This commit is contained in:
2762
trunk/java/com/l2jserver/gameserver/model/events/AbstractScript.java
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2762
trunk/java/com/l2jserver/gameserver/model/events/AbstractScript.java
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/*
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* Copyright (C) 2004-2014 L2J Server
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*
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* This file is part of L2J Server.
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||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
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package com.l2jserver.gameserver.model.events;
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/**
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* @author UnAfraid
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*/
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public class Containers
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{
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private static final ListenersContainer _globalContainer = new ListenersContainer();
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private static final ListenersContainer _globalNpcsContainer = new ListenersContainer();
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private static final ListenersContainer _globalMonstersContainer = new ListenersContainer();
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private static final ListenersContainer _globalPlayersContainer = new ListenersContainer();
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protected Containers()
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{
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}
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/**
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* @return global listeners container
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*/
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public static ListenersContainer Global()
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{
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return _globalContainer;
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}
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/**
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* @return global npc listeners container
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*/
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public static ListenersContainer Npcs()
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{
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return _globalNpcsContainer;
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}
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/**
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* @return global monster listeners container
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*/
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public static ListenersContainer Monsters()
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{
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return _globalMonstersContainer;
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}
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/**
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* @return global player listeners container
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*/
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public static ListenersContainer Players()
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{
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return _globalPlayersContainer;
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}
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}
|
@ -0,0 +1,274 @@
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/*
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* Copyright (C) 2004-2014 L2J Server
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||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
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package com.l2jserver.gameserver.model.events;
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import java.util.Queue;
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import java.util.concurrent.TimeUnit;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import com.l2jserver.gameserver.ThreadPoolManager;
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import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
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import com.l2jserver.gameserver.model.events.listeners.AbstractEventListener;
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import com.l2jserver.gameserver.model.events.returns.AbstractEventReturn;
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/**
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* @author UnAfraid
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*/
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public final class EventDispatcher
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{
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private static final Logger _log = Logger.getLogger(EventDispatcher.class.getName());
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protected EventDispatcher()
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{
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}
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/**
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* @param <T>
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* @param event
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* @return
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*/
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public <T extends AbstractEventReturn> T notifyEvent(IBaseEvent event)
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{
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return notifyEvent(event, null, null);
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}
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/**
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* @param <T>
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* @param event
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* @param callbackClass
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* @return
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*/
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public <T extends AbstractEventReturn> T notifyEvent(IBaseEvent event, Class<T> callbackClass)
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{
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return notifyEvent(event, null, callbackClass);
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}
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|
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/**
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* @param <T>
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* @param event
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* @param container
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* @return
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*/
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public <T extends AbstractEventReturn> T notifyEvent(IBaseEvent event, ListenersContainer container)
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{
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return notifyEvent(event, container, null);
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}
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/**
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* @param <T>
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* @param event
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* @param container
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* @param callbackClass
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* @return
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*/
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public <T extends AbstractEventReturn> T notifyEvent(IBaseEvent event, ListenersContainer container, Class<T> callbackClass)
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{
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try
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{
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return Containers.Global().hasListener(event.getType()) || ((container != null) && container.hasListener(event.getType())) ? notifyEventImpl(event, container, callbackClass) : null;
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}
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catch (Exception e)
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{
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_log.log(Level.WARNING, getClass().getSimpleName() + ": Couldn't notify event " + event.getClass().getSimpleName(), e);
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}
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return null;
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}
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/**
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* Executing current listener notification asynchronously
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* @param event
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* @param containers
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*/
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public void notifyEventAsync(IBaseEvent event, ListenersContainer... containers)
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{
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if (event == null)
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{
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throw new NullPointerException("Event cannot be null!");
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}
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boolean hasListeners = Containers.Global().hasListener(event.getType());
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if (!hasListeners)
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{
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for (ListenersContainer container : containers)
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{
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if (container.hasListener(event.getType()))
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{
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hasListeners = true;
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break;
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}
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}
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}
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if (hasListeners)
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{
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ThreadPoolManager.getInstance().executeEvent(() -> notifyEventToMultipleContainers(event, containers, null));
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}
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||||
}
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||||
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||||
/**
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||||
* Scheduling current listener notification asynchronously after specified delay.
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* @param event
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||||
* @param container
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* @param delay
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||||
*/
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public void notifyEventAsyncDelayed(IBaseEvent event, ListenersContainer container, long delay)
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||||
{
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||||
if (Containers.Global().hasListener(event.getType()) || container.hasListener(event.getType()))
|
||||
{
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||||
ThreadPoolManager.getInstance().scheduleEvent(() -> notifyEvent(event, container, null), delay);
|
||||
}
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||||
}
|
||||
|
||||
/**
|
||||
* Scheduling current listener notification asynchronously after specified delay.
|
||||
* @param event
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* @param container
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* @param delay
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||||
* @param unit
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||||
*/
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||||
public void notifyEventAsyncDelayed(IBaseEvent event, ListenersContainer container, long delay, TimeUnit unit)
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||||
{
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||||
if (Containers.Global().hasListener(event.getType()) || container.hasListener(event.getType()))
|
||||
{
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||||
ThreadPoolManager.getInstance().scheduleEvent(() -> notifyEvent(event, container, null), delay, unit);
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||||
}
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}
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||||
/**
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||||
* @param <T>
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||||
* @param event
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||||
* @param containers
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* @param callbackClass
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* @return
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||||
*/
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private <T extends AbstractEventReturn> T notifyEventToMultipleContainers(IBaseEvent event, ListenersContainer[] containers, Class<T> callbackClass)
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||||
{
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||||
try
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||||
{
|
||||
if (event == null)
|
||||
{
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||||
throw new NullPointerException("Event cannot be null!");
|
||||
}
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||||
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||||
T callback = null;
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||||
if (containers != null)
|
||||
{
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||||
// Local listeners container first.
|
||||
for (ListenersContainer container : containers)
|
||||
{
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||||
if ((callback == null) || !callback.abort())
|
||||
{
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||||
callback = notifyToListeners(container.getListeners(event.getType()), event, callbackClass, callback);
|
||||
}
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||||
}
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||||
}
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||||
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||||
// Global listener container.
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if ((callback == null) || !callback.abort())
|
||||
{
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callback = notifyToListeners(Containers.Global().getListeners(event.getType()), event, callbackClass, callback);
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||||
}
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return callback;
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||||
}
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||||
catch (Exception e)
|
||||
{
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_log.log(Level.WARNING, getClass().getSimpleName() + ": Couldn't notify event " + event.getClass().getSimpleName(), e);
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||||
}
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||||
return null;
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||||
}
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||||
|
||||
/**
|
||||
* @param <T>
|
||||
* @param event
|
||||
* @param container
|
||||
* @param callbackClass
|
||||
* @return {@link AbstractEventReturn} object that may keep data from the first listener, or last that breaks notification.
|
||||
*/
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private <T extends AbstractEventReturn> T notifyEventImpl(IBaseEvent event, ListenersContainer container, Class<T> callbackClass)
|
||||
{
|
||||
if (event == null)
|
||||
{
|
||||
throw new NullPointerException("Event cannot be null!");
|
||||
}
|
||||
|
||||
T callback = null;
|
||||
// Local listener container first.
|
||||
if (container != null)
|
||||
{
|
||||
callback = notifyToListeners(container.getListeners(event.getType()), event, callbackClass, callback);
|
||||
}
|
||||
|
||||
// Global listener container.
|
||||
if ((callback == null) || !callback.abort())
|
||||
{
|
||||
callback = notifyToListeners(Containers.Global().getListeners(event.getType()), event, callbackClass, callback);
|
||||
}
|
||||
|
||||
return callback;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param <T>
|
||||
* @param listeners
|
||||
* @param event
|
||||
* @param returnBackClass
|
||||
* @param callback
|
||||
* @return
|
||||
*/
|
||||
private <T extends AbstractEventReturn> T notifyToListeners(Queue<AbstractEventListener> listeners, IBaseEvent event, Class<T> returnBackClass, T callback)
|
||||
{
|
||||
for (AbstractEventListener listener : listeners)
|
||||
{
|
||||
try
|
||||
{
|
||||
final T rb = listener.executeEvent(event, returnBackClass);
|
||||
if (rb == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
else if ((callback == null) || rb.override()) // Let's check if this listener wants to override previous return object or we simply don't have one
|
||||
{
|
||||
callback = rb;
|
||||
}
|
||||
else if (rb.abort()) // This listener wants to abort the notification to others.
