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/*
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* Copyright (C) 2004-2014 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.model.entity;
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import java.util.ArrayList;
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import java.util.List;
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import com.l2jserver.gameserver.datatables.SkillTreesData;
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import com.l2jserver.gameserver.model.L2SkillLearn;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.events.ListenersContainer;
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import com.l2jserver.gameserver.model.holders.SkillHolder;
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import com.l2jserver.gameserver.model.interfaces.INamable;
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import com.l2jserver.gameserver.model.zone.type.L2ResidenceZone;
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/**
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* @author xban1x
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*/
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public abstract class AbstractResidence extends ListenersContainer implements INamable
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{
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private final int _residenceId;
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private String _name;
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private L2ResidenceZone _zone = null;
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private final List<SkillHolder> _residentialSkills = new ArrayList<>();
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public AbstractResidence(int residenceId)
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{
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_residenceId = residenceId;
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initResidentialSkills();
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}
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protected abstract void load();
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protected abstract void initResidenceZone();
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protected void initResidentialSkills()
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{
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final List<L2SkillLearn> residentialSkills = SkillTreesData.getInstance().getAvailableResidentialSkills(getResidenceId());
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for (L2SkillLearn s : residentialSkills)
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{
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_residentialSkills.add(new SkillHolder(s.getSkillId(), s.getSkillLevel()));
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}
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}
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public final int getResidenceId()
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{
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return _residenceId;
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}
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@Override
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public final String getName()
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{
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return _name;
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}
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// TODO: Remove it later when both castles and forts are loaded from same table.
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public final void setName(String name)
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{
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_name = name;
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}
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public L2ResidenceZone getResidenceZone()
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{
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return _zone;
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}
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protected void setResidenceZone(L2ResidenceZone zone)
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{
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_zone = zone;
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}
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public final List<SkillHolder> getResidentialSkills()
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{
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return _residentialSkills;
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}
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public void giveResidentialSkills(L2PcInstance player)
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{
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if ((_residentialSkills != null) && !_residentialSkills.isEmpty())
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{
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for (SkillHolder sh : _residentialSkills)
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{
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player.addSkill(sh.getSkill(), false);
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}
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}
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}
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public void removeResidentialSkills(L2PcInstance player)
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{
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if ((_residentialSkills != null) && !_residentialSkills.isEmpty())
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{
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for (SkillHolder sh : _residentialSkills)
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{
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player.removeSkill(sh.getSkill(), false);
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}
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}
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}
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@Override
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public boolean equals(Object obj)
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{
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return (obj instanceof AbstractResidence) && (((AbstractResidence) obj).getResidenceId() == getResidenceId());
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}
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@Override
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public String toString()
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{
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return getName() + "(" + getResidenceId() + ")";
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}
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}
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