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/*
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* Copyright (C) 2004-2014 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.model.effects;
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/**
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* @author UnAfraid
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*/
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public enum EffectFlag
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{
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NONE,
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RESURRECTION_SPECIAL,
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NOBLESS_BLESSING,
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SILENT_MOVE,
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PROTECTION_BLESSING,
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RELAXING,
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FEAR,
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CONFUSED,
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MUTED,
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PSYCHICAL_MUTED,
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PSYCHICAL_ATTACK_MUTED,
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DISARMED,
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ROOTED,
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SLEEP,
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STUNNED,
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BETRAYED,
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INVUL,
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PARALYZED,
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BLOCK_RESURRECTION,
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SERVITOR_SHARE;
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public int getMask()
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{
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return 1 << ordinal();
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}
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}
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