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
_log.log(Level.WARNING, getClass().getSimpleName() + ": Exception during notification of event: " + event.getClass().getSimpleName() + " listener: " + listener.getClass().getSimpleName(), e);
|
||||
}
|
||||
}
|
||||
|
||||
return callback;
|
||||
}
|
||||
|
||||
public static EventDispatcher getInstance()
|
||||
{
|
||||
return SingletonHolder._instance;
|
||||
}
|
||||
|
||||
private static class SingletonHolder
|
||||
{
|
||||
protected static final EventDispatcher _instance = new EventDispatcher();
|
||||
}
|
||||
}
|
265
trunk/java/com/l2jserver/gameserver/model/events/EventType.java
Normal file
265
trunk/java/com/l2jserver/gameserver/model/events/EventType.java
Normal file
@ -0,0 +1,265 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events;
|
||||
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.OnCreatureAttack;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.OnCreatureAttackAvoid;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.OnCreatureAttacked;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.OnCreatureDamageDealt;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.OnCreatureDamageReceived;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.OnCreatureKill;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.OnCreatureSkillUse;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.OnCreatureTeleported;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.OnCreatureZoneEnter;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.OnCreatureZoneExit;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcCanBeSeen;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcCreatureSee;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcEventReceived;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcFirstTalk;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcManorBypass;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcMoveFinished;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcMoveNodeArrived;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcMoveRouteFinished;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcSkillFinished;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcSkillSee;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcSpawn;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcTeleport;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.npc.attackable.OnAttackableAggroRangeEnter;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.npc.attackable.OnAttackableAttack;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.npc.attackable.OnAttackableFactionCall;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.npc.attackable.OnAttackableHate;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.npc.attackable.OnAttackableKill;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.playable.OnPlayableExpChanged;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerAugment;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerBypass;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerChat;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerCreate;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerDelete;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerDlgAnswer;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerEquipItem;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerFameChanged;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerHennaAdd;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerHennaRemove;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerKarmaChanged;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerLevelChanged;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerLogin;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerLogout;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerPKChanged;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerProfessionChange;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerPvPChanged;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerPvPKill;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerRestore;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerSelect;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerSkillLearn;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerSummonSpawn;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerSummonTalk;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerTransform;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.player.clan.OnPlayerClanCreate;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.player.clan.OnPlayerClanDestroy;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.player.clan.OnPlayerClanJoin;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.player.clan.OnPlayerClanLeaderChange;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.player.clan.OnPlayerClanLeft;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.player.clan.OnPlayerClanLvlUp;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.player.clanwh.OnPlayerClanWHItemAdd;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.player.clanwh.OnPlayerClanWHItemDestroy;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.player.clanwh.OnPlayerClanWHItemTransfer;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.player.inventory.OnPlayerItemAdd;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.player.inventory.OnPlayerItemDestroy;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.player.inventory.OnPlayerItemDrop;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.player.inventory.OnPlayerItemPickup;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.player.inventory.OnPlayerItemTransfer;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.player.mentoring.OnPlayerMenteeAdd;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.player.mentoring.OnPlayerMenteeLeft;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.player.mentoring.OnPlayerMenteeRemove;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.player.mentoring.OnPlayerMenteeStatus;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.player.mentoring.OnPlayerMentorStatus;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.trap.OnTrapAction;
|
||||
import com.l2jserver.gameserver.model.events.impl.clan.OnClanWarFinish;
|
||||
import com.l2jserver.gameserver.model.events.impl.clan.OnClanWarStart;
|
||||
import com.l2jserver.gameserver.model.events.impl.events.OnTvTEventFinish;
|
||||
import com.l2jserver.gameserver.model.events.impl.events.OnTvTEventKill;
|
||||
import com.l2jserver.gameserver.model.events.impl.events.OnTvTEventRegistrationStart;
|
||||
import com.l2jserver.gameserver.model.events.impl.events.OnTvTEventStart;
|
||||
import com.l2jserver.gameserver.model.events.impl.item.OnItemBypassEvent;
|
||||
import com.l2jserver.gameserver.model.events.impl.item.OnItemCreate;
|
||||
import com.l2jserver.gameserver.model.events.impl.item.OnItemTalk;
|
||||
import com.l2jserver.gameserver.model.events.impl.olympiad.OnOlympiadMatchResult;
|
||||
import com.l2jserver.gameserver.model.events.impl.sieges.castle.OnCastleSiegeFinish;
|
||||
import com.l2jserver.gameserver.model.events.impl.sieges.castle.OnCastleSiegeOwnerChange;
|
||||
import com.l2jserver.gameserver.model.events.impl.sieges.castle.OnCastleSiegeStart;
|
||||
import com.l2jserver.gameserver.model.events.impl.sieges.fort.OnFortSiegeFinish;
|
||||
import com.l2jserver.gameserver.model.events.impl.sieges.fort.OnFortSiegeStart;
|
||||
import com.l2jserver.gameserver.model.events.returns.ChatFilterReturn;
|
||||
import com.l2jserver.gameserver.model.events.returns.TerminateReturn;
|
||||
import com.l2jserver.gameserver.util.Util;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public enum EventType
|
||||
{
|
||||
// Attackable events
|
||||
ON_ATTACKABLE_AGGRO_RANGE_ENTER(OnAttackableAggroRangeEnter.class, void.class),
|
||||
ON_ATTACKABLE_ATTACK(OnAttackableAttack.class, void.class),
|
||||
ON_ATTACKABLE_FACTION_CALL(OnAttackableFactionCall.class, void.class),
|
||||
ON_ATTACKABLE_KILL(OnAttackableKill.class, void.class),
|
||||
|
||||
// Castle events
|
||||
ON_CASTLE_SIEGE_FINISH(OnCastleSiegeFinish.class, void.class),
|
||||
ON_CASTLE_SIEGE_OWNER_CHANGE(OnCastleSiegeOwnerChange.class, void.class),
|
||||
ON_CASTLE_SIEGE_START(OnCastleSiegeStart.class, void.class),
|
||||
|
||||
// Clan events
|
||||
ON_CLAN_WAR_FINISH(OnClanWarFinish.class, void.class),
|
||||
ON_CLAN_WAR_START(OnClanWarStart.class, void.class),
|
||||
|
||||
// Creature events
|
||||
ON_CREATURE_ATTACK(OnCreatureAttack.class, void.class, TerminateReturn.class),
|
||||
ON_CREATURE_ATTACK_AVOID(OnCreatureAttackAvoid.class, void.class, void.class),
|
||||
ON_CREATURE_ATTACKED(OnCreatureAttacked.class, void.class, TerminateReturn.class),
|
||||
ON_CREATURE_DAMAGE_RECEIVED(OnCreatureDamageReceived.class, void.class),
|
||||
ON_CREATURE_DAMAGE_DEALT(OnCreatureDamageDealt.class, void.class),
|
||||
ON_CREATURE_KILL(OnCreatureKill.class, void.class, TerminateReturn.class),
|
||||
ON_CREATURE_SKILL_USE(OnCreatureSkillUse.class, void.class, TerminateReturn.class),
|
||||
ON_CREATURE_TELEPORTED(OnCreatureTeleported.class, void.class),
|
||||
ON_CREATURE_ZONE_ENTER(OnCreatureZoneEnter.class, void.class),
|
||||
ON_CREATURE_ZONE_EXIT(OnCreatureZoneExit.class, void.class),
|
||||
|
||||
// Fortress events
|
||||
ON_FORT_SIEGE_FINISH(OnFortSiegeFinish.class, void.class),
|
||||
ON_FORT_SIEGE_START(OnFortSiegeStart.class, void.class),
|
||||
|
||||
// Item events
|
||||
ON_ITEM_BYPASS_EVENT(OnItemBypassEvent.class, void.class),
|
||||
ON_ITEM_CREATE(OnItemCreate.class, void.class),
|
||||
ON_ITEM_TALK(OnItemTalk.class, void.class),
|
||||
|
||||
// Npcs events
|
||||
ON_NPC_CAN_BE_SEEN(OnNpcCanBeSeen.class, void.class, TerminateReturn.class),
|
||||
ON_NPC_CREATURE_SEE(OnNpcCreatureSee.class, void.class),
|
||||
ON_NPC_EVENT_RECEIVED(OnNpcEventReceived.class, void.class),
|
||||
ON_NPC_FIRST_TALK(OnNpcFirstTalk.class, void.class),
|
||||
ON_NPC_HATE(OnAttackableHate.class, void.class, TerminateReturn.class),
|
||||
ON_NPC_MOVE_FINISHED(OnNpcMoveFinished.class, void.class),
|
||||
ON_NPC_MOVE_NODE_ARRIVED(OnNpcMoveNodeArrived.class, void.class),
|
||||
ON_NPC_MOVE_ROUTE_FINISHED(OnNpcMoveRouteFinished.class, void.class),
|
||||
ON_NPC_QUEST_START(null, void.class),
|
||||
ON_NPC_SKILL_FINISHED(OnNpcSkillFinished.class, void.class),
|
||||
ON_NPC_SKILL_SEE(OnNpcSkillSee.class, void.class),
|
||||
ON_NPC_SPAWN(OnNpcSpawn.class, void.class),
|
||||
ON_NPC_TALK(null, void.class),
|
||||
ON_NPC_TELEPORT(OnNpcTeleport.class, void.class),
|
||||
ON_NPC_MANOR_BYPASS(OnNpcManorBypass.class, void.class),
|
||||
|
||||
// Olympiad events
|
||||
ON_OLYMPIAD_MATCH_RESULT(OnOlympiadMatchResult.class, void.class),
|
||||
|
||||
// Playable events
|
||||
ON_PLAYABLE_EXP_CHANGED(OnPlayableExpChanged.class, void.class, TerminateReturn.class),
|
||||
|
||||
// Player events
|
||||
ON_PLAYER_AUGMENT(OnPlayerAugment.class, void.class),
|
||||
ON_PLAYER_BYPASS(OnPlayerBypass.class, void.class),
|
||||
ON_PLAYER_CHAT(OnPlayerChat.class, void.class, ChatFilterReturn.class),
|
||||
// Clan events
|
||||
ON_PLAYER_CLAN_CREATE(OnPlayerClanCreate.class, void.class),
|
||||
ON_PLAYER_CLAN_DESTROY(OnPlayerClanDestroy.class, void.class),
|
||||
ON_PLAYER_CLAN_JOIN(OnPlayerClanJoin.class, void.class),
|
||||
ON_PLAYER_CLAN_LEADER_CHANGE(OnPlayerClanLeaderChange.class, void.class),
|
||||
ON_PLAYER_CLAN_LEFT(OnPlayerClanLeft.class, void.class),
|
||||
ON_PLAYER_CLAN_LVLUP(OnPlayerClanLvlUp.class, void.class),
|
||||
// Clan warehouse events
|
||||
ON_PLAYER_CLAN_WH_ITEM_ADD(OnPlayerClanWHItemAdd.class, void.class),
|
||||
ON_PLAYER_CLAN_WH_ITEM_DESTROY(OnPlayerClanWHItemDestroy.class, void.class),
|
||||
ON_PLAYER_CLAN_WH_ITEM_TRANSFER(OnPlayerClanWHItemTransfer.class, void.class),
|
||||
ON_PLAYER_CREATE(OnPlayerCreate.class, void.class),
|
||||
ON_PLAYER_DELETE(OnPlayerDelete.class, void.class),
|
||||
ON_PLAYER_DLG_ANSWER(OnPlayerDlgAnswer.class, void.class, TerminateReturn.class),
|
||||
ON_PLAYER_EQUIP_ITEM(OnPlayerEquipItem.class, void.class),
|
||||
ON_PLAYER_FAME_CHANGED(OnPlayerFameChanged.class, void.class),
|
||||
// Henna events
|
||||
ON_PLAYER_HENNA_ADD(OnPlayerHennaAdd.class, void.class),
|
||||
ON_PLAYER_HENNA_REMOVE(OnPlayerHennaRemove.class, void.class),
|
||||
// Inventory events
|
||||
ON_PLAYER_ITEM_ADD(OnPlayerItemAdd.class, void.class),
|
||||
ON_PLAYER_ITEM_DESTROY(OnPlayerItemDestroy.class, void.class),
|
||||
ON_PLAYER_ITEM_DROP(OnPlayerItemDrop.class, void.class),
|
||||
ON_PLAYER_ITEM_PICKUP(OnPlayerItemPickup.class, void.class),
|
||||
ON_PLAYER_ITEM_TRANSFER(OnPlayerItemTransfer.class, void.class),
|
||||
// Mentoring events
|
||||
ON_PLAYER_MENTEE_ADD(OnPlayerMenteeAdd.class, void.class),
|
||||
ON_PLAYER_MENTEE_LEFT(OnPlayerMenteeLeft.class, void.class),
|
||||
ON_PLAYER_MENTEE_REMOVE(OnPlayerMenteeRemove.class, void.class),
|
||||
ON_PLAYER_MENTEE_STATUS(OnPlayerMenteeStatus.class, void.class),
|
||||
ON_PLAYER_MENTOR_STATUS(OnPlayerMentorStatus.class, void.class),
|
||||
// Other player events
|
||||
ON_PLAYER_KARMA_CHANGED(OnPlayerKarmaChanged.class, void.class),
|
||||
ON_PLAYER_LEVEL_CHANGED(OnPlayerLevelChanged.class, void.class),
|
||||
ON_PLAYER_LOGIN(OnPlayerLogin.class, void.class),
|
||||
ON_PLAYER_LOGOUT(OnPlayerLogout.class, void.class),
|
||||
ON_PLAYER_PK_CHANGED(OnPlayerPKChanged.class, void.class),
|
||||
ON_PLAYER_PROFESSION_CHANGE(OnPlayerProfessionChange.class, void.class),
|
||||
ON_PLAYER_PVP_CHANGED(OnPlayerPvPChanged.class, void.class),
|
||||
ON_PLAYER_PVP_KILL(OnPlayerPvPKill.class, void.class),
|
||||
ON_PLAYER_RESTORE(OnPlayerRestore.class, void.class),
|
||||
ON_PLAYER_SELECT(OnPlayerSelect.class, void.class, TerminateReturn.class),
|
||||
ON_PLAYER_SKILL_LEARN(OnPlayerSkillLearn.class, void.class),
|
||||
ON_PLAYER_SUMMON_SPAWN(OnPlayerSummonSpawn.class, void.class),
|
||||
ON_PLAYER_SUMMON_TALK(OnPlayerSummonTalk.class, void.class),
|
||||
ON_PLAYER_TRANSFORM(OnPlayerTransform.class, void.class),
|
||||
|
||||
// Trap events
|
||||
ON_TRAP_ACTION(OnTrapAction.class, void.class),
|
||||
|
||||
// TvT events.
