Addition of brooch jewels.

Contributed by robikbobik.
This commit is contained in:
MobiusDevelopment
2019-12-01 23:44:11 +00:00
parent 1e66346149
commit a71c8348c4
80 changed files with 6373 additions and 820 deletions

View File

@@ -707,7 +707,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="70441" name="NoItemName" type="Armor">
<item id="70441" name="Garnet" additionalName="Lv. 1" type="Armor">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +3%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="bodypart" val="brooch_jewel" />
@@ -718,8 +718,11 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="18566" level="1"/> <!-- Garnet -->
</skills>
</item>
<item id="70442" name="NoItemName" type="Armor">
<item id="70442" name="Garnet" additionalName="Lv. 2" type="Armor">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +5%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="bodypart" val="brooch_jewel" />
@@ -730,8 +733,11 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="18566" level="2"/> <!-- Garnet -->
</skills>
</item>
<item id="70443" name="NoItemName" type="Armor">
<item id="70443" name="Garnet" additionalName="Lv. 3" type="Armor">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +8%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="bodypart" val="brooch_jewel" />
@@ -742,8 +748,11 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="18566" level="3"/> <!-- Garnet -->
</skills>
</item>
<item id="70444" name="NoItemName" type="Armor">
<item id="70444" name="Garnet" additionalName="Lv. 4" type="Armor">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +11%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="bodypart" val="brooch_jewel" />
@@ -754,8 +763,11 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="18566" level="4"/> <!-- Garnet -->
</skills>
</item>
<item id="70445" name="NoItemName" type="Armor">
<item id="70445" name="Garnet" additionalName="Lv. 5" type="Armor">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +20%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="bodypart" val="brooch_jewel" />
@@ -766,9 +778,12 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="18566" level="5"/> <!-- Garnet -->
</skills>
</item>
<item id="70446" name="NoItemName" type="Armor">
<!-- Atk. Spd./Casting Spd. +1%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<item id="70446" name="Jade" additionalName="Lv. 1" type="Armor">
<!-- Atk. Spd./ Casting Spd. +1%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_jade_i00" />
<set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" />
@@ -778,9 +793,12 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17707" level="1"/> <!-- Jade -->
</skills>
</item>
<item id="70447" name="NoItemName" type="Armor">
<!-- Atk. Spd./Casting Spd. +2%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<item id="70447" name="Jade" additionalName="Lv. 2" type="Armor">
<!-- Atk. Spd./ Casting Spd. +2%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_jade_i00" />
<set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" />
@@ -790,9 +808,12 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17707" level="2"/> <!-- Jade -->
</skills>
</item>
<item id="70448" name="NoItemName" type="Armor">
<!-- Atk. Spd./Casting Spd. +4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<item id="70448" name="Jade" additionalName="Lv. 3" type="Armor">
<!-- Atk. Spd./ Casting Spd. +4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_jade_i00" />
<set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" />
@@ -802,9 +823,12 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17707" level="3"/> <!-- Jade -->
</skills>
</item>
<item id="70449" name="NoItemName" type="Armor">
<!-- Atk. Spd./Casting Spd. +7%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<item id="70449" name="Jade" additionalName="Lv. 4" type="Armor">
<!-- Atk. Spd./ Casting Spd. +7%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_jade_i00" />
<set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" />
@@ -814,9 +838,12 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17707" level="4"/> <!-- Jade -->
</skills>
</item>
<item id="70450" name="NoItemName" type="Armor">
<!-- Atk. Spd./Casting Spd. +14%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<item id="70450" name="Jade" additionalName="Lv. 5" type="Armor">
<!-- Atk. Spd./ Casting Spd. +14%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_jade_i00" />
<set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" />
@@ -826,8 +853,11 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17707" level="5"/> <!-- Jade -->
</skills>
</item>
<item id="70451" name="NoItemName" type="Armor">
<item id="70451" name="Ruby" additionalName="Lv. 1" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage 2%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="bodypart" val="brooch_jewel" />
@@ -838,8 +868,11 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17817" level="1"/> <!-- Ruby -->
</skills>
</item>
<item id="70452" name="NoItemName" type="Armor">
<item id="70452" name="Ruby" additionalName="Lv. 2" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +3%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="bodypart" val="brooch_jewel" />
@@ -850,8 +883,11 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17817" level="2"/> <!-- Ruby -->
</skills>
</item>
<item id="70453" name="NoItemName" type="Armor">
<item id="70453" name="Ruby" additionalName="Lv. 3" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +5%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="bodypart" val="brooch_jewel" />
@@ -862,8 +898,11 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17817" level="3"/> <!-- Ruby -->
</skills>
</item>
<item id="70454" name="NoItemName" type="Armor">
<item id="70454" name="Ruby" additionalName="Lv. 4" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +8%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="bodypart" val="brooch_jewel" />
@@ -874,8 +913,11 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17817" level="4"/> <!-- Ruby -->
</skills>
</item>
<item id="70455" name="NoItemName" type="Armor">
<item id="70455" name="Ruby" additionalName="Lv. 5" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +16%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="bodypart" val="brooch_jewel" />
@@ -886,8 +928,11 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17817" level="5"/> <!-- Ruby -->
</skills>
</item>
<item id="70456" name="NoItemName" type="Armor">
<item id="70456" name="Sapphire" additionalName="Lv. 1" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +2%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="bodypart" val="brooch_jewel" />
@@ -898,8 +943,11 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17821" level="1"/> <!-- Sapphire -->
</skills>
</item>
<item id="70457" name="NoItemName" type="Armor">
<item id="70457" name="Sapphire" additionalName="Lv. 2" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +3%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="bodypart" val="brooch_jewel" />
@@ -910,8 +958,11 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17821" level="2"/> <!-- Sapphire -->
</skills>
</item>
<item id="70458" name="NoItemName" type="Armor">
<item id="70458" name="Sapphire" additionalName="Lv. 3" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +5%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="bodypart" val="brooch_jewel" />
@@ -922,8 +973,11 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17821" level="3"/> <!-- Sapphire -->
</skills>
</item>
<item id="70459" name="NoItemName" type="Armor">
<item id="70459" name="Sapphire" additionalName="Lv. 4" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +8%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="bodypart" val="brooch_jewel" />
@@ -934,8 +988,11 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17821" level="4"/> <!-- Sapphire -->
</skills>
</item>
<item id="70460" name="NoItemName" type="Armor">
<item id="70460" name="Sapphire" additionalName="Lv. 5" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +16%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="bodypart" val="brooch_jewel" />
@@ -946,8 +1003,11 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17821" level="5"/> <!-- Sapphire -->
</skills>
</item>
<item id="70461" name="NoItemName" type="Armor">
<item id="70461" name="Diamond" additionalName="Lv. 1" type="Armor">
<!-- P. Def. +11, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="bodypart" val="brooch_jewel" />
