This commit is contained in:
@@ -0,0 +1,66 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.conditions;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
import com.l2jserver.gameserver.instancemanager.InstanceManager;
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.instancezone.InstanceWorld;
|
||||
import com.l2jserver.gameserver.model.items.L2Item;
|
||||
import com.l2jserver.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* The Class ConditionPlayerInstanceId.
|
||||
*/
|
||||
public class ConditionPlayerInstanceId extends Condition
|
||||
{
|
||||
private final ArrayList<Integer> _instanceIds;
|
||||
|
||||
/**
|
||||
* Instantiates a new condition player instance id.
|
||||
* @param instanceIds the instance ids
|
||||
*/
|
||||
public ConditionPlayerInstanceId(ArrayList<Integer> instanceIds)
|
||||
{
|
||||
_instanceIds = instanceIds;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
|
||||
{
|
||||
if (effector.getActingPlayer() == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
final int instanceId = effector.getInstanceId();
|
||||
if (instanceId <= 0)
|
||||
{
|
||||
return false; // player not in instance
|
||||
}
|
||||
|
||||
final InstanceWorld world = InstanceManager.getInstance().getPlayerWorld(effector.getActingPlayer());
|
||||
if ((world == null) || (world.getInstanceId() != instanceId))
|
||||
{
|
||||
return false; // player in the different instance
|
||||
}
|
||||
return _instanceIds.contains(world.getTemplateId());
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user