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229
trunk/java/com/l2jserver/gameserver/model/L2AccessLevel.java
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229
trunk/java/com/l2jserver/gameserver/model/L2AccessLevel.java
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/*
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* Copyright (C) 2004-2014 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.model;
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import com.l2jserver.gameserver.datatables.AdminTable;
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/**
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* @author HorridoJoho
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*/
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public class L2AccessLevel
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{
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/** The access level<br> */
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private int _accessLevel = 0;
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/** The access level name<br> */
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private String _name = null;
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/** Child access levels */
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L2AccessLevel _childsAccessLevel = null;
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/** Child access levels */
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private int _child = 0;
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/** The name color for the access level<br> */
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private int _nameColor = 0;
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/** The title color for the access level<br> */
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private int _titleColor = 0;
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/** Flag to determine if the access level has gm access<br> */
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private boolean _isGm = false;
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/** Flag for peace zone attack */
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private boolean _allowPeaceAttack = false;
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/** Flag for fixed res */
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private boolean _allowFixedRes = false;
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/** Flag for transactions */
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private boolean _allowTransaction = false;
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/** Flag for AltG commands */
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private boolean _allowAltG = false;
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/** Flag to give damage */
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private boolean _giveDamage = false;
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/** Flag to take aggro */
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private boolean _takeAggro = false;
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/** Flag to gain exp in party */
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private boolean _gainExp = false;
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public L2AccessLevel(StatsSet set)
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{
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_accessLevel = set.getInt("level");
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_name = set.getString("name");
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_nameColor = Integer.decode("0x" + set.getString("nameColor", "FFFFFF"));
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_titleColor = Integer.decode("0x" + set.getString("titleColor", "FFFFFF"));
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_child = set.getInt("childAccess", 0);
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_isGm = set.getBoolean("isGM", false);
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_allowPeaceAttack = set.getBoolean("allowPeaceAttack", false);
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_allowFixedRes = set.getBoolean("allowFixedRes", false);
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_allowTransaction = set.getBoolean("allowTransaction", true);
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_allowAltG = set.getBoolean("allowAltg", false);
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_giveDamage = set.getBoolean("giveDamage", true);
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_takeAggro = set.getBoolean("takeAggro", true);
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_gainExp = set.getBoolean("gainExp", true);
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}
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public L2AccessLevel()
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{
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_accessLevel = 0;
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_name = "User";
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_nameColor = Integer.decode("0xFFFFFF");
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_titleColor = Integer.decode("0xFFFFFF");
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_child = 0;
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_isGm = false;
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_allowPeaceAttack = false;
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_allowFixedRes = false;
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_allowTransaction = true;
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_allowAltG = false;
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_giveDamage = true;
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_takeAggro = true;
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_gainExp = true;
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}
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/**
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* Returns the access level<br>
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* <br>
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* @return int: access level<br>
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*/
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public int getLevel()
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{
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return _accessLevel;
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}
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/**
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* Returns the access level name<br>
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* <br>
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* @return String: access level name<br>
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*/
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public String getName()
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{
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return _name;
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}
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/**
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* Returns the name color of the access level<br>
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* <br>
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* @return int: the name color for the access level<br>
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*/
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public int getNameColor()
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{
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return _nameColor;
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}
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/**
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* Returns the title color color of the access level<br>
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* <br>
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* @return int: the title color for the access level<br>
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*/
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public int getTitleColor()
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{
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return _titleColor;
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}
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/**
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* Retuns if the access level has gm access or not<br>
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* <br>
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* @return boolean: true if access level have gm access, otherwise false<br>
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*/
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public boolean isGm()
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{
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return _isGm;
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}
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/**
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* Returns if the access level is allowed to attack in peace zone or not<br>
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* <br>
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* @return boolean: true if the access level is allowed to attack in peace zone, otherwise false<br>
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*/
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public boolean allowPeaceAttack()
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{
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return _allowPeaceAttack;
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}
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/**
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* Retruns if the access level is allowed to use fixed res or not<br>
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* <br>
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* @return true if the access level is allowed to use fixed res, otherwise false<br>
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*/
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public boolean allowFixedRes()
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{
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return _allowFixedRes;
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}
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/**
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* Returns if the access level is allowed to perform transactions or not<br>
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* <br>
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* @return boolean: true if access level is allowed to perform transactions, otherwise false<br>
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*/
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public boolean allowTransaction()
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{
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return _allowTransaction;
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}
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/**
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* Returns if the access level is allowed to use AltG commands or not<br>
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* <br>
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* @return boolean: true if access level is allowed to use AltG commands, otherwise false<br>
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*/
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public boolean allowAltG()
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{
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return _allowAltG;
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}
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/**
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* Returns if the access level can give damage or not<br>
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* <br>
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* @return boolean: true if the access level can give damage, otherwise false<br>
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*/
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public boolean canGiveDamage()
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{
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return _giveDamage;
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}
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/**
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* Returns if the access level can take aggro or not<br>
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* <br>
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* @return boolean: true if the access level can take aggro, otherwise false<br>
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*/
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public boolean canTakeAggro()
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{
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return _takeAggro;
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}
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/**
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* Returns if the access level can gain exp or not<br>
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* <br>
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* @return boolean: true if the access level can gain exp, otherwise false<br>
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*/
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public boolean canGainExp()
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{
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return _gainExp;
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}
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/**
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* Returns if the access level contains allowedAccess as child<br>
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* @param accessLevel as AccessLevel<br>
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* @return boolean: true if a child access level is equals to allowedAccess, otherwise false<br>
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*/
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public boolean hasChildAccess(L2AccessLevel accessLevel)
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{
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if (_childsAccessLevel == null)
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{
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if (_child <= 0)
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{
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return false;
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}
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_childsAccessLevel = AdminTable.getInstance().getAccessLevel(_child);
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}
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return ((_childsAccessLevel.getLevel() == accessLevel.getLevel()) || _childsAccessLevel.hasChildAccess(accessLevel));
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}
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}
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