|
||||
ON_TVT_EVENT_FINISH(OnTvTEventFinish.class, void.class),
|
||||
ON_TVT_EVENT_KILL(OnTvTEventKill.class, void.class),
|
||||
ON_TVT_EVENT_REGISTRATION_START(OnTvTEventRegistrationStart.class, void.class),
|
||||
ON_TVT_EVENT_START(OnTvTEventStart.class, void.class);
|
||||
|
||||
private final Class<? extends IBaseEvent> _eventClass;
|
||||
private final Class<?>[] _returnClass;
|
||||
|
||||
private EventType(Class<? extends IBaseEvent> eventClass, Class<?>... returnClasss)
|
||||
{
|
||||
_eventClass = eventClass;
|
||||
_returnClass = returnClasss;
|
||||
}
|
||||
|
||||
public Class<? extends IBaseEvent> getEventClass()
|
||||
{
|
||||
return _eventClass;
|
||||
}
|
||||
|
||||
public Class<?>[] getReturnClasses()
|
||||
{
|
||||
return _returnClass;
|
||||
}
|
||||
|
||||
public boolean isEventClass(Class<?> clazz)
|
||||
{
|
||||
return _eventClass == clazz;
|
||||
}
|
||||
|
||||
public boolean isReturnClass(Class<?> clazz)
|
||||
{
|
||||
return Util.contains(_returnClass, clazz);
|
||||
}
|
||||
}
|
@ -0,0 +1,36 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public enum ListenerRegisterType
|
||||
{
|
||||
NPC,
|
||||
ZONE,
|
||||
ITEM,
|
||||
CASTLE,
|
||||
FORTRESS,
|
||||
OLYMPIAD,
|
||||
GLOBAL,
|
||||
GLOBAL_NPCS,
|
||||
GLOBAL_MONSTERS,
|
||||
GLOBAL_PLAYERS;
|
||||
}
|
@ -0,0 +1,121 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events;
|
||||
|
||||
import java.util.Map;
|
||||
import java.util.Queue;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.PriorityBlockingQueue;
|
||||
import java.util.function.Predicate;
|
||||
|
||||
import com.l2jserver.gameserver.model.events.listeners.AbstractEventListener;
|
||||
import com.l2jserver.util.EmptyQueue;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class ListenersContainer
|
||||
{
|
||||
private volatile Map<EventType, Queue<AbstractEventListener>> _listeners = null;
|
||||
|
||||
/**
|
||||
* Registers listener for a callback when specified event is executed.
|
||||
* @param listener
|
||||
* @return
|
||||
*/
|
||||
public AbstractEventListener addListener(AbstractEventListener listener)
|
||||
{
|
||||
if ((listener == null))
|
||||
{
|
||||
throw new NullPointerException("Listener cannot be null!");
|
||||
}
|
||||
getListeners().computeIfAbsent(listener.getType(), k -> new PriorityBlockingQueue<>()).add(listener);
|
||||
return listener;
|
||||
}
|
||||
|
||||
/**
|
||||
* Unregisters listener for a callback when specified event is executed.
|
||||
* @param listener
|
||||
* @return
|
||||
*/
|
||||
public AbstractEventListener removeListener(AbstractEventListener listener)
|
||||
{
|
||||
if ((listener == null))
|
||||
{
|
||||
throw new NullPointerException("Listener cannot be null!");
|
||||
}
|
||||
else if (_listeners == null)
|
||||
{
|
||||
throw new NullPointerException("Listeners container is not initialized!");
|
||||
}
|
||||
else if (!_listeners.containsKey(listener.getType()))
|
||||
{
|
||||
throw new IllegalAccessError("Listeners container doesn't had " + listener.getType() + " event type added!");
|
||||
}
|
||||
|
||||
_listeners.get(listener.getType()).remove(listener);
|
||||
return listener;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param type
|
||||
* @return {@code List} of {@link AbstractEventListener} by the specified type
|
||||
*/
|
||||
public Queue<AbstractEventListener> getListeners(EventType type)
|
||||
{
|
||||
return (_listeners != null) && _listeners.containsKey(type) ? _listeners.get(type) : EmptyQueue.emptyQueue();
|
||||
}
|
||||
|
||||
public void removeListenerIf(EventType type, Predicate<? super AbstractEventListener> filter)
|
||||
{
|
||||
getListeners(type).stream().filter(filter).forEach(AbstractEventListener::unregisterMe);
|
||||
}
|
||||
|
||||
public void removeListenerIf(Predicate<? super AbstractEventListener> filter)
|
||||
{
|
||||
if (_listeners != null)
|
||||
{
|
||||
getListeners().values().forEach(queue -> queue.stream().filter(filter).forEach(AbstractEventListener::unregisterMe));
|
||||
}
|
||||
}
|
||||
|
||||
public boolean hasListener(EventType type)
|
||||
{
|
||||
return !getListeners(type).isEmpty();
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the listeners container map if doesn't exists.
|
||||
* @return the listeners container map.
|
||||
*/
|
||||
private Map<EventType, Queue<AbstractEventListener>> getListeners()
|
||||
{
|
||||
if (_listeners == null)
|
||||
{
|
||||
synchronized (this)
|
||||
{
|
||||
if (_listeners == null)
|
||||
{
|
||||
_listeners = new ConcurrentHashMap<>();
|
||||
}
|
||||
}
|
||||
}
|
||||
return _listeners;
|
||||
}
|
||||
}
|
@ -0,0 +1,36 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.annotations;
|
||||
|
||||
import java.lang.annotation.ElementType;
|
||||
import java.lang.annotation.Repeatable;
|
||||
import java.lang.annotation.Retention;
|
||||
import java.lang.annotation.RetentionPolicy;
|
||||
import java.lang.annotation.Target;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
@Repeatable(Ids.class)
|
||||
@Retention(RetentionPolicy.RUNTIME)
|
||||
@Target(ElementType.METHOD)
|
||||
public @interface Id
|
||||
{
|
||||
public int[] value();
|
||||
}
|
@ -0,0 +1,34 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.annotations;
|
||||
|
||||
import java.lang.annotation.ElementType;
|
||||
import java.lang.annotation.Retention;
|
||||
import java.lang.annotation.RetentionPolicy;
|
||||
import java.lang.annotation.Target;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
@Retention(RetentionPolicy.RUNTIME)
|
||||
@Target(ElementType.METHOD)
|
||||
public @interface Ids
|
||||
{
|
||||
public Id[] value();
|
||||
}
|
@ -0,0 +1,38 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.annotations;
|
||||
|
||||
import java.lang.annotation.ElementType;
|
||||
import java.lang.annotation.Repeatable;
|
||||
import java.lang.annotation.Retention;
|
||||
import java.lang.annotation.RetentionPolicy;
|
||||
import java.lang.annotation.Target;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
@Repeatable(NpcLevelRanges.class)
|
||||
@Retention(RetentionPolicy.RUNTIME)
|
||||
@Target(ElementType.METHOD)
|
||||
public @interface NpcLevelRange
|
||||
{
|
||||
public int from();
|
||||
|
||||
public int to();
|
||||
}
|
@ -0,0 +1,34 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.annotations;
|
||||
|
||||
import java.lang.annotation.ElementType;
|
||||
import java.lang.annotation.Retention;
|
||||
import java.lang.annotation.RetentionPolicy;
|
||||
import java.lang.annotation.Target;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
@Retention(RetentionPolicy.RUNTIME)
|
||||
@Target(ElementType.METHOD)
|
||||
public @interface NpcLevelRanges
|
||||
{
|
||||
public NpcLevelRange[] value();
|
||||
}
|
@ -0,0 +1,34 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.annotations;
|
||||
|
||||
import java.lang.annotation.ElementType;
|
||||
import java.lang.annotation.Retention;
|
||||
import java.lang.annotation.RetentionPolicy;
|
||||
import java.lang.annotation.Target;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
@Retention(RetentionPolicy.RUNTIME)
|
||||
@Target(ElementType.METHOD)
|
||||
public @interface Priority
|
||||
{
|
||||
public int value() default 0;
|
||||
}
|
@ -0,0 +1,38 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.annotations;
|
||||
|
||||
import java.lang.annotation.ElementType;
|
||||
import java.lang.annotation.Repeatable;
|
||||
import java.lang.annotation.Retention;
|
||||
import java.lang.annotation.RetentionPolicy;
|
||||
import java.lang.annotation.Target;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
@Repeatable(Ranges.class)
|
||||
@Retention(RetentionPolicy.RUNTIME)
|
||||
@Target(ElementType.METHOD)
|
||||
public @interface Range
|
||||
{
|
||||
public int from();
|
||||
|
||||
public int to();
|
||||
}
|
@ -0,0 +1,34 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.annotations;
|
||||
|
||||
import java.lang.annotation.ElementType;
|
||||
import java.lang.annotation.Retention;
|
||||
import java.lang.annotation.RetentionPolicy;
|
||||
import java.lang.annotation.Target;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
@Retention(RetentionPolicy.RUNTIME)
|
||||
@Target(ElementType.METHOD)
|
||||
public @interface Ranges
|
||||
{
|
||||
public Range[] value();
|
||||
}
|
@ -0,0 +1,36 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.annotations;
|
||||
|
||||
import java.lang.annotation.ElementType;
|
||||
import java.lang.annotation.Retention;
|
||||
import java.lang.annotation.RetentionPolicy;
|
||||
import java.lang.annotation.Target;
|
||||
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
@Retention(RetentionPolicy.RUNTIME)
|
||||
@Target(ElementType.METHOD)
|
||||
public @interface RegisterEvent
|
||||
{
|
||||
public EventType value();
|
||||
}
|
@ -0,0 +1,36 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.annotations;
|
||||
|
||||
import java.lang.annotation.ElementType;
|
||||
import java.lang.annotation.Retention;
|
||||
import java.lang.annotation.RetentionPolicy;
|
||||
import java.lang.annotation.Target;
|
||||
|
||||
import com.l2jserver.gameserver.model.events.ListenerRegisterType;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
@Retention(RetentionPolicy.RUNTIME)
|
||||
@Target(ElementType.METHOD)
|
||||
public @interface RegisterType
|
||||
{
|
||||
public ListenerRegisterType value();
|
||||
}
|
@ -0,0 +1,29 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl;
|
||||
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public interface IBaseEvent
|
||||
{
|
||||
public EventType getType();
|
||||
}
|
@ -0,0 +1,55 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* An instantly executed event when L2Character is attacked by L2Character.
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnCreatureAttack implements IBaseEvent
|
||||
{
|
||||
private final L2Character _attacker;
|
||||
private final L2Character _target;
|
||||
|
||||
public OnCreatureAttack(L2Character attacker, L2Character target)
|
||||
{
|
||||
_attacker = attacker;
|
||||
_target = target;
|
||||
}
|
||||
|
||||
public final L2Character getAttacker()
|
||||
{
|
||||
return _attacker;
|
||||
}
|
||||
|
||||
public final L2Character getTarget()
|
||||
{
|
||||
return _target;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_CREATURE_ATTACK;
|
||||
}
|
||||
}
|
@ -0,0 +1,70 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* An instantly executed event when L2Character attack miss L2Character.
|
||||
* @author Zealar
|
||||
*/
|
||||
public class OnCreatureAttackAvoid implements IBaseEvent
|
||||
{
|
||||
private final L2Character _attacker;
|
||||
private final L2Character _target;
|
||||
private final boolean _damageOverTime;
|
||||
|
||||
/**
|
||||
* @param attacker who attack
|
||||
* @param target who avoid
|
||||
* @param isDot is dot damage
|
||||
*/
|
||||
public OnCreatureAttackAvoid(L2Character attacker, L2Character target, boolean isDot)
|
||||
{
|
||||
_attacker = attacker;
|
||||
_target = target;
|
||||
_damageOverTime = isDot;
|
||||
}
|
||||
|
||||
public final L2Character getAttacker()
|
||||
{
|
||||
return _attacker;
|
||||
}
|
||||
|
||||
public final L2Character getTarget()
|
||||
{
|
||||
return _target;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return
|
||||
*/
|
||||
public boolean isDamageOverTime()
|
||||
{
|
||||
return _damageOverTime;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_CREATURE_ATTACK_AVOID;
|
||||
}
|
||||
}
|
@ -0,0 +1,55 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* An instantly executed event when L2Character is attacked by L2Character.
