Addition of brooch jewels.

Contributed by robikbobik.
This commit is contained in:
MobiusDevelopment
2019-12-01 23:44:11 +00:00
parent 1e66346149
commit a71c8348c4
80 changed files with 6373 additions and 820 deletions

View File

@@ -697,7 +697,8 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="70441" name="NoItemName" type="Armor">
<item id="70441" name="Garnet" additionalName="Lv. 1" type="Armor">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +3%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" />
@@ -707,8 +708,12 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="18566" level="1"/> <!-- Garnet -->
</skills>
</item>
<item id="70442" name="NoItemName" type="Armor">
<item id="70442" name="Garnet" additionalName="Lv. 2" type="Armor">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +5%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" />
@@ -718,8 +723,12 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="18566" level="2"/> <!-- Garnet -->
</skills>
</item>
<item id="70443" name="NoItemName" type="Armor">
<item id="70443" name="Garnet" additionalName="Lv. 3" type="Armor">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +8%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" />
@@ -729,8 +738,12 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="18566" level="3"/> <!-- Garnet -->
</skills>
</item>
<item id="70444" name="NoItemName" type="Armor">
<item id="70444" name="Garnet" additionalName="Lv. 4" type="Armor">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +11%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" />
@@ -740,8 +753,12 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="18566" level="4"/> <!-- Garnet -->
</skills>
</item>
<item id="70445" name="NoItemName" type="Armor">
<item id="70445" name="Garnet" additionalName="Lv. 5" type="Armor">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +20%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" />
@@ -751,8 +768,12 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="18566" level="5"/> <!-- Garnet -->
</skills>
</item>
<item id="70446" name="NoItemName" type="Armor">
<item id="70446" name="Jade" additionalName="Lv. 1" type="Armor">
<!-- Atk. Spd./ Casting Spd. +1%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_jade_i00" />
<set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" />
@@ -762,8 +783,12 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17707" level="1"/> <!-- Jade -->
</skills>
</item>
<item id="70447" name="NoItemName" type="Armor">
<item id="70447" name="Jade" additionalName="Lv. 2" type="Armor">
<!-- Atk. Spd./ Casting Spd. +2%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_jade_i00" />
<set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" />
@@ -773,8 +798,12 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17707" level="2"/> <!-- Jade -->
</skills>
</item>
<item id="70448" name="NoItemName" type="Armor">
<item id="70448" name="Jade" additionalName="Lv. 3" type="Armor">
<!-- Atk. Spd./ Casting Spd. +4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_jade_i00" />
<set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" />
@@ -784,8 +813,12 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17707" level="3"/> <!-- Jade -->
</skills>
</item>
<item id="70449" name="NoItemName" type="Armor">
<item id="70449" name="Jade" additionalName="Lv. 4" type="Armor">
<!-- Atk. Spd./ Casting Spd. +7%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_jade_i00" />
<set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" />
@@ -795,8 +828,12 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17707" level="4"/> <!-- Jade -->
</skills>
</item>
<item id="70450" name="NoItemName" type="Armor">
<item id="70450" name="Jade" additionalName="Lv. 5" type="Armor">
<!-- Atk. Spd./ Casting Spd. +14%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_jade_i00" />
<set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" />
@@ -806,8 +843,12 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17707" level="5"/> <!-- Jade -->
</skills>
</item>
<item id="70451" name="NoItemName" type="Armor">
<item id="70451" name="Ruby" additionalName="Lv. 1" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage 2%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" />
@@ -817,8 +858,12 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17817" level="1"/> <!-- Ruby -->
</skills>
</item>
<item id="70452" name="NoItemName" type="Armor">
<item id="70452" name="Ruby" additionalName="Lv. 2" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +3%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" />
@@ -828,8 +873,12 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17817" level="2"/> <!-- Ruby -->
</skills>
</item>
<item id="70453" name="NoItemName" type="Armor">
<item id="70453" name="Ruby" additionalName="Lv. 3" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +5%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" />
@@ -839,8 +888,12 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17817" level="3"/> <!-- Ruby -->
</skills>
</item>
<item id="70454" name="NoItemName" type="Armor">
<item id="70454" name="Ruby" additionalName="Lv. 4" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +8%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" />
