This commit is contained in:
@@ -0,0 +1,187 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.drops;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.List;
|
||||
|
||||
import com.l2jserver.Config;
|
||||
import com.l2jserver.gameserver.datatables.ItemTable;
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2RaidBossInstance;
|
||||
import com.l2jserver.gameserver.model.holders.ItemHolder;
|
||||
import com.l2jserver.gameserver.model.items.L2Item;
|
||||
import com.l2jserver.gameserver.util.Util;
|
||||
import com.l2jserver.util.Rnd;
|
||||
|
||||
/**
|
||||
* @author NosBit
|
||||
*/
|
||||
public class GroupedGeneralDropItem implements IDropItem
|
||||
{
|
||||
private final double _chance;
|
||||
private List<GeneralDropItem> _items;
|
||||
|
||||
/**
|
||||
* @param chance the chance of this drop item.
|
||||
*/
|
||||
public GroupedGeneralDropItem(double chance)
|
||||
{
|
||||
_chance = chance;
|
||||
}
|
||||
|
||||
protected double getGlobalChanceMultiplier()
|
||||
{
|
||||
return 1.;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the chance of this drop item.
|
||||
* @return the chance
|
||||
*/
|
||||
public double getChance()
|
||||
{
|
||||
return _chance;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the chance of this drop item.
|
||||
* @param victim the victim
|
||||
* @param killer the killer
|
||||
* @return the chance modified by any rates.
|
||||
*/
|
||||
public double getChance(L2Character victim, L2Character killer)
|
||||
{
|
||||
for (final GeneralDropItem gdi : getItems())
|
||||
{
|
||||
final L2Item item = ItemTable.getInstance().getTemplate(gdi.getItemId());
|
||||
if ((item == null) || !item.hasExImmediateEffect())
|
||||
{
|
||||
return getChance() * getGlobalChanceMultiplier();
|
||||
}
|
||||
}
|
||||
|
||||
return getChance() * Config.RATE_HERB_DROP_CHANCE_MULTIPLIER;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the items.
|
||||
* @return the items
|
||||
*/
|
||||
public List<GeneralDropItem> getItems()
|
||||
{
|
||||
return _items;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets an item list to this drop item.
|
||||
* @param items the item list
|
||||
*/
|
||||
public void setItems(List<GeneralDropItem> items)
|
||||
{
|
||||
_items = Collections.unmodifiableList(items);
|
||||
}
|
||||
|
||||
/*
|
||||
* (non-Javadoc)
|
||||
* @see com.l2jserver.gameserver.model.drop.IDropItem#calculateDrops(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.actor.L2Character)
|
||||
*/
|
||||
@Override
|
||||
public List<ItemHolder> calculateDrops(L2Character victim, L2Character killer)
|
||||
{
|
||||
int levelDifference = victim.getLevel() - killer.getLevel();
|
||||
double chanceModifier;
|
||||
if (victim instanceof L2RaidBossInstance)
|
||||
{
|
||||
chanceModifier = Math.max(0, Math.min(1, (levelDifference * 0.15) + 1));
|
||||
}
|
||||
else
|
||||
{
|
||||
chanceModifier = 1;
|
||||
|
||||
double levelGapChanceToDrop = Util.map(levelDifference, -Config.DROP_ITEM_MAX_LEVEL_DIFFERENCE, -Config.DROP_ITEM_MIN_LEVEL_DIFFERENCE, Config.DROP_ITEM_MIN_LEVEL_GAP_CHANCE, 100.0);
|
||||
// There is a chance of level gap that it wont drop this item
|
||||
if (levelGapChanceToDrop < (Rnd.nextDouble() * 100))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
if ((getChance(victim, killer) * chanceModifier) > (Rnd.nextDouble() * 100))
|
||||
{
|
||||
final List<ItemHolder> items = new ArrayList<>(1);
|
||||
long amount = 0;
|
||||
double totalChance = 0;
|
||||
double random = (Rnd.nextDouble() * 100);
|
||||
double chance = 0;
|
||||
|
||||
if (Config.L2JMOD_OLD_DROP_BEHAVIOR)
|
||||
{
|
||||
for (GeneralDropItem item : getItems())
|
||||
{
|
||||
// Grouped item chance rates should not be modified.
|
||||
totalChance += item.getChance();
|
||||
|
||||
if (totalChance > 100)
|
||||
{
|
||||
int chanceOverflow = (int) (totalChance / 100);
|
||||
chance = totalChance % 100;
|
||||
while (chanceOverflow > 0)
|
||||
{
|
||||
amount += Rnd.get(item.getMin(victim, killer), item.getMax(victim, killer));
|
||||
chanceOverflow--;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
chance = totalChance;
|
||||
}
|
||||
|
||||
if (chance > random)
|
||||
{
|
||||
amount += Rnd.get(item.getMin(victim, killer), item.getMax(victim, killer));
|
||||
}
|
||||
|
||||
if (amount > 0)
|
||||
{
|
||||
items.add(new ItemHolder(item.getItemId(), amount));
|
||||
return items;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (GeneralDropItem item : getItems())
|
||||
{
|
||||
// Grouped item chance rates should not be modified.
|
||||
totalChance += item.getChance();
|
||||
if (totalChance > random)
|
||||
{
|
||||
amount = Rnd.get(item.getMin(victim, killer), item.getMax(victim, killer));
|
||||
items.add(new ItemHolder(item.getItemId(), amount));
|
||||
return items;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user