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/*
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* Copyright (C) 2004-2014 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.handler;
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import java.util.logging.Logger;
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import com.l2jserver.gameserver.model.actor.L2Playable;
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import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
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/**
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* Mother class of all Item Handlers.
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*/
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public interface IItemHandler
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{
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public static final Logger _log = Logger.getLogger(IItemHandler.class.getName());
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/**
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* Launch task associated to the item.
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* @param playable the non-NPC character using the item
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* @param item L2ItemInstance designating the item to use
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* @param forceUse ctrl hold on item use
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* @return {@code true} if the item all conditions are met and the item is used, {@code false} otherwise.
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*/
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public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse);
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}
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