This commit is contained in:
@ -0,0 +1,29 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl;
|
||||
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public interface IBaseEvent
|
||||
{
|
||||
public EventType getType();
|
||||
}
|
@ -0,0 +1,55 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
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||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* An instantly executed event when L2Character is attacked by L2Character.
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnCreatureAttack implements IBaseEvent
|
||||
{
|
||||
private final L2Character _attacker;
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||||
private final L2Character _target;
|
||||
|
||||
public OnCreatureAttack(L2Character attacker, L2Character target)
|
||||
{
|
||||
_attacker = attacker;
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||||
_target = target;
|
||||
}
|
||||
|
||||
public final L2Character getAttacker()
|
||||
{
|
||||
return _attacker;
|
||||
}
|
||||
|
||||
public final L2Character getTarget()
|
||||
{
|
||||
return _target;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_CREATURE_ATTACK;
|
||||
}
|
||||
}
|
@ -0,0 +1,70 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
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||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* An instantly executed event when L2Character attack miss L2Character.
|
||||
* @author Zealar
|
||||
*/
|
||||
public class OnCreatureAttackAvoid implements IBaseEvent
|
||||
{
|
||||
private final L2Character _attacker;
|
||||
private final L2Character _target;
|
||||
private final boolean _damageOverTime;
|
||||
|
||||
/**
|
||||
* @param attacker who attack
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||||
* @param target who avoid
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||||
* @param isDot is dot damage
|
||||
*/
|
||||
public OnCreatureAttackAvoid(L2Character attacker, L2Character target, boolean isDot)
|
||||
{
|
||||
_attacker = attacker;
|
||||
_target = target;
|
||||
_damageOverTime = isDot;
|
||||
}
|
||||
|
||||
public final L2Character getAttacker()
|
||||
{
|
||||
return _attacker;
|
||||
}
|
||||
|
||||
public final L2Character getTarget()
|
||||
{
|
||||
return _target;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return
|
||||
*/
|
||||
public boolean isDamageOverTime()
|
||||
{
|
||||
return _damageOverTime;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_CREATURE_ATTACK_AVOID;
|
||||
}
|
||||
}
|
@ -0,0 +1,55 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* An instantly executed event when L2Character is attacked by L2Character.
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnCreatureAttacked implements IBaseEvent
|
||||
{
|
||||
private final L2Character _attacker;
|
||||
private final L2Character _target;
|
||||
|
||||
public OnCreatureAttacked(L2Character attacker, L2Character target)
|
||||
{
|
||||
_attacker = attacker;
|
||||
_target = target;
|
||||
}
|
||||
|
||||
public final L2Character getAttacker()
|
||||
{
|
||||
return _attacker;
|
||||
}
|
||||
|
||||
public final L2Character getTarget()
|
||||
{
|
||||
return _target;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_CREATURE_ATTACKED;
|
||||
}
|
||||
}
|
@ -0,0 +1,84 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* An instantly executed event when L2Character is attacked by L2Character.
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnCreatureDamageDealt implements IBaseEvent
|
||||
{
|
||||
private final L2Character _attacker;
|
||||
private final L2Character _target;
|
||||
private final double _damage;
|
||||
private final Skill _skill;
|
||||
private final boolean _crit;
|
||||
private final boolean _damageOverTime;
|
||||
|
||||
public OnCreatureDamageDealt(L2Character attacker, L2Character target, double damage, Skill skill, boolean crit, boolean damageOverTime)
|
||||
{
|
||||
_attacker = attacker;
|
||||
_target = target;
|
||||
_damage = damage;
|
||||
_skill = skill;
|
||||
_crit = crit;
|
||||
_damageOverTime = damageOverTime;
|
||||
}
|
||||
|
||||
public final L2Character getAttacker()
|
||||
{
|
||||
return _attacker;
|
||||
}
|
||||
|
||||
public final L2Character getTarget()
|
||||
{
|
||||
return _target;
|
||||
}
|
||||
|
||||
public double getDamage()
|
||||
{
|
||||
return _damage;
|
||||
}
|
||||
|
||||
public Skill getSkill()
|
||||
{
|
||||
return _skill;
|
||||
}
|
||||
|
||||
public boolean isCritical()
|
||||
{
|
||||
return _crit;
|
||||
}
|
||||
|
||||
public boolean isDamageOverTime()
|
||||
{
|
||||
return _damageOverTime;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_CREATURE_DAMAGE_DEALT;
|
||||
}
|
||||
}
|
@ -0,0 +1,84 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* An instantly executed event when L2Character is attacked by L2Character.
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnCreatureDamageReceived implements IBaseEvent
|
||||
{
|
||||
private final L2Character _attacker;
|
||||
private final L2Character _target;
|
||||
private final double _damage;
|
||||
private final Skill _skill;
|
||||
private final boolean _crit;
|
||||
private final boolean _damageOverTime;
|
||||
|
||||
public OnCreatureDamageReceived(L2Character attacker, L2Character target, double damage, Skill skill, boolean crit, boolean damageOverTime)
|
||||
{
|
||||
_attacker = attacker;
|
||||
_target = target;
|
||||
_damage = damage;
|
||||
_skill = skill;
|
||||
_crit = crit;
|
||||
_damageOverTime = damageOverTime;
|
||||
}
|
||||
|
||||
public final L2Character getAttacker()
|
||||
{
|
||||
return _attacker;
|
||||
}
|
||||
|
||||
public final L2Character getTarget()
|
||||
{
|
||||
return _target;
|
||||
}
|
||||
|
||||
public double getDamage()
|
||||
{
|
||||
return _damage;
|
||||
}
|
||||
|
||||
public Skill getSkill()
|
||||
{
|
||||
return _skill;
|
||||
}
|
||||
|
||||
public boolean isCritical()
|
||||
{
|
||||
return _crit;
|
||||
}
|
||||
|
||||
public boolean isDamageOverTime()
|
||||
{
|
||||
return _damageOverTime;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_CREATURE_DAMAGE_RECEIVED;
|
||||
}
|
||||
}
|
@ -0,0 +1,55 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* An instantly executed event when L2Character is killed by L2Character.
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnCreatureKill implements IBaseEvent
|
||||
{
|
||||
private final L2Character _attacker;
|
||||
private final L2Character _target;
|
||||
|
||||
public OnCreatureKill(L2Character attacker, L2Character target)
|
||||
{
|
||||
_attacker = attacker;
|
||||
_target = target;
|
||||
}
|
||||
|
||||
public final L2Character getAttacker()
|
||||
{
|
||||
return _attacker;
|
||||
}
|
||||
|
||||
public final L2Character getTarget()
|
||||
{
|
||||
return _target;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_CREATURE_KILL;
|
||||
}
|
||||
}
|
@ -0,0 +1,78 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character;
|
||||
|
||||
import com.l2jserver.gameserver.model.L2Object;
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* An instantly executed event when L2Character is attacked by L2Character.
