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112
trunk/java/com/l2jserver/gameserver/model/L2SiegeClan.java
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112
trunk/java/com/l2jserver/gameserver/model/L2SiegeClan.java
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/*
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* Copyright (C) 2004-2014 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.model;
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import java.util.List;
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import javolution.util.FastList;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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public class L2SiegeClan
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{
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private int _clanId = 0;
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private List<L2Npc> _flag = new FastList<>();
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private int _numFlagsAdded = 0;
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private SiegeClanType _type;
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public enum SiegeClanType
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{
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OWNER,
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DEFENDER,
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ATTACKER,
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DEFENDER_PENDING
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}
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public L2SiegeClan(int clanId, SiegeClanType type)
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{
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_clanId = clanId;
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_type = type;
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}
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public int getNumFlags()
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{
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return _numFlagsAdded;
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}
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public void addFlag(L2Npc flag)
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{
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_numFlagsAdded++;
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getFlag().add(flag);
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}
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public boolean removeFlag(L2Npc flag)
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{
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if (flag == null)
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{
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return false;
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}
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boolean ret = getFlag().remove(flag);
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// check if null objects or duplicates remain in the list.
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// for some reason, this might be happening sometimes...
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// delete false duplicates: if this flag got deleted, delete its copies too.
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if (ret)
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{
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while (getFlag().remove(flag))
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{
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//
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}
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}
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flag.deleteMe();
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_numFlagsAdded--;
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return ret;
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}
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public void removeFlags()
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{
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for (L2Npc flag : getFlag())
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{
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removeFlag(flag);
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}
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}
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public final int getClanId()
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{
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return _clanId;
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}
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public final List<L2Npc> getFlag()
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{
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if (_flag == null)
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{
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_flag = new FastList<>();
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}
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return _flag;
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}
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public SiegeClanType getType()
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{
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return _type;
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}
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public void setType(SiegeClanType setType)
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{
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_type = setType;
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}
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}
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