This commit is contained in:
@ -0,0 +1,91 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.conditions;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.base.PlayerState;
|
||||
import com.l2jserver.gameserver.model.items.L2Item;
|
||||
import com.l2jserver.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* The Class ConditionPlayerState.
|
||||
* @author mkizub
|
||||
*/
|
||||
public class ConditionPlayerState extends Condition
|
||||
{
|
||||
private final PlayerState _check;
|
||||
private final boolean _required;
|
||||
|
||||
/**
|
||||
* Instantiates a new condition player state.
|
||||
* @param check the player state to be verified.
|
||||
* @param required the required value.
|
||||
*/
|
||||
public ConditionPlayerState(PlayerState check, boolean required)
|
||||
{
|
||||
_check = check;
|
||||
_required = required;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
|
||||
{
|
||||
final L2Character character = effector;
|
||||
final L2PcInstance player = effector.getActingPlayer();
|
||||
switch (_check)
|
||||
{
|
||||
case RESTING:
|
||||
if (player != null)
|
||||
{
|
||||
return (player.isSitting() == _required);
|
||||
}
|
||||
return !_required;
|
||||
case MOVING:
|
||||
return character.isMoving() == _required;
|
||||
case RUNNING:
|
||||
return character.isRunning() == _required;
|
||||
case STANDING:
|
||||
if (player != null)
|
||||
{
|
||||
return (_required != (player.isSitting() || player.isMoving()));
|
||||
}
|
||||
return (_required != character.isMoving());
|
||||
case FLYING:
|
||||
return (character.isFlying() == _required);
|
||||
case BEHIND:
|
||||
return (character.isBehindTarget() == _required);
|
||||
case FRONT:
|
||||
return (character.isInFrontOfTarget() == _required);
|
||||
case CHAOTIC:
|
||||
if (player != null)
|
||||
{
|
||||
return ((player.getKarma() > 0) == _required);
|
||||
}
|
||||
return !_required;
|
||||
case OLYMPIAD:
|
||||
if (player != null)
|
||||
{
|
||||
return (player.isInOlympiadMode() == _required);
|
||||
}
|
||||
return !_required;
|
||||
}
|
||||
return !_required;
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user