item>
<item chance="8.3333333333333">
<item id="70490" count="1" /> <!-- Ruby Chest -->
</item>
<item chance="8.3333333333333">
<item id="70491" count="1" /> <!-- Sapphire Chest -->
</item>
<item chance="8.3333333333333">
<item id="70487" count="1" /> <!-- Topaz Chest -->
</item>
<item chance="8.3333333333333">
<item id="70494" count="1" /> <!-- Vital Stone Chest -->
</item>
</items>
</effect>
</effects>
</skill> </skill>
<skill id="59327" toLevel="1" name="Shining Jewel Box"> <skill id="59327" toLevel="1" name="Shining Jewel Box">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<hitTime>500</hitTime> <magicCriticalRate>5</magicCriticalRate>
<coolTime>500</coolTime> <hitCancelTime>0</hitCancelTime>
<reuseDelay>1000</reuseDelay> <itemConsumeId>71437</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="14.285714285714">
<item id="70461" count="1" /> <!-- Diamond Lv. 1 -->
</item>
<item chance="14.285714285714">
<item id="70441" count="1" /> <!-- Garnet Lv. 1 -->
</item>
<item chance="14.285714285714">
<item id="70446" count="1" /> <!-- Jade Lv. 1 -->
</item>
<item chance="14.285714285714">
<item id="70466" count="1" /> <!-- Pearl Lv. 1 -->
</item>
<item chance="14.285714285714">
<item id="70451" count="1" /> <!-- Ruby Lv. 1 -->
</item>
<item chance="14.285714285714">
<item id="70456" count="1" /> <!-- Sapphire Lv. 1 -->
</item>
<item chance="14.285714285714">
<item id="70471" count="1" /> <!-- Vital Stone Lv. 1 -->
</item>
</items>
</effect>
</effects>
</skill> </skill>
<skill id="59328" toLevel="4" name="Clan Luck"> <skill id="59328" toLevel="4" name="Clan Luck">
<!-- When killed by an ordinary monster, XP decrease rate and item drop rate -$s1. Cannot be used by chaotic characters. --> <!-- When killed by an ordinary monster, XP decrease rate and item drop rate -$s1. Cannot be used by chaotic characters. -->

View File

@@ -1420,7 +1420,21 @@
<xs:element name="id" type="xs:unsignedShort" /> <xs:element name="id" type="xs:unsignedShort" />
<xs:element name="PHYSICAL_BLOCKADE" type="xs:unsignedByte" /> <xs:element name="PHYSICAL_BLOCKADE" type="xs:unsignedByte" />
<xs:element name="KNOCKBACK" type="xs:unsignedByte" /> <xs:element name="KNOCKBACK" type="xs:unsignedByte" />
<xs:element name="PULL" type="xs:unsignedByte" /> <xs:element name="PULL">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="DISARM" type="xs:unsignedByte" /> <xs:element name="DISARM" type="xs:unsignedByte" />
<xs:element name="BOSS" type="xs:unsignedByte" /> <xs:element name="BOSS" type="xs:unsignedByte" />
<xs:element name="AIRBIND" type="xs:unsignedByte" /> <xs:element name="AIRBIND" type="xs:unsignedByte" />

