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/*
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* Copyright (C) 2004-2014 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.model.conditions;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.actor.L2Summon;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.items.L2Item;
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import com.l2jserver.gameserver.model.skills.Skill;
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import com.l2jserver.gameserver.network.SystemMessageId;
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import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
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/**
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* Player Can Resurrect condition implementation.
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* @author UnAfraid
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*/
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public class ConditionPlayerCanResurrect extends Condition
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{
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private final boolean _val;
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public ConditionPlayerCanResurrect(boolean val)
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{
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_val = val;
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}
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@Override
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public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
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{
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// Need skill rework for fix that properly
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if (skill.getAffectRange() > 0)
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{
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return true;
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}
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boolean canResurrect = true;
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if (effected.isPlayer())
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{
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final L2PcInstance player = effected.getActingPlayer();
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if (!player.isDead())
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{
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canResurrect = false;
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if (effector.isPlayer())
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{
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final SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS);
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msg.addSkillName(skill);
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effector.sendPacket(msg);
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}
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}
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else if (player.isResurrectionBlocked())
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{
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canResurrect = false;
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if (effector.isPlayer())
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{
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effector.sendPacket(SystemMessageId.REJECT_RESURRECTION);
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}
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}
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else if (player.isReviveRequested())
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{
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canResurrect = false;
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if (effector.isPlayer())
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{
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effector.sendPacket(SystemMessageId.RESURRECTION_HAS_ALREADY_BEEN_PROPOSED);
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}
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}
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}
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else if (effected.isSummon())
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{
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final L2Summon summon = (L2Summon) effected;
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final L2PcInstance player = summon.getOwner();
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if (!summon.isDead())
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{
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canResurrect = false;
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if (effector.isPlayer())
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{
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final SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS);
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msg.addSkillName(skill);
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effector.sendPacket(msg);
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}
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}
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else if (summon.isResurrectionBlocked())
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{
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canResurrect = false;
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if (effector.isPlayer())
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{
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effector.sendPacket(SystemMessageId.REJECT_RESURRECTION);
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}
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}
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else if ((player != null) && player.isRevivingPet())
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{
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canResurrect = false;
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if (effector.isPlayer())
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{
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effector.sendPacket(SystemMessageId.RESURRECTION_HAS_ALREADY_BEEN_PROPOSED); // Resurrection is already been proposed.
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}
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}
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}
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return (_val == canResurrect);
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}
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}
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