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trunk/java/com/l2jserver/loginserver/SessionKey.java
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82
trunk/java/com/l2jserver/loginserver/SessionKey.java
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/*
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* Copyright (C) 2004-2014 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.loginserver;
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import com.l2jserver.Config;
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/**
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* <p>
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* This class is used to represent session keys used by the client to authenticate in the gameserver
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* </p>
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* <p>
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* A SessionKey is made up of two 8 bytes keys. One is send in the {@link com.l2jserver.loginserver.network.serverpackets.LoginOk#LoginOk} packet and the other is sent in {@link com.l2jserver.loginserver.network.serverpackets.PlayOk#PlayOk}
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* </p>
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* @author -Wooden-
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*/
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public class SessionKey
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{
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public int playOkID1;
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public int playOkID2;
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public int loginOkID1;
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public int loginOkID2;
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public SessionKey(int loginOK1, int loginOK2, int playOK1, int playOK2)
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{
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playOkID1 = playOK1;
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playOkID2 = playOK2;
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loginOkID1 = loginOK1;
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loginOkID2 = loginOK2;
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}
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@Override
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public String toString()
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{
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return "PlayOk: " + playOkID1 + " " + playOkID2 + " LoginOk:" + loginOkID1 + " " + loginOkID2;
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}
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public boolean checkLoginPair(int loginOk1, int loginOk2)
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{
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return (loginOkID1 == loginOk1) && (loginOkID2 == loginOk2);
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}
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/**
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* Only checks the PlayOk part of the session key if server doesn't show the license when player logs in.
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* @param o
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* @return true if keys are equal.
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*/
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@Override
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public boolean equals(Object o)
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{
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if (this == o)
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{
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return true;
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}
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if (!(o instanceof SessionKey))
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{
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return false;
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}
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final SessionKey key = (SessionKey) o;
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// when server doesn't show license it doesn't send the LoginOk packet, client doesn't have this part of the key then.
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if (Config.SHOW_LICENCE)
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{
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return ((playOkID1 == key.playOkID1) && (loginOkID1 == key.loginOkID1) && (playOkID2 == key.playOkID2) && (loginOkID2 == key.loginOkID2));
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}
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return ((playOkID1 == key.playOkID1) && (playOkID2 == key.playOkID2));
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}
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}
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