View File

@@ -18,19 +18,57 @@ package org.l2jmobius.gameserver.enums;
/** /**
* @author Mobius * @author Mobius
* @implNote Update by RobikBobik
*/ */
public enum BroochJewel public enum BroochJewel
{ {
RUBY_LV1(38855, 17814, 0.01, true), // Working effect
RUBY_LV2(38856, 17814, 0.035, true), RUBY_LV1(70451, 17817, 0.02, true),
RUBY_LV3(38857, 17815, 0.075, true), RUBY_LV2(70452, 17817, 0.03, true),
RUBY_LV4(38858, 17816, 0.125, true), RUBY_LV3(70453, 17817, 0.05, true),
RUBY_LV5(38859, 17817, 0.2, true), RUBY_LV4(70454, 17817, 0.08, true),
SHAPPHIRE_LV1(38927, 17818, 0.01, false), RUBY_LV5(70455, 17817, 0.16, true),
SHAPPHIRE_LV2(38928, 17818, 0.035, false), GREATER_RUBY_LV1(71368, 17817, 0.17, true), // + 1% p atk
SHAPPHIRE_LV3(38929, 17819, 0.075, false), GREATER_RUBY_LV2(71369, 17817, 0.18, true), // + 2% p atk
SHAPPHIRE_LV4(38930, 17820, 0.125, false), GREATER_RUBY_LV3(71370, 17817, 0.19, true), // + 3% p atk
SHAPPHIRE_LV5(38931, 17821, 0.2, false); GREATER_RUBY_LV4(71371, 17817, 0.20, true), // + 5% p atk
GREATER_RUBY_LV5(71372, 17817, 0.20, true), // + 7% p atk + crit. p. rate +10%
// Not show recharge effect - not used in classics maybe
RUBY_LV1_2(90328, 59150, 0.02, true),
RUBY_LV2_2(90329, 59150, 0.03, true),
RUBY_LV3_2(90330, 59150, 0.05, true),
RUBY_LV4_2(90331, 59150, 0.08, true),
RUBY_LV5_2(90332, 59150, 0.16, true),
GREATER_RUBY_LV1_2(91320, 59150, 0.17, true), // + 1% p atk
GREATER_RUBY_LV2_2(91321, 59150, 0.18, true), // + 2% p atk
GREATER_RUBY_LV3_2(91322, 59150, 0.19, true), // + 3% p atk
GREATER_RUBY_LV4_2(91323, 59150, 0.20, true), // + 5% p atk
GREATER_RUBY_LV5_2(91324, 59150, 0.20, true), // + 7% p atk + crit. p. rate +10%
// Working effect
SHAPPHIRE_LV1(70456, 17821, 0.02, false),
SHAPPHIRE_LV2(70457, 17821, 0.03, false),
SHAPPHIRE_LV3(70458, 17821, 0.05, false),
SHAPPHIRE_LV4(70459, 17821, 0.08, false),
SHAPPHIRE_LV5(70460, 17821, 0.16, false),
GREATER_SHAPPHIRE_LV1(71373, 17821, 00.17, false), // + 2 % m attack
GREATER_SHAPPHIRE_LV2(71374, 17821, 00.18, false), // + 4 % m attack
GREATER_SHAPPHIRE_LV3(71375, 17821, 00.19, false), // + 6 % m attack
GREATER_SHAPPHIRE_LV4(71376, 17821, 00.20, false), // + 10 % m attack
GREATER_SHAPPHIRE_LV5(71377, 17821, 00.20, false), // + 14 % m attack + crit. m. rate +10%
// Not show recharge effect - not used in classics maybe
SHAPPHIRE_LV1_2(90333, 59151, 0.02, false),
SHAPPHIRE_LV2_2(90334, 59151, 0.03, false),
SHAPPHIRE_LV3_2(90335, 59151, 0.05, false),
SHAPPHIRE_LV4_2(90336, 59151, 0.08, false),
SHAPPHIRE_LV5_2(90337, 59151, 0.16, false),
GREATER_SHAPPHIRE_LV1_2(91325, 59151, 0.17, false), // + 2 % m attack
GREATER_SHAPPHIRE_LV2_2(91326, 59151, 0.18, false), // + 4 % m attack
GREATER_SHAPPHIRE_LV3_2(91327, 59151, 0.19, false), // + 6 % m attack
GREATER_SHAPPHIRE_LV4_2(91328, 59151, 0.20, false), // + 10 % m attack
GREATER_SHAPPHIRE_LV5_2(91329, 59151, 0.20, false);// + 14 % m attack + crit. m. ata +10%
private int _itemId; private int _itemId;
private int _effectId; private int _effectId;