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/*
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* Copyright (C) 2004-2014 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.model.effects;
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import java.lang.reflect.Constructor;
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import java.lang.reflect.InvocationTargetException;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.List;
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import java.util.logging.Logger;
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import com.l2jserver.Config;
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import com.l2jserver.gameserver.handler.EffectHandler;
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import com.l2jserver.gameserver.model.StatsSet;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.conditions.Condition;
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import com.l2jserver.gameserver.model.skills.BuffInfo;
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import com.l2jserver.gameserver.model.skills.Skill;
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import com.l2jserver.gameserver.model.stats.functions.AbstractFunction;
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import com.l2jserver.gameserver.model.stats.functions.FuncTemplate;
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/**
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* Abstract effect implementation.<br>
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* Instant effects should not override {@link #onExit(BuffInfo)}.<br>
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* Instant effects should not override {@link #canStart(BuffInfo)}, all checks should be done {@link #onStart(BuffInfo)}.<br>
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* Do not call super class methods {@link #onStart(BuffInfo)} nor {@link #onExit(BuffInfo)}.
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* @since <a href="http://trac.l2jserver.com/changeset/6249">Changeset 6249</a> the "effect steal constructor" is deprecated.
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* @author Zoey76
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*/
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public abstract class AbstractEffect
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{
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protected static final Logger _log = Logger.getLogger(AbstractEffect.class.getName());
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// Conditions
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/** Attach condition. */
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private final Condition _attachCond;
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// Apply condition
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// private final Condition _applyCond; // TODO: Use or cleanup.
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private List<FuncTemplate> _funcTemplates;
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/** Effect name. */
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private final String _name;
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/** Ticks. */
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private final int _ticks;
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/**
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* Abstract effect constructor.
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* @param attachCond the attach condition
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* @param applyCond the apply condition
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* @param set the attributes
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* @param params the parameters
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*/
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protected AbstractEffect(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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{
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_attachCond = attachCond;
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// _applyCond = applyCond;
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_name = set.getString("name");
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_ticks = set.getInt("ticks", 0);
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}
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/**
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* Creates an effect given the parameters.
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* @param attachCond the attach condition
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* @param applyCond the apply condition
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* @param set the attributes
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* @param params the parameters
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* @return the new effect
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*/
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public static final AbstractEffect createEffect(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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{
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final String name = set.getString("name");
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final Class<? extends AbstractEffect> handler = EffectHandler.getInstance().getHandler(name);
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if (handler == null)
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{
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_log.warning(AbstractEffect.class.getSimpleName() + ": Requested unexistent effect handler: " + name);
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return null;
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}
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final Constructor<?> constructor;
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try
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{
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constructor = handler.getConstructor(Condition.class, Condition.class, StatsSet.class, StatsSet.class);
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}
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catch (NoSuchMethodException | SecurityException e)
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{
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_log.warning(AbstractEffect.class.getSimpleName() + ": Requested unexistent constructor for effect handler: " + name + ": " + e.getMessage());
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return null;
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}
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try
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{
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return (AbstractEffect) constructor.newInstance(attachCond, applyCond, set, params);
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}
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catch (InstantiationException | IllegalAccessException | IllegalArgumentException | InvocationTargetException e)
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{
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_log.warning(AbstractEffect.class.getSimpleName() + ": Unable to initialize effect handler: " + name + ": " + e.getMessage());
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}
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return null;
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}
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/**
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* Tests the attach condition.
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* @param caster the caster
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* @param target the target
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* @param skill the skill
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* @return {@code true} if there isn't a condition to test or it's passed, {@code false} otherwise
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*/
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public boolean testConditions(L2Character caster, L2Character target, Skill skill)
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{
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return (_attachCond == null) || _attachCond.test(caster, target, skill);
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}
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/**
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* Attaches a function template.
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* @param f the function
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*/
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public void attach(FuncTemplate f)
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{
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if (_funcTemplates == null)
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{
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_funcTemplates = new ArrayList<>(1);
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}
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_funcTemplates.add(f);
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}
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/**
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* Gets the effect name.
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* @return the name
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*/
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public String getName()
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{
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return _name;
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}
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/**
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* Gets the effect ticks
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* @return the ticks
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*/
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public int getTicks()
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{
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return _ticks;
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}
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public double getTicksMultiplier()
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{
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return (getTicks() * Config.EFFECT_TICK_RATIO) / 1000f;
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}
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public List<FuncTemplate> getFuncTemplates()
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{
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return _funcTemplates;
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}
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/**
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* Calculates whether this effects land or not.<br>
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* If it lands will be scheduled and added to the character effect list.<br>
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* Override in effect implementation to change behavior. <br>
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* <b>Warning:</b> Must be used only for instant effects continuous effects will not call this they have their success handled by activate_rate.
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* @param info the buff info
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* @return {@code true} if this effect land, {@code false} otherwise
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*/
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public boolean calcSuccess(BuffInfo info)
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{
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return true;
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}
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/**
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* Get this effect's type.<br>
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* TODO: Remove.
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* @return the effect type
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*/
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public L2EffectType getEffectType()
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{
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return L2EffectType.NONE;
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}
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/**
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* Verify if the buff can start.<br>
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* Used for continuous effects.
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* @param info the buff info
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* @return {@code true} if all the start conditions are meet, {@code false} otherwise
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*/
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public boolean canStart(BuffInfo info)
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{
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return true;
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}
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/**
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* Called on effect start.
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* @param info the buff info
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*/
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public void onStart(BuffInfo info)
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{
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}
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/**
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* Called on each tick.<br>
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* If the abnormal time is lesser than zero it will last forever.
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* @param info the buff info
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* @return if {@code true} this effect will continue forever, if {@code false} it will stop after abnormal time has passed
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*/
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public boolean onActionTime(BuffInfo info)
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{
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return false;
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}
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/**
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* Called when the effect is exited.
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* @param info the buff info
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*/
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public void onExit(BuffInfo info)
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{
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}
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/**
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* Get this effect's stats functions.
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* @param caster the caster
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* @param target the target
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* @param skill the skill
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* @return a list of stat functions.
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*/
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public List<AbstractFunction> getStatFuncs(L2Character caster, L2Character target, Skill skill)
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{
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if (getFuncTemplates() == null)
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{
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return Collections.<AbstractFunction> emptyList();
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}
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final List<AbstractFunction> functions = new ArrayList<>(getFuncTemplates().size());
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for (FuncTemplate functionTemplate : getFuncTemplates())
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{
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final AbstractFunction function = functionTemplate.getFunc(caster, target, skill, this);
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if (function != null)
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{
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functions.add(function);
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}
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}
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return functions;
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}
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/**
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* Get the effect flags.
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* @return bit flag for current effect
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*/
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public int getEffectFlags()
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{
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return EffectFlag.NONE.getMask();
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}
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@Override
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public String toString()
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{
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return "Effect " + _name;
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}
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public void decreaseForce()
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{
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}
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public void increaseEffect()
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{
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}
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public boolean checkCondition(Object obj)
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{
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return true;
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}
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/**
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* Verify if this effect is an instant effect.
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* @return {@code true} if this effect is instant, {@code false} otherwise
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*/
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public boolean isInstant()
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{
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return false;
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}
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}
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