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnCreatureSkillUse implements IBaseEvent
|
||||
{
|
||||
private final L2Character _caster;
|
||||
private final Skill _skill;
|
||||
private final boolean _simultaneously;
|
||||
private final L2Character _target;
|
||||
private final L2Object[] _targets;
|
||||
|
||||
public OnCreatureSkillUse(L2Character caster, Skill skill, boolean simultaneously, L2Character target, L2Object[] targets)
|
||||
{
|
||||
_caster = caster;
|
||||
_skill = skill;
|
||||
_simultaneously = simultaneously;
|
||||
_target = target;
|
||||
_targets = targets;
|
||||
}
|
||||
|
||||
public final L2Character getCaster()
|
||||
{
|
||||
return _caster;
|
||||
}
|
||||
|
||||
public Skill getSkill()
|
||||
{
|
||||
return _skill;
|
||||
}
|
||||
|
||||
public boolean isSimultaneously()
|
||||
{
|
||||
return _simultaneously;
|
||||
}
|
||||
|
||||
public final L2Character getTarget()
|
||||
{
|
||||
return _target;
|
||||
}
|
||||
|
||||
public L2Object[] getTargets()
|
||||
{
|
||||
return _targets;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_CREATURE_SKILL_USE;
|
||||
}
|
||||
}
|
@ -0,0 +1,47 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnCreatureTeleported implements IBaseEvent
|
||||
{
|
||||
private final L2Character _creature;
|
||||
|
||||
public OnCreatureTeleported(L2Character creature)
|
||||
{
|
||||
_creature = creature;
|
||||
}
|
||||
|
||||
public L2Character getCreature()
|
||||
{
|
||||
return _creature;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_CREATURE_TELEPORTED;
|
||||
}
|
||||
}
|
@ -0,0 +1,56 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.model.zone.L2ZoneType;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnCreatureZoneEnter implements IBaseEvent
|
||||
{
|
||||
private final L2Character _creature;
|
||||
private final L2ZoneType _zone;
|
||||
|
||||
public OnCreatureZoneEnter(L2Character creature, L2ZoneType zone)
|
||||
{
|
||||
_creature = creature;
|
||||
_zone = zone;
|
||||
}
|
||||
|
||||
public L2Character getCreature()
|
||||
{
|
||||
return _creature;
|
||||
}
|
||||
|
||||
public L2ZoneType getZone()
|
||||
{
|
||||
return _zone;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_CREATURE_ZONE_ENTER;
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,56 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.model.zone.L2ZoneType;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnCreatureZoneExit implements IBaseEvent
|
||||
{
|
||||
private final L2Character _creature;
|
||||
private final L2ZoneType _zone;
|
||||
|
||||
public OnCreatureZoneExit(L2Character creature, L2ZoneType zone)
|
||||
{
|
||||
_creature = creature;
|
||||
_zone = zone;
|
||||
}
|
||||
|
||||
public L2Character getCreature()
|
||||
{
|
||||
return _creature;
|
||||
}
|
||||
|
||||
public L2ZoneType getZone()
|
||||
{
|
||||
return _zone;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_CREATURE_ZONE_EXIT;
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,55 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.npc;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Npc;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnNpcCanBeSeen implements IBaseEvent
|
||||
{
|
||||
private final L2Npc _npc;
|
||||
private final L2PcInstance _activeChar;
|
||||
|
||||
public OnNpcCanBeSeen(L2Npc npc, L2PcInstance activeChar)
|
||||
{
|
||||
_npc = npc;
|
||||
_activeChar = activeChar;
|
||||
}
|
||||
|
||||
public L2Npc getNpc()
|
||||
{
|
||||
return _npc;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_NPC_CAN_BE_SEEN;
|
||||
}
|
||||
}
|
@ -0,0 +1,63 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.npc;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.actor.L2Npc;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* An instantly executed event when L2Character is killed by L2Character.
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnNpcCreatureSee implements IBaseEvent
|
||||
{
|
||||
private final L2Npc _npc;
|
||||
private final L2Character _creature;
|
||||
private final boolean _isSummon;
|
||||
|
||||
public OnNpcCreatureSee(L2Npc npc, L2Character creature, boolean isSummon)
|
||||
{
|
||||
_npc = npc;
|
||||
_creature = creature;
|
||||
_isSummon = isSummon;
|
||||
}
|
||||
|
||||
public final L2Npc getNpc()
|
||||
{
|
||||
return _npc;
|
||||
}
|
||||
|
||||
public final L2Character getCreature()
|
||||
{
|
||||
return _creature;
|
||||
}
|
||||
|
||||
public boolean isSummon()
|
||||
{
|
||||
return _isSummon;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_NPC_CREATURE_SEE;
|
||||
}
|
||||
}
|
@ -0,0 +1,69 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.npc;
|
||||
|
||||
import com.l2jserver.gameserver.model.L2Object;
|
||||
import com.l2jserver.gameserver.model.actor.L2Npc;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnNpcEventReceived implements IBaseEvent
|
||||
{
|
||||
private final String _eventName;
|
||||
private final L2Npc _sender;
|
||||
private final L2Npc _receiver;
|
||||
private final L2Object _reference;
|
||||
|
||||
public OnNpcEventReceived(String eventName, L2Npc sender, L2Npc receiver, L2Object reference)
|
||||
{
|
||||
_eventName = eventName;
|
||||
_sender = sender;
|
||||
_receiver = receiver;
|
||||
_reference = reference;
|
||||
}
|
||||
|
||||
public String getEventName()
|
||||
{
|
||||
return _eventName;
|
||||
}
|
||||
|
||||
public L2Npc getSender()
|
||||
{
|
||||
return _sender;
|
||||
}
|
||||
|
||||
public L2Npc getReceiver()
|
||||
{
|
||||
return _receiver;
|
||||
}
|
||||
|
||||
public L2Object getReference()
|
||||
{
|
||||
return _reference;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_NPC_EVENT_RECEIVED;
|
||||
}
|
||||
}
|
@ -0,0 +1,55 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.npc;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Npc;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnNpcFirstTalk implements IBaseEvent
|
||||
{
|
||||
private final L2Npc _npc;
|
||||
private final L2PcInstance _activeChar;
|
||||
|
||||
public OnNpcFirstTalk(L2Npc npc, L2PcInstance activeChar)
|
||||
{
|
||||
_npc = npc;
|
||||
_activeChar = activeChar;
|
||||
}
|
||||
|
||||
public L2Npc getNpc()
|
||||
{
|
||||
return _npc;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_NPC_FIRST_TALK;
|
||||
}
|
||||
}
|
@ -0,0 +1,76 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.npc;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Npc;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author malyelfik
|
||||
*/
|
||||
public final class OnNpcManorBypass implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _activeChar;
|
||||
private final L2Npc _target;
|
||||
private final int _request;
|
||||
private final int _manorId;
|
||||
private final boolean _nextPeriod;
|
||||
|
||||
public OnNpcManorBypass(L2PcInstance activeChar, L2Npc target, int request, int manorId, boolean nextPeriod)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
_target = target;
|
||||
_request = request;
|
||||
_manorId = manorId;
|
||||
_nextPeriod = nextPeriod;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public L2Npc getTarget()
|
||||
{
|
||||
return _target;
|
||||
}
|
||||
|
||||
public int getRequest()
|
||||
{
|
||||
return _request;
|
||||
}
|
||||
|
||||
public int getManorId()
|
||||
{
|
||||
return _manorId;
|
||||
}
|
||||
|
||||
public boolean isNextPeriod()
|
||||
{
|
||||
return _nextPeriod;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_NPC_MANOR_BYPASS;
|
||||
}
|
||||
}
|
@ -0,0 +1,47 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.npc;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Npc;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnNpcMoveFinished implements IBaseEvent
|
||||
{
|
||||
private final L2Npc _npc;
|
||||
|
||||
public OnNpcMoveFinished(L2Npc npc)
|
||||
{
|
||||
_npc = npc;
|
||||
}
|
||||
|
||||
public L2Npc getNpc()
|
||||
{
|
||||
return _npc;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_NPC_MOVE_FINISHED;
|
||||
}
|
||||
}
|
@ -0,0 +1,47 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.npc;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Npc;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnNpcMoveNodeArrived implements IBaseEvent
|
||||
{
|
||||
private final L2Npc _npc;
|
