This commit is contained in:
221
trunk/java/com/l2jserver/gameserver/util/Broadcast.java
Normal file
221
trunk/java/com/l2jserver/gameserver/util/Broadcast.java
Normal file
@ -0,0 +1,221 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.util;
|
||||
|
||||
import java.util.Collection;
|
||||
import java.util.logging.Level;
|
||||
import java.util.logging.Logger;
|
||||
|
||||
import com.l2jserver.gameserver.model.L2World;
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.network.clientpackets.Say2;
|
||||
import com.l2jserver.gameserver.network.serverpackets.CharInfo;
|
||||
import com.l2jserver.gameserver.network.serverpackets.CreatureSay;
|
||||
import com.l2jserver.gameserver.network.serverpackets.ExShowScreenMessage;
|
||||
import com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket;
|
||||
import com.l2jserver.gameserver.network.serverpackets.RelationChanged;
|
||||
|
||||
/**
|
||||
* This class ...
|
||||
* @version $Revision: 1.2 $ $Date: 2004/06/27 08:12:59 $
|
||||
*/
|
||||
public final class Broadcast
|
||||
{
|
||||
private static Logger _log = Logger.getLogger(Broadcast.class.getName());
|
||||
|
||||
/**
|
||||
* Send a packet to all L2PcInstance in the _KnownPlayers of the L2Character that have the Character targeted.<BR>
|
||||
* <B><U> Concept</U> :</B><BR>
|
||||
* L2PcInstance in the detection area of the L2Character are identified in <B>_knownPlayers</B>.<BR>
|
||||
* In order to inform other players of state modification on the L2Character, server just need to go through _knownPlayers to send Server->Client Packet<BR>
|
||||
* <FONT COLOR=#FF0000><B> <U>Caution</U> : This method DOESN'T SEND Server->Client packet to this L2Character (to do this use method toSelfAndKnownPlayers)</B></FONT><BR>
|
||||
* @param character
|
||||
* @param mov
|
||||
*/
|
||||
public static void toPlayersTargettingMyself(L2Character character, L2GameServerPacket mov)
|
||||
{
|
||||
Collection<L2PcInstance> plrs = character.getKnownList().getKnownPlayers().values();
|
||||
for (L2PcInstance player : plrs)
|
||||
{
|
||||
if (player.getTarget() != character)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
player.sendPacket(mov);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Send a packet to all L2PcInstance in the _KnownPlayers of the L2Character.<BR>
|
||||
* <B><U> Concept</U> :</B><BR>
|
||||
* L2PcInstance in the detection area of the L2Character are identified in <B>_knownPlayers</B>.<BR>
|
||||
* In order to inform other players of state modification on the L2Character, server just need to go through _knownPlayers to send Server->Client Packet<BR>
|
||||
* <FONT COLOR=#FF0000><B> <U>Caution</U> : This method DOESN'T SEND Server->Client packet to this L2Character (to do this use method toSelfAndKnownPlayers)</B></FONT><BR>
|
||||
* @param character
|
||||
* @param mov
|
||||
*/
|
||||
public static void toKnownPlayers(L2Character character, L2GameServerPacket mov)
|
||||
{
|
||||
Collection<L2PcInstance> plrs = character.getKnownList().getKnownPlayers().values();
|
||||
for (L2PcInstance player : plrs)
|
||||
{
|
||||
if (player == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
try
|
||||
{
|
||||
player.sendPacket(mov);
|
||||
if ((mov instanceof CharInfo) && (character instanceof L2PcInstance))
|
||||
{
|
||||
int relation = ((L2PcInstance) character).getRelation(player);
|
||||
Integer oldrelation = character.getKnownList().getKnownRelations().get(player.getObjectId());
|
||||
if ((oldrelation != null) && (oldrelation != relation))
|
||||
{
|
||||
player.sendPacket(new RelationChanged((L2PcInstance) character, relation, character.isAutoAttackable(player)));
|
||||
if (character.hasSummon())
|
||||
{
|
||||
player.sendPacket(new RelationChanged(character.getSummon(), relation, character.isAutoAttackable(player)));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (NullPointerException e)
|
||||
{
|
||||
_log.log(Level.WARNING, e.getMessage(), e);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Send a packet to all L2PcInstance in the _KnownPlayers (in the specified radius) of the L2Character.<BR>
|
||||