@@ -850,8 +903,12 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17817" level="4"/> <!-- Ruby -->
</skills>
</item>
<item id="70455" name="NoItemName" type="Armor">
<item id="70455" name="Ruby" additionalName="Lv. 5" type="Armor">
<!-- When equipped, increases Soulshot, Blessed Soulshot and Beast Soulshot damage +16%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" />
@@ -861,8 +918,12 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17817" level="5"/> <!-- Ruby -->
</skills>
</item>
<item id="70456" name="NoItemName" type="Armor">
<item id="70456" name="Sapphire" additionalName="Lv. 1" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +2%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" />
@@ -872,8 +933,12 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17821" level="1"/> <!-- Sapphire -->
</skills>
</item>
<item id="70457" name="NoItemName" type="Armor">
<item id="70457" name="Sapphire" additionalName="Lv. 2" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +3%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" />
@@ -883,8 +948,12 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17821" level="2"/> <!-- Sapphire -->
</skills>
</item>
<item id="70458" name="NoItemName" type="Armor">
<item id="70458" name="Sapphire" additionalName="Lv. 3" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +5%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" />
@@ -894,8 +963,12 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17821" level="3"/> <!-- Sapphire -->
</skills>
</item>
<item id="70459" name="NoItemName" type="Armor">
<item id="70459" name="Sapphire" additionalName="Lv. 4" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +8%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" />
@@ -905,8 +978,12 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17821" level="4"/> <!-- Sapphire -->
</skills>
</item>
<item id="70460" name="NoItemName" type="Armor">
<item id="70460" name="Sapphire" additionalName="Lv. 5" type="Armor">
<!-- When equipped, increases Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +16%. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" />
@@ -916,8 +993,12 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17821" level="5"/> <!-- Sapphire -->
</skills>
</item>
<item id="70461" name="NoItemName" type="Armor">
<item id="70461" name="Diamond" additionalName="Lv. 1" type="Armor">
<!-- P. Def. +11, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" />
@@ -927,8 +1008,12 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17708" level="1"/> <!-- Diamond -->
</skills>
</item>
<item id="70462" name="NoItemName" type="Armor">
<item id="70462" name="Diamond" additionalName="Lv. 2" type="Armor">
<!-- P. Def. +25, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" />
@@ -938,8 +1023,12 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17708" level="2"/> <!-- Diamond -->
</skills>
</item>
<item id="70463" name="NoItemName" type="Armor">
<item id="70463" name="Diamond" additionalName="Lv. 3" type="Armor">
<!-- P. Def. +50, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" />
@@ -949,8 +1038,12 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17708" level="3"/> <!-- Diamond -->
</skills>
</item>
<item id="70464" name="NoItemName" type="Armor">
<item id="70464" name="Diamond" additionalName="Lv. 4" type="Armor">
<!-- P. Def. +81, Received P. Critical Damage -4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" />
@@ -960,8 +1053,12 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17708" level="4"/> <!-- Diamond -->
</skills>
</item>
<item id="70465" name="NoItemName" type="Armor">
<item id="70465" name="Diamond" additionalName="Lv. 5" type="Armor">
<!-- P. Def. +130, Received P. Critical Damage -10%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" />
@@ -971,8 +1068,12 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17708" level="5"/> <!-- Diamond -->
</skills>
</item>
<item id="70466" name="NoItemName" type="Armor">
<item id="70466" name="Pearl" additionalName="Lv. 1" type="Armor">
<!-- M. Def. +7, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" />
@@ -982,8 +1083,12 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17709" level="1"/> <!-- Pearl -->
</skills>
</item>
<item id="70467" name="NoItemName" type="Armor">
<item id="70467" name="Pearl" additionalName="Lv. 2" type="Armor">
<!-- M. Def. +14, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" />
@@ -993,8 +1098,12 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17709" level="2"/> <!-- Pearl -->
</skills>
</item>
<item id="70468" name="NoItemName" type="Armor">
<item id="70468" name="Pearl" additionalName="Lv. 3" type="Armor">
<!-- M. Def. +28, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" />
@@ -1004,8 +1113,12 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17709" level="3"/> <!-- Pearl -->
</skills>
</item>
<item id="70469" name="NoItemName" type="Armor">
<item id="70469" name="Pearl" additionalName="Lv. 4" type="Armor">
<!-- M. Def. +46, Received M. Critical Damage -4%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" />
@@ -1015,8 +1128,12 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17709" level="4"/> <!-- Pearl -->
</skills>
</item>
<item id="70470" name="NoItemName" type="Armor">