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnCreatureAttacked implements IBaseEvent
|
||||
{
|
||||
private final L2Character _attacker;
|
||||
private final L2Character _target;
|
||||
|
||||
public OnCreatureAttacked(L2Character attacker, L2Character target)
|
||||
{
|
||||
_attacker = attacker;
|
||||
_target = target;
|
||||
}
|
||||
|
||||
public final L2Character getAttacker()
|
||||
{
|
||||
return _attacker;
|
||||
}
|
||||
|
||||
public final L2Character getTarget()
|
||||
{
|
||||
return _target;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_CREATURE_ATTACKED;
|
||||
}
|
||||
}
|
@ -0,0 +1,84 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* An instantly executed event when L2Character is attacked by L2Character.
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnCreatureDamageDealt implements IBaseEvent
|
||||
{
|
||||
private final L2Character _attacker;
|
||||
private final L2Character _target;
|
||||
private final double _damage;
|
||||
private final Skill _skill;
|
||||
private final boolean _crit;
|
||||
private final boolean _damageOverTime;
|
||||
|
||||
public OnCreatureDamageDealt(L2Character attacker, L2Character target, double damage, Skill skill, boolean crit, boolean damageOverTime)
|
||||
{
|
||||
_attacker = attacker;
|
||||
_target = target;
|
||||
_damage = damage;
|
||||
_skill = skill;
|
||||
_crit = crit;
|
||||
_damageOverTime = damageOverTime;
|
||||
}
|
||||
|
||||
public final L2Character getAttacker()
|
||||
{
|
||||
return _attacker;
|
||||
}
|
||||
|
||||
public final L2Character getTarget()
|
||||
{
|
||||
return _target;
|
||||
}
|
||||
|
||||
public double getDamage()
|
||||
{
|
||||
return _damage;
|
||||
}
|
||||
|
||||
public Skill getSkill()
|
||||
{
|
||||
return _skill;
|
||||
}
|
||||
|
||||
public boolean isCritical()
|
||||
{
|
||||
return _crit;
|
||||
}
|
||||
|
||||
public boolean isDamageOverTime()
|
||||
{
|
||||
return _damageOverTime;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_CREATURE_DAMAGE_DEALT;
|
||||
}
|
||||
}
|
@ -0,0 +1,84 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* An instantly executed event when L2Character is attacked by L2Character.
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnCreatureDamageReceived implements IBaseEvent
|
||||
{
|
||||
private final L2Character _attacker;
|
||||
private final L2Character _target;
|
||||
private final double _damage;
|
||||
private final Skill _skill;
|
||||
private final boolean _crit;
|
||||
private final boolean _damageOverTime;
|
||||
|
||||
public OnCreatureDamageReceived(L2Character attacker, L2Character target, double damage, Skill skill, boolean crit, boolean damageOverTime)
|
||||
{
|
||||
_attacker = attacker;
|
||||
_target = target;
|
||||
_damage = damage;
|
||||
_skill = skill;
|
||||
_crit = crit;
|
||||
_damageOverTime = damageOverTime;
|
||||
}
|
||||
|
||||
public final L2Character getAttacker()
|
||||
{
|
||||
return _attacker;
|
||||
}
|
||||
|
||||
public final L2Character getTarget()
|
||||
{
|
||||
return _target;
|
||||
}
|
||||
|
||||
public double getDamage()
|
||||
{
|
||||
return _damage;
|
||||
}
|
||||
|
||||
public Skill getSkill()
|
||||
{
|
||||
return _skill;
|
||||
}
|
||||
|
||||
public boolean isCritical()
|
||||
{
|
||||
return _crit;
|
||||
}
|
||||
|
||||
public boolean isDamageOverTime()
|
||||
{
|
||||
return _damageOverTime;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_CREATURE_DAMAGE_RECEIVED;
|
||||
}
|
||||
}
|
@ -0,0 +1,55 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* An instantly executed event when L2Character is killed by L2Character.
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnCreatureKill implements IBaseEvent
|
||||
{
|
||||
private final L2Character _attacker;
|
||||
private final L2Character _target;
|
||||
|
||||
public OnCreatureKill(L2Character attacker, L2Character target)
|
||||
{
|
||||
_attacker = attacker;
|
||||
_target = target;
|
||||
}
|
||||
|
||||
public final L2Character getAttacker()
|
||||
{
|
||||
return _attacker;
|
||||
}
|
||||
|
||||
public final L2Character getTarget()
|
||||
{
|
||||
return _target;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_CREATURE_KILL;
|
||||
}
|
||||
}
|
@ -0,0 +1,78 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character;
|
||||
|
||||
import com.l2jserver.gameserver.model.L2Object;
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* An instantly executed event when L2Character is attacked by L2Character.
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnCreatureSkillUse implements IBaseEvent
|
||||
{
|
||||
private final L2Character _caster;
|
||||
private final Skill _skill;
|
||||
private final boolean _simultaneously;
|
||||
private final L2Character _target;
|
||||
private final L2Object[] _targets;
|
||||
|
||||
public OnCreatureSkillUse(L2Character caster, Skill skill, boolean simultaneously, L2Character target, L2Object[] targets)
|
||||
{
|
||||
_caster = caster;
|
||||
_skill = skill;
|
||||
_simultaneously = simultaneously;
|
||||
_target = target;
|
||||
_targets = targets;
|
||||
}
|
||||
|
||||
public final L2Character getCaster()
|
||||
{
|
||||
return _caster;
|
||||
}
|
||||
|
||||
public Skill getSkill()
|
||||
{
|
||||
return _skill;
|
||||
}
|
||||
|
||||
public boolean isSimultaneously()
|
||||
{
|
||||
return _simultaneously;
|
||||
}
|
||||
|
||||
public final L2Character getTarget()
|
||||
{
|
||||
return _target;
|
||||
}
|
||||
|
||||
public L2Object[] getTargets()
|
||||
{
|
||||
return _targets;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_CREATURE_SKILL_USE;
|
||||
}
|
||||
}
|
@ -0,0 +1,47 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnCreatureTeleported implements IBaseEvent
|
||||
{
|
||||
private final L2Character _creature;
|
||||
|
||||
public OnCreatureTeleported(L2Character creature)
|
||||
{
|
||||
_creature = creature;
|
||||
}
|
||||
|
||||
public L2Character getCreature()
|
||||
{
|
||||
return _creature;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_CREATURE_TELEPORTED;
|
||||
}
|
||||
}
|
@ -0,0 +1,56 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.model.zone.L2ZoneType;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnCreatureZoneEnter implements IBaseEvent
|
||||
{
|
||||
private final L2Character _creature;
|
||||
private final L2ZoneType _zone;
|
||||
|
||||
public OnCreatureZoneEnter(L2Character creature, L2ZoneType zone)
|
||||
{
|
||||
_creature = creature;
|
||||
_zone = zone;
|
||||
}
|
||||
|
||||
public L2Character getCreature()
|
||||
{
|
||||
return _creature;
|
||||
}
|
||||
|
||||
public L2ZoneType getZone()
|
||||
{
|
||||
return _zone;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_CREATURE_ZONE_ENTER;
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,56 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.model.zone.L2ZoneType;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnCreatureZoneExit implements IBaseEvent
|
||||
{
|
||||
private final L2Character _creature;
|
||||
private final L2ZoneType _zone;
|
||||
|
||||
public OnCreatureZoneExit(L2Character creature, L2ZoneType zone)
|
||||
{
|
||||
_creature = creature;
|
||||
_zone = zone;
|
||||
}
|
||||
|
||||
public L2Character getCreature()
|
||||
{
|
||||
return _creature;
|
||||
}
|
||||
|
||||
public L2ZoneType getZone()
|
||||
{
|
||||
return _zone;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_CREATURE_ZONE_EXIT;
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,55 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.npc;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Npc;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnNpcCanBeSeen implements IBaseEvent
|
||||
{
|
||||
private final L2Npc _npc;
|
||||
private final L2PcInstance _activeChar;
|
||||
|
||||
public OnNpcCanBeSeen(L2Npc npc, L2PcInstance activeChar)
|
||||
{
|
||||
_npc = npc;
|
||||
_activeChar = activeChar;
|
||||
}
|
||||
|
||||
public L2Npc getNpc()
|
||||
{
|
||||
return _npc;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_NPC_CAN_BE_SEEN;
|
||||
}
|
||||
}
|
@ -0,0 +1,63 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.npc;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.actor.L2Npc;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* An instantly executed event when L2Character is killed by L2Character.