* <B><U> Concept</U> :</B><BR>
|
||||
* L2PcInstance in the detection area of the L2Character are identified in <B>_knownPlayers</B>.<BR>
|
||||
* In order to inform other players of state modification on the L2Character, server just needs to go through _knownPlayers to send Server->Client Packet and check the distance between the targets.<BR>
|
||||
* <FONT COLOR=#FF0000><B> <U>Caution</U> : This method DOESN'T SEND Server->Client packet to this L2Character (to do this use method toSelfAndKnownPlayers)</B></FONT><BR>
|
||||
* @param character
|
||||
* @param mov
|
||||
* @param radius
|
||||
*/
|
||||
public static void toKnownPlayersInRadius(L2Character character, L2GameServerPacket mov, int radius)
|
||||
{
|
||||
if (radius < 0)
|
||||
{
|
||||
radius = 1500;
|
||||
}
|
||||
|
||||
Collection<L2PcInstance> plrs = character.getKnownList().getKnownPlayers().values();
|
||||
for (L2PcInstance player : plrs)
|
||||
{
|
||||
if (character.isInsideRadius(player, radius, false, false))
|
||||
{
|
||||
player.sendPacket(mov);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Send a packet to all L2PcInstance in the _KnownPlayers of the L2Character and to the specified character.<BR>
|
||||
* <B><U> Concept</U> :</B><BR>
|
||||
* L2PcInstance in the detection area of the L2Character are identified in <B>_knownPlayers</B>.<BR>
|
||||
* In order to inform other players of state modification on the L2Character, server just need to go through _knownPlayers to send Server->Client Packet<BR>
|
||||
* @param character
|
||||
* @param mov
|
||||
*/
|
||||
public static void toSelfAndKnownPlayers(L2Character character, L2GameServerPacket mov)
|
||||
{
|
||||
if (character instanceof L2PcInstance)
|
||||
{
|
||||
character.sendPacket(mov);
|
||||
}
|
||||
|
||||
toKnownPlayers(character, mov);
|
||||
}
|
||||
|
||||
// To improve performance we are comparing values of radius^2 instead of calculating sqrt all the time
|
||||
public static void toSelfAndKnownPlayersInRadius(L2Character character, L2GameServerPacket mov, int radius)
|
||||
{
|
||||
if (radius < 0)
|
||||
{
|
||||
radius = 600;
|
||||
}
|
||||
|
||||
if (character instanceof L2PcInstance)
|
||||
{
|
||||
character.sendPacket(mov);
|
||||
}
|
||||
|
||||
Collection<L2PcInstance> plrs = character.getKnownList().getKnownPlayers().values();
|
||||
for (L2PcInstance player : plrs)
|
||||
{
|
||||
if ((player != null) && Util.checkIfInRange(radius, character, player, false))
|
||||
{
|
||||
player.sendPacket(mov);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Send a packet to all L2PcInstance present in the world.<BR>
|
||||
* <B><U> Concept</U> :</B><BR>
|
||||
* In order to inform other players of state modification on the L2Character, server just need to go through _allPlayers to send Server->Client Packet<BR>
|
||||
* <FONT COLOR=#FF0000><B> <U>Caution</U> : This method DOESN'T SEND Server->Client packet to this L2Character (to do this use method toSelfAndKnownPlayers)</B></FONT><BR>
|
||||
* @param packet
|
||||
*/
|
||||
public static void toAllOnlinePlayers(L2GameServerPacket packet)
|
||||
{
|
||||
for (L2PcInstance player : L2World.getInstance().getPlayers())
|
||||
{
|
||||
if (player.isOnline())
|
||||
{
|
||||
player.sendPacket(packet);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void toAllOnlinePlayers(String text)
|
||||
{
|
||||
toAllOnlinePlayers(text, false);
|
||||
}
|
||||
|
||||
public static void toAllOnlinePlayers(String text, boolean isCritical)
|
||||
{
|
||||
toAllOnlinePlayers(new CreatureSay(0, isCritical ? Say2.CRITICAL_ANNOUNCE : Say2.ANNOUNCEMENT, "", text));
|
||||
}
|
||||
|
||||
public static void toPlayersInInstance(L2GameServerPacket packet, int instanceId)
|
||||
{
|
||||
for (L2PcInstance player : L2World.getInstance().getPlayers())
|
||||
{
|
||||
if (player.isOnline() && (player.getInstanceId() == instanceId))
|
||||
{
|
||||
player.sendPacket(packet);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void toAllOnlinePlayersOnScreen(String text)
|
||||
{
|
||||
toAllOnlinePlayers(new ExShowScreenMessage(text, 10000));
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user