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/*
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* Copyright (C) 2004-2014 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.model.itemauction;
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import com.l2jserver.gameserver.model.L2World;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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/**
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* @author Forsaiken
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*/
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public final class ItemAuctionBid
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{
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private final int _playerObjId;
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private long _lastBid;
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public ItemAuctionBid(final int playerObjId, final long lastBid)
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{
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_playerObjId = playerObjId;
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_lastBid = lastBid;
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}
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public final int getPlayerObjId()
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{
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return _playerObjId;
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}
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public final long getLastBid()
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{
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return _lastBid;
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}
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final void setLastBid(final long lastBid)
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{
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_lastBid = lastBid;
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}
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final void cancelBid()
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{
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_lastBid = -1;
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}
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final boolean isCanceled()
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{
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return _lastBid <= 0;
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}
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final L2PcInstance getPlayer()
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{
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return L2World.getInstance().getPlayer(_playerObjId);
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}
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}
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