<item id="70470" name="Pearl" additionalName="Lv. 5" type="Armor">
<!-- M. Def. +74, Received M. Critical Damage -10%, when equipped. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" />
@@ -1026,8 +1143,12 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17709" level="5"/> <!-- Pearl -->
</skills>
</item>
<item id="70471" name="NoItemName" type="Armor">
<item id="70471" name="Jewel Vital" additionalName="Lv. 1" type="Armor">
<!-- XP/SP +3%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" />
@@ -1037,8 +1158,12 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17706" level="1"/> <!-- Jewel Vital -->
</skills>
</item>
<item id="70472" name="NoItemName" type="Armor">
<item id="70472" name="Jewel Vital" additionalName="Lv. 2" type="Armor">
<!-- XP/SP +4%, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" />
@@ -1048,8 +1173,12 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17706" level="2"/> <!-- Jewel Vital -->
</skills>
</item>
<item id="70473" name="NoItemName" type="Armor">
<item id="70473" name="Jewel Vital" additionalName="Lv. 3" type="Armor">
<!-- XP/SP +6%, and allows to use Lv. 1 Vital Wind skill, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" />
@@ -1059,8 +1188,12 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17706" level="3"/> <!-- Jewel Vital -->
</skills>
</item>
<item id="70474" name="NoItemName" type="Armor">
<item id="70474" name="Jewel Vital" additionalName="Lv. 4" type="Armor">
<!-- XP/SP +8%, and allows to use Lv. 2 Vital Wind skill, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" />
@@ -1070,8 +1203,12 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17706" level="4"/> <!-- Jewel Vital -->
</skills>
</item>
<item id="70475" name="NoItemName" type="Armor">
<item id="70475" name="Jewel Vital" additionalName="Lv. 5" type="Armor">
<!-- XP/SP +17%, and allows to use Lv. 3 Vital Wind skill, while hunting. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="bodypart" val="brooch_jewel" />
<set name="material" val="GOLD" />
@@ -1081,6 +1218,9 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17706" level="5"/> <!-- Jewel Vital -->
</skills>
</item>
<item id="70476" name="NoItemName" type="EtcItem">
<set name="icon" val="icon.etc_bm_jewel_piece" />
@@ -1192,85 +1332,165 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="70487" name="NoItemName" type="EtcItem">
<item id="70487" name="Topaz Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Topaz. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_topaz_i00" />
<set name="material" val="PAPER" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70436" min="1" max="1" chance="100" />
</capsuled_items>
</item>
<item id="70488" name="NoItemName" type="EtcItem">
<item id="70488" name="Garnet Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Garnet. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_garnet_i01" />
<set name="material" val="PAPER" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70441" min="1" max="1" chance="100" />
</capsuled_items>
</item>
<item id="70489" name="NoItemName" type="EtcItem">
<item id="70489" name="Jade Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Jade. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_jade_i00" />
<set name="material" val="PAPER" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70446" min="1" max="1" chance="100" />
</capsuled_items>
</item>
<item id="70490" name="NoItemName" type="EtcItem">
<item id="70490" name="Ruby Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Ruby. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_ruby_i00" />
<set name="material" val="PAPER" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70451" min="1" max="1" chance="100" />
</capsuled_items>
</item>
<item id="70491" name="NoItemName" type="EtcItem">
<item id="70491" name="Sapphire Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Sapphire. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_sapphire_i00" />
<set name="material" val="PAPER" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70456" min="1" max="1" chance="100" />
</capsuled_items>
</item>
<item id="70492" name="NoItemName" type="EtcItem">
<item id="70492" name="Diamond Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Diamond. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_diamond_i00" />
<set name="material" val="PAPER" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70461" min="1" max="1" chance="100" />
</capsuled_items>
</item>
<item id="70493" name="NoItemName" type="EtcItem">
<item id="70493" name="Pearl Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Pearl. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_pearl_i00" />
<set name="material" val="PAPER" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70466" min="1" max="1" chance="100" />
</capsuled_items>
</item>
<item id="70494" name="NoItemName" type="EtcItem">
<item id="70494" name="Vital Stone Chest" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Vital Stone. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_vital_i00" />
<set name="material" val="PAPER" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70471" min="1" max="1" chance="100" />
</capsuled_items>
</item>
<item id="70495" name="NoItemName" type="EtcItem">
<set name="icon" val="icon.etc_bm_jewelbox_topaz_i00" />