||||
|
||||
public OnNpcMoveNodeArrived(L2Npc npc)
|
||||
{
|
||||
_npc = npc;
|
||||
}
|
||||
|
||||
public L2Npc getNpc()
|
||||
{
|
||||
return _npc;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_NPC_MOVE_NODE_ARRIVED;
|
||||
}
|
||||
}
|
@ -0,0 +1,47 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.npc;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Npc;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnNpcMoveRouteFinished implements IBaseEvent
|
||||
{
|
||||
private final L2Npc _npc;
|
||||
|
||||
public OnNpcMoveRouteFinished(L2Npc npc)
|
||||
{
|
||||
_npc = npc;
|
||||
}
|
||||
|
||||
public L2Npc getNpc()
|
||||
{
|
||||
return _npc;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_NPC_MOVE_ROUTE_FINISHED;
|
||||
}
|
||||
}
|
@ -0,0 +1,63 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.npc;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Npc;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnNpcSkillFinished implements IBaseEvent
|
||||
{
|
||||
private final L2Npc _caster;
|
||||
private final L2PcInstance _target;
|
||||
private final Skill _skill;
|
||||
|
||||
public OnNpcSkillFinished(L2Npc caster, L2PcInstance target, Skill skill)
|
||||
{
|
||||
_caster = caster;
|
||||
_target = target;
|
||||
_skill = skill;
|
||||
}
|
||||
|
||||
public L2PcInstance getTarget()
|
||||
{
|
||||
return _target;
|
||||
}
|
||||
|
||||
public L2Npc getCaster()
|
||||
{
|
||||
return _caster;
|
||||
}
|
||||
|
||||
public Skill getSkill()
|
||||
{
|
||||
return _skill;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_NPC_SKILL_FINISHED;
|
||||
}
|
||||
}
|
@ -0,0 +1,78 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.npc;
|
||||
|
||||
import com.l2jserver.gameserver.model.L2Object;
|
||||
import com.l2jserver.gameserver.model.actor.L2Npc;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnNpcSkillSee implements IBaseEvent
|
||||
{
|
||||
private final L2Npc _npc;
|
||||
private final L2PcInstance _caster;
|
||||
private final Skill _skill;
|
||||
private final L2Object[] _targets;
|
||||
private final boolean _isSummon;
|
||||
|
||||
public OnNpcSkillSee(L2Npc npc, L2PcInstance caster, Skill skill, L2Object[] targets, boolean isSummon)
|
||||
{
|
||||
_npc = npc;
|
||||
_caster = caster;
|
||||
_skill = skill;
|
||||
_targets = targets;
|
||||
_isSummon = isSummon;
|
||||
}
|
||||
|
||||
public L2Npc getTarget()
|
||||
{
|
||||
return _npc;
|
||||
}
|
||||
|
||||
public L2PcInstance getCaster()
|
||||
{
|
||||
return _caster;
|
||||
}
|
||||
|
||||
public Skill getSkill()
|
||||
{
|
||||
return _skill;
|
||||
}
|
||||
|
||||
public L2Object[] getTargets()
|
||||
{
|
||||
return _targets;
|
||||
}
|
||||
|
||||
public boolean isSummon()
|
||||
{
|
||||
return _isSummon;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_NPC_SKILL_SEE;
|
||||
}
|
||||
}
|
@ -0,0 +1,47 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.npc;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Npc;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnNpcSpawn implements IBaseEvent
|
||||
{
|
||||
private final L2Npc _npc;
|
||||
|
||||
public OnNpcSpawn(L2Npc npc)
|
||||
{
|
||||
_npc = npc;
|
||||
}
|
||||
|
||||
public L2Npc getNpc()
|
||||
{
|
||||
return _npc;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_NPC_SPAWN;
|
||||
}
|
||||
}
|
@ -0,0 +1,47 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.npc;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Npc;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author Zealar
|
||||
*/
|
||||
public class OnNpcTeleport implements IBaseEvent
|
||||
{
|
||||
private final L2Npc _npc;
|
||||
|
||||
public OnNpcTeleport(L2Npc npc)
|
||||
{
|
||||
_npc = npc;
|
||||
}
|
||||
|
||||
public L2Npc getNpc()
|
||||
{
|
||||
return _npc;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_NPC_TELEPORT;
|
||||
}
|
||||
}
|
@ -0,0 +1,62 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.npc.attackable;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Npc;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnAttackableAggroRangeEnter implements IBaseEvent
|
||||
{
|
||||
private final L2Npc _npc;
|
||||
private final L2PcInstance _activeChar;
|
||||
private final boolean _isSummon;
|
||||
|
||||
public OnAttackableAggroRangeEnter(L2Npc npc, L2PcInstance attacker, boolean isSummon)
|
||||
{
|
||||
_npc = npc;
|
||||
_activeChar = attacker;
|
||||
_isSummon = isSummon;
|
||||
}
|
||||
|
||||
public L2Npc getNpc()
|
||||
{
|
||||
return _npc;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public boolean isSummon()
|
||||
{
|
||||
return _isSummon;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_ATTACKABLE_AGGRO_RANGE_ENTER;
|
||||
}
|
||||
}
|
@ -0,0 +1,78 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.npc.attackable;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Attackable;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* An instantly executed event when L2Attackable is attacked by L2PcInstance.
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnAttackableAttack implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _attacker;
|
||||
private final L2Attackable _target;
|
||||
private final int _damage;
|
||||
private final Skill _skill;
|
||||
private final boolean _isSummon;
|
||||
|
||||
public OnAttackableAttack(L2PcInstance attacker, L2Attackable target, int damage, Skill skill, boolean isSummon)
|
||||
{
|
||||
_attacker = attacker;
|
||||
_target = target;
|
||||
_damage = damage;
|
||||
_skill = skill;
|
||||
_isSummon = isSummon;
|
||||
}
|
||||
|
||||
public final L2PcInstance getAttacker()
|
||||
{
|
||||
return _attacker;
|
||||
}
|
||||
|
||||
public final L2Attackable getTarget()
|
||||
{
|
||||
return _target;
|
||||
}
|
||||
|
||||
public int getDamage()
|
||||
{
|
||||
return _damage;
|
||||
}
|
||||
|
||||
public Skill getSkill()
|
||||
{
|
||||
return _skill;
|
||||
}
|
||||
|
||||
public boolean isSummon()
|
||||
{
|
||||
return _isSummon;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_ATTACKABLE_ATTACK;
|
||||
}
|
||||
}
|
@ -0,0 +1,69 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.npc.attackable;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Npc;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnAttackableFactionCall implements IBaseEvent
|
||||
{
|
||||
private final L2Npc _npc;
|
||||
private final L2Npc _caller;
|
||||
private final L2PcInstance _attacker;
|
||||
private final boolean _isSummon;
|
||||
|
||||
public OnAttackableFactionCall(L2Npc npc, L2Npc caller, L2PcInstance attacker, boolean isSummon)
|
||||
{
|
||||
_npc = npc;
|
||||
_caller = caller;
|
||||
_attacker = attacker;
|
||||
_isSummon = isSummon;
|
||||
}
|
||||
|
||||
public L2Npc getNpc()
|
||||
{
|
||||
return _npc;
|
||||
}
|
||||
|
||||
public L2Npc getCaller()
|
||||
{
|
||||
return _caller;
|
||||
}
|
||||
|
||||
public L2PcInstance getAttacker()
|
||||
{
|
||||
return _attacker;
|
||||
}
|
||||
|
||||
public boolean isSummon()
|
||||
{
|
||||
return _isSummon;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_ATTACKABLE_FACTION_CALL;
|
||||
}
|
||||
}
|
@ -0,0 +1,62 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.npc.attackable;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Attackable;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnAttackableHate implements IBaseEvent
|
||||
{
|
||||
private final L2Attackable _npc;
|
||||
private final L2PcInstance _activeChar;
|
||||
private final boolean _isSummon;
|
||||
|
||||
public OnAttackableHate(L2Attackable npc, L2PcInstance activeChar, boolean isSummon)
|
||||
{
|
||||
_npc = npc;
|
||||
_activeChar = activeChar;
|
||||
_isSummon = isSummon;
|
||||
}
|
||||
|
||||
public final L2Attackable getNpc()
|
||||
{
|
||||
return _npc;
|
||||
}
|
||||
|
||||
public final L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public boolean isSummon()
|
||||
{
|
||||
return _isSummon;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_NPC_HATE;
|
||||
}
|
||||
}
|
@ -0,0 +1,63 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.npc.attackable;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Attackable;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* An instantly executed event when L2Attackable is killed by L2PcInstance.
