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trunk/java/com/l2jserver/gameserver/model/TempItem.java
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85
trunk/java/com/l2jserver/gameserver/model/TempItem.java
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/*
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* Copyright (C) 2004-2014 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.model;
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import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
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/**
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* Class explanation:<br>
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* For item counting or checking purposes. When you don't want to modify inventory<br>
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* class contains itemId, quantity, ownerId, referencePrice, but not objectId<br>
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* is stored, this will be only "list" of items with it's owner
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*/
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public final class TempItem
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{
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private final int _itemId;
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private int _quantity;
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private final int _referencePrice;
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private final String _itemName;
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/**
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* @param item
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* @param quantity of that item
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*/
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public TempItem(L2ItemInstance item, int quantity)
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{
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super();
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_itemId = item.getId();
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_quantity = quantity;
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_itemName = item.getItem().getName();
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_referencePrice = item.getReferencePrice();
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}
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/**
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* @return the quantity.
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*/
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public int getQuantity()
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{
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return _quantity;
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}
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/**
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* @param quantity The quantity to set.
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*/
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public void setQuantity(int quantity)
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{
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_quantity = quantity;
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}
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public int getReferencePrice()
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{
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return _referencePrice;
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}
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/**
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* @return the itemId.
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*/
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public int getItemId()
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{
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return _itemId;
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}
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/**
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* @return the itemName.
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*/
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public String getItemName()
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{
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return _itemName;
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}
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}
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