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnNpcCreatureSee implements IBaseEvent
|
||||
{
|
||||
private final L2Npc _npc;
|
||||
private final L2Character _creature;
|
||||
private final boolean _isSummon;
|
||||
|
||||
public OnNpcCreatureSee(L2Npc npc, L2Character creature, boolean isSummon)
|
||||
{
|
||||
_npc = npc;
|
||||
_creature = creature;
|
||||
_isSummon = isSummon;
|
||||
}
|
||||
|
||||
public final L2Npc getNpc()
|
||||
{
|
||||
return _npc;
|
||||
}
|
||||
|
||||
public final L2Character getCreature()
|
||||
{
|
||||
return _creature;
|
||||
}
|
||||
|
||||
public boolean isSummon()
|
||||
{
|
||||
return _isSummon;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_NPC_CREATURE_SEE;
|
||||
}
|
||||
}
|
@ -0,0 +1,69 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.npc;
|
||||
|
||||
import com.l2jserver.gameserver.model.L2Object;
|
||||
import com.l2jserver.gameserver.model.actor.L2Npc;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnNpcEventReceived implements IBaseEvent
|
||||
{
|
||||
private final String _eventName;
|
||||
private final L2Npc _sender;
|
||||
private final L2Npc _receiver;
|
||||
private final L2Object _reference;
|
||||
|
||||
public OnNpcEventReceived(String eventName, L2Npc sender, L2Npc receiver, L2Object reference)
|
||||
{
|
||||
_eventName = eventName;
|
||||
_sender = sender;
|
||||
_receiver = receiver;
|
||||
_reference = reference;
|
||||
}
|
||||
|
||||
public String getEventName()
|
||||
{
|
||||
return _eventName;
|
||||
}
|
||||
|
||||
public L2Npc getSender()
|
||||
{
|
||||
return _sender;
|
||||
}
|
||||
|
||||
public L2Npc getReceiver()
|
||||
{
|
||||
return _receiver;
|
||||
}
|
||||
|
||||
public L2Object getReference()
|
||||
{
|
||||
return _reference;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_NPC_EVENT_RECEIVED;
|
||||
}
|
||||
}
|
@ -0,0 +1,55 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.npc;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Npc;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnNpcFirstTalk implements IBaseEvent
|
||||
{
|
||||
private final L2Npc _npc;
|
||||
private final L2PcInstance _activeChar;
|
||||
|
||||
public OnNpcFirstTalk(L2Npc npc, L2PcInstance activeChar)
|
||||
{
|
||||
_npc = npc;
|
||||
_activeChar = activeChar;
|
||||
}
|
||||
|
||||
public L2Npc getNpc()
|
||||
{
|
||||
return _npc;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_NPC_FIRST_TALK;
|
||||
}
|
||||
}
|
@ -0,0 +1,76 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.npc;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Npc;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author malyelfik
|
||||
*/
|
||||
public final class OnNpcManorBypass implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _activeChar;
|
||||
private final L2Npc _target;
|
||||
private final int _request;
|
||||
private final int _manorId;
|
||||
private final boolean _nextPeriod;
|
||||
|
||||
public OnNpcManorBypass(L2PcInstance activeChar, L2Npc target, int request, int manorId, boolean nextPeriod)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
_target = target;
|
||||
_request = request;
|
||||
_manorId = manorId;
|
||||
_nextPeriod = nextPeriod;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public L2Npc getTarget()
|
||||
{
|
||||
return _target;
|
||||
}
|
||||
|
||||
public int getRequest()
|
||||
{
|
||||
return _request;
|
||||
}
|
||||
|
||||
public int getManorId()
|
||||
{
|
||||
return _manorId;
|
||||
}
|
||||
|
||||
public boolean isNextPeriod()
|
||||
{
|
||||
return _nextPeriod;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_NPC_MANOR_BYPASS;
|
||||
}
|
||||
}
|
@ -0,0 +1,47 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.npc;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Npc;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnNpcMoveFinished implements IBaseEvent
|
||||
{
|
||||
private final L2Npc _npc;
|
||||
|
||||
public OnNpcMoveFinished(L2Npc npc)
|
||||
{
|
||||
_npc = npc;
|
||||
}
|
||||
|
||||
public L2Npc getNpc()
|
||||
{
|
||||
return _npc;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_NPC_MOVE_FINISHED;
|
||||
}
|
||||
}
|
@ -0,0 +1,47 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.npc;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Npc;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnNpcMoveNodeArrived implements IBaseEvent
|
||||
{
|
||||
private final L2Npc _npc;
|
||||
|
||||
public OnNpcMoveNodeArrived(L2Npc npc)
|
||||
{
|
||||
_npc = npc;
|
||||
}
|
||||
|
||||
public L2Npc getNpc()
|
||||
{
|
||||
return _npc;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_NPC_MOVE_NODE_ARRIVED;
|
||||
}
|
||||
}
|
@ -0,0 +1,47 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.npc;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Npc;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnNpcMoveRouteFinished implements IBaseEvent
|
||||
{
|
||||
private final L2Npc _npc;
|
||||
|
||||
public OnNpcMoveRouteFinished(L2Npc npc)
|
||||
{
|
||||
_npc = npc;
|
||||
}
|
||||
|
||||
public L2Npc getNpc()
|
||||
{
|
||||
return _npc;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_NPC_MOVE_ROUTE_FINISHED;
|
||||
}
|
||||
}
|
@ -0,0 +1,63 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.npc;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Npc;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnNpcSkillFinished implements IBaseEvent
|
||||
{
|
||||
private final L2Npc _caster;
|
||||
private final L2PcInstance _target;
|
||||
private final Skill _skill;
|
||||
|
||||
public OnNpcSkillFinished(L2Npc caster, L2PcInstance target, Skill skill)
|
||||
{
|
||||
_caster = caster;
|
||||
_target = target;
|
||||
_skill = skill;
|
||||
}
|
||||
|
||||
public L2PcInstance getTarget()
|
||||
{
|
||||
return _target;
|
||||
}
|
||||
|
||||
public L2Npc getCaster()
|
||||
{
|
||||
return _caster;
|
||||
}
|
||||
|
||||
public Skill getSkill()
|
||||
{
|
||||
return _skill;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_NPC_SKILL_FINISHED;
|
||||
}
|
||||
}
|
@ -0,0 +1,78 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.npc;
|
||||
|
||||
import com.l2jserver.gameserver.model.L2Object;
|
||||
import com.l2jserver.gameserver.model.actor.L2Npc;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnNpcSkillSee implements IBaseEvent
|
||||
{
|
||||
private final L2Npc _npc;
|
||||
private final L2PcInstance _caster;
|
||||
private final Skill _skill;
|
||||
private final L2Object[] _targets;
|
||||
private final boolean _isSummon;
|
||||
|
||||
public OnNpcSkillSee(L2Npc npc, L2PcInstance caster, Skill skill, L2Object[] targets, boolean isSummon)
|
||||
{
|
||||
_npc = npc;
|
||||
_caster = caster;
|
||||
_skill = skill;
|
||||
_targets = targets;
|
||||
_isSummon = isSummon;
|
||||
}
|
||||
|
||||
public L2Npc getTarget()
|
||||
{
|
||||
return _npc;
|
||||
}
|
||||
|
||||
public L2PcInstance getCaster()
|
||||
{
|
||||
return _caster;
|
||||
}
|
||||
|
||||
public Skill getSkill()
|
||||
{
|
||||
return _skill;
|
||||
}
|
||||
|
||||
public L2Object[] getTargets()
|
||||
{
|
||||
return _targets;
|
||||
}
|
||||
|
||||
public boolean isSummon()
|
||||
{
|
||||
return _isSummon;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_NPC_SKILL_SEE;
|
||||
}
|
||||
}
|
@ -0,0 +1,47 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.npc;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Npc;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnNpcSpawn implements IBaseEvent
|
||||
{
|
||||
private final L2Npc _npc;
|
||||
|
||||
public OnNpcSpawn(L2Npc npc)
|
||||
{
|
||||
_npc = npc;
|
||||
}
|
||||
|
||||
public L2Npc getNpc()
|
||||
{
|
||||
return _npc;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_NPC_SPAWN;
|
||||
}
|
||||
}
|
@ -0,0 +1,47 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.npc;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Npc;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author Zealar
|
||||
*/
|
||||
public class OnNpcTeleport implements IBaseEvent
|
||||
{
|
||||
private final L2Npc _npc;
|
||||
|
||||
public OnNpcTeleport(L2Npc npc)
|
||||
{
|
||||
_npc = npc;
|
||||
}
|
||||
|
||||
public L2Npc getNpc()
|
||||
{
|
||||
return _npc;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_NPC_TELEPORT;
|
||||
}
|
||||
}
|
@ -0,0 +1,62 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.npc.attackable;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Npc;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnAttackableAggroRangeEnter implements IBaseEvent
|
||||
{
|
||||
private final L2Npc _npc;
|
||||
private final L2PcInstance _activeChar;
|
||||
private final boolean _isSummon;
|
||||
|
||||
public OnAttackableAggroRangeEnter(L2Npc npc, L2PcInstance attacker, boolean isSummon)
|
||||
{
|
||||
_npc = npc;
|
||||
_activeChar = attacker;
|
||||
_isSummon = isSummon;
|
||||
}
|
||||
|
||||
public L2Npc getNpc()
|
||||
{
|
||||
return _npc;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public boolean isSummon()
|
||||
{
|
||||
return _isSummon;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_ATTACKABLE_AGGRO_RANGE_ENTER;
|
||||
}
|
||||
}
|
@ -0,0 +1,78 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.npc.attackable;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Attackable;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* An instantly executed event when L2Attackable is attacked by L2PcInstance.
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnAttackableAttack implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _attacker;
|
||||
private final L2Attackable _target;
|
||||
private final int _damage;
|
||||
private final Skill _skill;
|
||||
private final boolean _isSummon;
|
||||
|
||||
public OnAttackableAttack(L2PcInstance attacker, L2Attackable target, int damage, Skill skill, boolean isSummon)
|
||||
{
|
||||
_attacker = attacker;
|
||||
_target = target;
|
||||
_damage = damage;
|
||||
_skill = skill;
|
||||
_isSummon = isSummon;
|
||||
}
|
||||
|
||||
public final L2PcInstance getAttacker()
|
||||
{
|
||||
return _attacker;
|
||||
}
|
||||
|
||||
public final L2Attackable getTarget()
|
||||
{
|
||||
return _target;
|
||||
}
|
||||
|
||||
public int getDamage()
|
||||
{
|
||||
return _damage;
|
||||
}
|
||||
|
||||
public Skill getSkill()
|
||||
{
|
||||
return _skill;
|
||||
}
|
||||
|
||||
public boolean isSummon()
|
||||
{
|
||||
return _isSummon;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_ATTACKABLE_ATTACK;
|
||||
}
|
||||
}
|
@ -0,0 +1,69 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.npc.attackable;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Npc;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnAttackableFactionCall implements IBaseEvent
|
||||
{
|
||||
private final L2Npc _npc;
|
||||
private final L2Npc _caller;
|
||||
private final L2PcInstance _attacker;
|
||||
private final boolean _isSummon;
|
||||
|
||||
public OnAttackableFactionCall(L2Npc npc, L2Npc caller, L2PcInstance attacker, boolean isSummon)
|
||||
{
|
||||
_npc = npc;
|
||||
_caller = caller;
|
||||
_attacker = attacker;
|
||||
_isSummon = isSummon;
|
||||
}
|
||||
|
||||
public L2Npc getNpc()
|
||||
{
|
||||
return _npc;
|
||||
}
|
||||
|
||||
public L2Npc getCaller()
|
||||
{
|
||||
return _caller;
|
||||
}
|
||||
|
||||
public L2PcInstance getAttacker()
|
||||
{
|
||||
return _attacker;
|
||||
}
|
||||
|
||||
public boolean isSummon()
|
||||
{
|
||||
return _isSummon;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_ATTACKABLE_FACTION_CALL;
|
||||
}
|
||||
}
|
@ -0,0 +1,62 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.npc.attackable;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Attackable;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnAttackableHate implements IBaseEvent
|
||||
{
|
||||
private final L2Attackable _npc;
|
||||
private final L2PcInstance _activeChar;
|
||||
private final boolean _isSummon;
|
||||
|
||||
public OnAttackableHate(L2Attackable npc, L2PcInstance activeChar, boolean isSummon)
|
||||
{
|
||||
_npc = npc;
|
||||
_activeChar = activeChar;
|
||||
_isSummon = isSummon;
|
||||
}
|
||||
|
||||
public final L2Attackable getNpc()
|
||||
{
|
||||
return _npc;
|
||||
}
|
||||
|
||||
public final L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public boolean isSummon()
|
||||
{
|
||||
return _isSummon;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_NPC_HATE;
|
||||
}
|
||||
}
|
@ -0,0 +1,63 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.npc.attackable;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Attackable;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* An instantly executed event when L2Attackable is killed by L2PcInstance.