@@ -958,8 +1018,11 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17708" level="1"/> <!-- Diamond -->
</skills>
</item>
<item id="70462" name="NoItemName" type="Armor">
<item id="70462" name="Diamond" additionalName="Lv. 2" type="Armor">
<!-- P. Def. +25, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="bodypart" val="brooch_jewel" />
@@ -970,8 +1033,11 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17708" level="2"/> <!-- Diamond -->
</skills>
</item>
<item id="70463" name="NoItemName" type="Armor">
<item id="70463" name="Diamond" additionalName="Lv. 3" type="Armor">
<!-- P. Def. +50, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="bodypart" val="brooch_jewel" />
@@ -982,8 +1048,11 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17708" level="3"/> <!-- Diamond -->
</skills>
</item>
<item id="70464" name="NoItemName" type="Armor">
<item id="70464" name="Diamond" additionalName="Lv. 4" type="Armor">
<!-- P. Def. +81, Received P. Critical Damage -4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="bodypart" val="brooch_jewel" />
@@ -994,8 +1063,11 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17708" level="4"/> <!-- Diamond -->
</skills>
</item>
<item id="70465" name="NoItemName" type="Armor">
<item id="70465" name="Diamond" additionalName="Lv. 5" type="Armor">
<!-- P. Def. +130, Received P. Critical Damage -10%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="bodypart" val="brooch_jewel" />
@@ -1006,8 +1078,11 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17708" level="5"/> <!-- Diamond -->
</skills>
</item>
<item id="70466" name="NoItemName" type="Armor">
<item id="70466" name="Pearl" additionalName="Lv. 1" type="Armor">
<!-- M. Def. +7, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="bodypart" val="brooch_jewel" />
@@ -1018,8 +1093,11 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17709" level="1"/> <!-- Pearl -->
</skills>
</item>
<item id="70467" name="NoItemName" type="Armor">
<item id="70467" name="Pearl" additionalName="Lv. 2" type="Armor">
<!-- M. Def. +14, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="bodypart" val="brooch_jewel" />
@@ -1030,8 +1108,11 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17709" level="2"/> <!-- Pearl -->
</skills>
</item>
<item id="70468" name="NoItemName" type="Armor">
<item id="70468" name="Pearl" additionalName="Lv. 3" type="Armor">
<!-- M. Def. +28, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="bodypart" val="brooch_jewel" />
@@ -1042,8 +1123,11 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17709" level="3"/> <!-- Pearl -->
</skills>
</item>
<item id="70469" name="NoItemName" type="Armor">
<item id="70469" name="Pearl" additionalName="Lv. 4" type="Armor">
<!-- M. Def. +46, Received M. Critical Damage -4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="bodypart" val="brooch_jewel" />
@@ -1054,8 +1138,11 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17709" level="4"/> <!-- Pearl -->
</skills>
</item>
<item id="70470" name="NoItemName" type="Armor">
<item id="70470" name="Pearl" additionalName="Lv. 5" type="Armor">
<!-- M. Def. +74, Received M. Critical Damage -10%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="bodypart" val="brooch_jewel" />
@@ -1066,8 +1153,11 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17709" level="5"/> <!-- Pearl -->
</skills>
</item>
<item id="70471" name="NoItemName" type="Armor">
<item id="70471" name="Jewel Vital" additionalName="Lv. 1" type="Armor">
<!-- XP/SP +3%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="bodypart" val="brooch_jewel" />
@@ -1078,8 +1168,11 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17706" level="1"/> <!-- Jewel Vital -->
</skills>
</item>
<item id="70472" name="NoItemName" type="Armor">
<item id="70472" name="Jewel Vital" additionalName="Lv. 2" type="Armor">
<!-- XP/SP +4%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="bodypart" val="brooch_jewel" />
@@ -1090,8 +1183,11 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17706" level="2"/> <!-- Jewel Vital -->
</skills>
</item>
<item id="70473" name="NoItemName" type="Armor">
<item id="70473" name="Jewel Vital" additionalName="Lv. 3" type="Armor">
<!-- XP/SP +6%, and allows to use Lv. 1 Vital Wind skill, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="bodypart" val="brooch_jewel" />
@@ -1102,8 +1198,11 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17706" level="3"/> <!-- Jewel Vital -->
</skills>
</item>
<item id="70474" name="NoItemName" type="Armor">
<item id="70474" name="Jewel Vital" additionalName="Lv. 4" type="Armor">
<!-- XP/SP +8%, and allows to use Lv. 2 Vital Wind skill, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="bodypart" val="brooch_jewel" />
@@ -1114,8 +1213,11 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17706" level="4"/> <!-- Jewel Vital -->
</skills>
</item>
<item id="70475" name="NoItemName" type="Armor">
<item id="70475" name="Jewel Vital" additionalName="Lv. 5" type="Armor">
<!-- XP/SP +17%, and allows to use Lv. 3 Vital Wind skill, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="bodypart" val="brooch_jewel" />
@@ -1126,6 +1228,9 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17706" level="5"/> <!-- Jewel Vital -->
</skills>
</item>
<item id="70476" name="NoItemName" type="EtcItem">
<!-- You can exchange some amount of Ore for Lv. 1 Brooch, Lv. 3-5 jewels or Jewelry Box through Dimensional Merchant. Cannot be dropped. -->
@@ -1248,93 +1353,165 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="70487" name="NoItemName" type="EtcItem">
<item id="70487" name="Topaz Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Topaz. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_topaz_i00" />
<set name="material" val="PAPER" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70436" min="1" max="1" chance="100" />
</capsuled_items>
</item>
<item id="70488" name="NoItemName" type="EtcItem">
<item id="70488" name="Garnet Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Garnet. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_garnet_i01" />
<set name="material" val="PAPER" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70441" min="1" max="1" chance="100" />
</capsuled_items>
</item>
<item id="70489" name="NoItemName" type="EtcItem">
<item id="70489" name="Jade Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Jade. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_jade_i00" />
<set name="material" val="PAPER" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70446" min="1" max="1" chance="100" />
</capsuled_items>
</item>
<item id="70490" name="NoItemName" type="EtcItem">
<item id="70490" name="Ruby Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Ruby. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_ruby_i00" />
<set name="material" val="PAPER" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70451" min="1" max="1" chance="100" />
</capsuled_items>
</item>
<item id="70491" name="NoItemName" type="EtcItem">
<item id="70491" name="Sapphire Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Sapphire. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_sapphire_i00" />
<set name="material" val="PAPER" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70456" min="1" max="1" chance="100" />
</capsuled_items>
</item>
<item id="70492" name="NoItemName" type="EtcItem">
<item id="70492" name="Diamond Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Diamond. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_diamond_i00" />
<set name="material" val="PAPER" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70461" min="1" max="1" chance="100" />
</capsuled_items>
</item>
<item id="70493" name="NoItemName" type="EtcItem">
<item id="70493" name="Pearl Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Pearl. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_pearl_i00" />
<set name="material" val="PAPER" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70466" min="1" max="1" chance="100" />
</capsuled_items>
</item>
<item id="70494" name="NoItemName" type="EtcItem">
<item id="70494" name="Vital Stone Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Vital Stone. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_vital_i00" />
<set name="material" val="PAPER" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70471" min="1" max="1" chance="100" />
</capsuled_items>
</item>
<item id="70495" name="NoItemName" type="EtcItem">
<!-- Double-click to obtain Lv. 3 Topaz. Cannot be dropped. -->

