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/*
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* Copyright (C) 2004-2014 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.model.multisell;
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import com.l2jserver.gameserver.datatables.ItemTable;
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import com.l2jserver.gameserver.model.StatsSet;
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import com.l2jserver.gameserver.model.items.L2Armor;
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import com.l2jserver.gameserver.model.items.L2Item;
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import com.l2jserver.gameserver.model.items.L2Weapon;
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import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
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/**
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* @author DS
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*/
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public class Ingredient
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{
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private int _itemId;
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private long _itemCount;
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private boolean _isTaxIngredient;
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private boolean _maintainIngredient;
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private L2Item _template = null;
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private ItemInfo _itemInfo = null;
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private final int _chance;
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public Ingredient(StatsSet set)
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{
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this(set.getInt("id"), set.getLong("count"), set.getInt("chance", 0), set.getBoolean("isTaxIngredient", false), set.getBoolean("maintainIngredient", false));
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}
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public Ingredient(int itemId, long itemCount, int chance, boolean isTaxIngredient, boolean maintainIngredient)
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{
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_itemId = itemId;
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_itemCount = itemCount;
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_chance = chance;
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_isTaxIngredient = isTaxIngredient;
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_maintainIngredient = maintainIngredient;
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if (_itemId > 0)
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{
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_template = ItemTable.getInstance().getTemplate(_itemId);
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}
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}
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/**
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* @return a new Ingredient instance with the same values as this.
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*/
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public Ingredient getCopy()
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{
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return new Ingredient(_itemId, _itemCount, _chance, _isTaxIngredient, _maintainIngredient);
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}
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public final L2Item getTemplate()
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{
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return _template;
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}
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public final void setItemInfo(L2ItemInstance item)
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{
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_itemInfo = new ItemInfo(item);
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}
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public final void setItemInfo(ItemInfo info)
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{
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_itemInfo = info;
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}
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public final ItemInfo getItemInfo()
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{
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return _itemInfo;
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}
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public final int getEnchantLevel()
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{
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return _itemInfo != null ? _itemInfo.getEnchantLevel() : 0;
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}
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public final void setItemId(int itemId)
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{
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_itemId = itemId;
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}
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public final int getItemId()
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{
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return _itemId;
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}
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public final void setItemCount(long itemCount)
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{
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_itemCount = itemCount;
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}
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public final long getItemCount()
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{
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return _itemCount;
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}
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public int getChance()
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{
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return _chance;
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}
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public final void setIsTaxIngredient(boolean isTaxIngredient)
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{
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_isTaxIngredient = isTaxIngredient;
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}
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public final boolean isTaxIngredient()
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{
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return _isTaxIngredient;
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}
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public final void setMaintainIngredient(boolean maintainIngredient)
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{
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_maintainIngredient = maintainIngredient;
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}
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public final boolean getMaintainIngredient()
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{
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return _maintainIngredient;
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}
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public final boolean isStackable()
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{
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return _template == null ? true : _template.isStackable();
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}
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public final boolean isArmorOrWeapon()
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{
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return _template == null ? false : (_template instanceof L2Armor) || (_template instanceof L2Weapon);
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}
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public final int getWeight()
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{
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return _template == null ? 0 : _template.getWeight();
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}
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}
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