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnAttackableKill implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _attacker;
|
||||
private final L2Attackable _target;
|
||||
private final boolean _isSummon;
|
||||
|
||||
public OnAttackableKill(L2PcInstance attacker, L2Attackable target, boolean isSummon)
|
||||
{
|
||||
_attacker = attacker;
|
||||
_target = target;
|
||||
_isSummon = isSummon;
|
||||
}
|
||||
|
||||
public final L2PcInstance getAttacker()
|
||||
{
|
||||
return _attacker;
|
||||
}
|
||||
|
||||
public final L2Attackable getTarget()
|
||||
{
|
||||
return _target;
|
||||
}
|
||||
|
||||
public final boolean isSummon()
|
||||
{
|
||||
return _isSummon;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_ATTACKABLE_KILL;
|
||||
}
|
||||
}
|
@ -0,0 +1,61 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.playable;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Playable;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayableExpChanged implements IBaseEvent
|
||||
{
|
||||
private final L2Playable _activeChar;
|
||||
private final long _oldExp;
|
||||
private final long _newExp;
|
||||
|
||||
public OnPlayableExpChanged(L2Playable activeChar, long oldExp, long newExp)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
_oldExp = oldExp;
|
||||
_newExp = newExp;
|
||||
}
|
||||
|
||||
public L2Playable getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public long getOldExp()
|
||||
{
|
||||
return _oldExp;
|
||||
}
|
||||
|
||||
public long getNewExp()
|
||||
{
|
||||
return _newExp;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYABLE_EXP_CHANGED;
|
||||
}
|
||||
}
|
@ -0,0 +1,70 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player;
|
||||
|
||||
import com.l2jserver.gameserver.model.L2Augmentation;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerAugment implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _activeChar;
|
||||
private final L2ItemInstance _item;
|
||||
private final L2Augmentation _augmentation;
|
||||
private final boolean _isAugment; // true = is being augmented // false = augment is being removed
|
||||
|
||||
public OnPlayerAugment(L2PcInstance activeChar, L2ItemInstance item, L2Augmentation augment, boolean isAugment)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
_item = item;
|
||||
_augmentation = augment;
|
||||
_isAugment = isAugment;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public L2ItemInstance getItem()
|
||||
{
|
||||
return _item;
|
||||
}
|
||||
|
||||
public L2Augmentation getAugmentation()
|
||||
{
|
||||
return _augmentation;
|
||||
}
|
||||
|
||||
public boolean isAugment()
|
||||
{
|
||||
return _isAugment;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_AUGMENT;
|
||||
}
|
||||
}
|
@ -0,0 +1,54 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerBypass implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _activeChar;
|
||||
private final String _command;
|
||||
|
||||
public OnPlayerBypass(L2PcInstance activeChar, String command)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
_command = command;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public String getCommand()
|
||||
{
|
||||
return _command;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_BYPASS;
|
||||
}
|
||||
}
|
@ -0,0 +1,68 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerChat implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _activeChar;
|
||||
private final L2PcInstance _target;
|
||||
private final String _text;
|
||||
private final int _type;
|
||||
|
||||
public OnPlayerChat(L2PcInstance activeChar, L2PcInstance target, String text, int type)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
_target = target;
|
||||
_text = text;
|
||||
_type = type;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public L2PcInstance getTarget()
|
||||
{
|
||||
return _target;
|
||||
}
|
||||
|
||||
public String getText()
|
||||
{
|
||||
return _text;
|
||||
}
|
||||
|
||||
public int getChatType()
|
||||
{
|
||||
return _type;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_CHAT;
|
||||
}
|
||||
}
|
@ -0,0 +1,69 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.network.L2GameClient;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerCreate implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _activeChar;
|
||||
private final int _objectId;
|
||||
private final String _name;
|
||||
private final L2GameClient _client;
|
||||
|
||||
public OnPlayerCreate(L2PcInstance activeChar, int objectId, String name, L2GameClient client)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
_objectId = objectId;
|
||||
_name = name;
|
||||
_client = client;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public int getObjectId()
|
||||
{
|
||||
return _objectId;
|
||||
}
|
||||
|
||||
public String getName()
|
||||
{
|
||||
return _name;
|
||||
}
|
||||
|
||||
public L2GameClient getClient()
|
||||
{
|
||||
return _client;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_CREATE;
|
||||
}
|
||||
}
|
@ -0,0 +1,61 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player;
|
||||
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.network.L2GameClient;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerDelete implements IBaseEvent
|
||||
{
|
||||
private final int _objectId;
|
||||
private final String _name;
|
||||
private final L2GameClient _client;
|
||||
|
||||
public OnPlayerDelete(int objectId, String name, L2GameClient client)
|
||||
{
|
||||
_objectId = objectId;
|
||||
_name = name;
|
||||
_client = client;
|
||||
}
|
||||
|
||||
public int getObjectId()
|
||||
{
|
||||
return _objectId;
|
||||
}
|
||||
|
||||
public String getName()
|
||||
{
|
||||
return _name;
|
||||
}
|
||||
|
||||
public L2GameClient getClient()
|
||||
{
|
||||
return _client;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_DELETE;
|
||||
}
|
||||
}
|
@ -0,0 +1,69 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerDlgAnswer implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _activeChar;
|
||||
private final int _messageId;
|
||||
private final int _answer;
|
||||
private final int _requesterId;
|
||||
|
||||
public OnPlayerDlgAnswer(L2PcInstance activeChar, int messageId, int answer, int requesterId)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
_messageId = messageId;
|
||||
_answer = answer;
|
||||
_requesterId = requesterId;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public int getMessageId()
|
||||
{
|
||||
return _messageId;
|
||||
}
|
||||
|
||||
public int getAnswer()
|
||||
{
|
||||
return _answer;
|
||||
}
|
||||
|
||||
public int getRequesterId()
|
||||
{
|
||||
return _requesterId;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_DLG_ANSWER;
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,55 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerEquipItem implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _activeChar;
|
||||
private final L2ItemInstance _item;
|
||||
|
||||
public OnPlayerEquipItem(L2PcInstance activeChar, L2ItemInstance item)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
_item = item;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public L2ItemInstance getItem()
|
||||
{
|
||||
return _item;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_EQUIP_ITEM;
|
||||
}
|
||||
}
|
@ -0,0 +1,61 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerFameChanged implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _activeChar;
|
||||
private final int _oldFame;
|
||||
private final int _newFame;
|
||||
|
||||
public OnPlayerFameChanged(L2PcInstance activeChar, int oldFame, int newFame)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
_oldFame = oldFame;
|
||||
_newFame = newFame;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public int getOldFame()
|
||||
{
|
||||
return _oldFame;
|
||||
}
|
||||
|
||||
public int getNewFame()
|
||||
{
|
||||
return _newFame;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_FAME_CHANGED;
|
||||
}
|
||||
}
|
@ -0,0 +1,55 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.model.items.L2Henna;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerHennaAdd implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _activeChar;
|
||||
private final L2Henna _henna;
|
||||
|
||||
public OnPlayerHennaAdd(L2PcInstance activeChar, L2Henna henna)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
_henna = henna;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public L2Henna getHenna()
|
||||
{
|
||||
return _henna;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_HENNA_ADD;
|
||||
}
|
||||
}
|
@ -0,0 +1,55 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.model.items.L2Henna;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerHennaRemove implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _activeChar;
|
||||
private final L2Henna _henna;
|
||||
|
||||
public OnPlayerHennaRemove(L2PcInstance activeChar, L2Henna henna)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
_henna = henna;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public L2Henna getHenna()
|
||||
{
|
||||
return _henna;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_HENNA_REMOVE;
|
||||
}
|
||||
}
|
@ -0,0 +1,61 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerKarmaChanged implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _activeChar;
|
||||
private final int _oldKarma;
|
||||
private final int _newKarma;
|
||||
|
||||
public OnPlayerKarmaChanged(L2PcInstance activeChar, int oldKarma, int newKarma)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
_oldKarma = oldKarma;
|
||||
_newKarma = newKarma;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public int getOldKarma()
|
||||
{
|
||||
return _oldKarma;
|
||||
}
|
||||
|
||||
public int getNewKarma()
|
||||
{
|
||||
return _newKarma;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_KARMA_CHANGED;
|
||||
}
|
||||
}
|
@ -0,0 +1,61 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerLevelChanged implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _activeChar;
|
||||
private final int _oldLevel;
|
||||
private final int _newLevel;
|
||||
|
||||
public OnPlayerLevelChanged(L2PcInstance activeChar, int oldLevel, int newLevel)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
_oldLevel = oldLevel;
|
||||
_newLevel = newLevel;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public int getOldLevel()
|
||||
{
|
||||
return _oldLevel;
|
||||
}
|
||||
|
||||
public int getNewLevel()
|
||||
{
|
||||
return _newLevel;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_LEVEL_CHANGED;
|
||||
}
|
||||
}
|
@ -0,0 +1,47 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerLogin implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _activeChar;
|
||||
|
||||
public OnPlayerLogin(L2PcInstance activeChar)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_LOGIN;
|
||||
}
|
||||
}
|
@ -0,0 +1,47 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerLogout implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _activeChar;
|
||||
|
||||
public OnPlayerLogout(L2PcInstance activeChar)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_LOGOUT;
|
||||
}
|
||||
}
|
@ -0,0 +1,61 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerPKChanged implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _activeChar;
|
||||
private final int _oldPoints;
|
||||
private final int _newPoints;
|
||||
|
||||
public OnPlayerPKChanged(L2PcInstance activeChar, int oldPoints, int newPoints)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
_oldPoints = oldPoints;
|
||||
_newPoints = newPoints;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public int getOldPoints()
|
||||
{
|
||||
return _oldPoints;
|
||||
}
|
||||
|
||||
public int getNewPoints()
|
||||
{
|
||||
return _newPoints;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_PK_CHANGED;
|
||||
}
|
||||
}
|
@ -0,0 +1,62 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.actor.templates.L2PcTemplate;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerProfessionChange implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _activeChar;
|
||||
private final L2PcTemplate _template;
|
||||
private final boolean _isSubClass;
|
||||
|
||||
public OnPlayerProfessionChange(L2PcInstance activeChar, L2PcTemplate template, boolean isSubClass)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
_template = template;
|
||||
_isSubClass = isSubClass;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public L2PcTemplate getTemplate()
|
||||
{
|
||||
return _template;
|
||||
}
|
||||
|
||||
public boolean isSubClass()
|
||||
{
|
||||
return _isSubClass;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_PROFESSION_CHANGE;
|
||||
}
|
||||
}
|
@ -0,0 +1,61 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerPvPChanged implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _activeChar;
|
||||
private final int _oldPoints;
|
||||
private final int _newPoints;
|
||||
|
||||
public OnPlayerPvPChanged(L2PcInstance activeChar, int oldPoints, int newPoints)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
_oldPoints = oldPoints;
|
||||
_newPoints = newPoints;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public int getOldPoints()
|
||||
{
|
||||
return _oldPoints;
|
||||
}
|
||||
|
||||
public int getNewPoints()
|
||||
{
|
||||
return _newPoints;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_PVP_CHANGED;
|
||||
}
|
||||
}
|
@ -0,0 +1,54 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerPvPKill implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _activeChar;
|
||||
private final L2PcInstance _target;
|
||||
|
||||
public OnPlayerPvPKill(L2PcInstance activeChar, L2PcInstance target)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
_target = target;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public L2PcInstance getTarget()
|
||||
{
|
||||
return _target;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_PVP_KILL;
|
||||
}
|
||||
}
|
@ -0,0 +1,61 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player;