View File

@@ -275,30 +275,47 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="70525" name="NoItemName" type="EtcItem">
<item id="70525" name="Aquamarine Box" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Aquamarine. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" />
<set name="material" val="PAPER" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70520" min="1" max="1" chance="100" />
</capsuled_items>
</item>
<item id="70526" name="NoItemName" type="Armor">
<!-- Activates 4 jewel slots when equipped. Inventory Slot +12. -->
<set name="icon" val="icon.etc_bm_brooch_lavianrose_i02" />
<set name="bodypart" val="brooch" />
<set name="material" val="SILVER" />
<set name="weight" val="10" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70522" min="1" max="1" chance="100" />
</capsuled_items>
</item>
<item id="70527" name="NoItemName" type="EtcItem">
<item id="70527" name="Aquamarine Box" type="EtcItem">
<!-- Double-click to obtain Lv. 1-5 Aquamarine. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" />
<set name="material" val="PAPER" />
@@ -309,38 +326,65 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="70528" name="NoItemName" type="EtcItem">
<item id="70528" name="Aquamarine Box" additionalName="Lv. 3" type="EtcItem">
<!-- Double-click to obtain Lv. 3 Aquamarine. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" />
<set name="material" val="PAPER" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70522" min="1" max="1" chance="100" />
</capsuled_items>
</item>
<item id="70529" name="NoItemName" type="EtcItem">
<item id="70529" name="Aquamarine Box" additionalName="Lv. 4" type="EtcItem">
<!-- Double-click to obtain Lv. 4 Aquamarine. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" />
<set name="material" val="PAPER" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70523" min="1" max="1" chance="100" />
</capsuled_items>
</item>
<item id="70530" name="NoItemName" type="EtcItem">
<!-- Double-click to obtain Lv. 5Aquamarine. Cannot be dropped. -->
<item id="70530" name="Aquamarine Box" additionalName="Lv. 5" type="EtcItem">
<!-- Double-click to obtain Lv. 5 Aquamarine. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" />
<set name="material" val="PAPER" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70524" min="1" max="1" chance="100" />
</capsuled_items>
</item>
<item id="70531" name="NoItemName" type="EtcItem">
<!-- Double-click to get Lv. 1 Brooch (30-day), Lv. 5 Jade (3-day) and Lv. 5 Vital Stone (3-day). -->

