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/*
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* Copyright (C) 2004-2014 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.datatables;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.skills.Skill;
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/**
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* @author Nyaran
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*/
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public class SummonEffectsTable
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{
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/** Servitors **/
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// Map tree
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// -> key: charObjectId, value: classIndex Map
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// --> key: classIndex, value: servitors Map
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// ---> key: servitorSkillId, value: Effects list
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private final Map<Integer, Map<Integer, Map<Integer, List<SummonEffect>>>> _servitorEffects = new HashMap<>();
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public Map<Integer, Map<Integer, Map<Integer, List<SummonEffect>>>> getServitorEffectsOwner()
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{
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return _servitorEffects;
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}
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public Map<Integer, List<SummonEffect>> getServitorEffects(L2PcInstance owner)
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{
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final Map<Integer, Map<Integer, List<SummonEffect>>> servitorMap = _servitorEffects.get(owner.getObjectId());
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if (servitorMap == null)
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{
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return null;
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}
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return servitorMap.get(owner.getClassIndex());
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}
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/** Pets **/
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private final Map<Integer, List<SummonEffect>> _petEffects = new HashMap<>(); // key: petItemObjectId, value: Effects list
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public Map<Integer, List<SummonEffect>> getPetEffects()
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{
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return _petEffects;
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}
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public class SummonEffect
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{
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Skill _skill;
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int _effectCurTime;
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public SummonEffect(Skill skill, int effectCurTime)
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{
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_skill = skill;
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_effectCurTime = effectCurTime;
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}
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public Skill getSkill()
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{
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return _skill;
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}
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public int getEffectCurTime()
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{
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return _effectCurTime;
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}
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}
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public static SummonEffectsTable getInstance()
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{
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return SingletonHolder._instance;
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}
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private static class SingletonHolder
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{
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protected static final SummonEffectsTable _instance = new SummonEffectsTable();
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}
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}
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