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/*
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* Copyright (C) 2004-2014 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.model.conditions;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.items.L2Item;
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import com.l2jserver.gameserver.model.skills.Skill;
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/**
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* The Class ConditionPlayerBaseStats.
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* @author mkizub
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*/
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public class ConditionPlayerBaseStats extends Condition
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{
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private final BaseStat _stat;
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private final int _value;
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/**
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* Instantiates a new condition player base stats.
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* @param player the player
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* @param stat the stat
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* @param value the value
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*/
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public ConditionPlayerBaseStats(L2Character player, BaseStat stat, int value)
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{
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super();
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_stat = stat;
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_value = value;
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}
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/**
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* Test impl.
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* @return true, if successful
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*/
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@Override
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public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
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{
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if (effector.getActingPlayer() == null)
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{
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return false;
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}
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final L2PcInstance player = effector.getActingPlayer();
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switch (_stat)
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{
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case Int:
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return player.getINT() >= _value;
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case Str:
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return player.getSTR() >= _value;
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case Con:
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return player.getCON() >= _value;
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case Dex:
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return player.getDEX() >= _value;
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case Men:
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return player.getMEN() >= _value;
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case Wit:
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return player.getWIT() >= _value;
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}
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return false;
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}
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}
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enum BaseStat
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{
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Int,
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Str,
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Con,
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Dex,
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Men,
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Wit
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}
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