View File

@@ -261,72 +261,160 @@
<set name="icon" val="icon.bm_jewelbox_red_catseye_lavianrose" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70811" min="1" max="1" chance="100" />
</capsuled_items>
</item>
<item id="70822" name="Lv. 3 Red Cat's Eye Jewelry Box" type="EtcItem">
<!-- Double-click to obtain a Lv. 3 Red Cat's Eye. Cannot be dropped. -->
<set name="icon" val="icon.bm_jewelbox_red_catseye_lavianrose" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70813" min="1" max="1" chance="100" />
</capsuled_items>
</item>
<item id="70823" name="Lv. 4 Red Cat's Eye Jewelry Box" type="EtcItem">
<!-- Double-click to obtain a Lv. 4 Red Cat's Eye. Cannot be dropped. -->
<set name="icon" val="icon.bm_jewelbox_red_catseye_lavianrose" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70814" min="1" max="1" chance="100" />
</capsuled_items>
</item>
<item id="70824" name="Lv. 5 Red Cat's Eye Jewelry Box" type="EtcItem">
<!-- Double-click to obtain a Lv. 5 Red Cat's Eye. Cannot be dropped. -->
<set name="icon" val="icon.bm_jewelbox_red_catseye_lavianrose" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70815" min="1" max="1" chance="100" />
</capsuled_items>
</item>
<item id="70825" name="Blue Cat's Eye Chest" type="EtcItem">
<!-- Double-click to obtain a Lv. 1 Blue Cat's Eye. Cannot be dropped. -->
<set name="icon" val="icon.bm_jewelbox_blue_catseye_lavianrose" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70816" min="1" max="1" chance="100" />
</capsuled_items>
</item>
<item id="70826" name="Lv. 3 Blue Cat's Eye Jewelry Box" type="EtcItem">
<!-- Double-click to obtain a Lv. 3 Blue Cat's Eye. Cannot be dropped. -->
<set name="icon" val="icon.bm_jewelbox_blue_catseye_lavianrose" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70818" min="1" max="1" chance="100" />
</capsuled_items>
</item>
<item id="70827" name="Lv. 4 Blue Cat's Eye Jewelry Box" type="EtcItem">
<!-- Double-click to obtain a Lv. 4 Blue Cat's Eye. Cannot be dropped. -->
<set name="icon" val="icon.bm_jewelbox_blue_catseye_lavianrose" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70819" min="1" max="1" chance="100" />
</capsuled_items>
</item>
<item id="70828" name="Lv. 5 Blue Cat's Eye Jewelry Box" type="EtcItem">
<!-- Double-click to obtain a Lv. 5 Blue Cat's Eye. Cannot be dropped. -->
<set name="icon" val="icon.bm_jewelbox_blue_catseye_lavianrose" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70820" min="1" max="1" chance="100" />
</capsuled_items>
</item>
<item id="70829" name="Shining Jewelry Box" type="EtcItem">
<!-- Double-click to obtain a Lv. 1 chest with one of these items: Vital Stone, Pearl, Diamond, Ruby, Sapphire, Jade, Garnet, Topaz, Aquamarine, Red/Blue Cat's Eye. Cannot be dropped. -->