View File

@@ -250,28 +250,48 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="70525" name="NoItemName" type="EtcItem">
<item id="70525" name="Aquamarine Box" type="EtcItem">
<!-- Double-click to obtain Lv. 1 Aquamarine. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" />
<set name="material" val="PAPER" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70520" min="1" max="1" chance="100" />
</capsuled_items>
</item>
<item id="70526" name="NoItemName" type="Armor">
<!-- Activates 4 jewel slots when equipped. Inventory Slot +12. -->
<set name="icon" val="icon.etc_bm_brooch_lavianrose_i02" />
<set name="bodypart" val="brooch" />
<set name="material" val="SILVER" />
<set name="weight" val="10" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70522" min="1" max="1" chance="100" />
</capsuled_items>
</item>
<item id="70527" name="NoItemName" type="EtcItem">
<item id="70527" name="Aquamarine Box" type="EtcItem">
<!-- Double-click to obtain Lv. 1-5 Aquamarine. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
@@ -281,35 +301,65 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="70528" name="NoItemName" type="EtcItem">
<item id="70528" name="Aquamarine Box" additionalName="Lv. 3" type="EtcItem">
<!-- Double-click to obtain Lv. 3 Aquamarine. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" />
<set name="material" val="PAPER" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70522" min="1" max="1" chance="100" />
</capsuled_items>
</item>
<item id="70529" name="NoItemName" type="EtcItem">
<item id="70529" name="Aquamarine Box" additionalName="Lv. 4" type="EtcItem">
<!-- Double-click to obtain Lv. 4 Aquamarine. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" />
<set name="material" val="PAPER" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70523" min="1" max="1" chance="100" />
</capsuled_items>
</item>
<item id="70530" name="NoItemName" type="EtcItem">
<item id="70530" name="Aquamarine Box" additionalName="Lv. 5" type="EtcItem">
<!-- Double-click to obtain Lv. 5 Aquamarine. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" />
<set name="material" val="PAPER" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="weight" val="0" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="70524" min="1" max="1" chance="100" />
</capsuled_items>
</item>
<item id="70531" name="NoItemName" type="EtcItem">
<set name="icon" val="icon.etc_pi_gift_box_i00" />

View File

@@ -3257,7 +3257,7 @@
<value level="1">3</value>
<value level="2">6</value>
<value level="3">10</value>
<value level="4">4</value>
<value level="4">15</value>
<value level="5">5</value>
</amount>
</effect>

