This commit is contained in:
238
trunk/java/com/l2jserver/gameserver/model/options/Options.java
Normal file
238
trunk/java/com/l2jserver/gameserver/model/options/Options.java
Normal file
@ -0,0 +1,238 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.options;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.List;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.holders.SkillHolder;
|
||||
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
|
||||
import com.l2jserver.gameserver.model.skills.Skill;
|
||||
import com.l2jserver.gameserver.model.stats.functions.AbstractFunction;
|
||||
import com.l2jserver.gameserver.model.stats.functions.FuncTemplate;
|
||||
import com.l2jserver.gameserver.network.serverpackets.SkillCoolTime;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class Options
|
||||
{
|
||||
private final int _id;
|
||||
private final List<FuncTemplate> _funcs = new ArrayList<>();
|
||||
|
||||
private SkillHolder _activeSkill = null;
|
||||
private SkillHolder _passiveSkill = null;
|
||||
|
||||
private final List<OptionsSkillHolder> _activationSkills = new ArrayList<>();
|
||||
|
||||
/**
|
||||
* @param id
|
||||
*/
|
||||
public Options(int id)
|
||||
{
|
||||
_id = id;
|
||||
}
|
||||
|
||||
public final int getId()
|
||||
{
|
||||
return _id;
|
||||
}
|
||||
|
||||
public boolean hasFuncs()
|
||||
{
|
||||
return !_funcs.isEmpty();
|
||||
}
|
||||
|
||||
public List<AbstractFunction> getStatFuncs(L2ItemInstance item, L2Character player)
|
||||
{
|
||||
if (_funcs.isEmpty())
|
||||
{
|
||||
return Collections.<AbstractFunction> emptyList();
|
||||
}
|
||||
|
||||
final List<AbstractFunction> funcs = new ArrayList<>(_funcs.size());
|
||||
for (FuncTemplate fuctionTemplate : _funcs)
|
||||
{
|
||||
AbstractFunction fuction = fuctionTemplate.getFunc(player, player, item, this);
|
||||
if (fuction != null)
|
||||
{
|
||||
funcs.add(fuction);
|
||||
}
|
||||
player.sendDebugMessage("Adding stats: " + fuctionTemplate.getStat() + " val: " + fuctionTemplate.getValue());
|
||||
}
|
||||
return funcs;
|
||||
}
|
||||
|
||||
public void addFunc(FuncTemplate template)
|
||||
{
|
||||
_funcs.add(template);
|
||||
}
|
||||
|
||||
public boolean hasActiveSkill()
|
||||
{
|
||||
return _activeSkill != null;
|
||||
}
|
||||
|
||||
public SkillHolder getActiveSkill()
|
||||
{
|
||||
return _activeSkill;
|
||||
}
|
||||
|
||||
public void setActiveSkill(SkillHolder holder)
|
||||
{
|
||||
_activeSkill = holder;
|
||||
}
|
||||
|
||||
public boolean hasPassiveSkill()
|
||||
{
|
||||
return _passiveSkill != null;
|
||||
}
|
||||
|
||||
public SkillHolder getPassiveSkill()
|
||||
{
|
||||
return _passiveSkill;
|
||||
}
|
||||
|
||||
public void setPassiveSkill(SkillHolder holder)
|
||||
{
|
||||
_passiveSkill = holder;
|
||||
}
|
||||
|
||||
public boolean hasActivationSkills()
|
||||
{
|
||||
return !_activationSkills.isEmpty();
|
||||
}
|
||||
|
||||
public boolean hasActivationSkills(OptionsSkillType type)
|
||||
{
|
||||
for (OptionsSkillHolder holder : _activationSkills)
|
||||
{
|
||||
if (holder.getSkillType() == type)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public List<OptionsSkillHolder> getActivationsSkills()
|
||||
{
|
||||
return _activationSkills;
|
||||
}
|
||||
|
||||
public List<OptionsSkillHolder> getActivationsSkills(OptionsSkillType type)
|
||||
{
|
||||
List<OptionsSkillHolder> temp = new ArrayList<>();
|
||||
for (OptionsSkillHolder holder : _activationSkills)
|
||||
{
|
||||
if (holder.getSkillType() == type)
|
||||
{
|
||||
temp.add(holder);
|
||||
}
|
||||
}
|
||||
return temp;
|
||||
}
|
||||
|
||||
public void addActivationSkill(OptionsSkillHolder holder)
|
||||
{
|
||||
_activationSkills.add(holder);
|
||||
}
|
||||
|
||||
public void apply(L2PcInstance player)
|
||||
{
|
||||
player.sendDebugMessage("Activating option id: " + _id);
|
||||
if (hasFuncs())
|
||||
{
|
||||
player.addStatFuncs(getStatFuncs(null, player));
|
||||
}
|
||||
if (hasActiveSkill())
|
||||
{
|
||||
addSkill(player, getActiveSkill().getSkill());
|
||||
player.sendDebugMessage("Adding active skill: " + getActiveSkill());
|
||||
}
|
||||
if (hasPassiveSkill())
|
||||
{
|
||||
addSkill(player, getPassiveSkill().getSkill());
|
||||
player.sendDebugMessage("Adding passive skill: " + getPassiveSkill());
|
||||
}
|
||||
if (hasActivationSkills())
|
||||
{
|
||||
for (OptionsSkillHolder holder : _activationSkills)
|
||||
{
|
||||
player.addTriggerSkill(holder);
|
||||
player.sendDebugMessage("Adding trigger skill: " + holder);
|
||||
}
|
||||
}
|
||||
|
||||
player.sendSkillList();
|
||||
}
|
||||
|
||||
public void remove(L2PcInstance player)
|
||||
{
|
||||
player.sendDebugMessage("Deactivating option id: " + _id);
|
||||
if (hasFuncs())
|
||||
{
|
||||
player.removeStatsOwner(this);
|
||||
}
|
||||
if (hasActiveSkill())
|
||||
{
|
||||
player.removeSkill(getActiveSkill().getSkill(), false, false);
|
||||
player.sendDebugMessage("Removing active skill: " + getActiveSkill());
|
||||
}
|
||||
if (hasPassiveSkill())
|
||||
{
|
||||
player.removeSkill(getPassiveSkill().getSkill(), false, true);
|
||||
player.sendDebugMessage("Removing passive skill: " + getPassiveSkill());
|
||||
}
|
||||
if (hasActivationSkills())
|
||||
{
|
||||
for (OptionsSkillHolder holder : _activationSkills)
|
||||
{
|
||||
player.removeTriggerSkill(holder);
|
||||
player.sendDebugMessage("Removing trigger skill: " + holder);
|
||||
}
|
||||
}
|
||||
player.sendSkillList();
|
||||
}
|
||||
|
||||
private final void addSkill(L2PcInstance player, Skill skill)
|
||||
{
|
||||
boolean updateTimeStamp = false;
|
||||
|
||||
player.addSkill(skill, false);
|
||||
|
||||
if (skill.isActive())
|
||||
{
|
||||
final long remainingTime = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
if (remainingTime > 0)
|
||||
{
|
||||
player.addTimeStamp(skill, remainingTime);
|
||||
player.disableSkill(skill, remainingTime);
|
||||
}
|
||||
updateTimeStamp = true;
|
||||
}
|
||||
if (updateTimeStamp)
|
||||
{
|
||||
player.sendPacket(new SkillCoolTime(player));
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user