This commit is contained in:
39
trunk/java/com/l2jserver/gameserver/model/quest/Event.java
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39
trunk/java/com/l2jserver/gameserver/model/quest/Event.java
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/*
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* Copyright (C) 2004-2014 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.model.quest;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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/**
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* Abstract event class.
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* @author JIV
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*/
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public abstract class Event extends Quest
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{
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public Event(String name, String descr)
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{
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super(-1, name, descr);
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}
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public abstract boolean eventStart(L2PcInstance eventMaker);
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public abstract boolean eventStop();
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public abstract boolean eventBypass(L2PcInstance activeChar, String bypass);
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}
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2995
trunk/java/com/l2jserver/gameserver/model/quest/Quest.java
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2995
trunk/java/com/l2jserver/gameserver/model/quest/Quest.java
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File diff suppressed because it is too large
Load Diff
1262
trunk/java/com/l2jserver/gameserver/model/quest/QuestState.java
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1262
trunk/java/com/l2jserver/gameserver/model/quest/QuestState.java
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File diff suppressed because it is too large
Load Diff
170
trunk/java/com/l2jserver/gameserver/model/quest/QuestTimer.java
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170
trunk/java/com/l2jserver/gameserver/model/quest/QuestTimer.java
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/*
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* Copyright (C) 2004-2014 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.model.quest;
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import java.util.concurrent.ScheduledFuture;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import com.l2jserver.gameserver.ThreadPoolManager;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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public class QuestTimer
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{
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protected static final Logger _log = Logger.getLogger(QuestTimer.class.getName());
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public class ScheduleTimerTask implements Runnable
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{
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@Override
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public void run()
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{
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if (!getIsActive())
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{
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return;
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}
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try
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{
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if (!getIsRepeating())
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{
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cancelAndRemove();
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}
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getQuest().notifyEvent(getName(), getNpc(), getPlayer());
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}
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catch (Exception e)
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{
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_log.log(Level.SEVERE, "", e);
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}
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}
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}
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private boolean _isActive = true;
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private final String _name;
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private final Quest _quest;
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private final L2Npc _npc;
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private final L2PcInstance _player;
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private final boolean _isRepeating;
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private ScheduledFuture<?> _schedular;
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public QuestTimer(Quest quest, String name, long time, L2Npc npc, L2PcInstance player, boolean repeating)
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{
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_name = name;
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_quest = quest;
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_player = player;
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_npc = npc;
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_isRepeating = repeating;
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if (repeating)
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{
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_schedular = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new ScheduleTimerTask(), time, time); // Prepare auto end task
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}
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else
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{
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_schedular = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleTimerTask(), time); // Prepare auto end task
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}
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}
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public QuestTimer(Quest quest, String name, long time, L2Npc npc, L2PcInstance player)
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{
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this(quest, name, time, npc, player, false);
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}
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public QuestTimer(QuestState qs, String name, long time)
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{
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this(qs.getQuest(), name, time, null, qs.getPlayer(), false);
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}
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/**
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* Cancel this quest timer.
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*/
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public void cancel()
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{
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_isActive = false;
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if (_schedular != null)
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{
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_schedular.cancel(false);
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}
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}
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/**
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* Cancel this quest timer and remove it from the associated quest.
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*/
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public void cancelAndRemove()
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{
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cancel();
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_quest.removeQuestTimer(this);
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}
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/**
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* Compares if this timer matches with the key attributes passed.
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* @param quest the quest to which the timer is attached
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* @param name the name of the timer
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* @param npc the NPC attached to the desired timer (null if no NPC attached)
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* @param player the player attached to the desired timer (null if no player attached)
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* @return
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*/
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public boolean isMatch(Quest quest, String name, L2Npc npc, L2PcInstance player)
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{
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if ((quest == null) || (name == null))
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{
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return false;
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}
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if ((quest != _quest) || !name.equalsIgnoreCase(getName()))
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{
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return false;
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}
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return ((npc == _npc) && (player == _player));
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}
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public final boolean getIsActive()
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{
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return _isActive;
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}
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public final boolean getIsRepeating()
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{
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return _isRepeating;
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}
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public final Quest getQuest()
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{
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return _quest;
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}
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public final String getName()
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{
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return _name;
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}
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public final L2Npc getNpc()
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{
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return _npc;
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}
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public final L2PcInstance getPlayer()
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{
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return _player;
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}
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@Override
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public final String toString()
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{
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return _name;
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}
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}
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74
trunk/java/com/l2jserver/gameserver/model/quest/State.java
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74
trunk/java/com/l2jserver/gameserver/model/quest/State.java
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@ -0,0 +1,74 @@
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/*
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* Copyright (C) 2004-2014 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.model.quest;
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/**
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* This class merely enumerates the three necessary states for all quests:<br>
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* <ul>
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* <li>CREATED: a quest state is created but the quest is not yet accepted.</li>
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* <li>STARTED: the player has accepted the quest. Quest is currently in progress</li>
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* <li>COMPLETED: the quest has been completed.</li>
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* </ul>
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* In addition, this class defines two functions for lookup and inverse lookup of the state given a name.<br>
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* This is useful only for saving the state values into the database with a more readable form and then being able to read the string back and remap them to their correct states.<br>
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* All quests have these and only these states.
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* @author Luis Arias; version 2 by Fulminus
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*/
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public class State
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{
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public static final byte CREATED = 0;
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public static final byte STARTED = 1;
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public static final byte COMPLETED = 2;
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/**
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* Get the quest state's string representation from its byte value.
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* @param state the byte value of the state
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* @return the String representation of the quest state (default: Start)
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*/
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public static String getStateName(byte state)
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{
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switch (state)
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{
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case 1:
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return "Started";
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case 2:
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return "Completed";
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default:
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return "Start";
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}
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}
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/**
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* Get the quest state's byte value from its string representation.
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* @param statename the String representation of the state
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* @return the byte value of the quest state (default: 0)
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*/
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public static byte getStateId(String statename)
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{
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switch (statename)
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{
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case "Started":
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return 1;
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case "Completed":
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return 2;
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default:
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return 0;
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}
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}
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}
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Reference in New Issue
Block a user