View File

@@ -875,19 +875,19 @@
<hitTime>500</hitTime>
<coolTime>500</coolTime>
</skill>
<skill id="55466" toLevel="1" name="null">
<!-- null -->
<skill id="55466" toLevel="1" name="Put on Lv. 2 Brooch">
<!-- Brooch radiates bright light. -->
<icon>icon.etc_bm_brooch_lavianrose_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
</skill>
<skill id="55467" toLevel="1" name="null">
<!-- null -->
<skill id="55467" toLevel="1" name="Remove Lv. 2 Brooch">
<!-- Bright light fades. -->
<operateType>A1</operateType>
<effectPoint>1</effectPoint>
</skill>
<skill id="55468" toLevel="1" name="null">
<!-- null -->
<skill id="55468" toLevel="1" name="Lv. 1 Brooch">
<!-- Activates 2 jewel slots. -->
<icon>icon.etc_bm_brooch_lavianrose_i00</icon>
<operateType>P</operateType>
<effects>
@@ -896,8 +896,8 @@
</effect>
</effects>
</skill>
<skill id="55469" toLevel="1" name="null">
<!-- null -->
<skill id="55469" toLevel="1" name="Lv. 2 Brooch">
<!-- Activates 3 jewel slots. -->
<icon>icon.etc_bm_brooch_lavianrose_i01</icon>
<operateType>P</operateType>
<effects>
@@ -906,8 +906,8 @@
</effect>
</effects>
</skill>
<skill id="55470" toLevel="2" name="null">
<!-- null -->
<skill id="55470" toLevel="2" name="Lv. 2 Brooch - Additional Effect">
<!-- Inventory Slot + 5. -->
<icon>
<value level="1">icon.etc_bm_brooch_lavianrose_i00</value>
<value level="2">icon.etc_bm_brooch_lavianrose_i01</value>
@@ -922,8 +922,8 @@
</effect>
</effects>
</skill>
<skill id="55471" toLevel="5" name="null">
<!-- null -->
<skill id="55471" toLevel="5" name="Topaz">
<!-- Interrupts target's skill casting. In PvP, ignores CP and inflicts a fixed damage of $s1. -->
<icon>icon.etc_bm_jewel_topaz_i00</icon>
<operateType>A1</operateType>
<castRange>600</castRange>
@@ -932,155 +932,254 @@
<reuseDelay>30000</reuseDelay>
<effectPoint>-1000</effectPoint>
</skill>
<skill id="55472" toLevel="5" name="null">
<!-- null -->
<skill id="55472" toLevel="5" name="Vital Stone">
<!-- XP / SP +$s1, while hunting. -->
<icon>icon.etc_bm_jewel_vital</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="ExpModify">
<amount>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
<value level="5">15</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
<value level="5">15</value>
</amount>
</effect>
</effects>
</skill>
<skill id="55473" toLevel="3" name="null">
<!-- null -->
<skill id="55473" toLevel="3" name="Vital Stone - Vital Wind">
<!-- For 15 sec., XP / SP +50%, while hunting. Cooldown: 20 min. -->
<icon>icon.etc_bm_jewel_vital</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>1200000</reuseDelay>
</skill>
<skill id="55474" toLevel="5" name="null">
<!-- null -->
<skill id="55474" toLevel="5" name="Jade">
<!-- Atk. Spd./Casting Spd. +$s1. -->
<icon>icon.etc_bm_jewel_jade_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">4</value>
<value level="4">7</value>
<value level="5">14</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">4</value>
<value level="4">7</value>
<value level="5">14</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="55475" toLevel="5" name="null">
<!-- null -->
<skill id="55475" toLevel="5" name="Diamond">
<!-- P. Def. +$s1, when equipped. -->
<icon>icon.etc_bm_jewel_diamond_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">11</value>
<value level="2">25</value>
<value level="3">50</value>
<value level="4">81</value>
<value level="5">130</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>
<value level="4">4</value>
<value level="5">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="55476" toLevel="5" name="null">
<!-- null -->
<skill id="55476" toLevel="5" name="Pearl">
<!-- M. Def. +$s1. -->
<icon>icon.etc_bm_jewel_pearl_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">7</value>
<value level="2">14</value>
<value level="3">28</value>
<value level="4">46</value>
<value level="5">74</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>
<value level="4">4</value>
<value level="5">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="55477" toLevel="4" name="null">
<!-- null -->
<skill id="55477" toLevel="4" name="Ruby">
<!-- Damage received from Soulshots +$s1. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType>
</skill>
<skill id="55478" toLevel="2" name="null">
<!-- null -->
<skill id="55478" toLevel="2" name="Ruby">
<!-- Damage received from Soulshots +5%. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType>
</skill>
<skill id="55479" toLevel="2" name="null">
<!-- null -->
<skill id="55479" toLevel="2" name="Ruby">
<!-- Damage received from Soulshots +8%. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType>
</skill>
<skill id="55480" toLevel="2" name="null">
<!-- null -->
<skill id="55480" toLevel="2" name="Ruby">