View File

@@ -255,6 +255,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="55485" level="1"/> <!-- Greater Garnet -->
</skills>
</item>
<item id="90319" name="Garnet" additionalName="Lv. 2" type="Armor">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +5%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -268,6 +271,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="55485" level="2"/> <!-- Greater Garnet -->
</skills>
</item>
<item id="90320" name="Garnet" additionalName="Lv. 3" type="Armor">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +8%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -281,6 +287,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="55485" level="3"/> <!-- Greater Garnet -->
</skills>
</item>
<item id="90321" name="Garnet" additionalName="Lv. 4" type="Armor">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +11%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -294,6 +303,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="55485" level="4"/> <!-- Greater Garnet -->
</skills>
</item>
<item id="90322" name="Garnet" additionalName="Lv. 5" type="Armor">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +15%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -307,9 +319,12 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="55485" level="5"/> <!-- Greater Garnet -->
</skills>
</item>
<item id="90323" name="Jade" additionalName="Lv. 1" type="Armor">
<!-- Atk. Spd./Casting Spd. +1%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<!-- Atk. Spd./ Casting Spd. +1%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_jade_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
@@ -320,9 +335,12 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="55474" level="1"/> <!-- Jade -->
</skills>
</item>
<item id="90324" name="Jade" additionalName="Lv. 2" type="Armor">
<!-- Atk. Spd./Casting Spd. +2%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<!-- Atk. Spd./ Casting Spd. +2%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_jade_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
@@ -333,9 +351,12 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="55474" level="2"/> <!-- Jade -->
</skills>
</item>
<item id="90325" name="Jade" additionalName="Lv. 3" type="Armor">
<!-- Atk. Spd./Casting Spd. +4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<!-- Atk. Spd./ Casting Spd. +4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_jade_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
@@ -346,9 +367,12 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="55474" level="3"/> <!-- Jade -->
</skills>
</item>
<item id="90326" name="Jade" additionalName="Lv. 4" type="Armor">
<!-- Atk. Spd./Casting Spd. +7%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<!-- Atk. Spd./ Casting Spd. +7%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_jade_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
@@ -359,9 +383,12 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="55474" level="4"/> <!-- Jade -->
</skills>
</item>
<item id="90327" name="Jade" additionalName="Lv. 5" type="Armor">
<!-- Atk. Spd./Casting Spd. +10%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<!-- Atk. Spd./ Casting Spd. +10%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_jade_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
@@ -372,6 +399,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="55474" level="5"/> <!-- Jade -->
</skills>
</item>
<item id="90328" name="Ruby" additionalName="Lv. 1" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage 2%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -385,6 +415,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="55477" level="1"/> <!-- Ruby -->
</skills>
</item>
<item id="90329" name="Ruby" additionalName="Lv. 2" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +3%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -398,6 +431,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="55477" level="2"/> <!-- Ruby -->
</skills>
</item>
<item id="90330" name="Ruby" additionalName="Lv. 3" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +5%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -411,6 +447,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="55477" level="3"/> <!-- Ruby -->
</skills>
</item>
<item id="90331" name="Ruby" additionalName="Lv. 4" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +8%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -424,6 +463,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="55477" level="4"/> <!-- Ruby -->
</skills>
</item>
<item id="90332" name="Ruby" additionalName="Lv. 5" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +12%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -437,6 +479,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="55477" level="5"/> <!-- Ruby -->
</skills>
</item>
<item id="90333" name="Sapphire" additionalName="Lv. 1" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +2%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -450,6 +495,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="55481" level="1"/> <!-- Sapphire -->
</skills>
</item>
<item id="90334" name="Sapphire" additionalName="Lv. 2" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +3%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -463,6 +511,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="55481" level="2"/> <!-- Sapphire -->
</skills>
</item>
<item id="90335" name="Sapphire" additionalName="Lv. 3" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +5%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -476,6 +527,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="55481" level="3"/> <!-- Sapphire -->
</skills>
</item>
<item id="90336" name="Sapphire" additionalName="Lv. 4" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +8%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -489,6 +543,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="55481" level="4"/> <!-- Sapphire -->
</skills>
</item>
<item id="90337" name="Sapphire" additionalName="Lv. 5" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +12%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -502,6 +559,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="55481" level="5"/> <!-- Sapphire -->
</skills>
</item>
<item id="90338" name="Diamond" additionalName="Lv. 1" type="Armor">
<!-- P. Def. +11, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -515,6 +575,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="55475" level="1"/> <!-- Diamond -->
</skills>
</item>
<item id="90339" name="Diamond" additionalName="Lv. 2" type="Armor">
<!-- P. Def. +25, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -528,6 +591,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="55475" level="2"/> <!-- Diamond -->
</skills>
</item>
<item id="90340" name="Diamond" additionalName="Lv. 3" type="Armor">
<!-- P. Def. +50, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -541,6 +607,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="55475" level="3"/> <!-- Diamond -->
</skills>
</item>
<item id="90341" name="Diamond" additionalName="Lv. 4" type="Armor">
<!-- P. Def. +81, Received P. Critical Damage -4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -554,6 +623,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="55475" level="4"/> <!-- Diamond -->
</skills>
</item>
<item id="90342" name="Diamond" additionalName="Lv. 5" type="Armor">
<!-- P. Def. +112, Received P. Critical Damage -7%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -567,6 +639,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="55475" level="5"/> <!-- Diamond -->
</skills>
</item>
<item id="90343" name="Pearl" additionalName="Lv. 1" type="Armor">
<!-- M. Def. +7, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -580,6 +655,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="55476" level="1"/> <!-- Pearl -->
</skills>
</item>
<item id="90344" name="Pearl" additionalName="Lv. 2" type="Armor">
<!-- M. Def. +14, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -593,6 +671,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="55476" level="2"/> <!-- Pearl -->
</skills>
</item>
<item id="90345" name="Pearl" additionalName="Lv. 3" type="Armor">
<!-- M. Def. +28, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -606,6 +687,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="55476" level="3"/> <!-- Pearl -->
</skills>
</item>
<item id="90346" name="Pearl" additionalName="Lv. 4" type="Armor">
<!-- M. Def. +46, Received M. Critical Damage -4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -619,6 +703,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="55476" level="4"/> <!-- Pearl -->
</skills>
</item>
<item id="90347" name="Pearl" additionalName="Lv. 5" type="Armor">
<!-- M. Def. +64, Received M. Critical Damage -7%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -632,6 +719,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="55476" level="5"/> <!-- Pearl -->
</skills>
</item>
<item id="90353" name="Vital Stone" additionalName="Lv. 1" type="Armor">
<!-- Sayha Grace XP/SP +3%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -645,6 +735,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="55472" level="1"/> <!-- Vital Stone -->
</skills>
</item>
<item id="90354" name="Vital Stone" additionalName="Lv. 2" type="Armor">
<!-- Sayha Grace XP/SP +4%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -658,6 +751,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="55472" level="2"/> <!-- Vital Stone -->
</skills>
</item>
<item id="90355" name="Vital Stone" additionalName="Lv. 3" type="Armor">
<!-- Sayha Grace XP/SP +6%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -671,6 +767,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="55472" level="3"/> <!-- Vital Stone -->
</skills>
</item>
<item id="90356" name="Vital Stone" additionalName="Lv. 4" type="Armor">
<!-- Sayha Grace XP/SP +8%, Sayha Grace Consumption -10% while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -684,6 +783,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="55472" level="4"/> <!-- Vital Stone -->
</skills>
</item>
<item id="90357" name="Vital Stone" additionalName="Lv. 5" type="Armor">
<!-- Sayha Grace XP/SP +15%, Sayha Grace Consumption -20% while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
@@ -697,6 +799,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="55472" level="5"/> <!-- Vital Stone -->
</skills>
</item>
<item id="90358" name="Shine Ore" type="EtcItem">
<!-- You can exchange some amount of Ore for Lv. 1 Brooch, Lv. 3-5 jewels or Jewelry Box through Dimensional Merchant. Cannot be dropped. -->