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnAttackableKill implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _attacker;
|
||||
private final L2Attackable _target;
|
||||
private final boolean _isSummon;
|
||||
|
||||
public OnAttackableKill(L2PcInstance attacker, L2Attackable target, boolean isSummon)
|
||||
{
|
||||
_attacker = attacker;
|
||||
_target = target;
|
||||
_isSummon = isSummon;
|
||||
}
|
||||
|
||||
public final L2PcInstance getAttacker()
|
||||
{
|
||||
return _attacker;
|
||||
}
|
||||
|
||||
public final L2Attackable getTarget()
|
||||
{
|
||||
return _target;
|
||||
}
|
||||
|
||||
public final boolean isSummon()
|
||||
{
|
||||
return _isSummon;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_ATTACKABLE_KILL;
|
||||
}
|
||||
}
|
@ -0,0 +1,61 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.playable;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Playable;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayableExpChanged implements IBaseEvent
|
||||
{
|
||||
private final L2Playable _activeChar;
|
||||
private final long _oldExp;
|
||||
private final long _newExp;
|
||||
|
||||
public OnPlayableExpChanged(L2Playable activeChar, long oldExp, long newExp)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
_oldExp = oldExp;
|
||||
_newExp = newExp;
|
||||
}
|
||||
|
||||
public L2Playable getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public long getOldExp()
|
||||
{
|
||||
return _oldExp;
|
||||
}
|
||||
|
||||
public long getNewExp()
|
||||
{
|
||||
return _newExp;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYABLE_EXP_CHANGED;
|
||||
}
|
||||
}
|
@ -0,0 +1,70 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player;
|
||||
|
||||
import com.l2jserver.gameserver.model.L2Augmentation;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerAugment implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _activeChar;
|
||||
private final L2ItemInstance _item;
|
||||
private final L2Augmentation _augmentation;
|
||||
private final boolean _isAugment; // true = is being augmented // false = augment is being removed
|
||||
|
||||
public OnPlayerAugment(L2PcInstance activeChar, L2ItemInstance item, L2Augmentation augment, boolean isAugment)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
_item = item;
|
||||
_augmentation = augment;
|
||||
_isAugment = isAugment;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public L2ItemInstance getItem()
|
||||
{
|
||||
return _item;
|
||||
}
|
||||
|
||||
public L2Augmentation getAugmentation()
|
||||
{
|
||||
return _augmentation;
|
||||
}
|
||||
|
||||
public boolean isAugment()
|
||||
{
|
||||
return _isAugment;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_AUGMENT;
|
||||
}
|
||||
}
|
@ -0,0 +1,54 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerBypass implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _activeChar;
|
||||
private final String _command;
|
||||
|
||||
public OnPlayerBypass(L2PcInstance activeChar, String command)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
_command = command;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public String getCommand()
|
||||
{
|
||||
return _command;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_BYPASS;
|
||||
}
|
||||
}
|
@ -0,0 +1,68 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerChat implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _activeChar;
|
||||
private final L2PcInstance _target;
|
||||
private final String _text;
|
||||
private final int _type;
|
||||
|
||||
public OnPlayerChat(L2PcInstance activeChar, L2PcInstance target, String text, int type)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
_target = target;
|
||||
_text = text;
|
||||
_type = type;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public L2PcInstance getTarget()
|
||||
{
|
||||
return _target;
|
||||
}
|
||||
|
||||
public String getText()
|
||||
{
|
||||
return _text;
|
||||
}
|
||||
|
||||
public int getChatType()
|
||||
{
|
||||
return _type;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_CHAT;
|
||||
}
|
||||
}
|
@ -0,0 +1,69 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.network.L2GameClient;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerCreate implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _activeChar;
|
||||
private final int _objectId;
|
||||
private final String _name;
|
||||
private final L2GameClient _client;
|
||||
|
||||
public OnPlayerCreate(L2PcInstance activeChar, int objectId, String name, L2GameClient client)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
_objectId = objectId;
|
||||
_name = name;
|
||||
_client = client;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public int getObjectId()
|
||||
{
|
||||
return _objectId;
|
||||
}
|
||||
|
||||
public String getName()
|
||||
{
|
||||
return _name;
|
||||
}
|
||||
|
||||
public L2GameClient getClient()
|
||||
{
|
||||
return _client;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_CREATE;
|
||||
}
|
||||
}
|
@ -0,0 +1,61 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player;
|
||||
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.network.L2GameClient;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerDelete implements IBaseEvent
|
||||
{
|
||||
private final int _objectId;
|
||||
private final String _name;
|
||||
private final L2GameClient _client;
|
||||
|
||||
public OnPlayerDelete(int objectId, String name, L2GameClient client)
|
||||
{
|
||||
_objectId = objectId;
|
||||
_name = name;
|
||||
_client = client;
|
||||
}
|
||||
|
||||
public int getObjectId()
|
||||
{
|
||||
return _objectId;
|
||||
}
|
||||
|
||||
public String getName()
|
||||
{
|
||||
return _name;
|
||||
}
|
||||
|
||||
public L2GameClient getClient()
|
||||
{
|
||||
return _client;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_DELETE;
|
||||
}
|
||||
}
|
@ -0,0 +1,69 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerDlgAnswer implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _activeChar;
|
||||
private final int _messageId;
|
||||
private final int _answer;
|
||||
private final int _requesterId;
|
||||
|
||||
public OnPlayerDlgAnswer(L2PcInstance activeChar, int messageId, int answer, int requesterId)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
_messageId = messageId;
|
||||
_answer = answer;
|
||||
_requesterId = requesterId;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public int getMessageId()
|
||||
{
|
||||
return _messageId;
|
||||
}
|
||||
|
||||
public int getAnswer()
|
||||
{
|
||||
return _answer;
|
||||
}
|
||||
|
||||
public int getRequesterId()
|
||||
{
|
||||
return _requesterId;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_DLG_ANSWER;
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,55 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerEquipItem implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _activeChar;
|
||||
private final L2ItemInstance _item;
|
||||
|
||||
public OnPlayerEquipItem(L2PcInstance activeChar, L2ItemInstance item)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
_item = item;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public L2ItemInstance getItem()
|
||||
{
|
||||
return _item;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_EQUIP_ITEM;
|
||||
}
|
||||
}
|
@ -0,0 +1,61 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerFameChanged implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _activeChar;
|
||||
private final int _oldFame;
|
||||
private final int _newFame;
|
||||
|
||||
public OnPlayerFameChanged(L2PcInstance activeChar, int oldFame, int newFame)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
_oldFame = oldFame;
|
||||
_newFame = newFame;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public int getOldFame()
|
||||
{
|
||||
return _oldFame;
|
||||
}
|
||||
|
||||
public int getNewFame()
|
||||
{
|
||||
return _newFame;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_FAME_CHANGED;
|
||||
}
|
||||
}
|
@ -0,0 +1,55 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.model.items.L2Henna;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerHennaAdd implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _activeChar;
|
||||
private final L2Henna _henna;
|
||||
|
||||
public OnPlayerHennaAdd(L2PcInstance activeChar, L2Henna henna)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
_henna = henna;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public L2Henna getHenna()
|
||||
{
|
||||
return _henna;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_HENNA_ADD;
|
||||
}
|
||||
}
|