|
||||
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.network.L2GameClient;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerRestore implements IBaseEvent
|
||||
{
|
||||
private final int _objectId;
|
||||
private final String _name;
|
||||
private final L2GameClient _client;
|
||||
|
||||
public OnPlayerRestore(int objectId, String name, L2GameClient client)
|
||||
{
|
||||
_objectId = objectId;
|
||||
_name = name;
|
||||
_client = client;
|
||||
}
|
||||
|
||||
public int getObjectId()
|
||||
{
|
||||
return _objectId;
|
||||
}
|
||||
|
||||
public String getName()
|
||||
{
|
||||
return _name;
|
||||
}
|
||||
|
||||
public L2GameClient getClient()
|
||||
{
|
||||
return _client;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_RESTORE;
|
||||
}
|
||||
}
|
@ -0,0 +1,69 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.network.L2GameClient;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerSelect implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _activeChar;
|
||||
private final int _objectId;
|
||||
private final String _name;
|
||||
private final L2GameClient _client;
|
||||
|
||||
public OnPlayerSelect(L2PcInstance activeChar, int objectId, String name, L2GameClient client)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
_objectId = objectId;
|
||||
_name = name;
|
||||
_client = client;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public int getObjectId()
|
||||
{
|
||||
return _objectId;
|
||||
}
|
||||
|
||||
public String getName()
|
||||
{
|
||||
return _name;
|
||||
}
|
||||
|
||||
public L2GameClient getClient()
|
||||
{
|
||||
return _client;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_SELECT;
|
||||
}
|
||||
}
|
@ -0,0 +1,71 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Npc;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.base.AcquireSkillType;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerSkillLearn implements IBaseEvent
|
||||
{
|
||||
private final L2Npc _trainer;
|
||||
private final L2PcInstance _activeChar;
|
||||
private final Skill _skill;
|
||||
private final AcquireSkillType _type;
|
||||
|
||||
public OnPlayerSkillLearn(L2Npc trainer, L2PcInstance activeChar, Skill skill, AcquireSkillType type)
|
||||
{
|
||||
_trainer = trainer;
|
||||
_activeChar = activeChar;
|
||||
_skill = skill;
|
||||
_type = type;
|
||||
}
|
||||
|
||||
public L2Npc getTrainer()
|
||||
{
|
||||
return _trainer;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public Skill getSkill()
|
||||
{
|
||||
return _skill;
|
||||
}
|
||||
|
||||
public AcquireSkillType getAcquireType()
|
||||
{
|
||||
return _type;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_SKILL_LEARN;
|
||||
}
|
||||
}
|
@ -0,0 +1,47 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Summon;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerSummonSpawn implements IBaseEvent
|
||||
{
|
||||
private final L2Summon _summon;
|
||||
|
||||
public OnPlayerSummonSpawn(L2Summon summon)
|
||||
{
|
||||
_summon = summon;
|
||||
}
|
||||
|
||||
public L2Summon getSummon()
|
||||
{
|
||||
return _summon;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_SUMMON_SPAWN;
|
||||
}
|
||||
}
|
@ -0,0 +1,47 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Summon;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author St3eT
|
||||
*/
|
||||
public class OnPlayerSummonTalk implements IBaseEvent
|
||||
{
|
||||
private final L2Summon _summon;
|
||||
|
||||
public OnPlayerSummonTalk(L2Summon summon)
|
||||
{
|
||||
_summon = summon;
|
||||
}
|
||||
|
||||
public L2Summon getSummon()
|
||||
{
|
||||
return _summon;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_SUMMON_TALK;
|
||||
}
|
||||
}
|
@ -0,0 +1,54 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerTransform implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _activeChar;
|
||||
private final int _transformId;
|
||||
|
||||
public OnPlayerTransform(L2PcInstance activeChar, int transformId)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
_transformId = transformId;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public int getTransformId()
|
||||
{
|
||||
return _transformId;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_TRANSFORM;
|
||||
}
|
||||
}
|
@ -0,0 +1,55 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player.clan;
|
||||
|
||||
import com.l2jserver.gameserver.model.L2Clan;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerClanCreate implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _activeChar;
|
||||
private final L2Clan _clan;
|
||||
|
||||
public OnPlayerClanCreate(L2PcInstance activeChar, L2Clan clan)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
_clan = clan;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public L2Clan getClan()
|
||||
{
|
||||
return _clan;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_CLAN_CREATE;
|
||||
}
|
||||
}
|
@ -0,0 +1,55 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player.clan;
|
||||
|
||||
import com.l2jserver.gameserver.model.L2Clan;
|
||||
import com.l2jserver.gameserver.model.L2ClanMember;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerClanDestroy implements IBaseEvent
|
||||
{
|
||||
private final L2ClanMember _activeChar;
|
||||
private final L2Clan _clan;
|
||||
|
||||
public OnPlayerClanDestroy(L2ClanMember activeChar, L2Clan clan)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
_clan = clan;
|
||||
}
|
||||
|
||||
public L2ClanMember getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public L2Clan getClan()
|
||||
{
|
||||
return _clan;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_CLAN_DESTROY;
|
||||
}
|
||||
}
|
@ -0,0 +1,55 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player.clan;
|
||||
|
||||
import com.l2jserver.gameserver.model.L2Clan;
|
||||
import com.l2jserver.gameserver.model.L2ClanMember;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerClanJoin implements IBaseEvent
|
||||
{
|
||||
private final L2ClanMember _activeChar;
|
||||
private final L2Clan _clan;
|
||||
|
||||
public OnPlayerClanJoin(L2ClanMember activeChar, L2Clan clan)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
_clan = clan;
|
||||
}
|
||||
|
||||
public L2ClanMember getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public L2Clan getClan()
|
||||
{
|
||||
return _clan;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_CLAN_JOIN;
|
||||
}
|
||||
}
|
@ -0,0 +1,62 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player.clan;
|
||||
|
||||
import com.l2jserver.gameserver.model.L2Clan;
|
||||
import com.l2jserver.gameserver.model.L2ClanMember;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerClanLeaderChange implements IBaseEvent
|
||||
{
|
||||
private final L2ClanMember _oldLeader;
|
||||
private final L2ClanMember _newLeader;
|
||||
private final L2Clan _clan;
|
||||
|
||||
public OnPlayerClanLeaderChange(L2ClanMember oldLeader, L2ClanMember newLeader, L2Clan clan)
|
||||
{
|
||||
_oldLeader = oldLeader;
|
||||
_newLeader = newLeader;
|
||||
_clan = clan;
|
||||
}
|
||||
|
||||
public L2ClanMember getOldLeader()
|
||||
{
|
||||
return _oldLeader;
|
||||
}
|
||||
|
||||
public L2ClanMember getNewLeader()
|
||||
{
|
||||
return _newLeader;
|
||||
}
|
||||
|
||||
public L2Clan getClan()
|
||||
{
|
||||
return _clan;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_CLAN_LEADER_CHANGE;
|
||||
}
|
||||
}
|
@ -0,0 +1,55 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player.clan;
|
||||
|
||||
import com.l2jserver.gameserver.model.L2Clan;
|
||||
import com.l2jserver.gameserver.model.L2ClanMember;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerClanLeft implements IBaseEvent
|
||||
{
|
||||
private final L2ClanMember _activeChar;
|
||||
private final L2Clan _clan;
|
||||
|
||||
public OnPlayerClanLeft(L2ClanMember activeChar, L2Clan clan)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
_clan = clan;
|
||||
}
|
||||
|
||||
public L2ClanMember getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public L2Clan getClan()
|
||||
{
|
||||
return _clan;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_CLAN_LEFT;
|
||||
}
|
||||
}
|
@ -0,0 +1,48 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player.clan;
|
||||
|
||||
import com.l2jserver.gameserver.model.L2Clan;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerClanLvlUp implements IBaseEvent
|
||||
{
|
||||
private final L2Clan _clan;
|
||||
|
||||
public OnPlayerClanLvlUp(L2PcInstance activeChar, L2Clan clan)
|
||||
{
|
||||
_clan = clan;
|
||||
}
|
||||
|
||||
public L2Clan getClan()
|
||||
{
|
||||
return _clan;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_CLAN_LVLUP;
|
||||
}
|
||||
}
|
@ -0,0 +1,70 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player.clanwh;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.model.itemcontainer.ItemContainer;
|
||||
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerClanWHItemAdd implements IBaseEvent
|
||||
{
|
||||
private final String _process;
|
||||
private final L2PcInstance _activeChar;
|
||||
private final L2ItemInstance _item;
|
||||
private final ItemContainer _container;
|
||||
|
||||
public OnPlayerClanWHItemAdd(String process, L2PcInstance activeChar, L2ItemInstance item, ItemContainer container)
|
||||
{
|
||||
_process = process;
|
||||
_activeChar = activeChar;
|
||||
_item = item;
|
||||
_container = container;
|
||||
}
|
||||
|
||||
public String getProcess()
|
||||
{
|
||||
return _process;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public L2ItemInstance getItem()
|
||||
{
|
||||
return _item;
|
||||
}
|
||||
|
||||
public ItemContainer getContainer()
|
||||
{
|
||||
return _container;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_CLAN_WH_ITEM_ADD;
|
||||
}
|
||||
}
|
@ -0,0 +1,77 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player.clanwh;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.model.itemcontainer.ItemContainer;
|
||||
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerClanWHItemDestroy implements IBaseEvent
|
||||
{
|
||||
private final String _process;
|
||||
private final L2PcInstance _activeChar;
|
||||
private final L2ItemInstance _item;
|
||||
private final long _count;
|
||||
private final ItemContainer _container;
|
||||
|
||||
public OnPlayerClanWHItemDestroy(String process, L2PcInstance activeChar, L2ItemInstance item, long count, ItemContainer container)
|
||||
{
|
||||
_process = process;
|
||||
_activeChar = activeChar;
|
||||
_item = item;
|
||||
_count = count;
|
||||
_container = container;
|
||||
}
|
||||
|
||||
public String getProcess()
|
||||
{
|
||||
return _process;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public L2ItemInstance getItem()
|
||||
{
|
||||
return _item;
|
||||
}
|
||||
|
||||
public long getCount()
|
||||
{
|
||||
return _count;
|
||||
}
|
||||
|
||||
public ItemContainer getContainer()
|
||||
{
|
||||
return _container;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_CLAN_WH_ITEM_DESTROY;
|
||||
}
|
||||
}
|
@ -0,0 +1,77 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player.clanwh;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.model.itemcontainer.ItemContainer;
|
||||
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerClanWHItemTransfer implements IBaseEvent
|
||||
{
|
||||
private final String _process;
|
||||
private final L2PcInstance _activeChar;
|
||||
private final L2ItemInstance _item;
|
||||
private final long _count;
|
||||
private final ItemContainer _container;
|
||||
|
||||
public OnPlayerClanWHItemTransfer(String process, L2PcInstance activeChar, L2ItemInstance item, long count, ItemContainer container)
|
||||
{
|
||||
_process = process;
|
||||
_activeChar = activeChar;
|
||||
_item = item;
|
||||
_count = count;
|
||||
_container = container;
|
||||
}
|
||||
|
||||
public String getProcess()
|
||||
{
|
||||
return _process;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public L2ItemInstance getItem()
|
||||
{
|
||||
return _item;
|
||||
}
|
||||
|
||||
public long getCount()
|
||||
{
|
||||
return _count;
|
||||
}
|
||||
|
||||
public ItemContainer getContainer()
|
||||
{
|
||||
return _container;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_CLAN_WH_ITEM_TRANSFER;
|
||||
}
|
||||
}
|
@ -0,0 +1,55 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player.inventory;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerItemAdd implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _activeChar;
|
||||
private final L2ItemInstance _item;
|
||||
|
||||
public OnPlayerItemAdd(L2PcInstance activeChar, L2ItemInstance item)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
_item = item;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public L2ItemInstance getItem()
|
||||
{
|
||||
return _item;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_ITEM_ADD;
|
||||
}
|
||||
}
|
@ -0,0 +1,55 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player.inventory;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerItemDestroy implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _activeChar;
|
||||
private final L2ItemInstance _item;
|
||||
|
||||
public OnPlayerItemDestroy(L2PcInstance activeChar, L2ItemInstance item)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
_item = item;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public L2ItemInstance getItem()
|
||||
{
|
||||
return _item;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_ITEM_DESTROY;
|
||||
}
|
||||
}
|
@ -0,0 +1,63 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player.inventory;
|
||||
|
||||
import com.l2jserver.gameserver.model.Location;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerItemDrop implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _activeChar;
|
||||
private final L2ItemInstance _item;
|
||||
private final Location _loc;
|
||||
|
||||
public OnPlayerItemDrop(L2PcInstance activeChar, L2ItemInstance item, Location loc)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
_item = item;