View File

@@ -399,9 +399,14 @@
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch" />
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
<set name="material" val="SILVER" />
<set name="weight" val="10" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="55510" level="1"/> <!-- Activates 4 jewel slots. -->
<skill id="55511" level="1"/> <!-- Inventory Slot +12. -->
</skills>
</item>
<item id="90935" name="Greater Jewel Box" additionalName="Lv. 4" type="EtcItem">
<!-- Double-click to obtain Jewelry Box Lv. 5. Cannot be dropped. -->

View File

@@ -3314,7 +3314,7 @@
<value level="1">3</value>
<value level="2">6</value>
<value level="3">10</value>
<value level="4">4</value>
<value level="4">15</value>
<value level="5">5</value>
</amount>
</effect>

View File

@@ -14,20 +14,105 @@
<!-- Sayha Grace XP/ SP +$s1, while hunting. -->
<icon>icon.etc_bm_jewel_vital</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="ExpModify">
<amount>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
<value level="5">15</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
<value level="5">15</value>
</amount>
</effect>
</effects>
</skill>
<skill id="17707" toLevel="5" name="Jade">
<!-- Atk. Spd./ Casting Spd. +$s1. -->
<icon>icon.etc_bm_jewel_jade_i00</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">4</value>
<value level="4">7</value>
<value level="5">14</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">4</value>
<value level="4">7</value>
<value level="5">14</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="17708" toLevel="5" name="Diamond">
<!-- P. Def. +$s1, when equipped. -->
<icon>icon.etc_bm_jewel_diamond_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">11</value>
<value level="2">25</value>
<value level="3">50</value>
<value level="4">81</value>
<value level="5">130</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>
<value level="4">4</value>
<value level="5">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="17709" toLevel="5" name="Pearl">
<!-- M. Def. +$s1. -->
<icon>icon.etc_bm_jewel_pearl_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">7</value>
<value level="2">14</value>
<value level="3">28</value>
<value level="4">46</value>
<value level="5">74</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>
<value level="4">4</value>
<value level="5">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
</list>

View File

@@ -3,42 +3,44 @@
<skill id="17814" toLevel="4" name="Ruby">
<!-- Damage received from Soulshots +$s1. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="17815" toLevel="2" name="Ruby">
<!-- Damage received from Soulshots +5%. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="17816" toLevel="2" name="Ruby">
<!-- Damage received from Soulshots +8%. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="17817" toLevel="2" name="Ruby">
<!-- Damage received from Soulshots +12%. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
</skill>
<skill id="17818" toLevel="4" name="Sapphire">
<!-- Damage received from Spiritshots +$s1. -->
<icon>icon.etc_bm_jewel_sapphire_i00</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="17819" toLevel="2" name="Sapphire">
<!-- Damage received from Spiritshots +5%. -->
<icon>icon.etc_bm_jewel_sapphire_i00</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="17820" toLevel="2" name="Sapphire">
<!-- Damage received from Spiritshots +8%. -->
<icon>icon.etc_bm_jewel_sapphire_i00</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="17821" toLevel="2" name="Sapphire">
<!-- Damage received from Spiritshots +12%. -->
<icon>icon.etc_bm_jewel_sapphire_i00</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
</skill>
<skill id="17823" toLevel="5" name="Aquamarine">
<!-- $s1 chance of recovering $s2 MP. -->
@@ -46,25 +48,25 @@
<operateType>P</operateType>
</skill>
<skill id="17824" toLevel="5" name="Aquamarine - Mana Drain">
<operateType>A1</operateType>
<operateType>P</operateType>
<reuseDelay>3000</reuseDelay>
</skill>
<skill id="17888" toLevel="2" name="Ruby">
<!-- Damage from Beast Soulshot +$s1. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="17889" toLevel="1" name="Ruby">
<icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="17890" toLevel="1" name="Ruby">
<icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="17891" toLevel="1" name="Ruby">
<icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="17896" toLevel="1" name="Orc Recovery Ban">
<!-- No HP recovery. -->

View File

@@ -10,6 +10,34 @@
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +$s1. -->
<icon>icon.etc_bm_jewel_garnet</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DefenceTrait">
<SHOCK>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">11</value>
<value level="5">20</value>
</SHOCK>
<PULL>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">11</value>
<value level="5">20</value>
</PULL>
<PARALYZE>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">11</value>
<value level="5">20</value>
</PARALYZE>
</effect>
</effects>
</skill>
<skill id="18567" toLevel="2" name="Garnet - Special Ability">
<!-- Becomes invincible from debuffs for 5 seconds. -->