@ -0,0 +1,55 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.model.items.L2Henna;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerHennaRemove implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _activeChar;
|
||||
private final L2Henna _henna;
|
||||
|
||||
public OnPlayerHennaRemove(L2PcInstance activeChar, L2Henna henna)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
_henna = henna;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public L2Henna getHenna()
|
||||
{
|
||||
return _henna;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_HENNA_REMOVE;
|
||||
}
|
||||
}
|
@ -0,0 +1,61 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerKarmaChanged implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _activeChar;
|
||||
private final int _oldKarma;
|
||||
private final int _newKarma;
|
||||
|
||||
public OnPlayerKarmaChanged(L2PcInstance activeChar, int oldKarma, int newKarma)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
_oldKarma = oldKarma;
|
||||
_newKarma = newKarma;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public int getOldKarma()
|
||||
{
|
||||
return _oldKarma;
|
||||
}
|
||||
|
||||
public int getNewKarma()
|
||||
{
|
||||
return _newKarma;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_KARMA_CHANGED;
|
||||
}
|
||||
}
|
@ -0,0 +1,61 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerLevelChanged implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _activeChar;
|
||||
private final int _oldLevel;
|
||||
private final int _newLevel;
|
||||
|
||||
public OnPlayerLevelChanged(L2PcInstance activeChar, int oldLevel, int newLevel)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
_oldLevel = oldLevel;
|
||||
_newLevel = newLevel;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public int getOldLevel()
|
||||
{
|
||||
return _oldLevel;
|
||||
}
|
||||
|
||||
public int getNewLevel()
|
||||
{
|
||||
return _newLevel;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_LEVEL_CHANGED;
|
||||
}
|
||||
}
|
@ -0,0 +1,47 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerLogin implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _activeChar;
|
||||
|
||||
public OnPlayerLogin(L2PcInstance activeChar)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_LOGIN;
|
||||
}
|
||||
}
|
@ -0,0 +1,47 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerLogout implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _activeChar;
|
||||
|
||||
public OnPlayerLogout(L2PcInstance activeChar)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_LOGOUT;
|
||||
}
|
||||
}
|
@ -0,0 +1,61 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerPKChanged implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _activeChar;
|
||||
private final int _oldPoints;
|
||||
private final int _newPoints;
|
||||
|
||||
public OnPlayerPKChanged(L2PcInstance activeChar, int oldPoints, int newPoints)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
_oldPoints = oldPoints;
|
||||
_newPoints = newPoints;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public int getOldPoints()
|
||||
{
|
||||
return _oldPoints;
|
||||
}
|
||||
|
||||
public int getNewPoints()
|
||||
{
|
||||
return _newPoints;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_PK_CHANGED;
|
||||
}
|
||||
}
|
@ -0,0 +1,62 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.actor.templates.L2PcTemplate;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerProfessionChange implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _activeChar;
|
||||
private final L2PcTemplate _template;
|
||||
private final boolean _isSubClass;
|
||||
|
||||
public OnPlayerProfessionChange(L2PcInstance activeChar, L2PcTemplate template, boolean isSubClass)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
_template = template;
|
||||
_isSubClass = isSubClass;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public L2PcTemplate getTemplate()
|
||||
{
|
||||
return _template;
|
||||
}
|
||||
|
||||
public boolean isSubClass()
|
||||
{
|
||||
return _isSubClass;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_PROFESSION_CHANGE;
|
||||
}
|
||||
}
|
@ -0,0 +1,61 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerPvPChanged implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _activeChar;
|
||||
private final int _oldPoints;
|
||||
private final int _newPoints;
|
||||
|
||||
public OnPlayerPvPChanged(L2PcInstance activeChar, int oldPoints, int newPoints)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
_oldPoints = oldPoints;
|
||||
_newPoints = newPoints;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public int getOldPoints()
|
||||
{
|
||||
return _oldPoints;
|
||||
}
|
||||
|
||||
public int getNewPoints()
|
||||
{
|
||||
return _newPoints;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_PVP_CHANGED;
|
||||
}
|
||||
}
|
@ -0,0 +1,54 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerPvPKill implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _activeChar;
|
||||
private final L2PcInstance _target;
|
||||
|
||||
public OnPlayerPvPKill(L2PcInstance activeChar, L2PcInstance target)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
_target = target;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public L2PcInstance getTarget()
|
||||
{
|
||||
return _target;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_PVP_KILL;
|
||||
}
|
||||
}
|
@ -0,0 +1,61 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player;
|
||||
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.network.L2GameClient;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerRestore implements IBaseEvent
|
||||
{
|
||||
private final int _objectId;
|
||||
private final String _name;
|
||||
private final L2GameClient _client;
|
||||
|
||||
public OnPlayerRestore(int objectId, String name, L2GameClient client)
|
||||
{
|
||||
_objectId = objectId;
|
||||
_name = name;
|
||||
_client = client;
|
||||
}
|
||||
|
||||
public int getObjectId()
|
||||
{
|
||||
return _objectId;
|
||||
}
|
||||
|
||||
public String getName()
|
||||
{
|
||||
return _name;
|
||||
}
|
||||
|
||||
public L2GameClient getClient()
|
||||
{
|
||||
return _client;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_RESTORE;
|
||||
}
|
||||
}
|
@ -0,0 +1,69 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.network.L2GameClient;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerSelect implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _activeChar;
|
||||
private final int _objectId;
|
||||
private final String _name;
|
||||
private final L2GameClient _client;
|
||||
|
||||
public OnPlayerSelect(L2PcInstance activeChar, int objectId, String name, L2GameClient client)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
_objectId = objectId;
|
||||
_name = name;
|
||||
_client = client;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public int getObjectId()
|
||||
{
|
||||
return _objectId;
|
||||
}
|
||||
|
||||
public String getName()
|
||||
{
|
||||
return _name;
|
||||
}
|
||||
|
||||
public L2GameClient getClient()
|
||||
{
|
||||
return _client;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_SELECT;
|
||||
}
|
||||
}
|
@ -0,0 +1,71 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Npc;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.base.AcquireSkillType;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerSkillLearn implements IBaseEvent
|
||||
{
|
||||
private final L2Npc _trainer;
|
||||
private final L2PcInstance _activeChar;
|
||||
private final Skill _skill;
|
||||
private final AcquireSkillType _type;
|
||||
|
||||
public OnPlayerSkillLearn(L2Npc trainer, L2PcInstance activeChar, Skill skill, AcquireSkillType type)
|
||||
{
|
||||
_trainer = trainer;
|
||||
_activeChar = activeChar;
|
||||
_skill = skill;
|
||||
_type = type;
|
||||
}
|
||||
|
||||
public L2Npc getTrainer()
|
||||
{
|
||||
return _trainer;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public Skill getSkill()
|
||||
{
|
||||
return _skill;
|
||||
}
|
||||
|
||||
public AcquireSkillType getAcquireType()
|
||||
{
|
||||
return _type;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_SKILL_LEARN;
|
||||
}
|
||||
}
|
@ -0,0 +1,47 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Summon;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerSummonSpawn implements IBaseEvent
|
||||
{
|
||||
private final L2Summon _summon;
|
||||
|
||||
public OnPlayerSummonSpawn(L2Summon summon)
|
||||
{
|
||||
_summon = summon;
|
||||
}
|
||||
|
||||
public L2Summon getSummon()
|
||||
{
|
||||
return _summon;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_SUMMON_SPAWN;
|
||||
}
|
||||
}
|
@ -0,0 +1,47 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Summon;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author St3eT
|
||||
*/
|