<!-- Damage received from Soulshots +12%. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType>
</skill>
<skill id="55481" toLevel="4" name="null">
<!-- null -->
<skill id="55481" toLevel="4" name="Sapphire">
<!-- Damage received from Spiritshots +$s1. -->
<icon>icon.etc_bm_jewel_sapphire_i00</icon>
<operateType>A1</operateType>
</skill>
<skill id="55482" toLevel="2" name="null">
<!-- null -->
<skill id="55482" toLevel="2" name="Sapphire">
<!-- Damage received from Spiritshots +5%. -->
<icon>icon.etc_bm_jewel_sapphire_i00</icon>
<operateType>A1</operateType>
</skill>
<skill id="55483" toLevel="2" name="null">
<!-- null -->
<skill id="55483" toLevel="2" name="Sapphire">
<!-- Damage received from Spiritshots +8%. -->
<icon>icon.etc_bm_jewel_sapphire_i00</icon>
<operateType>A1</operateType>
</skill>
<skill id="55484" toLevel="2" name="null">
<!-- null -->
<skill id="55484" toLevel="2" name="Sapphire">
<!-- Damage received from Spiritshots +12%. -->
<icon>icon.etc_bm_jewel_sapphire_i00</icon>
<operateType>A1</operateType>
</skill>
<skill id="55485" toLevel="5" name="null">
<!-- null -->
<skill id="55485" toLevel="5" name="Garnet">
<!-- Stun / Pulling / Silence / Petrification / Fear Resistance +$s1. -->
<icon>icon.etc_bm_jewel_garnet</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DefenceTrait">
<SHOCK>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">11</value>
<value level="5">20</value>
</SHOCK>
<PULL>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">11</value>
<value level="5">20</value>
</PULL>
<PARALYZE>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">11</value>
<value level="5">20</value>
</PARALYZE>
</effect>
</effects>
</skill>
<skill id="55486" toLevel="2" name="null">
<!-- null -->
<skill id="55486" toLevel="2" name="Garnet - Special Ability">
<!-- Becomes invincible from debuffs for 5 seconds. -->
<icon>icon.etc_bm_jewel_garnet</icon>
<operateType>A1</operateType>
<reuseDelay>300000</reuseDelay>
<effectPoint>1</effectPoint>
</skill>
<skill id="55487" toLevel="2" name="null">
<!-- null -->
<skill id="55487" toLevel="2" name="Ruby">
<!-- Damage from Beast Soulshot +$s1. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType>
</skill>
<skill id="55488" toLevel="1" name="null">
<!-- null -->
<skill id="55488" toLevel="1" name="Ruby">
<icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType>
</skill>
<skill id="55489" toLevel="1" name="null">
<!-- null -->
<skill id="55489" toLevel="1" name="Ruby">
<icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType>
</skill>
<skill id="55490" toLevel="1" name="null">
<!-- null -->
<skill id="55490" toLevel="1" name="Ruby">
<icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType>
</skill>
<skill id="55491" toLevel="2" name="null">
<!-- null -->
<skill id="55491" toLevel="2" name="Sapphire">
<!-- Damage from Beast Spiritshot +$s1. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType>
</skill>
<skill id="55492" toLevel="1" name="null">
<!-- null -->
<skill id="55492" toLevel="1" name="Sapphire">
<icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType>
</skill>
<skill id="55493" toLevel="1" name="null">
<!-- null -->
<skill id="55493" toLevel="1" name="Sapphire">
<icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType>
</skill>
<skill id="55494" toLevel="1" name="null">
<!-- null -->
<skill id="55494" toLevel="1" name="Sapphire">
<icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType>
</skill>
<skill id="55495" toLevel="1" name="null">
<!-- null -->
<skill id="55495" toLevel="1" name="Fortune Brooch">
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="55496" toLevel="1" name="null">
<!-- null -->
<skill id="55496" toLevel="1" name="Topaz Jewelry Box">
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="55497" toLevel="1" name="null">
<!-- null -->
<skill id="55497" toLevel="1" name="Garnet Jewelry Box">
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="55498" toLevel="1" name="null">
<!-- null -->
<skill id="55498" toLevel="1" name="Jade Jewelry Box">
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="55499" toLevel="1" name="null">
<!-- null -->
<skill id="55499" toLevel="1" name="Ruby Jewelry Box">
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>

View File

@@ -1435,7 +1435,21 @@
<xs:element name="id" type="xs:unsignedShort" />
<xs:element name="PHYSICAL_BLOCKADE" type="xs:unsignedByte" />
<xs:element name="KNOCKBACK" type="xs:unsignedByte" />
<xs:element name="PULL" type="xs:unsignedByte" />
<xs:element name="PULL">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="DISARM" type="xs:unsignedByte" />
<xs:element name="BOSS" type="xs:unsignedByte" />
<xs:element name="AIRBIND" type="xs:unsignedByte" />