View File

@@ -936,6 +936,27 @@
<!-- XP/ SP +$s1, while hunting. -->
<icon>icon.etc_bm_jewel_vital</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="ExpModify">
<amount>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
<value level="5">15</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
<value level="5">15</value>
</amount>
</effect>
</effects>
</skill>
<skill id="55473" toLevel="3" name="Vital Stone - Vital Wind">
<!-- For 15 sec., XP/ SP +50%, while hunting. Cooldown: 20 min. -->
@@ -948,16 +969,79 @@
<!-- Atk. Spd./ Casting Spd. +$s1. -->
<icon>icon.etc_bm_jewel_jade_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">4</value>
<value level="4">7</value>
<value level="5">14</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">4</value>
<value level="4">7</value>
<value level="5">14</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="55475" toLevel="5" name="Diamond">
<!-- P. Def. +$s1, when equipped. -->
<icon>icon.etc_bm_jewel_diamond_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">11</value>
<value level="2">25</value>
<value level="3">50</value>
<value level="4">81</value>
<value level="5">130</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>
<value level="4">4</value>
<value level="5">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="55476" toLevel="5" name="Pearl">
<!-- M. Def. +$s1. -->
<icon>icon.etc_bm_jewel_pearl_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">7</value>
<value level="2">14</value>
<value level="3">28</value>
<value level="4">46</value>
<value level="5">74</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>
<value level="4">4</value>
<value level="5">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="55477" toLevel="4" name="Ruby">
<!-- Damage received from Soulshots +$s1. -->
@@ -1003,6 +1087,32 @@
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +$s1. -->
<icon>icon.etc_bm_jewel_garnet</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DefenceTrait">
<SHOCK>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">11</value>
<value level="5">20</value>
</SHOCK>
<PULL>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">11</value>
<value level="5">20</value>
</PULL>
<PARALYZE>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">11</value>
<value level="5">20</value>
</PARALYZE>
</effect>
</effects>
</skill>
<skill id="55486" toLevel="2" name="Garnet - Special Ability">
<!-- Becomes invincible from debuffs for 5 seconds. -->