||||
public class OnPlayerSummonTalk implements IBaseEvent
|
||||
{
|
||||
private final L2Summon _summon;
|
||||
|
||||
public OnPlayerSummonTalk(L2Summon summon)
|
||||
{
|
||||
_summon = summon;
|
||||
}
|
||||
|
||||
public L2Summon getSummon()
|
||||
{
|
||||
return _summon;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_SUMMON_TALK;
|
||||
}
|
||||
}
|
@ -0,0 +1,54 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerTransform implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _activeChar;
|
||||
private final int _transformId;
|
||||
|
||||
public OnPlayerTransform(L2PcInstance activeChar, int transformId)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
_transformId = transformId;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public int getTransformId()
|
||||
{
|
||||
return _transformId;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_TRANSFORM;
|
||||
}
|
||||
}
|
@ -0,0 +1,55 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player.clan;
|
||||
|
||||
import com.l2jserver.gameserver.model.L2Clan;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerClanCreate implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _activeChar;
|
||||
private final L2Clan _clan;
|
||||
|
||||
public OnPlayerClanCreate(L2PcInstance activeChar, L2Clan clan)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
_clan = clan;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public L2Clan getClan()
|
||||
{
|
||||
return _clan;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_CLAN_CREATE;
|
||||
}
|
||||
}
|
@ -0,0 +1,55 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player.clan;
|
||||
|
||||
import com.l2jserver.gameserver.model.L2Clan;
|
||||
import com.l2jserver.gameserver.model.L2ClanMember;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerClanDestroy implements IBaseEvent
|
||||
{
|
||||
private final L2ClanMember _activeChar;
|
||||
private final L2Clan _clan;
|
||||
|
||||
public OnPlayerClanDestroy(L2ClanMember activeChar, L2Clan clan)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
_clan = clan;
|
||||
}
|
||||
|
||||
public L2ClanMember getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public L2Clan getClan()
|
||||
{
|
||||
return _clan;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_CLAN_DESTROY;
|
||||
}
|
||||
}
|
@ -0,0 +1,55 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player.clan;
|
||||
|
||||
import com.l2jserver.gameserver.model.L2Clan;
|
||||
import com.l2jserver.gameserver.model.L2ClanMember;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerClanJoin implements IBaseEvent
|
||||
{
|
||||
private final L2ClanMember _activeChar;
|
||||
private final L2Clan _clan;
|
||||
|
||||
public OnPlayerClanJoin(L2ClanMember activeChar, L2Clan clan)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
_clan = clan;
|
||||
}
|
||||
|
||||
public L2ClanMember getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public L2Clan getClan()
|
||||
{
|
||||
return _clan;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_CLAN_JOIN;
|
||||
}
|
||||
}
|
@ -0,0 +1,62 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player.clan;
|
||||
|
||||
import com.l2jserver.gameserver.model.L2Clan;
|
||||
import com.l2jserver.gameserver.model.L2ClanMember;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerClanLeaderChange implements IBaseEvent
|
||||
{
|
||||
private final L2ClanMember _oldLeader;
|
||||
private final L2ClanMember _newLeader;
|
||||
private final L2Clan _clan;
|
||||
|
||||
public OnPlayerClanLeaderChange(L2ClanMember oldLeader, L2ClanMember newLeader, L2Clan clan)
|
||||
{
|
||||
_oldLeader = oldLeader;
|
||||
_newLeader = newLeader;
|
||||
_clan = clan;
|
||||
}
|
||||
|
||||
public L2ClanMember getOldLeader()
|
||||
{
|
||||
return _oldLeader;
|
||||
}
|
||||
|
||||
public L2ClanMember getNewLeader()
|
||||
{
|
||||
return _newLeader;
|
||||
}
|
||||
|
||||
public L2Clan getClan()
|
||||
{
|
||||
return _clan;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_CLAN_LEADER_CHANGE;
|
||||
}
|
||||
}
|
@ -0,0 +1,55 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player.clan;
|
||||
|
||||
import com.l2jserver.gameserver.model.L2Clan;
|
||||
import com.l2jserver.gameserver.model.L2ClanMember;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerClanLeft implements IBaseEvent
|
||||
{
|
||||
private final L2ClanMember _activeChar;
|
||||
private final L2Clan _clan;
|
||||
|
||||
public OnPlayerClanLeft(L2ClanMember activeChar, L2Clan clan)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
_clan = clan;
|
||||
}
|
||||
|
||||
public L2ClanMember getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public L2Clan getClan()
|
||||
{
|
||||
return _clan;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_CLAN_LEFT;
|
||||
}
|
||||
}
|
@ -0,0 +1,48 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player.clan;
|
||||
|
||||
import com.l2jserver.gameserver.model.L2Clan;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerClanLvlUp implements IBaseEvent
|
||||
{
|
||||
private final L2Clan _clan;
|
||||
|
||||
public OnPlayerClanLvlUp(L2PcInstance activeChar, L2Clan clan)
|
||||
{
|
||||
_clan = clan;
|
||||
}
|
||||
|
||||
public L2Clan getClan()
|
||||
{
|
||||
return _clan;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_CLAN_LVLUP;
|
||||
}
|
||||
}
|
@ -0,0 +1,70 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player.clanwh;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.model.itemcontainer.ItemContainer;
|
||||
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerClanWHItemAdd implements IBaseEvent
|
||||
{
|
||||
private final String _process;
|
||||
private final L2PcInstance _activeChar;
|
||||
private final L2ItemInstance _item;
|
||||
private final ItemContainer _container;
|
||||
|
||||
public OnPlayerClanWHItemAdd(String process, L2PcInstance activeChar, L2ItemInstance item, ItemContainer container)
|
||||
{
|
||||
_process = process;
|
||||
_activeChar = activeChar;
|
||||
_item = item;
|
||||
_container = container;
|
||||
}
|
||||
|
||||
public String getProcess()
|
||||
{
|
||||
return _process;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public L2ItemInstance getItem()
|
||||
{
|
||||
return _item;
|
||||
}
|
||||
|
||||
public ItemContainer getContainer()
|
||||
{
|
||||
return _container;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_CLAN_WH_ITEM_ADD;
|
||||
}
|
||||
}
|
@ -0,0 +1,77 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player.clanwh;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.model.itemcontainer.ItemContainer;
|
||||
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerClanWHItemDestroy implements IBaseEvent
|
||||
{
|
||||
private final String _process;
|
||||
private final L2PcInstance _activeChar;
|
||||
private final L2ItemInstance _item;
|
||||
private final long _count;
|
||||
private final ItemContainer _container;
|
||||
|
||||
public OnPlayerClanWHItemDestroy(String process, L2PcInstance activeChar, L2ItemInstance item, long count, ItemContainer container)
|
||||
{
|
||||
_process = process;
|
||||
_activeChar = activeChar;
|
||||
_item = item;
|
||||
_count = count;
|
||||
_container = container;
|
||||
}
|
||||
|
||||
public String getProcess()
|
||||
{
|
||||
return _process;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public L2ItemInstance getItem()
|
||||
{
|
||||
return _item;
|
||||
}
|
||||
|
||||
public long getCount()
|
||||
{
|
||||
return _count;
|
||||
}
|
||||
|
||||
public ItemContainer getContainer()
|
||||
{
|
||||
return _container;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_CLAN_WH_ITEM_DESTROY;
|
||||
}
|
||||
}
|
@ -0,0 +1,77 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player.clanwh;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.model.itemcontainer.ItemContainer;
|
||||
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerClanWHItemTransfer implements IBaseEvent
|
||||
{
|
||||
private final String _process;
|
||||
private final L2PcInstance _activeChar;
|
||||
private final L2ItemInstance _item;
|
||||
private final long _count;
|
||||
private final ItemContainer _container;
|
||||
|
||||
public OnPlayerClanWHItemTransfer(String process, L2PcInstance activeChar, L2ItemInstance item, long count, ItemContainer container)
|
||||
{
|
||||
_process = process;
|
||||
_activeChar = activeChar;
|
||||
_item = item;
|
||||
_count = count;
|
||||
_container = container;
|
||||
}
|
||||
|
||||
public String getProcess()
|
||||
{
|
||||
return _process;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public L2ItemInstance getItem()
|
||||
{
|
||||
return _item;
|
||||
}
|
||||
|
||||
public long getCount()
