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89
trunk/java/com/l2jserver/gameserver/model/MobGroupTable.java
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89
trunk/java/com/l2jserver/gameserver/model/MobGroupTable.java
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/*
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* Copyright (C) 2004-2014 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.model;
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import java.util.Map;
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import javolution.util.FastMap;
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import com.l2jserver.gameserver.model.actor.instance.L2ControllableMobInstance;
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/**
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* @author littlecrow
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*/
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public class MobGroupTable
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{
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private final Map<Integer, MobGroup> _groupMap;
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public static final int FOLLOW_RANGE = 300;
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public static final int RANDOM_RANGE = 300;
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protected MobGroupTable()
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{
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_groupMap = new FastMap<>();
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}
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public static MobGroupTable getInstance()
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{
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return SingletonHolder._instance;
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}
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public void addGroup(int groupKey, MobGroup group)
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{
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_groupMap.put(groupKey, group);
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}
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public MobGroup getGroup(int groupKey)
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{
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return _groupMap.get(groupKey);
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}
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public int getGroupCount()
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{
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return _groupMap.size();
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}
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public MobGroup getGroupForMob(L2ControllableMobInstance mobInst)
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{
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for (MobGroup mobGroup : _groupMap.values())
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{
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if (mobGroup.isGroupMember(mobInst))
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{
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return mobGroup;
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}
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}
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return null;
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}
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public MobGroup[] getGroups()
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{
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return _groupMap.values().toArray(new MobGroup[getGroupCount()]);
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}
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public boolean removeGroup(int groupKey)
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{
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return (_groupMap.remove(groupKey) != null);
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}
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private static class SingletonHolder
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{
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protected static final MobGroupTable _instance = new MobGroupTable();
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}
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}
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