View File

@@ -3,9 +3,26 @@
<skill id="55700" toLevel="1" name="Scroll: Dance of Fire">
<!-- Increases critical attack effect by 35% for 10 minutes. -->
<icon>icon.skill0274</icon>
<operateType>A1</operateType>
<abnormalLvl>4</abnormalLvl>
<abnormalTime>600</abnormalTime>
<abnormalType>CRITICAL_DMG_UP</abnormalType>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>29014</itemConsumeId>
<hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="55701" toLevel="1" name="Release Agathion's Seal - Sin Eater">
<!-- Summon Sin Eater Agathion. -->
@@ -34,7 +51,7 @@
<operateType>A2</operateType>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>43200000</reuseDelay>
<reuseDelay>60000</reuseDelay>
<abnormalType>EXP_BOTTLE</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -86,6 +103,7 @@
<!-- Brooch radiates bright light. -->
<icon>icon.etc_bm_brooch_lavianrose_i03</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<abnormalVisualEffect>AVE_BROOCH</abnormalVisualEffect>
<abnormalType>AVE_BROOCH</abnormalType>
</skill>
@@ -103,11 +121,22 @@
<!-- Activates 5 jewel slots. -->
<icon>icon.etc_bm_brooch_lavianrose_i03</icon>
<operateType>P</operateType>
<effects>
<effect name="JewelSlot">
<amount>5</amount>
</effect>
</effects>
</skill>
<skill id="55713" toLevel="1" name="Lv. 4 Brooch - Additional Effect">
<!-- Inventory Slot +12. -->
<icon>icon.etc_bm_brooch_lavianrose_i03</icon>
<operateType>P</operateType>
<effects>
<effect name="EnlargeSlot">
<amount>12</amount>
<type>INVENTORY_NORMAL</type>
</effect>
</effects>
</skill>
<skill id="55714" toLevel="1" name="Shining Golden Boot">
<icon>icon.card_event_blue_box</icon>
@@ -260,41 +289,266 @@
<!-- Increases PvP Attack Damage when enchanted and bestows various passive and active skills. -->
<icon>BranchIcon.icon.g_bm_elmoreden_cloak_normal</icon>
<operateType>P</operateType>
<effects>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>0.1</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>0.1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="55737" toLevel="20" name="Elmoreden Cloak Enchant Effect">
<!-- PvP Attack Damage +$s1. -->
<icon>BranchIcon.icon.g_bm_elmoreden_cloak_normal</icon>
<operateType>P</operateType>
<effects>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>
<value level="1">0.3</value>
<value level="2">0.5</value>
<value level="3">0.8</value>
<value level="4">1</value>
<value level="5">1.3</value>
<value level="6">1.5</value>
<value level="7">1.8</value>
<value level="8">2</value>
<value level="9">2.3</value>
<value level="10">2.5</value>
<value level="11">2.8</value>
<value level="12">3</value>
<value level="13">3.3</value>
<value level="14">3.5</value>
<value level="15">3.8</value>
<value level="16">4</value>
<value level="17">4.3</value>
<value level="18">4.5</value>
<value level="19">4.8</value>
<value level="20">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>
<value level="1">0.3</value>
<value level="2">0.5</value>
<value level="3">0.8</value>
<value level="4">1</value>
<value level="5">1.3</value>
<value level="6">1.5</value>
<value level="7">1.8</value>
<value level="8">2</value>
<value level="9">2.3</value>
<value level="10">2.5</value>
<value level="11">2.8</value>
<value level="12">3</value>
<value level="13">3.3</value>
<value level="14">3.5</value>
<value level="15">3.8</value>
<value level="16">4</value>
<value level="17">4.3</value>
<value level="18">4.5</value>
<value level="19">4.8</value>
<value level="20">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="55738" toLevel="1" name="Aden Cloak Basic Effect">
<!-- Increases Magic Attack PvE Damage when enchanted and bestows various passive and active skills. -->
<icon>BranchIcon.icon.g_bm_aden_cloak_normal</icon>
<operateType>P</operateType>
<effects>
<effect name="PveMagicalSkillDamageBonus">
<amount>0.1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="55739" toLevel="20" name="Aden Cloak Enchant Effect">
<!-- Magic PvE Damage to normal monsters +$s1. -->
<icon>BranchIcon.icon.g_bm_aden_cloak_normal</icon>
<operateType>P</operateType>
<effects>
<effect name="PveMagicalSkillDamageBonus">
<amount>
<value level="1">0.3</value>
<value level="2">0.5</value>
<value level="3">0.8</value>
<value level="4">1</value>
<value level="5">1.3</value>
<value level="6">1.5</value>
<value level="7">1.8</value>
<value level="8">2</value>
<value level="9">2.3</value>
<value level="10">2.5</value>
<value level="11">2.8</value>
<value level="12">3</value>
<value level="13">3.3</value>
<value level="14">3.5</value>
<value level="15">3.8</value>
<value level="16">4</value>
<value level="17">4.3</value>
<value level="18">4.5</value>
<value level="19">4.8</value>
<value level="20">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="55740" toLevel="1" name="Elmore Cloak Basic Effect">
<!-- Increases Physical Attack PvE Damage when enchanted and bestows various passive and active skills. -->
<icon>BranchIcon.icon.g_bm_elmore_cloak_normal</icon>
<operateType>P</operateType>
<effects>
<effect name="PvePhysicalAttackDamageBonus">
<amount>0.1</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>0.1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="55741" toLevel="20" name="Elmore Cloak Enchant Effect">
<!-- Physical PvE Damage to normal monsters +$s1. -->
<icon>BranchIcon.icon.g_bm_elmore_cloak_normal</icon>
<operateType>P</operateType>
<effects>
<effect name="PvePhysicalAttackDamageBonus">
<amount>
<value level="1">0.3</value>
<value level="2">0.5</value>
<value level="3">0.8</value>
<value level="4">1</value>
<value level="5">1.3</value>
<value level="6">1.5</value>
<value level="7">1.8</value>
<value level="8">2</value>
<value level="9">2.3</value>
<value level="10">2.5</value>
<value level="11">2.8</value>
<value level="12">3</value>
<value level="13">3.3</value>
<value level="14">3.5</value>
<value level="15">3.8</value>
<value level="16">4</value>
<value level="17">4.3</value>
<value level="18">4.5</value>
<value level="19">4.8</value>
<value level="20">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>
<value level="1">0.3</value>
<value level="2">0.5</value>
<value level="3">0.8</value>
<value level="4">1</value>
<value level="5">1.3</value>
<value level="6">1.5</value>
<value level="7">1.8</value>
<value level="8">2</value>
<value level="9">2.3</value>
<value level="10">2.5</value>
<value level="11">2.8</value>
<value level="12">3</value>
<value level="13">3.3</value>
<value level="14">3.5</value>
<value level="15">3.8</value>
<value level="16">4</value>
<value level="17">4.3</value>
<value level="18">4.5</value>
<value level="19">4.8</value>
<value level="20">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="55742" toLevel="1" name="Ferios Cloak Basic Effect">
<!-- Decreases received damage when enchanted and bestows various passive and active skills. -->
<icon>BranchIcon.icon.g_bm_perios_cloak_normal</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DamageByAttack">
<amount>-0.5</amount>
<type>PK</type>
<mode>DIFF</mode>
</effect>
<effect name="DamageByAttack">
<amount>-0.5</amount>
<type>ENEMY_ALL</type>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="55743" toLevel="20" name="Ferios Cloak Enchant Effect">
<!-- Damage Received -$s1. -->
<icon>BranchIcon.icon.g_bm_perios_cloak_normal</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DamageByAttack">
<amount>
<value level="1">-1</value>
<value level="2">-2</value>
<value level="3">-3</value>
<value level="4">-4</value>
<value level="5">-5</value>
<value level="6">-6</value>
<value level="7">-7</value>
<value level="8">-8</value>
<value level="9">-9</value>
<value level="10">-10</value>
<value level="11">-11</value>
<value level="12">-12</value>
<value level="13">-13</value>
<value level="14">-14</value>
<value level="15">-15</value>
<value level="16">-16</value>
<value level="17">-17</value>
<value level="18">-18</value>
<value level="19">-19</value>
<value level="20">-20</value>
</amount>
<type>PK</type>
<mode>DIFF</mode>
</effect>
<effect name="DamageByAttack">
<amount>
<value level="1">-1</value>
<value level="2">-2</value>
<value level="3">-3</value>
<value level="4">-4</value>
<value level="5">-5</value>
<value level="6">-6</value>
<value level="7">-7</value>
<value level="8">-8</value>
<value level="9">-9</value>
<value level="10">-10</value>
<value level="11">-11</value>
<value level="12">-12</value>
<value level="13">-13</value>
<value level="14">-14</value>
<value level="15">-15</value>
<value level="16">-16</value>
<value level="17">-17</value>
<value level="18">-18</value>
<value level="19">-19</value>
<value level="20">-20</value>
</amount>
<type>ENEMY_ALL</type>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="55744" toLevel="1" name="Blessing of Elmoreden">
<!-- Makes you invincible for 10 sec and increases Speed by 100. -->

View File

@@ -1435,7 +1435,21 @@
<xs:element name="id" type="xs:unsignedShort" />
<xs:element name="PHYSICAL_BLOCKADE" type="xs:unsignedByte" />
<xs:element name="KNOCKBACK" type="xs:unsignedByte" />
<xs:element name="PULL" type="xs:unsignedByte" />
<xs:element name="PULL">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="DISARM" type="xs:unsignedByte" />
<xs:element name="BOSS" type="xs:unsignedByte" />
<xs:element name="AIRBIND" type="xs:unsignedByte" />