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/*
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* Copyright (C) 2004-2014 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.handler;
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import java.io.PrintWriter;
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import java.net.Socket;
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import java.util.logging.Logger;
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/**
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* @author UnAfraid
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*/
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public interface ITelnetHandler
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{
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public static Logger _log = Logger.getLogger(ITelnetHandler.class.getName());
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/**
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* this is the worker method that is called when someone uses an bypass command
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* @param command
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* @param _print
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* @param _cSocket
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* @param __uptime
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* @return success
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*/
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public boolean useCommand(String command, PrintWriter _print, Socket _cSocket, int __uptime);
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/**
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* this method is called at initialization to register all bypasses automatically
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* @return all known bypasses
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*/
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public String[] getCommandList();
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}
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