|
||||
{
|
||||
return _count;
|
||||
}
|
||||
|
||||
public ItemContainer getContainer()
|
||||
{
|
||||
return _container;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_CLAN_WH_ITEM_TRANSFER;
|
||||
}
|
||||
}
|
@ -0,0 +1,55 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player.inventory;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerItemAdd implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _activeChar;
|
||||
private final L2ItemInstance _item;
|
||||
|
||||
public OnPlayerItemAdd(L2PcInstance activeChar, L2ItemInstance item)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
_item = item;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public L2ItemInstance getItem()
|
||||
{
|
||||
return _item;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_ITEM_ADD;
|
||||
}
|
||||
}
|
@ -0,0 +1,55 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player.inventory;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerItemDestroy implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _activeChar;
|
||||
private final L2ItemInstance _item;
|
||||
|
||||
public OnPlayerItemDestroy(L2PcInstance activeChar, L2ItemInstance item)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
_item = item;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public L2ItemInstance getItem()
|
||||
{
|
||||
return _item;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_ITEM_DESTROY;
|
||||
}
|
||||
}
|
@ -0,0 +1,63 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player.inventory;
|
||||
|
||||
import com.l2jserver.gameserver.model.Location;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerItemDrop implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _activeChar;
|
||||
private final L2ItemInstance _item;
|
||||
private final Location _loc;
|
||||
|
||||
public OnPlayerItemDrop(L2PcInstance activeChar, L2ItemInstance item, Location loc)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
_item = item;
|
||||
_loc = loc;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public L2ItemInstance getItem()
|
||||
{
|
||||
return _item;
|
||||
}
|
||||
|
||||
public Location getLocation()
|
||||
{
|
||||
return _loc;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_ITEM_DROP;
|
||||
}
|
||||
}
|
@ -0,0 +1,55 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player.inventory;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerItemPickup implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _activeChar;
|
||||
private final L2ItemInstance _item;
|
||||
|
||||
public OnPlayerItemPickup(L2PcInstance activeChar, L2ItemInstance item)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
_item = item;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public L2ItemInstance getItem()
|
||||
{
|
||||
return _item;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_ITEM_PICKUP;
|
||||
}
|
||||
}
|
@ -0,0 +1,63 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player.inventory;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.model.itemcontainer.ItemContainer;
|
||||
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerItemTransfer implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _activeChar;
|
||||
private final L2ItemInstance _item;
|
||||
private final ItemContainer _container;
|
||||
|
||||
public OnPlayerItemTransfer(L2PcInstance activeChar, L2ItemInstance item, ItemContainer container)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
_item = item;
|
||||
_container = container;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public L2ItemInstance getItem()
|
||||
{
|
||||
return _item;
|
||||
}
|
||||
|
||||
public ItemContainer getContainer()
|
||||
{
|
||||
return _container;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_ITEM_TRANSFER;
|
||||
}
|
||||
}
|
@ -0,0 +1,54 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player.mentoring;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerMenteeAdd implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _mentor;
|
||||
private final L2PcInstance _mentee;
|
||||
|
||||
public OnPlayerMenteeAdd(L2PcInstance mentor, L2PcInstance mentee)
|
||||
{
|
||||
_mentor = mentor;
|
||||
_mentee = mentee;
|
||||
}
|
||||
|
||||
public L2PcInstance getMentor()
|
||||
{
|
||||
return _mentor;
|
||||
}
|
||||
|
||||
public L2PcInstance getMentee()
|
||||
{
|
||||
return _mentee;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_MENTEE_ADD;
|
||||
}
|
||||
}
|
@ -0,0 +1,55 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player.mentoring;
|
||||
|
||||
import com.l2jserver.gameserver.model.L2Mentee;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerMenteeLeft implements IBaseEvent
|
||||
{
|
||||
private final L2Mentee _mentor;
|
||||
private final L2PcInstance _mentee;
|
||||
|
||||
public OnPlayerMenteeLeft(L2Mentee mentor, L2PcInstance mentee)
|
||||
{
|
||||
_mentor = mentor;
|
||||
_mentee = mentee;
|
||||
}
|
||||
|
||||
public L2Mentee getMentor()
|
||||
{
|
||||
return _mentor;
|
||||
}
|
||||
|
||||
public L2PcInstance getMentee()
|
||||
{
|
||||
return _mentee;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_MENTEE_LEFT;
|
||||
}
|
||||
}
|
@ -0,0 +1,55 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player.mentoring;
|
||||
|
||||
import com.l2jserver.gameserver.model.L2Mentee;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerMenteeRemove implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _mentor;
|
||||
private final L2Mentee _mentee;
|
||||
|
||||
public OnPlayerMenteeRemove(L2PcInstance mentor, L2Mentee mentee)
|
||||
{
|
||||
_mentor = mentor;
|
||||
_mentee = mentee;
|
||||
}
|
||||
|
||||
public L2PcInstance getMentor()
|
||||
{
|
||||
return _mentor;
|
||||
}
|
||||
|
||||
public L2Mentee getMentee()
|
||||
{
|
||||
return _mentee;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_MENTEE_REMOVE;
|
||||
}
|
||||
}
|
@ -0,0 +1,54 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player.mentoring;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerMenteeStatus implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _mentee;
|
||||
private final boolean _isOnline;
|
||||
|
||||
public OnPlayerMenteeStatus(L2PcInstance mentee, boolean isOnline)
|
||||
{
|
||||
_mentee = mentee;
|
||||
_isOnline = isOnline;
|
||||
}
|
||||
|
||||
public L2PcInstance getMentee()
|
||||
{
|
||||
return _mentee;
|
||||
}
|
||||
|
||||
public boolean isMenteeOnline()
|
||||
{
|
||||
return _isOnline;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_MENTEE_STATUS;
|
||||
}
|
||||
}
|
@ -0,0 +1,54 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player.mentoring;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerMentorStatus implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _mentor;
|
||||
private final boolean _isOnline;
|
||||
|
||||
public OnPlayerMentorStatus(L2PcInstance mentor, boolean isOnline)
|
||||
{
|
||||
_mentor = mentor;
|
||||
_isOnline = isOnline;
|
||||
}
|
||||
|
||||
public L2PcInstance getMentor()
|
||||
{
|
||||
return _mentor;
|
||||
}
|
||||
|
||||
public boolean isMentorOnline()
|
||||
{
|
||||
return _isOnline;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_MENTOR_STATUS;
|
||||
}
|
||||
}
|
@ -0,0 +1,64 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.trap;
|
||||
|
||||
import com.l2jserver.gameserver.enums.TrapAction;
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2TrapInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnTrapAction implements IBaseEvent
|
||||
{
|
||||
private final L2TrapInstance _trap;
|
||||
private final L2Character _trigger;
|
||||
private final TrapAction _action;
|
||||
|
||||
public OnTrapAction(L2TrapInstance trap, L2Character trigger, TrapAction action)
|
||||
{
|
||||
_trap = trap;
|
||||
_trigger = trigger;
|
||||
_action = action;
|
||||
}
|
||||
|
||||
public L2TrapInstance getTrap()
|
||||
{
|
||||
return _trap;
|
||||
}
|
||||
|
||||
public L2Character getTrigger()
|
||||
{
|
||||
return _trigger;
|
||||
}
|
||||
|
||||
public TrapAction getAction()
|
||||
{
|
||||
return _action;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_TRAP_ACTION;
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,54 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.clan;
|
||||
|
||||
import com.l2jserver.gameserver.model.L2Clan;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnClanWarFinish implements IBaseEvent
|
||||
{
|
||||
private final L2Clan _clan1;
|
||||
private final L2Clan _clan2;
|
||||
|
||||
public OnClanWarFinish(L2Clan clan1, L2Clan clan2)
|
||||
{
|
||||
_clan1 = clan1;
|
||||
_clan2 = clan2;
|
||||
}
|
||||
|
||||
public L2Clan getClan1()
|
||||
{
|
||||
return _clan1;
|
||||
}
|