|
||||
_loc = loc;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public L2ItemInstance getItem()
|
||||
{
|
||||
return _item;
|
||||
}
|
||||
|
||||
public Location getLocation()
|
||||
{
|
||||
return _loc;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_ITEM_DROP;
|
||||
}
|
||||
}
|
@ -0,0 +1,55 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player.inventory;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerItemPickup implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _activeChar;
|
||||
private final L2ItemInstance _item;
|
||||
|
||||
public OnPlayerItemPickup(L2PcInstance activeChar, L2ItemInstance item)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
_item = item;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public L2ItemInstance getItem()
|
||||
{
|
||||
return _item;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_ITEM_PICKUP;
|
||||
}
|
||||
}
|
@ -0,0 +1,63 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player.inventory;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.model.itemcontainer.ItemContainer;
|
||||
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerItemTransfer implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _activeChar;
|
||||
private final L2ItemInstance _item;
|
||||
private final ItemContainer _container;
|
||||
|
||||
public OnPlayerItemTransfer(L2PcInstance activeChar, L2ItemInstance item, ItemContainer container)
|
||||
{
|
||||
_activeChar = activeChar;
|
||||
_item = item;
|
||||
_container = container;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public L2ItemInstance getItem()
|
||||
{
|
||||
return _item;
|
||||
}
|
||||
|
||||
public ItemContainer getContainer()
|
||||
{
|
||||
return _container;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_ITEM_TRANSFER;
|
||||
}
|
||||
}
|
@ -0,0 +1,54 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player.mentoring;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerMenteeAdd implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _mentor;
|
||||
private final L2PcInstance _mentee;
|
||||
|
||||
public OnPlayerMenteeAdd(L2PcInstance mentor, L2PcInstance mentee)
|
||||
{
|
||||
_mentor = mentor;
|
||||
_mentee = mentee;
|
||||
}
|
||||
|
||||
public L2PcInstance getMentor()
|
||||
{
|
||||
return _mentor;
|
||||
}
|
||||
|
||||
public L2PcInstance getMentee()
|
||||
{
|
||||
return _mentee;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_MENTEE_ADD;
|
||||
}
|
||||
}
|
@ -0,0 +1,55 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player.mentoring;
|
||||
|
||||
import com.l2jserver.gameserver.model.L2Mentee;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerMenteeLeft implements IBaseEvent
|
||||
{
|
||||
private final L2Mentee _mentor;
|
||||
private final L2PcInstance _mentee;
|
||||
|
||||
public OnPlayerMenteeLeft(L2Mentee mentor, L2PcInstance mentee)
|
||||
{
|
||||
_mentor = mentor;
|
||||
_mentee = mentee;
|
||||
}
|
||||
|
||||
public L2Mentee getMentor()
|
||||
{
|
||||
return _mentor;
|
||||
}
|
||||
|
||||
public L2PcInstance getMentee()
|
||||
{
|
||||
return _mentee;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_MENTEE_LEFT;
|
||||
}
|
||||
}
|
@ -0,0 +1,55 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player.mentoring;
|
||||
|
||||
import com.l2jserver.gameserver.model.L2Mentee;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerMenteeRemove implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _mentor;
|
||||
private final L2Mentee _mentee;
|
||||
|
||||
public OnPlayerMenteeRemove(L2PcInstance mentor, L2Mentee mentee)
|
||||
{
|
||||
_mentor = mentor;
|
||||
_mentee = mentee;
|
||||
}
|
||||
|
||||
public L2PcInstance getMentor()
|
||||
{
|
||||
return _mentor;
|
||||
}
|
||||
|
||||
public L2Mentee getMentee()
|
||||
{
|
||||
return _mentee;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_MENTEE_REMOVE;
|
||||
}
|
||||
}
|
@ -0,0 +1,54 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player.mentoring;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerMenteeStatus implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _mentee;
|
||||
private final boolean _isOnline;
|
||||
|
||||
public OnPlayerMenteeStatus(L2PcInstance mentee, boolean isOnline)
|
||||
{
|
||||
_mentee = mentee;
|
||||
_isOnline = isOnline;
|
||||
}
|
||||
|
||||
public L2PcInstance getMentee()
|
||||
{
|
||||
return _mentee;
|
||||
}
|
||||
|
||||
public boolean isMenteeOnline()
|
||||
{
|
||||
return _isOnline;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_MENTEE_STATUS;
|
||||
}
|
||||
}
|
@ -0,0 +1,54 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.player.mentoring;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnPlayerMentorStatus implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _mentor;
|
||||
private final boolean _isOnline;
|
||||
|
||||
public OnPlayerMentorStatus(L2PcInstance mentor, boolean isOnline)
|
||||
{
|
||||
_mentor = mentor;
|
||||
_isOnline = isOnline;
|
||||
}
|
||||
|
||||
public L2PcInstance getMentor()
|
||||
{
|
||||
return _mentor;
|
||||
}
|
||||
|
||||
public boolean isMentorOnline()
|
||||
{
|
||||
return _isOnline;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_PLAYER_MENTOR_STATUS;
|
||||
}
|
||||
}
|
@ -0,0 +1,64 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.character.trap;
|
||||
|
||||
import com.l2jserver.gameserver.enums.TrapAction;
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2TrapInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnTrapAction implements IBaseEvent
|
||||
{
|
||||
private final L2TrapInstance _trap;
|
||||
private final L2Character _trigger;
|
||||
private final TrapAction _action;
|
||||
|
||||
public OnTrapAction(L2TrapInstance trap, L2Character trigger, TrapAction action)
|
||||
{
|
||||
_trap = trap;
|
||||
_trigger = trigger;
|
||||
_action = action;
|
||||
}
|
||||
|
||||
public L2TrapInstance getTrap()
|
||||
{
|
||||
return _trap;
|
||||
}
|
||||
|
||||
public L2Character getTrigger()
|
||||
{
|
||||
return _trigger;
|
||||
}
|
||||
|
||||
public TrapAction getAction()
|
||||
{
|
||||
return _action;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_TRAP_ACTION;
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,54 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.clan;
|
||||
|
||||
import com.l2jserver.gameserver.model.L2Clan;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnClanWarFinish implements IBaseEvent
|
||||
{
|
||||
private final L2Clan _clan1;
|
||||
private final L2Clan _clan2;
|
||||
|
||||
public OnClanWarFinish(L2Clan clan1, L2Clan clan2)
|
||||
{
|
||||
_clan1 = clan1;
|
||||
_clan2 = clan2;
|
||||
}
|
||||
|
||||
public L2Clan getClan1()
|
||||
{
|
||||
return _clan1;
|
||||
}
|
||||
|
||||
public L2Clan getClan2()
|
||||
{
|
||||
return _clan2;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_CLAN_WAR_FINISH;
|
||||
}
|
||||
}
|
@ -0,0 +1,54 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.clan;
|
||||
|
||||
import com.l2jserver.gameserver.model.L2Clan;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnClanWarStart implements IBaseEvent
|
||||
{
|
||||
private final L2Clan _clan1;
|
||||
private final L2Clan _clan2;
|
||||
|
||||
public OnClanWarStart(L2Clan clan1, L2Clan clan2)
|
||||
{
|
||||
_clan1 = clan1;
|
||||
_clan2 = clan2;
|
||||
}
|
||||
|
||||
public L2Clan getClan1()
|
||||
{
|
||||
return _clan1;
|
||||
}
|
||||
|
||||
public L2Clan getClan2()
|
||||
{
|
||||
return _clan2;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_CLAN_WAR_START;
|
||||
}
|
||||
}
|
@ -0,0 +1,34 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.events;
|
||||
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnTvTEventFinish implements IBaseEvent
|
||||
{
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_TVT_EVENT_FINISH;
|
||||
}
|
||||
}
|
@ -0,0 +1,62 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.events;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.entity.TvTEventTeam;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnTvTEventKill implements IBaseEvent
|
||||
{
|
||||
private final L2PcInstance _killer;
|
||||
private final L2PcInstance _victim;
|
||||
private final TvTEventTeam _killerTeam;
|
||||
|
||||
public OnTvTEventKill(L2PcInstance killer, L2PcInstance victim, TvTEventTeam killerTeam)
|
||||
{
|
||||
_killer = killer;
|
||||
_victim = victim;
|
||||
_killerTeam = killerTeam;
|
||||
}
|
||||
|
||||
public L2PcInstance getKiller()
|
||||
{
|
||||
return _killer;
|
||||
}
|
||||
|
||||
public L2PcInstance getVictim()
|
||||
{
|
||||
return _victim;
|
||||
}
|
||||
|
||||
public TvTEventTeam getKillerTeam()
|
||||
{
|
||||
return _killerTeam;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_TVT_EVENT_KILL;
|
||||
}
|
||||
}
|
@ -0,0 +1,34 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.events;
|
||||
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnTvTEventRegistrationStart implements IBaseEvent
|
||||
{
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_TVT_EVENT_REGISTRATION_START;
|
||||
}
|
||||
}
|
@ -0,0 +1,34 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.events;
|
||||
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnTvTEventStart implements IBaseEvent
|
||||
{
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_TVT_EVENT_START;
|
||||
}
|
||||
}
|
@ -0,0 +1,63 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.item;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnItemBypassEvent implements IBaseEvent
|
||||
{
|
||||
private final L2ItemInstance _item;
|
||||
private final L2PcInstance _activeChar;
|
||||
private final String _event;
|
||||
|
||||
public OnItemBypassEvent(L2ItemInstance item, L2PcInstance activeChar, String event)
|
||||
{
|
||||
_item = item;
|
||||
_activeChar = activeChar;
|
||||
_event = event;
|
||||
}
|
||||
|
||||
public L2ItemInstance getItem()
|
||||
{
|
||||
return _item;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public String getEvent()
|
||||
{
|
||||
return _event;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_ITEM_BYPASS_EVENT;
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,69 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.item;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnItemCreate implements IBaseEvent
|
||||
{
|
||||
private final String _process;
|
||||
private final L2ItemInstance _item;
|
||||
private final L2PcInstance _activeChar;
|
||||
private final Object _reference;
|
||||
|
||||
public OnItemCreate(String process, L2ItemInstance item, L2PcInstance actor, Object reference)
|
||||
{
|
||||
_process = process;
|
||||
_item = item;
|
||||
_activeChar = actor;
|
||||
_reference = reference;
|
||||
}
|
||||
|
||||
public String getProcess()
|
||||
{
|
||||
return _process;
|
||||
}
|
||||
|
||||
public L2ItemInstance getItem()
|
||||
{
|
||||
return _item;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
public Object getReference()
|
||||
{
|
||||
return _reference;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_ITEM_CREATE;
|
||||
}
|
||||
}
|
@ -0,0 +1,56 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.item;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnItemTalk implements IBaseEvent
|
||||
{
|
||||
private final L2ItemInstance _item;
|
||||
private final L2PcInstance _activeChar;
|
||||
|
||||
public OnItemTalk(L2ItemInstance item, L2PcInstance activeChar)
|
||||
{
|
||||
_item = item;
|
||||
_activeChar = activeChar;
|
||||
}
|
||||
|
||||
public L2ItemInstance getItem()
|
||||
{
|
||||
return _item;
|
||||
}
|
||||
|
||||
public L2PcInstance getActiveChar()
|
||||
{
|
||||
return _activeChar;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_ITEM_TALK;
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,62 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.olympiad;
|
||||
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
import com.l2jserver.gameserver.model.olympiad.CompetitionType;
|
||||
import com.l2jserver.gameserver.model.olympiad.Participant;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnOlympiadMatchResult implements IBaseEvent
|
||||
{
|
||||
private final Participant _winner;
|
||||
private final Participant _loser;
|
||||
private final CompetitionType _type;
|
||||
|
||||
public OnOlympiadMatchResult(Participant winner, Participant looser, CompetitionType type)
|
||||
{
|
||||
_winner = winner;
|
||||
_loser = looser;
|
||||
_type = type;
|
||||
}
|
||||
|
||||
public Participant getWinner()
|
||||
{
|
||||
return _winner;
|
||||
}
|
||||
|
||||
public Participant getLoser()
|
||||
{
|
||||
return _loser;
|
||||
}
|
||||
|
||||
public CompetitionType getCompetitionType()
|
||||
{
|
||||
return _type;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_OLYMPIAD_MATCH_RESULT;
|
||||
}
|
||||
}
|
@ -0,0 +1,47 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.sieges.castle;
|
||||
|
||||
import com.l2jserver.gameserver.model.entity.Siege;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnCastleSiegeFinish implements IBaseEvent
|
||||
{
|
||||
private final Siege _siege;
|
||||
|
||||
public OnCastleSiegeFinish(Siege siege)
|
||||
{
|
||||
_siege = siege;
|
||||
}
|
||||
|
||||
public Siege getSiege()
|
||||
{
|
||||
return _siege;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_CASTLE_SIEGE_FINISH;
|
||||
}
|
||||
}
|
@ -0,0 +1,47 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.events.impl.sieges.castle;
|
||||
|
||||
import com.l2jserver.gameserver.model.entity.Siege;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OnCastleSiegeOwnerChange implements IBaseEvent
|
||||
{
|
||||
private final Siege _siege;
|
||||
|
||||
public OnCastleSiegeOwnerChange(Siege siege)
|
||||
{
|
||||
_siege = siege;
|
||||
}
|
||||
|
||||
public Siege getSiege()
|
||||
{
|
||||
return _siege;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EventType getType()
|
||||
{
|
||||
return EventType.ON_CASTLE_SIEGE_OWNER_CHANGE;
|
||||
}
|
||||
}
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user