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/*
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* Copyright (C) 2004-2014 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.model;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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/**
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* @author xban1x
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*/
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public final class DamageDoneInfo
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{
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private final L2PcInstance _attacker;
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private int _damage = 0;
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public DamageDoneInfo(L2PcInstance attacker, int damage)
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{
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_attacker = attacker;
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_damage = damage;
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}
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public L2PcInstance getAttacker()
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{
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return _attacker;
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}
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public void addDamage(int damage)
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{
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_damage += damage;
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}
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public int getDamage()
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{
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return _damage;
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}
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@Override
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public final boolean equals(Object obj)
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{
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if (this == obj)
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{
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return true;
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}
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if (obj instanceof DamageDoneInfo)
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{
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return (((DamageDoneInfo) obj).getAttacker() == _attacker);
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}
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return false;
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}
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@Override
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public final int hashCode()
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{
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return _attacker.getObjectId();
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}
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}
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