||||
|
||||
public L2Clan getClan2()
|
||||
{
|
||||
return _clan2;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_CLAN_WAR_FINISH;
|
||||
}
|
||||
}
|
@ -0,0 +1,54 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.clan;
|
||||
|
||||
import com.l2jserver.gameserver.model.L2Clan;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnClanWarStart implements IBaseEvent
|
||||
{
|
||||
private final L2Clan _clan1;
|
||||
private final L2Clan _clan2;
|
||||
|
||||
public OnClanWarStart(L2Clan clan1, L2Clan clan2)
|
||||
{
|
||||
_clan1 = clan1;
|
||||
_clan2 = clan2;
|
||||
}
|
||||
|
||||
public L2Clan getClan1()
|
||||
{
|
||||
return _clan1;
|
||||
}
|
||||
|
||||
public L2Clan getClan2()
|
||||
{
|
||||
return _clan2;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_CLAN_WAR_START;
|
||||
}
|
||||
}
|
@ -0,0 +1,34 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.events;
|
||||
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnTvTEventFinish implements IBaseEvent
|
||||
{
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_TVT_EVENT_FINISH;
|
||||
}
|
||||
}
|
@ -0,0 +1,62 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.events;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.entity.TvTEventTeam;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnTvTEventKill implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _killer;
|
||||
private final L2PcInstance _victim;
|
||||
private final TvTEventTeam _killerTeam;
|
||||
|
||||
public OnTvTEventKill(L2PcInstance killer, L2PcInstance victim, TvTEventTeam killerTeam)
|
||||
{
|
||||
_killer = killer;
|
||||
_victim = victim;
|
||||
_killerTeam = killerTeam;
|
||||
}
|
||||
|
||||
public L2PcInstance getKiller()
|
||||
{
|
||||
return _killer;
|
||||
}
|
||||
|
||||
public L2PcInstance getVictim()
|
||||
{
|
||||
return _victim;
|
||||
}
|
||||
|
||||
public TvTEventTeam getKillerTeam()
|
||||
{
|
||||
return _killerTeam;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_TVT_EVENT_KILL;
|
||||
}
|
||||
}
|
@ -0,0 +1,34 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.events;
|
||||
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnTvTEventRegistrationStart implements IBaseEvent
|
||||
{
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_TVT_EVENT_REGISTRATION_START;
|
||||
}
|
||||
}
|
@ -0,0 +1,34 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.events;
|
||||
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnTvTEventStart implements IBaseEvent
|
||||
{
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_TVT_EVENT_START;
|
||||
}
|
||||
}
|
@ -0,0 +1,63 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.item;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnItemBypassEvent implements IBaseEvent
|
||||
{
|
||||
private final L2ItemInstance _item;
|
||||
private final L2PcInstance _activeChar;
|
||||
private final String _event;
|
||||
|
||||
public OnItemBypassEvent(L2ItemInstance item, L2PcInstance activeChar, String event)
|
||||
{
|
||||
_item = item;
|
||||
_activeChar = activeChar;
|
||||
_event = event;
|
||||
}
|
||||
|
||||
public L2ItemInstance getItem()
|
||||
{
|
||||
return _item;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public String getEvent()
|
||||
{
|
||||
return _event;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_ITEM_BYPASS_EVENT;
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,69 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.item;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnItemCreate implements IBaseEvent
|
||||
{
|
||||
private final String _process;
|
||||
private final L2ItemInstance _item;
|
||||
private final L2PcInstance _activeChar;
|
||||
private final Object _reference;
|
||||
|
||||
public OnItemCreate(String process, L2ItemInstance item, L2PcInstance actor, Object reference)
|
||||
{
|
||||
_process = process;
|
||||
_item = item;
|
||||
_activeChar = actor;
|
||||
_reference = reference;
|
||||
}
|
||||
|
||||
public String getProcess()
|
||||
{
|
||||
return _process;
|
||||
}
|
||||
|
||||
public L2ItemInstance getItem()
|
||||
{
|
||||
return _item;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public Object getReference()
|
||||
{
|
||||
return _reference;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_ITEM_CREATE;
|
||||
}
|
||||
}
|
@ -0,0 +1,56 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.item;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnItemTalk implements IBaseEvent
|
||||
{
|
||||
private final L2ItemInstance _item;
|
||||
private final L2PcInstance _activeChar;
|
||||
|
||||
public OnItemTalk(L2ItemInstance item, L2PcInstance activeChar)
|
||||
{
|
||||
_item = item;
|
||||
_activeChar = activeChar;
|
||||
}
|
||||
|
||||
public L2ItemInstance getItem()
|
||||
{
|
||||
return _item;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_ITEM_TALK;
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,62 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.olympiad;
|
||||
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.model.olympiad.CompetitionType;
|
||||
import com.l2jserver.gameserver.model.olympiad.Participant;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnOlympiadMatchResult implements IBaseEvent
|
||||
{
|
||||
private final Participant _winner;
|
||||
private final Participant _loser;
|
||||
private final CompetitionType _type;
|
||||
|
||||
public OnOlympiadMatchResult(Participant winner, Participant looser, CompetitionType type)
|
||||
{
|
||||
_winner = winner;
|
||||
_loser = looser;
|
||||
_type = type;
|
||||
}
|
||||
|
||||
public Participant getWinner()
|
||||
{
|
||||
return _winner;
|
||||
}
|
||||
|
||||
public Participant getLoser()
|
||||
{
|
||||
return _loser;
|
||||
}
|
||||
|
||||
public CompetitionType getCompetitionType()
|
||||
{
|
||||
return _type;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_OLYMPIAD_MATCH_RESULT;
|
||||
}
|
||||
}
|
@ -0,0 +1,47 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.sieges.castle;
|
||||
|
||||
import com.l2jserver.gameserver.model.entity.Siege;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnCastleSiegeFinish implements IBaseEvent
|
||||
{
|
||||
private final Siege _siege;
|
||||
|
||||
public OnCastleSiegeFinish(Siege siege)
|
||||
{
|
||||
_siege = siege;
|
||||
}
|
||||
|
||||
public Siege getSiege()
|
||||
{
|
||||
return _siege;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_CASTLE_SIEGE_FINISH;
|
||||
}
|
||||
}
|
@ -0,0 +1,47 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.sieges.castle;
|
||||
|
||||
import com.l2jserver.gameserver.model.entity.Siege;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnCastleSiegeOwnerChange implements IBaseEvent
|
||||
{
|
||||
private final Siege _siege;
|
||||
|
||||
public OnCastleSiegeOwnerChange(Siege siege)
|
||||
{
|
||||
_siege = siege;
|
||||
}
|
||||
|
||||
public Siege getSiege()
|
||||
{
|
||||
return _siege;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_CASTLE_SIEGE_OWNER_CHANGE;
|
||||
}
|
||||
}
|
@ -0,0 +1,47 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.sieges.castle;
|
||||
|
||||
import com.l2jserver.gameserver.model.entity.Siege;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnCastleSiegeStart implements IBaseEvent
|
||||
{
|
||||
private final Siege _siege;
|
||||
|
||||
public OnCastleSiegeStart(Siege siege)
|
||||
{
|
||||
_siege = siege;
|
||||
}
|
||||
|
||||
public Siege getSiege()
|
||||
{
|
||||
return _siege;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_CASTLE_SIEGE_START;
|
||||
}
|
||||
}
|
@ -0,0 +1,47 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.sieges.fort;
|
||||
|
||||
import com.l2jserver.gameserver.model.entity.FortSiege;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnFortSiegeFinish implements IBaseEvent
|
||||
{
|
||||
private final FortSiege _siege;
|
||||
|
||||
public OnFortSiegeFinish(FortSiege siege)
|
||||
{
|
||||
_siege = siege;
|
||||
}
|
||||
|
||||
public FortSiege getSiege()
|
||||
{
|
||||
return _siege;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_FORT_SIEGE_FINISH;
|
||||
}
|
||||
}
|
@ -0,0 +1,47 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.sieges.fort;
|
||||
|
||||
import com.l2jserver.gameserver.model.entity.FortSiege;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnFortSiegeStart implements IBaseEvent
|
||||
{
|
||||
private final FortSiege _siege;
|
||||
|
||||
public OnFortSiegeStart(FortSiege siege)
|
||||
{
|
||||
_siege = siege;
|
||||
}
|
||||
|
||||
public FortSiege getSiege()
|
||||
{
|
||||
return _siege;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_FORT_SIEGE_START;
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user